Space Rangers HD: A War Apart
Space Rangers - update 2.1.2400 is now live (3 November 2020)
Bug fixes:
- Fixed various small bugs in German localization mode
- Fixes for future mods compatibility
BIG UPDATE (25 February 2020)
Build 2.1.1414
Build 2.1.1540
Bug fixes:
- Fixed a bug that caused the tutorial script not to start sometimes;
- During the tutorial it is no longer required to visit the government at a planet where you need to sell medicine;
- Fixed a bug when sold goods weren't counted for a tutorial quest and one of Khan rank special missions;
- At the ìKhanî rank special mission (filmmaking) the ruler now deals only minor damage during his fight with Bambays;
- Fixed missing ship names at ship hiring special mission for achieving Khan rank;
- Fixed various text mistakes and mistypes;
- All acrynic equipment and micromodules bonuses descriptions were reworked to make them clearer;
- Manual update and other minor fixes.
Balance changes:
- Reduced the amount of pirate rank score given for destruction of Coalition bases;
- AI logic for choosing the hulls, equipment, micromodules and loot spending has been significantly reworked;
- AI equipment generation mechanism at planets and space stations has been reworked, also the advanced adjustment option for availability of large-sized hulls to Coalition and pirate ships has been removed;
- Pirate AI is updated, now they can run from their systems instead of fighting till the end;
- Cowardice of peaceful ships was increased, now they are more likely to accept aggressorís demands;
- If there is only one military base left, it will not jump to dominator systems anymore;
- Electronic cutter and Flow Blaster now can be dropped by destroyed dominators at galactic tech level (GTL) 3 instead of 4;
- Amount of experience given for system liberation has been reduced;
- Durability of an item can be seen as an absolute value now. Durability bar size is now proportional to item durability;
- Durability and other parameters of various hull series and acrynic equipment has been adjusted;
- Pirate generation mechanism has been adjusted: if they have only a few systems under control, less but better equipped pirate ships will be built;
- ìShadow of Empireî now has 3 weapon slots instead of 5, hull armor is increased by 4 points;
- Hybrid droid is now given with ìUniverseî micromodule pre-installed;
- ìAcrynatorî micromodule and ìRenegalî hull series bonuses were significantly increased;
- Hybrid droid bonuses were slightly increased;
- Planetary battle bonuses have been rebalanced. Now the global game difficulty will also proportionaly affect friendly fire level for player robots. The bonuses themselves were increased, but mission reward for playing with bonuses has been reduced.
- Technical progress scale at ìEquipmentî option has been changed to 1.1, 1.0, 0.9, 0.8 from 1.2, 1.0, 0.9, 0.75.
Additions:
- Two new dominator ship types with unique capabilities, Klig and Bertor, were added to the game. See details in the manual;
- Micromodules dropped into space are now amimated;
- Search function has been updated ñ now itís possible to use multiple words in a search, so itís easier to find modified weapons and items. Search results include item durability;
- Copy protection lock from English dat file has been removed and new options for modders were added.
- New cheat code WARRIORMAX, spawning military ships at all Coalition systems has been added.
Build 2.1.1608
Bug fixes:
- Zing artefact is now working correctly;
- Fixed a crash, that happened when player stayed over the star without the fuel tank installed;
- Bertor and Klig logic was fixed, now they will not leave the dominator controlled system completely unprotected just by flying away;
- Khan reward script was fixed, now its offering Renegal hull as should be;
Balance changes:
- Hulls now have separate resists to different weapon types, depending on manufacturing race and tech level;
- Chance to find female secret agents on-duty was increased;
Additions:
- Hull durability bar is now showing total value of durability, not only its factor;
- Player can now use up to 9 equipment load outs, using the 1-9 keyboard keys;
- In text quests, you can now use 1-9 keyboard keys to select replies;
- Option for custom auto-off for afterburner function was added. You can choose desired deterioration percentage for auto-off, or disable it completely. Also turn now always stops after disabling afterburner.
