Trine 3: The Artifacts of Power
Installer update (16th December 2017) [macOS Only]
- Installer update - No game files were changed.
Windows Installer Update (01st December 2017) [Windows Only]
- Installer maintenance update - No game files were changed.
Patch 1.11 build 3102 (20 July 2016)
Technical
- Optimized the start up time (it still can be 30-60 seconds depending on your MAC
hardware but it surely shouldn't be 3 - 10minutes anymore (or infinite))
- Optimized shaders to prevent FPS issues on some Linux users (you should also update your official GPU drivers!)
- Optimized the game a bit
- Added a feature which drops the resolution if on laptop battery mode (windows only)
- Added missing Finnish language to the launcher
- Launcher language didn't show correctly selected language
Launcher
- Fixed launcher close issues (launcher application didn't close properly when CANCEL or close application was pressed)
- Fixed windows launcher Stereo 3D default value which was always CUSTOM by default.
Info
- All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game's main menu)
Localization
- Added Turkish text localization
Public Editor
- Fixed missing binds when editor was started (old editor installs requires editor re-install)
- Fixed bunch of missing files like ragdoll configurations (-.ragd) and animation set configurations (-.ats) (old editor installs requires editor re-install)
- Fixed bunch of errors (seen in editor OUTPUT window) (old editor installs requires editor re-install)
How to re-install:
- Delete "editor_path.txt" file from your Trine 3: The Artifacts of Power installation folder
- After deletion start the editor and re-install it
Patch 1.11 build 3091 (27 November 2015)
Technical
- Fixed rare crash issues
- Fixed out of memory issues if stayed too long in the same level
- Fixed minimum OS X version information from OS X 10.8 to OS X 10.9
Optimizations
- Added rendering quality logic for OS X and Linux builds (launcher graphical settings now actually changes the looks of the game)
- Added lots of small optimizations around the engine and gameplay logic
- Optimized Zoya (Thief) grappling hook
Rendering
- Fixed Russian font for OS X and Linux
Online Multiplayer
- Fixed issue where boss level fire balls didn't work if FPS was too low
Levels
- Tweaked "The Quest for Cake" level (lot's of small gameplay issues fixed which were reported by users)
Gameplay
- Tweaked Amadeus (Wizard) levitation logic (objects can now be taken as companion even when character is not on ground)
- Tweaked Zoya (Thief) grappling hook
Input
- Added missing selectLevel bind into input menu (you can now configure the enter chapter bind)
- Fixed input issues on OS X when game was started (ALT+TAB / CMD+TAB issue)
- Fixed input issues with Steam on-screen keyboard
Info
- All v1.11 (Steam, GOG, Humble and App Store) builds are online multiplayer compatible with this build (check the version number from game's main menu)
Patch 1.10 build 3080 (05 November 2015)
- Added the Linux version of Trine 3: The Artifacts of Power.
Levels
- Added a new level "The Quest for Cake" !
