Screencheat
Patch 3.3.0 (05 May 2016)
Changes, Additions and Improvements
- Completed Japanese localisation, including custom Japanese kill messages
- Optimised all particle effects for improved performance
- Optimised explosion and smoke effects
- Optimised effects on player death
- Optimised wall_Hacker firing effect
Fixes
- Fix bug where returning to lobby would assign wrong team colours
- Fix bug where trying to slot with extra controller in Time Trial mode would remove a bot
- Fixed a performance issue on elimination style gamemodes
- Linux: Fix game not being set to the correct resolution on launch
Patch 3.2.1 (25th February 2016)
- Hi everyone! We’ve been busy the past few months preparing for Screencheat for PS4 and Xbox One (which comes out on March 1st, by the way), but that doesn’t meant we haven’t been working on the PC version too! We have a load of improvements for you guys, the biggest addition being full text localisation for Simplified Chinese, Japanese and Korean! We hope that everything in this update improves the experience for you guys, and thanks again for your continued support!
Changes, Additions and Improvements
- Added new Samurai Punk logo to splash screen
- Added full text localisation for Simplified Chinese, Japanese and Korean
- Made bots better with Hobby Horse and Bear Bomb
- Updated old assets in Garden
- Added Ivy asset to Temple to help diversify the sides of the green path
- Re-arranged paintings on Manor to help distinguish vague areas
- Increased the resolution of some level textures
- Remastered all levels with a new shader to help improve performance on core level geometry. Additionally all levels repeated assets how now been manually batched heavily. This should improve CPU overhead on most hardware
- As a result of the new shader lighting quality and resolution has been improved slightly on all maps
- Trappeur bolts now have a small amount of vertical velocity when fired to give them a - slightly parabolic path
- Added coloured lightning effect to Trappeur’s laser
- Improved Trappeurs bending to clip through walls less
- Changed wall_Hacker laser sight to be a dotted line to help distinguish it as non-lethal
- Tweaked godrays to improve CPU performance
- Allow re-binding secondary text-chat key in keybinding menu
- Improvements to AI movement, especially while jumping or using jump pads
- Significantly improved static UI efficiency for better performance
- Improvements to Australian Edition mutator
Fixes
- Fix GUI resizing issues after join mid-game transition
- Don’t increase player win count for tie games
- Fix “1 second to respawn” being stuck on screen when a player is Eliminated
- Fix mutators resetting when returning to lobby
- Fix bots sometimes not replacing a user when they leave in a lobby with bots fill slots enabled
- Fix UI overlay issue when confirming weapon skins
- Fixed exposed back faces on Helix Railing and minor mesh seams
- Removed many tiny seams on many maps
- Fix not being able to confirm control scheme in-game
- Ragdoll/skin unlock message in lobby will now update when language is changed
- Fixed Ascension Time Trial AI spawns to stop them spawning on top of the player
- End-game UI will update for the new host when the host changes
- Scoreboard screen now deals with players leaving
- Fix winner camera when players leave at the end-game screen
- Fix bug with Patience achievement
- Fix bug with Sky Captain achievement
- Bomb Assault stability fixes
- Fix loads of small animation bugs with some weapons
- Fix UI sound inconsistencies
- Fixed an exploit when picking up a pinata/bomb whilst charging with a charge weapon
- Fix friendly fire option not saving correctly
- Remove slow-mo effect on suicides when slow-mo kills mutator enabled
- Crossbow bolts will now clear themselves
- Fix charge weapons interacting poorly with objective pickups
- Reset player’s crosshair when they die in Murder Mystery and lose their gun
Known Issues
Some players may have issues connecting a mix of X-Input and Direct Input controllers
Due to an engine bug, increasing graphics quality from very low/low will crash the game on Windows. Upon re-launching the game, the graphics quality will be updated correctly. We will patch this as soon as Unity release a fix.
