Serpent in the Staglands
Patch 18 (09 January 2017)
- Added Erlein's Handbook bonus goodie
- Some maps causing occasional performance hiccups have been fixed
- Combat performance update
- Herbology UI has been updated
- Polymorph Wolf no longer utilizes range of missile weapons equipped
- Sound and Music levels balanced since last update
Patch 17 (28 December 2016)
- In celebration of the Winter Solstice and Necholai’s worst after party, we’re ready to release update 17! We’ve been poking at Shroomers and Serpent for a while now to optimize a lot of the behind-the-scenes systems, especially load times. The engine has been updated and with some heavy optimization to art and loading structures we’re looking at 60-70% speed increase. Maps should load in at ~5 seconds, depending on your system or how large the map is.
- Besides that we’ve had some other system updates for stability and content tweaks listed below.
- We have some art and content for the expansion, A Banquet For Fools, that we’re planning on releasing next year. There is the perfect amount of monks, mead and illuminated manuscripts.
- Merry Christmas!
- Joe & Hannah
System
- Load time optimization
- Revamped ammunition system — for fringe cases of some equipped ammo disappearing on game loads
UI
- Cursor can move off the edge of the screen in windowed mode in Windows
Gameplay
- Stabilized fringe cases of temporarily de-syncing party order in inventory screen when a member is removed in certain conversations
- Seraphim will allow you to retry to let him in your party after refusing him.
- Various dialogue and NPC inventory tweaks
Patch 16 (15 October 2015)
UI
- Added diagonal direction option to keys (can hold two at once)
- Various spelling updates in conversations and items
Gameplay
- Trap re-loading bug in Lumen Caverns fixed
- Kyrilu dialog endless loop fixed
- Cave Journal in Ista Cale populates as normal under all conditions
Balance
- Spider summons do less poison damage
- Goblin summons: -1 Dex
- Ista Cale Manor and Lighthouse Guards AC, Dex, and Str upgrades
- Octavian & Mya stat upgrades all around
- Ice Spider AC upgrade
- Slavers: Dex upgrade
- Slaver Cook: Str upgrade
- Fighting Pits: various Str, Occ upgrades for opponents
Skills/Spells
- Nauseate: Cast times updated
- Strangling Vines: Cast times update
- Searing Light: initiates hostility
- Siphon Poisons: skill and proc times now accurately affecting each other
- Arcane Attack: displays all hit information in game feed, small tweaks
- Feverish Haze: proc inconsistencies fixed
- Arcane Shield: Description update
- Festering Ooze: Description update
- Morph Into Cat: Description update
- Morph Into Bats: Movement speed updates, INT-dependent
- Polymorph into Wolf: weapons disappear under all situations now, duration time fix, various tweaks
- Hallucinogen: Fixed disappearing enemies (if they travel off screen from fleeing and return)
- Foul Creep: Stat affliction now works under all circumstances
- Amplify: augments cast speed as expected
- Shimmering Scales: Math update
- Blood Cocoon: Math tweak for healing output
- Parasitic Orb: General and duration updates
- Planar Jump: Damage fix for all situations on use
- Turn to Stone: loops spell cast on miss now (instead of stopping), game feed updated to reflect
- Magic Shield: Protections end as expected, various stability updates and description in game feed
Patch 15 (8-14-2015)
UI
- Smooth Pixel option added which blends pixels edges and creates smoother text and ‘oil painted’ effect on the art.
- Implemented a smoother scroll for the dialogue menu
- FIXED player selection hot keys interrupting incantation typing
- Missiles listed more accurately as 0d2 instead of +2 in inventory descriptions
- new Game Tips
GAMEPLAY
- FIXED locked door in Hallowed Doors after saving
- FIXED Mikalus is in Lebez after leaving your party
- FIXED Kreel can use Quick Strike upon joining your party
SKILLS
- FIXED NPC spell casting aimed at target instead of location to left when casting Magic Shield
- FIXED Snapping Muscle potions working as expected
Patch 14
- Enemy Posions — changed:
FROM procing every 5 seconds, 5 rounds at 1d5
TO procing every 3 seconds, 10 rounds at 1d8.
