Rebuild 3: Gangs of Deadsville
Patch 1.6.18 (23 June 2017)
1.6.18
- Fix "corruption" error with some video cards while loading a game
1.6.17
- disposables (traps, bombs, medkits etc) can be placed multiple times more quickly now
- added passive effects to faction friend perks (+10% to respect increases, +1% respect/turn when low)
- fixed wording on Stranger Danger options
- fixed survivors losing Devout trait at start of game from no churches
- fix rotten survivors being disease vectors
1.6.15
- improved check for autoload fail
- improved check for old hardware rendertexture graphics downgrade
Patch 1.6.13 (06 February 2017)
1.6.12
- fix load screen warning again
1.6.10
- fixed dutch diary (thanks to pinguin333!)
- fix to hospital babies event
- fix special crowbar names
- fix gifting items to pig farmers
- fix infinitely allying with some faction
- fix lily hearing lily cry
- fix clicking on faction portraits on pages 2+
- fix load screen warning on some weird android kernels
- fix backup/restore system
- fix pilots begging you to let them on an airplane
- fix with bartenders getting confused with preachers
1.6.8
- chill out the dangerous zed in Trail especially on Easy difficulty
- fixed spies becoming visible after Spotting Spies tech researched
- fixed leave city hall goal
- fixed accidentally double-clicking squads during mission assignment
1.6.7
- make regular ending more clear with a goal and shorter wait before win announcement
Patch 1.6.6 (1 June 2016)
- politicians can bring an extra survivor with them instead of spawning a random extra one
- halve the number of squares you need on epic size maps
- better cleanup of ghost missions
- better cleanup of schmooze missions
- click on faction portrait to find their location even if unscouted
- fixed wrong pronouns in several events
- fixed error noise when spawning first zombie icon in tutorial
- fixed bath salts count so it doesn't always say 200
- fixed nelson questline ending and reward
- fixed mobs aren't destroyed when moving through factions
- fixed calling dead mother/father "my daugher"
- use pastebin for backup / restore over internet
- added scene text to localization files
- fixed minor typos
- support for more language pack characters and accents
- can now upload mods as zip files containing multiple text files
- reduce logging to speed up performance
- improved error handling during backup/restore
- flamethrower and flare gun now count as firearms and need ammo
- crowbar now classified as melee weapon
- fixed "+ distance" danger hover text
- fixed recruitment schmooze event
- fixed mod persistence on some devices
- fixed government rotten mission quest flickering
- fixed tutorial danger image
Patch 1.5.3 (17 November 2015)
- create, update and install config mods
- language mods
- added color blind mode
- make rare events a little more common
- make cricket bats more common
- added REM PERK to the debug menu
- click on faction face to zoom over to their fort
- add where button to "Ally or Eliminate X Factions" goal
- upgraded to air 19.0.0.213 release
- installing/removing/updating mods in non-steam environments
- added another way to find the hope lab
- add where buttons for several plot notice hints
- move radial buttons to top so others don't overlap
- new look for MissionMenu and it's back on slower devices
- larger fonts option makes results menu easier to read
- consolidated config menu graphics options
- don't require a reboot after switching graphics options
- place tooltips correctly on larger/denser screen resolutions
- ignore setting or logfile save failures but always display autosave fails
- backup/restore function on save menu lets you manually move savegames to new devices
- can now change difficulty from bottom of info > government menu
- moved Hide Survivors from config menu to debug menu
- show bunkers and tower upgrades in light graphics mode
- made preloader continue button more responsive
- Log Autosave debug feature now copies savegame to clipboard
- fixed weemen event, get a flamethrower not rocket launcher
- fixed berries event, allow researching again
- fixed people dying with no notice
- fixed incorrect death reasons
- fixed roamers blocking quests
- fixed spawning mobs on potential quests
- fixed disappearing goal in hope
- fixed black map after changing graphics quality
- fixed right side notices disappearing on load
- fixed right side notices overlapping
- fixed wonky survivor faces after changing graphics quality
- fixed reward for spokane government plotline
- fixed (maybe?) survivors disappearing between cities
- fixed ghost missions
- fixed scrolling text on results
- fixed resizing in vancouver
- fixed GameConfig settings like GOAT_YEAR
- fixed children appearing the wrong age
- fixed various typos
- fixed double kathleens
- fixed clipboard backup on some devices
- fixed text for already equipped by someone
- fixed difficulty display text
- fixed game doesn't unpause due to hidden equipment/happiness menu
- fixed commander perk and some incorrect bonus level roundoffs
- fixed not charging for the man wagon
Patch 1.2.8 (18 August 2015)
- more tooltips on config buttons and missions
- improved overlapping mission select buttons
- tweaked autoequip algorithm
- scale up hud on older devices and huge monitors
- stopped nerfing survivor levels between cities (DREAM_TEAM_MAX_LEVEL set to 999)
- increased rockstar perk benefit to double positive respect, half negtive respect
- mention that irrigation, pesticides and fertilizer also increase food storage
- allow clicking the very bottom-right to pause and unpause while menus are showing
