Grim Dawn
Patch 1.1.8.1 Hotfix 1 (20 October 2020)
[Crucible]
- Increased % Health bonus for pets granted by Empyrion’s Guidance to 120%
- Increased % Damage Modified bonus for pets granted by Might of Amatok to 16%
- Increased % Offensive and % Defensive Ability bonuses for pets granted by Ulzuin’s Pact to 4%
[Animation]
- Fixed an issue where the Leap attack animation could not be interrupted as early as other weapon combinations when dual wielding melee weapons.
[Tech]
- Fixed an issue where the game would freeze when getting frozen (heh…) by enemies with the character sheet open.
[Game]
- Fixed an issue where Monster Totems could generate loot of higher level than the monsters it spawned.
[Itemization]
- Fixed an issue where Common and Rare helms could drop without a prefix below level 70, for real this time.
- Fixed an issue where Enchanted Shoulders could not be crafted on characters below level 3
- Component - Silvercore Bolts: added 100% Increased Armor Piercing
- Faction - Bloodborer: increased % Armor Piercing to 100%, damage adjusted accordingly
- Faction - Wrathguard: added 8% Physical Resist
- Monster Infrequent - Sunherald’s Claymore: increased Fire damage modifier for Blast Shield to 120 and added 44 Fire damage modifier for Menhir’s Bulwark. Reduced Cooldown on the skill proc on higher level versions.
- Rare Affix - Frostborn: increased Cooldown on the skill proc
- Epic - Mythical version of the Carnage set has been added to the Forgotten Gods loot pool
Legendary Items
- Death’s Reach: replaced bonus to Devouring Swarm with +2 to Shaman Skills
- Ludrigan’s Sidearm: added 1-22 Lightning damage
- Mythical Circlet of the Great Serpent: removed Cooldown Reduction modifier for Summon Blight Fiend and increased its Acid damage modifier to 45
- Mythical Death’s Reach: replaced bonus to Devouring Swarm with +2 to Shaman Skills. Increased Duration modifiers for Bloody Pox and Devouring Swarm to +6s.
- Mythical Dreadscorcher: increased % Weapon damage modifier for Fire Strike to 33%
- Mythical Empyrion’s Mercy: added 4-32 lightning damage modifier for Eye of Reckoning
- Mythical Essence of the Grim Dawn: reverted Chaos damage modifier change for Albrecht’s Aether Ray from v1.1.8.0
- Mythical Evoker of Elgoloth: increased % Weapon damage modifier for Savagery to 33% and increased bonus to Storm Spread to +3
- Mythical Gildor’s Pulverizer: increased Pierce damage modifier for Grenado to 450
- Mythical Hagarradian Enforcer: increased % Attack Speed to 20% and reduced Cooldown on the skill proc to 0.5s
- Mythical Oathbearer: increased Pierce damage to 25
- Mythical Rotdrinker Crest: added -4s Cooldown modifier for Summon Blight Fiend
- Phasebreaker: increased Elemental damage to 17
- Rotgheist Set: increased % Health to 14% and % Vitality Decay Duration to 150%. Added 10% Attack damage Converted to Health modifier for Primal Strike from the Mask.
- Rotgheist Chestguard: moved Vitality damage to the Emblem, replaced Health with 3% Defensive Ability
- Rotgheist Emblem: replaced Vitality Decay Duration with Vitality damage from the Chestguard
- Rotgheist Mask: moved % Attack damage Converted to Health modifier for Primal Strike to the set bonus
- Rotgheist Shoulderguard: replaced Health with 24% Stun Resist
- The Cyclone Set: reduced Lightning damage modifier for Eye of Reckoning to 1-80
- Cyclone Mask: increased Lightning damage modifier for Eye of Reckoning to 1-72 and increased its Fire damage modifier to 16
- The Spellscourge Set: replaced % Weapon damage modifier for Devastation with 60 Physical damage and 3% Attack damage converted to Health modifiers
[Class & Skills]
Soldier
- Zolhan’s Technique: increased Attack Arc to 180 and Animation Speed by 18% when used with melee weapons. Number of Targets now scales with rank to 5 by rank 12, 7 by max ultimate rank. Increased Internal Trauma scaling with rank and increased its duration to 5s, but reduced its base damage. Now strikes with both weapons when dual wielding melee weapons.
Occultist
- Summon Hellhound: increased damage scaling with rank, particularly at ultimate ranks
- Hellfire: added Fire damage
Arcanist
- Tainted Power: reverted % Damage Modifier change from v1.1.8.0
Necromancer
- Soul Harvest: increased Vitality damage for pets scaling at ultimate ranks
- Will of the Crypt: increased Vitality damage scaling with rank at ranks 9+
Update 1.1.8.0 (21 September 2020)
[Major New Features]
- The world of Cairn has expanded. Areas previously inaccessible can now be explored. With them come new dangers, and rewards!
- New foes means new treasures. Seven new Monster Infrequents have been added alongside new minibosses.
- Three new Legendary weapons have been added to the game. Where they are found, that’s a mystery for you to solve!
- A new power rises in the world of Cairn. Discover Celestial Monster Totems, offering fresh challenges.
- Namadea, the Wendigo Ancient beneath Barrowholm, now has two Monster Infrequents unique to her rather than dropping a selection of Monster Infrequents from Wendigo enemies. Forgotten Gods expansion is not required to acquire these items.
- Anasteria, now has two Monster Infrequents unique to her, in addition to her Legendary helmet.
[Shattered Realm]
- Nemesis bosses now give more progress towards completing a chunk at higher shards (up to 100% more at shards 60+)
- Outcast’s Secret can no longer drop in the Shattered Realm
[Crucible]
- Outcast’s Secret can no longer drop in the Crucible
[Animation]
- Increased Animation Speed on Leap, Disengage, Teleport and Rush type movement skills by 30%
[Tech]
- All summoned pets are now unsummoned if equipment affecting their skill level is removed. Previously, this only affected invincible player-scaling pets (ex. Blade Spirits).
- Fixed an issue where Disengage type movement skills would clip excessively on pathing. Its behavior is now consistent with Teleport and Leap.
- Increased number of sound slots to 128 to alleviate rare situations where certain game sounds would not play because the previous limit of 64 had been reached.
- Fixed skills such as Ravenous Earth sometimes appearing in non playable space when using a controller.
[Game]
- Reduced All monster resists by ~5% on Elite and Ultimate difficulties in Singleplayer (monster resists continue to scale up with additional players). This change is compensated by an across the board adjustment to Resist Reduction skills in all masteries.
- The Barrowholm dungeon now has additional hero types in its spawn pools and spawns more heroes in general.
[Itemization]
- Fixed an issue where many common and Monster Infrequent helms would sometimes drop with a single affix below level 70. Additionally, fixed an issue where Resist prefixes would not roll on these helmets.
