Airships: Conquer the Skies [In Dev]

Patch 9.7.1 (01 March 2018)

Patch 9.6.2 (12th January 2018)

Patch 9.6.1 (07 December 2017)

Patch 9.5.2 (27th November 2017)

Patch 9.5.1 (16th November 2017)

Patch 9.5 (06 November 2017)

New Monsters

Turtledoves - You have probably seen these float past in the background. It's frankly unkind to call these creatures monsters. They're peaceful and mostly harmless. You can simply let them be, or you can hunt them for their meat and shells.
Aerial Jellies - The giant, flying version of a Portuguese Man o'War. This one has a lot of tentacles and will rapidly devour your crew.
Cultists - These questionable clerics set up temples in remote regions and acquire followers with promises of a new morality, unshackled from common mores. Plus, they practice magic, which while rare, turns out to be real and very dangerous.
Stone Guardians - Gigantic animated stone statues that stand watch over certain sites. Are they protecting treasure or ritual sites? They come in a huge array of shapes and project glowing orbs of magical energy to pulverize your fleet.

New construction options

To round it off, as usual, there's a bunch of bug fixes and performance improvements. And with that, we leave the dev 9 development cycle behind and get started on dev 10, focusing on strategic conquest.

Patch 9.4.1 (18th October 2017)

Patch 9.4 (16 October 2017)

Patch 9.2.4 (15 September 2017)

Patch 9.2.3 (03 August 2017)

Patch 9.2.2 (19th July 2017)

Patch 9.2 (07th July 2017)

After a record number of beta iterations, Airships v9.2 is out! It introduces small flying units and troops:

9.2 also introduces two new monster types using the same code as the dragoons: clockwork wasps and giant bees. You can read about them in the new bestiary pages:

Patch 9.1.1 (28th March 2017)

Patch 9.1 (13th March 2017)

GUI Features
Bug Fixes