No Man's Sky
Origins Update v. 3.00 (23 September 2020)
Update 3.0, Origins, dramatically expands the universe of No Man’s Sky. Explore a stranger, richer and more varied universe, with deeper planetary diversity, dramatic new terrain, a host of new creatures, new weather conditions, colossal buildings, and much more.
Our journey continues.
- New planets have been created in most star systems.
- Planets can now generate much more varied terrain, including mountains four times larger than anything previously possible.
- Terrain generation for existing planets has not been affected, and player bases have not been reset.
- Planetary terrain rendering has been significantly improved.
- Planetary colour diversity has been significantly increased.
- Planetary lighting diversity has been significantly increased.
- Large numbers of new plants, rocks and other objects have been added to each planet type, over doubling the available diversity.
- In addition, scorched planets have a chance of becoming volcanically active.
- Lush planets also have a chance of becoming marshlands or swamps.
- Every planet has a small chance of becoming infested with bizarre alien growths.
- This generation change has been done in such a way that no existing planet will have its fundamental type or hazard changed.
- PC players with planetary visual quality set to ‘Ultra’ will see grass and other decorative props rendered out to larger distances.
- A number of issues have been fixed that could cause patches of grass and other objects to pop out of existence when close to the player.
- The visual quality of cloud rendering has been significantly improved.
- The pattern of clouds seen on a planet from space now matches the environmental conditions on the planet.
- During storms, cloud coverage now increases and darkens.
- Cloud coverage levels are now procedurally generated and vary from planet to planet.
- Cloud coverage levels now vary over time.
Star System Visuals
- Additional stars have been added to the universe.
- Some systems now have binary stars.
- There is a rare chance for a system to have ternary stars.
- A large number of new, highly exotic creatures have been added to the universe.
- Some uncharted systems may contain planets that are populated by rare cybernetic lifeforms.
- The diversity of insect and flying life has been increased.
- The behaviour and animations for flying creatures has been significantly improved.
- Flying and swimming creatures can now flock together.
- Creature generation has been reset. However, previous creature discoveries are now noted in the ‘Extinct’ section of the Discoveries page.
- New cooking products have been added, reflecting the range of novel meats and other sustainably harvested ingredients made possible by the new creature types.
- New weather and other atmospheric events have been added.
- Planets may experience shooting stars and meteor showers. Distant meteor showers are beautiful, but it is advised to avoid standing at the impact site.
- Lightning may now strike during storms.
- There is now a rare chance that tornadoes can form during a storm.
- Some extreme temperature worlds may experience firestorms, where the very surface of the planet may erupt into flame.
- Anomalous planets may now experience strange gravitational events.
- During storms, the Exosuit can now take advantage of the extreme conditions: superheated temperatures can be processed into improved jetpack efficiency; freezing temperatures prevent Mining Beam overheating; high radioactivity increases mining yield; dense toxic gases can be recirculated for additional stamina.
- Previously empty planets now have a range of abandoned and/or ancient buildings.
- New colossal planetary archives have been added to the building generation.
- The archives contain the historical and literary records of the Gek, Korvax and Vy’keen.
- The archives are also home to a large number of NPCs and shops.
- The archives contain mapping stations that reveal the presence of nearby ancient ruins.
- Valuable ancient artifacts may be exchanged at the archive. The presented artifact will be swapped for a different item, and this cultural exchange will be rewarded with standing.
- Some planets are now home to colossal worms. Watch your step.
- Trader ships now occasionally land on the planet’s surface.
- These traders sell a range of exotic goods, including black-market upgrade modules.
- The scrap dealer found about space stations will now exchange pugneum for rare or exotic contraband items.
- The game’s interface has had a total visual overhaul, including the boot flow, all in-game menus and screens, and the Analysis Visor.
- The space station and planetary base teleporter UI now match the interface used on the Space Anomaly.
- The teleporter interface now more consistently shows screenshots of the target base.
- The teleporter interface now displays information about the system or planet being warped to, such as weather or system economy.
- The Discoveries page now displays more information about where to find creatures. For example, locational information and active times of day are now listed.
- The Discoveries page now allows filtering of star systems based on inhabitants or solar class.
- Systems may now be hidden from the list of discovered systems.
- The Discoveries page system / planet view now displays more accurate information about player bases.
- A local information guide has been added to the mission log. This guide displays detailed information about your current planet or star system, as well as tracking the progress of your discoveries.
- Planetary base markers now display the name of the base.
- Deleting a base from the base computer now has a warning element to help prevent accidental deletion.
- A number of places in which the UI did not respect disabling press & hold have been fixed.
- Fixed a number of visual issues with the display of information on the Galaxy Map.
- The number of items in an inventory stack is now displayed in the popup header.
- A depth readout has been added to the player HUD when underwater.
- New photo mode filters have been added.
- Photo mode controls over fog and cloud density have been fixed and improved.
- Photo mode controls over vignettes have been fixed.
- Photo mode control over FOV has been fixed and improved.
- Photo mode control of depth of field has been improved, with separate controls for focal depth and distance.
- Photo mode now captures stormy conditions accurately.
- Photo missions from the mission board now offer more assistance in locating an appropriate planet to take a photo.
Crafting and Items
- A number of lesser-used crafting products have been removed from the game.
- A smaller number of new crafting products have been added to replace them.
- The number of specialist survival products have been reduced. The stack size for the remaining survival products has been increased.
- The stack size for Glass has been increased.
- A range of new buried items have been added to planets. These can be found and processed to reveal a range of exotic and interesting new items.
- Fixed a number of issues with items being in the wrong place in the Catalogue.
- Multi-Tools can now be upgraded at the Multi-Tool technology merchant aboard most Space Stations.
- New inventory slots can be added, up to a maximum size for the current class. These slots cost a large number of units.
- Multi-Tool class can also be upgraded for a significant amount of nanites.
- Multi-Tool Expansion Slots allow the addition of an inventory slot for free. Find these upgrade circuits while exploring planets.
- Portal interference for conventional portals has been removed. Players may explore freely.
- After going through a portal, the return portal will remain active until you leave the planet. Your previous system is added to the list of available destinations at the space station teleporter.
- Improved the handling of the third person camera when on slopes, to avoid the camera becoming stuck in grass.
- Reduced player and camera jitter in third person.
- Improved the performance of the third person auto-follow camera when going up and down steep slopes, so that the camera attempts to adjust for the angle of the slope.
- Reduced the auto-centre strength on the falling camera.
- Trade economies have been rebalanced, so that the economy will be less affected by the mass selling of non-specialist items.
- Player freighters now supply power automatically to all base parts placed aboard them.
- Fixed an issue that caused the Mining Speed bonus to not actually increase the speed of the mining laser.
- Fixed an issue on the Nexus participants screen that caused the player name to be blank if they are not aboard the Space Anomaly.
- Added diminishing returns to resource extractors, so that after building a large number of extractors in one place, the amount extracted by each new extractor is slightly less.
- Fixed an issue that caused the mode select screen to be invisible in ultra wide resolutions
- Fixed an issue that caused the Eye of the Korvax helmet to be black.
- Fixed an issue that prevented markers placed on crashed freighters from clearing.
- Fixed an issue that caused the lighting on the children of helios to be overblown.
- Fixed an issue that allowed players to delete a freighter storage room while standing inside it.
- Fixed a number of issues with base building parts looking incorrect when seen at a distance.
- Fixed an issue that caused the lighting inside large cylinder rooms to be overly bright.
- Fixed an issue that caused the text “%EXOTIC%” to appear in some Nexus mission descriptions.
- Fixed an issue that prevented some abandoned starships from being claimed, even though there was no NPC with them.
- Fixed an issue that caused dead creatures to become embedded in the terrain.
- Fixed an issue that caused the lightning to be overblown on some rare props.
- Fixed an issue that caused underwater props to appear overly bright.
- Fixed an issue that caused the mining laser impact effect to stay active forever.
- Fixed an issue that prevented some time-based missions from starting correctly.
- Fixed an issue that caused some mission UI elements to appear during warp.
- Fixed a mission blocker that could occur when being awarded a product and technology recipe at the same time.
- Fixed a number of interface errors that could occur during the process to upgrade an inventory.
- Fixed an issue that caused an inventory transfer warning to pop up at inappropriate times.
- Fixed an issue that caused the portable refiner to be missing its audio.
- Fixed an issue that could cause mission markers to fail to place correctly when the player was in an abandoned system.
- Fixed a number of issues that could cause Nexus missions to mark the wrong system.
- Fixed a number of occasions where Geks were referred to as ‘it’ rather than ‘they’.
- Fixed a text glitch that could occur when leaving a technology shop.
- Fixed an issue where NPC pilots did not have their name above their speech box.
- Fixed an issue where players were always awarded Gek standing from some interactions, even if the interaction did not involve the Gek.
- Fixed an issue where Nexus exploration missions would send players to planets without many creatures.
- Fixed an issue that caused the rarity description of creatures in the Discoveries menu to be incorrect.
- Fixed an issue that caused the flora and fauna description of a planet to be incorrect, eg saying there were abundant fauna when there were not.
- Planets will no longer be labelled as ‘paradise’ if they have any hostile environmental conditions.
- Fixed an issue that caused starship trail customisations to appear on other players’ ships.
- Fixed a mission blocker that could occur when mining cadmium for the Soul Engine.
- Fixed a number of issues with using the Steam Overlay in VR.
- Fixed an issue that prevented the Terrain Manipulator’s flatten mode from syncing in multiplayer.
- Fixed an issue that caused exploration frigates to display incorrect information when viewed through the Analysis Visor.
No Man's Sky Desolation Update v.2.61 (22 July 2020)
- Fixed an issue that caused player freighter colours to change. Freighters have been restored to their correct colours.
- Fixed an issue that prevented freighter recolouring from working on all the panelling of some freighter types.
- Fixed an issue that prevented freighters from being recoloured immediately after purchase.
- Fixed an issue that prevented freighter technology from being placed in the technology inventory.
- Ladders between floors of derelict freighters are now orientated so that the player always faces forwards into the next room.
- Improved the smoothness of the lighting changes when entering a derelict freighter.
- Improved the atmospheric fog visuals inside the derelict freighter.
- Fixed an issue that caused textures to look incorrect in some weird biomes.
- Player titles are now shown in the interaction prompt as well as in player icons.
- Improved the visuals of the derelict freighter walkway.
- Fixed an issue that could cause the derelict freighter interior lighting settings to turn on while on the landing pads.
- Fixed an issue that could cause derelict freighter lighting settings to be applied to normal freighters.
- Fixed an issue that could cause player torchlight to stutter as it moved.
- Fixed a crash that could occur when system authority ships attempted to take off from an abandoned space station.
- Fixed an issue that prevented players from being able to land on abandoned space stations.
- Fixed an issue that could cause Cargo Bulkheads not to be used up when adding an extra slot to a freighter.
- Fixed an issue that overly inflated the complexity value of a range of base parts, causing bases to be culled incorrectly.
- Fixed a stutter that could occur when generating the procedural interior of a derelict freighter.
- Fixed a rare issue that could cause a hang during loading.
- Introduced some Xbox-specific performance optimisations.
- Introduced a number of other general optimisations.
- Introduced some minor performance improvements to derelict freighter art assets.
- Fixed a number of console-specific rendering crashes.
- Fixed a crash related to planetary creature navigation.
- Fixed a number of minor text issues.
- Fixed a number of visual issues with decoration in derelict freighter engineering rooms.
- Fixed a visual issue with the lighting of teleporters aboard derelict freighters.
- Fixed a number of audio issues.
- Fixed a number of music issues aboard the derelict freighter.
- Collecting both logs and using the engineering control panel will now move the derelict freighter mission on, even if all rooms have yet to be explored.
- Fixed an issue that allowed players to destroy a derelict freighter they were currently aboard.
- Fixed a rare issue that could cause different space encounters to spawn while searching for a derelict freighter.
- Fixed an issue that prevented emergency supplies from being collected from the airlock terminal on some derelict freighters.
- Fixed an issue that could cause the secondary weapon to fire when dismissing the detailed mission notification.
- Fixed an issue that caused technology labels to appear on some derelict freighter items.
- Fixed a number of incorrect or missing icons on derelict freighter mission hints.
- Fixed a number of instances of freighter log snippets being difficult to interact with.
- Fixed an issue that could cause derelict freighter decoration to occasionally spawn outside of the freighter.
- Fixed a number of clipping issues with derelict freighter decorations.
- Fixed an issue that allowed players to summon the Space Anomaly on top of a derelict freighter.
- Improved the timing of the messages in the derelict freighter airlock door sequence.
- Fixed an issue that was doubling the power of various fleet upgrade modules that could be installed in player freighters.
- Fixed a rare issue that could cause the name of a freighter storage box to be incorrect when viewed in the inventory tabs.
- Fixed an issue that caused cycling freighter inventory tabs to only work in one direction.
- Fixed a number of issues that could cause overlapping text in the freighter storage container tabs.
- Fixed an issue that could cause the derelict freighter marker not to appear in multiplayer.
- Fixed a rare issue that could cause multiplayer players aboard the same derelict freighter to see different interiors.
- Fixed an issue that caused derelict freighter teleporters to be incorrectly synced in multiplayer.
- Fixed an issue that caused the derelict freighter airlock door to still be sealed from the point of view of multiplayer players who arrived aboard the freighter after the doors were unsealed.
- Fixed an issue that caused the destruction state of several items on derelict freighters to be incorrectly synced in multiplayer.
- Fixed an issue that could cause hostile aliens on the derelict freighters to target multiplayer players incorrectly.
- Fixed a number of issues that could cause hostile aliens on the derelict freighters to desync in multiplayer.
- Fixed an issue that caused derelict freighter turret animations to be synced incorrectly in multiplayer.
- Fixed an issue that caused multiplayer ship audio to be too loud while inside a derelict freighter.
- Fixed an issue that could cause the derelict freighter airlock alarm to loop forever in multiplayer.
- Fixed an issue that could cause players to damage themselves when shooting other players after having landed on an derelict freighter.
- Fixed an issue that caused an incorrect chat message to be sent when discovering creatures in the new exploration Nexus mission.
- Fixed an issue that could cause ingredients to be incorrectly awarded to players in Creative Mode.
No Man's Sky Desolation Update v.2.6 (16 July 2020)
Being a small dot amongst the stars can bring a sense of awe and wonder, but we've always wanted to explore a little more those feelings of fear and dread that come from being alone in the depths of space. Terror in the face of the unknown, or the dawning realisation that you're treading in the footsteps of those who met a lonely end at the edge of the universe - it's a rich science fiction tradition, and one not really touched on in No Man's Sky - until now.
The Desolation Update adds abandoned freighters to explore to No Man’s Sky, along with a very different style of gameplay. Alone or in groups, players can breach the airlock and explore the hazardous, procedurally generated, interiors of these derelict capital ships. The only trace of the crew is in logs they’ve left behind, a mix of procedurally generated and hand-written text that means each vessel has its own unique story for you to piece together.
The shattered interiors are also rich with salvage, including otherwise unobtainable upgrades for your own capital ship. Technology you retrieve still has the marks of the ship you took it from, meaning your own freighter will now reflect something of your journey.
But in the panic to flee the ship, hazardous items have spilled, defense systems have been scrambled and environment controls have begun to fail. Some vessels may even have been overrun by hostile alien lifeforms... You may want to take some friends along to increase your chances of making it out alive.
