Gratuitous Space Battles 2
Internal Update (6 July 2018)
- [WIN] updated internal installer structure, no changes to game files
Patch 1.40 (24.08.2015)
- This update is for Windows only.
- Bug Fix: Fixed incorrect second and first-stage speeds for the fast cruiser missile.
- Visual Change: Frigate Missiles now have spline paths and rocket trails.
- Visual Change: Rocket trails now lighter.
- Visual Change: Added beam-convergence effect to the dreadnought fusion cannon and cruiser radiation beam.
- Visual Change: Tips of beam lasers are now rounded off correctly.
- Visual Change: On max detail, convergence points of converging beam lasers now create spatial distortion waves.
- Bug fix: Rocket trails z positions fixed.
- Bug fix: Debris Z positions fixed.
- Visual Change: Debris now has shadows on high detail
- Higher quality explosion effects now used for high-performance PCs on high graphical detail settings.
- Bug Fix: Ships with empty design slots were calculating average armor (armor resistance) wrong in battles (but not on design screen).
- Bug Fix: Debris from exploding ships expands in a more controlled way now.
- Bug Fix: Debris no longer occasionally flicker, or has wrong color.
- Bug Fix: Better and smoother turret-tracking.
- Bug Fix: Fixed crash bug when comparing the shield penetration of some weapons.
- Bug Fix: Fighters now correctly return for refueling even if a carrier module has no repair supplies.
- Bug Fix: Fighters now take into account more than 10 docked ships when selecting a carrier module.
- Bug Fix: The ! character and % are now usable where they previously were not :D.
- Bug Fix: Tooltips from challenge list window now no longer leak through onto challenge details window.
- New feature: Delete All messages button added to online screen.
- Balance Change: Armor stacking penalty reduced by 5% in all cases.
- Balance Change: Cruiser Heavy Shield Strength increased from 200 to 250.
- Balance Change: Cruiser Medium Shield Strength increased from 150 to 200.
- Balance Change: Cruiser Light Shield Strength increased from 50 to 150.
- Balance Change: Cruiser Light Shield Weight reduced from 80 to 70.
- Balance Change: Cruiser Shield Caster Recharge reduced from 6 to 5.
- Balance Change: Frigate Heavy Shield Strength increased from 30 to 65.
- Balance Change: Frigate Medium Shield Strength increased from 70 to 91.
- Balance Change: Frigate Light Shield Strength increased from 50 to 70.
- Balance Change: Frigate Light Shield Recharge increased from 4 to 6.
- Balance Change: Frigate Light Shield Recharge increased from 4 to 6.
- Balance Change: Frigate Plasmatic Shield Cost reduced from 110 to 80.
- Balance Change: Frigate Fast Recharge Shield Power increased from 16 to 22.
Patch 1.39 (05.08.2015)
- The Mac and Linux versions will be updated to version 1.39 ASAP.
- Visual Change: Shield impact effects now vastly, vastly better :D.
- Balance Change: The Frigate & Destroyer-based anti-fighter missile module is now vastly better at hitting fighters.
- Bug Fix: Fighters that have taken only armor damage will now get that damage repaired succesfully at a carrier before undocking.
- Bug Fix: Fighters returning to carriers will now slow down if their turning circle means they cannot actually dock with the parent carrier.
- Changed the way missile speed is displayed so now the values are directly comparable to ship speeds.
- Bug Fix: Game no longer crashes if you somehow design a ship where one layer spills out over the edges of the design.
- Bug Fix: Fixed text spillover and incorrect scrolling on mods page with lots of mods installed.
- Bug Fix: Errors (especially on mod screen) with files not being saved/read back correctly now fixed.
- Balance Change: The Cruiser-based anti-fighter missile module is now vastly better at hitting fighters.
- Visual Change: New feature (on high detail setting) for shields collapse.
- Visual Change: New visuals for radiation effect.
Patch 1.38 (06.07.2015)
- This update is for the Windows version. The Mac and Linux versions will be updated shortly.
- Fixed bug when toggling between fleets in a custom map, where the player fleets icons would not re-load.
- Fixed bug where ship components that spun are were not composites ignored applied custom textures.
- Fixed bug where textures may display wrongly in some cases on the ship design screen.4) Fixed bug where green ship running light did not appear.
