X4: Foundations
Patch 3.30 (30 July 2020)
- New Feature: Improved personnel management and crew transfer system.
- Added new upkeep missions.
- Added Hold Position override order as reaction to attack, to prevent ships from leaving area.
- Added option to put docked ships into internal storage.
- Added ability to enter space suit from docked capital ships.
- Added ability to define multiple sectors for player alerts.
- Added ticker notification for player-owned ships and stations coming under attack.
- Added logbook entry for player-owned stations being attacked.
- Added notification and logbook entry for player-owned stations getting destroyed.
- Added option to fire unassigned crew members in Crew Info menu.
- Added option to pause production in Logical Station Overview.
- Added information about station supply resources to Logical Station Overview.
- Added captions to columns in Logical Station Overview.
- Added ship type icons to blueprint trade and Fast Travel menus.
- Added ship code to ship entry in shopping list section of Ship Configuration menu.
- Added map filter options for enemy offers and gate connections.
- Added map background opacity option.
- Added new input bindings for diagonal steering and strafing.
- Added new input bindings for toggling auto-roll and aim assist options.
- Added option to select GPU in-game (requires restart).
- Removed ability of Cerberus to be equipped with mining lasers.
- Removed redundant Manage funds Interact menu option (use Information option instead).
- Removed non-functional options to change equipment while modifying/redesigning ships.
- Improved docking process to allow S and M sized ships to be docked in reverse direction.
- Improved Defence subordinate behaviour by reducing engagement range to 20km.
- Improved resource handling to move surplus resources for Drones and Ammo to cargo bay if station has use for them.
- Improved balancing of seminars (increased effectiveness, increased price, reduced quantity available).
- Improved subordinate traders by changing priority to favour demand over distance.
- Improved AutoMiners to make use of their factions' resource probes.
- Improved selection of sectors for order parameters in Behaviour menu.
- Improved wording of ship role assignments in Interact menu.
- Improved container magnet to also attract deactivated player-owned deployables.
- Improved cargo space allocation for workforce resources.
- Improved trade rule settings to keep current trade rule in effect when disabling Use Global/Station setting.
- Improved performance of Distribute Wares order in cases where blacklists result in it having significantly smaller operating range.
- Improved performance of mission guidance rendering on map.
- Fixed certain plot stations being recycled due to economic issues.
- Fixed Paranid plot mission A Small Errand getting stuck at objective Follow: Dead Drop Signal under specific late game circumstances.
- Fixed guidance wrongly jumping back from docking to scanning when creating new Signal Leaks on coffin ship in Split story mission To the Other Side.
- Fixed relation to Duke's Buccaneers getting locked again after having been unlocked in The Insurgence mission.
- Fixed not being able to talk to Split prisoners after they are assigned to you.
- Fixed blueprints being obtainable from data leaks on ships.
- Fixed rebuilt build modules remaining in an inoperable state if they were wrecked before existing hack expired.
- Fixed ships having lingering links to inoperable build modules resulting in them not being able to upgrade elsewhere.
- Fixed ships executing order Distribute Wares sometimes finding trades in blacklisted sectors.
- Fixed ships belonging to Godrealm of the Paranid in Split space persisting when they shouldn't.
- Fixed AI-controlled ships sometimes jumping ahead on path after going through accelerator or gate.
- Fixed certain ships not being able to dock manually without docking computer.
- Fixed mass traffic ships not flying correctly when returning to dock.
- Fixed ships getting very large number of Attack orders if they have Attack assignment and their commander engages many targets.
- Fixed promoted subordinates sometimes inheriting an assignment that they cannot fulfil.
- Fixed newly promoted subordinates inheriting their former commander's assignment but not updating their behaviour.
- Fixed boarding ships sometimes not launching pods.
- Fixed turrets in Attack my current target mode sometimes not shooting when targeting station.
- Fixed turrets on certain stations consistently missing capital ships.
- Fixed weapon aiming problems when shooter rotates or moves laterally to target.
- Fixed transport or build drones remaining unavailable under certain conditions.
- Fixed venture ship being lost due to destroyed/moved venture docks when free venture dock is available.
- Fixed defence modules not getting turrets on some stations where they should.
- Fixed Split storage modules missing shields and turrets.
- Fixed stuck trades between stations and build storage.
- Fixed ships getting stuck in docking bay.
- Fixed wrecks triggering player alerts.
- Fixed getting notifications and logbook entries for player-owned drones and laser towers getting destroyed.
- Fixed laser towers stuck in highways.
- Fixed asteroids accumulating when repeatedly saving and loading in same location (corrects previous fix).
- Fixed ships armed only with missile launchers sometimes not firing when attacking capital ships or stations.
- Fixed ships incorrectly staying assigned to docks, blocking them forever.
- Fixed pilots unable to control their ship after being promoted in certain cases.
- Fixed player looking at floor when speaking to crewman in back of current ship.
- Fixed inability to use spacesuit hatch after crew transfer pod arrived.
- Fixed exploit when selling crew at shipyard.
- Fixed crew not leaving the bridge after being sold at shipyard.
- Fixed player being charged when shipyard was unable to provide agreed crew.
- Fixed miners staying in completely depleted area when other areas with resources are available.
- Fixed police and reconnaissance ships investigating areas that once contained stations long after they have been destroyed.
- Fixed turrets not firing on stations under construction close to player.
- Fixed crew moving around on bridges more often than intended.
- Fixed pilots unable to control their ship after being promoted in certain cases.
- Fixed player getting notifications for player-owned XS ships getting destroyed.
- Fixed docking guidance lights leading to incorrect position when piloting capital ship.
- Fixed higher trade ranks and associated achievements being somewhat too difficult to achieve.
- Fixed higher fight ranks and associated achievements being much too difficult to achieve.
- Fixed fight rank not increasing when player destroys station modules.
- Fixed transporter doors on M ships not closing when NPCs use them.
- Fixed exploit allowing crew members to be cloned in certain situations.
- Fixed exploit involving selling ship equipment by transferring credits when build process is complete.
- Fixed exploit allowing licence and blueprint purchases to be made with insufficient funds.
- Fixed incorrectly scaled satellite ranges on map.
- Fixed discrepancies in information presented by boarding menu during operations.
- Fixed loadout statistics not taking equipment mods on grouped turrets into account.
- Fixed empty Import Construction Plans context menu under certain circumstances.
- Fixed Ship Configuration menu not working when accessed at resupply ship under certain circumstances.
- Fixed station storage display in Info menu if station storage is empty.
- Fixed all module categories being collapsed when editing module loadout in Station Build menu.
- Fixed Behaviour and Individual Instruction menus jumping to top row after scrolling on right side.
- Fixed sliders for order parameters in Behaviour menu not working correctly with mouse.
- Fixed overlapping texts for station accounts in Object Info menu.
- Fixed Loadout Info tab with high UI scale settings.
- Fixed missing guidance to target station in Split story End of Terrorism mission.
- Fixed missing Dal lines in Split story End of Oppression/Terrorism missions.
- Fixed incorrect mission guidance when objective is to dock at ship that is itself docked.
- Fixed cases of missing guidance to mission targets in space after taking control of ship.
- Fixed inventory trader not showing new stock levels if initial value was zero.
- Fixed dock request not aborting previous assignment when done from menu.
- Fixed role selection in Crew Info menu not working.
- Fixed Ship Overview menu for ships in construction.
- Fixed crew info context menu referring to manager when interacting with ship trader.
- Fixed subordinate and docked ship categories ignoring Object List and Property Owned sort settings.
- Fixed undo step not being added when adding new modules in station editor.
- Fixed button hints not being displayed for buttons on secondary controller or joystick.
- Fixed Crew and Loadout Info menus getting stuck when selecting a station in construction.
- Fixed setting buy/sell amount handling of trade ware back to automatic also turning off offers.
- Fixed renamed sectors showing their original name in Blacklist settings.
- Fixed Object Info not available for stations in construction.
- Fixed ship crew tab not updating when hiring bulk crew.
- Fixed Show Tooltips option having no effect until new session is started.
- Fixed selecting hologram on Split capital ship bridge resulting in player taking control of ship.
- Fixed multiple minor glitches related to mouse click handling, e.g. clicks on NPCs sometimes immediately selecting dialog menu option.
- Fixed visual hole in bridge on large Argon ships.
- Fixed positional lights on Argon defence tube appearing in wrong position in upgrade menu.
- Fixed small Mass Driver Mk1 and Mk2 appearing visually disconnected in upgrade menu.
- Fixed Split defence module details being disconnected in upgrade menu.
- Fixed floating and intersecting turrets on Teladi defence platform.
- Fixed slightly offset guns on Tuatara.
- Fixed gun on Jaguar not being properly visually attached to ship hull.
- Fixed shields on Wyvern not protecting surface elements.
- Fixed misplaced rear turrets and shield generator on Rattlesnake.
- Fixed wrongly rotated shield generator on Raptor.
- Fixed player logos on Raptor not being properly visible.
- Fixed Boso Ta head rotation.
- Fixed cause of graphical corruption on very busy zoomed-out map.
- Fixed UI animations sometimes appearing to be running at very low FPS.
- Fixed poor performance with loadout display in certain situations.
- Fixed excessive stuttering of engine sound especially on ships flying in formations.
- Fixed ships stopping as if hitting something very massive when colliding with XS laser towers.
- Fixed getting stuck in transporter room on Jaguar.
- Fixed several causes of crashes.
Patch 3.20 (05 June 2020)
- New Feature: Trade Rules enable improved control over station trade offers, station supply offers and sale of ships.
- Added links to "What is X4: Foundations?" video series to External Resources menu.
- Added option to import and export individual construction plans to share with community.
- Added information about original gamestart to Load and Save menus.
- Added missile storage capacity information to missile turrets in Encyclopedia.
- Added additional Object Information tab to Map menu.
- Added Mark All as Read option to Encyclopedia.
- Added icons to order options in Interact Menu.
- Added button in info tabs to focus objects in map.
- Added behaviour icons to Map legend.
- Added ship type icons to ship selection in Ship Configuration menu.
- Added faction abbreviations to Factions and Relations menu.
- Added option to select Trade Wares directly in Logical Station Overview
- Added Start Guidance option to Interact menu of data vaults.
- Added Fly To option to Interact menu of deployables and drops.
- Added details about mission duration and involved ships to Venture Results menu.
- Added match speed indicator to crosshair (default hotkey Shift+X).
- Added mouse over info in Object Info menus showing full commander name if name is truncated.
- Added error message when attempting to trade with stations that do not have docking facilities for current ship.
- Removed use of cargo drones for direct trade between nearby stations.
- Removed ability to install unsuitable equipment mods for certain types of shields, weapons, turrets and ships.
- Removed Explore order from list of available behaviours (Explore still available as general order).
- Removed irrelevant information for unmanned vessels from Object Info menus.
- Removed Opposing Faction line in mission briefings if it is empty.
- Removed duplicate inventory and station account management from Empire Overview.
- Removed ships and stations lists from Empire Overview.
- Removed hull and shield bars from wreck icons on map.
- Changed Explore order to end when all map hexes in its search radius have been discovered.
- Changed location of mission offer map filter to Think section.
- Improved names of Xenon weapons.
- Improved target selection for pirates.
- Improved turret accuracy against large targets.
- Improved weapon and turret accuracy against fast targets.
- Improved chance of AI pilots opening lockboxes when player not nearby.
- Improved efficiency of subordinate traders looking for trades.
- Improved behaviour of combat ships attempting to disable capital ship.
- Improved trade assignment speed if many subordinates try to trade same ware for their commander.
- Improved guidance during Paranid plot maze section.
- Improved "Work somewhere else for me" conversation to open map at employee's location instead of player's.
- Improved turret behaviour settings in station Loadout menus when all turrets are under construction.
- Improved visibility of target speed indicator in speed-bar against bright background elements.
- Improved order and designation for equipment slots in Ship and Station Build menus
- Improved presentation of player-owned ships on ventures in Property Owned menu.
- Improved balancing of Patrol missions by increasing enemy presence.
- Improved map performance in certain situations.
- Fixed Split wharves missing Pier.
- Fixed Fallen Families faction not building new ships.
- Fixed Duke's Haven sometimes not selling any, or only random, equipment/ships.
- Fixed Free Families granting police licences; players who have already purchased this licence will be reimbursed.
- Fixed stations built for NPC factions sometimes still using player account.
- Fixed stations not posting public buy offers for supply resources.
- Fixed stations operating as pure trade stations only using fraction of their funds for buying wares.
- Fixed stations sometimes creating trade offers with zero amounts for wares that are required for production.
- Fixed another case of Teladi Trade Stations not rebuilding modules.
- Fixed NPC stations disabling some of their production modules indefinitely under rare circumstances.
- Fixed crews of mining ships not gaining experience when player not nearby during mining operations.
- Fixed ships refusing explicitly given orders to trade with a station that is blacklisted.
- Fixed Recall Subordinates command not disarming drones.
- Fixed pirate ships not attacking NPC-owned ships that refuse to drop their cargo or comply with inspection protocols.
- Fixed ships assigned to Trade for Build Storage using station manager account instead of construction account.
- Fixed construction plan Shuffle option using connection modules that are not available.
- Fixed accidental friendly fire from turrets on player ship being treated as intentional.
- Fixed distress drones being launched prematurely.
- Fixed ships not doing damage when player not nearby if they were originally built with neither weapons nor turrets.
- Fixed player-owned capital ships not doing damage to non-hostile targets designated explicitly by player.
- Fixed ships sometimes repeatedly getting supplies at fleet auxiliary ships.
- Fixed NPC-owned ships paying for ammunition, deployables and drones that they already have when resupplying at player-owned equipment docks.
- Fixed some cases of ships not flying correctly around capital ships, specially when docking.
- Fixed ships not able to catch and dock on moving Raptor.
- Fixed station-based traders buying resources that their station isn't currently buying.
- Fixed Update Trade Offers command not visiting all known stations when multiple such orders are queued.
- Fixed Update Trade Offers ending immediately when new order is queued.
- Fixed queued-up Explore orders completing without having explored.
- Fixed Construction Vessels not clearing previous orders when assigned for building.
- Fixed Construction Vessels disengaging while modules are recycling before new build starts.
- Fixed non-capital ships refusing to attack military capital ships and some stations at relations between -20 and -25.
- Fixed automated trading ships ignoring travel blacklists when executing trades.
- Fixed subordinate traders not respecting trade rule that is denying specific factions.
- Fixed subordinate traders loading extra wares from their home base into storage even under conditions where they shouldn't.
- Fixed direct subordinates of player with assignment Attack not attacking unless themselves attacked.