- Reduced Cooldowns and increased damage on Charge and Vanish type Rune Augment skills
- Faction: increased % Resist values on Armor Augments
- Faction - Bloodborer: added 18 Pierce damage modifier for Storm Spread
- Faction - Bloodrender: added +2s Duration modifier for Siphon Souls
- Faction - Corruptian: added 100% of Acid dealt as Physical modifier for Ravenous Earth and increased its Physical damage modifier to 80. Replaced 100 Poison / 5s modifier for Ravenous Earth with Internal Trauma. Increased Poison damage modifier for Dreeg’s Evil Eye to 80 / 5s.
- Faction - Heart of Malmouth: added % Aether damage
- Faction - Hex Launcher: added 45% of Vitality dealt as Aether and +2 to Arcane Empowerment. Increased % Vitality dealt as Aether modifier for Drain Essence to 100%
- Faction - Mark of Burning Shadows: increased Fire damage modifier for Bone Harvest to 180 and replaced Vitality Decay modifier for Righteous Fervor with 26 Vitality damage
- Faction - Mark of the Farseer: increased Electrocute damage for Primal Strike to 120 / 3s and its Bleed damage modifier to 200 / 2s
- Faction - Mark of the Shadow Queen: added +3 to Spectral Binding and +3 to Ulzuin’s Wrath. Added Spectral Binding modifiers.
- Faction - Nightstalker Pendant: added +1 to Demolitionist Skills and Fire Strike modifiers
- Faction - The Desolator: added +2 to Soldier Skills
- Faction - Witch Moon: added +1 to Demolitionist Skills
- Faction - Word of Solael: increased Vitality Decay damage modifiers for Bloody Pox and Grenado to 110 / 1s and 280 / 5s, respectively
- Relic - Absolution: reduced Acid Retaliation to 400 and reduced % Acid and Fire Retaliation on the granted skill to 150%
- Relic - Uroboruuk’s Reaping: increased Vitality damage to 16 and increased damage on the granted skill
- Relic - Yugol’s Hunger: increased % Weapon damage on the granted skill
Monster Infrequents
- Aetherscorched Cleaver: increased % Aether dealt as Physical to 50%
- Bloodlord’s Blade: increased % Chance of 100% Cooldown Reduction modifier for Possession to 12%
- Bolvar’s Pendant: fixed an issue where the Resist Reduction modifiers for Summon Guardian of Empyrion were not properly applying
- Boneslicer: increased % Fire dealt as Physical to 50%
- Colossal Fortress: added -0.3s Cooldown modifier for Vindictive Flame
- Crimson’s Vile Scepter: added 24 Acid damage modifier for Dreeg’s Evil Eye
- Korvan Celestial Halberd: reduced % Crit damage modifier for Blade Arc to 35%
- Lagoth’Ak’s Voidbinding: added Blackwater Cocktail modifier that went missing in v1.1.7.0. This issue was only present for owners of Forgotten Gods.
- Leafmane Horn: increased Acid damage modifier for Ravenous Earth to 100
- Moltenclaw Slicer: increased % Pierce dealt as Fire to 50% and added -10% Fire Resist modifier for Veil of Shadow
- Obsidian Defender: increased Chaos damage modifiers for Solael’s Witchfire and Shattering Smash to 12-40 and 152-320, respectively
- Reaper’s Legguards: added +3 to Eye of Reckoning
- Riftclaw Slicer: increased % Vitality dealt as Fire to 50%
- Rylok Crest: removed Cooldown Reduction modifier for Fighting Spirit
- Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 110 / 3s
- Servitor’s Cleaver: added 22 Fire damage modifier for Righteous Fervor
- Storm Herald: increased Lightning damage modifier for Doom Bolt to 250-600
- Warden’s Judgment: increased % Physical dealt as Aether for pets to 100%
Epic Items
- Fixed an issue where Mythical Deathbringer Raiment, Mythical Darkflame Chestguard, Mythical Wraith Knight’s Pauldrons, Mythical Wreath of Souls and Mythical Rotmender’s Hat could not drop above level 85.
- Arcane Eclipse: added 10% of Physical dealt as Elemental
- Baldir’s Regalia Set: added support for Demolitionist on the set and its pieces
- Elemental Balance Set: replaced Fire and Cold damage with 2 Energy Regen, 18 Offensive Ability and 18 Defensive Ability
- Elemental Harmony Set: replaced Fire and Cold damage with 5 Energy Regen, 30 Offensive Ability and 30 Defensive Ability
- Horns of Ekket’Zul (Mythical): added +4 to Death Sentence
- Mythical Alakrian’s Invoker: added +2 to Blackwater Cocktail
- Mythical Alchemist’s Mantle: added +2 to Ravenous Earth
- Mythical Amarastan Pauldrons: added +2 to Reckless Power
- Mythical Arcane Eclipse: added +4 to Fighting Spirit and 10% of Physical dealt as Elemental
- Mythical Astral Legwraps: added +2 to Spectral Wrath
- Mythical Astral Robes: added +3 to Spectral Binding and 30% of Aether dealt as Elemental
- Mythical Band of Black Ice: added +2 to Flashbang and 15% of Fire dealt as Cold
- Mythical Band of Wandering Souls: added +2 to Dual Blades
- Mythical Banshee’s Misery: added 45% of Vitality dealt as Cold
- Mythical Burrwitch Peacekeeper: added 25% of Pierce dealt as Physical
- Mythical Cerulean Shard: added +1 Nightblade Skills and 25% of Pierce dealt as Lightning
- Mythical Chillsurge Ring: added +2 to Spectral Binding and 15% of Aether dealt as Cold
- Mythical Crown of Infernal Gems: added +2 to Vindictive Flame
- Mythical Cruel Edge: added +2 to Deadly Aim
- Mythical Death Ward: added +1 to Soldier Skills and 10% of Physical dealt as Vitality
- Mythical Dissenter: added +2 to Markovian’s Advantage
- Mythical Dreadweave Girdle: added 30% of Vitality dealt as Cold
- Mythical Eye of the Beholder: added +3 to Shadow Dance and 25% of Pierce dealt as Chaos
- Mythical Flesheater Legwraps: added +2 to Anatomy of Murder
- Mythical Grim Harvest Boots: added 3% Physical Resist
- Mythical Haruud’s Frigid Grip: added +2 to Shattering Blast and +2 to Shadow Dance
- Mythical Jaravuuk’s Bite: added +2 to Death Sentence
- Mythical Lorekeeper’s Band: added +2 to Oak Skin
- Mythical Magelord’s Greaves: added +2 to Flashbang
- Mythical Magnison’s Trench Coat: added +2 to Blade Spirit
- Mythical Mark of Anguished Lies: added +2 to Lethal Assault
- Mythical Nar’s Arcane Destroyer: added +2 to Soldier Skills and 45% of Physical dealt as Elemental
- Mythical Nighthunter’s Chestguard: added +2 to Fire Strike and 25% of Fire dealt as Cold