- pause time while moving map in light graphics mode
- switched to regular tooltips in info menu
- bath salts addicts slowly lose their addiction if you ban the drugs
- fixed researching the cure too early
- fixed occasional weirdness with oceans disappearing
- fixed double Lily Badejo (again)
- fixed yet another case of unclickable survivors (I hope)
- fixed ghost missions preventing missions from advancing
- fixed friendly faction units raiding/attacking/sabotaging
- fixed sad friends when survivors leave to join other factions
- fixed sad friends when survivors disappear but are later found
- fixed some missions sticking around too long in spokane
- fixed roads disappearing on gpu context lost
- fixed wrong happiness change in child finds object event
- fixed showing +20 and -20 had a nice chat
- fixed freeze near beginning of Hope
- fixed blowing up airplane doesn't stop airplane events
- fixed spawning rare mission buildings on the other side of the map
- fixed wrong city size if starting a new game while a menu is closing
- fixed wonky pinch zoom on some systems
- fixed tooltip flickering on mouseOut
- fixed black screen while loading cities in light animations mode
- fixed you can now build new city halls in Hope and Abbotsford
- fixed zooming with small textures and reduced max zoom in from 2x to 1.5x
- fixed removed airplane from hope (extra good this time)
- fixed make hope lab easier to find with three new reveal methods
- fixed made hope reminder stop jumping up every day
- fixed hud food info now includes hunting estimates
- fixed prevent roamers from roaming into impassible territoryc
- fixed shorter tooltips for buildings
- fixed dates on happiness panel
- fixed adjacent friendly faction guards showing as dangerous
- fixed bonuses from police officer, pizza driver, doctor
- fixed tooltips popping up over menus and when you click buttons
- fixed main leader side by side when announcing a baby
- fixed more consistent timed autosaving
- fixed survivor coin faces half-disappearing
- fixed survivors now keep all their different skills between levels
- fixed some multitouch dragging issues
- optimized gpu draw calls
- optimized remove blur and glow filters in light graphics mode
- optimized remove custom font and leader face from hud in light graphics mode
- optimized disable detailed 4096x4096 textures in light graphics mode
- optimized default to light graphics and animations on older pcs
- optimized double buffering on unit atlas by targeting air 18
- optimized disabled advanced telemetry logging
- optimized adding new colin heads and changing main leader head on the hud
- optimized scrolling boxes
Patch 1.1.1
Patch Highlights
- fixes 50 small bugs and a couple bigger ones including survivors sometimes becoming invisible or locked in place.
- activates a rare questline where you can discover the origin of the zombie disease
Full Change-log
- start new players in fullscreen mode
- fixed prevent dead guys from converting / being converted
- fixed some events happening too soon
- fixed power plant part being produced after bought
- fixed fractional zombie mob sizes
- fixed blurry scrollbox faces after resize
- fixed better explained airplane passenger list changes
- fixed previous children can now never be married okay no more 14yo brides
- fixed gangwar mall no longer needs to be beside your fort
- fixed better explained reset campaign
- fixed riffs "0 missions" goal sticking around
- fixed airplane to nowhere
- fixed try harder to keep survivor squads together when ending missions
- fixed soldiers returning home and ending up outside the fort
- fixed fixed gender on a bunch of kickstarter character names
- fixed update picture for resurrected survivors so they don't look dead
- fixed referring to children as "true"
- fixed returning to recruits but they've changed to a different event
- fixed schmoozing about priority policy needs level 8 leader
- fixed equip menu appearing behind mission menu
- fixed event where you ask if you should give yourself ammo
- fixed multiple Lilly(sic) Badejos
- fixed invisible survivors (hopefully...)
- fixed kids helping out with "[missioning]"
- fixed rounding respect value for 50% trade requirement
- fixed disabling ambience triggers song change
- fixed factions taking quest buildings
- fixed advance villain plot if you haven't found HQ after 200 days
- fixed various typos
- fixed cancel alliance missions on war, alliance or destruction
- fixed corrupt savegames from units saved without survivors
- fixed guy hiding on farm's rifle
- fixed vancouver study plant mission
- fixed bridges turning black when blowing them up - now indestructible
- fixed gustav sells fuel more reliably
- fixed chosen ones complain about policy after they are destroyed
- fixed gustav talking about mertsi repeatedly
- fixed made starting the origin questline easier
- fixed pinch zoom remembers state
- fixed mac software mode bug
- fixed parents forgetting children & vice versa
- fixed inaccessible buildings in a faction you've been attacking
- fixed (maybe) unclickable squares bug
- fixed ba-bonk when main leader is overrun by zombies while recovering
- fixed wrong formal survivor names in attack text
- fixed ice cream quest continuing after pig farmers destroyed
- fixed cure being available to research too early
- fixed recruit leadership requirements now accept fractional values
- fixed (again) "arg3" and wrong names in attack results
- fixed no more airplane in hope, too confusing and busted
- fixed clipboard sizes and stretched faces / equipment