- Fixed subordinates sometimes detaching themselves from their fleet.
- Fixed missing Trader assignment for trade ships that are subordinate to resupply ship.
- Fixed build orders on player-piloted ship not processing on docking at shipyard under some circumstances.
- Fixed free-flying police and recon ships sometimes getting stuck while scanning something.
- Fixed comm response by police when non-player ships are scanned and no illegal wares are found.
- Fixed asteroids accumulating when repeatedly saving and loading in same location.
- Fixed relative movement stopping when getting up from pilot seat.
- Fixed speed matching not turning off when changing target.
- Fixed aiming reaction time not using skills of pilot or manager.
- Fixed turrets sometimes not firing on valid targets.
- Fixed weapons firing into empty space if target is large object.
- Fixed turrets on ships repeatedly deploying and folding back when valid targets are in sight but not in range.
- Fixed autopilot aborting travel mode either too late or much too early.
- Fixed crew transfer resulting in unending escape pods in very rare circumstances.
- Fixed one case of crew transfer failing.
- Fixed one cause of traffic jams at gates.
- Fixed missing faction representatives in rare cases.
- Fixed pilots and crews on venturing ships losing morale due to inactivity.
- Fixed distance calculations for teleportation range limits.
- Fixed exploit allowing unlimited small ships to be stored.
- Fixed exploit allowing crew members to be cloned in certain situations.
- Fixed exploit allowing additional equipment that is not available at ship's current shipyard/wharf/equipment dock to be installed.
- Fixed being able to teleport to docked ships sent on venture.
- Fixed returned venture ships stranded in void after rebuilding venture dock.
- Fixed incorrect unpaid plot licences under certain circumstances.
- Fixed losing faction reputation from illegal station plots although licence was paid.
- Fixed not being able to autopilot to targets that are under construction.
- Fixed not being able to request docking at build storage when piloting capital ship.
- Fixed rare case of weapons firing under player control when player is no longer controlling ship.
- Fixed ship capacity mods not being taken into account when adding missiles, countermeasures and deployables to ships.
- Fixed deployables deployed via command Deploy at Position sometimes drifting past designated position.
- Fixed incorrect resource amounts for Paranid and Teladi M Mk2 shields.
- Fixed sector sunlight property not affecting Energy Cell production as intended.
- Fixed missing dock functionality on 4th arm of Split 4-Dock T Pier.
- Fixed missing XS ship docks on 3M6S luxury Dock Area.
- Fixed several hints getting stuck during Flight School tutorial.
- Fixed some missions not correctly displaying opposing faction in briefing.
- Fixed missing Court faction representative.
- Fixed Paranid plot mission A Small Errand getting stuck on objective Await: Further Instructions under specific circumstances.
- Fixed conversation option to pay credits in Paranid plot missions Unfolded Potential and An Ethical Challenge only appearing once.
- Fixed getaway ship not being recalled from internal storage if it was stored away during Split storyline at Hall of Judgement.
- Fixed missing prisoners at Hall of Judgement in Split story.
- Fixed plot not proceeding during cutscene to sabotage Scale Plate trade run.
- Fixed ships encountered in war subscription missions sometimes being invisible.
- Fixed Hatikvah story not always being re-offered when initial station was destroyed.
- Fixed Split story getting stuck in Suspicious Split mission if Passenger Ship was lost.
- Fixed mission conversation option for passenger to return to Passenger Ship in Suspicious Split Mission.
- Fixed End of Oppression/End of Terrorism missions getting stuck at payment stage if ship NPC contact was on was destroyed.
- Fixed game freeze during Suspicious Split mission if no stations belonging to given faction can be found.
- Fixed Split story getting stuck when tasked to place bombs on cargo drones during Report To Slave Trader 2 mission.
- Fixed Split Suspicious mission in Split story potentially missing guidance to character.
- Fixed End of Oppression mission in Split story accepting multiple payments from player and not progressing.
- Fixed End of Terrorism mission in Split story getting stuck if story character was on ship that was later destroyed.
- Fixed Path of Vengeance mission not completing in certain cases.
- Fixed discovering Jump Gate to Split space sometimes not triggering event cutscene.
- Fixed Split prisoner characters being duplicated when reassigned, which could lead to issues controlling objects.
- Fixed Paranid plot mission A Small Errand getting stuck if lockboxes are opened or destroyed before player enters sector.
- Fixed HQ Research Module not being named correctly in certain gamestarts.
- Fixed HQ Research Module being removed when loading construction plan.
- Fixed fleets not being sorted by fleet name in Object List and Property Owned menus.
- Fixed trade wares missing in Logical Station Overview if not currently stored.
- Fixed turret groups not being highlighted on ship in Ship Configuration menu under certain circumstances.
- Fixed inconsistent selection and highlight of shield and turret groups in Ship Modification menu.
- Fixed equipment mod category availability if no equipment is installed.
- Fixed rounding issues for equipment mod effects.
- Fixed station hull percentage not being shown in Info menu unless scan level was at least 80%.
- Fixed ship docks being listed as station dock modules in Encyclopedia.
- Fixed missing "+" on buttons in Ship Configuration and Player Information menus.
- Fixed Trade menu not being visible in certain situations.
- Fixed sector map sometimes being broken by deployables ending up in invalid positions.
- Fixed Arm/Disarm Turrets option in Interact menu being inconsistent when multiple ships are selected.
- Fixed some map controls not working after quick-loading with map open.
- Fixed Property Owned jumping to top row after returning from Object Information tab.
- Fixed missing pre-selection of certain equipment entries in Encyclopedia when opened from Ship Configuration menu.
- Fixed turret slots not available in Ship Configuration menu for certain ships when using controller.
- Fixed missing trade offer updates after changing station accounts, especially when paused.
- Fixed shuffle function in Station Build menu not updating list of modules.
- Fixed construction resources not being listed immediately after acquiring blueprint for player-owned shipyards.
- Fixed production/hour value for production modules not taking into account effect of production efficiency in Logical Station Overview.
- Fixed missing workforce information in Logical Station Overview under certain circumstances.
- Fixed incorrect trade rule or blacklist display/usage when assigned trade rule or blacklist is deleted.
- Fixed incorrect order lines on map when blacklists are set up.
- Fixed target monitor sometimes getting stuck during comms.
- Fixed fog of war sometimes not being rendered up to edge of sector.
- Fixed another case of stuck map panning in certain situations.
- Fixed object selection in map not changing object in Info menu if Info menu is not displayed.
- Fixed ware transfer options in Interact menu not requiring pilots.
- Fixed incorrect shadows for objects during construction.
- Fixed returning venture ships causing performance issues until sent away again.
- Fixed issue causing savegames to become larger with every save/load cycle.
- Fixed excessive sound volume in logo video.
- Fixed issue where sounds could be missing or delayed.
- Fixed further startup issues on Linux.
- Fixed game generating two crash dumps per crash instead of one.
- Fixed several causes of crashes.
Patch 3.10 Hotfix 1 (16 April 2020)
- Fixed savegames stuck during bomb section of Hatikvah plot.
- Fixed Dal Busta not being in correct story location in certain savegames based on Accomplished Scientist gamestart.
- Fixed missing NPC in Premium Nividium mission.
- Fixed Split Plot not progressing during Suspicious Split transport mission when destination is destroyed.
- Fixed excessive wares required for final stage of Split plot.
- Fixed By Invitation Only mission getting stuck in certain cases.
- Fixed Paranid plot missions Supreme Interior Design and A Fearsome Flagship getting stuck under certain circumstances.
- Fixed Hall of Justice station not repairing damaged modules.
- Fixed station wrecks starting to rotate when fully destroyed.
- Fixed ships warping thousands of kilometres after going through a gate.
- Fixed fog of war not being uncovered reliably.
- Fixed Explore order not working correctly.
- Fixed non-working interactions in first person.
- Fixed stuck map panning in certain situations.
- Fixed third party mods combined with Split Vendetta resulting in ever-growing savegames with increasing numbers of stations.
- Fixed several causes of crashes.
Patch 3.10 (07 April 2020)
- Added mission to expand HQ if selected research requires excessive resources.
- Removed Dal Busta dialog option after Split story is completed.
- Changed New Game menu to show tutorials at top.
- Improved balance and pricing of recruitable personnel on station docks.
- Improved performance for games where player owns very large number of ships and stations.
- Improved colour differentiation between racial Construction Vessel ships.
- Improved storage capacity of Split mining ships.
- Improved mastering of legacy music tracks.
- Fixed certain hazardous regions giving massive numbers of crystal drops.
- Fixed wrong faction sometimes being blamed when ships or stations are destroyed.
- Fixed mining drones not launching to collect broken-down asteroids they had earlier marked for collection but didn't collect due to cancellation.
- Fixed cases of defence drones docking before all are launched sometimes preventing any further defence drones from being launched.
- Fixed male Split characters sometimes having female voices with Split Vendetta installed.
- Fixed HQ laboratory being removed when reconfiguring station.
- Fixed AI ships attacking indestructible objects indefinitely.
- Fixed player account balance potentially going below zero.
- Fixed being completely unable to manually dock Drill without docking software.
- Fixed hatch on Gorgon closing too soon when leaving in spacesuit.
- Fixed high loadout presets not favouring Docking Computer Mk2 if compatible.
- Fixed Elephant sometimes being equipped with Spacesuit Scanner.
- Fixed Raptor not being able to mount large missile turrets.
- Fixed build times for station modules taking much longer than they should.
- Fixed spacesuit oxygen replenishing after saving and loading.
- Fixed certain drops being repelled by container magnet.
- Fixed lasertowers deployed by player in Hatikvah mission not changing owner
- Fixed wrong player-owned ship sometimes being destroyed during HQ story.
- Fixed invulnerable ship during Split plot.
- Fixed Dal Busta not offering Split story at HQ after player rejects story offer until save and reload.
- Fixed Dal Busta not offering Paranid/Split storyline when starting from Accomplished Scientist gamestart.
- Fixed Dal Busta calling to talk about multiple plot opportunities at same time.
- Fixed signal leaks not being generated in Accomplished Scientist gamestart
- Fixed Paranid plot mission Prophetic Mission stalling because of missing dock.
- Fixed Paranid plot getting stuck at Remain Vigilant objective.
- Fixed excessive delay between HQ plot related signal leaks if one was previously missed.
- Fixed missing equipment for multiple factions when starting Paranid plot with older saves.
- Fixed Paranid plot battle taking place in wrong sector under rare circumstances.
- Fixed excessive ware amounts required for final stage of Paranid plot.
- Fixed Fires of Defeat gamestart long-term mission getting stuck because of captured ships.
- Fixed Hatikvah story getting stuck in rare situations during bomb-placing mission.
- Fixed various missions being offered by incorrect faction.
- Fixed player ship not coming to stop during certain cutscenes.
- Fixed missions offered by NPCs on dock areas incorrectly appearing in Mission Offers menu.
- Fixed mismatched ships and loadouts when editing shopping list entries in Ship Configuration menu.
- Fixed missile turret capacities not being included in loadout information.
- Fixed lasertower engines and weapons being shown in Encyclopedia.
- Fixed missing images for some objects in Encyclopedia.
- Fixed missing option to delete incompatible saves in Load Game.
- Fixed missing Dock Interactions menu in certain situations.
- Fixed missing mouse picking on map after closing Mission Briefing in certain situations.
- Fixed missing tabs in Property Owned menu in certain situations.
- Fixed rectangular target elements being displayed in first person in certain situations.
- Fixed further cases of NPCs not being targetable on platforms.
- Fixed menu crash in Info menu in certain situations.
- Fixed long but rare freeze on Map.
- Fixed several cases of Split storage modules appearing offset in station build menu.
- Fixed lower front windscreen not being transparent when looking from outside on Kestrel.
- Fixed turret group assignment and position of some turrets on Rattlesnake, Monitor and Odysseus.
- Fixed paint mods on Raptor not being aligned correctly.
- Fixed Split flak turrets not using correct barrel geometry.
- Fixed weapon positions on Mamba.
- Fixed player logo not being properly visible on Monitor.
- Fixed some missing voice recordings in German, French and Russian localisations.
- Fixed engine sound problems under specific circumstances.
- Fixed suspense music playing while on station.
- Fixed graphical artefacts for AMD Navi GPUs (5600/5700).
- Fixed rare problem with platform guidance causing performance to drop.
- Fixed several causes of crashes.
Patch 3.00 Hotfix (01 April 2020)
- Added tooltips for cut-off research resource text.
- Improved subordinate group auto-expanding in Object List and Property Owned menus.
- Fixed turreted ships continuing to fire upon targets that have docked.
- Fixed Split S shield generators being destructible.
- Fixed Split factions not selling blueprints for L and XL construction modules.
- Fixed missing default paint themes in Split game starts.
- Fixed not being able to assign crew to start ship in Fires of Defeat gamestart.
- Fixed Achieve Coverage mission being excessively difficult to complete.
- Fixed Split gate discovery event ship (Argon Expedition or Escaped Slave Ship) not moving.
- Fixed some mission objective texts not being localised.
- Fixed mission briefing text for ship mod research mission.
- Fixed platform guidance lines going haywire when in certain interiors, e.g. on Teladi trade stations.
- Fixed stuck tooltips in certain situations.
- Fixed several missing or incorrect English language voice recordings.
- Fixed several causes of crashes.
Patch 3.00 (31 March 2020)
- New Feature: New storyline, introducing diplomatic missions "A Lever to Move the World".
- New Feature: New unlockable game start.
- New Feature: Standalone tutorial game starts including a flight school.
- New Feature: New systems, ships and weapons.
- New Feature: Improved graphics engine to support new visual effects.
- New Feature: Better sound effects.
- New Feature: Virtual seminars and quicker skill progression for crew training.
- New Feature: Configurable alert system.
- New Feature: Individual and group crew transfer.
- New Feature: Policing options for player-owned space.
- New Feature: Ability to dock using a spacesuit directly.
- New Feature: More control over drones and turrets.
- New Feature: Improvements to menus including Map, Encyclopedia, Logical Station Overview and Logbook.
- New Feature: Improved target display and mission guidance.
- New Feature: Oxygen display when player is in spacesuit.
- New Feature: Alternative steering methods including head tracking systems and X3 retro mode.
- New Feature: Search facility for Logbook.
- New Feature: French voice recordings.
- Added groups for organisation of squad subordinates.
- Added new assignments for fleet subordinates.
- Added Trade assignment for subordinates of fleet auxiliary ships.
- Added resource requirements for research.
- Added skill gains for crews opening lockboxes, exploring ships discovering stations and gates, and returning from ventures.