- Added new features for modders;
Build 2.1.1640
Bug fixes:
- Crash when player is located in a hangar of annihilating station was fixed;
- Very rare random crash was fixed;
- Bug in special mission for Khan rank for staging with ruler was fixed;
- Incorrect path icon switch when changing the order type was fixed;
- Bug that appeared only at very weak videocards at the reward after the Capo promotion was fixed;
- Big delay at some training hint was fixed;
- Fixed various text mistakes and mistypes;
Additions:
- Added new features for modders;
Build 2.1.1650
Bug fixes:
- Incorrect news order at information center right after starting new game was fixed;
- Rare random crash happened during the destruction of the base that has ships in hangar was fixed;
Balance changes:
- Bases are now able to use rocker weapons without radar and at full range;
- Minimal firing range for rocket weapons without radar was doubled;
Additions:
- 15 new government missions, made specifically for pirate planets, were added;
- During the dialog with Tranclucators, you are now able to relay current order to all of them simultaneously;
- Warning message about necessity to install radar on the Tranclucator for proper use of rocket weapons was added;
Build 2.1.1667
Bug fixes:
- Few minor bugs was fixed;
Build 2.1.1800
Bug fixes:
- Fullscreen drawing and screenshots in planetary battles was fixed;
- Rare crash during ship guard missions was fixed;
- Errors caused by 16-bit color mode set at desktop was fixed;
- Few small memory leaks were fixed;
- Bug with random code executing after visiting hangar at military base, which just jumped was fixed;
- Bug with putting player into prison during Khan rank special mission with military camouflage cover was fixed;
- Few logic bugs in text quests were fixed;
- AI rangers behavior while collecting large amounts of nodes was fixed;
- Entries export from flight log to text file was fixed;
- Incorrect HWEAPON cheat effect applied to weapon with micromodules was fixed;
- Now selling all goods from cargo bay/storage pops us warning message to confirm selling tranclucators and illegal goods;
- Warning message about necessity for additional driver tuning was added for Asus Xonar family soundcards owners;
- Bug with rare delay of the mission status icon refresh was fixed;
- Fixed various text mistakes and mistypes;
Balance changes:
- AI skill selection algorithm was improved;
- AI algorithm for getting micromodules was improved;
- AI now less likely would change his equipment to worse, even if it attract him with low cos and small size;
- Acryn and micromodules for rocket weapon now split their bonus to every missile in salvo;
- Botter and Optimizer micromodules now provide reliability bonus, scanner bonus of Beta Patch micromodule was increased;
- Low level droid characteristics were increased, micromodule-related repair bonuses were rebalanced;
- Rarity and cost of slot opening micromodules was rebalanced;
- Rocket micromodules and acrynes base power was increased;
- Lirecronís EMP effect now ignores armor;
- Esodapher now always deals maximum damage;
- Ships destroyed by Turbogravitronís splash now generate splash themselves;
- Caphasitor damage in arcade battles was reduced;
- Junior droid now reduces main droid wearing two times (three times with compability);
- Keller and Terron equipment was improved (effect takes place only with new game starting);
- Drug addiction mechanic was reworked ñ now illness doesnít have ìIncurableî period;
Additions:
- New pirate base type ñ Dominions were added. They have a lot of special features and available for visiting only when player sticks to the pirate clan. Some functions were transferred from pirate bases to Dominion;
- New micromodule type, increasing items wearing was added (side effect ñ during pirate subplot progress it is possible to receive micromodules with levels not matched to their description);
New cheats:
- MADEINCHINA (equipped items transformed to unknown race);
- EXTRAONE (double all cargo bay items, excluding tranclucators and some script items);
- ROBOTFORCE (seven tranclucators of different races);
- RANGERSDREAM (spawns nodes around players);
- SKILL cheat now can be applied to modernized bases, tranclucators and scanned ships;
- New modding functional was added, including some for working with interface;
- Improved script errors logging was added;
Build 2.1.1880
Bug fixes (including fixes delivered via hotfixes after previous bild release):
- Clan pirates behavior, when they ignored player rank and tried to attack even Baron was fixed;
- Using ìoldî dialog phrases by clan pirates was fixed;
- Fixed a bug leading to incorrect player immunity reduction;
- Pirate hulls generation mechanism at secret base was fixed, now they donít get minimal sized hulls;
- Fixed a bug in Dominions behavior, which caused them to use all available energy for stealing ships and jumps within system limits;
- A few achievements was fixed;
- Rare bug, which could cause save file corruption at uninhabited planets was fixed;
- Rare bug in arcade battles, which prevents AI from weapon switching and may generate loot with incorrect parameters was fixed;