Creating and leaving a LAN room may prevent players from being able to create or join LAN or online games until they close and re-open the game
Thanks for your help reporting and tracking these problems down. Happy screencheating!
Much Love,
Samurai Punk
--
Patch 3.1.1 (25 January 2016)
Changes and Improvements
- GUI performance optimisations
- Added Xbox One controller support for Mac
- Prevent resolution changes via registry from being overridden on startup
- Added Player Settings in Gamemode Settings, allowing you to change movement, jump speed and gravity
- One Shot: Suicide no longer grants a new bullet
- One Shot: Max score cap increased from 10 to 50
- Add info tooltips when new ragdolls/skins unlocked
- Add info tooltips for new users
- Bot icons indicate bot difficulty
- Inputting profile name text will show text in uppercase
- In-game music track will shuffle when you rematch or play next round after the current song has been played at least once
- Lobby browser will now show lobbies playing in team modes correctly
- Default/Inverted guest profiles will now be named “Guest X” instead of - “Default”/”Inverted”
- Bot AI is computed on the host machine only
Fixes
- Fix UI elements being obscured in 8 player
- Fix text chatbox sometimes covering player names
- Don’t play “5 kills to win” when a player had a negative score and scored up to 0
- Fixed some cases where you could respawn in elimination style modes
- Fix being able to concede a point if you win an elimination round and die during the next round countdown
- Fixed some weapon crates not having meshes
- Fix some controller icons not switching when going from Xbox One to PS4 controllers
- Don’t show “Press (A) to join” for unrecognised controllers that have not been configured
- Fix lobby browser showing lobbies being in Party Mode incorrectly
- Prevent controller icons from switching in pause menus when a non-paused player uses their controller
Known issues
- AI bots can cause bad performance on low-end machines
Patch 3.0.3 (05 November 2015)
Additions
- AI Bots for online and offline play, with three difficulty levels. Bots settings can be modified in the lobby. Individual bots can be selected and tweaked in the lobby.
- Added localisation for German, French, Spanish, Russian, Dutch and Portuguese
- LAN play can now be accessed via the online menu
- New map: Museum II
- 4 Ragdolls including the Cat/Snake/Duck/Mannequin unlocked at levels 3/12/17/22
- New mutators: SlowMo Kills, Ice Skates
- Allow setting custom descriptions for custom gamemodes
- Added Legacy and Legacy Southpaw control schemes for controllers
- Added latency/ping indicator in scoreboard and end-game screen
Fixes and Improvements
- Steeple visuals have been tweaked slightly and are now slightly nicer and more optimised.
- Garden visuals have been cleaned up removing some visible seams and adding some better materials.
- Emir now has railings to help stop players from falling to their deaths so much in some areas.
- Fix “Press (X) to drop” prompt not appearing properly
- Raised the maximum score cap on Juggernaut to 50
- Fixed issue where editing profile name with WASD keys could navigate the menu
- Updated Chefolet crosshair to animate showing charge progress
- Allow setting server size to be any number from 2 - 8
- Improved collision on Temple
- Show won by default if a player/team wins from other players leaving
- Improve player highlight UI in lobby
- Kick votes will expire after 90 seconds
- Fix UI issues if a menu is open while the game countdown begins
- Added Stock and Team Stock as default custom gamemodes when you have no custom game modes
- Fix controller emotes breaking when switching between two controller types
- Change unslot on keyboard to use “X” key
- Add ability to customise bot settings when creating a server
- Bomb Assault: Fix bug where you respawn instantly the first time
- Prevent picking up a weapon from a crate if you’re holding a pickup
- Allow using English kill messages if your language is set to something other than English
- Bomb Assault: Fix “Your base are all explode” popup not showing if your base is destroyed while you are dead
Known Issues
- Players may not match their colours/scores after repeated leaving/joining mid-game
- Players may still intermittently lose progress from sessions.
