Crypt of the NecroDancer
Update (07 May 2020)
- added support for macOS 10.15 Catalina
Crypt of the NecroDancer Patch 1.29 (14 September 2017)
- The "change skin" option is now usable in the base game.
- The Danganronpa soundtrack will not play while using the "random soundtrack" option.
- The Shopkeeper will not sing while the Danganronpa soundtrack is used.
Amplified Patch 2.58 (14 September 2017)
- Added graphics to Danganronpa/Shiren skins to work with Amplified DLC content (Quartz Armor, Heavy Glass Armor, glowing outline while on a wire).
- Various localization corrections.
Bug fixes:
- Fixed bug where if you used custom music for King Conga, it affected Nocturna’s final boss fights as well.
- Re-fixed bug where Food Shopkeeper could have more than 1 hp in Randomizer mode and it would crash the game.
- Coda: put enemies back in for King Conga 5.
Amplified Patch 2.55 (21 July 2017)
- Aria Deathless Leaderboard now properly configured
- Zone 5 variants of bosses (ex: Deep Blues, King Conga, etc) added to Level Editor
- Fortissimole added to Level Editor
- Fixed issue where the camera would break if you attacked an Electric Orb projectile while wearing a Crown of Teleportation
- Now able to dig walls generated with Earth Spell with level-0 dig.
- Frankensteinway electric floor tiles no longer ignore iframes, Ring of Courage, Shield Spell, etc.
- Tempo: Enchant Scroll & Telepathy Circlet removed from pool; Gold weapons put back into pool
- Tempo: Timer now resets when he picks up items out of containers (Barrels/Crates) and loose Bombs.
- Hard Mode Sarcophagi are immune to Fear Scroll.
- Nightmare’s shadow no longer affects power meters on the batteries.
- Mary: when standing on top of the Lamb, Fortissimole’s splash damage no longer kills the Lamb.
- Mary: fixed issue where Coral Riff couldn’t hurt the Lamb at all
- Earth Spell can no longer push Frankensteinway's Electric Orbs on top of the switches.
- Mary & Bolt: base spear removed from item pool (so you can no longer find duplicate base spears in chests)
- Mary Phasing mode: Lamb now follows Mary into the wall.
- Mystery Mode: Monocle can no longer be used to see actual items inside of containers, Shrines, etc.
- Randomizer Mode: Food Shopkeeper can’t have more than 1 HP (it was causing crashes)
- Tempo: Uncertainty Shrine removed
- Nocturna’s final boss now has a spawn limit.
- Nocturna’s final boss: fixed extra beat that was happening when the song looped.
- Pulse Spell put back into the game.
- Tempo & Mary: Throwing and picking up their starting weapons no longer breaks Low%
- Cursed Wraiths & Gorgons can no longer bypass Stairs immunity
- Nocturna’s credits video fixed
- Localization tweaks and adjustments.
Amplified Patch 2.53 and Out of GID Release (12 July 2017)
- The AMPLIFIED DLC has been completed and is no longer in development!
- Two new final bosses: Frankensteinway and ??????
- All 6 of Nocturna's final story cutscenes!
- Two new playable characters: Mary and Tempo!
- Three new modes: Phasing mode, Randomizer Mode, Mystery Mode!
- Two new items: Pulse spell, Ring of Uncertainty
- All new achievements for the DLC content!
- A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals!
- New music from Virt for zone 5 and Fortissimole!
- TONS of other fixes and tweaks!
Amplified Patch 2.45 (19 April 2017)
- New items: tomes
- New rare items: magic food
- Eli: add zero-damage knockback attack
- Nerf lucky charm's crate boost to be much weaker than ring of luck's (which stays the same)
- Ring of mana: double cooldown speed
- Make heavy glass armor heavy (like heavy plate and lead boots), so it prevents wind spells, etc.