- F2HullMod 8 can now be colored correctly.
- Zyrtari ship components now ordered correctly.
- Fixed bug where the game could crash if you beat the first campaign mission when trying to autoload the next one.
- Point defense beams now oscillate wildly around missiles traveling too fast for them to intercept.
- Weapons that deliberately do zero damage (like decoys) no longer qualify as least damage done in the post-battle stats.
- Contrails now correctly drawn even on complex multi-layer fighter & gun ship designs.
- Ship module comparison window now shows extra data for shield penetration vs resistance.
- Point Defense weapons now display tracking speed.
- Missile modules now display missile speed.
- Balance Change: Frigate/Destroyer Anti-fighter missile Range boosted from 800 to 900.
- Balance Change: Frigate/Destroyer Anti-fighter missile Damage effectiveness changed to 100% vs Hull, 25% vs Shield.
- Balance Change: Frigate/Destroyer Anti-fighter missile Firing interval reduced from 2900 to 1500.
- Fixed text spillover on the messages screen.
- Added new feature: messages in your inbox now contain a button to jump to the challenge if appropriate.
- Added new window that shows effectiveness of point defense weapons vs missiles when you select the tracking attribute for one.
Patch 1.35 (06.07.2015)
- This has a few minor fixes listed below, but it also introduces a completely new 'linear campaign' which is basically a series of missions, one after the other, where the fleet that survives from the previous fleet is carried over (but repaired) for the next battle.
- This MASSIVELY changes the way the game is played. The old map of missions, custom maps and challenges are all still there, so this is just an optional extra.
- Suddenly you need to think several battles ahead. The fleet that wins the first battle may not be good enough for the second. It is now imperative that you have damaged ships withdraw during battle so they live to fight again (use the 'cautious' order...), and its no good designing a fleet that can only win one type of battle, you need to be prepared for a variety of enemies and fleet designs.
- Plus, this is all very very moddable (details to come), so people will be able to add their own campaigns to the game too...
Patch 1.31 (05.22.2015)
- New custom battle feature, combined with scenario editor for custom
challenges now added.
- Game not longer checks for an achievement incorrectly if the player
has not set up an online username.
- Fixed lack of scrolling support on the mods browser.
- Fixed crash bug when deleting installed mods.
- Game no longer attempts to undo splitting a composite in the editor
(which would crash...).
- Fixed Graphical bug that drew large colored areas sometimes if
limpets were launched but never drawn on screen.
- Change to turret rendering to preserve detail colors.
- Fixed crash bug in German Language version.
- Removed that beeping sound nobody liked.
- Added module data to design screen showing limpet weights and seek speeds.
- Repair and refuel limpets now seek faster
- Multi-point tractor beam now has less range and takes longer to recharge.
- New option to disable Limpet GUI circles in battle.
- Fixed bug when rotating a composite hull item then splitting or saving it.
Patch 1.30 (05.19.2015)
- Propulsion support beams now only target ships that are moving.
- Engine exhausts now face the correct angle in battle if they are
rotated in the editor.
- Limpet GUIs now draw above planets.
- Limpet GUI lines now draw even if actual limpet and target are offscreen.
- Two new modules added: Repair Limpets and Refuel Limpets to support
fighters mid-battle.
- Fighters and gunships now correctly distributed amongst carrier
modules when more than one is present, so launch faster.
- Limpets now have tooltips in battle.
- Added another new mission: The Gamorlian Expanse.
- Balance:Cruiser Shield Disruptor Missile: Damage increased from 50 to 75.
- Balance: Cruiser Shield Disruptor Missile: Missile speed increased
from 0.39 to 0.75
- Balance: Gunship Disruptor Bomb: Increased damage from 21 to 30.
- Balance: Sledgehammer Pulse Cannon Reduced Armor Damage from 75% to 35%.
- Balance: Cruiser Pulse Cannon Reduced Armor Damage from 75% to 35%.
- Balance: Cruiser Rapid Pulse Cannon Reduced Armor Damage from 75% to 35%.
- Balance: Cruiser Heavy Plasma Reduced Armor Penetration from 18 to 13.
- Balance: Cruiser Multi Warhead Missile Reduced Armor Damage from 50% to 35%.