- SKILL: Rapid Draw: working as expected in all circumstances
- SPELL: Arcane Shield: Spell has changed to reflect description (OCC changed to FullOCC)
- SPELL: Amplify: if stopped during recasting, there is a fringe case where it could stack or stay over the course of the map — fixed.
- Racial Trait: Disciples: There was an issue where this could override other health boosts from stat distribution during character creation – fixed.
- SKILL: Pin Shot: fixed description error
- Gameplay: Possible fix for a fringe case where enemies (who can initiate dialogue) are killed, with auto-pause on (with enemy sighted / not in combat), and are disabled from executing their deaths. Fix in place.
- Racial Trait: Faithful: description error updated
- ITEM: Inquisitor Mask updated with description stats
- UI tweak for Auto-pause toggle appearing correctly
- Various spelling errors fixed
- COMPANION: Serafim had a hole in his dialogue events where you could get him in your party after talking to him twice without the necessary Nobility points.
- Secret room in Hallowed Doors ground visual fixed.
Patch 13 (15.07.2015)
UI
- Various spelling/grammar updates for inventory items and dialogue
- Targeting consistency with AI OFF updated – only targeted enemies will be attacked, rather than toggling an attack state. Also fixed various other fringe cases with targeting walk or enemies to follow through as expected.
- Issue with Fuldea Mare crossing getting visually removed from overworld map fixed
- Duke of Whales text conversation loop fixed
- If stat numbers get too low they turned into decimals, fixed
- Fixed potential issue with arrow count dropping to zero transitional or saving hiccup
- Fixed issue with Gabi where she wouldn’t display correct dialogue if talked to prior to getting quest
Spells/Skills
- SPELL [Morph into Fiend] displays appropriate game feed info on proc
- SPELL [Siphon Poisons] game feed display updated
- Fixed issue with Seismic Swing not displaying/working correctly
- Fixed fringe issue when polymorphing while polymorphed or interaction and equipment not being usable again
Gameplay
- Goblin King – removed instance where you could submit Necholai
- Fixed ending scenario with companions being visual where they shouldn’t
- Fixed a few various quest saving issues if saving/reloading during interactions [Bruul, Lumen Targ Constable, Kreel]
- Kreel conversation issue in Hallowed Doors fixed
- Fixed interaction issue with Bloodless prior to polymorph
- Fixed an issue where there were two clickable locations for a corpse’s head on the ground in Lebez, now just the one is there and is easily clickable, the empty one made that difficult to get right
- If traveling with certain requirements to Lev, only Southern guard gives XP as expected (removed Northern XP gain)
- Fixed issue in Fuldea Mare crossing with the rope-use to descend where it removed >1, now just removes one to be used.
- Nobility bookshelf in a Fuldea Mare Crossing Ruin fixed for use with 5 Nobility
- Fixed visual issues with FOW visual size and night-effect if changing or selecting characters within inside/outside sub-maps during night or day. Visuals as expected now
- Fixed issue with adding some Companions more than once or twice after removing (without binding)
- Fixed loot issue where some enemies drop rates were too high (harvesters and some other various non-critical drops)
Patch 12
Additions:
- Can now hotkey party members 1 – 5 for selection (available in HotKey Options menu)
- Priority Balance:[SPELL] Amplify: initial casting potency reduced
- Toggling AI button now automatically directs character appropriately on switch
Minor Updates:
- Various Spelling errors fixed
- Issue with Sapphires racial trait for some merchants corrected
- Removing a party member with allocated stats are now saved correctly when returned to party
- [SPELL] Eclipse: Fixed an issue where it could stay on target after casting completed
UI issue with saving on overworld map removed
- Padurii cave issue and Hallowed doors issue fixed a fringe case that could occur if saving and exiting or using puzzles (blocking the trigger)
- PROF modifier now visually working correctly in all cases
- Issues with some enemies not reacting to death in fringe cases of pausing/overloaded with stats, fix in place
- Issues with some Companions not appropriately utilizing skills and spells when first entering party now corrected
Patch 11
UI addition/suggestions:
- Updated Spellbook and Warbook with procing information (numbered the every “X”)
- Selecting [existing] save field no longer has blank save slot name
- Tooltip updates for AI functionality update to reflect states (passive, aggressive, off)
- AI-off — targets now continue to attack targets
- Nobility crests ease-of-use update for various functionality, brainwashed now follow you longer
- Racial traits now visually display in game feed when used, not just character sheet
- Incantation ease-of-use update: curses now show up in game feed!