- Update localization XML
- Fix crash when swapping between backpack and holster
- Fix boss shrine not stacking with hard mode
- Fix uncertainty slot persisting through enchant weapon & some shrine usage
- Fix practice skull spawns to not drop gold
- Don't drop holster for Diamond from bombed uncertainty shrine
- Some localization fixes to Brazilian Portuguese, German, Korean, Russian
Amplified Patch 2.43 (13 March 2017)
New character: Diamond
- Complete zone 5 to unlock
- Use key combos to move diagonally
- Up+down uses bomb
- Left+right uses item
New mode: hard mode
- More enemies in each room
- Most rooms have a sarcophagus that spawns enemies and is immune to weapon damage
- Exit rooms have two minibosses instead of one
- Boss floors have minibosses added
- No trap doors
- Moddable via necrodancer.xml
- Add items: monkey paw, bomb charm
- Update art: cookies, ice familiar
- Update localizations
- Add seeded version of no return mode
- Courage: protect against gorgon & water ball attacks
- Cursed wraith: change to be consistent with monkeys/gorgons/etc (the wraith won't die if its attack fails because of courage iframe, and non-courage iframes don't protect against it)
- Change rat familiar hit direction to point away from the player
- Change's harp's diagonal attacks to use diagonal hit direction
- Modify BasicSeek to correctly chase diagonal movement, leaping boots movement, lunging boots movement
- Enchant weapon scroll on dagger: allow all the special daggers as results (not only jeweled)
- Fortissimole: adjust FM3 & FM5 misc enemy types to be more fair
- Fortissimole: adjust stage position slightly to give one more row of tiles in arena
- Fortissimole: destroying speakers stops spawns from them
- Fortissimole: clear more of the stage when battle ends
- Fortissimole: destroy floor gold when digging
- Fortissimole: enemy spawns have a longer delay before movement
- Make replays work for no return mode, hard mode, and their seeded versions
- Give no return mode & hard mode their own leaderboards
- Fix crash when dead ringer is non-fatally knocked back by earth spell after the player skipped the previous beat
- Fix trap door miniboss not working with shrine of sacrifice
- Fix shopkeep ghost existence changing which shrine is present
- Fix leaderboard select menu to make more sense for story mode, deathless, all chars
- Fortissimole: fix bug where if he is frozen on stage and bombed out, he is invulnerable until unfrozen
- Fix Fortissimole dirt pile showing on wrong tile after being knocked back (such as by ring of war)
- Don't spawn grenade charm for dove & eli
- Fix horizontal jitter of text in lobby
- Revert accidental change to dragon seeking behavior in arenas & Dead Ringer
- Eli: remove bomb charm from his item pool
- Fix frozen Fortissimole burrowing when hit
- Fix shrine of rhythm not skipping trap door penalty box
- Don't use half localization for no return stairs (they require re-localization)
Amplified Patch 2.41 (16 February 2017)
- Fix infinite durability bug in single zone mode (includes heavy glass armor)
- Ring of Courage: revert durability
- Ring of Courage: make slightly less common (similar to other rings)
- Ring of Courage: don't spawn on 1-1
- Ring of Courage: mention invulnerability in item hint
- Ring of Courage: flicker when invulnerable
- Ring of Courage: remove +1 damage
- Ring of Piercing: make slightly less common (similar to other rings)
- Allow weaponless characters to again find shovel of strength
- Put freeze durations back to 8 and 16
Amplified Patch 2.40 (16 February 2017)
- New item: Heavy Glass Armor
- Add all Cutlass materials, with rarities same as bow
- Electric dagger: direct hit damage 2; combo with wire for 2 arc damage
- Make boots of leaping more common in the places it appears (crates, locked shops)
- Reduce dove familiar spawn rates a bit
- Don't spawn dove familiar for Dove (it's too powerful)
- Determine the success/fail outcomes from chance shrine by the run seed
- Luck items: instead of changing general item spawns, improve crate quality
- Ring of mana: remove cooldown bonus; add greater versions of bomb (inf dmg), heal (heal 1), earth (radius 2)
- Cursed wraith: when hitting player, curse all hearts and vanish
- z5 level gen: bias exit stair location within exit room to be far from player
- Allow phasing damage to destroy green gorgon statues (which includes earth spell, metrognome telefrag, etc)
- Give ring of courage 10 durability (still infinite durability in single zone modes)
- Courage takes priority over cutlass parry
- Reduce freeze spell durations to 6 (lesser, was 8 ) and 12 (greater, was 16)
- Shrine of Peace: reduce downside to replacing weapon with dagger; reduce upside to +1 heart (was +2)
- Make weapon throws do piercing damage
- Make Warhammer rarity similar to Bow, because of its high ease of use
- Fix crash when loading Fortissimole boss intro with Spanish & German localizations
- Melody fix: make wire electric arcing work for her lute attack
- Fix Fortissimole visual to actually show the silhouette instead of using the wrong animation frames
- Recover from invalid cloud save by dumping it and starting fresh
- Indicate in the log clearly when game crashes due to missing (or damaged) image file
- More graceful error handling when failing a DirectX image load
- Fix glass shop to only ever spawn a weapon in the 3rd spot, not glass slippers
- Fix boss intro fast-forwarding bug by making the game also pause when losing focus during boss intro
- Fix Blunderbuss showing up from transmutes for invalid characters (Melody, Aria, etc.)
