Invisible Inc.
Patch 281021 (10 August 2018)
- Minor tweaks and bug fixes.
Patch 183969 (23 October 2017)
- Fix whitespace stripping from modinit key values
- Change fancy apostrophes into plain ascii
Patch 173288 (14 April 2016)
- fixes a shutdown bug with Win 10
- Penetration Scanner won't grant armor penetration unless installed
now.
- The refresh mods button requires a game restart to refresh the mods,
but the mods can now properly refresh.
- Programs Lightning and Wisp work properly with Charge now.
- Modding feature: Rescued agents portrait can now refer to a build as
well as an anim.
Patch 20151202 (03 December 2015)
- With our release of the Contingency Plan DLC a few weeks ago, we've been reading the feedback from the Users, and have made some improvements and bug fixes to the Invisible Inc base game and the DLC.
Patch 20151211 (12 November 2015)
- We've updated the installers as well as added a patch for existing Invisible Inc. installations that updates the main game to be compatible with an upcoming DLC to be released on November 12th.
Patch 20150827 (27 August 2015)
Hotfix - Build 147076
- Agent string data will localize properly again.
Hotfix - Build 147308
- Fixed a bug that was failing to load po files properly in OSX and Linux.
- Fixed a bug with the REFRESH LANGUAGES button. It sets the language to what is currently loaded now and you don't need to restart twice to get a new language choice to stick.
Patch 20150818 (21 August 2015)
New Features:
- 2 new starting programs to unlock.
- 8 new programs to find and buy at server terminals.
- Kevin's expanded agent banter added[forums.kleientertainment.com].
- New versions of the location maps:
- new Vault
- new CEO office
- new Detention Center
- new Guard Dispatch
- new Server Farm
- new Nanofab Vestibule
- new Cyberlab (special!)
- New starting room variations
- Open single door hotkey - default is F. *
- Armor icon and stat always visible on guards. *
- Item requirements always show. *
- CTRL click for right click on MAC enabled. *
- Tooltip on guards searched and expertly searched by an agent with Anarchy 5. *
- Augment grafter panel improved. *
- Balance Changes
- Felix daemon has been changed.
- Cloak Rig III has been changed.
Bug fixes:
- Guards insta killing KO agents when they wake up is fixed.
- KO resistance will modify all KO effects like shocktaps and flash grenades
- Fixed blocked peeking in an obscure case. *
- Blinking rewind button no longer pauses gameplay. *
- Time attack mode will now also unlock Expert level achievements. *
- Holocircuit Overloaders do not make a noise that will alert guards.
- Modded plastech guard spawn rate bug fixed
- Endless key card exploit removed
- Central can now pick up the final mission item ( for when she starts with a full inventory).*
- Anatomy Analysis will not activate on disabled heart monitors.
- A Prisoner or Courier can abandon an agent in the field as long as at least one agent has escaped beforehand. *
- Items killed while parasited will release the parasite.
- Fusion shows the right tooltips and operates as described.
Hotfix - build 146094
- NOTE: the hotfix works like the other fixes. Changes will not apply to missions saved before the hotfix was applied unless they have an *
- Taurus, Datablast and Oracle interact with Charge correctly.
- Lightning, Root and Nika tool tips corrected *
- Program Cooldown will show up more prominently on tooltips at the store *
- Server farms will not spawn the old Felix.
- Safe's will not show the steal icon unless there is something for that agent to steal
- The new Vault will no longer have guards spawn behind the vault door
Hotfix - Build 146665
- Note: Items marked with a * will apply to old saves. Other fixes will not apply to old saves until you finish the mission or you choose to regen the mission when loading the save file.
- Emp spam bug fixed
- Felix duration bug fixed
- Repeating programs at the upgrade screen fixed *
- Guards won't spawn in the new cyberlab vault area
- Option to regenerate a mission with new version when loading and old version save.*
- Fixed a bug where augment grafters could generate different augments between rewinds
- PASSIVE tooltip no longer cut off at shop screen for Charge and Overdrive. *
- Prism can undisguise behind cover and cameras won't see her.
- Fixed an error that could generate levels without important rooms (exit, objective)
- Fixed an error that would create different results when REWIND was used.
- Fixed a bug that caused Prism to be shot when guards searched through doors.
- Fixed a bug that caused guards not to reveal disguise when opening doors right onto prism.
- Fixed reversed buttons on volume controls. *
Hotfix - Build 146742
- Note: Items marked with a * will apply to old saves. Other fixes will not apply to old saves until you finish the mission or you choose to regen the mission when loading the save file.
- Fixed a glitch when Monster's gun spawns a Daemon.
Added some more agent banter lines.*
Patch 20150521 (26 May2015)
- Non-widescreen aspect ratio support. Toggle off 'Enforce Widescreen' to allow arbitrary window sizes.
- Subtitle support. See Options > Video > Subtitles
- Fix a crash/missing anim that occurs if you give away your weapon while in overwatch.
- Fix a graphical issue when rendering using certain Linux drivers.
- Fix a potential error running the game if there were periods in the installation file path.
- Fix cameras in certain orientations not having the correct vision.
- Fix more typos, unlocalized text, and text being cut off using the Russian language pack.
- Fix missing animation that occurs occasionally while the Akuma drone was shooting.
- Fix a crash that could occur after an EMP'd portable server was picked up.
- Allow more responsive firewall breaking in mainframe mode
- Allow standalone builds to select Language options
- Fix sold programs still affecting the game (Seed, Emergency Drip, etc.)
- Fix anatomy analysis consuming PWR when shooting a tag gun
- Xu can disable heart monitors
- Sound effect added when drones are EMP'd
- Fix possible error on shutdown while modal dialogs were active
- Any captured agent (an agent previously on the team) that is not rescued in a detention centre mission will be permanently removed from the game