NEO Scavenger
Patch 1.15 (15 March 2017)
- Fixed a bug that caused misplaced/missing items and camps when autosave is enabled.
Patch 1.14 (29 April 2016)
New changes include:
- Added optional autosave feature to save game at the beginning of each new turn.
- Added ability to choose whether encounter map labels appear on minimap by adding =0 or =1 at end of data. If missing, assumes minimap label added.
- Changed crowded map labels near DMC gates to be invisible on minimap, so only gates visible.
- Fixed a bug that allowed communal barrel fires to be destroyed in extinguished fire recipe.
- Fixed a bug in loading screen that prevented log from being added to clipboard if error in XML file.
- Fixed a bug that misreported 0.0 charges on charged encounter items.
- Fixed several null pointer bugs when loading save file that included content missing from currently-installed mods.
- Fixed a null pointer bug if game tried to load recipe scrap for missing recipe.
Patch 1.13 (20 November 2015)
CHANGED
- Changed SampleMod to be self-contained in one folder.
- Changed old _readme.txt about modding to be stored in SampleMod's folder.
- Changed loading screen to only show last line of log, and to tell user how to see whole log.
FIXED
- Fixed a bug in treasures with a variable output that would return one less than the specified max.
- Fixed a bug that allowed the dome light to be used in making noise traps.
- Fixed a bug that caused 4-week pickup truck extension at St. James to be free.
- Fixed a bug that deleted arrows/spears that stuck in wounds as a creature died.
Patch 1.12 (11 August 2015)
- Added code to drop only one item in dragged stack if right-click.
- Added code to rotate dragged item if using mousewheel.
- Added code to cleanup orphan quick recipe buttons on click.
- Changed flashlights and NV goggles to deplete when "on" even if not equipped.
- Fixed a null-pointer bug in ConfirmCraft if no current recipe set.
- Fixed a bug that caused random UVD loot to never spawn Hiya Poopy case.
- Fixed a bug that caused crash site loot to spawn soup chunks instead of cans.
- Fixed a bug in locked/off iSlab that allowed telling time.
- Fixed a bug that caused "exit" option in Rollo conversation to be missing, and only available via spacebar.
- Fixed a bug in the preloader that caused SWF version to fail transition into title screen when done loading.
- Fixed a bug that caused whole item stacks to be identified on load if one in stack was identified on save.
- Fixed a bug in the SampleMod file structure that caused it to fail when loading.
Patch 1.11 (29 June 2015)
New changes include:
- Game now looks in /data subfolder for xml data, instead of root game folder.
- Game now loads data from either a single neogame.xml file or separate xml data files for each data type.
- Game will try neogame.xml first, then separate files.
- Base game data has been moved into separate data files, for easier reading.
- Loading screen log messages are copied to the clipboard upon reaching the title screen.
- Fixed a null-pointer bug in wounding code that occurred if no valid wound chosen before modifying stats.
- Fixed a null-pointer bug in HandleCombatResponse if player died in combat.
- Fixed a bug that caused Ginny to never give reward if all questions answered.
- Fixed a bug that incorrectly identified string ID request for sounds as item IDs, causing crashes.
- The main updates here are improvements to modding and bug fixes.
Patch 1.06 (22 May 2015)
New changes include:
- Added ability to mod exempt certain recipes from having paper scrap loot. (New optional recipe property.)
- Added code to trim spaces out of neogame.xml mod ID and data ID references before trying them.
- Added code to display error message if file not found while loading game data and mods.
- Added code to display error message if xml file is badly formed or has errors.
- Added code to display error if getmods.php has a missing mod, wrong mod name, or wrong mod path.
- Changed torches to degrade when used in recipes, so torch degrades at same rate as branch inside it.
- Fixed a bug that caused fullscreen to exit when switching states on Macs.
- Fixed a bug in ATN conversation that allowed asking same question twice.
- Fixed a bug that caused player to see footprints everywhere after gaining legendary reputation w/tracking skill.
- Fixed a bug in the ATN conversation that would exit if no choice was made.
- Fixed a bug that allowed player to ask Hatter about Blue Rot before it makes sense.
Patch 1.05 (23 April 2015)
New changes include:
-Changed DMC guard loadout to only have one firearm, to prevent bug where pristine pistols are littered everywhere.
-Changed loading screen to only launch browser if logo clicked, not whole screen.
-Fixed a bug that allowed the player to freeze to death if imprisoned at Saginaw.
-Fixed a bug that caused player to be automatically re-exiled after exile period expires.
-Fixed a bug that caused modded items with "ignore subgroup stacking" property to stack with any modded item.
-Fixed a bug that caused modded campsites to all be the same.
-Fixed a bug that prevented master volume settings from being saved.
-Fixed a bug that caused modded ingredients used in modded encounters to get mixed-up.
-Fixed a bug that caused NPCs to give food reward with blinkies inside soup cans, and soup without containers.
-Fixed a bug that caused skill/flaw totals not to be visible in Small UI mode after player dies once.
-Fixed a bug in Main Menu small button highlight update code.
-Fixed a bug that still mentioned "bag lady" in Red Gnome Diner.