The Desolation update also brings improvements and balance changes to weapons and enemies for a faster, more dynamic combat experience. Weapon balance, effects and feel have been tweaked to provide not just a more engaging combat experience on these alien infested frigates, but across the game as well.
The full patch notes are here, and they contain a huge list of quality of life improvements too.
It has been extremely gratifying for us to see a huge number of new players flood into the game since we entered the GamePass program last month. It’s particularly exciting to know that, with the cross-play update, those players were finally able to join friends on other platforms. Unifying our community and all their in-game creations on one network was a phenomenal achievement by our small technical team. It’s been a real surprise too to see No Man’s Sky sitting above the likes of Red Dead as the most played game on GamePass.
As ever, the team has also continued to work on more updates. We have several more significant releases planned for the year, and we’re excited to share more news about them when the time comes.
Our journey continues.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report:
Crossplay update (11 June 2020)
A couple of weeks ago, we announced that No Man’s Sky was coming to Xbox Game Pass. We can now reveal that it will enter Game Pass on Thursday 11th June.
To coincide with this, we are releasing a Windows 10 version of the game which will also be part of the Game Pass for PC program.
This means that millions of Xbox One and Windows PC gamers who subscribe to the Game Pass service will be able to try No Man’s Sky for the first time.
Whilst that’s exciting itself, we’ve been busily working on something else in secret for the last few months. Something to allow everyone in the community to benefit from the influx of new players that Game Pass brings.
Do you have a friend on another gaming system with whom you’ve always wanted to explore the great unknown? A legendary base you’ve seen videos of but never been able to visit? A mission that you think would be great to play with friends on other platforms?
We are excited to be able to announce that, starting tomorrow, PlayStation 4 players, Xbox One players and PC players will all be able to explore, journey, survive, build, and trade together. Excitingly, No Man’s Sky is joining what is at the moment a fairly small group of games which support cross-platform multiplayer.
A tremendous amount of work has gone into this update and the underlying technology and systems. We’ve moved to an entirely new networking architecture, with more flexibility for the future, allowing players to play together regardless of platform. I’m very proud of the team that has worked so hard to make this happen.
Meanwhile we are continuing to work hard on new content updates, large and small for the future.
Making No Man’s Sky available to vast new audiences, and allowing those audiences to come together, has been something we’ve been building towards for a long time. We’re lucky to have one of the nicest and most welcoming gaming communities there is, and it’s a delight to be able to allow them to play together. The big question is, who have you always wanted to play with?
Our journey continues.
- No Man’s Sky is now available in the Windows Store and is on Game Pass for Xbox One and Windows 10 players.
- Replaced the entire network backend, so that players can now make multiplayer connections across all platforms.
- Cross-platform groups can be created or joined in game, or from the frontend.
- Ambient multiplayer on the Space Anomaly, in space, or on planets, can now match you with players from any platform.
- Players from your own platform are identified by your platform’s icon. Players from another platform are identified by a controller icon.
No Man’s Sky Friends
- When face-to-face with another player, a quick interaction has been added to smoothly create a new group or invite new players to your existing group.
- Once in a group with a player, you can use the same interaction to quickly add them to your No Man’s Sky Friends, allowing you to quickly find and join their game again at another time.
- No Man’s Sky Friends can also be added at any time by means of a unique code.
- No Man’s Sky Friends can be managed on a new screen available from the Network Options page.
- Re-enabled Voice Chat on PS4.
- An option to automatically transcribe voice chat has been added to the Network options.
- An option to automatically translate voice chat has been added to the Network options.
- Guidance text has been added to the chat window after typing an unknown command.
- Fixed a number of instances where incorrect auto-chat messages are broadcast.
- Added a system to prevent multiple instances of the same auto-chat message being broadcast.
Quality of Life
- It is now much easier to target other players to see their names.
- Added a warning message when leaving the Anomaly while listed for a Nexus mission that has not started yet.
- Iteration Ares now sells a range of basic upgrade modules.
- Improved the feeding experience when giving bait to large creatures.
- Introduced a small number of general optimisations.
- Introduced some small improvements to load times.
VR Improvements and Bug Fixes
- Upgraded the OpenVR implementation to 1.10.30.
- Cockpit exit handles can now be grabbed both ways up.
- Added an option to show the player’s body when playing in VR.
- Camera height now reflects the height of your character in VR.
- Improved the accuracy of hand tracking in VR.
- Fixed an issue that could prevent rainbows from appearing on some platforms.
- Introduced some minor visual improvements to GTAO to improve quality and reduce smearing artefacts on moving objects.
- Introduced some improvements to the volumetric fog fading effect on planetary approach.
- Fixed an incorrect icon in multiplayer bone-collection missions.
- Fixed an issue that caused full-strength camera shake and controller vibration to be applied whenever a ship landed in multiplayer, regardless of how near that ship was.
- Fixed an issue that caused parts of the backpack to be visible in first-person mode.
- Fixed a console-only issue that caused additional, incorrect, terrain resource markers to appear near to real terrain resource deposits.
- Fixed an issue that caused a misleading “out of jump range” message when out of warp fuel in Creative mode.
- Improved the accuracy of the error message given when unable to summon your starship because you are in combat.
- Fixed an issue that prevented the Antimatter Reactor from being built on planets without atmospheres.
- Fixed an issue that caused some players to appear to bend their knees backwards when aiming at high angles.
- Fixed a stutter that could occur when summoning the Space Anomaly.
- Fixed an issue that could cause ship audio to play repeatedly in multiplayer.
- Fixed a VR issue that could make it difficult to target players who were near the Nexus.
- Fixed an issue that caused the Community Research update message to appear as soon as a player started a new Creative Mode game.
Exo Mech Update (07 April 2020)
Soar and stomp across the landscape with the Exo Mech update. Introducing a fully controllable mechanical walker, new Exocraft technologies, improvements to base building, and much more.
The Minotaur Heavy Exocraft Hybrid is an all-new way to explore planets. This advanced mechanical walker dominates the landscape and offers unique new technologies.
ADVANCED JUMP CAPABILITIES
The Minotaur has a powerful jetpack that allows it to soar and slide with power and grace, bringing speed and excitement to planetary traversal.
Power your way through storms in the unique and compact interior of your new Minotaur mechanical walker. Steer, stride and leap from the atmospheric perspective of a mech pilot, and examine extra planetary data readouts in full 360° in VR.
EXPANDED EXPLORATION ABILITIES
The Minotaur is immune to all planetary hazards and is able to directly collect valuable materials, keeping its pilot safe at all times.
The Minotaur’s mining laser can be upgraded to a Terrain Manipulator, allowing it to bore directly through the earth.
NEW EXOCRAFT TECHNOLOGIES
Exocraft can now be upgraded with solar panels to recharge their engines during daylight.
IMPROVED EXOCRAFT SCANNING
All Exocraft equipped with the Signal Booster necessary to perform scans will now find that their scan reveals all nearby points of interest, pointing the way to objects usually found only through use of the Analysis Visor.
SUMMON FROM FREIGHTERS
Players who own a freighter may now build an Orbital Exocraft Materialiser.
This powerful new technology allows you to summon your Exocraft whenever your freighter is present in the current star system.
NEW EXOCRAFT DECALS
Players who have unlocked decals from the Quicksilver Companion Robot can now use these exotic decals to customise their Exocraft.
A large number of visual improvements have been made to the lighting model, particularly outside on planets. Thin, moving objects such as grass, now appear lighter and more stable, and GTAO performance has been optimised.
PC players can now scale their game resolution without scaling UI resolution, offering more options for improving performance while keeping UI crisp.
Players may now construct an Electrical Cloaking Unit, a new base part that will hide power lines across the entire base. Power lines will still be visible while in construction mode.
BASE BUILDING QUALITY OF LIFE
Several fixes and quality of life improvements have been made to featured bases, including the ability to quickly return to the Space Anomaly (and your previous system) after visiting a base.
Console players may now disable the complexity limit, at the cost of some performance in large bases.
- Added a new planetary Exocraft, the Minotaur Heavy Exosuit Hybrid.
- Acquire the plans for the Minotaur Geobay at the Construction Research Station aboard the Space Anomaly.
- The Minotaur allows exploration in even the most extreme environments, with a unique hazard protection upgrade that keeps the pilot safe from environmental damage.
- The Minotaur comes with its own set of upgrades and technologies.
- Blueprints are available to purchase from Iteration: Perses on the Space Anomaly.
- Upgrade Modules can be found at the Exocraft Technology Merchant at your local Space Station.
- Other specialist Minotaur abilities include the ability to upgrade its mining laser with Terrain Manipulation capabilities, and the ability to collect or harvest rare planetary resources such as Storm Crystals without leaving the safety of the cabin.
Exocraft Hazard Changes
- Exocraft no-longer grant immunity to planetary hazards by default. External environmental conditions will now drain the player’s hazard protection, though at a reduced rate from on planet.
- Specialist technologies have been made available at Iteration: Perses on the Space Anomaly that allow Exocraft to be upgraded to prevent environmental damage
New Exocraft Technologies
- Perses now also offers the Icarus Fuel System, an Exocraft upgrade that recharges the engine during daylight.
- The Exocraft Scanner has been improved. Performing a standard scan will now reveal all nearby points of interest – i.e. all those that would be revealed by using the Analysis Visor.
- Added an Orbital Exocraft Materialiser. This is a new freighter module that will allow all Exocraft to be summoned while the freighter is in-system.
Exocraft Quality of Life and Other Fixes
- Added new decal options to Exocraft customisation.
- Exocraft cockpits now match the customisation of their exterior.
- Improved the light cast by the headlights of all Exocraft.
- Increased the base speed of the Roamer, Nomad and Pilgrim exocraft.
- Tweaked a number of Exocraft cameras to improve visibility.
- Increased the speed and acceleration of the Nautilon submarine, and tweaked its camera positioning.
- Fixed an issue that caused the Exocraft fuel efficiency stat not to increase fuel efficiency.
- Fixed an issue that caused the Exocraft speedometer to flash during a storm.
- Fixed an issue that prevented items in the Exocraft inventory from being available for crafting.
- Added a coordinates readout to the Exocraft HUD data.
- Tweaked some early game rewards to give players access to an Exocraft earlier in a playthrough of the Artemis story.
- Reduced the blueprint and construction cost of some Geobay blueprints.
- Improved the Guide entry for Exocraft, including tweaking when it becomes unlocked and adding a mission to the Guide page to walk players through the Exocraft unlock and upgrading process.
- Fixed an issue that caused the Exocraft mining laser to be ineffective when used on minable objects.
- Fixed an issue that caused Exocraft to turn invisible when saving and charting at a waypoint.
- Fixed an issue that caused the object health indicator to either appear in the wrong position or not appear at all when mining objects in an Exocraft.
- Fixed a soft-lock that could occur when the Inventory auto-opens to the Exocraft page and no Exocraft is present in the system.
- Fixed an issue that caused the position and icon of the network player marker to be wrong when the player is in an Exocraft.
- Fixed an issue where Exocraft could sometimes fall through planetary terrain.
- Fixed an issue where the Exocraft customisation camera could be incorrectly positioned when swapping between Exocraft types.
- Fixed an issue where exiting an Exocraft could cause a fade to black transition if the ship camera was set to first person.
Graphical Improvements and Options
- GTAO: improved performance by avoiding oversampling on distant objects.
- GTAO: modified attenuation heuristic to avoid over-darkening of thin objects, particularly noticeable on grass.
- GTAO: modified reprojection filter to improve AO temporal stability. This reduces flickering on moving objects, particularly noticeable on grass.
- 3D rendering resolution can be now scaled as a factor of the window resolution. This means UI can render at a higher resolution to the 3D game view, offering more options for improving performance while keeping UI crisp. Additionally, the in-game resolution may be scaled larger than the actual screen resolution, allowing for greater image quality than possible when rendering at the monitor’s native resolution.
Base Building Quality of Life
- Added a new base part, the Electrical Cloaking Unit. This can be placed to hide power lines when outside of build mode.
- Added the ability for console players not using VR to disable local base complexity limits (PC players could already adjust the Base Quality setting). This may come at a performance cost when viewing large, player-made, structures.
- Added a Quick Menu option to immediately return to the Space Anomaly when visiting a featured base.
- Fixed an issue that caused incorrect planet information to be displayed when previewing bases in a different galaxy.
- Fixed an issue that could cause players to become stuck when warping to a featured base if the base computer had not loaded in time.
- Fixed a number of soft locks that could occur when interacting with base parts that were outside the local complexity limit.
- Fixed an issue that prevented AI ships from ever landing on player-owned landing pads.
- Fixed an issue with the transition to a new galaxy that caused it to be entirely white.
- Fixed an issue that prevented the Blaze Javelin from being cycled while cooling down.
- Increased the distance at which damaged frigate icons are displayed on the ship HUD and compass.
- Added a timeout sequence to the start of Nexus missions to discourage players from going AFK on board the Anomaly after readying up.
- Extended the time during which weekend missions are active to 9AM GMT on Mondays.
- Added some additional graphic warnings when low on hazard protection or life support.
- Fixed an issue that caused diplomatic frigates to award units as a substance rather than directly.
- Fixed an issue with the trails on certain Royal ships not lining up correctly with their engines.
- Fixed a number of graphical glitches that could occur when warping in a starship.
- Fixed a graphical issue that affected the Bytebeat envelope rendering on console.
- Improved the readability of the currency readout when browsing tech trees.
- Added a recovery fix for players who lost their Void Egg after they come back through the Portal at the end of the final Starbirth quest.
- Fixed a rare crash in the lighting system.
- Fixed an issue that caused the audio environment to be set incorrectly while on Atlas Stations.
- Fixed an issue where Armoured Clams could be destroyed with the Terrain Manipulator.
- Fixed an issue where Weekend Event missions could sometimes have partially encrypted descriptions at the Nexus.
- Fixed an issue where player models could sometimes inherit their scale from ships or Exocraft.
Living Ship Update - 2.26 (19 February2020)
Living Ship: Introducing Update 2.3
Explore space from a different perspective with the Living Ship update. Introducing a new class of biological ship, a new story mission, mysterious space encounters, space NPCs and more.
THE LIVING SHIP
Living Ships are a new class of rare, sentient starships to add to your fleet, growing in dozens of procedurally-generated variations.
These biological ships have their own set of unique organic technologies, all procedurally generated for a customised, evolved loadout.
ORIGIN STORY MISSION
A new series of missions, Starbirth, will take players through the ancient Korvax experiments that led to the birth of these sentient starships.
Players who wish to incubate, grow and ultimately fly their own living ship should visit the Space Anomaly and follow the call of the Void Egg…
Pilot your sentient ship from its strange, organic cockpit. Grasp vein-covered tendrils to suggest directions to the living craft, and examine the unsettling details in full 360° in VR.
Experience rare encounters with mysterious space objects and strange new lifeforms while pulsing through a star system.
Investigating these may often yield rewards – or more dangerous encounters!
NPCs now have the potential to hail your communicator in space.
These alien lifeforms often stock specialty items for sale – but some may need assistance, or approach with more questionable intentions…
QUALITY OF LIFE
Managing items in the inventory has become easier with a new shortcut to instantly divide a stack in half.
Multiplayer exploration has been streamlined with the ability to warp as a group. Team up with friends and strangers on the Space Anomaly, then choose your exit destination to continue your journey together.
Game performance is improved across the board, with a focus on runtime optimisations for terrain, cloud and water shaders for PSVR and PS4.