- Crash after completing some story text quests and related to quest reward was fixed;
- Possibility to sell script items using ìSell all itemsî button was fixed;
- Some memory leak was fixed;
- Rare crash related to female special agents was fixed;
- Fixed various text mistakes and mistypes;
Additions:
- Saving process is now using separate thread, which allows to continue game without waiting save file to be fully completed;
- Default flight history length was reduced for reducing save files size;
Build 2.1.1980
Bug fixes:
- Fixed a bug, which could cause a ship guarded by a female special agent to stuck on a planet;
Balance changes:
- Artifactor now allows to use Bioworld information abilities while it is stashed in a cargo hold;
- Transfactorial Beacon penalties were greatly reduced;
- Bioworld gives a 50% chance to increase maximum number of allowed stimulators at the medical centers and also provides info regarding to the penalty for gaining experience in case of radiation sickness;
- Quark bombs and fuel canisters explosions now have a chance to detonate nearby objects;
- Pirate non-acrynic hulls susceptibility increased by 10%;
- Lirecron electromagnetic disturbances now has diminishing return value;
Additions:
- New Coalition war ship class was added: Flagship. Flagships have some unique abilities, available to player through a dialog options;
- New artifact was added: Rals. It allows rocket weapons 15% chance to fire twice during one turn. Additional salvo will also require ammo;
- New format for Prolonger info about ships in a system was implemented;
- For achievements that should be unlocked during one campaign session additional progress bar was added to show current session values;
- Using ´sell allª for cargo hold or storage now displays total cost for items to be sold;
- Added new features for modders;
Build 2.1.2022
Bug fixes (including fixes delivered via hotfixes after previous bild release):
- Script bug at the ìKhanî rank special mission (filmmaking) was fixed;
- Ship screen interface now working correctly at cloudy arcade battle during ìAtamanî rank special mission;
- Exploit in planetary battles, which allows building turrets anywhere on the map leading to crash after map finish was fixed;
- Incorrect pathfinding in space after clicking on just created black hole was fixed;
- Incorrect message sometimes saying ìnot enough nodesî during full repair on planets was fixed;
- Galaxy map creation bug leading to incorrect positioning for secret pirate systems was fixed;
- In-game anti-cheat system performance was improved at ship screen;
- Fixed various text mistakes and mistypes;
- Information about pirate points rewards for robbing a ranger now displayed at pirate base dialogue;
Balance changes:
- a`Egis no longer shoot down torpedoes fired by allies when they on return course;
- Tranclucator keeps afterburner on if turned by player until it has more 1 turn distance to it`s destination;
Additions:
- Added new features for modders;
Build 2.1.2105
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Ability to set Tranclucator`s behavior for collecting items without having a gripper was removed;
- Ability to switch player ship item sets from Tranclucator and space station screens was removed ;
- In a ìCapoî rank special mission one way to get information about Mister Shoe was fixed;
- Camera distance setting for planetary battles now works correctly;
- Black Goo now correctly prevents fuel leaks form damaged tank (instead of just hiding message about it);
- Increased game stability when using a lot of mods simultaneously;
- Fixed wrong text displayed after ìCapoî rank mission completion (english version only);
- Fixed various text mistakes and mistypes;
- In a special mission for ìCapoî rank about a rare animal Rotmygut transportation ñ fixed an ability to get stuck with no-dropping item;
- Coalition planet rulers now don`t talk about Dominators attacking pirate system with the same text as for Coalition system;
Additions:
- Added new features for modders;
- New option for advanced adjustment was added, it allows using multiple artefacts of the same type simultaneously (requires starting a new game);
- Galaxy creation when starting a new game was speeded up;
Build 2.1.2121
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Overheating is correctly removed not only from slot mounted engine, but for cargo hold stored engines too;
- AI-rangers no longer can hire script controlled mates;
- Information about current planet/station shop now saved correctly in game dump;
- Crash due to mods with incorrect script dialogs was fixed;
- Rangerís equipment selection algorithm was reworked: now they less likely sell good equipment when financial stats are good;
- Rare galaxy map creation crash was fixed;
- Fixed various bugs in text quests, including ìPrisonî;
- Fixed a bug when Nozzlenator being repaired from cargo hold removes one gun from its slot;
- Fixed a bug with incorrect special mission text for ìKhanî rank (English version only);
- Fixed various text mistakes and mistypes;
Additions:
- Added new features for modders;
- Added new mysterious story from the past (new game is required)!
