Volgarr the Viking
Internal Update (23 July 2018)
- [WIN] updated internal installer structure, no changes to game files
Patch 1.36c (17 February 2016)
- Added alternate palettes for color blind players, accessible via Graphics.
This replaces the Triple Buffering option, which is now automatically set
based on other settings (like color depth) and available VRAM.
- Added a follow-up message to clarify that to skip already-completed Worlds,
the player must go left multiple times, once for each World to skip.
Patch 1.36b (17 February 2016)
- Fixed incorrectly loading older save data, preventing skipping Worlds until
the player had beaten them again with the new save data file.
- Volgarr will no longer bonk his head on the posts that ropes are sometimes
tied to when jumping from the rope. This confused many players who did not
understand that this is what was preventing upwards movement from jumping
from the top of a rope and that they needed to jump from lower down.
Patch 1.36 (17 February 2016)
- Fixed graphical distortion in World 2-1 when using DX9 renderer on graphics
cards with low Guard Band Clipping values.
- Fixed graphical corruption when using OpenGL renderer on systems with low-end
on-board Intel graphics chipsets.
- Fixed crash if go under water while using the '-nosound' command-line option
(or have no compatible sound card enabled).
- Fixed the spelling of "received".
- Added a note on our video monetization policy (i.e. we don't care, go nuts!)
as a button in the Settings menu.
- Added an option to replace the licensed Sonic Prophecy credits music with
just the generic theme song so video creators can use it to avoid the hassle
of getting flagged by content ID matching systems like YouTube's (though this
option makes the end credits far less awesome...).
- Added graphical button icons instead of text names for buttons when game
detects the player is using an XInput (360) controller.
Patch 1.35 (17 February 2016)
- Added Achievement and Records tracking (just stored on user's hard drive).
- Improved the first-time player experience through the first World, without
changing how it plays for experienced players.
- Fixed a graphical glitch with the sail of the boat when it stops at the end
of its journey in World 2-1.
Patch 1.34c (17 February 2016)
- Fixed issue where all game sound could be permenantly muted.
Patch 1.34b (17 February 2016)
- Fixed issues with multiple monitors and full screen modes on SDL-based
versions (Mac/Linux).
- Added an option in the Settings menu to let the game keep running when
it loses focus (so music keeps playing and it doesn't auto-pause).
- Tutorial help strings now display actual assigned key/button names for
actions instead of generic terms like "Jump" and "Attack".
- Added support for Force Feedback (Rumble) to the SDL controllers module
which should enable it for supported devices on Mac/Linux. Windows users
with non-360 controllers might also be able to get force feedback now by
using the command-line option -controller=2 to switch to SDL mode.
Update (13 July 2015)
- We've added the Linux version of Volgarr the Viking.