- Added Distress Drones sent from ships attacked in friendly territory but far away from any stations, to report attacks to the police.
- Added weapon mods that increase damage done to surface elements.
- Added new paint themes for player ships.
- Added race-based engine trail colours.
- Added new missions and more variations to existing missions.
- Added Destroy Station and Destroy Station Turret missions to War Subscriptions.
- Added mission offers to some NPCs on stations.
- Added notification if new mission is interrupting existing important mission.
- Added character images to some mission briefings.
- Added order parameter to forbid attacking ships from boosting.
- Added order to collect player-owned deployables.
- Added drone modes to specify when defence drones launch.
- Added Attack Capital Ships and Attack Fighters weapon modes.
- Added Start Guidance to Object option to interact menu of drops.
- Added shortcut to scan ships in scan mode.
- Added some speed control while speed matching is active.
- Added NPC skills and post/role to target monitor.
- Added information about pilot's current command to Behaviour menu.
- Added new Info tabs in map and updated layout.
- Added ship type to Info menu for ships.
- Added subordinate list to Info menu for ships and stations.
- Added surface element hull status to loadout Info tab.
- Added currently-active weapon groups to Info menu including option to change them.
- Added information about which factions produce ship to Info menu and Encyclopedia.
- Added known production module overview per sector to Encyclopedia.
- Added list of all known blueprints (and whether they are owned) to Encyclopedia.
- Added list of known illegal wares to the Encyclopedia entries of factions with police forces.
- Added new-entry marker to individual Encyclopedia and Timeline entries.
- Added information on which inventory items are obtainable via crafting to Encyclopedia.
- Added ship statistics for turret and engine group shields, and turret damage output.
- Added separate Encyclopedia category for paint mods.
- Added consumption and production numbers to storage nodes in Logical Station Overview.
- Added Accept Estimate options to Station Info menu and Logical Station Overview.
- Added Alert and News categories to Logbook.
- Added new mission bar pointing to changed mission objective.
- Added discount and commission information to Trade menu.
- Added weapon group shortcuts to Controls Option menu.
- Added display of craftable amount of equipment mods in the mod overview
- Added more information about crew availability when purchasing or upgrading ships.
- Added hint information showing reason when docking request is not possible.
- Added icon distinguishing ware filters from text searches in Map.
- Added station icons to Object List and Property Owned menus.
- Added icon next to supply-related trade offers.
- Added new icon for stations under construction.
- Added HUD icons to show what kind of missile is loaded in missile launcher.
- Added more suitable icons for service crew and marines.
- Added visible capital ship geometry on map when zoomed in sufficiently.
- Added Request Docking Permission option to the interact menu of docking bays.
- Added option to arm/disarm turrets in ship interaction menu.
- Added option to call stored ships to dock via its console.
- Added option to activate/deactivate multiple deployables at once.
- Added option to install weapon mods on turret groups.
- Added option to control the turret modes on stations.
- Added option to focus map on object currently viewed in Info or Behaviour menu.
- Added Remove All Assignments option when multiple ships are selected on map.
- Added Flee option to interact menu of player-owned ships.
- Added options to Flee or Attack to conversation when acknowledging ship coming under attack.
- Added Undo/Redo options to Ship Configuration menu.
- Added option to hide statistics section in Logical Station Overview.
- Added option to hide statistics in Ship Configuration menu.
- Added option to move order positions up and down on map.
- Added support for dragging positions of all orders which show position information on map.
- Added option to filter player-owned trade offers on map.
- Added option to show faction colours instead of relation colours on map.
- Added option to give orders to currently-occupied player-owned ship in external view when not controlling that ship.
- Added Interact menu option to collect individual deployables.
- Added option to disable highlighting of other visiting players in map and radar.
- Added option to map shortcuts to toggle turret arming and drone launching.
- Added option to set up default loadout levels for station modules per station.
- Added possibility to confirm second ship upgrade if first upgrade finished while Ship Config menu was open.
- Added possibility to restrict individual factions from buying ships at player-owned shipyards and wharves.
- Added option to rename ships in Ship Config menu when building/upgrading.
- Added option to rename player-owned stations.
- Added option to rename fleets (formerly known as wings).
- Added option to change player organisation name independently from player name.
- Added option to export Logbook as tab-separated text file (use "/exportlogbook example.txt" in chat window, exports to game sub-folder of documents folder).
- Added support for showing pages in Logbook thereby removing limit of 1000 entries that can be shown.
- Added tooltips for cut-off ware names in Inventory menu.
- Added options to invert emulated mouse cursor axes and mouse steering controls.
- Added cursor movement, selection and delete features to text edit boxes.
- Added 'station' keyword to map search.
- Added input icons in Controls menu and several other menus.
- Added 'forcehmd' command line parameter for head tracking systems.
- Added confirmation when entering space suit.
- Added confirmation when remapping controls for which there are conflicts.
- Added mouse-over text for ship order icons in Object List and Property Owned.
- Added option to opt out of some confirmation messages.
- Added medium quality option for Screen Space Reflections.
- Added chromatic aberration option.
- Added new sector-specific music.
- Added music to Player Headquarters reveal.
- Added sound effect when setting missions to active.
- Added sound device selection option.
- Changed Bomber ship type designation to Gunboat.
- Changed faction colours to make them easier to distinguish.
- Changed timeline Encyclopedia entries to remain known across different games.
- Changed relation threshold for invasions to start.
- Changed two standard player logos.
- Changed effect of UI scale slider to result in better UI scale behaviour at common resolutions, especially with wide resolutions.
- Changed glass properties to avoid excessive glare.
- Removed loadout options from ship configuration menu at resupply ships.
- Removed possibility to give new orders to ships without a pilot.
- Removed restrictions for reassigning crew (via comm) on a single ship in space.
- Removed 500m restriction for activating/deactivating deployables.
- Removed Squad category from Logbook (merged with Upkeep category).
- Removed countermeasure display in crosshair when player is in spacesuit.
- Removed option to deploy consumables in highways.
- Improved some gate positions and orientations.
- Improved faction mine placement.
- Improved behaviour of fleeing ships.
- Improved chances of morale gain.
- Improved low attention combat calculations.
- Improved trader deal selection and cargo space utilisation logic.
- Improved fighter behaviour by preventing them using boost in combat if they have less than 50% shields.
- Improved cargo drone handling of crates that get destroyed.
- Improved smuggler behaviour by adjusting wares traded in depending on what is illegal in their area of operation.
- Improved Explore order behaviour and parameters.
- Improved AI/autopilot collision avoidance when flying through asteroid fields.
- Improved fleet coordination when moving through gates.
- Improved handling of capital ships with no cargo drones trying to Get Supplies.
- Improved stability of drones undocking from capital ships.
- Improved encounters by increasing distance from sector centre that system considers deep-space.
- Improved character pathing on large dock areas to better take elevator distances into account.
- Improved behaviour of undocking ships waiting for the player to get off to proceed if told to do so.
- Improved ammunition usage of stations when player is not present.
- Improved transition from travel mode to docking by allowing ships to approach closer with travel mode active.
- Improved automatic storage allocation when multiple different storage types (container, solid, liquid) are available.
- Improved detection of gravidar contacts in remote sectors.
- Improved Protect Station order to include protection of station construction sites.
- Improved Attack capital ships turret mode to also fire on stations.
- Improved combat movement of capital ships with forward-mounted weapons.
- Improved fighters attacking S or M ships in low attention.
- Improved stations firing on targets in low attention.
- Improved behaviour of formations flying in travel mode.
- Improved weapon distribution among NPC ships.
- Improved distribution of drones for loadout presets.
- Improved missile variety in use by NPC ships.
- Improved engine characteristics of capital ships.
- Improved balancing of defence modules by increasing hull value.
- Improved balancing of weapons and ships.
- Improved pirate balancing by reducing number of Scale Plate pirates.
- Improved crystal collection balancing by limiting number of valuable crystals on asteroids.
- Improved decision-making on responding to distress calls.
- Improved skill gain for ships trading with their own stations.
- Improved weapon aiming stability when time is accelerated and/or frame-rate is low.
- Improved aiming accuracy of weapons and turrets.
- Improved several cases of shakiness when flying on autopilot.
- Improved in-game tutorials.
- Improved mission reward scaling with faction relation.
- Improved chance of mission rewards including mod parts or seminars at high faction relation levels.
- Improved trigger conditions for station budget transfer upkeep missions.
- Improved layout of full crew list in Crew Info menu with sorting and context menu.
- Improved information about licence requirements at blueprint trader and in Encyclopedia.
- Improved visual consistency of building and recycling station modules.
- Improved station construction display to only show lines to two closest compatible connections.
- Improved presentation of already-built modules in station Build menu by grouping by type.
- Improved shopping list in ship Build menu.
- Improved logbook to show entries for player-owned ships being attacked or destroyed in red.
- Improved log message for received surplus, stating location instead of trader name.
- Improved sorting of objects by name in Map.
- Improved categorisation of missions and mission offers in map.
- Improved order UI to better show and manage override orders (e.g. a response to a pirate attack or telling a ship to flee)
- Improved layout of Object List and Property Owned menus in Map to reduce text cut-off.
- Improved display of active and total drone amounts in Object Info menu.
- Improved visualisation of modes with charge time such as Travel Mode or SETA.
- Improved Logbook timestamps to show how much time has passed since logbook entry.
- Improved Save and Load menus.
- Improved target monitor display for construction sites and resource probes.
- Improved context menu header when using context menu while having other ships selected.
- Improved menu navigation with controller/keyboard in Player Information menu.
- Improved precision of weapon range values in Encyclopedia.
- Improved visibility of current order icon in Object List and Property Owned menus.
- Improved custom savegame naming behaviour.
- Improved subtitles by making them wider and preventing last lines from having only one word.
- Improved map visualisation indicating whether filter layers are active or not.
- Improved layout of various menus in ultra-wide resolutions.
- Improved performance in Accepted Missions menu with many missions.
- Improved support for gamepad text input overlay for Steam Big Picture mode.
- Improved visibility of game hints.
- Improved player appearance (in-game!).
- Improved brightness of lowlighted trade offer text to make it actually readable.
- Improved glow effect for ship and station lights.
- Improved suspense music behaviour to reduce interruptions to normal music.
- Improved sector-specific music behaviour to play more often.
- Improved performance in a number of situations.
- Improved Tobii support.
- Fixed some cases where autopilot aborted prematurely.
- Fixed AI ships and autopilot sometimes aborting travel mode for no reason at all.
- Fixed NPC-owned ships attached to fleets with resupply ship not preferring their designated resupply ship.
- Fixed laser towers not being able to aim correctly against player ship.
- Fixed ships failing to disengage when attacking target whose ownership changes due to being abandoned.
- Fixed fighters continuing to fire forward-mounted guns while firing forward-mounted missiles.
- Fixed docked ships firing their forward-mounted weapons.
- Fixed rare case resulting in ships docked at wrecked platforms.
- Fixed player-owned ships sometimes pursuing targets acquired while on long-distance movement to beyond their engagement area.
- Fixed boarding ships with turrets continuing to fire on boarding target below hull threshold in retaliation to being fired upon.
- Fixed long-term deadlock caused by capital ships restocking at fleet auxiliary ships that do not have enough resources.
- Fixed ships waiting a very long time for subordinates to dock when they have already done so.
- Fixed assigned ships not being able to be manually ordered to trade with build storage of new stations.
- Fixed non-player-owned ships never trying to shoot at missiles.
- Fixed undocking ships finding themselves far from the thing they were undocking from.
- Fixed ships ordered to stop by police stopping even if they had previously received a preceding order that took them to a different sector.
- Fixed ships docking at stations always moving towards station's icon before moving to dock with some station setups.
- Fixed ships' captains saying Awaiting Orders after attacking if their default order potentially leads to attack.
- Fixed ships with turrets not stopping firing if they change ownership and their targets are no longer hostile.
- Fixed ships no longer attacking after losing their commander while in formation.
- Fixed player-owned ships executing Explore order ignoring player-set policy in response to finding lockboxes.
- Fixed turrets sometimes shooting at targets that are not valid for their mode.
- Fixed another case of station-based drones not being recovered.
- Fixed ships in combat not consuming ammunition when player is not present.
- Fixed ships being able to be set to protect stations or ships that are hostile to them.
- Fixed pirates inadvertently causing limited wars between NPC factions.
- Fixed pirates trying to steal from other pirates belonging to the same faction.
- Fixed sector patrols only patrolling small area within sector.
- Fixed police ships responding to their own distress calls.
- Fixed escape pods attempting to look for stations in a highway.
- Fixed escape pod behaviour to be consistent whether player is present or not.
- Fixed pods used to claim abandoned ships sometimes not being cleaned up.
- Fixed mining ships mining in hostile territory.
- Fixed stations with automatic unit settings sometimes dismantling units and working with a reduced amount.
- Fixed ships sometimes ignoring certain highways for in-sector travel.
- Fixed displayed speed being too low in some highways.
- Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
- Fixed ships doing damage with forward-mounted weapons to targets not in front of them when in low attention.
- Fixed ships with turrets being able to shoot docked ships in low attention.
- Fixed disarmed turrets doing damage in low attention.
- Fixed Ion weapons doing damage to hull when player is not present.
- Fixed attacking capital ships getting distracted by attacking fighters.
- Fixed excessive delays when ordering a ship to deploy deployables at a location.
- Fixed boarding pods sometimes flying to random location before moving to their target.
- Fixed Match Speed remaining enabled when activating travel mode.
- Fixed weapons not properly activating or deactivating when assigned to both primary and secondary groups.
- Fixed ships failing to collect drones in crates.
- Fixed behaviour of transport drones collecting crates for capital ships.
- Fixed drones fleeing when attacked.
- Fixed orphaned defence drones getting orders to patrol sector.
- Fixed cargo drones failing to transfer inventory items in collected crates to their drone commander's captain.
- Fixed inactive satellites still uncovering space.
- Fixed lasertowers launched by fleeing ships not shooting at their attacker.
- Fixed dropped inventory/cargo crates that cannot be picked up by ship that dropped them due to missing collisions.
- Fixed docked ship that player just relinquished control of waiting for player to tell it to proceed even if ship's current order does not require it to undock.
- Fixed potential cause of friendly NPC factions attacking each other due to accidental friendly fire.
- Fixed player-owned ships claiming credit for finding lockboxes that the player had directed other player-owned ships to collect.
- Fixed stations sometimes reporting friendly ships attacking hostile ships.
- Fixed ships fleeing from pirate or police ships sometimes fleeing towards their attacker.
- Fixed visitor ships sometimes already having enemies when they only just arrived.
