Besiege [In Dev]

Update 0.85-10458 (30 July 2019)

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Update 0.85

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(This allows you to change where a player can respawn, perfect for checkpoints or random spawn positions.
It works by using the event "Set Respawn" in level editor logic, selecting the build zone of the machine to respawn,
and selecting the Respawn Zone object you want the player to respawn in on next Respawn event.)

(Set Respawn does not respawn the player, it simply sets where to respawn. This allows checkpoints to be cached easily.
If you want to set a new respawn point and immediately respawn the player,
just use the Set Respawn event first and immediately trigger the Respawn event targeting the same machine after after.)

(Remember setting respawn only does anything when the target machine is in simulation, with "OnLevelSimulation" trigger logic happening as levels start,
and levels start before players technically are simulation yet, setting spawn instantly on a level start doesn't do anything.)

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Patch 0.75-9199 (21 September 2018)

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Patch 0.75 (21 September 2018)

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Update 0.70 (13 August 2018)

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Patch 0.67.0-8211

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Patch 0.66.0-7835 (5th June 2018)

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Patch 0.65-7578

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Patch 0.6.2-7336

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Patch 0.60.0-6878

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Patch 0.60.0.6437 [Windows and macOS only; Linux Coming Soon]

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Patch 0.60 (12th December 2017) [Windows & Linux - macOS coming soon]


Patch 0.45 (21st April 2017)


0.42b Changelog (20th January 2017)

Patch 0.42a (20th January 2017)

-Optimized a subset of the machine scripts to potentially pose less problems, primarily in relation to mods.
-Fixed an issue with the grabber.

Changelog V0.42 (20th January 2017)

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Updated Models & Textures for the following blocks:

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