- Game sometimes crashes after game ends on Mac
Patch 2.1.8 (15 September 2015)
Changes/Additions:
- Revolver Rifle: Increased the radius of the hit cylinder from 0.01 to 0.25 units
- Backspace/X on controller is now used to unslot in the lobby instead of Escape/B
- Emotes such as (X) no longer show as controller icons in player names
- Made mouse aim invert and sensitivity a global setting which can be modified in the Options > Controls menu
- Added kill reporting to generate heatmaps
- Add Ragdoll Clearing option in Graphics settings. If enabled, ragdolls will be cleared on round restart after 75 have appeared in single session on a map, or if 100 exist at once. The ability to scale this setting will be added in a future patch.
Gameplay Fixes/Improvements:
- Add maximum screenshake cap to prevent excessive screenshake bugs
- Fixed a slight gameplay pause at end-game
- Re-added Hobby Horse to One Shot (thanks to xFats for the recommendation!)
- Crossbow: Bolts now interact better with moving objects
- Rumble will pause when the game is paused
- Fixed issues with pickups getting stuck in vents
- Fixed issues with pickups in the tunnel on Loop
- Fixed a bug where you could sometimes shoot through walls. Thanks to IamNic for reporting this one
- Improved pickup/drop animation for pickups
- Improved physics efficiency on Emir
- Fix not gaining any XP when you have a negative score
UI Fixes/Improvements:
- Fix profile duplication bug. Any duplicated profiles will be automatically removed, leaving the copy of the profile with the highest level.
- Add ability to set a Favourite Weapon to your profile. You will start the game with your favourite weapon if it is available in that match.
- Add a Controls tab to the Options menu which contains all control options
- Add a confirmation prompt when attempting to delete custom controller bindings
- Fixed “Press X to Jason” to show proper (X) symbol for PlayStation controllers
- Fixed “(B)” controller icon always showing for exiting to Lobby in the end-game screen
- Streamline the options in the Profile Menu so that players only see options relevant to their control type (keyboard or controller)
- Fix the “Eliminated” message not showing for the last player killed in elimination style modes
- Added score to win/time limit in scoreboard
- Fix server name not showing properly
- Fix Bombs Away bomb countdown indicator sometimes clipping into other screens
- Improve the unrecognised controller popup to work with XInput
- Show a warning when more than 4 XInput controllers are connected (as only 4 are supported at once)
Known Issues:
- Custom Keyboard Bindings menu may not work on Windows machines
Patch 2.1.6 (24 August 2015)
Bugfixes and Improvements
- Coin positions should now sync properly after join mid game in Gold Rush
- Weapon skins will now apply properly at the start of a game.
- Temporary profile names can no longer be edited
- Bomb Assault now works on Manor properly again
- Party mode now properly re-shuffles the mode when returning to the lobby after a round.
- Adding a time limit and one shot to a mode will now show two stacked timers
- Scaled down colliders on pickup items to reduce the feeling of bumping when you drop them or pick them up
- Team Deathmatch kills to win cap is now at 75 from 25
- Improvements to Juggernaut UI to make it much more clear who is the juggernaut
- Juggernaut weapon selection is now limited to 1 weapon
- Juggernaut now deals with the current juggernaut leaving the server.
- Juggernaut now works correctly when the juggernaut weapon is not in the main weapon set
- Fixed credits scroll bar not working
- Increased maximum XP threshold
Known Issues
- Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
Patch 2.1.5 (07 August.2015)
Bomb Assault Design Revision:
- We’ve changed Bomb Assault up a bit to increase aggressive play and speed up the game flow.