- Fixed some Argon and Antigone ships not having crews.
- Fixed EMP missile effects on travel mode and boost.
- Fixed being able to claim ships by using EMP and repairing signal leak.
- Fixed Ion weapons requiring only general use equipment licence.
- Fixed being able to unlock trade subscriptions at enemy stations.
- Fixed very long stations (usually those whose station icon is at one end) sometimes not firing upon targets.
- Fixed item traders on player-owned stations sometimes not appearing or always being Scale Plate Pact.
- Fixed pirates hacking station storage not reacting to cover being blown or station being destroyed.
- Fixed capital ships doing little or no damage in low attention under certain conditions.
- Fixed ships doing no damage to targets that have just started boosting in low attention.
- Fixed some ships not uncovering map.
- Fixed station modules sometimes not repairing to 100%.
- Fixed Trading Stations not being rebuilt.
- Fixed build processes taking longer than they should.
- Fixed stations not ordering components to build turrets if no other module changes are made.
- Fixed shipyards and equipment docks repairing all damaged components if only hull repairs are ordered.
- Fixed shipyards and equipment docks failing to repair wrecked surface elements.
- Fixed shipyards not processing queue if they are unable to build first queued ship.
- Fixed player-owned Builder ships not being selectable if missing funds.
- Fixed being able to hire enemy Builder ships.
- Fixed NPC subordinate ships not being built as often as they should.
- Fixed ships not restocking wanted units and ammo reliably.
- Fixed ships and stations with turrets sometimes not firing on targets they are attacking.
- Fixed cancellation of Dock order clearing associated Dock and Wait behaviour.
- Fixed being able to equip additional turrets of types that are unknown to shipyard/wharf/equipment dock.
- Fixed some mass traffic not appearing around stations of certain factions.
- Fixed missing criminal traffic in Destroy Criminal Traffic missions.
- Fixed workforce providing full efficiency bonus when workforce capacity was maxed out regardless of optimal workforce requirements.
- Fixed discrepancies in boarding strength and marine numbers when ships marines are launched from are destroyed or removed from an ongoing boarding operation.
- Fixed signal leaks appearing on Kha'ak/Xenon stations.
- Fixed best marines of a specified rank sometimes not being selected for boarding operations.
- Fixed ships in fleets whose fleet commander is fleet auxiliary ship or carrier not resupplying at their fleet commander.
- Fixed fleet subordinates sometimes failing to dock at their fleet commander.
- Fixed patrolling ships getting distracted by empty station plots.
- Fixed trading ships blocking docking bay they just undocked from while working out which trades to do next.
- Fixed ships docking at ships that change ownership to hostile not always aborting dock attempt.
- Fixed subordinates of ships with docking facilities sometimes not responding to external events for excessive periods after having docked.
- Fixed subordinates potentially waiting a long time if their commander moves into highway or through gate to different sector while in formation.
- Fixed fighter escorts flying in formation not doing damage to their commander's target in combat when player is not present.
- Fixed ships remaining subordinate to sold ships.
- Fixed crew of ship that is personally piloted by player not getting skill gains.
- Fixed mission to retrieve item from target ship not having an objective to return it.
- Fixed mismatch between upkeep mission to give station managers more money and corresponding notification in message ticker.
- Fixed budgets of player-owned stations changing when funds are transferred to or from station build storage.
- Fixed player-owned stations seeming to transfer 0 Credits to player account.
- Fixed player-owned shipyards and equipment docks that make no money from trades not sending surplus funds to player account.
- Fixed station budget being incorrectly set when taking money from stations using Account Management menu.
- Fixed funds on build storage and station accounts not being transferred back to player when objects are destroyed or removed.
- Fixed managers being mysteriously removed.
- Fixed cases where NPCs assigned to objects do not arrive and remain missing.
- Fixed fired NPCs not disembarking their previous ship if able.
- Fixed station rooms changing doors when revisiting.
- Fixed Xenon wharves not being able to rebuild their build modules.
- Fixed frozen build modules that are otherwise fully operational.
- Fixed player-owned build storage no longer functioning because of missing manager.
- Fixed Muon Charger doing full damage even if not fully charged.
- Fixed crew sometimes bailing with every bullet hit.
- Fixed ships sometimes getting stuck after undocking.
- Fixed pirates pretending to be ships on ventures.
- Fixed being able to hire pilots with unintentionally high skill ratings.
- Fixed being able to teleport to ships that are docked at ships that are themselves in internal storage.
- Fixed ships with very unskilled crews never deciding to flee.
- Fixed ship crews not gaining experience for opening lockboxes in low attention.
- Fixed ships with turrets continuing to fire on targets that they are trying to disable although targets are below hull threshold.
- Fixed ships recalling subordinates while in combat.
- Fixed boarding ships sometimes not launching boarding pods when they should.
- Fixed XS laser towers getting stuck on deployment.
- Fixed data vaults not visibly retaining their state when returned to later.
- Fixed unlocking signal leaks sometimes not having an effect.
- Fixed cases of large red walls appearing inside some corridors.
- Fixed some interior doors opening into empty space.
- Fixed doors sometimes staying open when they should close.
- Fixed teleporter cabin door not opening reliably.
- Fixed sometimes not being able to target an NPC by pointing at the body.
- Fixed inability to re-scan previously-scanned ships that have returned to a covered state.
- Fixed turrets from generated presets not being applied.
- Fixed repair laser causing shield recharge to reset.
- Fixed player facing wall after teleporting.
- Fixed managers and ship traders on player-owned stations sometimes being missing from rooms.
- Fixed pilots being visible outside of boarding pods and certain mass traffic ships.
- Fixed case of invisible NPCs on stations.
- Fixed floating or missing NPC icons in rooms.
- Fixed spontaneously jumping to a different sector while flying around.
- Fixed ships sometimes warping to extreme distances when accidentally entering gate.
- Fixed more cases of ships ending up very far from the centre of their sector.
- Fixed case where player ship could suddenly change rotation when opening map.
- Fixed equipment mods gaining extra properties when saving and reloading.
- Fixed laser towers and mines deployed by player as part of mission not changing ownership.
- Fixed upkeep missions to assign crew not completing until crew take control.
- Fixed possible duplicate rewards for board ship mission.
- Fixed game starts not being unlocked when they should.
- Fixed excessive sector zoom on map.
- Fixed ability to sell mandatory software upgrades.
- Fixed shield and hull values in Selected Objects section of map being calculated incorrectly.
- Fixed station icons or mission guidance sometimes ending up outside the sector hex on map.
- Fixed selecting similar objects with double-clicks on the map.
- Fixed radius display of some orders and mission objectives on map being scaled incorrectly.
- Fixed newly-added resource regions not being reflected by hex colour on map.
- Fixed Promote best crewmember to Pilot button crewmember in a state where they can't be reassigned.
- Fixed default order not being shown on map if there are no other orders.
- Fixed undamaged hull values on ships with hull mods sometimes showing as 99%.
- Fixed wrecked stations being listed in Object List and Property Owned.
- Fixed Info menu failing to load if viewing a ship that has more cargo stored than it has storage space for.
- Fixed wrong blueprint error in Ship Build menu after returning from Encyclopedia.
- Fixed station plan menu sometimes not showing resources for surface elements.
- Fixed inconsistent Interact menu when selecting objects which you cannot give orders to on map.
- Fixed positioning of blinking question mark icons on map.
- Fixed incorrect text sizes on map when using aspect ratios other than 16:9.
- Fixed missile turrets listed in Turret category of the encyclopedia.
- Fixed broken Ship Interactions menu in rare circumstances.
- Fixed docking UI staying on screen if docking is no longer possible due to relation loss.
- Fixed all ships in Encyclopedia showing minimum ship capacity of 10.
- Fixed certain orders such as Hold Position not being shown as map icons.
- Fixed missing drop-down elements in Ship Interactions menu.
- Fixed warnings not updating for different offers in full-screen Trade menu.
- Fixed Info menu in map for ships under construction.
- Fixed signal leak hints sometimes missing and the first hint only being displayed for 2 seconds.
- Fixed broken Ship Interactions menu in rare circumstances.
- Fixed Ship Interactions menu not working in certain circumstances.
- Fixed floating capital ship bridges in Ship Configuration menu.
- Fixed wrong missile capacity calculation when upgrading ships with destroyed missile turrets.
- Fixed station module custom loadout presets not being able to be applied twice in a row.
- Fixed Ship Configuration menu sometimes showing upgrades in wrong slots.
- Fixed Ship Configuration menu not working any more after opening another menu via shortcut while its save loadout dialog was open.
- Fixed missing menu elements in Ship Configuration menu in certain resolutions.
- Fixed Show Ship Details comm option not showing Info menu when conversation was started from map.
- Fixed double-clicking object in internal storage not correctly panning map to it.
- Fixed missing Interact menu when new mode text is very short (e.g. in non-alphabetic languages).
- Fixed incorrect options on Interact menu for player-owned ships without a pilot.
- Fixed empty Ship Request menu in certain situations e.g. all external docks occupied.
- Fixed ships showing empty holes instead of docking bays in Ship Configuration menu.
- Fixed internally-stored subordinates sometimes not being listed in Object List.
- Fixed Ship Interactions menu not working in ultra-wide resolutions.
- Fixed Mission Briefing layout in ultra-wide resolutions.
- Fixed Location and Object not being displayed in the Order Queue menu for one partner of a ware exchange.
- Fixed Manage Funds option not opening correct information tab.
- Fixed Manage Plot menu not working after opening map with superhighway as current target.
- Fixed message about missing Builder ship from Station Build menu if no Builder ship actually needed.
- Fixed missing error message while trading if both trade partners are missing cargo drones.
- Fixed missing station module info in Station Build menu.
- Fixed missing option to confirm trades if using Ctrl-RMB to initiate a trade.
- Fixed wrong tool tip for buy offer amounts in Logical Station Overview.
- Fixed incorrect number of owned ships in Statistics menu.
- Fixed missing text when hiring builder with insufficient funds.
- Fixed incorrect buy/sell amounts for products and resources that used to be trade wares.
- Fixed incorrect results and menu crashes when using sliders for crew tiers when upgrading ships.
- Fixed changing assignments in order queue menu not changing behaviour.
- Fixed trade context menu missing elements in certain situations.
- Fixed new-entry marker on certain items in Encyclopedia not being removed when entry is read.
- Fixed weapons in weapon panel being displayed as active in both weapon sets, while weapon is only active in either primary or secondary set.
- Fixed build progress display for station modules that are being rebuilt.
- Fixed missing objective progress visualisation in mission briefing context menu.
- Fixed conversation with manager working for player not displaying correct options.
- Fixed missing shield info for S and M ships in Encyclopedia.
- Fixed Encyclopedia entries for star systems not showing description texts.
- Fixed wrong inventory wares being marked as read.
- Fixed appearance of pending upgrade warning.
- Fixed turret mode dropdown options not being in intended order.
- Fixed order of ships in the undock menu.
- Fixed jumping column selection in order queue.
- Fixed player name reverting to default if aborting renaming process.
- Fixed cases of NPC occupation name not matching crew gender (e.g. Crewman vs Crewwoman).
- Fixed formatting error in construction-related Logbook messages.
- Fixed Numpad key bindings not working for first-person movement on platforms.
- Fixed mouse cursor remaining visible after saving game in first-person mode.
- Fixed rare cases of target elements not being displayed while they should and vice-versa.
- Fixed several cases of missing mission target element.
- Fixed mission guidance for inactive missions being shown in white on map.
- Fixed various issues with mission guidance.
- Fixed mission guidance to docked capital ship.
- Fixed several cases of docking guidance going through station geometry.
- Fixed docking guidance not being visible when loading a savegame.
- Fixed some cases of ships or docking guidance going through geometry.
- Fixed guidance to ships inside local highways while the player is on capital ship.
- Fixed non-working subtitles during intro scenes when starting a new game through Start menu.
- Fixed missing target arrow if object is directly behind player.
- Fixed target monitor occasionally getting stuck.
- Fixed physics not working correctly in certain rooms until player enters.
- Fixed very rare situation where ships could rapidly flicker between two positions.
- Fixed Boost Toggle game option not working at all.
- Fixed Pause key not working during text input.
- Fixed issues when looking straight up or down in first person.
- Fixed external target view sometimes incorrectly returning to cockpit.
- Fixed savegame names not auto-generating correct location name after overwriting a save once (existing savegames will not be fixed automatically).
- Fixed cases where text could be stuck on screen in first person mode.
- Fixed cases where crosshair was missing in first person person mode.
- Fixed broken docking UI when flying a capital ship that has dock connection on side.
- Fixed cases where the interaction text shown in crosshair did not match available actions.
- Fixed short freeze when opening the station build menu in some cases.
- Fixed missing Initialising message when using quick-load.
- Fixed several cases of menu selection jumping when switching between controller/joystick and mouse.
- Fixed map search strings not being removed in certain resolutions and UI scale settings.
- Fixed menu crash when accessing some context menus in ultra-wide resolutions.
- Fixed menu crash in Logical Station Overview when building production for wares that used to be trade wares.
- Fixed menu crash in Ship Configuration menu under certain circumstances.
- Fixed menu crash in the Ship Behaviour menu under certain circumstances.
- Fixed camera problems when talking to an NPC while the framerate is very low.
- Fixed UI shaking when in first person.
- Fixed weapon aim indicators not being visible when cockpit rendering is turned off.
- Fixed weapon aim indicators sometimes being much too large.
- Fixed Behemoth not being able to equip L-sized missile turrets.
- Fixed shield position on Behemoth.
- Fixed launch tubes of Nomad resupply ship.
- Fixed missing windshield collision on Buzzard.
- Fixed alignment of docks on Atlas in ship upgrade menu.
- Fixed missing texture on Argon Trading Station wreck.
- Fixed engines on Condor and Stork not being protected by shield generators (new ships only, fix for existing ships will be added in an upcoming build).
- Fixed incorrect turret position on Magnetar.
- Fixed missing faction logo and missing lights in transporter room on Nodan.
- Fixed mirrored ID text on Plutus.
- Fixed landing gear not being visible on Nodan and Quasar.
- Fixed spotlights on Quasar not turning off after landing.
- Fixed Nodan not reliably being able to pick up creates or be hit by enemies.
- Fixed Atlas dock being in a wrong position in ship buy/upgrade menu.
- Fixed flickering monitors in Nemesis cockpit.
- Fixed asymmetric turret layout on Odysseus.
- Fixed L-sized turrets firing bullets belonging to destroyer primary weapons.
- Fixed some S-sized fighters not having any weapons.
