Dungeons 2
Installer update (16th December 2017) [macOS Only]
- Installer update - No game files were changed.
Windows Update (04th December 2017) [Windows Only]
- Installer maintenance update - No game files were changed.
Update (13 March 2017)
- Fixed an issue with the Mac version of the game and DLC installation for the offline PKG installer.
Patch 1.6.1.31 Hotfix (13th September 2016)
Windows and Mac only
- Fixes Galaxy achievements issues
Patch 1.6.1 (26 August 2016)
- Linux version of Dungeons 2 + all DLC added to everyone's accounts.
- Controller controls completely revised and improved, in particular:
- Button assignment completely revised
- Context-sensitive display of button assignments
- Selection radius in RTS mode now increases over time, no longer manually
- New screen center marker in RTS mode: Prettier, no longer disappears in objects, gives feedback on the targeted object similar to the mouse cursor
- Start a New Game menus controls greatly improved (skirmish, campaign and multiplayer)
- Revised menu screens and modal dialogs for controller controls
- When last unit dies in a neutral dungeon, you can still use the D-pad to change region
- Magic bar with hotkeys is no longer displayed in gamepad mode
- Unit list GUI now usable with controller
- Build-Queues now supported
- Deadzone logic improved
- Tools (Crate-o-Mats, etc.) can now be scrolled through
- Tutorial messages and controller controls tip of the day adjusted
- Performance optimization, in particular:
- Dungeon rendering greatly accelerated under DirectX 11
- Improved performance when displaying damage values
- Pre-placed outside world units are only activated shortly before player contact
- A variety of little delays corrected (for example, when large areas are marked for excavation, new songs are loaded, when scrolling at start of a level, etc.)
- Evilization optimized
- Optimized rendering of simple outside world objects and dungeon decorative objects
- Other tasks optimized for multicore systems (e.g., animations)
- Optimized dungeon unit path calculation in the rough planning phase
- Overall unit path calculation optimized
- Corrected performance hit occurring with many un-stored resources
- Logic physics system optimized
- Various other small optimizations
- Stability improvements:
- Greatly reduced memory consumption under DirectX 11
- Leak in Sound Effects corrected
- Reduced overall music and sound effect memory use
- Some assets were not unloaded properly after use
- Object pools release previously unused objects
- Reduced GUI texture memory use
Multiplayer:
- Team Domination: now works properly
- In 3/4-player games, the game is now always won/lost as soon as the first player has been defeated
- Removed distinction between LAN/Internet game
- Disconnections are now better communicated to players
- The initial camera position is now correct for all players when loading a multiplayer game
- A changed player color is now displayed correctly when loading a multiplayer game
Balancing:
- Barthas Snow will be revived after 3 minutes maximum (previously 6 minutes)
- The ghoul skill "Braiiins!" now has a cooldown and costs energy
- Research duration for some spells increased, for others decreased
Level design:
- "King Robert must die!“: Cannon tower weakened by 50%
- "The Battle of King’s Ending": Regeneration for the Ultimate Evil increased significantly
- Battle map: spawners better coordinated
- Corrected spawners in several maps, especially the Paladin mob in "The Poshlands"
- Some creatures in individual maps mistakenly failed to attack players
- Various script corrections
- Fixed several minor bugs and imperfections
Miscellaneous:
- Japanese localization added
- More light sources are now placed on the dungeon walls
- GUI: Barthas now visible in the dungeon minimap
- Snowball trap no longer rolls immovable objects such as doors and brewery boilers away
- GUI: Text spacing increased for better readability
- Loading of large savegames accelerated
- Units hidden in excavated areas can no longer be targeted with spells
- Fixed several problems with Ragdolls
- Level loading now less tricky
- Repaired various visual glitches
Patch 1.5.2.5 (18 November)
- This update should correct any and all compatibility issues between the base game and its DLC.
Patch 1.5.2.4 (29th October 2015)
Free "A Clash of Pumpkins" DLC:
- Three Halloween motto battle cards: "Island of Horror", "Ghost Forest", and "Killer Penguins!"