- Introduced a new style of starship, the Living Ship.
- These ships have their own exclusive range of organic technologies and cannot be upgraded by conventional means.
- Adjust your playstyle to the restrictions and benefits of these organic techs, or hatch and evolve new procedural upgrades to grow your own custom ship.
- Incubate your Void Egg and learn about the origin of the Living Ships with a new mission chain, Starbirth.
- Completing these missions will hatch the Void Egg into your own procedurally generated Living Ship.
- Additional ships may be hatched from subsequently incubated eggs.
-While using the Pulse Engine to fly between planets, there is a chance of encountering strange objects in local space.
-Drop out of pulse-flight to begin the encounter.
-A large range of strange objects and exotic rewards await…
-Different encounters have different chances of occurring based on the characteristics of the solar system.
- As well as strange objects, players may also encounter passing trader ships.
- These will hail the player while using the Pulse Engine and may need assistance, offer to trade, and more…
Quality of Life
- If players are in a group but do not have a Nexus mission active, then when taking off from the Space Anomaly they can now choose to exit directly to the system of any other player in their group.
- Fixed a number of issues that caused planetary charts and others scans to pick from too narrow a range of buildings. Players should no longer be sent repeatedly to the same building when using multiple charts.
- Fixed an issue that caused distress signals to occasionally lead to a crashed ship site with no crashed ship.
- Added an instant split button to allow players to quickly divide stacks of items in half.
- Players can now hold down buttons to increase or decrease stack sizes, rather than having to press repeatedly.
- Fixed an issue that prevented the Exocraft Summoning Station from working if placed within a base.
- Improved the range of the Exocraft Summoning Station, so that it allows Exocraft to be summoned from anywhere in the system.
- Planets that you have discovered no longer need to be repeatedly rescanned to see their resources from space.
- Fixed an issue that caused the planetary resources popup to flicker while pulsing towards a planet.
- Fixed an issue that made it difficult to enter Space Stations from tight angles.
- Allowed starships to reverse during atmospheric flight if stuck in other geometry.
- The automatic Launch System Recharger now functions while the player is sitting in the cockpit, if the ship is landed.
- Improved VR swimming controls for VR devices that use thumbsticks.
- Significantly increased the distance players are able to move the camera in Photo Mode.
- Introduced a number of significant GPU optimisations to terrain rendering.
- Introduced a number of significant optimisations to terrain generation.
- Introduced a number of significant memory optimisations.
- Introduced some minor load time optimisations.
- Introduced some smaller optimisations and visual fixes to cloud rendering.
- Introduced a number of water rendering optimisations for PSVR.
- Fixed an issue that caused Proximity Switches to be activated by empty Exocraft.
- Fixed an issue that prevented decals from working when customising Exocraft appearances.
- Fixed an issue that caused the Analysis Visor UI to judder in VR.
- Fixed a number of issues that made it difficult to warp to the centre of the galaxy.
- Fixed an issue that caused the kill count to reset in the final mission for the Armourer if players entered a building during combat.
- Fixed an issue that caused Carbon Planters to be unavailable for purchase.
- Construction-style missions from the Nexus will properly mark the desired construction site if players leave the planet mid-mission.
- Fixed a number of issues that prevented items from being taken out of or put into Storage Containers.
- Fixed an issue where pirates would occasionally ask for wildly incorrect amounts when bargaining for peace.
- Fixed an issue that could prevent special mission Portals on the Artemis path from functioning correctly if they were left while in an active state.
- Fixed an issue that could cause a ship docked at a Trade Outpost to be placed underneath the landing pad when loading into the game.
- Fixed an issue that caused the filter icons to be incorrectly aligned in the Galaxy Map.
- Fixed a rare crash that could occur when warping to a base after having used a Portal.
- Fixed a bug that allowed Nexus missions to be restarted from the mission log.
- Fixed a number of issues that could cause Nexus missions to select inappropriate star systems.
- Fixed an issue that could cause Nexus missions to send players to the wrong building.
- Fixed an issue that could occasionally cause visual elements of the Personal Refiner to render in first person.
- Fixed an issue that caused the Personal Refiner not to stop animating when refining was complete.
- Fixed an issue that caused the names of unknown planets to be revealed by their moons.
- Improved the position of HUD markers in the Analysis Visor UI.
- Improved the positioning of the ship repair UI in VR.
- Fixed an issue that could cause the ship crosshair to judder.
- Fixed some minor text issues in missions objectives and the Guide.
- Fixed an issue that could cause filters to apply incorrectly on the Space Station, Space Anomaly, frigates and freighters.
- Fixed an issue that made the Space Anomaly too green when using HDR.
- Fixed an issue that prevented the VR eject handles in ship cockpits from lighting up when the player first enters the ship.
- Fixed a rare issue that allowed players to equip weapons in the Space Anomaly.
- Fixed an issue that prevented Solar Panels from playing their audio.
- Fixed an issue that could cause the torchlight to flicker while moving.
- Fixed an issue that could cause recently used interactions to be reset shortly after loading.
- Fixed an issue that caused an empty black dialogue box to appear when leaving a planetary Technology Merchant.
- Fixed an issue that caused the Nutrient Processor’s inventory to be incorrectly labelled.
- Updated the visuals of the Bytebeat Cable so it is distinct from the Teleport Cable.
- Fixed an issue with the Bytebeat Switch that caused the On Arpeggio Note output to fire when not playing an arpeggio.
- Fixed an issue with the Bytebeat Switch that caused note colours to be reversed.
- Fixed an issue with the Bytebeat Switch that caused triggers to be sent for parts that are not active in the Synchroniser.
- Fixed an issue in the Bytebeat that caused visuals to go out of sync when editing tempo.
- Fixed a number of minor glitches when scrubbing in the Bytebeat UI.
- Fixed an issue that caused pirate probes to always fail when the Pulse Engine was active.
- Fixed an issue that caused the Pulse Engine tutorial to incorrectly appear in the middle of combat.
- Fixed a text mismatch in the standing rewards, where Mercenary and Explorers Guild standing rewards were mislabeled.
- Fixed an issue that could cause the Surveying Tutorial to move on before the player had actually learned the Survey Device.
- Fixed an issue that prevented the Show HUD binding from working on PC keyboard controls when piloting a ship.
- Fixed an issue that caused a number of building parts to be unknown when starting a Creative Mode game, including industrial Silos.
- Fixed an issue that caused Black Holes not to warp players if they were somehow approached on foot.
Synthesis Update - 2.26 (22 January 2020)
We’ve released a small patch today to introduce some new items to the Space Anomaly’s Quicksilver shop. The Synthesis Bot has an exciting and diverse range of products planned for this year; we’ve enjoyed reading your requests and ideas and hope you’ll enjoy what we have lined up!
You can read the full developer update here.
From the Quicksilver Synthesis Bot
Commencing on Monday 27th, Polo’s Robotic Companion will begin compiling community research data to unlock a new category of customisation: coloured jetpack trails!
Over the last few weeks, explorers have also unlocked a number of new exotic heads through Polo’s ongoing Community Research request. Progress is currently underway to unlock the final exotic Traveller head: Iteration Ariadne.
Complete multiplayer missions at the Nexus to contribute to the research project, and unlock these exclusive Red, Green and Blue trails to apply to your jetpack exhaust.
Community Research progress may be tracked from your Mission Log in No Man's Sky, or from the Galactic Atlas.
Another planet has begun presenting signs of instability, detected by Priest Entity Nada’s specialised equipment. This time, the disturbance’s epicentre is originating from somewhere deep upon a distant planet, far below the sea level.
This weekend, Travellers may sign up at the Nexus to participate in the event, and earn generous Quicksilver rewards.
The Iterations aboard the Anomaly are expressing increasing discomfort about these ongoing disturbances. Speak to Iteration: Mercury before venturing out on the mission for more information.
A minor game update to support the upcoming shop items has been released on all platforms today. We have another, more substantial update arriving in the not-too-distant future, and much more planned for 2020 that we look forward to sharing with you!
Thank you so much,
Synthesis Update - 2.21 (28 November 2019)
Today we are pleased to release our eighth free update to No Man's Sky.
The Synthesis Update introduces a number of frequently-requested features and improvements to No Man’s Sky Beyond. Alongside these new features are a large number of community-led quality of life improvements, as well as general polish.
Full Patch Notes can be found here: https://www.nomanssky.com/release-log/
but here are some highlights.
Visit the Starship Outfitting Terminal at a Space Station to add inventory slots to your favourite starship, or spend nanites to upgrade its class.
The Starship Outfitting Terminal can also be used to salvage unwanted ships for scrap, granting valuable products and technologies.
New Terrain Editing System
The Terrain Manipulator has been improved and optimised, with new visual effects and new Restore and Flatten Modes.
Protected Terrain Edits
Terrain edits made within a base are now protected from regeneration. The protected edit system has been improved to allow more edits to be made before reaching the cap.
Save Custom Outfits
Added the ability to save a range of custom outfits in the Customiser, allowing for quick changes between a range of appearances.
First Person Exocraft
Players of all versions of the game now have access to First-Person Exocraft. Access camera settings in the Quick Menu.
New Features Enabled in VR
Features have been unified across VR and non-VR. Photo Mode and Creature Riding are now available in all versions of the game.
The starship Space Map has been overhauled, improving the quality and clarity of the visuals.
Inventory management has been refined and a number of UI quality of life improvements have been added. Items can be dragged and dropped to swap positions, or directly dropped onto damaged technologies for automatic repair. Control over stack sizes has been improved in the shop, transfer and charging interfaces. Hazard protection upgrades that are not relevant to the current environment are now hidden from the Quick Menu.
Quality of Life Improvements
Many frequently used interactions and interfaces have been sped up, and access to many features has been streamlined. Improvements include: instant access to the Galactic Trade Terminal; purchasing Planetary Charts from the shop interface rather than a dialog interaction; increasing the speed of the Pulse Drive; and the riding of creatures that have been fed only basic bait.
Many new technology upgrades have been added, granting abilities such as: long distance inventory transfers to and from freighters; mid-air jetpack recharging; and instantaneous emergency warping.
New Base Parts
A new range of triangular base building parts have been added, opening up a large range of new structures for builders.
Discovery Page Additions
The Discovery Page has been polished and improved, addressing a number of key bugs and usability issues. These include bulk uploading of discoveries; faster access to planetary data; and a better sense of position both on a planet and within the system.
Bug Fixing and Polish
A significant number of frequently reported issues have been addressed, as we continually monitor the community’s most requested fixes. The full patch notes for the Synthesis Update run to 297 items.
Base Building Improvements
Base building benefits from a large number of improvements, including visual and functional improvements to the snapping system. Existing parts have been optimised and building costs have been reduced.
The capacity of the Storage Containers has been significantly increased. The containers can now be given custom names.
Added a new technology, the Personal Refiner. This equipment allows users to refine elements directly within the Exosuit, without having to place a portable refiner on a planetary surface.
Own Multiple Multi-Tools
Added the ability for players to own more than one Multi-Tool. Purchased Multi-Tools will be added to the Quick Menu for easy swapping.
And there are literally hundreds (297 in all!) of other bug fixes / small features / bits of polish that lift and bind the game together.
Thank you so much for joining us on this voyage. It means a lot to the team.
The journey continues.
Beyond Patch 2.06e
- Fixed a networking issue that could cause bad data to be synced between ambient players.
- Fixed a compatibility issue with a specific revision of nVidia drivers.
Beyond Patch 2.06d (18 August 2019)
- Fix to prevent issues with base ownership.
- Improve messaging for error messaging at start-up.
- Fix for freighter crash related to corrupt ship slot.
- Fix for crash when game is shutting down on certain GFX cards.
- Fix for crash failing to initialising graphics card on specific mix of card and driver.
- Deal with game initialising while minimized.
Beyond Patch 2.06c (16 August 2019)
- Reduce texture quality if it is causing an out of memory error.
- Don’t let the VR player punch in places they aren’t allow to use weapons.
- Revert to the non-device-local heap in low memory situations.
- Removed misleading version number from main menu.
Beyond Patch 2.06b (16 August 2019)
- Improved localisation.
- Fixes for more rare crashes in Nexus.
- Fixes for performance issues within the Nexus and Trading Posts.
- Fixes buffer in flight memory issues during loading.
- Reduced maximum base node count to allow very large bases to load better.
- Reduce render memory usage to improve stability in high watermark situations.
- Fix crash for older chipsets without SSE support.
- Fix cockpit screens and render targets from not rendering after precise Alt-Tab issue.
- Increase safety around alt-tab and windowing.
- Fix for crash during some factory interactions.
- Improve stability around freighters in multiplayer.
Update 2.04 BEYOND (14 August 2019)
- No Man’s Sky is now fully playable in virtual reality.
- Many interactions have been given special VR-only options, including: grabbing plants and other collectables with your hands; physically opening the cockpits of ships and exocraft; piloting starships directly with a VR stick/throttle; and punching objects to cause damage.
- Introduced special VR menus: including controlling Multi-Tool options via a menu embedded on the in-world Multi-Tool; and browsing the quick menu and inventory via a personal wrist-mounted display.
GRAPHICS AND PERFORMANCE
- OpenGL has been replaced by Vulkan. Many players, particularly players with AMD graphics cards, should see a performance improvement.
- Significant optimisations to asteroid generation.
- Significant optimisations to planet generation.
- Improved loading times.
- Significant optimisations to 2D rendering.
- Reduced memory usage across the game generally.
- Significant optimisations to cloud and terrain shaders.
- Significant optimisations to the animation LODing system.
- Added level-of-detail mesh optimisations to the majority of in-game assets.
- Significant optimisations for large bases.
- Revised HDR support, updated output curve in line with advances in HDR calibration.
- Adaptive and Triple-Buffered V-Sync are now selectable from Graphics Options.
- Players with more than one GPU can now select which is used from Video Options.
- Many graphics settings no longer require a restart to apply.
- The ‘LOADING SHADERS’ load step has been removed, improving the loading experience.
CONTROLS AND OPTIONS
- Added support for full rebinding of PC controls via OpenVR.
- Reworked all settings and options pages, making graphics settings more clear for PC players.
- Added options to disable vignette and scanline effects.
- Added the option to remove button holds and make all non-destructive clicks instant.
THE SPACE ANOMALY
- Added the ability to summon the Space Anomaly to your location from anywhere in the galaxy.
- Significantly expanded and reworked the interior of the Space Anomaly.
- The Space Anomaly now serves as a hub, bringing together all the Travellers who are onboard regardless of their physical location in the universe.
- Removed orbs from the game and replaced them with fully simulated other players, met ambiently as you explore.
- The network player cap has been raised to between 8 and 32 depending on platform and current location.
- Added a new teleporter to the Space Anomaly. This teleporter allows players to visit the base of any other player currently on the Anomaly with them, as well as highlighting featured bases from the community.
- Moved multiplayer mission selection to the Nexus, a new hub area in the Space Anomaly.
- Added an interface for quickly finding other players to join on multiplayer missions.
- Added many new types of multiplayer mission.
- Automatic chat messages are broadcast when performing game actions, including making discoveries, attacking pirates, installing tech, performing gestures, and fighting biological horrors.
- Multiplayer missions now warp players directly to the mission location as they leave the Space Anomaly.
- Added the ability to display a custom player banner, adjustable at the Appearance Modifier.
- Player graves in multiplayer games will get reset to the current player’s system when returning to single player.