- Fixed war rooms or guild offices sometimes using incorrect corridor for race.
- Fixed visible spacesuit wreckage.
- Fixed broken voice playback when closing Timeline menu.
- Fixed characters greeting the player repeatedly during a conversation.
- Fixed sounds of M Bolt Repeaters lasting too long.
- Fixed sounds of some weapons starting too early if fired after overheating.
- Fixed sound problems with beam weapons.
- Fixed AI ships often being too loud.
- Fixed some sounds not being audible.
- Fixed intermittent short sounds in space.
- Fixed silent failure when saving very large savegames.
- Fixed causes of several performance issues in specific circumstances.
- Fixed regular pauses under certain Linux configurations.
- Fixed very rare freeze condition.
- Fixed several causes of minor memory leaks.
- Fixed several causes of crashes.
Patch 2.60 Hotfix 2 (12 November 2019)
- Fixed some causes of rare crashes.
Patch 2.60 (30 October 2019)
- Fixed construction drones on shipyards becoming permanently unavailable.
- Fixed build time estimates not correctly taking available units into account.
- Fixed medium mining ships sometimes moving back and forth without mining anything if the player is close by.
- Fixed medium mining ships sometimes not using their turrets to break down asteroids.
- Fixed some savegames failing to load (problem introduced in 2.60).
- Fixed specific startup issues on Linux (problem introduced in 2.60).
Patch 2.60 (17 October 2019)
- Improved balancing and robustness of in-game economy (including prices, volume and production rates of Engine Parts, Hull Parts and Smart Chips).
- Improved Logical Station Overview (added storage allocation, buy/sell limits, module state, production module grouping).
- Improved station Info menu (added intermediate wares, filled storage capacities by type).
- Improved station-based traders (coordination between traders, selection of stations to trade at, use of cargo that is excess or needed by their station).
- Improved pirate behaviour by increasing variety of wares that pirates are interested in.
- Improved trader deal selection and cargo space utilisation logic.
- Improved automatic resupply by preventing player-owned ships from automatically getting deployables.
- Improved ships rearming at resupply ships by only ordering what the resupply ship can build.
- Improved upkeep mission priority for ship pilot and station manager vacancies from medium priority to high.
- Improved ship combat AI by reducing use of boost to avoid completely draining shields.
- Improved ship AI by allowing pilots to target, and be able to destroy, stations that are under construction.
- Improved aggressiveness of NPC ships in response to attack when on their way to combat.
- Improved range of high-tech wares stocked at most Trading Stations.
- Improved capital ships docking at stations and movement through gates.
- Improved shipyard build queue processing so newer ships are less likely to jump the queue.
- Improved shipyard build queue handling when all docks are full.
- Improved loadouts of small fighters by reducing chances of them using missiles, especially torpedo launchers.
- Improved mining yield by increasing cargo capacity of mining ships by 100%.
- Improved coordination between multiple mining ships assigned to the same station.
- Improved behaviour of laser towers attacking stations.
- Improved station AI by reassigning mining ships told to mine if they no longer need mineable wares when station configuration changes.
- Improved carrier combat if carrier has direct subordinates and is directly attacking a target.
- Improved ship movement in various situations (including moving through a gate, leaving a local highway in the middle, moving to distant objects).
- Improved travel mode handling while going through gates and into highways.
- Improved autopilot travel mode usage.
- Improved damage applied to shields and turrets in out-of-sector combat to better match in-sector observations.
- Improved info menu for station build storage to show amounts and display resources even if build storage currently doesn't have any.
- Improved map to allow trade wares without current valid trade offers to be shown on the map.
- Improved "ping" effect to be less obtrusive if multiple mission targets are present.
- Improved Russian font.
- Added Russian voice recordings.
- Added consumption and production numbers to storage nodes in Logical Station Overview.
- Added ability to assign ships to trade for resources for a station's build storage to assist in station construction.
- Added Anchor space for orders AutoTrade, Sector AutoMine, AdvancedAutoMine and Expert AutoMine to the order queue menu.
- Added possibility to sell resources and buy products and trade wares.
- Added new resource region to Cardinal's Redress to help with Holy Order resource shortage.
- Removed Tobii options if no Tobii device is detected.
- Fixed stations under construction not being killable when out of sector.
- Fixed Xenon asteroid stations not being killable in certain situations.
- Fixed target speed matching not working when in relative movement to the target or after having pressed Full Stop.
- Fixed destroying pirates that are showing their true colours sometimes resulting in a reputation penalty with the sector's police faction.
- Fixed pirates attacking ships even if they are not interested in them.
- Fixed pirates sometimes fleeing before attacking after just saying that they will attack.
- Fixed space suit not undocking correctly from moving ships.
- Fixed fleet auxiliary ships with behaviour to Supply Fleets in a space rather than as part of a fleet not enabling trade offers.
- Fixed fleet auxiliary ships not advertising trade offers when subordinate to a station.
- Fixed fleet auxiliary ships wanting to dock at themselves to get supplies and repairs.
- Fixed resupply orders sometimes resulting in incorrect ammo and units.
- Fixed resupply ships told to Get Supplies sometimes trying to purchase more than they can afford.
- Fixed ship state breaking if player takes over a ship that is in the process of getting repairs or supplies at a fleet auxiliary ship.
- Fixed Get Supplies order trying to purchase more wares than the ship has cargo space for.
- Fixed ships attempting to collect crates with countermeasures although they have no space for them.
- Fixed ships being unable to transfer deployables via ware exchange in certain situations.
- Fixed ships trying to get equipment at equipment docks they cannot dock at.
- Fixed pirate capital ships repeatedly trying to get equipment.
- Fixed ships sometimes fleeing after getting ammunition.
- Fixed player-owned ships that need ammo and/or drones in addition to repairs not going to get repairs if they couldn't find a resupply ship that can supply everything they need.
- Fixed player-owned ships getting repairs at resupply ships when automatic resupply is Off.
- Fixed ships that need ammunition to fight not considering fleet auxiliary ships assigned to supply ships in their sector.
- Fixed docked ships given an order to trade or exchange wares with the object they are docked at undocking and docking again.
- Fixed ships assigned to mine for stations ignoring blacklist if blacklisted sector is in the same cluster as their station.
- Fixed ships pursuing targets to beyond their operational range when not authorised to do so in certain situations.
- Fixed various cases of ships trying to do things with objects in other sectors.
- Fixed docking ships not being responsive to attacks when their order is not critical.
- Fixed ships waiting to dock at a resupply ship that is currently busy waiting indefinitely.
- Fixed ships getting stuck waiting for an undock clearance that may never come.
- Fixed capital ships getting stuck while docking.
- Fixed station-based traders sometimes buying at a loss.
- Fixed capital ships sometimes moving too close to their targets when attacking.
- Fixed capital ships attempting to park at docked fleet auxiliary ships.
- Fixed ships trying to fly through station geometry in certain situations.
- Fixed ships sometimes not finishing their movement.
- Fixed specified formation not being applied to fleet auxiliary ships.
- Fixed wings set to use formation Circle or Semicircle changing to Line Abreast or Line Astern.
- Fixed incorrect entry movement of ships in Accelerators and, in some cases, Jump Gates.
- Fixed carriers ordering subordinates to attack targets that were once hostile when they no longer are.
- Fixed wing leaders fighting over orphaned wingmen when taking control of them.
- Fixed police ships ignoring illegal wares dropped in lockboxes in response to an inspection.
- Fixed ships deciding to open a lockbox when explicitly told not to.
- Fixed non-smuggling traders trading wares in areas where those wares are illegal.
- Fixed smugglers only trading with non-hostile factions.
- Fixed missing restriction for trading with current player ship while docked.
- Fixed ships sometimes flying excessively large turns.
- Fixed pilots sometimes aborting travel mode without good reason.
- Fixed autopilot aborting while still tens of kilometres from the target.
- Fixed autopilot aborting when transitioning through a ring highway gate.
- Fixed ships entering jump gates and accelerators from the side.
- Fixed ships sometimes jumping by many kilometres when the player comes near.
- Fixed rare situation that could leave ships docked at wrecked platforms.
- Fixed station-based traders trying to sell more than they will have.
- Fixed station-based traders getting stuck addressing resource shortages that the player has explicitly set to not be purchased.
- Fixed station-based traders selling off existing cargo ignoring faction restriction set on their commander.
- Fixed traders subordinate to a station sometimes all becoming dormant when they get a new manager who was transferred from a different station.
- Fixed station-based drones not docking at station when Recall Subordinates is issued on the station.
- Fixed stations missing opportunities to trade with other stations for lack of cargo drones (improves previous fix).
- Fixed NPC-owned stations permanently selling off resources which were only meant to be sold temporarily.
- Fixed NPC-owned trading capital ships attempting to trade while not having transport drones.
- Fixed player being able to change assignments of drones thereby making the drones unrecoverable.
- Fixed multiple cases that led to defence drones being docked without being collected.
- Fixed Xenon installations not having enough defences.
- Fixed wharves and equipment docks not being rebuilt by factions.
- Fixed non-factory stations potentially being expanded with production modules.
- Fixed estimated build time for ships not taking state of shipyard into account.
- Fixed station module recycling not aborting if module was destroyed.
- Fixed wrecked station modules being recycled too early.
- Fixed low-attention mining of capital ships not accounting for ore collector drones.
- Fixed player- and visitor-owned ships ordered to Distribute Wares only selling to shipyards and wharves.
- Fixed blueprints for 8M Standard Dock Area not being obtainable.
- Fixed fired NPCs not leaving their post.
- Fixed XP gain calculations for combat incorrectly determining force strength of allies and enemies.
- Fixed falling through floor when returning from external view.
- Fixed problem with re-assigning crew at the ship trader.
- Fixed safe deposit box not working if the player has no or little money.
- Fixed ware exchange failing if it involves a ship having to dock at another ship.
- Fixed guild missions stalling if the mission station was destroyed at certain times.
- Fixed money exploit involving build station missions.
- Fixed venture platform exploit.
- Fixed player being blamed for attacks they were not involved in.
- Fixed some cases where dock guidance splines always went through station geometry.
- Fixed inactive orders not being greyed out on the map if they are the first order in the queue.
- Fixed order queue menu not showing the assignment for fleet auxiliary ships assigned to supply a fleet.
- Fixed Object List and Property Owned sections in the map not being collapsible if any child is selected.
- Fixed incorrect map centring when opening it while having a superhighway selected.
- Fixed start position of map when assigning a construction vessel.
- Fixed "Are you sure?" question in station build menu showing up when closing an empty plot.
- Fixed large number of orders breaking the behaviour tab in the map (corrects previous fix).
- Fixed DPS calculations shown in Encyclopedia and used for low-attention combat calculations.
- Fixed missing shield info for S and M ships in Encyclopedia.
- Fixed selection mismatch in menus with multi-selection when scrolling with keyboard or controller.
- Fixed station build menu being unusable due to constant refreshes in certain situations.
- Fixed station build menu not retaining the selected module category after returning from selecting a construction vessel or the encyclopedia.
- Fixed unusable blacklist drop-downs for some resolution and UI scale combinations.
- Fixed Remove Assignment button in order queue menu not functioning.
- Fixed UI issues if trade wares are turned into resources or products by adding new production module.
- Fixed mission context menu in the map sometimes being cut-off.
- Fixed being able to open an invisible menu with Object Info hotkey when HUD and menus are disabled.
- Fixed slider input in the station build menu being interrupted by the menu refreshing.
- Fixed menu crash when restoring a minimised menu.
- Fixed menu crash when interacting with the target monitor while it shows a collectable or a crate.
- Fixed menu crash in the plot placement section of the map under certain circumstances.
- Fixed Radar Display game option not always working correctly.
- Fixed Boost Toggle game option not working at all.
- Fixed suspense music triggering around enemy build storage for destroyed stations.
- Fixed broken voice playback when closing Timeline menu.
- Fixed game becoming unresponsive if a ship in a superhighway moves to another ship in a superhighway.
- Fixed game freezing if commander of a wing is sent on a venture.
- Fixed rare freeze in a certain type of mission.
- Fixed several performance issues in specific situations.
- Fixed several causes of memory leaks.
- Fixed several causes of crashes.
- Worked around known issue with NVIDIA Ansel to prevent troubleshooting page appearing when quitting the game.
Patch 2.50 Hotfix 1 (04 June 2019)
- Fixed aim ahead indicator no longer being displayed and some other minor targeting glitches (problem introduced in 2.50).
Patch 2.50 (28 May 2019)
- New Feature: Resupply ships are now available and carriers can also resupply their fighters.
- New Feature: Sector blacklist settings to prevent ships entering certain areas.
- New Feature: Inventory management with lockboxes in space and inventory storage at player HQ.
- New Feature: Tobii eye-tracking support (Windows only).
- Added information about missing licence for buying blueprints.
- Added basic set of blueprints to Hatikvah and Scaleplate faction representatives.
- Added wanted ware amounts to trade context menu.
- Added images and background information relating to star systems and planets in encyclopedia.
- Added logbook entries for NPC ships being built, restocked or repaired at player shipyards.
- Added note/hint while mouse direct steering mode is active.
- Added more variations for Build Station, Rescue Ship and Scan missions.
- Added new global orders section in player information menu.
- Added options for ware transfer and trade with build storage to docked menu.
- Added inventory information to player-owned ships.
- Added categories to object list and property owned in the map.
- Added options to sort the object list and property owned menus by name, size or hull.
- Added warning in trade menu if a ship cannot transport a ware.
- Added possibility to cancel builder ship assignments before ship deploys at station.
- Added current build progress information to the module type summary lines of station entries in the map.
- Added option to configure autosave interval (and prevented autosave immediately after a manual save).
- Added information about hacked research module to research menu.
- Added information about hacked production modules to info menu and Logical Station Overview.
- Added ability to configure Logical Station Overview graph data for each station individually.
- Added wreck filter option to map.
- Added interior sounds to rooms, shops and ship bridges.
- Added mining and resupply tutorials.
- Improved cockpit glass transparency.
- Improved fight-or-flight decision-making to only call for help if help is to be expected.
- Improved behaviour of ships docking at busy locations.
- Improved guidance for the find crate missions.
- Improved station mining subordinate behaviour when station resource requirements increase.
- Improved storage capacity of carriers to help them fulfil their supply function.
- Improved faction logic to attempt to rebuild shipyards after their destruction.
- Improved information menu presentation of cargo storage on ships.
- Improved collision avoidance in specific situations.
- Improved CollectLockbox order behaviour.
- Improved selection of multiple wares for behaviours and map filters.
- Improved out-of-sector firepower calculations.