- Default Score to win is now 4
- Points are now given per base destroyed instead of rounds won
- Base player respawn set to 3 seconds
- Each death increases that players respawn time by 1 second, resetting when the round ends
- Improved Base positioning on Garden Steeples
- 6-8 player games now have 3 bombs instead of 2
- You can no longer pick up a bomb after you’ve died
Bugfixes and Improvements:
- Mutator picker now added to Party Mode and Team Party Mode
- Disconnected state of controllers is now clearly displayed in game
- Profile XP and level will now be visible in the profile menu
- Respawn timers will no longer show when players are eliminated from a round based mode ie. Bomb Assault or Elimination
- Folded the Sweet Katana 10 grillion times over
- Minor performance improvements in some areas
- Look sensitivity capped at 30
- Weapon Selection mode removed from One Shot customisation
- Fixed bug in round based modes showing “Waiting for next round” inappropriately
- The wall_Hacker now works correctly in One Shot
- Close the in-game scoreboard on Game Over
- Allow cancelling profile select in Lobby with ESC or (B)
- Fix pickup prompt not clearing when you get killed
- Fix UI layering of Murder Mystery cards online
- Disable renaming Default/Inverted profiles
- Stop counting friendly fire towards multi-kills
- Allow scrolling credits with controller
- Add all on/off buttons to map selectors
- Party mode: move mode selector to a sub-menu
- Show which player paused when in-game
- Restrict input on other controllers when a player has paused
- Sped up scene fade transition
- Add a confirm prompt when trying to quit to Lobby from in-game
- Add new settings to modify for updated Bomb Assault ruleset
Known Issues
- The first weapon you use in a round will not have a custom skin applied until it is switched.
- Disconnecting two or more controllers in a row and then reconnecting them may cause issues.
Patch 2.1.3 (07 August 2015)
- New Unlockable Content
- New Candelabra Skin: Cod of Duty (unlocked at level 10)
- New Candelabra Skin: Sweet Katana (unlocked at level 55)
- New Bear Bomb Skin: Spider Bomb (unlocked at level 60)
- New Chefolet Skin: Power Gloves (unlocked at level 65)
- New Mutators
- Australian Edition
- Martyrdom
Bugfixes and Improvements:
- Various optimisations across all maps
- Optimisation to grass in Garden
- Fix lighting issues in Museum
- Added headbob animation when players land from a fall
- Prevent kill message pop-ups from overlapping
- Fix player name tags being visible after dying in Elimination
- Fix Bomb Assault arming meter freezing when pausing the game
- General fixes and improvements to controller UI
- Speed up dpad/arrow key navigation
- Unify animations across UI for sub-menus
- Player Options: Show who a player is sharing a connection with
- Training: Players must select a profile
- Training: When slotting, the last mission that you need to earn a medal on will be automatically selected
- Training: Improvements to UI
- Training: Show number of kills in endless mode
- Training: Some mission times tweaked
- Fix getting stuck on black screen when quitting to lobby
- Fix being able to jump when scoreboard is open
- Fix game mode menu scrolling upon returning to lobby
- Show respawn timer when waiting to respawn
- Added respawn time as a game setting
- Bomb Assault: Increased respawn time
- Bomb Assault: Added an arming/disarming sound
- Bomb Assault: Fixed some spawn points so they don’t overlap with base positions
- Fix player guns sometimes becoming invisible in team modes
- Fix profile name being overwritten when playing Training with Quickplay enabled
- Added sound to Flappy Jump mutator
- Show campers functionality can now show players holding objective pickups
- Visible Ragdolls mutator improved so that they aren’t stuck in the ground
- Fix an exploit where you could rematch and win instantly in team modes when one team left
- Fix being able to change teams when typing in chat box
- Fix unlock ribbon and level up labels not disappearing in between rounds
- Fix Trappeur laser origin positioning
- Fix being able to unlock level achievements from remote players levelling up
- Fix Spider ragdoll freaking out
- Folded the steel of the katana 10 trillion times over
- Reset screenshake on respawn
Patch 2.1 (05 May 2015)
- Adds Training Mode
- Training Mode is a new way to play Screencheat offline by yourself. It features a basic and advanced time trial across all 10 maps, in addition to an Infinite mode for you to hone your Screencheating skills. Each of the timed modes features Bronze, Silver and Gold times for you to beat. Get two bronze medals on each map to unlock the next map.