- A new save icon is used in multiplayer to highlight that while progress is saved, the player’s current position is not.
- Reworked the story missions to integrate Nada and Polo’s journey better with the story of Artemis.
- Added new story content for Nada and Polo.
- Reworked the tutorial and much of the early game mission flow.
- Added new and unique visuals for new NPCs aboard the Space Anomaly.
- Added an NPC to the Space Anomaly who will exchange a different product for nanites each day.
- Added an NPC to the Space Anomaly who will exchange milestone progress for nanites.
- Added an NPC to the Space Anomaly who will exchange different categories of discovery data for nanites each day.
- Added a tech-tree style display for all the technologies, products and other recipes available in the game.
- Added technology and base part research stations to the Space Anomaly, allowing players to browse the full tech tree, plan their upgrades, and purchase new technologies with nanites.
- Tweaked the visuals of HUD and compass markers for improved clarity and consistency.
- Some HUD icons now shrink to reduce visual noise.
- Adjusted the behaviour of compass markers while in the ship to better reflect the reality of navigating 3D space.
- Improved the UI for comparing and purchasing ships, Multi-Tools and freighters.
- Added a warning when trying to swap starships if you still have cargo aboard your old ship.
- Improved the inventory page, including making inventory sub-categories more clear.
- Changed text scrolling to a full wraparound rather than a bounce.
- Reduced the amount of bloom in cases that caused photosensitivity issues.
- Refiner output readings now correctly update when more resources are added to an input slot.
- Improved the visual style and clarity of the Buy/Sell filters on trade screens.
- Improved the icons used to display the class of ships, Multi-Tools, and other purchasable items.
- Updated the ‘Summon Vehicles’ icon on Quick Menu.
- The icons for summoning other ships in your collection now accurately reflect the appearance of those ships.
- Updated the visuals for the in-cockpit ship screens.
- Significant improvements to the chat box, including the ability to choose whether messages are sent to your group or the entire system.
- Moved substances, products and technologies to their own ‘Catalogue’, separate from the Guide.
- Added Guide entries for several new features.
- Increased the size of icons in the Catalogue.
- Improved the appearance of the dialog / NPC speech UI.
- Mission notifications / objectives are no longer hidden by the build menu, inventory or refiner screens.
- Added a new style of mission notification that gives more context to complex mission steps.
- The Galaxy Map has been totally overhauled for clarity and visual style.
NPCS AND INTERACTIONS
- NPCs can now walk around their environments and interact with environmental elements.
- Player locomotion is more responsive when running.
- Players can now sit on chairs.
- Improved the camera handling when sitting in a confined area.
- NPCs will respond to gestures performed by the player.
- NPCs now occasionally browse holographic creatures, ships and more on their handheld devices.
- Added all new NPC interactions at planetary salvage sites.
- Added all new NPC interactions at crashed ships.
- Significantly reworked all factory and monolith interactions.
- Changed the reward sequence for factory interactions to allow players to choose which product recipe they would like to learn.
- Reworked a large number of existing NPC interactions.
- Added a range of biome specific interactions for NPCs at planetary buildings.
- NPC pilots now leave their ships when landing at Space Stations and Trade Outposts.
- NPCs can now choose a chair to sit on, sit down for a while, then continue with their day.
- Geks occasionally swing their legs while sitting.
- Expanded the range of NPC moods and animations.
- Increased the richness of text interactions with additional audio, colours and NPC animations.
- Added different text printout speeds for each alien race, giving them their own style of ‘speech’.
- Added a chance for guest NPCs to visit Space Stations, eg the occasional Korvax may be found in the Space Station of a Vy’keen system.
- The Trade Outpost is treated as a building (for the purposes of providing hazard protection), but plays correct outdoor audio ambience.
- Added AutoTranslator technologies to the Exosuit that allow random words to be translated without being permanently unlocked.
- Fixed an issue where }} alien speech brackets would appear on a new line by themselves.
- Alien words are grouped together to prevent learning words very similar to ones already known (e.g. interloper/interlopers).
- Alien word learning has been overhauled. Players may direct the flow of language acquisition when interacting with NPCs.
- Players can practice using the words they know when speaking to alien lifeforms and observe the results.
- Reworked the Base Building Menu: improved visual clarity; improved usability; and allowed quicker access to parts, including adding the ability for parts to be in more than one group.
- Day/night cycles are now deterministic and synced between players.
- Significant improvements have been made to the base part snapping system, allowing for faster and more convenient building.
- Added a new photo-mode style building camera to allow easier placement of complex structures.
- Added the ability to scale some base parts.
- Added the ability to rotate some base parts around more than one axis.
- Added new power generation base parts: Biofuel Reactors, Solar Panels, Electromagnetic Generators and Batteries. Each offers a different way to generate power for your base.
- Added wiring, allowing you to connect base parts that need power to your generators.
- Removed the manual fueling of many base technologies and replaced it with power grid requirements.
- Added power requirements to existing parts such as lights.
- Added a range of logic gates and switches, allowing for creative control of powered parts.
- Added new large-scale mineral and gas extractor base parts.
- Added mineral/gas pipelines, allowing players to connect their new extractors to remote depots for ease of collection.
- Added a new Survey Device upgrade for the Analysis Visor, allowing player to hunt out the optimal spots to place mineral/gas extractors and electromagnetic generators.
- Overhauled the gravity simulation, improving the experience on dead planets.
- Added Short-Range Teleporters. These pads may be placed around your base and wired up to create a network of near-instant transportation.
- Improved the management of base options when interacting with the base computer, including improving the ability to take screenshots of the base.
- Added the ability to jetpack while the Build Menu is open.
- Improved the visual effects of the Terrain Manipulator.
- Unified the functionality of the Message Module and the Communications Station and added a new unique art asset.
- Added several new roof pieces, allowing players to build complete sloping roofs.
- Added new exocraft-sized doors that can be powered to open and close automatically as you approach.
- Added new interactable props, including customisable light boxes and audio frequency generators.
- Added a powered Sphere Generator that allows players to generate large movable spheres.
- Improved the visual effects when constructing base parts & technology.
- Increased the tolerance of trader ships participating in a freighter battle so that they do not report friendly fire as a crime unless the shot is fatal.
- Fixed an issue where Sentinel drones would become stuck when scanning a player who was entering and exiting their ship.
- Fixed an issue where the third person player model would never look directly at the camera.
- Fixed an issue where ship rain audio was being played when it was not raining.
- Added creature sounds to the weird biome creatures.
- Fixed a Multi-Tool animation glitch when firing the Mining Beam from sheathed in first person.
- Change Asian numerical separators to be correct format.
- Fixed an issue where the starship can appear floating above the terrain if the player is spawned at a long distance from the ship.
- Fixed a number of item duplication exploits.
- Fix for the starship HUD reading ‘Moon of Unknown Planet’ when the planet is known.
- The Mining Beam is now the correct colour when upgraded with a procedural upgrade module.
- Fixed an issue where the wrong impact particles were sometimes used when shooting Sentinel Quadrupeds.
- Miscellaneous text fixes.
DISCOVERY AND EXPLORATION
- Overhauled the Analysis Visor. Scanning of flora, fauna and minerals no longer begins automatically, but begins when the player holds a button while looking at the relevant object.
- In VR, the Analysis Visor becomes Analysis Mode. Objects are scanned by aiming at them with the Multi-Tool.
- Custom Markers placed from the Analysis Visor now drop a physical object at the marker location.
- Significantly overhauled the Discovery Page to show a graphical representation of the system, as well as close up 3D representations of all discoveries and long text entries for fauna.
- Made butterflies and other flying creatures much easier to scan with the Analysis Visor.
- Added a new set of rare vibrant colour palettes for lush planets.
- Creature markers in the Analysis Visor now display how far away the creature is.
- Fixed an issue where creatures would never poop once they had been scared by a predator.
- Predator creatures no longer target and attack players when they are in an interaction.
- Creatures will no longer attack players who are in their ships.
- Improved the clarity and display of warning icons on predatory or angry creatures.
- Fix for biological horrors not playing their death effects for network players.
- Fix for incorrect fauna level being displayed in the Analysis Visor.
- Added creature marker to display their current mental state.
- Added new wild plants to all biomes.
- Added the ability to cook plant and animal products in a Nutrient Processor to produce a wide variety of food. Experient with combinations to create unique and complex foodstuffs.
- Eating food provides a boost to your life support.
- Added bait products, created in the Nutrient Processor, that allow creatures to be harvested for food products. Scan creatures to learn their bait preferences.
- Killing creatures also allows the harvesting of several new food products.
- Added an NPC to the Space Anomaly who will judge the player’s cooking ability.
- Renamed Coprite to Faecium.
- Added compass and HUD icons to Faecium deposits.
- Improved the visuals of Faceium deposits.
- Added a base part that will attract creatures to your base and automatically feed them.
- Added a base part that will automatically extract milk and other relevant resources from nearby creatures that are ready to be harvested.
- Throwing bait can attract a large number of creatures to one location.
- Throwing specialist carnivore bait can distract and placate angry or predatory creatures.
- Creatures that have been tamed by supplying their desired bait can be ridden. Creatures will still attempt to go about their own business, but their routines can be shaped by their rider.
- Upper body gestures may be used when seated or riding a creature.
- The Nutrient Processor and the Portable Refiner now display a marker when they are not placed within a base.
- Nada and Polo now use a larger range of animations.
- Improved the visuals for the Space Station entrance beam.
- Entirely reworked and expanded the cockpits of all ships.
- Increased the amount by which you can look around the starship cockpit.
- Added fully modelled cockpits / interiors for all the Exocraft and the Nautilon Submarine.
- Starship exteriors can now be seen while inside the starship.
- Improved the particle effects for the Scatter Blaster and the Blaze Javelin.
- Increased the scale of starships. Landing pads and docking areas across the galaxy have been expanded to cope with the new larger ships. As a result, landing pads in existing bases have been refunded.
- Improved the visual detail on fighters, haulers and shuttles.
- Added ramps to the front of the Space Station balcony platforms.
- Fixed a number of issues where trees and rocks could not be run over by Exocraft.
- Trade Outposts now have ladders to climb up to the platform.
QUALITY OF LIFE
- The Exosuit torch can now be turned on whatever the time of day.
- While the Pulse Engine is engaged, the central ship screen now displays a clearer message about fuel use.
- Technology can now be installed in stages, allowing incomplete tech to be placed in an inventory and its individual components added over time.
- Technology can now be moved after installation.
- Significantly overhauled the system for pinning instructions for building technologies, products and base parts.
- Added the ability to pin a substance and receive directions for where to find it.
- Removed the Advanced Mining Laser requirement from large trees on lush planets.
- Added an Antimatter Reactor base part that generates antimatter over time.
- Added specific efficient Starshield Batteries for use in starship combat.
- Added ‘Warp Hypercores’, a large hyperdrive fuel unit with five times the capacity of a regular Warp Cell.
- Increased the base mining speed of the Mining Beam.
- Fixed a bug that caused resource notifications to stack up while playing without the HUD.
- Reduced the length of time resource notifications are displayed when you have multiple resources stacked up.
- Added alerts when new items are encountered or recorded to the Catalogue.
- Added the Optical Drill, a Mining Beam upgrade that increases the resources gained from mining.
- Added the Launch System Recharger, a starship upgrade that automatically recharges the Launch Thrusters over time.
- Added an extra slot to the starting Multi-Tool.
- When installing an upgrade module, the correct inventory is automatically selected.
- Adjusted the probabilities of low, medium and high security planets in Normal Mode.
- Adjusted the timers of Sentinel patrols on lower security planets.
- In normal mode, allowed some planets to never spawn Sentinel drones.
- Added a chance to collect geodes when mining rocks or asteroids. Geodes can be analysed to extract large quantities of substances.
- Increased the base speed of all Refiner units.
- In normal mode, increased the slot storage limit for substances from 250 to 10,000.
- Increased the wealth levels at which higher tiers of pirates will attack.
- Increased the base energy levels of the Mining Beam and the Terrain Manipulator, allowing for less frequent recharging.
- Replaced the ‘Find specific building’ component of the Signal Booster with a system of planetary charts. Acquire planetary charts from Space Station Cartographers.
- Navigation Data can be traded for planetary charts. Collect Navigation Data when saving and charting at waypoints and save beacons.
- Using the Terrain Manipulator to mine basic ground will award silicate powder, which can be used to refine glass.
- Added a note on the interaction label of NPCs that have already been visited.
- When craftable products are the current mission objective, they are automatically pushed to the top of the product list.
- Adjusted the frequency of rare asteroids.
- When buying a freighter, it now comes with some basic cargo already in the inventory.
- Increased the minimum speed while in space combat, creating better combat handling in most conditions.
- Increased the maximum speed while flying in space.
- Added a degree of roll when banking in planetary flight.
- The warning triangle in the cockpit is no longer displayed when the Pulse Engine is not being requested.
- Added a cockpit throttle indicator to show current thrust settings.
- The ‘Shields Down’ message is no longer displayed when claiming an abandoned ship.
- The ‘How to land the ship’ notification no longer displays immediately after planetary takeoff.
- When charging the Pulse Engine, the current autopilot target marker is now highlighted.
- Missions now add hints to highlight the relevant items in the build and crafting menus.
- Inventory popups are now closed automatically if you click outside of them.
- Tweaked the weighting of mission selection in the mission board to give a better range of available missions.
- Increased the likelihood of procedural upgrade modules being relevant to the player’s current tech setup.
- Added several new environmental protection Exosuit upgrades.
- Ammunition is automatically promoted to the top of the crafting list if players try to reload but have no available ammo.
- Increased the default stack size for Ammunition.
- The Mining Beam now has a much higher base heat capacity.
- Reworked the Mining Beam overheat mechanic: the beam now cools down correctly rather than instantly resetting; the Mining Beam does more damage as it approaches max heat; the Mining Beam changes colour as it approaches max heat.
- Innes has walked over 1400 miles. His journey continues.
Update 1.77 (25 January 2019)
Multiplayer functionality is now live for everyone
Update 1.77 (14 December 2018)
- Fixed an issue where Big Ball would get stuck in the refiner output (any previously broken refiners will now be clear)
- Fixed an issue where all crystals would be called ‘Unknown’
- Fixed an issue where the tutorial mission would not advance if the player collected a Hermetic Seal too early
- Fixed an issue where the mission flow would halt when instructed to build a base for Apollo’s contact if the base already had an Overseer but no large-scale rooms
- Fixed some crash issues in exocraft races
- Fixed a hang issue when accessing a mission dialogue at the same time as the mission deadline
- Fixed a hang issue when accessing the Starship Communicator at the same time as exiting the cockpit
- Fixed an issue where ancient ruins and crashed freighters could sometimes spawn floating above the surface of planets
- Adjusted the health of corrupted Sentinels to make them more tough than regular Sentinels
- Fixed an issue where the advanced mining laser was not required to mine advanced substances
- Fixed an issue where killing another player with melee attacks would result in an incorrect chat message
- Addressed a number of photosensitivity issues around the Portal and the enter/exit ship effects
- Fixed an issue where the terrain manipulator beam would not render on Multi-Tools with one pre-installed at purchase
- Fixed an issue where resource names could appear multiple times on the planetary readout from space
- Fixed an issue with collision on some medium-sized rocks
- Fixed an issue with the Pocket Reality Generator not being buildable indoors
- Disabled the Analysis Visor while on ladders
Update 1.76 (29 November 2018)
- Fixed an issue where the Farmer would request that Coprite was planted without the player knowing the Coprite recipe.