- Improved resource preview in the ship build/upgrade menu.
- Improved satellite deployment tutorial.
- Improved performance of loading and saving.
- Improved interface for dropping player inventory.
- Improved map object list performance when looking at many player stations.
- Improved faction behaviour when dealing with ware shortages.
- Improved ship formation behaviour when flying in travel mode.
- Improved controller support for initial ship type selection in ship build menu.
- Improved ship docking and undocking movement in certain cases.
- Improved behaviour of free-flying police.
- Improved defence drone handling by capital ships in combat.
- Improved mission reward text for paint mods.
- Improved updating of wares to be traded or harvested by station-based trading ships and mining ships.
- Improved Logical Station Overview graph data selection.
- Improved AI station generation logic to make selection of large habitation modules more likely where appropriate.
- Updated external links to wiki and manual.
- Changed faction representative menu to still show owned blueprints.
- Removed Fly To objective from Build Station missions.
- Removed ability to load construction plans that contain more venture modules than the player has available.
- Removed ability to move an empty station plot after paying a cheap licence to a location with an expensive licence without repercussions.
- Fixed mouse-over text not being updated in certain cases when scrolling a table.
- Fixed resource display showing amounts up to 100x too high when removing station modules.
- Fixed moving of station plots potentially resulting in incorrectly placed build storage.
- Fixed faction representatives selling ship blueprints of other factions of the same race.
- Fixed ware exchange between capital ships getting stuck.
- Fixed shield generator obscuring space suit docking bay on Behemoth for existing ships (was fixed for new ships in 2.20).
- Fixed deployables launching from ship getting stuck when boarding operation against that ship succeeds.
- Fixed doors on docked ships sometimes not opening when the player is nearby.
- Fixed getting stuck in elevators that are going up.
- Fixed ships getting stuck during flight in certain circumstances.
- Fixed Kha'ak stations offering missions.
- Fixed Hatikvah and Scaleplate ships being unavailable from their shipyards.
- Fixed Xenon being unable to repair or build certain station modules.
- Fixed supply information in Logical Station Overview not updating.
- Fixed research menu not showing completed research if it finished while menu was not displayed.
- Fixed capital ships undocking from each other potentially failing without recovery.
- Fixed being able to Board abandoned ships.
- Fixed being able to Claim ships that are currently being boarded.
- Fixed lasertowers being allowed to receive orders that they cannot complete.
- Fixed station drone removal when target amount is zero.
- Fixed wrong interact menu options for lasertowers.
- Fixed inability to Comm carriers and resupply ships from map.
- Fixed interactions on docking bays of capital ships that are themselves docked.
- Fixed certain research activities being cancelled when loading a savegame.
- Fixed missing resources for station module loadouts sometimes not being listed in menus.
- Fixed build storage not correctly taking future module and loadout resources into account while a module is being recycled.
- Fixed incorrect requirement to own at least one ship blueprint of a certain ship size before this ship size can be upgraded at player-owned shipyards.
- Fixed ships not upgrading/repairing if piloted by player with unrelated orders on order queue.
- Fixed trade/equip orders being ignored if assuming direct control of a ship with such orders.
- Fixed sending ship to repair multiple components only repairing the first queued component.
- Fixed planned loadout changes on station modules marking all following modules as changed.
- Fixed repair menu showing completely wrecked surface elements on ships as having no damage.
- Fixed stations with workforce of multiple races not ordering all resources to feed them.
- Fixed trade context menu not working if no player ship is available.
- Fixed ship being teleported when disabling Flight Assist from the quick menu while near a station.
- Fixed traders that are subordinates of stations sometimes purchasing wares that are not required by their commander.
- Fixed newly constructed shipyards and defence stations not being named correctly.
- Fixed ammo/units not being added to Encyclopedia when included in loadout on player-owned ship.
- Fixed wrong text displayed for police faction in encyclopedia.
- Fixed station modules sometimes being constructed and recycled in a loop.
- Fixed stations potentially building turrets and shields on modules being recycled.
- Fixed station modules which were destroyed appearing as operational while recycling.
- Fixed Teladi Trading Station not being able to repair its modules.
- Fixed XS deployables launched from some capital ships getting spawned away from ship that launched them.
- Fixed some capital ships having too much S ship storage.
- Fixed some capital ships being unable to store docked M ships in internal storage.
- Fixed player being stuck in wrong position when getting up while external view is active.
- Fixed bullets not hitting when viewing a remote battle in external view.
- Fixed ships launched from launch tubes not immediately folding up their landing gear.
- Fixed ships sometimes getting stuck while docking.
- Fixed several cases of formation wingmen going through geometry.
- Fixed ware exchange failing in some cases when involving one ship docked at another.
- Fixed free traders preferring low-volume wares.
- Fixed rare case of free traders choosing a now-disadvantageous trade over a trade that had improved over time.
- Fixed station module search not being localized.
- Fixed freeze when there is a police ship belonging to a faction that no longer controls any space.
- Fixed non-factory stations gifted to other factions not updating their name correctly.
- Fixed laser towers displaying a ship icon as their target element in the HUD.
- Fixed weapon aim indicators being displayed when a menu is open.
- Fixed interact menu not working in certain situations.
- Fixed issues with moving station plots during Build Station missions.
- Fixed Rescue Ship mission potentially creating unowned ships which don't get cleaned up.
- Fixed Rescue Ship mission reward calculation in the variant where the ship must be delivered.
- Fixed warping to a different sector when getting up during specific stage of HQ mission.
- Fixed missile range calculation for dumbfire missiles.
- Fixed very slow mission offer display if many offers are known.
- Fixed menu errors when opening information menu for ship under construction.
- Fixed huge player-owned stations not displaying all stored wares in information menu.
- Fixed encyclopedia links to ships not working correctly.
- Fixed NPC buy/sell orders not honouring minimum amounts.
- Fixed ships stuck waiting for upgrades.
- Fixed error messages when attempting to unlock EMP-induced data leaks on ships.
- Fixed dock speed limits being applied when travel mode is active.
- Fixed ships docking at moving objects appearing to strafe very quickly at certain times.
- Fixed police ships remaining in space where they no longer have police authority.
- Fixed some factions' police ships not being named as police.
- Fixed defence drones belonging to Teladi Trading Stations not docking after completing their tasks.
- Fixed stations potentially trying to trade with other stations when they no longer have any available cargo drones.
- Fixed ships built for invasions sometimes not performing their intended orders.
- Fixed subordinates not responding to attacks in some cases.
- Fixed ships attacking targets outside their engagement area when on their way to their engagement area.
- Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
- Fixed subordinates of carriers waiting for the player's permission before undocking to attack if player is on board the carrier.
- Fixed station-based miners and traders not updating their range when they or their manager improve in skill.
- Fixed construction vessels not always being unassigned when a station is destroyed.
- Fixed NPC ships not firing their weapons when attacking under certain circumstances.
- Fixed turrets set to Fire on my current target only firing sporadically when current target is a station.
- Fixed turrets set to Attack my current target periodically stopping firing.
- Fixed player-flown ships with turrets set to mining mode only acquiring asteroids 3km away regardless of mining turret range.
- Fixed mass traffic sometimes using the wrong ships directly after loading a savegame.
- Fixed asteroids in certain regions sometimes ending up with negative mineral yields.
- Fixed incorrectly-scaled rendering of paint mods when redesigning certain ships.
- Fixed promotion of crew to pilots removing existing pilot from ship.
- Fixed object selection failing in the map when switching between tabs.
- Fixed cases where map continued panning/rotating even after having released all mouse buttons.
- Fixed station building menu asking to confirm loss of changes if nothing was changed.
- Fixed station building menu not updating when a module build finishes.
- Fixed returning venture ships sometimes being displayed in an incorrect location on the map.
- Fixed map object list not showing the correct player logo for player-owned sectors.
- Fixed supply settings for Drones and Missiles in Logical Station Overview.
- Fixed workforce information in Logical Station Overview being greyed-out
- Fixed player map icon being very large in certain situations.
- Fixed external view on surface elements.
- Fixed targeting while in spacesuit.
- Fixed loot-magnet sound stuck after auto-save.
- Fixed tooltip text getting stuck in the station build menu when using the controller mouse emulation.
- Fixed various NPC pathing issues on platforms.
- Fixed NPC rubber-banding when talked to while walking.
- Fixed detached habitation modules during AI station construction (existing station layouts are not affected).
- Fixed factions building more defence stations than they should.
- Fixed situation where ships could appear stuck in internal storage.
- Fixed missing localisation of several texts in menus.
- Fixed several localisation issues in mission texts.
- Fixed being able to fly into planets.
- Fixed NPCs walking in front of pilot in Demeter and Hermes.
- Fixed Pulsar's right weapon being visually disconnected from hull.
- Fixed Nodan lights not turning on.
- Fixed missing mode visualisation in Nodan cockpit.
- Fixed Xenon capital ship engines not having animated exhaust flames.
- Fixed duplicate display on panel in Kestrel cockpit.
- Fixed missing geometry on side of Discoverer Vanguard.
- Fixed missing external geometry when standing on Incarcatura bridge.
- Fixed Incarcatura bridge location.
- Fixed missing ID code panel on Odysseus.
- Fixed being able to walk through desks in engineering section.
- Fixed menu crash when opening the map legend in certain cases.
- Fixed menu crash when upgrading a damaged ship and then trying to select a different ship.
- Fixed Empire Menu breaking if menu attempts to display other menus.
- Fixed game freeze in certain situations.
- Fixed case of player falling through floor of flying ships.
- Fixed not being able to use the joystick POV for cockpit camera movement.
- Fixed some Teladi NPCs not moving their mouths when speaking.
- Fixed Split female eye blink animation.
- Fixed inability to remap some camera controls.
- Fixed incorrect carriage return in version number in start/options menu (Linux only).
- Fixed possible system memory leak when low on graphics memory.
- Fixed several causes of crashes.
Patch 2.21 ( 01 April 2019)
- Improved GPU auto-selection.
- Improved handling of new ship construction at shipyards and wharfs to not overload or block them.
- Fixed wings assigned to use a formation that requires zero piloting skill arbitrarily changing their formation to some other formation.
- Fixed stations built for NPCs as part of Build Station mission being unknown afterwards
- Fixed subscription missions in progress being removed after a certain amount of time.
- Fixed factions still placing orders for ships at player owned shipyards even when disallowed.
- Fixed excessively loud venture mission completion sound.
- Fixed gamepad/joystick mouse emulation under Linux.
- Fixed cause of rare freeze.
- Fixed several causes of crashes.
Patch 2.20 (18 March 2019)
- New Feature (BETA): TrackIR support.
- New Feature: Direct Mouse Steering mode (also known as Classic Mouse Steering or Boresight Steering).
- New Feature: Mouse HUD mode option (changing this option to "Left Mouse Button Mode" enables any controls remapped to the right mouse button).
- Added upgrade slot and dock information to ship encyclopedia entries.
- Added resource amounts for construction to ship and equipment encyclopedia entries.
- Added trade offer amount graphs to sector encyclopedia entries.
- Added enforcement of formation skill requirement.
- Added Radius to parameters for Protect Position.
- Added Attack Targets in Range order.
- Added player-owned shipyard tutorial.
- Improved carriers launching fighters against targets.
- Improved behaviour of station subordinate traders.
- Improved time taken to generate mass traffic for extremely complex stations when loading savegames.
- Improved subordinate handling in long distance movement.
- Improved ship behaviour when docking at other moving ships.
- Fixed player-owned ships sometimes pursuing targets outside their designated area when ordered to protect a position or a station.
- Fixed yet another case involving ships moving long distances pursuing targets they attack to other sectors.
- Fixed too many empty shield/turret groups on L/XL ships (not retroactive, only affects newly fitted ships).
- Fixed Paranid and Teladi stations using Argon piers (not retroactive, only affects newly built stations).
- Fixed Shipyards, Wharfs and Equipment Docks sometimes offering maximum price for resources they don't desperately need.
- Fixed newly-built stations sometimes not respecting nearby station plots.
- Fixed several instances of NPCs teleporting to their destinations instead of walking.
- Fixed NPCs not paying for subordinate ships ordered at player-owned shipyards.
- Fixed NPCs potentially vanishing if reassigned while moving to certain locations.
- Fixed NPCs sometimes not getting out of chairs when requested.
- Fixed player gliding around after getting up under certain circumstances.
- Fixed never-ending conversations with NPCs via the target monitor.
- Fixed credits not being returned when cancelling an order to upgrade a ship.
- Fixed shipyards potentially building ships which they should not be able to build.
- Fixed NPC ships potentially waiting forever to restock at equipment docks.
- Fixed ships in flight immediately coming to a standstill when their orders are cancelled.
- Fixed case causing ships to stand still incorrectly.
- Fixed case that resulted in ships not going where they wanted to.
- Fixed flight behaviour of marines on boarding pods when doing Claim and Boarding operations.
- Fixed carrier-based fighters not launching to engage hostile targets.
- Fixed direct subordinates of carriers that could not dock once never trying to dock again.
- Fixed player-owned ships telling player that they are awaiting orders if they have further orders or are subordinate to anyone other than the player.
- Fixed player-owned free traders not selling cargo that is in their cargo hold that is also in the player-defined list of wares to trade in.
- Fixed ships attacking wrecks.
- Fixed ships stopping to attack build storage while travelling long distances.
- Fixed ships getting distracted by hostile targets in highways.
- Fixed some missions treating inactive Jump Gates as active.
- Fixed welder drones launching from destroyed construction vessels.
- Fixed ship chassis construction resources not being displayed.
- Fixed ships under construction being destroyed when they are put into storage.
- Fixed ships under construction not moving down when being put into storage.
- Fixed wrecks of certain objects (especially small Laser Towers) not being cleaned up properly and accumulating over time.
- Fixed being able to accidentally disable your own station for several hours by hacking a control panel.
- Fixed station build menu forgetting unconfirmed loadout changes after returning from the encyclopedia.
- Fixed formation leader speed limit when formation wingmen are trying to catch up.
- Fixed capital ships trying to avoid asteroids that they can just fly through without problems.
- Fixed weapons on player ships sometimes following view direction even while not seated in ship.
- Fixed estimated missing resources displayed at equipment docks and shipyards sometimes being incorrect.
- Fixed orders to equip ships not being able to be cancelled when waiting for resources (does not affect existing orders).
- Fixed issues with ship movement in multi-layer formations.
- Fixed police ships sometimes patrolling the wrong sector.
- Fixed Deploy Object mission allowing object to be placed further away than requested.
- Fixed missing localisation of objective text in Build Station mission.
- Fixed some mission briefing text errors.
