We Happy Few [Upcoming]

Patch 44776 (31 August 2017)

This is the second PC hotfix for the Life in Technicolour update, and contains a bunch of code and content fixes to improve the game.

Encounters:
Gameplay:
UI/HUD:
Engineering:

Patch 44631 (23 August 2017)

Hotfix​ ​ 1 ​ ​ Changes

Patch 44443 (16th August 2017)

Gameplay
UI
World

Patch 39095 (19th April 2017)


Patch 38678 (04th April 2017)


Patch 38616 The Maidenholm Update (29 March 2017)

Major Changes
Gameplay
UI
Encounters
Engineering
Bug Fixes
Miscellaneous

Patch 34857 (19th December 2016)


Patch 34540 (08th December 2016)

Under The Hood
Encounters
Environments
Animation
UI/HUD
Gameplay
Bug Fixes

Patch 29962 (19th September 2016)


Patch 29664 (12th September 2016)

Changelog:
Encounters
Gameplay
Weapons/Tools
Recipes and Resources
AI
Art
World Generation
Miscellaneous

Patch 29174 (22 August 2016)

Shelter Hotfix

Patch 29020 (16 August 2016)

Hi guys
The first update to the game - the Community Balance Update - is now live on the main branch on the Galaxy client. The offline installer has been updated to this version.

In this update, we make a large number of changes designed to address player feedback from our GID launch, from addressing the survival mechanics and day/night, to encounter/quest issues, and even a few bits of new content (although don’t expect too much in this regard).

We recommend starting a new game to avoid potential save game incompatibility issues. In addition, we want to draw specific attention to two things:

The survival needs rebalancing is intended to bring down the difficulty to what is likely going to be the “medium” difficulty setting. For those of you who like more difficult survival, this will return in a future update when we implement difficulty settings.

There is a known issue where some map markers will not have description text when you hover over them. We have implemented a more reliable map marker system to solve issues raised by you guys, but while our level designers have worked very hard to re-implement all the descriptions, some have not made it in yet.

Otherwise, here is a gigantic list of changes for you to peruse:

Core Gameplay / Balance
World Generation/Resources
Encounters
AI
HUD/UI
Visual/Audio
Controls
Tech

Patch 28596 - Community Balance Update - Preview Branch (Galaxy only)

Hi everyone!

Welcome to our first preview branch update, where we are testing the next update for We Happy Few. In this update, we have a large number of changes designed to address player feedback from our Early Access launch. Predominantly, these focus on addressing the survival mechanics and encounter/quest issues, and the full list is below.

To access this build, you will need to access the preview branch inside the Galaxy client (click on We Happy Few in your Library -> More -> Settings -> change Channel to Preview).

We want to draw attention specifically to two areas:

Otherwise, here is a gigantic list of changes for you to peruse:

Core Gameplay / Balance
World Generation/Resources
Encounters
AI
HUD/UI
Visual/Audio
Controls

Patch 28047 (28 July 2016)