- Fixed an issue where the Farmer would teach the wrong Nip Nip recipe.
- Fixed an issue where commas were missing from some large numbers in mission notifications.
- Fixed an issue where some of the new hazardous flora would not appear on certain planet types.
- Fixed an issue that could cause Big Ball to become permanently stuck in a refiner output (this fix prevents any new occurrences, existing blocked refiners continue to be blocked).
- Fixed an issue that caused too few crates to spawn near buildings.
- Fixed an issue that prevented grenades from firing while the Blaze Javelin is equipped.
- Improved the appearance of the Bubble Cluster and Glitching Separator when displayed in your base.
- Fixed a collision issue with the Portable Reality Generator.
- Fixed a collision issue with the ceiling of the space station.
- Fixed an issue that could cause debug strings to be visible when selling items at a trade terminal.
- Fixed an exploit that allowed the placement of infinite fireworks.
- Fixed an issue that could cause Community Mission Tier progress to be incorrectly reported in the Log.
- Fixed an issue that could allow players to hand in the maximum Community Mission contribution during the wrong dialogue, causing the “Continue” option in the final dialogue to be disabled.
- Fixed a Community Mission exploit when the server couldn’t be reached.
- Fixed an issue where the Quicksilver Shop would only charge for one item when multiple items were purchased simultaneously.
- Fixed a crash that could occur when viewing Community Research progress in the Log.
- Fixed an issue that could cause the game to crash when encountering strange rocks.
Visions update (22 November 2018)
MISSIONS AND PROGRESSION
- Fixed an issue where players could be prevented from earning a free freighter in the tutorial.
- Allowed the Dreams of the Deep mission to detect if the a Nautilon Chamber had been built nearby before the mission started.
- Fixed an issue where missions that visited trade terminals could advance without their objective being completed.
- Fixed an issue that prevented higher level Aeration Membrane upgrade modules from appearing in the Space Station tech shops.
- Fixed an issue that prevented Freighter Hyperdrive upgrade modules from appearing in the Space Station tech shops.
- Fixed an issue where players could fail to learn the Living Glass blueprint at the correct time.
- Fixed an issue where players could fail to learn the Exocraft Boost blueprint at the correct time.
- NipNip blueprints can now be acquired from the Base farmer after their mission chain is complete.
- Fixed an issue where NPCs awarding procedurally generated upgrade modules would select from an insufficiently random pool.
- Fixed an issue that prevented some doors + items that require Atlas Pass v1 from accepting v2 or v3.
- Adjusted the behaviour of wanted level timers, so that the wanted level decays as the timer does.
- Improved the appearance of the planetary readout from space.
- Added a new section to the inventory item popup hinting at the item’s use.
- Improved the visual feedback when collecting items, especially rare items.
- Improved the text labels for armoured objects.
- Added a filter for “Not Owned” to the Quicksilver Shop.
- Fixed an issue which would allow players to browse their existing fleet whilst purchasing a new frigate.
- Fixed a rare case where certain game inputs could temporarily fail to be recognised if remapped then reverted to defaults.
- Prevented an erroneous boost icon appearing while piloting the Nautilon (on PS4 and Xbox One).
BASES AND BUILDINGS
- Fixed an issue preventing building multiples of storage container 1 (on PS4 and Xbox One).
PLANETS AND DISCOVERIES
- Fixed an issue where extreme weather planets could fail to generate storms.
- Improved the distribution of ammonia and uranium on toxic and radioactive planets.
- Improved some analysis visor text descriptions.
- Fixed an issue where the terrain manipulator could destroy valuable objects.
- Fixed an issue where other players’ discoveries could prevent fauna and flora from being scanned with the analysis visor.
- Added identifiable descriptors for all anomalous planet types.
- Fixed an issue where resource crystals (eg Di-Hydrogen) could be rediscovered on every planet.
- Fixed an issue where many minerals would be called Yukovsite.
- Allowed the torch to be used when exploring crashed freighters.
- Fixed an issue where exocraft customisation colours could be incorrect until refreshed in the customiser.
- Fixed a rendering issue with oversized fungi.
- Fixed an issue where stationary objects could sometimes appear blurred.
- Improved the draw distance on some exotic planet objects.
- Fixed some out of memory crashes.
- Fixed a crash when quitting the game during a gesture.
Patch 1.71 (02 November 2018)
- Fixed an issue where NPC dialogue could reset if the player's inventory was too full to receive a reward.
- Improved icons for underwater products.
- Fixed an issue with biological horrors and jellyfish in Permadeath mode.
- Disabled gestures while on ladders.
- Improved some underwater sound effects.
- Fixed some rare crashes.
- Fixed an issue where the interior of the science frigate could be missing.
- Fixed an issue preventing building multiples of storage container 1.
- Prevented an erroneous boost icon appearing while piloting the Nautilon.
Abyss update (29 October 2018)
Underwater Gameplay and Visuals
- Increased the diversity of underwater biomes.
- Improved character movement in the water.
- Improved surface swimming.
- Improved swimming for customised characters.
- Allowed the torch to be used underwater.
- Improved underwater and swimming cameras.
- Improved camera behaviour when approaching the surface of the water.
- Added support for jetpacking underwater.
- Increased the probability of oxygen spawning as a secondary resource underwater.
- Increased the depths at which underwater buildings can spawn.
- Prevented drones spawning underwater or following you deep underwater.
- Added underwater only emotes.
- Improved underwater character and swimming audio.
- Improved underwater prop placement and object densities.
- Improved terrain editing underwater and fixed an issue where it could rapidly propel the player upwards.
- Improved colours of the water surface, and underwater effects.
- Improved foam effect at the edges of water and objects.
- Fixed an issue where a line could be seen round underwater objects and the underwater horizon.
- Improved water visuals at night.
- Removed a hard pixelated edge seen at the edge of water.
Fish and Underwater Creatures
- Improved detection of whether the player is inside a building while underwater.
- Improved general fish shoal behaviour.
- Increased spawn rates of fish and creatures underwater.
- Improved predatory fish movement and behaviour.
- Improved logic for spawning and despawning underwater creatures.
- Improved movement of underwater cow and rodent type creatures.
- Improved and added to fish and underwater creature audio.
- Added jellyfish, clams, crabs, and abyssal horrors.
- Disabled censorship in text chat between friends.
- Added more options to the inventory transfer menu.
- Removed unnecessary UI data to improve load times and memory footprint.
- Disabled resizing the terrain beam at times when it cannot be used.
- Fixed cases where quick menu items were incorrectly highlighted.
- Fixed issues with vehicle inventory transfers.
- Fixed the hazard icons for protection tech against secondary hazards.
- Fixed a crash caused by opening the inventory while using the ship communicator.
- Improved ordering of some objects in the building menu.
- Fixed a clipping issue in the binocular UI.
- Fixed an occasional crash in the character customiser.
- Various minor text and localisation fixes and improvements.
Bases and Buildings
- Added the chance for abandoned buildings, ruins, crashed freighters, and crashed starships to spawn underwater.
- Fixed an issue where players could fall through storage room walls.
- Allowed storage rooms to be placed in a grid layout.
- Made minor improvements to the indoor camera.
- Corrected volume of NPC speech inside player bases.
- Fixed an issue where shop terminals placed in bases could cause certain rooms to be hidden.
- Altered limits on building some objects rewarded through the Quicksilver bot.
- Added a new underwater shelter building.
- Added over a dozen new base parts.
Freighters, Ships and Space
- Fixed an issue where the players ships would incorrectly appear in a new system after warping.
- Fixed cases where specific frigates would always take the same type of damage.
- Fixed an issue where multiple fleet missions would automatically be handed in simultaneously.
- Added ability to scan frigates and freighters using the Analysis Visor.
- Added ability for players to repair their friends’ frigates.
- Fixed issues with characters on the freighter after the player is gifted it.
- Prevented dust being permanently active on frigate landing pads.
- Improved ejecting from your ship in confined spaces, prevented being launched through low hanging ceilings and anomaly walls.
- Improved positioning of players getting out of ships and respawning on landing pads.
- Fixed an issue where frigates failed to reset their resource collection after giving resources to the player.
- Fixed a crash caused by the anomaly in certain systems.
- Added a marker for off-screen black holes.
- Made frigate icons less intrusive.
- Prevented the anomaly being re-summoned if it is already present.
- Added ability to detect planets with water from the galactic map.
- Fixed an issue where the player could not land their ship after switching missions while looking at a mission marker.
- Added a vehicle shop to the space station.
- Fixed issues where players could be stuck in ship landing pads.
Missions and Progression
- Added the Dreams of the Deep mission.
- Added a new story to underwater ruins.
- Added a number of new aquatic substances, goods, and products.
- Improved the return marker on portals the player has travelled through.
- Fixed an issue where some missions would always give an identical reward.
- Improved ability for missions to select locations to send you to from small clusters of buildings.
- Fixed an issue where protection tech would only drain for one hazard at a time.
- Reduced the radius on the vehicle gun to ensure particles spawn at the contact point.
- Improved vehicle boost effect colours.
- Disabled the find building ability in the vehicle’s default scan, as it has been replaced by an improved scan.
- Removed decals from the default vehicle, allowing player to add them.
- Improved colours of vehicle decals.
- Fixed cases where birds would fly into the ground.
- Improved rodent tail animation.
- Fixed an issue where filters for creature part generation were not correctly applying to all genders.
- Fixed an issue where biological horrors could become non-hostile after attacking an exocraft.
- Improved shader uniform resolution on PC, a performance optimisation.
- Fixed an issue where there could be a long pause on a black screen when booting into the game.
- Fixed various infrequent crashes.
- Implemented various performance, system and stability fixes.
Patch 1.65 (19 October 2018)
- Further fixes to rectify getting stuck when exiting the starship.
- Updated mission logic.
- Updated text.
Patch 1.64 (15 October 2018)
- Fixed an issue where items could fail to display in the Quicksilver shop.
- Fixed an issue where Community Research missions could be given deadlines in the distant future.
- Fixed an issue where players could get trapped when getting out of some ship types.
- Fixed an issue where players could fail to be given the blueprints for Hydroponic Trays.
- Fixed an issue where players could fail to be given the blueprints for the plants required by the Farmer.
- Fixed an issue where players could fail to learn the Circuit Board blueprint at the correct time.
- Fixed an issue where NPC missions might return to a building that had no NPCs in them.
- Fixed an issue where players could fail to learn the Glass blueprint at the correct time.
- Fixed an issue where players could fail to learn the Frigate Fuel blueprints at the correct time.
- Missions from the Mission Board or planetary NPCs will now display their mission title on the Galaxy Map instead of their current objective, to help manage destinations when multiple missions are active.
- Tessellation can now be enabled in the graphics options on PC.
Patch 1.61 (28 September 2018)
- Fixed a crash in the quick menu.
- Added a warning message when attempting to upload a base which exceeds the existing server upload limit.
- Fixed an issue where the build menu would occasionally switch to the quick menu.
- Fixed an issue where multiple mission markers could appear over moving objects.
- Improved some translated text.
Patch 1.60 (20 September 2018)
- Added the ability to customise the player's body shape in the Appearance Modifier.
- Enabled quick menu keybinding for PC players.
- Fixed an issue that could prevent other players' bases from downloading while exploring.
- Restored the ability to use keys/buttons on the Quick Transfer inventory popup.
- Dying after falling into space no longer removes items from your inventory. Falling into space in Permadeath will reset your character into a safe position instead of killing you.
- Added additional landing pads to the Space Anomaly and Atlas Stations.
- Fixed an issue that prevented deleted bases from being cleared out from the teleporter list. Any new deleted bases will be automatically removed. Existing entries may have to be visited to successfully be removed from the list.
- Fixed an issue that caused players with Teleporters to be returned to their Base Computer instead of the Teleporter Terminal.
- Introduced a number of optimisations to the audio system and fixed some audio glitches.
- Fixed some missing audio in the Quicksilver shop.
- Introduced a number of additional general optimisations.
- Fixed an issue that caused ricochet projectiles not to damage some objects.
- Fixed an issue that prevented rocket boots from functioning (double-tap A to activate or chain boost jumps).
- Added the ability to untag markers.
- Fixed an issue that caused tagged markers to vanish when entering Exocraft.
- Fixed an issue that caused too few predators to be interested in hunting the player.
- Replaced storage containers on freighters with purpose-built storage rooms. Materials have been refunded and new blueprints added automatically. Build the new rooms to access stored items.
- Added new attack behaviours to the Biological Horrors...
- Fixed a number of issues around Nada + Polo's dialogue onboard the Space Anomaly.
- Fixed a network error in base building.
- Fixed a crash in base building.
- Fixed a crash in the main menu.
- Fixed a crash in the inventory system.
- Fixed a crash in region generation.
- Fixed a number of miscellaneous crashes.
- Fixed an issue that could cause technology to vanish when being repaired.
- Fixed an issue that caused the value of repaired ships + weapons to be too low when trading in.
- Fixed an issue where Pugneum was refined into Big Ball.
- Replaced some duplicated item icons.
- Fixed a number of visual glitches with terrain rendering.
- Fixed an issue that could stop base parts being deleted despite the player not being inside the object.
- Fixed an issue that could cause creature feeding missions from the Mission Board to have not appear in the log.
- Fixed an issue where ship summoning was missing a sound.
- Improved the animations of various alien creatures (particularly those with an above average number of legs).
- Fixed an issue that could cause the Multi-Tool to rotate out of place in the player's hands.
- Fixed an issue that prevented players with two-handed Multi-Tools from melee boosting.
- Fixed an issue where the camera change key in the Appearance Modifier didn't work on PC.
- Removed some outdated items from the Guide catalogue.
- Fixed an issue where Quads + Walkers showed incorrect information when viewed through the Analysis Visor.
- Fixed a number of collision issues onboard frigates.
- Fixed a collision issue with base doorways.
- Allowed Exocraft geobays to be built on top of other structures.
- Added a visualisation of the terrain complexity cap for bases, to notify players when no further edits can be saved. (Please note this relates to terrain carved by placing base parts, not edits made directly by the Terrain Manipulator.) A system to allow players to remodel base terrain and reclaim edits is in progress.
- Improved interaction camera positioning on Boundary Failure objects.
- Fixed an issue where Hexite could continue to spawn after the relevant community event.
Patch 1.54 (08th August 2018)
- Fix for crash while reloading mission markers from save
- Fix for issue where invalid characters could be inserted into a save, causing it to fail to load
- Switched to using lockless small block allocator for physics to reduce memory footprint
- Fix for occasional crash when looking up data about substances in UI pages
Patch 1.53 (02 August 2018)
- Hello everyone,
- We are continuing to focus on safely addressing the highest priority issues reported by the community. As always, thank you for playing the game and taking the time to report any issues you encounter!