- Fixed war missions potentially building up over time.
- Fixed war mission not treating contested sectors correctly.
- Fixed notification "All trade operations completed" being displayed too often.
- Fixed wrong reason given for penalising relations if the player attacks a ship that is currently being investigated by police.
- Fixed wrong reason given for penalising relations if the player builds a station in policed space on a plot that hasn't been paid for.
- Fixed station building mission not transferring ownership of corresponding build storage.
- Fixed display for filled percentage of engine and turret groups being the same in the ship build menu.
- Fixed missing hull/shield bar elements in the map menu if more than 50 objects are listed at once.
- Fixed encyclopedia not showing 3D models when opened from another menu.
- Fixed info menu inaccessible for some supported objects (e.g. nav beacons).
- Fixed calculation of unread entries for faction licence entries in the encyclopedia.
- Fixed position of an element in the docking UI when flying a capital ship.
- Fixed inconsistent crew notification on completion of a mining order.
- Fixed muzzle-flash and firing position for some turrets.
- Fixed turrets and shield generators sometimes left floating when Construction Vessel changes activation state.
- Fixed shield generator obscuring space suit docking bay on Behemoth.
- Fixed inability to enter spacesuit from Sunder.
- Fixed some Argon character body mismatches.
- Fixed joystick hot-plug issues on Linux.
- Fixed mouse look not working while sitting in a docked ship.
- Fixed double clicks inadvertently closing menus.
- Fixed menus slowing down over time (especially noticeable when keeping map open).
- Fixed several causes of menu crashes in various menus.
- Fixed several causes of crashes.
Patch 2.00 (25 February 2019)
- New Feature: Player-owned stations with Shipyard, Wharf and Equipment Dock facilities.
- Added options to set custom name for savegames and to delete savegames.
- Added ware exchange between ships docked at the same station.
- Added possibility to start/stop travel mode and SETA while map is open.
- Added warnings about non-working venture modules due to station layout.
- Added fighter wings directly subordinate to carriers.
- Added display of partial skill stars to one third of a star accuracy.
- Added preview of ship storage capacity after all planned trades to info menu.
- Added trade menu warning that ware is not available after all planned trades.
- Added separate Remove all Orders and Wait option, replacing parameter to Remove all Orders.
- Added failure sound when invalid hotkey is used while map is displayed.
- Added confirmation before closing station build menu if there are unsaved changes.
- Added tooltip for greyed-out claim option to show reason.
- Added full Russian and Japanese localisation (text only).
- Added more details about damage types to weapon and turret entries in Encyclopedia.
- Added skill-based variants for AutoMine behaviour.
- Removed duplicated equipment blueprints from trader menu.
- Improved Xenon threat.
- Improved turret aiming and target movement prediction.
- Improved combat movement of frigates.
- Improved combat movement of capital ships with good captains and crews that do not have forward-mounted weapons against other capital ships or stations.
- Improved capital ship combat movement against small and medium targets.
- Improved balancing of capital ship defensive and offensive capabilities.
- Improved balancing of capital ship use of boost during combat.
- Improved balancing of capital ship crews bailing when ship is attacked.
- Improved balancing of missiles.
- Improved balancing of ware prices and production profitability to emphasize smart business decisions.
- Improved target acquisition for ships, particularly when attacking stations or capital ships.
- Improved command information shown by attacking ships when attacking a subcomponent of a bigger target.
- Improved range over which ships that run out of ammo can look for a known equipment dock from which to re-stock.
- Improved kinds of stations requested from station building missions.
- Improved encyclopedia information for production and factions.
- Improved Logical Station Overview to show station's recommended budget instead of the currently needed money in account settings.
- Improved quickload hotkey (F9 by default) so it loads the latest saved game, not necessarily a quicksave.
- Improved playback logic for music tracks from previous games.
- Improved performance when working with very large stations.
- Improved menu performance.
- Improved trade evaluation for free traders.
- Improved firing logic of missile-armed fighters.
- Improved guided missile effectiveness.
- Improved loadout distribution on NPC ships.
- Improved combat movement of capital ships, particularly those with forward-mounted weapons.
- Improved balancing of resource requirements for L and XL travel engines.
- Improved default countermeasure storage capacities.
- Fixed issues with target elements in the HUD in certain cases (e.g. when using "external view" through the map while standing on a ship/station).
- Fixed keyboard and gamepad selection not working in scrolling dropdown elements.
- Fixed previous/next target hotkeys and enemy targets sometimes not working when flying captured venture ships.
- Fixed previous/next surface element hotkey sometimes not working after loading a savegame.
- Fixed behaviour of autopilot shortcut in the map (now correctly toggles autopilot on guidance target).
- Fixed production modules sometimes not updating their animation when production starts/stops.
- Fixed research wares being listed in economy statistics of the HQ.
- Fixed storage types in encyclopedia not being localised.
- Fixed turret modifications breaking ship info menu.
- Fixed broken Logical Station Overview menu for stations missing a storage type and having no planned modules.
- Fixed broken menu when firing crew and then hiring new people in the ship buy/upgrade menu.
- Fixed missing title text in ship construction context menu in map.
- Fixed ship assignment not being queued correctly (possibly upsetting existing trade deals).
- Fixed deliver inventory mission not correctly placing the character in some situations.
- Fixed Bring Item mission offers not being removed properly if destination station or NPC was killed.
- Fixed several issues with Fleet Delivery mission.
- Fixed Scan mission not checking for destruction of target station module.
- Fixed Scan mission to require only normal scan rather than deep scan for station modules.
- Fixed missing guidance to station module in Scan mission.
- Fixed Passenger Transport missions to filter out incorrect stations.
- Fixed Find Lockbox mission to ensure containers remain in mission area.
- Fixed station ownership not being transferred in Build Station mission
- Fixed trade and pirate guild mission offers not changing over time.
- Fixed incorrect faction and other text for several dialog options and briefings in war missions.
- Fixed introductory mission of war subscriptions getting stuck.
- Fixed Holy Order outliers sometimes prematurely precipitating conflict with the Godrealm of the Paranid.
- Fixed attacking ships repeatedly approaching and retreating from target before getting close to it.
- Fixed ships moving out of pursuit distance to attack targets in their initial approach.
- Fixed ships attacking stations flying at and firing upon station target box instead of station modules.
- Fixed patrolling ships attacking build storage.
- Fixed ships showing excessive DPS when weapons are in more than one active weapon group.
- Fixed builder ships wandering into hostile territory.
- Fixed capital ship subordinates of carriers sometimes attempting to dock at their commander's ship.
- Fixed station-based trading ships setting their current sector as their home sector rather than their station's sector.
- Fixed ship/station operations being hampered by docked ships working for that ship/station not undocking while player is present.
- Fixed boarding ships that are missing ammo trying to disable boarding target anyway.
- Fixed formation skill checks not respecting the player being the pilot.
- Fixed another case of patrolling player-owned ships chasing hostiles beyond their engagement range.
- Fixed squadron subordinates apparently trying to attack ships from their own faction.
- Fixed player-owned ships sometimes inadvertently firing missiles depending on their weapon group setup.
- Fixed turrets set to Attack my Current Enemy not firing when they should.
- Fixed turrets set to Attack my Current Enemy firing when they shouldn't.
- Fixed ships attacking stations stopping their attack after destroying a station module or surface element.
- Fixed turrets on the player ship that are set to mining mode not firing on asteroids.
- Fixed boarding ships not launching boarding pods in certain situations.
- Fixed fleeing ships acquiring a target and attacking in certain situations.
- Fixed ships attempting to disable a target deliberately destroying it instead.
- Fixed ships with a Follow order not responding to certain situations.
- Fixed player-owned ships attacking friendly ships while patrolling player-owned space.
- Fixed non-police ships (including player-owned ships) sometimes responding to calls for police assistance.
- Fixed non-Xenon races not constructing defence stations.
- Fixed build storage of destroyed stations not being cleaned up.
- Fixed NPCs rubber-banding for a long time after loading a savegame in certain situations.
- Fixed NPCs getting stuck in elevator if player uses it while NPC is walking in it.
- Fixed NPC marshalling animations during player docking/undocking.
- Fixed multiple NPCs standing in the same position on some Argon bridges.
- Fixed cases of duplicate interior rooms on stations.
- Fixed frozen movement in bridges of docked capital ships.
- Fixed cargo trades with Black Marketeer sometimes failing.
- Fixed module hacking requirements not being respected.
- Fixed area damage not being correctly applied in certain situations.
- Fixed ships flying huge curves when going long distances.
- Fixed multiple shipyards attempting to fulfil the same NPC ship build requests.
- Fixed NPC ships sometimes requesting more subordinates to be built than they desired.
- Fixed stations not claiming sector ownership if claiming module is built later.
- Fixed turrets and shields not being added to station module when not part of a new module.
- Fixed station module stats and achievements not triggering with the first module of a station.
- Fixed station module recycling sometimes interrupting an ongoing build.
- Fixed recycle times of station modules.
- Fixed exploit where wares could be gained when recycling modules.
- Fixed inability to remove last remaining module when planning a station.
- Fixed not being able to cancel ship orders in some cases.
- Fixed total build time being off by up to one minute for some objects.
- Fixed onboard units not being factored into object value.
- Fixed inconsistencies with station hull values.
- Fixed stations not remembering their Drone/Unit supply settings.
- Fixed small ships failing to exchange wares with ships they can dock at.
- Fixed ships needlessly undocking to trade.
- Fixed faction discounts and commissions not being removed when relations worsen.
- Fixed transfer of crew from one role to another not being possible at shipyard/wharf/equipment dock if no other changes are made.
- Fixed EMP-induced signal leaks on unowned small and medium ships claiming them for the player when scanned.
- Fixed lasertowers spawning in wrong location when deployed from Elite.
- Fixed lasertowers potentially ending up in the exact same position in space.
- Fixed objects attracted with the container magnet sometimes getting an unreasonable speed.
- Fixed ships sometimes oscillating around target positions if SETA is active.
- Fixed ships docked at other ships sometimes appearing twice in the elevator menu.
- Fixed issue resulting in data leaks sometimes appearing inside station modules.
- Fixed roll input in highways steering in the wrong direction.
- Fixed inability to remap camera input control.
- Fixed not being able to load certain user-provided files (e.g. custom logos) with non-ASCII file names.
- Fixed floating geometry on the M-sized Beam Emitter Mk2.
- Fixed rare freeze related to player ship control.
- Fixed NPC ships sometimes not leaving shipyards after being built.
- Fixed Discoverer doors not opening when newly built.
- Fixed incorrect shield configuration on Behemoth.
- Fixed engine positions on Xenon K so that they can now be destroyed.
- Fixed ship build menu showing wrong sustained DPS values when planning multiple weapons on new ship.
- Fixed shopping list items in the ship build menu not being editable.
- Fixed exchanging missiles and drones between ships and stations using Ware Exchange.
- Fixed police ships attempting to scan surface elements for illegal goods.
- Fixed police sometimes inspecting ships that are already being inspected by another police ship.
- Fixed squadron subordinates sometimes failing to call in support from their squadron.
- Fixed patrolling ships sometimes accidentally crossing jump gates.
- Fixed factions sometimes not using their intelligence data in preparation for invading.
- Fixed laser towers being dragged along by the launching ship in certain situations.
- Fixed laser towers continuing to track targets that are no longer valid.
- Fixed rare case causing ships to rotate erratically.
- Fixed a cause of ships trying to fly into the centre of stations without avoiding collisions.
- Fixed Black Marketeers sometimes being placed aboard Kha'ak stations.
- Fixed newly constructed NPC stations being given resources immediately.
- Fixed production showing wrong resources (again).
- Fixed stations provided by the player via the Build Station mission not having functioning managing NPCs.
- Fixed weapons with slow bullets or missiles not firing.
- Fixed ships assigned to join player squad not getting new orders.
- Fixed mission chains being cancelled if target was destroyed before the mission started.
- Fixed Boarding mission not being cancelled if target was destroyed before the mission started.
- Fixed several causes of crashes.
Patch 1.60 Hotfix 1 (30 January 2019)
- Fixed negative station budgets and accounts.
- Fixed crash when reassigning crew.
Patch 1.60 (28 January 2019)
- Added music tracks from previous games.
- Added map filter option to disable allied order queue visualisation.
- Added option to edit or remove assignment in order queue.
- Added tooltips explaining why Request Dock At option is greyed-out.
- Improved overall game performance.
- Improved AI attacking of stations.
- Improved reward calculation for Rescue Ship mission.
- Improved reward calculation and area range for Repair mission.
- Improved reward calculation and fleet variation in Fleet Delivery mission.
- Improved location check for claiming plot in Station Building mission.
- Improved likelihood of NPCs providing information when asking for the way to a station.
- Improved AutoMiner behaviour to avoid mining in enemy-held territory depending on crew skill.
- Removed ability to map right mouse button to avoid conflicts with context menu function.
- Fixed player-owned stations not transferring money to the player after having earned a surplus.
- Fixed player-owned ships mis-identifying some ships as being abandoned.
- Fixed ships sometimes undocking and docking again when given an order that doesn't require a ship to change docks.
- Fixed NPC-owned capital class mining ships not being able to mine due to lack of collector drones.
- Fixed mining ships sometimes not going to their designated positions before starting to mine.
- Fixed delay after player issuing AutoMiner order.
- Fixed capital ships with forward-mounted weapons sometimes orienting broadside to big targets.
- Fixed capital ships not acquiring some station modules when attacking them.
- Fixed fighters manoeuvering against and firing upon the center of stations rather than acquiring station modules.
- Fixed player-owned squadron subordinates pursuing targets to the ends of the universe.
- Fixed combat ships assigned to a station not staying in the vicinity of the station.
- Fixed captured visitor ships sometimes not accepting orders.
- Fixed UI allowing player to order player-owned ships to "Dock to Trade" at player-owned stations that have no trade offers.
- Fixed ships wanting to undock from a venture platform worrying that they might leave the player stranded at the station.
- Fixed player-owned free traders preferring build-related trades.
- Fixed free traders tending to prefer trades involving buying low amounts or high prices.
- Fixed player-owned station-based traders ignoring sell offers at the station below a certain threshold.
- Fixed rare case that would prevent AutoMine and AutoTrade orders from functioning.
- Fixed lasertower orders being assignable to things that weren't lasertowers.
- Fixed lasertowers erroneously attempting to move while in highways.
- Fixed computer pilots of drones and lasertowers sometimes bailing.
- Fixed player-owned ships formerly owned by pirates retaining their cover ownership.
- Fixed docked ships on claimed ships retaining old ownership and crew on board.