- Mythical Orwell’s Revolver: added +2 to Fighting Spirit and 15% of Physical dealt as Lightning
- Mythical Outlaw’s Retribution: added +2 to Scars of Battle and 25% of Fire dealt as Physical
- Mythical Plaguemancer’s Amulet: added 25% of Cold dealt as Vitality
- Mythical Revenant’s Edge: added +4 to Blitz
- Mythical Rift-Torn Greaves: added 3% Physical Resist and +2 to Cadence
- Mythical Ruby of Elemental Balance: added 11 Fire damage
- Mythical Runeforged Chestguard: added +2 to Fighting Spirit
- Mythical Runesinged Handguards: added +3 to Ulzuin’s Wrath
- Mythical Sapphire of Elemental Balance: added 11 Cold damage
- Mythical Sellecor’s March: added +2 to Ulzuin’s Wrath
- Mythical Solemn Mark: added +2 to Arcane Empowerment
- Mythical Soulsplitter: added +2 to Soldier Skills and 45% of Physical dealt as Aether
- Mythical Sparkbolt Arbalest: increased % Attack Speed to 20%
- Mythical Spellsage Boots: added +2 to Fighting Spirit
- Mythical Spellstalker’s Mantle: added +2 to Ulzuin’s Wrath
- Mythical Spellweave Legwraps: added +2 to Fighting Spirit
- Mythical Starfire: added +2 to Bone Harvest and 15% of Vitality dealt as Cold
- Mythical Stormguard: added 8% Physical Resist
- Mythical Tempest Sigil: added +2 to Oak Skin
- Mythical Veilwarden Band: added +2 to Righteous Fervor
- Mythical Voidblade: added +2 to Death Sentence
- Mythical Volcanum: added +3 to Shadow Strike
- Mythical Watcher of the Frozen North: added 8% Physical Resist
- Mythical Widow’s Sting: added 15% of Pierce dealt as Acid
- Mythical Windborne Greaves: added +2 to Thermite Mine
- Mythical Wreath of Souls: updated Conversion to 25% of Elemental dealt as Vitality
- Nightscorn: added +2 to Shadow Dance
- Scepter of Malmouth (Mythical): added 25% of Elemental dealt as Vitality, +2 to Elemental Awakening and +2 to Ulzuin’s Wrath
- Soulless Gaze (Mythical): added +2 to Searing Light
- Stormserpent Armor: added 3-25 Lightning damage
- Stormserpent Loop: added 3-25 Lightning damage
- Tainted Gaze (Mythical): added +2 to Dual Blades and 25% of Pierce dealt as Fire
- The Magelord Set: added support for Inquisitor on the set and its pieces
- Widow’s Sting: added 15% of Pierce dealt as Acid
Legendary Non-Set Items
- Amatok’s Step: increased Defensive Ability to 32
- Blazeheart: increased Fire damage modifier for Fire Strike to 22
- Chillheart: added +1 to Demolitionist Skills
- Conduit of Arcane Whispers: increased Vitality damage modifier for Panetti’s Replicating Missile to 102
- Conduit of Destructive Whispers: added 100% of Fire dealt as Lightning modifier for Blackwater Cocktail variant. Increased Vitality and Cold damage modifiers for Grenado. Added 1.0 Radius modifier for Canister Bomb.
- Conduit of Divine Whispers: increased Cold damage modifier for Righteous Fervor to 55
- Conduit of Eldritch Whispers: added +2 Radius modifier for Fire and Acid variants of Doom Bolt
- Conduit of Night Whispers: added -15% Fire Resist Reduction modifier for Veil of Shadow variant
- Conduit of Undying Whispers: updated Acid modifier for Ravenous Earth to Aether
- Decree of the Circle of Five: increased damage on the granted skill
- Doombringer: adjusted bonuses on the granted skill
- Embercore Shoulderguard: added +2 to Shadow Strike
- Fateweaver’s Raiment: added +2 to Blade Spirit
- Grim Fate: increased Cooldown on the skill proc to 0.8s
- Horns of Korvaak: added 30% of Vitality dealt as Elemental and reduced Cooldown on the skill proc
- Jarinthor’s Head: increased % Pierce and % Bleed damage to 260%
- Mantle of Mogdrogen: increased % Fire dealt as Lightning for pets to 100% and added 100% Vitality dealt as Lightning for pets
- Morguul’s Mortality: skill proc is now applied in a radius
- Mythical Agony: increased % Attack Speed to 16% and reverted % Retaliation added to Attack modifier for Eye of Reckoning to 6%
- Mythical Alladrah’s Spellblade: added 100% of Physical dealt as Fire modifiers for Fire Strike and Savagery. Increased Fire damage modifier for Eye of Reckoning to 16 and added 24 Fire damage and 32 Fire damage modifiers for Fire Strike and Savagery, respectively.
- Mythical Amatok’s Step: increased Defensive Ability to 60 and added +2 to Ring of Steel
- Mythical Arcanor, Blade of the Luminari: added +4 to Spectral Binding and modifiers for Spectral Binding. Removed Duration modifier for Inquisitor Seal.
- Mythical Arcanum Electrollis: added 30% Stun Resist and +3 to Ulzuin’s Wrath
- Mythical Band of the Eternal Pyre: added +2 to Execution
- Mythical Bonescavenger’s Deathgrips: added 50% of Acid dealt as Vitality for pets
- Mythical Bonewraith Pauldrons: added 14 Vitality damage
- Mythical Brutallax: added 40 Pierce damage modifier for Amarasta’s Quick Cut and 50 Bleed damage / 3s and 30 Bleed damage / 3s modifiers for Savagery and Presence of Virtue, respectively
- Mythical Chausses of Barbaros: added +2 to Blast Shield
- Mythical Chillflame Evoker: added +3 to Lethal Assault
- Mythical Cinderscorn: increased Burn damage modifier for Vire’s Might to 180 / 2s
- Mythical Colossal Grasp: increased % Attack Speed and % Chance of Physical damage on the granted skill
- Mythical Consumption of Agrivix: added +1 to Soldier Skills and 45% of Physical dealt as Fire
- Mythical Crown of the Revenant King: increased Vitality damage modifiers for Righteous Fervor and Smite to 40 and 210, respectively
- Mythical Damnation: increased Vitality damage modifier for Righteous Fervor to 35
- Mythical Deathdealer’s Sidearm: increased Physical damage modifiers for Reaping Strike and Smite to 140
- Mythical Deathlord’s Band: added 12 Vitality damage
- Mythical Death’s Reach: increased % Weapon damage modifier for Eye of Reckoning to 30% and increased % Resist Reduction modifiers for Bloody Pox and Devouring Swarm to -15%
- Mythical Decree of the Circle of Five: increased damage on the granted skill
- Mythical Doombringer: removed % Crit damage modifier for Cadence. Added Herald of Doom granted skill to the Mythical version of this item.
