Chroma Squad
Patch 1.12b (02 October 2017)
- Fixed an issue where multiple pop-ups would stack on top of each other;
- Fixed an issue where changing resolution in-game would freeze the game;
- Fixed an issue where NG++ Bosses had more health and damage than intended;
- Fixed an issue with Cloud Saving on MacOS;
- Fixed an issue with camera movement not working properly with the mouse;
- Fixed an issue where the game would rarely crash when launching the last episode of Season 5;
- Fixed an issue where some gamepad labels would show up when playing with the mouse;
- Fixed an issue where the mouse cursor would disappear if you used a touch-screen-enabled PC;
- Fixed an issue where some Achievements were not working on Steam;
- Fixed an issue where the Chromatize button label would disappear after failing an episode;
- Fixed an issue where the final boss would freeze on its second transformation;
- Fixed an issue where trying to Resume a paused Mecha Fight would result in the game freezing;
- Fixed an issue where the Options menu would not close on the Studio screen;
- Fixed the "Save My Telly" and "Episodes Hero" achievements;
- Fixed an issue where the game would rarely crash on the final Mecha Fight;
- Fixed an issue where you could skip an episode in Season 5;
- Fixed several other minor bugs;
Patch 1.12 (02 October 2017)
Interface/Combat
- Full Controller support;
- Drastically improved performance on combat, removed lag spikes that would occur in large maps;
Mecha Fights
- Random chance removed, replaced with reflex-based mini-game;
- “Hit Chance %” now represented as the difficulty of the mini-game (as Hit Chance gets smaller, click area diminishes and cursor speed increases);
- Old Defense mini-game replaced with a different one with new "Shield" art;
- Buff/heal skills now have a unique mini-game involving holding down and releasing the button;
- All animation times and intervals between actions reduced by 50%;
- “Defense” mini-game is now played only once per turn, instead of 3 times;
- Director’s Instructions have been implementend for Mecha Fights;
- New surprise features on Mecha Fights depending on the story branch you take (wink,wink);
New Difficulty: Heroic
- Enemies have slightly increased Health and Damage over previous Challenging difficulty;
- Enemies no longer try to “spread” their attacks across multiple Actors;
- Enemies focus their attacks on the weakest Actors;
NewGame+
- After completing Season 6, players can Load the save file to start over with the same party;
- It is possible to play the whole game 3 times (Regular, New Game+ and New Game++);
- All Studio Upgrades and access to Marketing agencies go back to Season 1 status;
- Studio Upgrades have increased acquisition and maintenance costs;
- Marketing agencies have increased hiring costs;
- Players keep their Income and Fans, but Shop and Fan Power costs scale up;
- Players keep all their Actors, Skills, Materials and Items (yes, even that bike you may or may not have!);
- All enemies are randomized on the episodes (except the Bosses);
- Director’s Instructions are randomized on the episodes;
- Enemy health and damage gain a base increase per Season;
- Items are only updated twice on the campaign (Season 1 and Season 4), have higher costs;
- New Item Rarity Tiers: Legendary+ (white), Legendary++ (green) and Heroic (red);
- 80 new items to buy and Craft;
Difficulty and Game Rebalance
- Mecha Fight Kaiju Life reduced by 25% across the board;
- Mecha Fight Kaiju Damage increased by 20% across the board;
- Challenging Difficulty Enemy HP reduced from 1.7 to 1.5;
- Challenging Difficulty Enemy Damage reduced from 1.65 to 1.4;
- Heroic Difficulty Enemy HP set to 1.7;
- Heroic Difficulty Enemy Defense set to 1.2;
- Heroic Difficulty Enemy Damage set to 1.7;
- Heroic Difficulty Kaiju HP set to 1.2;
- Heroic Difficulty Kaiju Damage set to 1.7;
- Transitmancer HP reduced from 1500 to 1100;
- Transitmancer Dodge reduced from 0.05 to 0.02;
- Transitmancer Damage reduced from 30-35 to 25-30;
- Transitmancer no longer summons Ranged minions, only Melee ones;
- Huengel The Devourer's HP reduced from 3000 to 2225;
- Huengel The Devourer's damage reduced from 72-80 to 54-60;
- Sewer Turtle damage reduced from 80-120 to 60-90;
- Sewer Turtle HP reduced from 1900 to 1500;
- Grimmgarl damage reduced from 150-190 to 112-142;
- Grimmgarl HP reduced from 1500 to 1200;
- Muligahn damage reduced from 250-300 to 190-225;
- Muligahn HP reduced from 1200 to 1000;
- Degijon damage reduced from 70-82 to 52-62;
- Degijon HP reduced from 1500 to 1200;
- Villain X's HP reduced from 9000 to 6200;
- Villain X's Teleport cooldown increased from 4 to 6 turns;
- Villain X's Bring Me A Weapon cooldown increased from 1 to 2 turns;
- "Colin's Bear" HP on the Night Rider's story path reduced from 4000 to 2400;
- "Colin's Bear" damage on the Night Rider's story path reduced from 120-150 to 85-100;
- Sewer Turtle's Damage on the Night Rider's story path reduced from 60-80 to 42-56;
- Muligahn's Damage on the Night Rider's story path reduced from 150-170 to 100-120;
- Grimmgarl's Damage on the Night Rider's story path reduced from 75-90 to 52-62;
- Degijon's Damage on the Night Rider's story path reduced from 50-62 to 35-45;
- Starting income on Season 2 reduced from 2000 to 1000;
- Starting income on Season 3 reduced from 4000 to 2000;
- Starting income on Season 4 reduced from 6500 to 3200;
- Starting income on Season 5 reduced from 9500 to 5000;
- Base Income Conversion Rate increased from .25 to .40;
- Starting Skill Regen increased from 10 to 16;
- Skill Regen scaling from Gear decreased from 3,6,6,6,6,6,6 to 3,5,5,5,5,5,5,5;
Patch 1.11 (26 April 2016)
- Added new languages to the game. Now we have English, Brazilian Portuguese, French, German, Spanish and Japanese!