- Fixed theoretical ability to improve relations with Xenon and Kha'ak.
- Fixed not being able to select items to deliver to Black Marketeer when playing multiple delivery missions simultaneously.
- Fixed receiving pilot comm chatter while not in a cockpit.
- Fixed Security Office not being available on all stations.
- Fixed Boarding mission where ship was already captured earlier.
- Fixed mission character disappearing during Delivery mission.
- Fixed duplicate greeting of Black Marketeer during Delivery mission.
- Fixed cases of missing dialog choices for Black Marketeers.
- Fixed Tutorial and Help menu in ultra-wide resolutions.
- Fixed large number of queued orders breaking the order queue menu.
- Fixed map shortcuts not working after using minimize.
- Fixed wrong production resources shown in LSO and encyclopedia.
- Fixed hidden information (shown as "???") on player stations in certain cases.
- Fixed loadout statistics showing changes in engine performance when applying a paint mod.
- Fixed venture reward menu sometimes not displaying reward information.
- Fixed custom player logo not being displayed on target monitor.
- Fixed comms monitor not showing up on incoming reports from pilots.
- Fixed excessive L and XL travel engine prices.
- Fixed certain M-sized turret slots on some L-sized ships not allowing mining turrets to be fitted.
- Fixed mirrored logos on some ships.
- Fixed NPC position in bar.
- Fixed various NPC animation issues.
- Fixed player ship standing still when opening the map after undocking from a station.
- Fixed problems docking certain M-sized ships (especially Drill) without docking software.
- Fixed ships protecting stations with the Protect Station order chasing targets out of the designated area.
- Fixed new NPC stations potentially having their build storages owned by incorrect factions.
- Fixed squadron subordinates sometimes not keeping up with their commanders.
- Fixed dock showing stop sign while ship docked after loading savegame.
- Fixed occasional loss of control input while in flight.
- Fixed incorrect graphics settings displayed after changing Graphics Quality.
- Fixed Account Management and Logical Station Overview menus not setting manager budget when setting station account.
- Fixed menu crash in supply node of Logical Station Overview.
- Fixed menu crash when opening Info menu for certain stations.
- Fixed menu freeze in Account Management menu.
- Fixed map freeze if a commander was docked at one of their subordinates.
- Fixed UI showing possibility to edit default behaviours of subordinates.
- Fixed strange items being added to inventory after venture completes.
- Fixed unclaimed venture rewards getting lost on subsequent save/load cycle.
- Fixed planned station builds being lost after saving and loading.
- Fixed some memory leaks.
- Fixed causes of several freezes and performance issues in specific circumstances.
- Fixed several other causes of crashes.
Patch 1.50 (21 December 2018)
- NEW FEATURE (BETA): Send your ships on ventures into other players' universes!
- Added (BETA) Japanese localisation.
- Added option for "Betty" to speak target names.
- Added option to undock and abort ship upgrades that are waiting for resources.
- Added turret behaviour settings to the Ship Interactions menu (including L/XL ship turret groups).
- Added notification in case player-owned ship is unable to dock as ordered.
- Added inventory net worth in empire overview.
- Added cooldown for station repair when stations are under attack.
- Added entry for the manual to Help menu.
- Improved performance with AMD GPUs.
- Improved ability of lasertowers to track targets.
- Improved faction rebuilding logic to not overload shipyards as much.
- Improved traders supplying shipyards and wharfs.
- Improved "Where can I find...?" dialogue option.
- Changed inventory drop button to drop all selected wares if multiple are selected (for single wares amount can still be chosen).
- Changed maximum damage done to ships due to sabotage by bailing pilots.
- Fixed getting left behind when leaving your ship in the space suit while in relative movement with a bigger ship.
- Fixed squadron subordinates sometimes flying extremely far from their commanders while flying in formation.
- Fixed station-based mining ships delivering very few resources to their station if the station has little to no funds.
- Fixed shipyards not stockpiling enough resources for ships with large amounts of deployables, and miscalculating resource allocation for other wares.
- Fixed further case that could lead to police punishing player for retaliating against pirates.
- Fixed capital ships sometimes bouncing off of each other when attempting to dock to exchange wares.
- Fixed pirate ships congregating around their own stations.
- Fixed and prevented pirate ships attempting to plunder in highways.
- Fixed receiving requests from other pilots for help while not in a cockpit.
- Fixed player-owned docked ships requring additional instruction to proceed with orders after being given new orders.
- Fixed Xenon and Kha'ak ships always having very bad pilots.
- Fixed incorrect reputation requirements for friend/ally ceremonies of Ministry of Finance.
- Fixed repair mass traffic of pirate ships causing reputation loss when destroyed.
- Fixed turrets and self-maintenance not working on ships whose pilots bailed out.
- Fixed job ships not filling out their squadrons to make up for combat losses.
- Fixed player ship not being included in boarding menu ship selection if player ship is selected along with other player-owned ships.
- Fixed target of successful boarding operation sometimes getting some owner other than the player faction.
- Fixed newly-boarded ships retaining their old orders.
- Fixed lasertowers deployed by AI pilot waiting for player to tell it to proceed before deploying while player is standing on ship.
- Fixed defence drones attempting to go to dock for repairs and to get more supplies.
- Fixed mining ships not correctly reporting when they have completed their order.
- Fixed player station managers not being assigned correctly in certain situations.
- Fixed being able to teleport to stations that are not player-owned or allied.
- Fixed missile blueprints not being available (now available from faction representatives).
- Fixed HQ Escort mission selecting an inactive gate for the ship to fly through.
- Fixed Satellite Coverage mission.
- Fixed Rescue Ship mission not rewarding any credits.
- Fixed ships to be rescued from a minefield responding to attacks.
- Fixed other lasertowers in a group not responding if one of them is attacked.
- Fixed several issues with Find Lockbox mission, including it not finishing in certain cases.
- Fixed Repair mission not completing if object got repaired in the meanwhile.
- Fixed Acquire Captain mission being available for spacesuit.
- Fixed Assassination missions selecting player-owned NPC's as mission-target.
- Fixed abort condition for several missions.
- Fixed several tutorial progression issues.
- Fixes savegames with stalled guild missions.
- Fixed player not being correctly refunded when aborting some ship builds.
- Fixed shipyards and wharfs never building again if they were hacked.
- Fixed Xenon shipyards and wharfs sometimes storing wares they don't need.
- Fixed menu crash when upgrading capital ships.
- Fixed trade context menu being black.
- Fixed doors sometimes getting stuck after loading a savegame.
- Fixed NPC ships being removed on loading savegame in some situations.
- Fixed failure to open Logical Station Overview for large stations and for low UI scale values.
- Fixed plot management menu breaking with too many stations.
- Fixed freeze in map when viewing information on very large stations.
- Fixed mission briefing in ultra-wide resolutions.
- Fixed start menu not opening in certain cases.
- Fixed missing German character voices.
- Fixed various localisation issues.
- Fixed reversed front/back speakers.
- Fixed causes of several freezes and performance issues in specific circumstances.
- Fixed several other causes of rare crashes.
Patch 1.32 (11 December 2018)
- Removed ability to assign trading/mining ships to invalid tasks and commanders.
- Fixed factions not building new ships.
- Fixed highway destinations not being displayed in target monitor.
- Fixed guild missions not correctly restarting if a mission was failed or aborted.
- Fixed player-owned ships formerly belonging to pirates sometimes attacking the player.
- Fixed getting stuck in trader areas on the Teladi trade station.
- Fixed being able to save game while Game Over is displayed.
- Fixed occasional menu crash when changing crew at a shipyard/wharf/equipment dock.
- Fixed Load Game menu breaking when trying to load an empty savegame slot.
- Fixed Confirm/Cancel buttons sometimes missing in ship or station configuration menus.
- Fixed top menu arrow not showing in Chinese/Korean localisations.
- Fixed another cause of rare crashes.
Patch 1.31 (10 December 2018)
- Fixed HQ mission stalling if the escorted ship is unable to dock at its destination.
- Fixed HQ mission stalling if player flew through the anomaly too fast.
- Fixed duplicate and missing weapon entries in the HUD if multiple groups have been setup.
- Fixed ship upgrade builds not starting in certain situations.
- Fixed another cause of rare crashes.
Patch 1.30 (07 December 2018)
- Added graphics setting to show graphics card and screen separately on multi-GPU systems.
- Added option to restore all default settings.
- Added Nividium to items bought by Argon and Teladi trade stations.
- Added SSAA 2x and 4x options back in.
- Improved accuracy of turrets and gimballed weapons.
- Improved skill gain profile for NPCs.
- Improved station-based traders to sell products at at least the price set at their station.
- Improved options for selling illegal wares.
- Removed non-functional engine mod type.
- Removed mining turret compatibility from Sunder.
- Removed display of type icons for unknown objects on map.
- Removed mouse cursor emulation in start menu.
- Removed option to shuffle station construction plan for HQ.
- Fixed logbook showing oldest 1000 entries instead of newest.
- Fixed searching for ware names to use the correct trade filter.
- Fixed missing guidance information in Mission Manager
- Fixed invasions stalling and starving the war missions of suitable situations.
- Fixed illegal build plot for advanced gamestart "The Unworthy Entrepreneur".
- Fixed player-owned ships sometimes dropping cargo without the player telling them to.
- Fixed passengers or prisoners sometimes being promoted to captain thereby changing ship ownership.
- Fixed turrets on M-sized ships flown by the player and set to attack all enemies not engaging hostile XS-sized ships.
- Fixed case of patrolling ships failing to engage pirates pretending to belong to their faction.
- Fixed police ships penalising unpaid plots in locations where they do not have police authority.
- Fixed "Promote best crewmember" button not working if ship has no pilot and all crewmembers have 0 skills.
- Fixed being able to recruit crew from NPC-owned capital ships.
- Fixed another case of AutoTrade not functioning.
- Fixed AutoMiners not selling the resources that they gather.
- Fixed some player-owned ships not allowing you to dock.
- Fixed L-sized turret and shieldgenerator blueprints not being available to the player.
- Fixed certain collectables not being picked up when you fly over them.
- Fixed ships stuck while docked awaiting an invalid build to complete.
- Fixed characters being stuck in unhelpful places.
- Fixed being able to clone crew members.
- Fixed player logo being applied to HQ asteroid.
- Fixed player HQ information menu not working after adding a production to the HQ.
- Fixed missing dock areas on builder ships.
- Fixed incorrect type of mines near gate in Eighteen Billion.
- Fixed error incorrectly appearing if build is completed.
- Fixed asteroid scanning not being possible.
- Fixed missing text localization in several places.
- Fixed missing German station announcements and other voiced lines.
- Fixed a case of ships having no collision detection.
- Fixed ships skipping collision avoidance in certain situations.
- Fixed most cases of clipping through docking bay floors when docking.
- Fixed a case of the player ship warping to an invalid location on undocking.
- Fixed more cases of the player ship warping around (e.g. after taking control).
- Fixed crash when installing broken equipment mods.
- Fixed occasional unrecoverable freezes.
- Fixed several other causes of rare crashes.
Patch 1.21 Hotfix 1 (06 December 2018)
- Fixed one additional cause of crashes.
Patch 1.21 (05 December 2018)
- Improved automatic GPU selection to prioritise discrete GPUs.
- Fixed freeze when saving the game.
- Fixed some causes of freezes when starting the game.
- Fixed cause of a crash after loading savegame.
- Fixed upgrade orders becoming non-functional when loading a savegame.
- Fixed money not being refunded for cancelled upgrades.
- Fixed ships not being claimable from the space suit.
- Fixed a case that could result in AutoTraders sometimes trading at a loss.
- Fixed excessive delay between damage and start of repairs.
- Fixed several other causes of rare crashes.
Patch 1.20 (03 December 2018)
- Added Korean localisation.
- Added "Keep Settings?" dialog when changing antialiasing option.
- Added user-submitted default profile for the Thrustmaster T16000m FCS HOTAS (thanks eisberg1977!).
- Changed default setting for gamepad mode to be "Only for controllers".
- Removed hull damage on collisions until the auto pilot has learned to fly around things!
- Fixed suspense music still playing even if all nearby enemies have been destroyed.
- Fixed player-owned ship icons that are underneath player-owned station icons getting selection priority.
- Fixed player ships assigned to stations not trading in some cases.
- Fixed the movement of newly assigned managers to the managers office.
- Fixed manager's office on player stations not being accessible if there is no manager.
- Fixed crew re-assignment in certain cases (e.g. from M ship to docked S ship).
- Fixed assigning of crew in the back of your ship.
- Fixed being able to assign crew as black marketeers.
- Fixed cash exploit involving hallucinogenics and hard drugs!
- Fixed too many Split characters appearing as pilots and managers.
- Fixed not being able to Comm managers of player-owned stations via the info menu.
- Fixed exploit allowing Comm with all known ships regardless of location (increased Comm range to compensate).
- Fixed repair prices being inversely proportional to the amount of damage.
- Fixed mass traffic being damaged in hazardous regions.
- Fixed Bring Item missions.
- Fixed some unlocalised text.
- Fixed excessively loud repair lasers.
- Fixed certain asteroids not displaying the correct name.
- Fixed mirrored logos on small argon fighters.
- Fixed highway adsigns clipping into opposite lane.
- Fixed high and medium graphics qualities being identical.
- Fixed graphics quality presets not changing texture quality and SSR option.
- Fixed black screen after setting controller sensitivity to zero.
- Fixed possible freeze involving ships repeatedly recalling subordinates who are unable to dock.
- Fixed several other causes of rare crashes.
Patch 1.10 (01 December 2018)
- Added warning when selecting graphics settings that are too high for current hardware.
- Removed SSAA options (if you previously selected SSAA then you are advised to select a different AA setting).
- Removed outdated, broken and not very useful "joystick" input preset.
- Fixed the player ship warping around when opening the map under certain conditions.
- Fixed explosions near the Manager's Office sometimes killing the station manager and making trading impossible.
- Fixed non-missile weapons assigned to an active secondary group shooting while the long range scan mode is active.
- Fixed inactive missions becoming active after requesting guidance to an object.
- Fixed links to the Encyclopedia from software and deployables.
- Fixed black trade menus when owning small mining ships.
- Fixed mining orders not available for small mining ships.
- Fixed pilots not getting up when asked.
- Fixed some savegames crashing shortly after loading them.
- Fixed crash when trying to start the game with certain older AMD driver versions.
- Fixed several other causes of rare crashes.
Patch 1.0 Hotfix 1 (30 November 2018)
- Fixed various crashes when unable to write files to disk.
- Fixed light blue screen flash after intro video.