- Mythical Dread Knight’s Guard: added 14 Vitality damage
- Mythical Edge of Sanity: increased Aether damage modifiers for Markovian’s Advantage and Reaping Strike to 140
- Mythical Essence of the Grim Dawn: increased Chaos damage modifier for Albrecht’s Aether Ray to 33
- Mythical Exterminus: increased Fire damage modifier for Fire Strike to 22
- Mythical Fiend’s Resolve: added 45% of Aether dealt as Chaos and added 100% of Vitality dealt as Chaos modifier for Ravenous Earth
- Mythical Footpads of the Grey Magi: added +2 to Phantasmal Armor
- Mythical Gavel of Ravenous Souls: increased Physical damage modifier for Vire’s Might to 70
- Mythical Grasp of Unchained Might: added +3 to Aura of Conviction and modifiers for it
- Mythical Grim Fate: increased Cooldown on the skill proc to 0.8s
- Mythical Heart of the Sand King: increased Bleed damage modifier for Mogdrogen’s Pact to 26 / 3s
- Mythical Herald of Amatok: added +3 to Blast Shield
- Mythical Herald of Blazing Ends: added +2 to Veil of Shadow and modifiers for it, increased % Elemental Resist to 24% and removed % Fire Resist
- Mythical Inashkor’s Corrupted Head: increased Physical damage modifier for Doom Bolt to 400
- Mythical Inashkor’s Head: reduced Physical damage modifier for Albrecht’s Aether Ray to 30
- Mythical Jarinthor’s Head: increased % Pierce and % Bleed damage to 392%
- Mythical Jaxxon’s Lucky Bullet: added +2 to Fighting Spirit
- Mythical Legwraps of the Tranquil Mind: increased bonus to Primal Bond to +3 and added +3 to Veil of Shadow
- Mythical Malakor’s Infusion: added 70 Elemental damage modifier for Field Command, removed Cadence modifier
- Mythical Mark of Anathema: added +2 to Hellfire Mine
- Mythical Mark of Bloody Ends: increased Bleed damage modifiers for Summon Blight Fiend and Summon Briarthorn to 80 / 3s
- Mythical Mark of Dark Dreams: added +2 to Blast Shield and a Blast Shield modifier
- Mythical Mask of Infernal Truth: added +1 to Nightblade Skills
- Mythical Morguul’s Mortality: added 45% of Cold dealt as Vitality and increased % Vitality Decay Duration to 120%. Skill proc is now applied in a radius.
- Mythical Northern Wyrm: increased Defensive Ability to 105 and updated values on the granted skill
- Mythical Oathbearer: added -1s Cooldown modifier for Fighting Spirit
- Mythical Obsidian Juggernaut: added 12-46 Chaos damage and 100% Chaos damage modifiers for Field Command
- Mythical Panetti’s Replicating Wand: replaced Duration modifier for Inquisitor Seal with +2 Summon Limit modifier
- Mythical Pretty Great Pants: added 3 Energy Regeneration
- Mythical Quillthrower of Dreeg: updated damage on the skill proc
- Mythical Reign of Ice and Fire: replaced bonus to Absolute Zero with +2 to Shadow Strike
- Mythical Rotdrinker Crest: added % Damage Reduction to the skill proc
- Mythical Scion of Noxious Wounds: added 55 Acid damage modifiers for Execution and Necrotic Edge
- Mythical Shadowflame Mantle: added +2 to Second Rite
- Mythical Siegebreaker: added +3 to Word of Pain and modifiers for it and increased Internal Trauma damage on the granted skill
- Mythical Signet of the Fallen: added 9% Attack Speed
- Mythical Spark of Ultos: added 24% Poison Resist
- Mythical Soulblade: increased % Weapon damage modifier for Callidor’s Tempest to 18% and increased % Attack damage Converted to Health modifier for Righteous Fervor to 8%
- Mythical Soulcatcher: added 100% of Acid dealt as Chaos modifier for Ravenous Earth and increased its Chaos damage modifier to 120
- Mythical Stonefist Rebuke: added -18% Physical Resist and 100% of Fire dealt as Physical modifiers for Aura of Censure
- Mythical Stormreaver: added 40 Lightning damage modifier for Savagery
- Mythical Stormseer Sapphire: added +3 to Static Strike
- Mythical Thread of Mortality: increased skill bonuses to +4, Health Regeneration to 60 and % Health Regeneration to 30%. Added +4 to Veterancy.
- Mythical Untouchable: added +1 to Inquisitor Skills and +2 to Word of Renewal
- Mythical Venomlash: added 20 Acid damage modifier for Righteous Fervor and increased its Poison damage modifier to 70 / 5s
- Mythical Viperfang Grips: increased Acid damage modifier for Ravenous Earth to 90 and Poison damage modifier for Aegis of Menhir to 140 / 5s
- Mythical Voidrend Talons: increased Chaos damage modifier for Righteous Fervor to 20-45
- Mythical Voidsteel Gauntlets: added 50-300 Chaos damage modifier for Smite
- Mythical Wendigomane Leggings: added +3 to Fighting Spirit and increased damage on the skill proc
- Mythical Whisperer of Secrets: increased Bleed damage modifier for Ring of Steel to 200 / 3s
- Mythical Will of the Living: increased Aether damage to 126 and reduced Cooldown on the granted skill
- Mythical Wrath of Tenebris: increased % Weapon damage modifier for Eye of Reckoning to 20%
- Mythical Wraithborne Legwraps: added +2 to Death Sentence
- Mythical Wyrmbone Handguards: added 8% Attack Speed and +2 to Shadow Strike
- Nightbringer: removed Health. Added 60 Vitality damage and 100 Vitality Decay / 2s modifiers for Wind Devil. Reduced damage dealt by the skill proc.
- Outcast’s Secret: increased % Aether damage to 105% added 50% Slow Resist and +2 to Nullification
- Quillthrower of Dreeg: updated damage on the skill proc
- Shard of the Eternal Flame: removed Cooldown Reduction modifier for Canister Bomb
- The Crimson Claws: added +3 to Whirling Death
- Venomtongue Mantle: added +3 to Shadow Dance
- Voice of Dreeg: removed Chaos dealt as Acid and added % Chaos damage. Increased Acid damage modifier for Ravenous Earth to 80 and added 20% Impaired Aim / 1s modifier for it.