- Hero costume variants for the Halloween cards:
- "Pikemen" are dressed up as "Soldiers"
- "Elven Archers" are dressed up as "Elven Magi"
- "Dwarven Warriors" are dressed up as "Cannon Dwarves"
- "Penguins" are dressed up as "Snowball-Throwing Penguins", "Batting Penguins", "Kamikaze Penguins", and as a "Penguin King"
Improvements in "A Game of Winter":
- Nosferatu and Grimlin now perform their duties in the graveyard
- Greater space efficiency in the graveyard now has a positive instead of a negative influence on resurrection times
- Resurrection times in graveyard are now shorter
- Researching "Drink Blood" for leeches had no effect
- The "Gruesome Bear" fear skill visual FX for were broken
- Leeches were not counted in the population overview
- Damaged creatures without a need for a Final Resting Place defiled all available resting places by mistake
- Clay pots will now no longer appear outside the player dungeon when skeletons are teleported using the "The Undead Are Here!" spell when carrying them.
- Minor text errors corrected: "Strong Leeches" and "Insidious Leeches" research options did not show the research level; description of "Final Resting Place" suggested that each creature would build its own resting place
- Special SSAO flickering effect for ice surfaces has now been reduced
- Visual FX of the right Undead throne room treasure chamber did not work for certain fill levels
- "The North Forgets": Floor areas now cave in
- "The North Forgets": The area that can be walked into at gold mine entrance has now been corrected
- "The North Forgets": A decorative guard has now been removed to give Barthas slightly more space to work
- "The Fall of the Wall": Floor areas now cave in
- "The Fall of the Wall": Entrance area of the gold mine now adjusted in order to improve the chaos when a large number of units enter
- "Death Becomes You": Dragon Lizards placed in pre-existing spawner building
- "Don't Let Go!": Worker troop interval will now never fall below eight minutes
- "Splashing in the Fountain of Youth": Visual FX of an Ent skill was broken
- "Splashing in the Fountain of Youth": Spiders and Dragon Lizards now attack the throne room when they are attacked
- "Summiteers": Overlapping of palisade wall with cliff has now been corrected
- "Summiteers": Dialogs in closing sequence after defeat can now be heard properly
- "The Ultimate Evil": Meltysand is now asked not to leave the ritual site during the ritual
- "The Ultimate Evil": Dialog was missing when Meltysand was resurrected for the first time
- "The Siege of New King's Ending": Battle actions are now disabled at the end of the map
- "Plains of Elsa": Dragon Lizard room is now removed when all Dragon Lizards are dead
- "Plains of Elsa", "Hero's Tomb": Meltysand now returns to her original position after fights and can no longer be lured too far away
Overall improvements:
- Saved games from version v1.4.1 or older could no longer be loaded with version v1.5 in some cases
- Effect area of area traps has now been increased slightly so that even the smallest penguin can now no longer sneak past them
- Surface decoration objects sometimes had the wrong texture and shading
- Certain texts which were cut off are now displayed in full
- Damaged doors are now displayed correctly after a game is loaded
- Horde creatures can now also be further upgraded to better creatures even when the maximum level has been reached
- Toolbox icon for production in the Tinkerer's Cave has now been reduced in size so that it can fit in the frame
- Line spacing of subtitle text has now been increased slightly for better legibility in certain languages
- Subtitle portrait was displayed in the wrong position for one frame
- Minimap positions were displayed incorrectly for one frame when different entrances were used
- Malakay now has a name and a description in his details window
Patch 1.5.1.392
General
- Performance improvements
- Added reset button for campaign progress
- Enemy units can now be selected to see their names, descriptions and stats
- Changed font type and font handling for readability and performance
- Improved automatic work unit selection for research
- Free Chaos Forge/Hell Forge researches now save their progress when interrupted
- Cast mode now remains active when casting spells while holding down shift key, similar to building traps/doors/work units with shift key
- It is no longer possible to "dismiss" a health potion or medal
- Minor controller improvements
- Singleplayer games will now be paused if the player opens the steam overlay
- It is no longer possible to control the paused game and game menus while the steam overlay is opened
- Added new sounds
- Corrected some sounds
- Added a "Play" button next to owned DLC that allows jumping to skirmish/campaign menus directly to start playing the new content for clarification of the DLC sub-menu
- New grayscale effect for some deactivated GUI to make their state clearer
- Dependency errors are now being shown in tooltip while research is in progress
- Unit list UI at top of screen now lets you select and multiselect units via the portraits with Shift/Ctrl-LMB
- Multiselection now has tooltips
- Shift/Ctrl-LMB-selecting unit groups now works in all RTS places in the game
- Area traps like the thrasher can no longer be built next to a room
- Chat log is now limited to 100 lines
- Chaotic / Absolute / Ultimate Evil now has a minimap icon
- Rework of mission goal display
- Build exactly the room tiles that are displayed as buildable in case insufficient gold for the whole room is available
- Improved error message when not enough gold is available to build even 1 room tile
- Game now shows a unit as having 1 HP when it's actual HP would be rounded down to 0
- Armor is shown as precise number with one digit after comma
- Unit details tab now shows real speed, not base speed of unit
- Research is now disabled but visible if only requirement is not met
- Maximum unit level is at 11 and is shown as yellow number instead of white
- Units without level information are by default displayed as maxed out (NPCs like Barthas, ...)