Build 2.1.2155
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed a bug due to which some items detonating from the explosion (but not detonated yet) missed grappling hook icon;
- In case of failing screen initialization with desired settings game now runs at 1024x768 resolution;
- Fixed a rare crash occurred at galaxy creation;
- Fixed a bug that prevents information messages icons at taskbar from blinking;
- Fixed incorrect display for some items in software rendering mode;
- Fixed missing update of playerís ship parameters right after giving nodes to flagships:
- Fixed a crash due to player dies while aiming the mouse at Terron, transforming a star;
- Fixed various text mistakes and mistypes;
Balance changes:
- Tranclucators no longer attack ships of different fraction while player is not in their system;
- Dominion points now adds not only for robbing peaceful ships, but for destroying military vessels, military bases and capturing star systems for the pirate clan;
Additions:
- Text quests now transferred into new QMM format, same as Space Rangers: Quest use. They have all patches made for SRQ (including support for external parameters). TGE tool is also updated;
- Config file CFG.TXT now has additional AllowHarwareRenderUnderWine option for Linux/MacOS users;
- You can now buy more goods at trade section than your ship empty storage space;
- In addition to sorting by type for items alphabetical sorting now applies;
Build 2.1.2170
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed a crash when the game attemps to create an autosave being minimized;
- Fixed a crash caused by copiyng pirate maps using ExtraOne cheat-code;
- Clan pirates now donít attack player while liberating system in case the Coalition has been defeated;
- Fixed a crash due to player death right after taking off from Terronís land battle;
- Fixed a crash in a spy mission from female special rangers;
- Fixed additional items spawned in a planet or base shop after visiting ìShadow of Empireî bridge;
- Fixed government text after being sent to prison second time in a row without taking off;
- Fixed a bug allowed to flight overloaded using a Tranclucator dialog;
- Fixed a bug causing Makarov rescue pod to remain hostile even if the player chose to mercy him in a dialog and possibly be destroyed by splash damage or torpedoes;
- Fixed various text mistakes and mistypes;
Additions:
- Added new features for modders;
Build 2.1.2266
Bug fixes (including fixes and changes delivered via hotfixes after the previous build was released):
- Fixed an error that leads the game to crash after playerís death;
- Fixed a rare error when loading a save file from a much older game version;
- Fixed an extremely rare error that crashed the game when boarding a space station;
- Clicking on the minimap during dialogue with Keller in his black hole no longer crashes the game;
- Fixed an error that showed wrong damage values on weapons;
- New Coalition attacking algorithms try to gather more military ships when attacking hostile systems especially on higher difficulties;
- Fixed an error in counting when military ships switched their base planet after their previous home was taken by hostile factions;
- Uninhabited planets should no longer become unexplored once again after the player didn't visit the solar system consecutively for two years;
- Pirates attacking Dominator systems should no longer be picked as a target for elimination missions;
- Fixed two small and rare errors that took place during paying a fee when players return to pirate faction;
- Pirates no longer suffer strong unnecessary penalities after Coalition was defeated;
- Fixed an error in a dialogue when buying Submodem off a pirate base while advanced adjustment on randomized outcomes is turned on;
- Pirates no longer demand the player to pay off the bribe too aggressively when player belongs to their faction;
- Pirates no longer turn hostile towards the player in case he eliminates peaceful vessels and Coalition military ships;
- The decrease of relationships is calculated more correctly when the victim is hit by an exploding cistern;
- The cost of nodes no longers calculates incorrectly when combining two large piles;
- Pirates no longer behave incorrectly once all their weapons get broken;
- Keller vessels in black hole no longer have maximum possible health points after Coalition is defeated;
- Fixed swords symbol animation speed on the galaxy map when Pirates and Dominators fight in a solar system;
- All those swords symbols no longer disappear after loading the game;
- Several interface elements were corrected in order to fix wrong colors;
- Black hole closing animation now works properly;
- Open and closed hull slots should be seen when checking a hull in the hangar;
- The game tries to spawn player further from Gralgar in case there are no eligible systems in the middle of the map (spawn in the middle advanced adjustment);
