Brigador: Up-Armored Edition
Community Reinforcements Update 1.5 (29 July 2019)
Gameplay
- We've worked with promising members of the Brigador community to create new content for this update, and now the tools are available for everyone to make their own content as well.
- Added 'F' mission set to Campaign
- Added "Quatro Santos" freelance map set, contains 2 new levels
- Added "Long Roads" freelance map set, contains 4 new levels
- Added 1, 2, and 3 level length random district runs to Freelance
- Added "The Sticks", "Walk With The Dead", "The Upper Crust", and "Great Outdoors" map sets
- Mission D4's objective now matches the briefing
- Missions E1-E5 now have fixed music cues
VFX
MISC
- Added level editor and modding tools
- Added Korean localization
- Pilots now show in bio what factions they fight
- Added intel entry "Quatro Santos"
- Added intel entry "Villa Agarta Luxury Resort"
- Fixed English typos for Grigori, Stillwell, and Bolero entries, C2 mission text, and A1 in-game text
AUDIO
- Remastered the Brigador Audiobook and revised its cover art, available to owners of the Deluxe edition
Patch 1.45 (14 December 2018)
Patch 1.4 (19 June 2018)
Gameplay
- Freelance variants for all Campaign missions are now purchasable, allowing free loadout selection
- Added pilots Bulver and Aunup, who fight only Corvids & Loyalists
- Added pilots Vocc and Poquet, who fight only Corvids & Spacers
- Added pilots Black and Rem, who fight only Loyalists & Spacers
- Added pilots Ka and Haapala, who fight only Corvids
- Added pilots Tsunoda and Armbruster, who fight only Loyalists
- Added pilots Saraf and Parrot, who fight only Spacers
- Added Broadsword, Canary, Moray, and Juke as playable vehicles
- Increased movement speed of all Ultra mechs by 1
- Increased Huss shielding from 150/125 to 200/150
- Increased Kettle forward speed from 7 to 8, linear damping from 2 to 3, and turn speeds from 120/180 to 160/180
- Increased Praetor forward speed from 6.75 to 7.5, forward accel from 25 to 32.5, turn speed from 105/130 to 115/140
- Reduced Praetor chasis rotation speed by 15
- Increased Dorothy and Mongoose shields by 25
- Reduced Sledger upper height from 0.895 to 0.7
- Reduced Fence upper height from 0.911 to 0.65, radius from 0.65 to 0.5
- Revised Fence hitpoint values from 100/75/100 to 50/75/125
- Revised Tinker hitpoint values from 650/150/150 to 525/200/175
- Reduced Nickel overshield from 250 to 200
- Increased Treehouse overshield from 150 to 225
- Increased Dragon speed by 1, reverse acceleration from 6 to 15, linear damping from 2 to 3.5
- Revised Dragon hitpoint values from 600/125/225 to 450/175/300, turn speeds from 60/140 to 70/120, reverse acceleration from 15 to 10, reverse speed from 6 to 5.
- Increased Quill forward speed from 6 to 10, forward acceleration from 7 to 12
- Changed Quill boost speeds
- Increased Hadhrat trample and tankrush models from heavy to superheavy, speed from 6 to 7.5, turn speed from 100/140 to 130/150
- Added impact delay for Crambo rounds to prevent self-damage when firing at point blank range
- Slightly increased Faker AoE damage against environment, will now 1-shot defense batteries on direct hit.
- Completely revised the EMP special ability, longer cooldown but longer stun and much larger AoE
- Increased EMP projectile penetration from 3 to 30
VFX
- Understanding the Brigador engine much better has allowed us to refine the environment lighting both for performance and aesthetics:
- Completely revamped in-game lights and lighting
- Freelance runs now have varied lighting
- EMP ability now disables lighting over a much larger area
- Increased duration of Thunderclap's beam effect from 0.041" to 0.07"
MISC
- Added Chinese and Italian localizations
- Fixed bug where restarting a mission replaced world lighting with the menu preset
- Fixed bug where the diamond stat pips were replaced with (?)
- Reset unpurchased asset lighting to the original dark silhouette (pre-restart bug)
- Added a copy of Kennedy's face prior to Solo Nobre's invasion
- Fixed bug where hitting ESC between missions abandoned a run
- Fixed hitbox for citylit_16_0000 street light
- Rearranged ordering of Corvid heavy mechs in Intel
Patch 1.35 — the All Saints Update (07 November 2017)
- Added 'E' campaign mission set
- Added vehicle horns (press 'H')!
- Added the Pantry Boy as a playable vehicle
- Extended ammo pickup timers on destroyed vehicles
- Added new explosion effects for all neon lights
- Additional visual & balance changes
Patch 1.31 (03 August 2017)
- Added the Mac and Linux versions of Brigador: Up-Armored Edition to everyone's accounts.
General
- Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
- Increased the maximum allocatable memory by the process (making it "large-address aware"), solving those 'Brigador won't start due to insufficient memory!' issues.
Missions and Maps
- Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
- Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.
User Interface and Localization
- Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
- Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)
Patch 1.3.2a (06 June 2017)
General
- Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
- Pushed an update to increase the maximum allocatable memory by the process (making it "large-address aware"), solving those 'Brigador won't start due to insufficient memory!' issues.
Missions and Maps
- Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
- Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.
User Interface and Localization
- Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
- Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)