- Rally and other on-start Warbook skills now even easier to use – now trigger when a character just attacks target (swings or shoots missile).
- Missile damage additions now show up in Physical Damage
- Traps now have a hover state for easier selecting when disarming
Other/Minor updates:
- Ethereal weapon now adding [INT] mod where intended
- Philosophy stat-check skill could display stacked amounts of stats for enemies if continually checked, fixed to display relevant only
post-polymorph armor set may not (visually) return as normal, fixed
- Incantation for citrine now working as intended
- Backup if something occurs wrong during saving/loading for NPC inventories – critical items will now always verify on load
- A couple items could be ‘consumed’ if right clicked that shouldn’t have been, fixed
- Various item description updates to reflect stats
- Couple modifier issues with Zana Spell fixed
- Cat and Bat Polymorph spell descriptions updated
- Autopause now works with NPC’s that turn hostile during conversation
- Darius’s fox now loads in correctly if saved nearby
- Some traps didn’t save correctly before or after discovery, fixed
- Companion Notol gains relevant XP like other companions when joining party
- Fixed issue when polymorphing at the end of the game
- Various art-tweaks and layering in maps
- A dresser in Orf’s Bridge Inn now locked appropriately
Patch 10
- New AI button toggle to turn AI completely off (online manual and tooltips to be updated soon!)
- Additional hotkeys (R used to be accounted for) added that weren’t available before
- Possible skill deactivation for some users when entering new maps, fixed
- Cursor remains visual if scrolling when dialogue starts
- Ranged user still had opportunity to close distance with target under rare circumstances, fixed
- Various item description updates for stat accuracy
- Some overworld map boundaries centered
Patch 9
General:
- Trap description update
- Rune book requires a bit more precision, cannot be activated until returning to scene
- Binding a character after they attempt to abandon you changes their portrait appropriately.
- Soul bound companions, once dismissed, cannot be found again
- Emerald Metalis barracks map could have issues when entering with full party, fixed
- Harvester animations may not correctly play burrowing animation, fixed so it always plays
- Bruul hostility fixed which could occur for some players
- Various merchants in Rumin and Corem given more money (only occurs if you haven’t visited yet).