Fixes and improvements
- Fixed a case where invalid characters could cause saves to fail to load
- Fixed an issue with freighter expeditions where, under very specific circumstances, a certain pattern of loading and reloading within a limited timeframe could cause saves not to be loaded
- Fix to restore savegames for players affected by a specific issue with freighter expeditions
- Fix for an occasional white screen crash during loading
- Fixed the Base Restoration mission failing to find a proper site for your legacy base
- Fixed an issue where players would not know the Living Glass recipe after upgrading their save
- Fixed an issue where players would not know the Blueprint Analyser after upgrading their save
- Fixed a number of issues with Galactic Commission missions that involved freighters
- Fixed an issue where players would not see their ships docked aboard a freighter when loading
- Fixed an issue where players would see multiple ships docked on the same landing pad when loading
- Fixed an issue where the freighter bridge would unload after accepting a mission from the Galactic Commission Terminal
- Fixed an issue where players would be jettisoned into space after warping aboard another player’s freighter
- Fix for frigates not reporting their damaged state correctly
- Fix for an issue that could block players in the “fuel the warp drive” stage of the tutorial
- Fix for repairing broken ship slots in Creative Mode
- Improvements to exocraft laser damage
- Improvements for animations while turning, jetpacking, and standing on objects
- Memory optimisations to improve stability
- Preventative fix for potential stability issue with mission handling
- Fixed a number of text bugs
- Fixed a number of incorrect prices
- Improvements for text translations, especially Japanese
Patch 1.52 (30 July 2018)
- Fixed an issue that will restore more savegames for players who saved with partially repaired tech.
- Fixed an issue where players who had partially repaired a piece of broken technology would have an incorrect item in the repair interaction
- Fixed an issue where players in underwater bases played the wrong animations
- Fixed an issue where freighters incorrectly reported they did not have enough fuel to warp
- Fixed a crash in the base-building system
- Improved garbage collection and reduced memory footprint of physics
- Prevented occasional crash in animation
- Reduce memory footprint of planetary textures from space
Patch 1.51 (27 July 2018)
- Fixed an issue where players who saved after partially repairing some items of technology would be unable to load that savegame. Please note that if the game has not been resaved, then progress has not been lost and will be recovered.
- Fixed a crash caused by memory corruption
- Fixed a crash in the animation system
- Fixed a crash when saving on a freighter
- Fixed a crash when fleet expeditions end without their capital ship present
- Fixed a number of memory leaks
- Fixed an issue where freighter bases would be in the wrong position
- Fixed an issue where the build menu could crash if there was nothing available to build
- Fixed an issue where players would be unable to warp during the antimatter stage of the tutorial
- Fixed an issue where the mission destination would be incorrectly reported as in another system at the Hermetic Seal phase of the tutorial
- Fixed an issue where upgrade modules installed in the main Exosuit inventory would not be saved correctly.
- Fixed an issue where portable refiners placed near each other would share inventories
- Fixed an issue where the cockpit of some ships would continually open and close
- Fixed an issue where new controls were missing from the controls page
- Fixed a crash in creature routines
- Fixed a crash when multiple players put ammunition into a refiner
- Fix for occasional crash when receiving mission rewards
- Fix for crash when adjusting anisotropic filtering settings in the graphics options menu
- Fix for potential crash in geometry streaming
- Improvements to texture caching for AMD GPUs
- Fixed an issue where some players still had physical nanites in their inventory that could not be spent at vendors
- Granted players nanites when they dismantle their Obsolete Technology - spend nanites on new upgrades in Space Stations
- Added a tutorial mission to guide players through the restoration of their old base
- Fixed an issue where players were unable to build Frigate Terminals in Creative Mode
- Fixed an issue where S-Class ships changed appearance
- Fixed an issue where players were unable to build the Base Cache on their freighter to retrieve compensation for the loss of their freighter base
- Fixed an issue where some Exosuit technology was not converted to Obsolete Technology. Please note this does not apply retroactively to save games that have already been upgraded.
- Improved the mapping of old substances to new substances during the save upgrade. - - Please note this does not apply retroactively to save games that have already been upgraded.
NEXT update (24 July 2018)
- Third person camera for walking, jetpacking, swimming and in-ship flight
- New player models
- Completely reworked animation system
- New animations for players, as well as NPCs and creatures
- System and animations for gestures
- Character customisation
- Player character turns to look at points of interest
- New get in / out of vehicle effect
- Interactions show the player character where appropriate
- Warping in ship is in third person
- Resized various deployable tech to better fit third person mode
- Real time missions
- Scheduled missions
- Completely overhauled tutorial
- New mission types – photography, feeding, freighter combat, archaeology, and specialised hunting missions
- Guild envoy missions
- Bases can be built anywhere
- Players can own multiple bases
- Hundreds of new base parts
- Increased base complexity / size limits
- Joint base building
- Improved teleporting and selection between teleport destinations
- Improved terrain editor modes and options to be more intuitive
- Toned down saturation intensity of palette choices for colouring base building parts
- Base terrain editing now stops when you hit the limit rather than overwriting old edits
- Bases can now be deleted
- Improved system for placing base building parts
- Increased base building radius and made it expandable
- Disabled base auto uploading, and added manual controls
- Enabled downloading more than one external base from other players
- Frigate fleets feature – including missions, upgrade system, system combat and exploration assistance
- Overhauled base building inside player freighters
- Reworked and added procedural textures to freighter bridge hologram planet
- Redesigned path from freighter hangar to bridge
- Improved speed of airlock doors opening on freighters
CRAFTING AND RESOURCES
- Reworked and rebalanced all core substances and resources
- Deployable tech can now be picked up
- Added refiner based crafting system
- Added Craftable ammunition
- Improved damage falloff on mining beam
UI / UX
- Additional markers visible in analysis visor
- Points of interest can be tagged from analysis visor
- Latitude / longitude displayed on analysis visor
- Improved HUD layout
- HUD lines dynamically hidden with the corresponding UI elements
- Improved notification layout
- Improved build menu
- Improved quick menu
- Inventory stack splitting
- New repair interface
- All player owned ships can now be summoned
- Added system for repairing damaged inventory slots
- Backpack showing in your inventory will now match customised character backpack
- Backpack bars display hazard protection and life support
- In-ship map now highlights enemies
- Improved docking indicators when flying
- Completely reworked shop UI
- Nanites no longer take up inventory slots
- Scanning ships shows their slot count
- Save slots are now sorted by timestamp
- Galaxy map can show multiple markers for each system
- Added dynamic suit protection inventory icon
- Inventory full notifications now take into account cargo slots
- Fixed camera voxel to star voxel in Galactic map
- Can pin base building recipes on the HUD
- Added danger icons to tentacle plants
- Improved tech and product pinning, with more detailed guides to obtaining the build requirements
- Improved compass
- Improved HUD marker icons for objects of interest
- GRAPHICS AND PLANET GENERATION
- Improved fog and increased draw distance
- New terrain generation system for improved navigability and more varied earth-like and alien landscapes
- Reduced situations where cave props can be spawned above ground
- Improved particle systems fading out over distance
- Added support for extremely large biome props
- Improved and increased variety of clouds and cloud shadows seen from space
- Improved planet surface rendering from space
- Improved terrain lods and visuals when flying in from space
- Improved colour selection during planet generation
- Improved sky and fog colour selection
- Tightened triplanar texture blend areas
- New colour mapping system to create more varied and atmospheric visuals
- Improved tree density
- Tree size variation
- Added empty systems, with no current inhabitants
- Added abandoned systems, with derelict space stations
- Improved storm visuals
- Improved textures for ship, NPCs, and buildings
- Added planetary ring system
- Increased asteroids density in space
- Improved space visuals
- Added support for larger bodies of water
- Character shadows for first person gameplay
- Adjusted TAA settings to reduce shadow blurring on terrain
- Added particle effect when flying above water
- Splash particle effects
- Inventory and pause menu now uses depth of field to blur in-game camera
- Balanced intensity of lights in the Atlas station
- Updated model of hologram backpack in suit upgrade chamber
- Improved water surface and foam shaders
- Improved water reflections to better match terrain
- Improved imposter visuals and lighting to better match nearby objects
- Switched object and terrain fading to use Blue Noise to give smoother transitions
- Improved compression on some textures generated in-game
- Improved terrain texture blending and selection
- Improved sand and cave colour selection
- Improved beach blending and visuals
- Brightened cave interiors, especially at night
- Improved storm effect fading as you enter buildings
- Added gun model for ships
- New high quality tree models and textures
- Fixed an issue with landing pad UVs
- Improved drone, quad and walker models
- New drone texture effects
- Added more varied underwater and underground objects
- Improved appearance of Gravitino Balls
- Major improvements to biome object placement
- Improved crystal placement
- Improved marker distances for gameplay props
- Added terrain objects which cannot be destroyed by player ships
- Improved colours, brightness, saturation of creature textures
- Tweaked rock textures
- Improved scale of underground objects
- Tweaked poison blob particle effects
- Improved cave biome glowing plant lights
- Optimised cave biome prop performance
- Improved bushes and underwater plants
- Improved asteroid texture balance
- Improved abandoned slimey diffuse colours
- Improved under-foot dust effects
- Improved heavy air in caves
- Improved scale of gameplay plants
- Improved toxic grass diffuse texture
- Tweaked mountain fragments on certain biomes
- Improved vertex displacement on flags to make them wave nicer
- Improved smoke and damage effects on ships and distress beacons
- Modified frequency of wordstones, crates, underground props and damaged machinery
- Improved rare gem collection effect
- Improved ship trail effects
- New engine effect for ships
SPACE STATIONS AND BUILDINGS
- Overhauled space station interior
- New space station marketplace
- New style for stairs in space station
- Redesigned look of teleporter in space station
- Added variation to building interior layouts and props
- Added a small ramp to the drop pod for easier access
- Improved building frequency
- Added LOD system for base building parts to increase draw distances and complexities
EXPLORATION, FAUNA AND FLORA
- New underground ruins building type
- Buried technology modules and blueprint analysis
- Overhauled signal booster and navigation data input
- Procedurally generated technology
- Procedurally generated products
- Improved creature pathfinding
- Improved creature response to feeding
- Herd behaviour for creatures
- Improved scales and maximum sizes of creatures
- Improved sentinel drone behaviour, proximity indicator and escape gameplay
- Improved matching of creature body parts to their role
- Coprite improvements
- New hazardous fauna
- New hazardous flora
- Improved scan ranges for biome specific plants
- Added new armoured drone type
- Must use the terrain editor to mine resource deposits
- Improved Colossus speed and fuel tanks / consumption
- Different ship classes use different amounts of launch fuel
- New name generation system for planets / ships / weapons / creatures
- Increased variety in creature descriptions
- Nada + Polo’s tasks are now tracked in the Mission Log
- Fancier descriptions for planetary weather conditions
- Changed starting Exosuit inventory size
- Increased the number of Exosuit cargo slots available to purchase
- Increased crafted item stack size in the Exosuit to 5
CONTROLS AND COMBAT
- Climbing traversal more challenging and rewarding
- Added ability to slide down cliffs
- Player movement is more dynamic
- Air resistance simulation for jetpack navigation
- Multi-tool manual holstering / unholstering
- Ship weapons can be used against ground targets
- Splash damage added to ship weapons when used against ground targets
- Improved low level flight, with destruction of terrain objects with which you collide
- Fixed jitter on physics debris pieces
- Stopped player colliding with tiny rocks on scorched biomes
- Crit points on sentinel drones and quads
- Combat scope module for the Multi-Tool
- Personal forcefield module for the Multi-Tool
- New grenade types
- Improved weapon alternative mode, also with better HUD display
- Sentinel drones can repair quads and walkers in battle
- Improved sentinel quadruped behaviour, pouncing, evade
- Improved walker behaviour with different attack modes
- Extra armour plating added to sentinels arriving in combat
- Fixed placement of off-planet markers and improved pulse drive flight towards marked destinations
- Updated creature vocals
- New third person foley for player and NPCs
- Additional loading music and a new track when starting normal mode
- Revised ship engine sounds
- Added low flying ship sounds
- Revised underwater sounds
- Improved combat audio and overhauled Quad and Walker audio
- New NPC vocals
- New Frigate audio
STABILITY / BALANCING / FIXES
- Fixed a number of issues with atmospherics and water rendering on the horizon
- Fixed text clipping issues in some languages
- Fixed certain cases where opening the settings menu silently changed resolution
- Fixes for several uncommon out of memory crashes
- Fixed transition between lighting when flying to space
- Fixed and improved a number of situations for flattening terrain around buildings
- Fixed cases where terrain tiles could be missing or slow to appear while flying around or into planet
- Fixed crashed freighters having underground treasure too low to mine down to
- Prevented dead planets ever having atmospheres
- Prevented some story-critical buildings being placed underwater
- Fixed lighting issues with double sided leaf shaders
- Fixed repetitive tiling textures on some foliage leaves
- Fixed issues with loading some particularly large saves
- Fix for superconductive lock bug
- Voice chat quality and reliability improvements
- Fixed scan events for players who have managed to go off-grid
- Fix for edited terrain regions repeatedly regenerating themselves unnecessarily
- Fixed rocks showing up as the wrong colour on frozen biomes
- Fix occasional hang in asynchronous IO
- Fixes for non-instance LODs
- Added geometry streaming system
- Made numerous memory savings to improve overall stability
- Made the damaged machinery turn off the sparks and smoke effect when you have finished the interaction
- Rebalanced AI ship damage
- Balanced ship to ground target damage
- High performance(1440p) and High Quality(2160p) rendering modes added for Xbox One X
- Made numerous grass and foliage rendering optimisations
- Optimised per-frame renderer memory usage
- Optimised various engine components using async compute
- Various optimisations
- Various miscellaneous bug fixes
Patch 1.38 (03 October 2017)
New save system
- You will now be presented with 5 save-game slots (each of which can be used for any game mode). Your existing saves will be mapped into these slots
- Selecting an empty slot will start a new game, allowing you to then pick which game mode to play from the mode select menu
- There are now two sub-slots for each save-game - one for auto saves, one for manual saves
- Starting a new game with no existing saves will take you directly to mode select
Improvements & changes
- Made the temperature range of dead planets more varied
- In-flight weather effects now vary in strength based on height
- The Analysis Visor can now be used to scan farm plants and see the remaining growth time
- Analysis Visor can scan ships to determine their class, type and value at a distance
- The Analysis Visor can be used to see the approximate distance of resources discovered with the Scanner
- Added error message when no outpost is found by the economy scanner
- Added the ability to skip black bars when discovering a planet or solar system
- Prevented the cursor being reset to the center of the page as you switch between pause menus
- Trade outposts now provide hazard protection
- Added a chance for pirates to spawn earlier than usual when a player warps into a certain systems, to add more variety to exploration and trading
- Galactic map now respects user mouse sensitivity settings
- Galactic map now respects user control inversion settings
- Prevented trade terminals having a negative quantity of stock
- Made trading terminal stock values replenish over time
- Separated stock levels for trading posts and space stations in the same system
- Lush biomes in survival mode now occasionally exist without an aggressive sentinel presence
- Reduced cursor UI slowdown when using a pad
- Improved NPC ship target selection in space battles, prevented them reacting to accidental player fire
- Added exotic ship audio for AI and NPC ships
- Added ability to transfer items to and from containers in your base or freighter
- Added tooltip text to explain the planet icons on the discovery page
- Added ability to sell items from ship cargo slots at terminals
- Storms on humid/lush planets are no longer toxic; humid/lush planets now have a chance of their rain being very hot. Note: no new storms have been added, and the frequency of storms has not been adjusted. Humid planets that previously had freezing rain storms in 1.3 have had that storm type changes to heated rain.
