Valhalla Hills
Patch 1.05.17 (20 May 2016)
- New mountain terrain type: volcanic mountains on lava - DLC 2 only!
Spells:
- The Altar has been updated. There are different kinds of spells you can use now:
- Fireball: This spell attacks enemies within a certain range.
- Healing spell: This spell heals all friendly Vikings within a certain range.
- Watching grass grow: This spell creates a meadow within a certain range.
- Reforestation: This spell plants trees within a certain range.
- Retreat: This spell causes every soldier to rush back to the start portal immediately.
- Caffeine Boost: Through this spell all Vikings are wide awake for a certain time.
- Big Viking Belly: This spell refills the stomachs of all Vikings.
- Clannish Vikings: This spell increases the population limit.
- Fried Fish Rain: Fried fish appears from nowhere within a certain range.
- Beer Carousal: You can't eat diamonds, but drink beer instead. Now then, throw the gewgaw away!
- Goat brood: This spell spawns goats within a certain range.
- Volcanic Eruption: Take control of Mother Nature and let a barrage of fire hail down upon your enemies.- DLC 2 only!
Vikings:
- Hunters are allowed to have two carriers now.
- Your Vikings get honor even in the Freegame mode now.
- The Animal Breeder needs less time and wares to produce a goat.
- There is a new military unit: the healer. He is able to use different kinds of healstaffs. These weapons for the healer are produced at the Armory: simple Healstaff, Bone Staff, Crystal Staff. Just like other military units he reaches a higher stamina through beer and his healing ability gets stronger through gold.
- Vikings who reached the sacred halls of Valhalla can now be recalled with the "Order Vikings" - Button at the Starting Portal into the game. They will have more strength and health than your ordinary Vikings. If no Vikings of your tribe claimed Valhalla ordinary Vikings will be called into the game, but only if you have build enough dwellings.
New building: Food Stock:
- Since many players wished for it: This building is used only for food stocking.
UI:
- A bug that caused the first click on the GUI to be ignored has been fixed.
Misc.
- A big memory leak was found and fixed. The game does not need as much memory as it used to.
- A new load animation shortens the waiting time.
- The torchlight now represents the real status of the building. (enabled/disabled) - (Geologist torch bug)
- As a workaround for the jumpy mouse cursor we have disabled border scrolling on Macs per default.
Patch 1.04.03 (12 February 2016)
Dwellings
- Dwellings have been overhauled. They now have room for considerably more
Vikings, but the radius of the small buildings has been decreased. The largest
dwelling's radius is much bigger. Now every Viking working near a dwelling has a
place to sleep.
- Dwellings now indicate the current and maximum capacity of residents.
UI
- Military camps now display how many and which fighters are assigned to them.
- Signposts in front of buildings: You can now instantly see how many workers are
assigned to a building (corresponding number of signs) and if they have the
necessary tools.
- Pause mode is now better indicated and the UI is deactivated during pause mode.
- The active profile is now highlighted.
- Upon winning a game, detailed statistics about the match will be displayed.
- You can now build roads leading from and to buildings by directly clicking the
building in road-construction mode.
Vikings
- Idle fighters will try to support their brothers in arms.
- You can now place wells only where water is in the ground.
- New goods: Bones, bone axe, bone bow, bone spear. Animals will now drop leather
and bones in addition to meat. You can now build weapons from these materials.
Odds & Ends
- Problem solved where the game started to slow down at some point.
- An issue with calculating visibility of worn items in mist has been solved.
-Two issues causing crashes have been fixed.
Patch 1.03.03 (12 February 2016)
Flat Lands
- We have a new type of mountain: "normal (flat)". It’s, well, much flatter. That
means more water surfaces and less locations where rock is visible.
- This type of mountain can be selected at the start of a game.
Upon creating a new map the seed can be manually entered. Seed, type of
mountain and size can be passed on to friends enabling them to play the same
map.
Vikings
- Kitchen: "resources" for sandwiches are now blocked and can’t be consumed
directly. In an emergency the building can be switched off - this frees the resources.
The kitchen is no longer prioritized. Berries and mushrooms are no longer stored
in the kitchen.
- Vikings act more sensible as a group: If more than one Viking targets a resource,
the first worker there will inform the others to search elsewhere.
- Millers and farmers now work even if they are hungry.
- We have new and better tools for hunters and couriers. Hunters get stronger,
couriers can carry more wares.
Couriers
- Couriers now deliver to storage buildings.
- Couriers now deliver directly to construction sites.
UI - building
- The current stock of building materials is shown in the building menu.
- When you’re building, a preview of the building will be shown at the mouse cursor.
UI - Vikings
- The speech bubbles “hungry and starving” are shown as long as a Viking is hungry
or starving.
- Notifications in the info screens of Vikings can be removed by clicking the right
mouse button.
UI - buildings
- Buildings can be chosen with a click on the building site.
- Full storage slots are highlighted in green.
- We have added a tutorial button to the info screens of most buildings. You can use
the button to review the tutorial at any time.
UI - misc.
- The game now highlights what will be selected with the next click.
- The course of a road during building is now visualized better: If it runs behind an
obstacle an outline is shown.
- We changed the time span after which notifications are automatically removed.
Misc.
- Arrows now fly faster.
- The attack animation of archers has been repaired.
- Bears now move slower.
- Performance slumps during autosave have been reduced.
- Tree stumps rot away over time.
- A number of buildings is now animated while producing.
- Many sounds have been adjusted in volume and radius.
Patch 1.02.00 (08 January 2016)
Fog of war
- Parts of the mountain are covered in fog. Who knows what's hidden behind it? Find out!
Goat breeding
- You can now breed livestock (only goats at the moment). A lot of feeding is needed for breeding.
Changes in game design
- The small dwelling requires less space.
- The accumulated honor of your Vikings is displayed directly in the main menu.
- There are more Vikings available in hard mode to storm the mountain.
- The kitchen can now store mushrooms.
- The Farmer always needs a sickle now.
- The random–mountain- generator has been reworked. Now your Vikings should always be able to achieve their goal.
UI & Controls
- The player is informed about update news in-game.
- You can now click on a building in path building mode and begin or end a path at the entrance.
- Deleted messages are not displayed again.
- The UI can be scaled to 150%.
- Scroll bars in the options menu are displaying the current value.
- The camera movement takes rotation movement into account.
- Camera movement now takes camera angle into account.
- Placing paths is no longer restrained when selecting Vikings.
- The (hidden and incomplete) controller-support is deactivated. You can now connect your controller with external programs without problems.
- Renaming Vikings in the Vikings overview can be cancelled by pressing ESC. When starting a new game, it remembers if the last one was free or normal and set your choice as default.
Other changes
- Updated Unreal Engine to version 4.10.
- Felled trees leave stumps.
- The buildings have a Christmassy touch and are decorated!