Legendary Set Items
- Armor of the Eternal Night Set: reduced damage dealt by the skill proc
- Bonemonger Hood: fixed an issue where the Resist Reduction modifier for Summon Guardian of Empyrion was not properly applying
- Blood Knight Set: reduced Vitality damage dealt by summoned pet
- Blood Knight’s Pendant: reduced Vitality damage dealt by summoned pet
- Dark One’s Gift: reduced Vitality damage modifier for Wendigo Totem to 100
- Faceguard of Justice: added +1 to Soldier Skills and removed bonuses to Blitz and Forcewave
- Handguards of Justice: increased bonuses to Blitz and Forcewave to +3
- Mask of Lost Souls: added +2 to Summon Hellhound
- Shard of Lost Souls: added +1 to Occultist Skills and removed +2 to Summon Hellhound
- Mythical Faceguard of Justice: added +1 to Soldier Skills and removed bonuses to Blitz and Forcewave
- Mythical Handguards of Justice: increased bonuses to Blitz and Forcewave to +3
- Rage of Agrivix Set: added 100% of Fire dealt as Aether modifier for Vindictive Flame
- Rah’Zin’s Torment Set: increased Chaos damage modifier for Zolhan’s Technique to 80
- Sentinel of the Three Set: reduced % Retaliation added to Attack modifier for Counter Strike to 10%
- Targo’s Craft Set: increased Internal Trauma damage modifier for Blade Arc to 225 / 3s and increased Internal Trauma damage on the skill proc
- Targo’s Mallet: increased Physical damage modifier for Amarasta’s Blade Burst to 110
- Targo’s Helm: reduced Physical damage modifier for Amarasta’s Blade Burst to 60
- The Blightlord’s Set: removed % Vitality Resist Reduction modifier for Summon Guardian of Empyrion
- Blightlord’s Hood: removed Vitality damage modifier for Ravenous Earth and increased its Fire damage modifier to 56
- The Voidsoul Set: increased % Attack damage Converted to Health modifier for Doom Bolt to 25% and increased Chaos damage modifier for Flames of Ignaffar to 32-100
- Ulzuin’s Infernal Avatar Set: added 0.5 Radius modifier for Canister Bomb
- Valguur’s Hunger Set: increased Vitality damage modifier for Sigil of Consumption to 140 and reduced its % Attack damage Converted to Health modifier to 4%. Reduced % Life Leech Resist Reduction modifier for Siphon Souls to -5%.
- Wildblood Vanguard Set: reduced % Weapon damage modifier for Grasping Vines to 35% and reduces its Duration modifier to 1s
- Mythical Wildblood Crusher: removed Vitality damage modifier for Grasping Vines and reduced % Attack damage Converted to Health modifier for Grasping Vines to 10%
[Class & Skills] Devotion
- Berserker: increased % Physical Resist to 4%, Offensive Ability to 70, % Bleed damage to 150% and Bleed damage to 20 / 3s
- Gallows: increased % Health to 6% and added 8 Vitaliy damage, removed Health
- Korvaak: increased % All damage to 130%
- Leviathan: increased Defensive Ability to 60
- Rattosh: added 10 Vitality damage and reduced Health to 150
- Shieldmaiden: increased % Shield Recovery to -25%
- Tempest: increased Offensive Ability to 45 and % Chance of % Lightning damage to 30% chance of 250%. Added 25 Defensive Ability.
- Tree of Life: increased % Health to 21%, Health Regeneration to 80 and % Health Regeneration to 100%
- Tsunami: increased Defensive Ability to 20
- Black Blood of Yugol: increased % Damage Reduction to 16%
- Blind Fury: can now be bound to additional skill types. This may cause your skill assignment to reset.
- Bull Rush: reduced Cooldown to 0.4s. Can now be bound to additional skill types. This may cause your skill assignment to reset.
- Dryad’s Blessing: reduced Cooldown by 0.5s
- Guardian’s Gaze: increased % Attack damage Converted to Health to 15%
- Maul: has been redesigned as an AoE debuff that causes Physical damage with Attack damage Converted to Health and Armor Reduction. Maul can now be bound to additional skill types. This may cause your skill assignment to reset.
- Meteor Shower: reduced damage
- Reckless Tempest: increased number of targets to 4
- Tip the Scales: reduced Resist Reduction to 20 and reduced damage
- Tsunami (Celestial Proc): increased Frostburn damage and added % Fumble and % Impaired Aim
- Wendigo’s Mark: reduced damage
- Will of Rattosh: reduced damage
Soldier
- Deadly Momentum: adjusted all % Damage bonuses to the same values, scaling to 65% by rank 12, 120% by max ultimate rank and increased Internal Trauma damage scaling with rank
- Discord: increased Elemental damage to 72
- Decorated Soldier: increased % damage scaling with rank to 64% by rank 8, 164% by max ultimate rank
- Fighting Spirit: Cooldown now scales with rank, starting at 18s, scaling to 12s by rank 12, 10s by max ultimate rank
- Internal Trauma: increased damage scaling with rank
- Tremor: reduced % Damage Modifier penalty to -25% and % Weapon damage Penalty to -50%
- Markovian’s Defense: reduced % Damage Modifier penalty to -15%
- Menhir’s Bulwark: can now also be used with two-handed melee weapons
- Menhir’s Will: increased base % Heal to 15% and adjusted its scaling with rank to 60% by rank 16, 90% by max ultimate rank. Adjusted Cooldown scaling with rank to 15s by rank 16, 12s by max ultimate rank
- Military Conditioning: increased % Health scaling with rank to 24% by rank 10, 36% by max ultimate rank
- Oleron’s Rage: increased base % Offensive Ability 3% and increased its scaling at ultimate ranks to 20% by max ultimate rank
- Veterancy: increased % Health Regeneration scaling with rank to 32% by rank 10, 55% by max ultimate rank
- War Cry: increased % Damage Reduction scaling at ultimate ranks to 35% by max ultimate rank
- Break Morale: increased Physical Resist Reduction scaling with rank to 35 by rank 12, 45 by max ultimate rank
- Terrify: increased Resist Reduction to 18
Demolitionist
- Blast Shield: reduced Cooldown to 11s and increased Absorption scaling at ultimate ranks to 2000 by max ultimate rank
- Canister Bomb: reduced Radius to 3.2
- Improved Casing: increased Radius scaling with rank to 2.5 by rank 10, 3.5 by max ultimate rank
- Demon Fire: added % Damage Reduction
- High Potency: replaced % Physical Damage Reduction with % Attack Speed Reduction
- Grenado: increased Projectile Velocity and increased Radius to 3.5
- High Impact: reduced Energy Cost scaling with rank and increased % Chance of % Physical/Internal Trauma damage to 100% at all ranks
- Shattering Blast: reduced Energy Cost scaling with rank and increased Internal Trauma damage scaling with rank to 303 by rank 12, 580 by max ultimate rank
- Mortar Trap: reduced damage scaling with rank
- The Big One: increased damage scaling with rank. Can now fire multiple times through the Mortar Trap’s duration rather than only once.
