Divinity: Original Sin
Internal Update (14 March 2018)
- updated internal installer structure, no changes to game files
Patch 1.0.252.0
- loading of a save with missing mod dependencies now throws correct error message instead of crashing
- fixed possible crash during/at end of combat (texture issue)
Bug Fixes:
- Gameplay Blocked when talking to Leandra while escaping from Death Knights
- Bairdotr party size issue fixed. You were no longer able to recruit a 4th party member. -Loading your savegame should allow you to re-hire a 4th companion immediately.
- Fixed Homestead room-opening issue if you spoke to Zixzax with a companion first, while other player characters were arriving. If you had this issue pre-patch, you can try loading your save and returning to the Homestead.
- Fixed Zandalor being interruptible when you first meet him. This could cause story progression issues.
- Evelyn NPC blocked and remains in clinic before and after going through the lair scene
- Equipment usable in skill bar
- "Send to Homestead" appears in context menu if you start new game after loading save
- Change Tenebrium weapon damage calculation: Tenebrium ability is now a requirement and you get the damage boost from your weapon ability
- Kickstarter pet black spider should now be the black spider model instead of fleshy spider
- Ingame time incorrect after loading a save and then starting a new game
- Fixed issue that could get your character stuck in skill preview mode after spamming skill keys when leaving a dialog
Mac specific changes:
- VideoCardBlackList expanded with all the reported models for Yosemite (Lockup on first screen on old hardware)
- OpenGL specific fixes for flickering objects
- OpenGL performance improvements
- Effects library updated with camera effect
- Smoother zoom and scroll
- Books rendering issues with OpenGL
- Mouse right click in fake full screen was not working
Balancing changes:
- Cyseal
- Chimaera (script improved)
- Dietmar (bugfix: enemies won't turn invisible again on save/load)
- Lighthouse Horror (bugfix: scripting error)
Black Cove
- Crab Summoner (now summons more, hits harder, can teleport back to the player if too far away)
Luculla Forest
- Blue Mushrooms (bugfix: summons will not be of a different faction anymore)
- Void Shepherd (bugfix: killing the shepherd now ends the fight)
- Drunk Goblins (bugfix: goblins were not ending turn when drinking from flower)
- Rafflesia (bugfix: now summons level 14 flowers)
- Shadow Summoner (now stronger & faster)
- Spider Queen (bugfix: now summons level 14 spiders)
- Kromkromkris (bugfix: doesn't get attacked by his own summons anymore)
Hiberheim
- Boreas (bugfix: made non-teleportable & doesn't move when it's not his turn anymore)
Dark Forest
- Anguish Demon (removed one summon, making the fight a bit easier)
- Fire Demon (summons void dogs faster)
- Kalgruuda Cloudpiercer (doesn't end turn after summoning and summons don't skip their first turn anymore)
- Braogg Spiritchaser (doesn't end turn after summoning anymore)
- Tunnel Mushroom (made non-teleportable)
Stats changes
- Rebalanced Constitution & Damage: from Luculla to Dark Forest, overall, creatures go down faster but deal more damage
- Toned down Armor: some Armor scores were too high, resulting in unnecessarily long fight
- Rebalanced Initiative: some creatures had too high an Init, others too little. NPC Init scores will now be closer to players' score
- Rebalanced Willpower & Bodybuilding throughout the game
- Rebalanced physical & magical resistances
- Some creatures had high dexterity and were difficult to hit
- Pure elementals (fire, water, air, earth) now have proper resistances and immunities
- Magic weapons changed (example: a flaming sword would inflict pure fire damage. - - - - Now, it inflicts physical (slashing) damage + a fire boost)
Editor Update:
- We have supplied a 3DSMax exporter to allow you to import custom animations and models into your mods