- Fixed a bug that ocassionally destroying bombs and doors would cause a soft crash during the episode.
- Added Automatic Crash Report. If the game throws an error, we will automatically receive it in our cloud service and be aware of it.
Patch 1.075 (19 February 2016)
- Fixed all passive atributes that actors had, such as Shop Discount, Global Audience, and some others.
- Fixed issue on MacOS that some users couldn't write text on input fields. Problem with a plugin that we use in the game, now it's fixed.
- Optimization through the whole game
- Updated sprite rendering and animation scripts
- A lot of small bug fixes
Patch 1.074 (22 December 2015)
- some minor fixes for the OS X version.
Patch 1.073 (22 December 2015)
- fixes a gray screen issue
Patch 1.072 (22 December 2015)
- Now in Unity 5! Everything working smoothly \o/
- Hid mouse cursor when not in players round and character is acting
- Fixed same character appearing on studio's background
- Fixed invisibility attack bonus
- Fixed unwanted white cells staying in the scene
- Health percentage on HUD
- Better feedback for fast forwarding
- Performance Optimization and better Loading time
- Removed fps hiccup when creating a new game
- Load balloon texts on loading screen, improved loading time and reduce hiccups during episode
- Localization fixed and updated
- Touch Input improvements
- Fixed problem on missing buttons for Mobile (touch based input)
- Removed resolutions configs in Settings Screen for Mobile platforms
- Questions dialog fixed for Joystick input
- Joystick sensitivity increased a little bit
- Cancel Skill by choosing Joystick Back button
- Hide cursor with joystick when on Story Mode
- Any joystick button pressed skips Cinematics
- Challenge Screen before combat also has joystick input now
- In-Combat Menu button hidden for joystick input
- Fix bug when closing popup Menu with joystick, that made the cursor disappear in battle
Patch 1.065 (27 May 2015)
- This update adds in the changes from version 1.064 to the Windows version.
- The Mac and Linux versions were also updated to 1.065 in order to maintain the same version number for different operating systems.
Patch 1.064 (21 May 2015)
Features:
- Added the "Violent" trait to the game;
- Pressing ESCAPE now also closes settings screen;
- End Episode screen now shows tooltip with Conversion Rate for fans and money;
- Skill tree now shows Cooldown Cost for each skill;
Mecha:
- Mecha skill "Reload" healing increased by 20% on all items;
- Mecha skill "Repair" healing increased by 30% on all items;
- Mecha skill "Wonderwall" healing increased by 30% on all items;
- Base Kaiju damage on Interesting increased from 1.1 to 1.2;
- Base Kaiju damage on Challenging increased from 1.5 to 1.65;
Gameplay:
- Director's Instructions Audience reward decreased to 80% across the board on Season 3;
- Director's Instructions Audience reward decreased to 70% across the board on Seasons 4 to 6;
- minionmelee2 Audience value decreased from 80 to 70;
- minionmelee3 Audience value decreased from 120 to 100;
- minionraged2 Audience value decreased from 120 to 100;
- minionraged3 Audience value decreased from 160 to 130;
- miniontank2 Audience value decreased from 180 to 150;
- miniontank3 Audience value decreased from 250 to 210;
- ActorHP3 Upgrade cost increased from 2000 to 4000;
- Camera3 Upgrade Cost increased from 1000 to 2000;
- Crafting3 Upgrade cost increased from 2500 to 4000;
- DropRate2 Upgrade cost increased from 1000 to 2500;
- GlobalAudience Upgrade cost increased from 1000 to 3000;
- Lights3 upgrade cost increased from 800 to 1700;
- MechaHP3 upgrade cost increased from 2500 to 3200;
- Microphone3 upgrade cost increased from 800 to 1700;
- Cardboard Material pack price decreased from 3000 to 2500;
- MMobile, Travel Nerds and ToysRFans Fan Power costs increased by 20% across the board;
- ARMOR, ConductorsOfTheHypeTrain, Eagle, EDS, HappyBunny, HardEdgy, IndieDarlings, Marketcraft, Moneygrubber, SomeHollywoodGuys Fan Power costs increased by 25% across the board;
Skills:
- Biinon's Invisibility Use Cost increased from 70 to 110;
Bosses:
- Rider's Colin Bear Final Form hp decreased from 5000 to 4000;
- Rider's Colin Bear Final Form no longer has the Armored trait;
- Rider's Colin Bear Final Form now has the Violent trait;
- Rider's Colin Bear Final Form defense decreased from 100 to 50;
- Villain X defense AI threshold increased from 0.05 to 0.1;
- Villain X AI adjusted to be more aggressive, teleport less;
- Villain X final form attack increased from 280-320 to 320-400;
- Villain X Kaiju Special Attack cooldown decreased from 3 to 2;
- Villain X Kaiju Special Attack damage increased from 30000 to 35000;
- Villain X Kaiju base damage increased from 9000 to 11000;
- Woodman HP decreased from 1500 to 1200;
- Woodman "Lil' Roots" skill now triggers only twice on the Boss encounter;
Fixes:
- Mecha Fight Optimization. Reduced 20% overhead when punching a Kaiju!
