Sorcerer King - Rivals
Patch 2.3.0.0 (09 October 2018)
Game Updates
- Default "zoom out" level before moving to the cloth map has been increased.
- Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
- World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
- Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.
New Units
- Mounted Scout (Commander)
- Friendly Shrill (Guardian)
- Spearman (Commander)
- Mystic (Priestess)
- Scoutling (Tyrant)
- Clockwork Soldier (Tinkerer)
Patch 2.2 (21st September 2017)
Game Updates
- Default "zoom out" level before moving to the cloth map has been increased.
- Units now use the unit display name instead of the generic display name. This doesn't change any gameplay, but it makes it a lot easier for modding.
- World generation is set up to allow more fertile tiles to be free of bandits, which makes expansion a little easier.
- Final battles for Priestess, Tinkerer, Tyrant, Undead, and Wizard are now substantially more lethal.
New Units
- Mounted Scout (Commander)
- Friendly Shrill (Guardian)
- Spearman (Commander)
- Mystic (Priestess)
- Scoutling (Tyrant)
- Clockwork Soldier (Tinkerer)
Patch 2.1.0.2 (10 March 2017)
- An anonymous note. A mysterious artifact.
- An...unusually well-dressed Ogre.
- What adventures await in v2.1 of Sorcerer King: Rivals?
- Powerless to stop the rise of the Sorcerer King, you've done your best to care for the people of your small and struggling kingdom. Even as you watched the Sorcerer King's sinister plans spread, you didn't dare step into the conflict out of fear of what he'd do to you if you defied him. Instead, you choose the bliss of ignorance, remaining within your kingdom's walls while the rest of the world is closed off to you.
- ...That is, until now.
- v2.1 introduces a whole new campaign that starts in a nearby inn with a single, mysterious letter. The writer has sent you an ancient artifact called the Crux of Az-Adoras, which is capable of piercing the magical wards that seal off your realm from the rest of the Sorcerer King's world. But, where did it come from? Who sent it? This isn't a world where things are ever done for free.
- In order to solve those mysteries, you will need to explore the realm while taking care not to upset the irritable Sorcerer King. Each gate that you unlock with the Crux draws his attention as you explore territories that he’d previously barred you from. He’s willing to let you explore, but for a price - leave his minions be, and provide him with some of your life force now and again. Fair trade, right? Just ignore that pesky doomsday counter…
- With a custom map and settings, hilarious quests written by Chris Bucholz, a new villain, and an unusually well-dressed ogre, v2.1 will provide you hours of additional amusement. The update is ready and waiting for you, so get going - the world isn’t going to save itself.
Patch 2.012 (27 September 2016)
- Changed the Ascension Rules so you have to have 75% of the Orb for victory (used to be 2/3)
- Fixed the Tactical Camera to respect the 'Auto Select Next Unit' option. If you have that turned off, the camera will no longer try to center the screen on your guys
- Fixed several spots in text where the game was incorrectly mentioning the Doomsday Counter.
- Fixed some text in the Campaign that assumed the player was a human.
- Swapped Tooltips for 'Auto Station Units' and 'Auto Upgrade Outposts'.
- Fixed an issue where unsubscribing to workshop items outside of the game would crash the first time you launched the game.
- Updated: more powerful units are better at resisting charm.
- Updated: the Shard shrines so that they all produce 3 magic. Before the Kingdom did 5 and the others did 2.
- White wolf now requires a horse to train (yum).