Bug Fixes
- Fixed an issue where players would get stuck "Waiting for Players 2/3" or similar at the start of a round.
- Fixed a related issue where the lobby count would be incorrect in the lobby browser
- Fixed players seeing "Joining next round" for more than one round
- Game timers (duration, oneshot) synchronise correctly for spectators/players joining mid game
- Assorted small fixes
Patch 2.0 - The Omega:(01 May.2015)
2 New Maps Added
Temple - A beautiful zen temple featuring jump pads, vent shortcuts and super high vantage points.
Loop - A gravity defying map with a track running around the outside which the players follow all the way until the map flips and loops around back to the top, all set to a serene starlit vista.
New Weapon Added - The wall_Hacker
This new gun fires through walls as the name implies with a near infinite range. It can be either blindfired or charged to show a laser sight which can easily pin-point other players on their screens. The wall_Hacker is a precision weapon with a long reload time so aim your shots carefully.
New Game Mode - Gold Rush
Gold Rush pits players against each other in short rounds where the map is filled with gold coins. Players must collect as many coins as they can within the time limit to win. If you’re killed holding any coins you will drop half of them, allowing other players to rush in and claim your stash!
Support for up to 8 players Locally and Online
Lobbies can be created for 8 players, or switched into 8 player mode under the Lobby Settings menu. Local Lobbies now contain the Lobby Settings tab to support this.
Team Variant of All Modes (ex. Juggernaut)
All modes (excluding Juggernaut) now have team variants which allow for 2-4 teams to play against each other. These can be customised and saved as custom modes just like standard modes.
Mutators
We’ve added 13 crazy Mutators which can be applied to any mode via the GameMode settings menu in the Lobby.
Online Improvements
Kick Voting - Players can now vote to kick each other from servers. They will be kicked if a majority votes for a single player to be kicked.
Switching Host - The host is able to select any remote player in their lobby and assign them as host.
4 new Ragdolls
These can be unlocked by leveling up your profiles to new milestones.
Juicy Soundtrack Update
The official soundtrack by ana_mana has now been professionally mixed and mastered.
3 new achievements to unlock
Check them out in Library!
New Gamemode Settings
- Weapon Swap Type: Switch at Spawn, Free Switching and Weapon Crates
- Show Campers: Reveal players who have not moved for at least 10 seconds
- Show Weapon Trails: Can toggle weapon smoke trails on and off
Design/Balance Changes
- New, less punishing Murder Mystery design
- Bear Bomb explosion radius up from 5.5 - 7 units
- Players now have less aerial drag and will have momentum when moving through the air.
Other fixes and Improvements
General
- Ability to view detailed scoreboard and kick players in-game by pressing TAB or Back on controller
- Fixed Murder Mystery Crate spawns on Steeple.
- Pick Up Items will now move through Vents and get thrown by Jump Pads.
- Physics improvements
- Added self-kill messages and sound effect
- Various online stability fixes
- Skeleton Ragdoll now even more fun
Art/Sound
- Crossbow visuals redesigned to better convey its mechanics
- Added new announcer clips as well as missing clips for older modes.
- Switch animations added to all weapons
- Golden Blunderbuss (preorder/beta bonus) now looks much better
- Added Screenshake effect to weapons (Can be disabled under game options)
- General re-work of some sound effects.
- Added a negative kill sound for when you don’t receive a point or commit suicide.
- Minor map art cleanup
- Revised lightmapping on all maps
GUI
- Usability improvements for controllers
- Tidying up of visuals to provide a more consistent UI experience
- Added tabs to Gamemode Select to switch between Default, Team and
- Custom modes
- Art for Murder Mystery cards updated
- Lobby slots show different controller buttons for each type of connected controller
- Updated icon and banner for Random Map
Bugfixes
- The programmers learnt why you should write lists. They can’t keep track of it all.
(But in all seriousness, we fixed lots of things)