- Rangers and pirates gather items of the same type more efficiently;
- User guide now opens correctly from an in-game button;
- Fixed various text mistakes and mistypes;
Balance changes:
- Brand new difficulties up to 500% can be selected while pressing both SHIFT and CTRL;
- Any pirate ending of the game without Defeating all three dominator bosses will lead to a reduction in the points of the record by a quarter;
- The battle of Rogeria is finished automatically after slaying a thousand of Pirates;
- Transfactorial Beacon no longer causes radiation sickness;
- Dominators send less forces when Transfactorial Beacon is used often in a short period of time;
- Trading experience penalty accumulates twice as slow;
- Dominator equipment drop is no longer regulated by the humanoid technology advancement, all dominator items may drop anytime, though more expensive equipment requires higher average capital of all rangers (pirates if Coalition is defeated);
- Dominator equipment much more advanced that humanoid analogues cannot be used until much later; dominator equipment slightly more advanced than humanoind analogues can be equipped but not repaired or upgraded on Dominion or Scientific Base until later in the game;
- Distress signal prefers to drop cheaper equipment first;
- Several Dominator types acquire access to new weapon combinations on highest difficulties and in the lategame on lower difficulties;
- Limited Dominator aggression during the first months on higher difficulties;
- Rangers Centre analyzes playerís equipment and at first offers micromodules that can be used on available equipment installed on playerís ship;
- Camouflage changes accordingly when switching to bigger or smaller hulls;
- Uninhabited planets may contain electronic cutters and theoretically even multiresonators (requires a new game to be started);
- Lower requiments to generate better and expensive equipment on uninhabited planets, items up to fifth technological level can be generated (requires a new game to be started);
- Probability analyzer works more correctly to fit two previous changes;
- On 400% and higher difficulties Blazer's shield generators power is locked at 86% (requires a new game to be started);
- Jumping range of broken engines reduced by 40%;
- Equiment wears 1.5 time quicker on 50% repairs difficulty;
- During fights between different Dominator series the frequency of expensive loot drop is based on the luck difficulty;
- A third less Pirate rank points for destroying bases, a quarter more for destroying Coalition flagships;
- Better equipment on military ships and pirates during the battle of Rogeria, better equipment on original Mister Shoe;
- Player automatically leaves pirate faction on attacking pirate ships after the military base lands on Rogeria;
- Tranclucator cost includes costs of its equipment inside;
- Reduced the difference between black hole difficulties;
- Dominator vessel models in Keller's black hole should better fit their size and their minimal dimensions are much larger to be easier to hit;
- Stronger acryne bonuses, weaker skill penalty on Biogenic droid, reworked Nanobrolyte bonuses including much weaker speed penalties;
- Reduced jumping range bonus on Lightning hulls, weaker skill and number of weapons penalties on Peaceful Corsair hulls, added droid on all Conscientious Renegal hulls;
- Lambald to be sold much more often on Ranger Centers;
- Stronger bonuses on Jumpa, Strutter, Maform and Microsize micromodules, no negative effect on Jumpa;
Additions:
- Added a new game ending for rangers who eliminate the huge pirate fleet near Rogeria instead of landing and finishing the text quest;
- New option that turns off animations in main menu (reduces loading time);
- New advanced adjustment option to remove the limitation of using dominator equipment;
- To compensate the new equipment rules vertixes created using the cheat code VERTIX now are made by Coalition races;
- Removed the requirement to equip both radar and scanner to scan enemies when cheat code ULTRASCAN is active;
- Added new features for modders;
- Two music tracks added to the game;
- Refreshed user guide, updated some incorrect and outdated information;
Build 2.1.2288
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed missing ìEnd of transmissonî dialog option when interlocutor doesnít want to trade with the player;
- Fixed a bug causing Military base or Dominion to teleport to the area outside the minimap at the system;
- Fixed a bug making ships incorrectly transparent when trying to land at the base which gets destroyed during landing sequence;
- Fixed partially missing illustrations in the ìFoncers ì text quest;
- Fixed incorrect damage calculation for player exiting black hole;
- Fixed incorrect node charge trying to fix Dominatorís weapons before reaching necessary tech level;
- Fixed various text mistakes and mistypes;