- Thermite Mine: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Hellfire Mine: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Ulzuin’s Chosen: increased % Energy Cost Reduction scaling with rank to 25% by rank 10, 35% by max ultimate rank
- Ulzuin’s Wrath: replaced % Attack Speed Reduction with % Damage Reduction. Increased Targets scaling with rank to 7 by rank 12, 9 by max ultimate rank. Added % Retaliation added to Attack (Forgotten Gods only).
Occultist
- Blood Burst: reduced Energy Cost scaling with rank and increased % Weapon damage scaling with rank to 35% by rank 12, 45% by max ultimate rank
- Terrifying Gaze: reduced Energy Cost scaling with rank
- Curse of Frailty: adjusted Bleed Resist Reduction scaling with rank to compensate for monster Resist changes, Physical Resist Reduction remains unchanged
- Vulnerability: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Hellfire: increased Fire Retaliation scaling with rank to 220 by rank 12, 460 by max ultimate rank and added Defensive Ability
- Infernal Breath: added % Damage Reduction
- Storm Spirit: increased % Chance of Lightning Retaliation to 100% chance, scaling with rank to 220 by rank 12, 460 by max ultimate rank
Nightblade
- Blade Spirit: reduced Pierce damage scaling with rank
- Lethal Assault: increased Acid damage and removed Offensive Ability
- Night’s Chill: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Pneumatic Burst: added Offensive Ability
Arcanist
- Callidor’s Tempest: increased % Weapon damage scaling at ultimate ranks to 60% by max ultimate rank
- Inferno: increased Lightning damage scaling with rank
- Disintegration: removed % Aether and % Fire damage
- Tainted Power: added 10% Damage Modifier
- Wrath of Agrivix: reduced % Weapon damage to 30% and % Damage Modifier bonus to 170%
- Overload: reduced Offensive Ability scaling with rank to 133 by rank 12, 220 by max ultimate rank
- Elemental Balance: reduced % Crit damage scaling with rank to 20% by rank 12, 30% by max ultimate rank
Shaman
- Devouring Swarm: increased Projectile Velocity and adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Oak Skin: added Defensive Ability
- Raging Tempest: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Tenacity of the Boar: increased Offensive Ability scaling with rank to 120 by rank 12, 220 by max ultimate rank. Removed Defensive Ability.
Inquisitor
- Aura of Censure: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Aura of Conviction: added % Physical damage
- Horn of Gandarr: replaced % Elemental and % Physical Damage Reduction with % Damage Reduction
- Inquisitor Seal: increased Duration to 24s
- Tainted Flame: increased % Damage Modified to 15%
Necromancer
- Call of the Grave: now also grants % damage and % Crit damage for the caster. Removed Health Regen for pets and combined the % damage bonuses into % All damage.
- Master of Death: % Physical dealt as Vitality for pets now scales with rank to 50% by rank 12, 60% by max ultimate rank
- Spectral Wrath: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Will of the Crypt: removed % Physical dealt as Vitality
Oathkeeper
- Celestial Presence: adjusted Resist Reduction scaling with rank to compensate for monster Resist changes
- Eye of Reckoning: increased % Weapon damage scaling at ultimate ranks to 38% by max ultimate rank
- Haven: increased % Health scaling with rank to 25% by rank 10, 35% by max ultimate rank
- Shattering Smash: fixed an issue where the shield’s damage was not properly included
Update 1.1.7.2 (22 July 2020)
[Tech]
- Fixed an issue where teleporting to certain areas of the world would cause the game to hang indefinitely on the load screen.
- Fixed another issue preventing players from joining expansion based Crucible maps.
- Fixed UI scale not resetting properly when canceling an options change.
- Fixed videos canceling abruptly after starting when using a gamepad.
- Fixed the trade window showing items out of the trade area with certain UI scales.
- Fixed various rendering issues which could occur when using the d3d9 renderer with certain options enabled.
- Fixed a crash which could sometimes occur when loading items or skills which apply racial bonus damage.
[Itemization]
- Updated various multi-damage Monster Infrequent loot tables to favor both damage types they support rather than prioritizing one.
- Monster Infrequent - Basilisk Crest: added -25% Energy Cost modifier for Ravenous Earth
- Monster Infrequent - Bloodbriar’s Thorn: added % Pierce damage. Added 110 Physical damage modifier for Blitz and 110 Piece damage modifier for Ring of Steel.
- Monster Infrequent - Crimson’s Arcane Scepter: added 30% of Aether dealt as Lightning and 50% of Fire dealt as Lightning modifiers for Albrecht’s Aether Ray
- Monster Infrequent - Ellena’s Necklace: increased Cold damage modifier for Veil of Shadow to 100 and removed its % Cold Resist Reduction modifier
- Monster Infrequent - Gulgazor’s Heart: removed Acid damage and reduced % Weapon damage modifier for Righteous Fervor to 8%. Added -1.5s Cooldown modifier for Horn of Gandarr.
- Monster Infrequent - Vilgazor’s Heart: added -0.5s Cooldown modifiers for Grenado and Ring of Steel
- Monster Infrequent - Warden’s Judgment: added 50% of Physical dealt as Aether for pets
- Epic - Champion of the Light: increased % All Retaliation to 200%
- Epic - Dawnguard Plate: removed % All Retaliation
- Epic - Dawnshield Set: reduced % All Retaliation to 100%
- Epic - Mythical Dawnguard Plate: removed % All Retaliation
- Epic - Mythical Mantle of the Patron: added 25% Elemental Resist for pets
Legendary Items
- Barrelsmith’s Destroyers Set: added 100% of Pierce dealt as Lightning modifier for Canister Bomb
- Bonemonger Set: added +5 Target modifier for Smite
- Bonemonger’s Gem: increased Aether damage modifier for Smite to 180
- Conduit of Eldritch Whispers: updated Fire modifier for Dreeg’s Evil Eye with Chaos, this Conduit was redundant with the Tome of Atonement
- Dawnseeker’s Light Set: added 200% Lightning Retaliation and 500 Lightning Retaliation modifiers for Word of Renewal, reduced Lightning Retaliation modifier for Savagery to 500. Removed % Lightning Retaliation bonus.