- Added similar checkpoint logic to Lost Pages levels than Tutorial levels have, now you can die during the level and continue without restarting the whole level
- Fixed and tweaked lots of small gameplay issues in all levels
- Fixed some broken AI navigation mesh data in various levels
Gameplay
- Amadeus (Wizard) accurate or companion levitation cannot be started while not on ground ("the Wizard box exploit")
- Fixed issue where Amadeus (Wizard) could pick up objects with zero input
- Fixed issue where wallhead projectiles cut the Zoya's grappling hook
- Fixed issue where ALT+TAB could result missing characters
- Tweaked new level indicator in playable map scene
- Tweaked Trineangles visual deletion to be instant instead of delayed
Player characters
- Fixed issue where crouching could cause movement stuck
- Tweaked player character skills
- Tweaked player wall jumping so that exploiting wouldn't occur
- Tweaked surface jumps from water (now instant, not delayed)
Technical
- Re-built the game data due to some engine level changes which leads to big update
- Fixed crash issues which could occur when changing characters (rapidly)
- Fixed rare crash issues with physics objects (when physics contact happened)
- Fixed rare crash issue which could occur when levitating objects with Amadeus (Wizard)
- Fixed memory leak issues with AI navigation mesh data
Optimizations
- Added (minor) optimizations all over the gameplay and engine logic while working on other platforms :)
- Batched model particles to single draw call
- Optimized AI navigation mesh data sizes
Online multiplayer
- Added a failsafe logic if online multiplayer game server doesn't respond so that game wouldn't jam into "Refreshing..." window
- Fixed issue where game used Local Area Network (LAN) for online games if GOG login failed
Rendering
- Fixed sway which was randomly disabled sometimes
GUI
- Fixed loading screen glitching when changing save slots or deleting them
- Fixed missing character when deleting a save slot
- Fixed save slot menu issues (correct localization)
- Fixed duplicate data in level's checkpoint menu
- Fixed game console issues (console can be opened from F8 button)
- Fixed incorrect tooltips when using user binds
- Tweaked level's checkpoint menu (automatically scale to correct size)
Cinematics
- Fixed minor issues with the intro cinematic (polished scene, no more holes in the geometry, no more characters running through the walls etc.)
Input
- Added hardware cursor to be in use by default (can be changed from options.txt, InputModule::OSCursorVisible)
- Fixed console (F8) arrow key issues (left/right
- Fixed some rare double input issues with backspace button and input in general)
- Fixed cursor hide/show issues when using ALT+TAB
- Fixed cursor hide/show issues in general
- Fixed input disabling/enabling issues during cinematics
- Fixed Nvidia Shield Controller issues
Achievements
- Fixed issue where Trineangle related achievements were only unlocked on level exit, now they are unlocked when last one is collected in a level
- Fixed incorrectly awarded achievements in online multiplayer game
Stereo 3D
- Fixed Stereo 3D feature available pop up which was missing
- Fixed Trine 3: The Artifacts of Power main menu logo which stuck on screen when Stereo 3D was enabled
Save & Load
- Fixed end boss issues if player quit the game during the end boss and resumed game later on
Localization
- Added Finnish text localization!
- Fixed issue where missing localization caused game to be unplayable
- Fixed missing Turkish characters
Effects
- Fixed infinite looping effects when owner object had been already deleted
Audio
- Fixed missing speeches in various levels for all languages
PhysX
- Re-built PhysX 3.3.3 libraries to fix rare physics issues
Launcher
- Fixed issues where some of the text didn't fit to launcher in various languages
Patch 1.01 build 3005 (24 August 2015)
- Hotfix for double cursor and online multiplayer issues
Patch 1.00 build 2995 (20 August 2015)
Patch 0.09 build 2952 (13 July 2015):
Technical
- Added some optimizations
- Fixed some crash issues
Online multiplayer
- Added optimizations (mainly bandwidth)
Levels
- Added more minor content to various levels
- Fixed and tweaked lots of small gameplay issues in "The Three Heroes" level
- Fixed and tweaked lots of small gameplay issues in "Academy Outskirts" level
- Fixed and tweaked lots of small gameplay issues in "The Astral Academy" level
- Fixed and tweaked lots of small gameplay issues in Challenge levels
- Tweaked cinematics in various levels
- Tweaked "Trineangles" locations in all levels
Gameplay
- Tweaked player character skills
- Tweaked the new player re-spawn system and spirits (still work in progress!)
Effects
- Added new effects to various gameplay elements and cinematics
Audio
- Added new audio effects to various levels, gameplay elements and cinematics
GUI
- Reworked some of the menu and GUI graphics
Info
- When reporting bugs, please always state game's version number and build number. Check the version number from game's main menu.
List of Known Issues
- Online Multiplayer doesn't have sound if Voice Chat is enabled. You can disable it from %appdata%/Trine3/options.txt
- Public Editor might have issues if you try to install new version into old versions install folder (also hundreds of pop ups might appear).