Balance changes:
- Little tweaks to planetary battles starting conditions to increase map variety;
Additions:
- Script code optimization (to fix lags at some mods);
- Added new features for modders;
Build 2.1.2300
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed few specific errors related to base game ñ mods interactions;
- Fixed various text mistakes and mistypes;
Additions:
- Three brand new musical tracks from out great fan Meanone;
- Added new features for modders;
Build 2.1.2345
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed a bug during battle with pirates near Rogeria, which allowed some of them escape the system and prevent player from finishing the quest;
- Fixed ability to input unsupported symbols into characterís name;
- Fixed various text mistakes and mistypes;
Additions:
- Added brand new, in-game mod manager. Ability to load saves with different mods without restarting the game;
- Added new features for modders;
Build 2.1.2369
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed incorrect AI behavior using ìrandomî advanced adjustment option (sometimes ships could remove their equipment without a reason);
- Fixed enormous equipment wear from Bitter Pelenosia disease;
- Removed undocumented side effect from Ragobam Whisper stimulator, which caused AI- interlocutors to have 50% chance of dropping cargo while being extorted (like the One-eyed Khamas stimulator);
- Fixed incorrect jump button animation on galaxy map;
- Fixed various text mistakes and mistypes;
Additions:
- Added new ìhull growth algorithmî option in advanced adjustments;
- Added new features for modders;
Update 2.1.2300 (26 June 2019)
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed few specific errors related to base game – mods interactions;
- Fixed various text mistakes and mistypes;
Additions:
- Three brand new musical tracks from out great fan Meanone;
- Added new features for modders;
Update 2.1.22883 (5 June 2019)
- Fixed an issue with game crashing after player finishes it.
Update 2.1.2288 (18 February 2019)
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Fixed missing “End of transmisson” dialog option when interlocutor doesn’t want to trade with the player;
- Fixed a bug causing Military base or Dominion to teleport to the area outside the minimap at the system;
- Fixed a bug making ships incorrectly transparent when trying to land at the base which gets destroyed during landing sequence;
- Fixed partially missing illustrations in the “Foncers “ text quest;
- Fixed incorrect damage calculation for player exiting black hole;
- Fixed incorrect node charge trying to fix Dominator’s weapons before reaching necessary tech level;
- Fixed various text mistakes and mistypes;
Balance changes:
- Little tweaks to planetary battles starting conditions to increase map variety;
Additions:
- Script code optimization (to fix lags at some mods);
- Added new features for modders;
Patch 2.1.2266 (07 December 2017)
Main features
- Difficuty levels higher than 200%;
- Global balance changes - item drop chances, etc.;
- Two new music tracks;
- Tons of small fixes (complete list follows).
Bug fixes (including fixes and changes delivered via hotfixes after the previous build was released):
- Fixed an error that leads the game to crash after player’s death;
- Fixed a rare error when loading a save file from a much older game version;
- Fixed an extremely rare error that crashed the game when boarding a space station;
- Clicking on the minimap during dialogue with Keller in his black hole no longer crashes the game;
- Fixed an error that showed wrong damage values on weapons;
- New Coalition attacking algorithms try to gather more military ships when attacking hostile systems especially on higher difficulties;
- Fixed an error in counting when military ships switched their base planet after their previous home was taken by hostile factions;
- Uninhabited planets should no longer become unexplored once again after the player didn't visit the solar system consecutively for two years;
- Pirates attacking Dominator systems should no longer be picked as a target for elimination missions;
- Fixed two small and rare errors that took place during paying a fee when players return to pirate faction;
- Pirates no longer suffer strong unnecessary penalities after Coalition was defeated;
- Fixed an error in a dialogue when buying Submodem off a pirate base while advanced adjustment on randomized outcomes is turned on;
- Pirates no longer demand the player to pay off the bribe too aggressively when player belongs to their faction;
- Pirates no longer turn hostile towards the player in case he eliminates peaceful vessels and Coalition military ships;
- The decrease of relationships is calculated more correctly when the victim is hit by an exploding cistern;
- The cost of nodes no longers calculates incorrectly when combining two large piles;