- Balance: Cruiser Two-Stage Missile Reduced Armor Damage from 50% to 35%.
- Balance: Frigate Superseeker Missile Reduced Armor Damage from 50% to 35%.
- Balance: Frigate Hyperspeed Missile Reduced Armor Damage from 50% to 35%.
- Balance: Frigate Missile Reduced Armor Damage from 50% to 35%.
- Shield Modules can no longer regenerate while the shield is disrupted.
- No weapon with a shield disruptor warhead now ever targets a ship
whose shields are already knocked out.
- Shield Disruption effects and radiation damage now have mid-battle
text-feedback.
- Fix for ship-design deletion bug when flipping back and forth into
the editor and back
Patch 1.29 (05.07.2015)
- Mass deployment feature on deployment screen now shows icons at the right angle at all times.
- Fixed rare crash bug when using decoy projectors.
- Fixes to some corrupt Kraugerisk ship hulks.
- Fixed bug where some components of ship hulks could be incorrectly colored.
- Fixed bug relating to armor stacking penalties and effective armor being miscalculated in some cases.
- Fixed bug the formation order in a sub-deployment didn't load in correctly.
- Fixes for some buggy achievements not tracking progress or triggering in all cases.
- Identical voice messages now need twice as long a delay between repeats.
- Gunships no longer have escape pods.
- Damage indicator feedback in-battle adjusted to be less 'spammy' when multiple shots hit in close proximity.
-Support for new types of mission where deployment zones alternate when used as a challenge.
- 2 New missions added (Pyrataxian Ambush & The Slarthoon Belt).
- Range GUI in battles now drawn above planets, by popular demand.
- Fixed problems with camoflage shield graphical effect.
- Mid-battle and end-battle statistics now track radiation damage in full.
- Fixed blank texture for graphlex plating module.
- Fixed blank hulk texture for a zyrtari cockpit.
- Fixed another mid-battle and end battle sound-related crash bug.
- Different shield modules now color shield effects, so the final color is determined by the highest resistance.
Patch 1.28 (05.07.2015)
- Mouse wheel now scrolls the message screen inbox.
- Inbox now formatted better. Also this screen now has a 'challenges' button.
- Fixed bug where some combinations of graphics options could result in a blurred white battle screen.
- Fixed crash bug in ship design screen when a ship encounters layers with zero physical sprites.
- New tutorial message pops up (English only) when you try to save a fighter/gunship design with no engines or fuel tank.
- Fixed graphical bug on some resolutions on the ship design screen when changing hull size types.
- Ship design loading dialog now sorts by name correctly.
- Fixed shader error message / potential problem on ship design screen for screen resolutions of 900 height.
- Fixed bug where fighters who started returning to a carrier would not pick a new carrier if their first choice was destroyed.
- Fixed cursor flickering on some low-spec machines.
- Added new options to the in-battle visual options to toggle on/off asteroids/hulks/nebula clouds.
- Increased some module unlock costs.
- Support for setting which graphics adapter to use in prefs.ini
Patch 1.27 (04.29.2015)
- Fixed incorrect wording in some achievements.
- Fixed problems with some achievements not triggering correctly.
- The Terran Kennedy class cruiser hull now correctly comes with crew.
- Ship hulls now list all hull bonuses, not just the first three, on both hull picker and unlock screen.
- The module details window on the deployment screen now auto-sizes depending on how much data needs to be shown.
- Fixed bug where the deployment screen design picker did not scroll correctly or show all ship designs in some cases.
- Increased unlock costs of a number of items.
- Reduced speed and damage of cruiser multiple-warhead missiles.
- Right-clicking anywhere on an in-battle ship window will now close it.
- Quitting a challenge game mid-battle now eventually returns you to the deployment screen, not challenge list.
- Fixed bugs relating to creating composite ship components, rotating and then mirroring them.
- Fixed bug where some very long screen-spanning beam lasers would not draw all the time.
- Fixed another yootan ship component that became a blank square upon destruction.
- Fixed bug where it was possible to have firing arcs that prevented a module from ever firing.
- Fixed alt+tab crash.
- Fixed invisible fighter-pulse laser graphics.
- Fixed rare crash when deleting certain ships on the deployment screen.