- Added ability to transfer items from cargo slots during maintenance interactions
- Improved trading by giving NPCs independent stock levels
- Made NPCs who give directions refer to a wider spread of locations
- Added ability to rebind the discard key
- Fixed an issue where some delivery missions would continuously tell players to visit other systems
- Fixed an issue where the requirements to complete some missions could change as you spoke to NPCs
- Fixed scaling issues with creature feeding icons
- Fixed an issue where mining units would occasionally incorrectly produce Heridium
- Prevented mining units being placed inside each other
- Fixed an issue where base parts, including storage containers, built outside the base building radius in unlimited building mode would not be transferred when the player moved to a new base
- Fixed an issue where storm-prone planets could be labelled as ‘Mild’. Storm frequency has not been adjusted - the text should now more accurately describe weather conditions.
- Fixed an issue where the terrain manipulator audio would occasionally continue after terrain editing completed
- Fixed an issue where the terrain manipulator hologram would remain in one location after subtracting from the terrain
- Fixed an issue where the terrain manipulator would occasionally create longer lines than intended
- Fixed an issue where the ship crosshair would appear at incorrect times
- Fixed the Upload All button on the discovery page not deactivating after being used
- Corrected button prompts in the ship combat wiki
- Restored Spectral Class to the galaxy map text
- Prevented users occasionally falling outside the trading post platform when exiting their ship
- Prevented traders from attacking pirates which are far out of their range
- Fixed an issue where NPC ships would stop outside the entrance of freighters and space stations in systems with no trade routes
- Fixed an issue where smaller freighters and containers could not be destroyed
- Corrected Roamer and Rover inventories appearing incorrectly in the transfer window
- Added protection to allow the Mind Arc step of the Artemis story to be completed even if a player deletes their base
- Fixed issue where a blue eye icon would occasionally appear over the crosshair
- Fixed an issue where the Space Anomaly could remain in the player's home system indefinitely
- Fixed an issue with dismantling tech on ship compare screens not correctly destroying the tech
- Fixed an issue where unbinding a key would exit the control menu
- Fixed an issue where selecting a new key binding could accidentally result in it being set to a mouse button
- Fixed an issue where the Space Anomaly mission had no objective text in the log.
- Fixed an issue where some players who should have been able to restart distant missions were unable to do so
- Fixed an issue which could cause excess stacked inventory items to be lost
Patch 1.37 (18th September 2017)
Today we’re releasing Patch 1.37, which introduces a number of improvements including a new ship control scheme for mouse & keyboard players, an upload all discoveries option and improved trade prices. This patch is available now!
New mouse & keyboard control scheme
In this patch, we’ve added a new ship control scheme for PC mouse & keyboard players. This option can be toggled, and changes ship controls to be cursor based, meaning you’ll be able to direct your ship easily using your mouse. In addition, PC mouse and keyboard players can now look around the ship’s cockpit by holding the ALT key. Note: This new option will be active by default, and can be toggled off by visiting the General Options menu.
Other changes and improvements
- Allowed economy Scanner to be used from the Quick Menu to locate an outpost
- Improved prices trade outposts offer for trade goods
- Added ability to hold backspace to delete text in text entry fields
- Improved pagination of tech and product build windows
- Improved pricing of freighters and freighter trade-in values
- Added economy information to the galactic map for systems the player has already visited
- Added a quick menu option to scan for outposts using an economy scanner
- Increased tech fragment rewards for tech debris
- Added a penalty to standing for killing civilian ships
- Updated and improved terrain editing effects
- Changed farmer missions to count plants grown anywhere towards requirements, including outside of player bases
- Improved rewards given from factory and harvester buildings to avoid awarding known recipes
- Improved fog and weather effects in low flight mode
- Reduced FPS when the game is not in focus
- Added categories to the item transfer window
- Added a new send window to aid in transferring items
- Improved planet temperature ranges
- Improved storms on lush planets
- Improved price comparison text on the ship purchase screen
- Added “Upload All” button on the discovery page
- Improved trade product pricing
- Improved price modifiers for different economy types
- Bug fixes
- Players who find themselves a long way away from their mission destination can now use the log to reset the mission. The mission log will highlight missions and destinations over several thousand light years away with a red icon. Holding R3 or the middle mouse button over this icon will reset the mission to the most recent safe stage, allowing progress to continue.
- Fixed an issue where some players did not receive all of the portal glyphs. If you experienced this issue, the next time you find a portal glyph, and that were previously missed should be restored.
- Restored missing Atlas Seed blueprints to affected players
- Fixed an issue that caused players to skip certain Atlas Stations
- Reduced chance of multiple missions sending you to the same destination
- Fixed landing of S-class ships
- Fixed an issue in displaying temperature modifiers on hot planets
- Fixed an issue with a particular Factory Raid mission which would prevent completion
- Prevented failed timed missions remaining on the mission board indefinitely
- Fixed issue where certain missions would incorrectly show markers in the galactic map
- Fixed issue where planters on a player’s freighter would break whenever the freighter was moved
- Fixed an exploit with teleporting between systems to trade
- Prevented gas harvesters being constructed on planets with no atmosphere to harvest
- Fixed number visibility when moving inventory items
- Fixed an issue where player could not build item stacks in creative mode
- Fixed issue where the economy description on the galactic map had untranslated text
- Fixed issue where units would function incorrectly for players with more than the maximum amount
- Fixed issues where maintenance components would require different repairs after rebooting the game
- Fixed an issue where delivery missions were occasionally failing to register as complete
- Prevented bounty missions failing if you choose not to attempt them immediately
- Prevented terrain editing effects showing while you are in your vehicle
Patch 1.35 (04th September 2017)
Features and changes
- Introduced ship handling variances between types/classes. Each individual ship now has procedural handling and speed characteristics, based on their type and class
- Handling is now displayed as a value on the ship statistics screen
- It’s now possible to craft multiples of the same product at once
- Added the ability to craft more of the same product on top of an existing stack
- Improved transferring items between inventories
- Added a toggle to switch from buy to sell screen on the trading menu
- Added variance in handling between ship types
- Improved the appearance of popup menus
- Improved speed and smoothness of user interface page transitions
- Reduced the amount of resource required to repair tech in Survival mode
- Improved visuals for editing terrain
- Improved display of critical warning messages
- Added message to notify the player if they select a portal glyph they have not yet learned
- Added additional information to the quick menu when the player attempts to charge something with insufficient resources
- The quick menu will now automatically close after selecting an option
- Alien words which have been translated are now highlighted in interactions
- Improved messaging when portal glyphs are rewarded
- Improved user interface navigation using Q, E, W, S and A and D keys
- Added ability for player to enable torch while in caves
- Improved galactic map saturation, colours and effects
- Added an option in the galactic map to toggle user waypoints
- Fixed an issue preventing players with very long play times being able to save
- Fixed an issue where black dots would occasionally appear while looking into the sun
- Added audio when interacting with portals
- Prevented hazard effects showing while teleporting or warping
- Prevented mission log opening when you unpin recipes
- Prevented players being able to scan creatures through the terrain
- Fixed an issue causing extremely distant points of interest to show when scanning
- Removed large white marker which would occasionally show up permanently over buildings
- Fixed an issue where visited buildings would not correctly update their icon
- Fixed an issue where visiting a building would not correctly mark nearby waypoints as visited
- Fixed an issue where scanning buildings would not also scan nearby waypoints
- It’s no longer possible to lose the Atlas Path by using a black hole
- Denying the Atlas Path will no longer show you the Atlas Path
- Balanced the damage potential of the Scatter Blaster upgrade
- Players will no longer be directed to the anomaly in systems where it can’t spawn (e.g. when an Atlas Station is present)
- Prevented portals from being incorrectly left enabled at times they shouldn’t be
- Removed grass from bases created prior to the Atlas Rises update
- Completed freighter salvage missions will no longer be incorrectly re-added to the mission log
- Fixed issue where your base teleporter can be duplicated and incorrectly labelled in teleporter location lists
- Prevented incorrect distant paths being drawn in the galactic map
- Fixed an issue where galactic map paths would draw incorrectly
- Fixed an issue where players could manipulate mission boards to get multiple of the same mission type
- Fixed an issue where system race was being displayed incorrectly when talking to mission NPCs
- Fixed an issue that caused general ship handling to overly effect ship boost handling
- Spoiler warning: Fixed an issue where some players were not rewarded the Remembrance recipe at the conclusion of the story
- Fixed some rare crashes
Patch 1.34 (25 August 2017)
- Fixed an issue where large numbers of portal visits would be added to save files, greatly increasing the save size and impeding the ability to save the game. We're aware there are still some players experiencing this issue, and we're currently investigating any remaining reports.
- Prevented the terrain editor draining in charge when editing empty voxels
- Prevented players being able to edit terrain outside their base radius for free while standing inside their base
- Fixed responses made to Artemis and Apollo at times being incorrectly tracked
- Prevented players being blocked from progressing if they decline to enter glyphs into a particular story portal
- Fixed instances where Atlas text was appearing as though it came from an NPC
- Fixed FoV in photo mode showing degrees as a temperature
- The discovery screen will now show images from a larger number of visited waypoints
- Added a placeholder image in cases where a waypoint image is not available
- Allowed scrolling of names on the discovery page which are too long to be displayed
- Fixed a graphical issue where a blur effect would be applied while teleporting
- Improved prioritisation of systems you have teleported from when listing your most recent teleport locations
- Altered teleporters in space stations to allow players to teleport directly to other stations as well as to their base
- Improved ordering of icons on the galactic map to more accurately indicate missions and system information
- Increased maximum number of paths which can be rendered in the galactic map
- Improved appearance of the message displayed when your starship is out of range
- Fixed warning symbol on broken tech appearing too small
- Fixed an issue that sometimes caused glyphs not to be awarded correctly
- Fixed an issue in tutorial messaging when you repair your pulse drive but nothing else before entering your ship
- Added the amount of units you will earn for a discovery to the Analysis Visor interface
Patch 1.33 (22 August 2017)
- Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
- Fixed S-class ships having incorrect pricing and numbers of slots
- Added rockets to starting ship in creative default save game
- Added new icon for solo difficulty AI ships
- Fixed Albumen Pearl plants using the wrong name on their interaction labels
- Fixed the landing marker being visible in some fighter cockpits
- Fixed texturing issue seen with some combinations of AMD GPU and drivers
- Added and improved audio at the ending of the Atlas path
- Added and improved audio for terrain editing
- Improved audio for missions
- Improvement to vehicle boost timings
- Made marker for rare graves stay up for the same time as other object markers
- Prevented trees in frozen biomes spawning close to or intersecting buildings
- Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
- Fixed issue where mission waypoints on the galactic map would not be for your current mission
- Improved UI error messages relating to missions on the galactic map
- Improved ship speed output on ship HUD
- Increased guidance for finding Convergence Cubes as part of the scientist mission
- Prevented some tutorials (for example for life support) from being shown in your log
- Prevented Artemis being visible in the holohub after they should have left
- Protected against some cases where missions can send you to depot which has already been destroyed
- Improved binocular scanning for background objects
- Prevented binocular scanning flicking between multiple objects
- Added ability to scan all building types and fixed their displayed names
- Added ability to scan ships
- Fixed text truncation on binocular HUD
- Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
- Fixed display of longer planet names on the discovery page UI
- Added ability to cancel in progress missions
- Added faction icons on the galactic map
- Improved ship handling when booster upgrades are installed
- Fixed mission notifications showing an incorrect icon for Electron Vapour
- Fixed an issue where portals you’ve returned through could not be updated to a different address
- Improved visuals around icons for different inventories
- Added joypad and keyboard controls for switching between inventories
- Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
- Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
- Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
- Fix for visual artifacts from transparent objects showing through the warp effect
- Reduced cases where terrain editing changes are lost when reloading a save
- Reduced difficulty of the final armourer mission
- Improved low flight mode handling
- Fixed crash in string translation when loading certain saves
- Added missing scan event icon to the Antimatter tutorial
- Fixed terrain editor being built with full charge
- Fixed occasional hang in displaying some multi-byte characters
- Improved saving and loading of terrain edits
- Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
- Fixed very occasional crash in rendering
- Fixed occasional crash relating to destructible objects
- Prevented the interaction camera occasionally triggering at inappropriate times
- Fixed the Farmer displaying the wrong text for their final mission
- Prevented pinned missions occasionally being deselected on warp
- Fixed issue where players could become stuck in the final atlas station
- Improved automatically selecting missions from NPCs in your base when they begin
- Improved pricing of base building parts in normal mode
Patch 1.32 (18th August 2017)
- Fixed an issue that could cause cargo slots not to unlock after purchase
- Players who had previously learned all alien words are now able to progress through the story
- Players who’ve unlocked all general exosuit slots can now unlock tech and cargo slots as intended
- We’ve fixed an issue that caused base NPCs to stop responding after claiming a new base location. This will prevent new occurrences of the issue, a fix for those who have already experienced it is under investigation
- Fixed an issue preventing players from being able to finish farmer and exocraft missions
- The base terminus teleporter will now display mission objectives, allowing you to select the correct system. It will also no longer ‘forget’ mission critical systems. This will prevent new occurrences of this issue and a fix for those who’ve already experienced it is under investigation
- Creative mode players no longer need to complete mercenary missions as part of the story
- Fixed a rare issue causing multiple ships in a freighter to spawn on top of each other
- Custom waypoints will no longer override the Atlas Path in the Galactic Map
- Standing will now be correctly awarded for guild missions
- Players who recruited base NPCs prior to update 1.3 can now take missions from those NPCs as soon as they are at their terminals
- Fixed an issue that allowed players to miss Atlas Stations, which prevented progress. This will prevent new occurrences of the issue, a fix for those who’ve already experienced it is under investigation
- Fixed an issue that prevents some players from progressing when sent to an Atlas station as part of the story
- Fixed an issue causing waypoint lines not to draw in the Galactic Map
- Fixed some rare crashes
- The power of Analysis Visor upgrades has been significantly improved, resulting in much higher rewards when scanning with Flora or Fauna upgrades
Patch 1.31 (14th August 2017)
- Fixed an issue causing some players to crash when accessing the galactic map while having too many waypoints active
- Fixed a crash some players experience when pinning certain tech
- Fixed an issue that sometimes resulted in guild missions not crediting correctly
Patch 1.3 - Atlas Rises (11th August 2017)
Update 1.23(A) (22 March 2017)
- Added support for Cloud Saves in GOG Galaxy 1.2 and newer
Patch 1.23 (17 March 2017)
- Optimised HBAO so that it runs faster
- Sentinel drones now investigate correctly when in a vehicle
- Fixed a rare bug that could cause players to fall through the floor when exiting a ship
- Fixed texturing issue in freighter bases
- Fixed and inventory exploit when purchasing multiple ships in a freighter that allows you to duplicate your ship's inventory
- Fixed a bug that causes freighters to be too cheap
- You can no longer build the Exocraft Terminal in freighter bases, this prevented players from being able to complete the vehicle missions
- Fix for ships spawning on top of each other
- Fixed a crash in physics
- Fixed a crash resulting from running out of memory
- Improved vehicle audio
- Fix for certain UI elements having over-saturated colours in HDR
- Fix for font anti-aliasing in HDR
- Improved performance of UI rendering in HDR
- Fix for HDR rendering being dark on some TV models
- Fixed a visual issue with the T-shaped corridor
- Colossus camera is now slightly further back when moving at speed
- Exocraft mining lasers are now easier to aim up
- Increased yield from Autonomous Field Mining Units
- Fixed issue with Colossus Exocraft's wheels sinking through the ground
- Adjust colossus collision to make it harder to go underground
- The animation when exiting the Colossus is improved
- Exocraft mining laser uses less fuel but is less effective in combat
- Fixes for the white sphere that shows when at the photo mode boundary
- Fix for ladders vanishing in bases
- Fixed an issue caused when dying in permadeath with the inventory screen open
- Fixed a bug causing poor performace when in a vehicle near predator creatures
Path Finder Patch 1.22 (14 March 2017)
- Exocraft Geobays can now be crafted on any planet - this means vehicles can be summoned anywhere (whereas previously, vehicles could only be summoned on your home planet).