- Pirates no longer behave incorrectly once all their weapons get broken;
- Keller vessels in black hole no longer have maximum possible health points after Coalition is defeated;
- Fixed swords symbol animation speed on the galaxy map when Pirates and Dominators fight in a solar system;
- All those swords symbols no longer disappear after loading the game;
- Several interface elements were corrected in order to fix wrong colors;
- Black hole closing animation now works properly;
- Open and closed hull slots should be seen when checking a hull in the hangar;
- The game tries to spawn player further from Gralgar in case there are no eligible systems in the middle of the map (spawn in the middle advanced adjustment);
- Rangers and pirates gather items of the same type more efficiently;
- User guide now opens correctly from an in-game button;
- Fixed various text mistakes and mistypes;
Balance changes:
- Brand new difficulties up to 500% can be selected while pressing both SHIFT and CTRL;
- Any pirate ending of the game without Defeating all three dominator bosses will lead to a reduction in the points of the record by a quarter;
- The battle of Rogeria is finished automatically after slaying a thousand of Pirates;
- Transfactorial Beacon no longer causes radiation sickness;
- Dominators send less forces when Transfactorial Beacon is used often in a short period of time;
- Trading experience penalty accumulates twice as slow;
- Dominator equipment drop is no longer regulated by the humanoid technology advancement, all dominator items may drop anytime, though more expensive equipment requires higher average capital of all rangers (pirates if Coalition is defeated);
- Dominator equipment much more advanced that humanoid analogues cannot be used until much later; dominator equipment slightly more advanced than humanoind analogues can be equipped but not repaired or upgraded on Dominion or Scientific Base until later in the game;
- Distress signal prefers to drop cheaper equipment first;
- Several Dominator types acquire access to new weapon combinations on highest difficulties and in the lategame on lower difficulties;
- Limited Dominator aggression during the first months on higher difficulties;
- Rangers Centre analyzes player’s equipment and at first offers micromodules that can be used on available equipment installed on player’s ship;
- Camouflage changes accordingly when switching to bigger or smaller hulls;
- Uninhabited planets may contain electronic cutters and theoretically even multiresonators (requires a new game to be started);
- Lower requiments to generate better and expensive equipment on uninhabited planets, items up to fifth technological level can be generated (requires a new game to be started);
- Probability analyzer works more correctly to fit two previous changes;
- On 400% and higher difficulties Blazer's shield generators power is locked at 86% (requires a new game to be started);
- Jumping range of broken engines reduced by 40%;
- Equiment wears 1.5 time quicker on 50% repairs difficulty;
- During fights between different Dominator series the frequency of expensive loot drop is based on the luck difficulty;
- A third less Pirate rank points for destroying bases, a quarter more for destroying Coalition flagships;
- Better equipment on military ships and pirates during the battle of Rogeria, better equipment on original Mister Shoe;
- Player automatically leaves pirate faction on attacking pirate ships after the military base lands on Rogeria;
- Tranclucator cost includes costs of its equipment inside;
- Reduced the difference between black hole difficulties;
- Dominator vessel models in Keller's black hole should better fit their size and their minimal dimensions are much larger to be easier to hit;
- Stronger acryne bonuses, weaker skill penalty on Biogenic droid, reworked Nanobrolyte bonuses including much weaker speed penalties;
- Reduced jumping range bonus on Lightning hulls, weaker skill and number of weapons penalties on Peaceful Corsair hulls, added droid on all Conscientious Renegal hulls;
- Lambald to be sold much more often on Ranger Centers;
- Stronger bonuses on Jumpa, Strutter, Maform and Microsize micromodules, no negative effect on Jumpa;
Additions:
- Added a new game ending for rangers who eliminate the huge pirate fleet near Rogeria instead of landing and finishing the text quest;
- New option that turns off animations in main menu (reduces loading time);
- New advanced adjustment option to remove the limitation of using dominator equipment;
- To compensate the new equipment rules vertixes created using the cheat code VERTIX now are made by Coalition races;
- Removed the requirement to equip both radar and scanner to scan enemies when cheat code ULTRASCAN is active;
- Added new features for modders;
- Two music tracks added to the game;
- Refreshed user guide, updated some incorrect and outdated information.