- Some companions, when released, could be found again with duplicates and wrong inventories, fixed to have correctly saved inventory and without original clone
- Hitting barrels no longer procs combat-starting skills
- Less chance of enemies spawning near you upon load if in hostile area (unless you missed some in the grouping you are in/near)
- Additional thieving imps added to various NPCs
UI:
- Toggle added for running the game in background if you’re experiencing memory allocation issues on Windows, advised to leave this turned off
- Magic Axe description updated to correct skill name it augments (Crushing Blow -> Seismic Swing)
- Arrow keys to move camera now have hotkeys
- Chain whip description updated with correct stats
- Ringmail Coat: New — description update for correct stats
- Various helms and rings updated with correct AS stat reflection
- Attack speed number could display to a large decimal, fixed
Skills/Spells:
- Turn to Stone damage output changed in game feed: once proced it instantly kills target — no longer displays target’s health as damage
- Poison Weapon damage reduction, but now includes any Skill points in Herbology Aptitude to give a flat bonus
- Amplify visual effect positioned correctly
- Shimmering Scales had chance to stack AC bonus, fixed
- Searing Light effect could linger above enemy cast on it if interrupted, fixed
Patch 8
Gameplay:
- Ending scenario which can cause characters not to move fixed
- Repeated tombstone in Lumen Targ fixed
- Ista Cale Moon Lord Shrine layering issue resolved
- Camp water layering issue resolved
- Fire imp random encounter now spawns correct enemies in the West
- Re-entering areas through different entrances set you in correct position
- Economy adjustment for sell prices and merchant purses
- Lebez cellar exit easier to navigate to
- During confrontation in Lebez someone could spawn over an object, resolved
- Ista Cale dresser that was bugged with trying to spawn dialogue now fixed
- Bruul island raft now saves correctly visually
- Bruul dialogue update
- Kyrilu from Emerald Mines now sells as intended
- Mines superintendent now closes dialogue properly
- Enemies will not cast Shimmering Scales on your party
- Enemy spells could start in wrong location visually, fixed
- Iele could be frozen when hit in some scenarios, fixed
- Fuldea Mare layering issue on tower
- Returning spice mission from Lev now grants reward
- Untouchable objects in Lumen Cave near fields fixed
- 2 chests found in Lebez that were not clickable now open as expected
- Grigore of Rumin now sells wares via dialogue
- Imps now have their attacking sounds in all scenarios
- A few art layering issues in Corem resolved
- Catalina convo may get interrupted in Ista Cale, fixed
- When someone is walking toward you to commence dialogue, you cannot pause or quick save
UI:
- Item description update to show stats on top.
- Small portrait update
- Emerald Mines map navigation map error resolved
- Progression to get from 3 to 4+ WPN Prof made smaller
- WPN Prof reaching 9 stars now shows correctly
- Updated minimap FOW to display cleaner
- Moving units now stop when paused
- Margarita now conducts conversation when intended
- Mod numbers for CS properly reflect item deduction/enhancements
- Mod numbers for CS go to shorter decimal now
- Meads and torches in early areas may not stack, fixed
- Dressers in Lumen Targ that were inoperable should now in all circumstances
- Gems: removed numbers next to them in inventory
- Two low-tier wands averrable have updated descriptions with more info
- Can now open the Incantation Book from the quick-inventory
- Can now cast spells when targeting portraits right when you enter a level
- A handful of map’s camera boundaries for the overworld map were too wide, fixed
Skills/Spells:
- Resolved issue with pausing during spell-proc and having cast speed set to 0
- Skill Strafe: no longer shows up in their hover description if they recently took damage from it
- Skill Poison Weapon: appropriate damage reduction
- Spell Arcane Attack: increased damage output
- Spell Eclipse: reduction, online tables being updated soon with newest information
- Skill Shield Bash: applies item AC to damage appropriately in all scenarios now
- Skill Concentrate: no lunger duplicated in character sheet
- Disabled traps turn into disabled trap art, instead of just disappearing now
- Wolf Form doing intended damage now
- Some de-buff incantations resolved when it could land on caster instead of target
- Imp stolen stats now count towards unlocking tiers of Spell and War books
Patch 7
- Some whips not recognizing Mind-Crack now appropriately do
- EastWood Bow animation update, internal update to not allow a shield to be equipped with it
- Certain spells that are used from a distance, interrupted by moving, and returned to casting sometimes show them firing from the wrong angle, now always fire visually appropriately.
- In some rare occurrences a name wouldn’t be associated with an action in the Game Feed, should all display as expected.
- Corrected issue with Goblin King / Goblin Captain in some rare scenarios try to both talk to you at once, could cause errors with dialogue.
- Ranged characters, if already target something could sometimes run up tot their target if they were given an action to attack them again. This has been fixed so they always stay at a distance while targeting, no matter how many times they target.
