Ashes of the Singularity

Internal Update (24 April 2018)


Patch 1.50.24210 Hotfix (10th January 2017)


Patch 1.50.24210 (09th January 2017)

Features
Fixes
AI
Balance

Patch 1.41.23627 (14 November 2016)


Patch 1.40.22711 (20th October 2016)


Patch 1.32.22015 (22nd September 2016)


Patch 1.31.21360 (18 August 2016)


Patch 1.30.21168 Hotfix (11 August 2016)


Patch 1.30.21168 (04 August 2016)

New Features
New Maps
Bug Fixes
Balance

Patch 1.24.20823 (15 July 2016)

Please note - save files are not compatible with this update - we recommend completing your current mission before updating (campaign progress is saved)


Patch 1.23.20458 (22nd June 2016)


Patch 1.21.20353 (16th June 2016)


Patch 1.2 hotfix (13th June 2016)


Patch 1.20.20261 (10 June 2016)

HIGHLIGHTS
UI
NEW UNITS:
NEW FEATURES:
AI:
MISC:

Installer fixes (27th May 2016)


Patch 1.12 (27th May 2016)

Balance

Patch 1.11 (13th May 2016)


Patch 1.10.19388 hotfix 2 (09th May 2016)


Patch 1.10.19388 (02nd May 2016)


Patch 1.10 (27th April 2016)

Change Log:

Ashes of the Singularity v1.1 adds new units, additional campaign options, new maps & more!

Engaging with our community and hearing what you have to say is really important to us here at Stardock. Over the last couple of weeks since Ashes' release, we have been reading your reviews and applying your comments to updates for the game. v1.1 is ready to go, and so far, we've added:

New Campaign Difficulty Level Selection

Whether you feel like casually cruising through so you can just experience the story, or challenging yourself with the highest difficulty setting, the new options in the campaign will allow you to play the way you want to!

New Difficulty Levels for AI

To further service our players, we've added "Novice" and "Intermediate" difficultly levels for AI opponents. Now, you'll be able to experience a wider variety of challenge when you play against the PC!

New Maps

Expand your single and multiplayer experience on the new maps "Fast & Furious," "Dread Valley," and more.

New Orbital Ability

We added a new PHC orbital ability called “Probing Force” to this update! Using the Orbital Fabricator, you will be able to call down a group of new units called Sentries into battle. The Sentry unit is a tier 1 unit that is a mix between a Brute and an Archer.

Highlights
Features
Balance
Misc.

Patch 1.02.18933 (18 April 2016)

HIGHLIGHTS:
Gameplay
Balance Changes
New Scenario and Map: Assault
Bug fixes

Patch 1.01.18861 (08th April 2016)

HIGHLIGHTS:
Gameplay
Balance
Resources
Units

GOG Only


Version 1.00 (31st March 2016)

Ashes of the Singularity is no longer a Game in Development


version 0.94 (18th March 2016)

HIGHLIGHTS:
Gameplay
Art & Graphics
Stability Fixes
Bug fixes

Version 0.93 (18th March 2016)

HIGHLIGHTS:
Gameplay
Art & Graphics
UI
Stability Fixes
Bug fixes

Stats/Metaverse Pages

Version 0.92 (18th March 2016)

HIGHLIGHTS:
Gameplay
Art & Graphics
UI
Sound
Performance
Stability Fixes
Bug fixes
Stats/Metaverse Pages

Version 0.91

HIGHLIGHTS:
Gameplay
Art & Graphics
UI
Sound
Performance
Stability
Bug fixes



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Beta 2 (26th February 2016)

Gameplay

Improved Substrate faction AI
AI now uses Orbital Abilities
Added starting point selection for Skirmish and Multiplayer
New & improved Benchmark
Added pause queue option for factories
Added delete unit/structure button
Factory queues can be started before the factory is fully constructed
Units stop faster when ordered directly from the UI
Additional multiplayer cheat protections
New Maps
Eridon
Pyn
Cygnus
Map Balance:
more radioactives on large maps
kralon - removed rads from VP regions
frozen wastes - fixed resource placement (radial symmetry)
Balance
Substrate Orbital structure build times adjusted
cut passive heal bonus for Herc level up in half
make the Savager attack lower tier units also with its main gun
adjust Hercules autogun turrets a tiny bit so that it can hit t1s that are directly in front of it
added energy cost to Prometheus vampire effect
Substantially increased building HP
Increased SkyCleaner accuracy from 20% to 60% (keeps its low damage per hit)
Decreased Apollo accuracy from 70% to 40% (maintains its high damage per hit)
Avatar shield recharge rate reduced from 5 per second to 2 per second
Reduced metal cost of Substrate Punisher
Doubled rate of fire of Archer rockets but reduced damage
Reduced accuracy of Hermes autocannon but added more shots per volley
Nemesis HP reduced from 600 to 500
Controller Plasma bolt damage reduced from 25 to 10
Hyperion main gun cool down reduced from 6 to 3.2.
Hyperion main gun damage increased from 25 to 40
Removed 2 of the 4 Heavy PLasma cannon from the punisher to bring its damage inline with the Hades
Falcon cost reduced
Annihilator now has 1000HP
Annihilator now has light armor
Drone MRV now has light armor
Blossom launcher has light armor
Annihilator cost reduced to 150 metal.
Mauler max energy reduced
Martyr shields increased from 80 to 160
Martyer shield regen incresaed from 0.5 to 1
Martyr HP increasd from 40 to 50
Reaper shield regn decreased from 1 to 0.5
Reaper cannon cooldown reduced from 6 seconds to 3.2 seconds
kill Drone swarm Drones after 2 minutes to minimize a certain cheeze tactic
PHC orbitals always require some rads
reworked mouse input handling in ui w/ regard to scale
make short range units a little more aggressive at charging to the frontlots more