Patch 2.1.2170 (07 December 2017)
Bug fixes (the errors corrected by hotfixes after the previous build are listed) are also listed:
- Fixed crash when the game tried to make the auto-session being collapsed;
- Fixed crash when copying pirated cards by cheating ExtraOne;
- Pirates of the clan no longer attack the player when releasing systems if the coalition is defeated;
- Fixed crash when the player died immediately after the end of the planetary battle with the Terror;
- Fixed the flight in the mission of surveillance of the diplomat from the girls special agents;
- Fixed the appearance of extra items in the store of the planet or base after calling on the bridge "Shadows of the Empire";
- The text in the government was corrected at repeated hit in prison before takeoff from the previous time;
- Fixed a bug that allowed flying with overload, using the dialog with Tranquator;
- Fixed a bug due to which Makarov's saving capsule remained hostile to the player after the dialogue, even if he agreed to spare him, and could be accidentally destroyed by splash damage or torpedoes;
- Fixed various bugs and typos;
Additions and innovations:
- Added new features for modders;
Patch 2.1.2155 (02 September 2016)
- Fixed a bug due to which some items detonating from the explosion (but not detonated yet) missed grappling hook icon;
- In case of failing screen initialization with desired settings game now runs at 1024x768 resolution;
- Fixed a rare crash occurred at galaxy creation;
- Fixed a bug that prevents information messages icons at taskbar from blinking;
- Fixed incorrect display for some items in software rendering mode;
- Fixed missing update of player’s ship parameters right after giving nodes to flagships:
- Fixed a crash due to player dies while aiming the mouse at Terron, transforming a star;
- Fixed various text mistakes and mistypes;
Balance changes:
- Tranclucators no longer attack ships of different fraction while player is not in their system;
- Dominion points now adds not only for robbing peaceful ships, but for destroying military vessels, military bases and capturing star systems for the pirate clan;
Additions:
- Text quests now transferred into new QMM format, same as Space Rangers: Quest use. They have all patches made for SRQ (including support for external parameters). TGE tool is also updated;
- You can now buy more goods at trade section than your ship empty storage space;
- In addition to sorting by type for items alphabetical sorting now applies;
Patch 2.1.2022 (2 December 2015)
Bug fixes (including fixes delivered via hotfixes after previous build release):
- Script bug at the “Khan” rank special mission (filmmaking) was fixed;
- Ship screen interface now working correctly at cloudy arcade battle during “Ataman” rank special mission;
- Exploit in planetary battles, which allows building turrets anywhere on the map leading to crash after map finish was fixed;
- Incorrect pathfinding in space after clicking on just created black hole was fixed;
- Incorrect message sometimes saying “not enough nodes” during full repair on planets was fixed;
- Galaxy map creation bug leading to incorrect positioning for secret pirate systems was fixed;
- In-game anti-cheat system performance was improved at ship screen;
- Fixed various text mistakes and mistypes;
- Information about pirate points rewards for robbing a ranger now displayed at pirate base dialogue;
Balance changes:
- a`Egis no longer shoot down torpedoes fired by allies when they on return course;
- Tranclucator keeps afterburner on if turned by player until it has more 1 turn distance to it`s destination;
Additions:
- Added new features for modders;
Patch 2.1.1980
Additions:
- New Coalition war ship class added: Flagship. Flagships have some unique abilities, available to player through dialog options;
- New artifact added: Rals. It grants rocket weapons 15% chance to fire twice during one turn. Additional salvo will also require ammo;
- New format for Prolonger info about ships in a system was implemented;
- The additional progress bar was added to show current session progress for achievements that should be unlocked during one campaign session;
- Using «sell all» option for cargo hold or storage now displays total cost for items to be sold;
- New features for modders added.
Bug fixes:
- Fixed a bug which could cause a ship guarded by a female special agent to stuck on a planet.
Balance changes:
- Artifactor now allows to access Bioworld artifact information while it is stashed in a cargo hold;
- Transfactorial Beacon penalties were greatly reduced;
- Bioworld artifact gives a 50% chance to increase maximum number of allowed stimulators at the medical centers and also provides info on the experience penalty caused by radiation sickness;
- Quark bombs and fuel canisters explosions now have a chance to detonate nearby objects;
- Pirate non-acrynic hulls durability reduced by 10%;
- Subsequent applications of Lirecron weapon on one target gives less stackable effect.