- Dreegal’anore: removed Acid damage
- Grim Fate: reduced Damage and Radius on the skill procs
- Mythical Adversary: added +0.8 Radius modifier for Canister Bomb
- Mythical Agony: reduced % Retaliation added to Attack modifier for Eye of Reckoning to 4%
- Mythical Arcanum Frigus: added +0.5 Radius modifier for Canister Bomb
- Mythical Dracarris: added 12 Fire damage and 4% Offensive Ability modifiers for Flame Touched
- Mythical Dreegal’anore: removed Acid damage, added 70 Acid damage modifier for Blood of Dreeg
- Mythical Grim Fate: reduced Damage and Radius on the skill proc
- Mythical Infernal Knight’s Faceguard: reduced Burn damage modifier for Blackwater Cocktail to 25 / 3s and removed Burn damage modifier for Thermite Mine
- Mythical Invoker’s Blaze: updated % Cold dealt as Fire modifier for Panetti’s Replicating Missile to be a 50/50 split between Fire and Lightning
- Mythical Leviathan: increased % Attack Speed to 16% and added +5 Target modifier for Necrotic Edge. Increased damage on the granted skill.
- Mythical Malakor’s Infusion: reduced Cooldown on the skill proc to 6s and added 55 Elemental damage modifier for Cadence
- Mythical Nadaan’s Reach: replaced % Elemental dealt as Pierce with 50% of Fire dealt as Pierce and 50% of Lightning dealt as Pierce
- Mythical Tome of Atonement: added 70 Fire damage and 100% Acid dealt as Fire modifiers for Dreeg’s Evil Eye
- Nadaan’s Reach: replaced % Elemental dealt as Pierce with 50% of Fire dealt as Pierce and 50% of Lightning dealt as Pierce
- Radaggan’s Folly Set: increased Energy Regeneration to 8 and added -50% Energy Cost modifier for Sigil of Consumption
- Scion of the Screaming Veil: added +4 to Consecration and increased Aether damage modifier for Righteous Fervor to 66
- Sentinel of the Three Set: increased % Retaliation added to Attack modifier for Counter Strike to 14% and reduced % Acid Retaliation modifier for Blood of Dreeg to 100%
- Defender of the Three: reduced Acid Retaliation modifier for Blood of Dreeg to 200
- Shar’Zul’s Worldeater (Mythical): added 8% Physical Resist and increased damage on the granted skill
- Soulrend (Mythical): increased Frostburn damage to 101 / 3s and added +2 to Nidalla’s Justifiable Ends
- The Runebinder Set: replaced % Chaos Resist and Elemental damage with 30% Elemental Resist and 100 Offensive Ability
- Runebinder’s Armor: increased % Chaos Resist to 38%
- Runebinder’s Spellthrower: increased Elemental damage to 102 and Health to 502 and increased % Attack Speed on the granted skill
[Class & Skills] Soldier
- Counter Strike: reduced % Retaliation added to Attack scaling with rank to 14% by rank 16, 18% by max ultimate rank
Demolitionist
- Canister Bomb: reduced Radius to 4.0
- Concussive Bomb: removed Pierce Dealt as Lightning
- Improved Casing: reduced Radius scaling with rank to 2.2 by rank 10, 3.0 by max ultimate rank
Nightblade
- Blade Spirit: reduced damage scaling with rank
- Pneumatic Burst: increased Health Regeneration scaling at ranks 9+
Update 1.1.7.1 (16 June 2020)
[Crucible]
- Fixed another issue that caused monsters to get stuck in spawn areas. This time for good, probably maybe, let’s hope.
- Vanguard Banner now also grants % All Retaliation damage
[Tech]
- Autocast abilities should not trigger off destructible decorations.
- Iron cost is now considered when showing maximum craftable quantity for a blueprint.
- Attached Devotion skills will no longer trigger the 100% cooldown FX to remove confusion when using item skills.
- Fixed Devastation double dipping from its own mana cost reduction.
- Fixed not being able to join expansion specific Crucible maps in multiplayer.
- Fixed a bug causing loading screen tips to be missing.
- Fixed a bug causing some players to get stuck on the loading screen.
[Game]
- Reduced % Elemental Resist for Korvaak’s Chosen and Aetherial Ascended humans
[Itemization]
- Reduced % Retaliation added to Attack on the Counterblow skill proc to 6%
- Component - Shard of Beronath: increased damage on the granted skill
Monster Infrequents
- Alkamos’ Scythe: increased Cold damage modifier for Blitz to 220 and added Pneumatic Burst modifiers
- Alkamos’ Warsword: increased Cold damage modifier for Vire’s Might to 120
- Crimson’s Arcane Scepter: reduced Lightning damage modifier for Albrecht’s Aether Ray to 1-115
- Fleshwarped Tome: reduced Aether damage modifier for Albrecht’s Aether Ray to 30
- Gargoyle Waistguard: reduced % Slow Resist to 20%
- Kymon’s Badge: added 33% of Fire dealt as Lightning modifier for Callidor’s Tempest
- Pulsing Shard: reduced % Crit damage modifier for Albrecht’s Aether Ray to 8%
- Ragrathar’s Horn: added 6% Physical Resist, removed Conversion
Epic Items
- Mythical Marrow Band has been added to the Forgotten Gods loot pool
- Blacksteel Gauntlets: reduced % All Retaliation damage to 35%
- Empowered Frozen Core: added +2 to Amarasta’s Blade Burst
- Frozen Core: added +2 to Amarasta’s Blade Burst
- Mythical Amarastan Pauldrons: added 25% of Aether dealt as Pierce
- Mythical Anchorite’s Leg Armor: increased Lightning Retaliation to 125-500
- Mythical Blacksteel Gauntlets: reduced % All Retaliation damage to 45%
- Mythical Frozen Core: added +2 to Amarasta’s Blade Burst
- Mythical High Consillar’s Coat: added +2 to Nidalla’s Justifiable Ends
- Mythical Mantle of the Weeping Eye: added 25% of Pierce dealt as Aether
- Mythical Purging Gaze: added 25% of Pierce dealt as Aether
- Mythical Stormherald’s Visage: added 25% of Fire dealt as Lightning
- Mythical Wreath of Souls: added 25% of Elemental dealt as Chaos
- Willie’s Razor: reduced Level Requirement to 14 and increased Pierce damage
- Mythical Soulthief: removed Cooldown on the granted skill and increased its % Weapon damage
- Soulthief: removed Cooldown on the granted skill and increased its % Weapon damage
Legendary Non-Set Items
- Callagadra’s Visage: reduced % Chance of All Retaliation damage to 20% chance of 330%
- Crown of the Winter King: removed Cold damage and increased damage on the granted skill
- Horns of Korvaak: increased Elemental damage modifier for Savagery to 33 and its % Attack Speed modifier to 8%
- Mantle of Mogdrogen: increased Lightning damage for pets to 22 and added 50% of Fire dealt as Lightning for pets
- Mythical Aethereach: removed Aether damage modifier for Albrecht’s Aether Ray and increased its Energy Cost Reduction modifier to 8%
- Mythical Avatar of Order: added 600 Fire Retaliation modifier for Mirror of Ereoctes
- Mythical Crown of the Winter King: removed Cold damage and increased damage on the granted skill
- Mythical Decree of the Circle of Five: increased % Cast Speed to 18%
- Mythical Demonbone Legplates: added 15% Stun Resist
- Mythical Essence of the Grim Dawn: replaced Aether damage modifier for Albrecht’s Aether Ray with 20 Chaos damage modifier
- Mythical Executioner’s Judgment: reduced Cold damage modifier for Cadence to 60
- Mythical Grim Fate: reduced Radius modifier for Thermite Mine to 0.3
- Mythical Inashkor’s Head: reduced Physical damage modifier for Albrecht’s Aether Ray to 60
- Mythical Spellbreaker Waistguard: removed Cold damage
- Mythical Stormseer Sapphire: added 33% of Fire dealt as Lightning modifier for Callidor’s Tempest
- Mythical Vestments of Severed Faith: added 30% Trap Resist
- Spellbreaker Waistguard: removed Cold damage
Legendary Set Items
- Belgothian’s Slaughter Set: reduced % Weapon damage on the granted skill to 140%
- Belgothian’s Mask: reduced % Weapon damage modifier for Markovian’s Advantage to 30%
- Chillwhisper Set: reduced Cold damage modifier for Blade Spirit to 120
- Dawnseeker’s Light Set: added 100% of Physical dealt as Lightning modifier for Counter Strike
- Mythical Dawnbreaker’s Beacon: replaced bonus to Stormcaller’s Pact with +3 to Storm Touched
- Mythical Dawnbreaker’s Sledge: increased % Retaliation added to Attack on the skill proc (Forgotten Gods only).