- Lebez rock walls missing navigation walls needed to walk around fixed so you walk around them
- Oil Spill traps sell value reduced
- Both arenas could have an issue with continuing them after winning or losing that first fight, fixed for both
- Trap price fix to remove selling exploit
- Bartender at Duke of Whales could have issue opening inventory, fixed to open as normal for everyone
- Woods Edge fake-cave removed
- Item modifiers for Cast Speed now properly reflect their stats given in the Character Sheet (number to reduce into negatives, instead of raise)
- Enemies, while becoming visible, can no longer be attempted to to talk to
- NPC Stela could have an issue joining your party under certain circumstances, fixed
- Block on typing numbers
- Some bodies they may not have been visible in Hallowed Doors now always show up
- Bloodless will now appear as intended for all users
UI
- Select-All Hotkey now updatable as expected
- Fixed hole for instances of the hotkey tooltips failing to visually reflect updates
- Straight Edge New and Used now have their correct stats.
- After transition to town, all party members selected automatically
- Rare issue with merchant inventories able to be seen on other merchants fixed
- Credits scroll sheet now moves farther down to view end of text.
- Wand/Boots items go to correct slots in inventory
- Merchant screen descriptions no longer show up in your inventory upon exiting
Skills/Spells
- Mind Crack (fix listed above for item requirements)
- Shield Mastery: reduced amount of AC provided by level, at 15 points it caps at 1d15 (increases with 1d[skill PNT] now)
- Blood Cocoon and Greater Blood Cocoon reduced healing capacity
- Hallucinogen magic damage reduction, enemy ailment preserved
- All on-start skills now wait for your first swing/missile, to help optimize the amount of time they are active for
- Shield Bash in-game description updated to be accurate with damage dealt
- Spearhead skill description updated
- Blinding Shield and Split Arrow have updated descriptions
- Spearhead could on occasion keep character running at that speed until next combat, fix in place
Mid/Late Balance
- The mid to later levels of the game have been balanced to fight a full party of optimized combat and magic focused characters
- Slight AC increases (matched by level/individual character) for most monsters and mortals
- Overall DMG and War book PNTS for high level fighter enemies, Slavers now have Warbook Skill: Silence at lvl 13
- Increased INT and OCC for mages along with increased Spell points for spells to match level more appropriately. Increased shields for those applicable (tower, slavers).
Patch 6
- Lumen Cavern location with island camera boundaries fixed along with save issue for character there (will retroactively fix your game if he was missing).
- An issue with Foul Creep that could arise that made it difficult to target has been fixed, will target and hit as normal
- Oil traps now sell for appropriate amount
- Ending can account for having a full party of avatars properly now
- An issue with traps that could arise while detecting and disarming fixed
- Conversation with Ista Cale constable fixed with accusation option ending correctly
- Lev over-world ambush maps now always have Crawlers spawn correctly if chosen for ambush
- Lev Soldier repeatable conversation fixed [Windows]
- Given correct items by Hunters now when following that arc
- Issues that could arise with Linguistics pick pocketing power words now working as intended
- Pillar entrances near ruins now only open as intended
- Polymorphing and moving between overworld (or loaded) maps triggers characters to return to normal first
- Spell issue with Planar Jump for some players now resolved, skill points save correctly on level up
- In westernmost lighthouse you can now leave through main door from the inside
- Agile Fighting skill (when equipped) during level up now fixed
overall EXP reduction for killing enemies
small rebalance of some mid-late game enemies for added STR, DEX, OCC
Patch 5
- Scene load fix affecting some Windows and Linux users
- Inventory Item typos fixed
- Rumin Ruins map exit point fix
- Tratis Saltis inner-tower exit point fix
- Selection-box fix if using quick-inventory
- Window resizing (when in window mode) now saves through scenes
- Hallowed Doors art fix in sub-outside area