- Dove familiar fix: don't teleport enemies on boss levels (fixes some strange behaviors)
- Scatter trap: don't scatter Melody's lute and Dove's flower
- Bat fix: when some directions are blocked, select randomly from remaining directions without bias
- Fix darkness and peace shrines in bat form: darkness should remove your ring and torch, and peace should preserve your ring of peace
- Transform spell: only 1 copy in co-op; lock into first spell slot for Nocturna (for hotkey stability)
- Remove strength shovel from pool of characters that can't use damage bonuses (such as melody)
- Fix warhammer priority to be the same as broadsword for the far hit
- Electric dagger: make player glow; damage electric zombies
- Fix Dead Ringer gong destruction being blocked by familiar
- Battle shovel doesn't activate from opening doors
Amplified Patch 2.38 (16 February 2017)
- Fix infinite durability bug in single zone mode (includes heavy glass armor)
- Ring of Courage: revert durability
- Ring of Courage: make slightly less common (similar to other rings)
- Ring of Courage: don't spawn on 1-1
- Ring of Courage: mention invulnerability in item hint
- Ring of Courage: flicker when invulnerable
- Ring of Courage: remove +1 damage
- Ring of Piercing: make slightly less common (similar to other rings)
- Allow weaponless characters to again find shovel of strength
- Put freeze durations back to 8 and 162017-02-01: 2.38
- New item: Electric Dagger
- New item: Battle Shovel
- Localizations: German, Italian, Spanish
- Minor updates to other localizations
- FamilyJules remasters of original game tracks
- Replace OCR 3-2 cold with a version fixing harmony with shopkeep
- Update example localization XML with tags for recent text changes; tag texts in code
- Earth dragon: update art; 8 health; wall raising changed to behind player, catacomb strength, permanent
- Raise Axe occurrence chances to be similar to that of Rapier
- Make frost dagger a little more likely to find in high level chests, since it's better than in original game
- z5 level gen: extend the wire into the entry room
- Change axe to only dash if player didn't already move (matters for warlocks), for consistency with rapier
- Ring of Wonder: only grant full heart the first time you pick it up
- z5 level gen: omit trapdoors on 5-3 (fixes lack of melody trap door room in nd2 boss); reduce freq of 5-x trapdoors
- Rewrite glass shop spawn logic to not spawn glass jaw & to spawn glass slippers more often than previously
- Fix shop wall mimic showing its teeth when far away
- Fix slight misoffset of the zone 5 beatfiles (50ms each)
- Adjust start times of OCR 5-x tracks to match the fixed beatfiles
- Fix Dove to count one of her hearts as the ring of peace's bonus heart (so ring swap doesn't give extra heart)
- Fix Shovels of Courage & Strength being overwritten by crystal shovel
- Fix: remove ring of phasing from lobby NPCs
- Fix: glass shrine don't change dorian's boots to glass slippers
- Perf: Slightly speed up rendering by reducing allocations and faster sorting
AMPLIFIED Patch v2.37 (3rd February 2017)
New content:
- Localizations: Russian, Japanese, Traditional Chinese, Simplified Chinese, French, Brazilian Portuguese
- Item: Shopkeep Familiar
- Item: Ring of Piercing
- Subtitles for opening cutscene
Tweaks:
- Give rat familiar piercing
- Ice spirit: don't hit enemies that require phasing damage (burrowed moles & fmole, unactivated mimics)
- Blood shrine also grants blood shovel (in addition to the blood weapon) on the ground
- Blood shrine only damages your red hearts, not your cursed hearts
- Reduce frequency of electric zombies in single zone mode
- Zone 5 overlay skip certain categories of enemy: sarcophagi, closets, wraiths
- Nocturna exit bat form also grant 2 ibeats
- Change Zone 5 overlay enemy selection to force more variety of types (reduces excessive skull swarms)
- Monk/Coda: don't spawn wall gold
- Minor updates to Korean localization
- Removed Earth Dragon for now due to a bug; it will return soon!