- Fixed Counter after Counters freezing the game;
- Fixed an issue where you could unequip a motorcycle (if you did, try re-equipping it);
- Fixed Colin's Bear AI not pursuing players out of range of his skills;
- Fixed a NullReferenceException during the Mecha fights;
- Fixed Lead getting up when he/she shouldn’t during Season 3 finale;
- Fixed an issue where Woodman's AI would not pursue distant players;
- Fixed an issue with pressing ESC while in Buy Material Pack/ Crafting/ Recycling screens;
- Fixed an issue with changing tabs before closing the Material Pack pop-up screen;
- Fixed Pistol Skill description for a certain universal hero;
- Fixed “Last Episode Income” not showing correctly;
- Several Localization fixes;
- Possibly Fixed a Null Reference spam on Tooltips;
- Finance and Fans Panel shows Conversion Rates;
- Fixed occasional ghosts Health bar
- Fixed a bug for Mine, Spores and Portals taking damage animation
- Showing Attack Damage Label even when enemy is destroyed
- Director's Instructions: Driver Mode fixed
Debug:
- Hold Alt at the Splash Screen to reset Resolution to its default value;
- You can press Alt+S to deactivate the “old TV” shader (workaround for “Pink Screen” issues);
Patch 1.03 (08 May 2015)
Bug Fixes:
- Fixed an issue where minions on the final battle could lock the game;
- Other minor fixes on final boss fight;
- Fixed various Director’s Instructions that were not working properly, including attack with Tammy and Destroy Sprouts/Mines/Portals;
- Fixed Mecha Items defaulting to starting equipment on Load Game;
- Fixed End Game achievements not triggering;
- Some fixes on status effects;
- Inanimate objects should no longer dodge your attacks;
- Missing skill tooltip fixed on a certain space hero;
- Fixed a bug where the game could freeze when using a Finishing Move;
- Fixed Mohawk’s not animating properly on first encounter;
- Fixed an issue where the game could freeze if you counter a charmed character;
- Fixed Huengel status sprites;
- Fixed an issue where in rare cases an stationary object could dodge your attack;
- Weapon;
- Fixed Item Comparison not showing the correct value for Weapons;
- Fixed being able to craft infinite tier 1 materials by double-clicking;
- Fixed Crafting getting the wrong amount of random properties;
- Fixed freezing issue on special Kickstarter episode;
- Fixed Scout's "Shockwave" skill showing the wrong Range;
- Fixed Jay’s "Debug" Skill duration being 3 turns instead of 1;
Skills:
- Multishot damage multiplier increased from 0.7 to 0.85;
Items:
- A new Legendary helmet is available to craft on the endgame;
Monsters:
- Boxing Box "Super Punch" can now miss;
- Transitmancer's "Yellow Light" buff duration decreased from 3 to 1;
- Red Samurai HP increased from 500 to 800;
- C-Shark AI adjusted to spread out aggro more evenly among the team;
- C-Shark attack now has Knockback of 2 tiles;
- Added the "Armored" description to the tutorial minions on part2 of the tutorial;
- Removed the "Armored" description from Fat Alien;
Art:
- Changes on jump animations of some enemies;
- Some effects and animation improvement on some Boss skills;
Audio:
- Sword sound fixed from a guest hero;
Story:
- Much Doge, very removed;
- Too much hatin’ for Barrel Man’s rollin’: removed;
- Doubled the amount of random tweets in the game based on real tweets from the game’s launch. Can you spot your positve/negative comments in the game now? :)
- Dialogue adjustments on Transitmancer final encounter;
- We’ve read through The Wulcan Story dialogue again. It’s very nice. ¯_(ツ)_/¯