- HUD markers have been added to allow you to easily navigate back to an Exocraft Geobay
- Fixed a bug that caused vehicle weapons and mining lasers not to drain charge
- Fixed an issue which could cause the Starship cockpit to vanish when exiting
- Fixed some freighter door texture issues
- Fixed a rare crash when scanning from a vehicle
- Fixed a rare crash when feeding creatures
- Fixed an issue which caused weapons to miss-fire when using Plasma Launcher
- During warp the quick menu now hides properly as intended
Patch 1.2 The Pathfinder Update (08 March 2017)
- 50% more generative soundscapes
- Additional game loading and game start music
- Added multi-room base ambiences
- More detailed rain system, including room dependent and indoor window rain
- Added indoor storm ambience
- Changes to reverb system
- Fix for a flood of sounds which could occur during the tutorial
SHIPS AND SPACE
- Improved ship landing code
- Fixed AI ships appearing in the air with landing gear deployed
- Ship weapons operate using a new multi-mode system
- Fix for being able to spawn freighters underground while you are jetpacking
- Prevent all docking points in stations, freighters and outposts being taken by AI ships
- Fixed issue where ships could occasionally become invisible
- Fixed an issue where spawning into a freighter in near-planet orbit would occasionally place the player underground
- Freighter containers now drop less Titanium, Thamium and Copper
- Freighter containers now have a chance to drop Nanite Clusters
- Traders can now drop Nanite Clusters
- Traders no longer drop Copper or Iron
- Reduced camera shake whilst taking hits in space combat
- Reduced pirate damage in survival mode
- Reduced damage on ship laser
- Tweaked ship exit animations to improve player placement
- Added damage and resource numbers in combat and when mining, toggleable in the Options menu
- Allow multiple weapon types on the multitool
- Free weapons and ships now have broken slots
- Recruit NPCs have more descriptive names
- Fixed holes appearing in high detail terrain regions
- Made player respawn positioning more robust
- Introduced new growable plant type
- Fixed slow memory leak in material effects
- Removed several minor memory leaks on warp
- Boosted shield recharge rate whilst in caves slightly
- BoltCaster Rate of Fire and Laser Mining Speed upgrades are now known from start. Tweaked build requirements so that both are possible to build on player’s first planet
- Drones now drop small amount of zinc on destruction
- Reduced amount of platinum from depots
- Fixed Vy’Keen depots dropping titanium instead of platinum
- Improved balance of hazards on Scorched and Frozen planets
- Reworked NPC secondary interactions to give you standing in exchange for offerings
- Reduced the amount of tech given by NPCs. In most cases they will now reward tech fragments instead of blueprints
- Reduced the amount of tech available for NPC reward
- Fixed projectiles shooting through certain unmineable substances
- Adjusted space stations to minimise cases where NPCs intersect with the environment
- Fixed issue where the suit upgrade chamber would occasionally disappear
- Fixed NPC terminals and ladders being removed from the central room of bases after the player leaves
- Moved snap points for the glass corridor to be correctly grid aligned
- Galactic Terminals now have consistent pricing, regardless of where in a base they are added
- Fixed plants not being removed after removing the planter below them
- Deleting a room now refunds not only the room itself, but also its contents
- Fixed some plants and rocks not being removed when placing down a base building part
- Fixed the colour of the base terminal light occasionally resetting to red
- Terminals no longer can be build over windows in the central room
- Fixed base building colours becoming corrupt under specific circumstances
- Fixed some NPC missions counting the number of parts in your base incorrectly
- Fixed landing pad not snapping correctly to some parts
- Fixed issues where resource harvester would fail to gather resources
- Left mouse button and right trigger can now be used to build
- Fixed various precision problems with building in freighters
- Fixed some cases where grenades would fail to edit the terrain
- Organised parts in the base building menu to be more intuitive
- Added animation within the Quick Menu
- Changed the hyperdrive stat to be measured in Light Years
- Opening the menu will now return to the last page you viewed
- Added a new Tech stat section to the Tech info popup
- Improved mouse smoothing
- Improved mouse sensitivity
- Clearer and more detailed multitool, ship and freighter comparison screen
- Fixed flickering transition between Inventory and Options Menu pages
- Reduced number of menu options requiring a button to be held rather than pressed
- Improved responsiveness of button holding
- Fixed a bug in the options menu where the title bar would flicker
- Improvements to discovery timeline UI
- Added “Set Waypoint” option to the solar system pop-up
- Improved alignment at aspect ratios other than 16:9
- Prevented player notifications showing up during credits and redeem screen
- Fixed issue whether error messages would be shown for charging and repairing before the options had been selected
- Increased icon resolutions to support play at 4k resolutions
- Fullscreen effects are now correctly displayed when entering a hazard
- Disabled the quick menu while warping between systems
- Removed obsolete Generation Detail option in settings
- Updated display of new discoveries to be clearer and more readable
- Fixed some Japanese and Russian localisation issues and text overlap
- Made cinematic black bars less frequent and obtrusive
- Made is so cinematic black bars can be dismissed
- Race standing is now displayed on the journey milestone page
- Fixed various windows occasionally appearing partially offscreen
- New visuals and backgrounds on mode select, options and inventory screens
- Reduced banding artifacts on some metallic surfaces
- Fixed seam artifacts on some normal maps
- Fixed shadows being too black over water on certain planets
- Fixed very occasional errant black geometry in space
- Improved performance of water rendering
- Improved performance in forward rendering passes
- Improved performance in spotlight rendering
- Fixed some issues with flickering lights
- Correctly oriented IBL map, fixing several lighting issues
- Fixed issue where vertex displacement would glitch when walking between regions
- Support for Intel HD Graphics 530, 540, 550, 580, 630, 640, 650
- Reduced banding artifacts in gamma correction on some GPUs
- Escape key now goes directly to the quit options page
Patch 1.13 (12th December 2016)
- Fixed a bug that would make the player character small.
- Space battles will now vary in size more and players should see bigger battles.
- Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won't happen instantaneously.
- Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu.
- Page Up and Page down can now be used to navigate up and down in the quick menu.
- Removed duplicated planets from discoveries menu.
- Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground.
- Fix for missing ruins underwater which could cause missions to point to nothing.
- Various audio tweaks and fixes:
- Added ladder climbing sounds.
- Fixed base building prop sounds not playing when placed inside a Freighter.
- Added sound effect for calling Freighters.
- Added sound effect when using communication stations.
- Fixed an issue which could affect ambient sound in Freighters.
- Changed the sound effect when using the Terminus Teleporter.
- Fixed some rare crashes.
Patch 1.12 (07th December 2016)
First of all, thank you to everyone who's been playing the Foundation Update. Your feedback has been incredibly helpful, keep it coming!
Following are the notes for our latest patch: 1.12, which addresses some of the main issues we’ve seen reported following the launch of 1.1 (Foundation).
[PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player's games from breaking when a new update is released. For details please see the 'DISABLEMODS.TXT' file in the \GAMEDATA\PCBANKS folder.
[PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
[PC] We've enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
[PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
[PC] Running the game via the .exe file should no longer give Steam Init errors.
Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).
This update is live now! If you continue to experience issues, be sure to let us know by submitting a bug report here - https://hellogames.zendesk.com/hc/en-us/requests/new?ticket_form_id=167605
Patch 1.1 Foundation Update (27th November 2016)
Foundation update patchnotes
Patch 1.09 (16th September 2016)
- The game is now much more robust at recovering corrupted save files.
- It was possible for players to circumnavigate obtaining the Antimatter blueprint using very specific steps, leaving some players stranded in their second system. This is no longer possible.
- PC and PS4 galaxy generation more robust during compiling.
- Exosuit messaging system no longer confuses “on planet” and “docked in station” visor notifications, removing all doubt as to the location of the player’s Starship.
- Improved framerate when scanning colossal structures such as Space Stations or Outposts.
- Fix for some terrain resources being indestructible and therefore unmineable.
- Exosuit messaging system now able to correctly differentiate between resource types. Deposits discovered by scans will now display as the correct element.
- Gek Factory door manufacturing standards have been improved; they no longer take critical hits from Grenades.
- Drone vandalism detection improved. Wanted level now increases when destroying Factory doors however powerful the players Multitool may be.
- Pulsedrive systems now fully offline during warping.
- Players are no longer able to open crates of any type if their inventory is full, no matter the contents, preventing loss of resources.
- When interacting with a Terminal, it will print out the players Journey progression. Some strings in this print out where cut-off in Asian languages, these now display correctly in all supported languages.
- Fixed an occasional bug within the Exosuit system that caused controller prompts to display the wrong button.
- Changes to player Standing with the Gek, Vy’keen and Korvax now display correctly within the stats menu.
- Fix for loss of resources when transferring fully stacked items between the player’s Starship and Exosuit in a specific order.
- Fix for stacking products exploit. Resources salvaged from dismantled technologies now fill inventory slots as expected.
- Exosuit and Starship messaging system now always displays the correct number of collected resources.
- Discovery menu improvements, including fixes for incorrectly displayed planet names and creatures displaying as their molecular structure.
- Discovery menu now supports planets with an abundance of life. Specifically, planets featuring 15 creature types can now reach 100% completion.
- Multitool Beam Coolant and Exosuit Aeration Membrane upgrades now increase their respective stat wheels as expected.
- The player can no longer buy multiple products when they do not have enough slots to do so, preventing loss of both the unit cost and the extra products.
- Japanese localization fixes. Including: scrolling text issues, overlapping prompts in the ship messaging system and Multitool names displaying incorrectly.
- Fixed clipped text on save game restore buttons in all supported languages.
- Fixed errant title bar on the menu screen.
- Player Standing now updates in real time when interacting with members of the Gek, Vy’keen and Korvax races.
- Minor fix for saves of a duration less than 2 minutes displaying as “1 minutes”.
- Improvements to various settings within the options menu, including advancements in mouse smoothing and refined gamma settings allowing for increased tenebrosity.
- Fix for creature generation crash.
- Fixes to prevent FPS spikes when encountering momentary performance bumps on PS4.
- Fixed a rare issue where pressing and holding a button would cause the game to crash under specific circumstances.
- Creature footfall now audibly echos within caves.
- Fix for perpetual day time if the player updated in a specific order.
- Bump shader version numbers for patch 1.09
- Fix for a rare situation where a player’s save could get stuck in a crash loop due to saving at very specific point in planet generation.
- Improved detection of available PC CPU cores and optimised settings for low-end CPUs with few CPU cores.
Patch 1.07 (02 September 2016)
Objectives and stuck without Hyper-drive Issues
- Player no longer able to redeem your pre-order ship at a point which would then prevent you learning the hyper-drive blueprint (and if you have done this, we save you).
- Player no longer able to bypass being sent to find hyper-drive tech by reloading a save in game at a very specific point.
Getting Stuck in the world
- Fixed a couple of low repro bugs that could result in you falling through the world and getting stuck underground.
- A raycast in some space stations could hit a very specific point that would put the player inside the floor.
- Fixed an issue that would cause your ship to be thrown in the sky at high speed when taking off (in rare cases could in turn lead to getting stuck).
- Fixed an issue that would cause your ship to get stuck in terrain and prevent you from taking off, if the player managed to out run generation of terrain LOD 1, and land inside an overhang.
- Some players were unable to achieve the extreme survival journey milestone, this has been resolved.
- Fixed an issue where some players had some technology types being reported as "already known" when they weren't actually known.
- Under some circumstances a message was sometimes misinforming you that you learnt a blueprint when you hadn't, this has been fixed now.
- It was possible you could use up all available slots for waypoints on the galaxy map and be unable to set new waypoints. This is much better now.
- There was a bug that could cause objective markers to disappear when you loaded a previous save. This is fixed now.
- Fixed a rare issue when scanning creatures that would cause all planets to show as 100% complete even if you had only completed one.
Save / Load
- Fixed a bug what could cause some corrupt save games to not be loaded, this is now fixed.
- Fixed an issue where saves made with the system clock set in the future could cause problems.
- Fixed a crash that would sometimes happen when warping into a system with a space battle in progress.
- Fixed a crash that could happen when interacting with an NPC.
Tweaks and Improvements
- It is now easier to scan flying creatures.
- Fixed height and weight stats being the wrong way around for creatures.
- Gek towers can no longer be interacted with repeatedly.
- The 'You have unredeemed items' message will now only show for the first 5 minutes.
- Fixed getting 0% charge on Photon Cannon when buying a new ship and constantly being prompted to charge it.
- Reduce Suit VO for life support warnings and only do life support VO on 25% and 50%.
- Fixed grave being transferred to the new star system after you warp.
- Fixed toxic protection 3 (theta) from having the wrong name.
- Fixed incorrect marking of sea caves under floating islands.
- Turning down music and SFX volume in the options will now work correctly (mutes the VO also).
- If you change ship or multi-tool and then revert to previous save the ship should now be the one you had at the time.
- Atlas station collision improvements to prevent you from bumping into them too much.
- Fix for the stars not being discarded during load/warp (causing duplicate stars).
PC Only Issues
- Editing the settings file and corrupting it could cause the game to crash. Instead of crashing it will now revert back to the default settings.
- The inventory screen now works correctly regardless of resolution.
- Added error message for older CPUs without SSE3 support.
- Synchronise frame capping with the first vsync (removes some framerate issues).
- Fixed the X key size on the galaxy map.
- If you press Tab+P in quick succession, the game paused and didn't let you out of it.
- Fixed a performance issue by defaulting your texture resolution to a sensible value based on available GPU memory.
Patch 1289496 (22 August 2016)
- Patch 3 is targeted at our next most common support requests, fixing the next most common crashes, as well as trying to help players who have become stranded or have corrupted their save files.
Stranded in Space Station
- If you died in your ship while in atmosphere of a planet with a damaged ship, you could respawn in a space station with your launch thrusters and pulse engine damaged. If you did not have the resources to fix them then you could no longer take off and be stuck there. This will no longer happen.
Loading Corrupted Save Files
- Some players have corrupted save files, we’ve been working with them to still load saves even if they are corrupted (this can happen for many reasons outside of the games control). This fix has allowed many players to still load their save even if they have become corrupt on PC.
- Crash fixes for next three most commonly reported issues:
- As the player gathers a huge amount of discoveries, there was a threading issue that becomes more prevalent the more discoveries you have, and could cause the game to crash.
- If you had collected a large number of blueprints, in a specific order it was possible to crash the game when you received a new blueprint. This has been fixed.
- Players who set a large number of waypoints could find themselves in a situation where they could crash the game in the Galactic Map, this is remedied now (PS. A better waypoint system is coming).
Patch 1287169 (19 August 2016)
- An issue causing the game not to save after dying is fixed
- A crash which occurred during warp is fixed
- A crash in the scanning system is fixed
- Phenom II processors crash fixed
Patch 1284085 (18 August 2016)
- Game crash fixes.
- Performance and compatibility improvements.
If you are still experiencing issues with the game then please try the developer's support page.