Fixes:
- Fix these to not work in bat form: flail knockback, ring of frost, gold weapon gold bonus
- Fix: in bat form, never show weapon glows (for blood & gold weapons)
- Fortissimole: at boss end, enemies don't drop gold except for monk & gold weapons; late spawns don't drop gold even for monk & gold weapons to prevent infinite gold
- Fix kc5/fm5 always being last by generating floor seeds using a better algorithm
- Bat form fixes: new armor shouldn't protect; new torches shouldn't illuminate
- Fix crash when double-tapping beats after boss song has looped
- Fix base game crashes from dlc save data: deprecate diamond dealer attributes, pending spawn attributes
- Fix crash on unexpected default character entry in save xml
- Bump version of default character attribute to fix base game forwards compatibility crash
- Fix gameplay options menu crash when save data default character is invalid
- War shrine don't make tar balls, since tar balls are intentionally disabled
- Fix bug where if Nocturna is default character, player would gain Transform spell when starting ND1 boss
- Fix crash when accessing gameplay options menu while in bat form
- Dorian FM4: replace the blademasters with harpies (as is done in KC4)
Patch 1.27 (19 December 2016)
- Our latest update v1.27 has added 3 new localizations to the game: Korean, Simplified Chinese, and Traditional Chinese.
- This update also includes 2 bugfixes:
- Fix banshee deafen effect not ending in 3-4 trap door room
- Fix banshee deafen effect not ending with custom music
Patch 1.24 (02 May 2016)
- Two new playable soundtracks, by Virt and Girlfriend Records
- Added new languages: Brazilian Portuguese and Russian. Other languages coming soon
- Flicker shield spell the beat before it wears off
- Fix bug where default character changed item generation
- Remove diamond counter from modes that don't have diamonds
- Change Yeti animation to more clearly show movement cycle
- Bolt picking up thrown spear doesn't lose low%
- Fix bug where Necrodancer phase 2 music sometimes didn't start
- Play shopkeep ghost sound even when music volume is low
- Call the ring slot "ring" in the HUD
- Fix shield effect being invisible after falling through a trap door with shield active
- Heart transplant now works when used on the first beat of the song
- Don't fade molehill of frozen mole
- Fix frozen animations to show beetle unshelling, skeleton knight dehorsing, skeleton beheading, Death Metal deshielding
- Show armor changes while frozen
- Fix eye color of some skeletons
- Add glow effects to white sarcophagus silhouette
- Aria doesn't regain low% when entering zone 1
- Fix bug where confusion would re-occur when heart transplant wears off
- Finish rendering weapon swipes after player picks up another weapon
- Show throw swipes for both players in co-op
- Make lobby torches look consistent on the minimap
- When player teleports into shop, play shopkeeper song at full volume
- Make shopkeeper singing full volume when bombing into shop
- Set zone 3 volume correctly when banshee dies
- Add red knight swipe
- Fixed early beat bar hit visual when boss song loops
- Make white chest mimic available in level editor
- Fix blue chest mimic becoming red chest mimic in level editor
- Fix misaligned weapon glow sprites
- Bolt practice, level editor kc1 has blue bats instead of red
- Don't apply localization scale to non-localized text
- Fix spacing of scaled localized text
- Hide secret shop speech when NPC is aggroed or dead
- Fix Dove unlocking Story Mode 1-1 exit stairs
- Remove player minimap dot when player in secret shop
- Fix minimap going offscreen with two spells
- Make "always show enemy hearts" not reveal cauldron mimics
- Added Jeweled Dagger to weaponmaster (edit: after picking it up during a run)
- Fix mod menu selection order
- Don't show unlock splashscreens during a replay
- Make monstrous cracked shop wall dark too
- Remove obsolete unlockable second action slot
- Fix large seed parsing so that they are not rounded
- Print large seeds as positive numbers instead of negative
- Don't allow playing seed -1 (change it to seed 0) to avoid strange behavior
- Faster item pool generation for mods
- Mode stairs in char select area now prompt & take diamonds
- Diamond prompt now doesn't cancel the second prompt (where applicable)
- Fix "SONG ENDED!" in Japanese localization, which wasn't displaying
- When game paused, pause sounds of shopkeep ghost, banshee
- Detect audio cheating for Necrodancer 1 phase 2
Patch 1.19 (06 October 2015)
- Added new languages: Japanese, German, French, Spanish, and Italian!
- Fix crash bug caused by player moving while 'submitting scores' is visible
- Fixed bug where sarcophagi in level editor were preventing exits from unlocking in normal mode
- Fixed crash on text inputs with numpad keys
- Prevent hang caused by monstrous shopkeeper in replays
- Fixed bug where localization offsets were being applied repeatedly in some cases
- Added small 'DONE' to localization XML file
- Fixed bug where certain text wouldn't reload after changing languages
- Added xOff and yOff properties to subtitle XML file
- Added scale param to localization file
- Added scale param to subtitles XML file
- Fixed some enemy name localization issues
- Fixed bug where the language text was not offsetting properly in the language GUI