Caribbean!
Patch 1.060 (14 October 2015)
Added:
- Upkeep cost per week number for the troop menu.
- New land siege location with the stone fortress.
- Siege location is determined by the type of the siege (naval or land one) and the amount of buildings in the town — towns that are more developed will have stone walls around them.
Fixed:
- Ability to order enemy artillery to seize fire while playing on the defensive side.
- Incorrect attacking side in boarding fights when joining ally's fleet.
- Incorrect ship number written in pre-battle menu when joining sea battle with allies.
- Cannon model falling through the floor on the artillery purchase menu.
Patch 1.057 (15 July 2015)
Added:
- Contextual menu for giving orders to the player’s governors. The menu appears upon clicking RMB on a party or a town on the global map:
- When you right-click on one of your towns, you’ll be able to select one of your governors to rule the selected town. Currently ruling governor won’t be shown in the list.
- It’s also possible to assign your character as that town’s governor.
- When you click on an enemy town, you’ll be able to give an attack order to one of your governors, or all your governors at once.
- When your governor receives an attack order, he won’t be distracted by any other events happening nearby, including pursuits of superior enemy troops.
- When you right-lick on enemy troops, you’ll also be able to assign an attack order to one of your governors. In that case, both enemy army and your governor’s army should be within player’s sight. If there are no allied governors in sight, you’ll see the standard contextual menu.
- Added ability to give attack orders through dialogues with governors.
- Ability to give orders during land sieges.
- Added artillery for land sieges.
- Ability to counter-attack during land sieges.
- Physics for destroyed and animated siege objects.
- Added light sources for ships’ lower decks on boarding locations.
- Ability to join sea battles as a third party to help allies.
Fixed:
- Ship of the Line’s cannons could damage the ship itself.
- Changes in relationships with factions after naval battles.
- Incorrect banners for allied governors’ troops.
- Renaming of the player’s governors.
- Reworked particles of fire, smoke and shots for field guns.
- Optimization for the naval siege location.
Patch 1.054
- Introduces new naval sieges and initial governor system
Added:
- HP indicator for ships during naval sieges.
- Link for the game’s guide in launcher.
Fixed:
- Shots and fire effects in naval sieges.
- Changed probability of fires on ships during naval sieges.
- Changed dialogue for lending captured towns between player’s governors.
- Player’s governors lacking their army.
Patch 1.052
Added:
- New set of flags and banners.
- Decrease in relationship with a faction / town when killing people in taverns.
Fixed:
- Gaining relationship bonus after retreating from sea battles.
- Lack of morality changes after sea battles.
- Main quest’s disappearance from the log after surrendering in the storyline’s sea battle.
- Bug that prevented the storyline’s sea battle from starting when the player had good relationship with the pirate faction.
- “Tactics” skill description.
- Bug that prevented ship’s artillery from reloading and shooting after boarding fights.
Patch 1.050
Added:
- Updated material change system for destroyed sails.
- Reduced starting distance between ships in naval battles.
Fixed:
- Ability to repair sails on ships with destroyed masts.
- Incorrect display of masts and sails on ships with low HP.
- Removed out of date perks “Recruiter” and “Sea king”.
- Ability to surrender to friendly troops.
- Some text errors.