- New icon for room upgrade submenu
- Evil hand now can hold no more than one special item (medals, health potions) at a time
- Introduced minimap icon for spider spawner
- It is no longer possible to zoom with the mousewheel while using the unit pickup UI
- Multiplayer map "Ultimate Carnage": Added granite behind all portals
- Reworked various visual objects for performance and improved looks (particle effects, vegetation, etc.)
- Sent Halloween invitations to elven ranger, pikeman and crossbowman. They'll bring their costumes!
Balancing
- Changed conversion rate of demon "gold to mana" spell
- Bards now switch to a better trap if they find one while deactivating another trap
Fixes:
- Fixed a bug that lead to players being stuck in loading screen when switching back to main menu
- Fixed a bug that could freeze the game when opening and closing singleplayer campaign screen very rapidly
- Fixed stat-based steam achievements sometimes being unlocked incorrectly
- Fixed floating numbers sometimes being shown incorrectly
- Fixed a problem with fog of war being uncovered due to switching resolutions
- Players may now drag monsterst with more than 1 HP onto healing stations
- Servants now have a post-teleport buff that lets dem ignore combat as they were sometimes stuck in combat after teleport
- Map "Hatchlings": Fixed broken lava sound
- Map "The Oasis": Fixed alliance units bringing spiders along to combat
- Fixed wall of ice sometimes being shown as pink
- Map "The Mountain Pass": Fixed minor graphic inconsistencies
- Map "Smog!": Fixed a group of 3 drakes in the sothernmost secret room not acting as a group
- Map "Hatchlings": Fixed a bug with the spider room walls
- Fixed damage numbers sometimes stacking indefinitely
- Fixed enemy unit's weapons sometimes being visible through fog of war in multiplayer
- Fixed various graphical glitches with floors and walls
- Fixed particle rendering glitches
- Fixed decoration clipping in the throne room
- Fixed some problems with destructable objects
- Fixed transparency issues with mission goal icons
- Units are no longer able to shoot through doors (not working for older savegames)
- Fixed a bug that resulted in units being stuck to the hand of terror
- Units can no longer be selected through fog of war
- Fixed several cases in which the AI would not recover from an error (units being stuck in place, etc.)
- Reworked digged mana crystal default representation
- GUI of guard room now works correctly
- Fixed a problem when hand of terror pickups something already gone in multiplayer
- Fixed wrong activity icon being displayed when switching arena puppet targets while unit is working
- Job information for units not currently working is now being hidden
- Fixed a potential blocker on map "In the swamplands" due to the crystal chamber
- Fixed highlights around weapons
- Guarding monster now work correctly with savegames
- Fixed a problem with doors staying open
- Fixed a problem with gimmick holograms floating in some cases in build mode
- Fixed a problem with displaying tooltips during multiselection
- Units will no longer follow destroyed entities
- Taunt effect now stops when the target dies
- Fixed a problem that confused certain spells during cast (e.g. if the player selected meteor and then selected fireball with the cast cursor activated, he would still cast meteor)
- Fixed dead units rotating in place
- Fixed invisibility shader
- Fixed some areas between UI elements not to be treated as UI space
- Fixed an experimental fullscreen error
- Fixed problems when saving a game while capturing an area in skirmish and multiplayer maps
- Fixed error message if skill target is not reachable
- Fixed various problems with character physics simulation in combination with teleportation, death, dragging, slapping
- Fixed save game names not fitting into the designated text box