Art & Graphics

Improved glare visual effect
Improve Substrate unit and building materials
Increased size of Resource Extractors and Amplifiers to improve legibility
new PHC factory model
Turinium lines not so bright anymore
Team color now shows on resource deposits

VFX

Hades bombs and and rocket flames more visible from far distance
VFX on Turinium Generators when a player is nearing critical mass
Orbital Strike vfx polished
Boost vfx polished
Overcharge vfx polished
Kill beam vfx polished
Shield Recharge vfx polished
EMP vfx polished
Seed Destruction VFX added
Plasma Storm: Lightning added, reduced cloud clipping, general polish
Polished Teleport Effect (Incursion, Call Engineer, etc)
Dreadought destruction vfx polished more
have some weapon lens flares match the main eapon color a little better
Amplify, Boost, and Overcharge vfx now last as long as the gameplay effect
Unit & Structure polish
Substrate Nexus
PHC power relay
Radioactive Extractor maps
Drone Host
MRV defensive structure
Annihilator Cannon
Sensor Post
various Orbital Ability structures
Turinium GeneratorAnimated lights on Hercules

UI

Added Borderless Window option
Added feedback as to your current Quantum Upgrade level
Lobby Browser
added prompt to host a lobby if all lobbies are full/in progress
now shows games in progress (grayed out)
automatically refreshes every 10s
Lots of visual polish on icons and opacity
Improved Victory Screen
New “orbital cast” cursor
Improved Dreadnought level up ability icons
Dead/Surrendered/Disconnected players now marked in HUD
Drone modules now display in unit/building context area
Quanta icon in HUD is now more legible
Team color now represented by the 3 colors that are painted on it’s units
Made the Metal and Radioactive icons more readable on the MaxiMap
Tooltip improvements
Lots of typo fixes
Added tooltips for AI difficultieshave dps display factor in accuracy

Sound

8 additional ambient music tracks added
2 new Win/Loss music tracks
New main menu and multiplayer menu music
New and improved destruction sounds
Capture region order now plays a sound confirmation
New VO notifications for Quantum Upgrades, Dreadnoughts launching,and Dreadnought upgrades
Sound plays when Ranked match is found
Added Avatar weapon sound
3D sound when a relay is captured
hooked up ReaperParticle Beam soundincreased radius of construction sound

Performance

reduce memory needed for notification sounds
reduced memory needed for minimap images
reduced UI memory usagereduced bandwidth usage

Stability

Fixes our re-entrancy crash for msg registration
Increasing some buffer sizes that are cutting it close in AshesUnitPanel
Fixed game re-entry crashes
Warn users if they are crashing as a result of a bad install
fixed crash on game startCrashes related to starting/stopping building construction

Bug fixes

“Fixing Dan’s Crap” - Nathan
Multiplayer
Fixed situation where MP game wouldn’t end when the host Nexus was destroyed
Fixed server disconnect issues on multiplayer match loading
Fixing hang on clients in matchmaking if the host player failed to create a lobby
Disabling auto saves in ranked matches
Player slot pulldown popup was being forced to be too short in lobby setup wnd
Winning Team was being reported incorrectly for some matches
Fixing lobby setup UI not being set up completely when returning to the lobby
Bandwidth optimization for deep unit construction queues
Resolved bandwidth spike caused by CreateMetaUnit messages
Don't allow entering a lobby with a different version of the game by invitation
Gameplay
Game speed now properly impacts Turinium points and Quanta
AI picks level up bonuses for Dreadnoughts
Fixed capture orders not coming through when an Amplifier was built at the region
You can't cast boost or overcharge on enemy relays anymore
fix for metaunit childrn sometimes not going to the correct location
Fixing minimap icon displayed for a seed that is destroyed and becomes a generator
fix for substrate seed not rotating and a few tweaks to its weapons now that that is working properly
Fixing UI formatting issues with lobby browser
fixed in game chat colors being wrong
Lobby chat now text wraps
Graphics
fix for flickery amplifiers
Fixing flickering previews for buildings
Fix for flickering part on Sky Factory in FOW
Fixed ship model gets stuck on partially constructed adv factory
Misc
Fix for missing selection rings on some units/buildings
Resource panel at top of HUD z-order change so the "tooltip" popup isn't covered up
Misaligned invite friends entries
Fixing save game screen not showing map previews for selected entries
unit and building tooltips no longer have extra ":" at the end
fixed boost orbital icon
reworked mouse input handling in ui w/ regard to scale
If you win against a single opponent that surrendered, will now say that they surrendered in the victory screen
Auto scrolling to selected map entry in skirmish and lobby setup screens
changed the Seed icon the be something other than the Substrate symbol


Patch 0.82.021016

Bandwidth optimizations
Fixed issues where 3D sounds were sometimes played once a frame - fixes sound issues and possibly improves performance and stability as well.
Further improvements to matchmaking for better skill level matches

Gameplay
UI
Sound
Misc
Stability
Bug fixes

Hotfix 1 (28th January 2016)

Update for tachyon.cfg