- Dawnbreaker’s Beacon: replaced bonus to Stormcaller’s Pact with +3 to Storm Touched
- Dawnbreaker’s Sledge: increased % Retaliation added to Attack on the skill proc (Forgotten Gods only).
- Harra’s Artifice Set: increased % Vitality dealt as Cold modifier for Phantasmal Blades to 60%
- Invoker’s Will Set: added 30 Lightning damage modifier for Panetti’s Replicating Missile and reduced its Fire damage modifier to 30
- Light’s Guardian Set: added Aether damage to the granted skill
- Markovian’s Bastion Set: added 40% Weapon damage and -0.4s Cooldown modifiers for Blitz
- Mythical Markovian’s Bulwark: reduced Weapon damage modifier for Blitz to 40%
- Mythical Infernal Knight’s Faceguard: reduced Radius modifier for Thermite Mine to 0.5
- Nature’s Avenger Set: increased Duration of the skill proc to 15s and reduced its % Physical Resist bonus to 22%
- Stoneguard Set: added % Physical Retaliation to the skill proc
[Class & Skills] Devotion
- Oleron: added 180% Bleed damage
- Spear of the Heavens: added 10 Aether dmg
- Blind Fury: increased Radius to 6 and increased Physical damage
- Fist of Vire: increased % Weapon damage and Internal Trauma damage. Reduced % Retaliation added to Attack to 22%.
Soldier
- Blitz: increased Physical damage scaling with rank
- Blindside: increased Internal Trauma damage scaling with rank
- Tremor: reduced % Total damage penalty to -28%
Demolitionist
- Thermite Mine: increased radius to 2.4
Nightblade
- Veil of Shadow: increased Offensive Ability Reduction scaling at ultimate ranks to -250 by max ultimate rank
Shaman
- Storm Touched: increased % Physical damage scaling with rank to 80% by rank 12, 150% by max ultimate rank. Added % Lightning Retaliation.
- Thunderous Strike: reduced % Total damage penalty to -28%
Inquisitor
- Rune of Kalastor: increased Projectile explosion radius to 2.5 and increased Fire damage scaling with rank
- Ignition: increased Burn damage scaling with rank
Update 1.1.7.0 (05 June 2020)
Major New Features
- Many bosses in the base game that previously had no unique loot have received the Monster Infrequent treatment. 30 new Monster Infrequents have been added to the base game and an additional 5 added to Ashes of Malmouth and Forgotten Gods.
- Monster Infrequents now feature Item Skill modifiers in the base game and no longer require Ashes of Malmouth (Legendary item modifiers remain exclusive to expansions).
- The Crucible DLC has been updated with four new maps for owners of Ashes of Malmouth and Forgotten Gods, two for each expansion: Crucible of the Bog, Crucible of the Woods, Crucible of the Stars and Crucible of the Crags, featuring new layouts and environments from the expansions to spice up your Crucible experience!
- Many Epic items from the base game that previously had no Mythical version have had Mythical versions added to the Forgotten Gods loot pool. For more details, see below.
Shattered Realm
- Monster Infrequents and Uniques from Steps of Torment, Bastion of Chaos and Port Valbury no longer drop in the Shattered Realm. This is consistent with Roguelike Dungeons added in expansions.
Crucible
- Fixed three issues which caused enemies to sometimes not leave their spawn points.
- Monster Infrequents and Uniques from Steps of Torment, Bastion of Chaos and Port Valbury no longer drop in the Crucible. This is consistent with Roguelike Dungeons added in expansions.
- Blessing of Ulo: increased % Physical Resist for pets to 8%
- Empyrion's Guidance: increased % Health for pets to 70%
- Might of Amatok: increased % Damage Modifier for pets to 14%
- Uluin's Pact: increased % Offensive and % Defensive Ability for pets to 3%
Tech
- Fixed an issue with prefixes and suffixes on items not merging racial bonuses properly.
- Fixed pressing "Start" on a gamepad not closing dialog prompts.
- Increased the limit on simultaneous floating combat text tracking to fix an issue where damage numbers would not appear when using some skills.
- Fixed a crash when trying to apply an Illusion to an item that you do not meet the requirements for.
- Monsters that fall off the pathable area now suffer a swift death.
- Fixed soulbound equipment going into the transfer stash when equipping items with a gamepad.
Game
- Removed bonus % Armor for monsters on Elite and Ultimate difficulty and from Multiplayer scaling
- Reduced Monster Aether Resist by 3% on Elite difficulty and 5% on Ultimate difficulty
Itemization
- Increased drop rate of Unique Monster Infrequents from Roguelike Dungeon bosses.
- Single affix Rare items no longer drop past the early levels and will instead always roll with at least a Magic affix as well.
- All gear is now more likely to roll Magic and Rare affixes with damage types appropriate to it (ex. a Fire scepter will be significantly more likely to roll affixes with Fire damage, or a Pet Ring rolling affixes with pet bonuses).
- Faction - Bysmiel Champion Pendant: increased bonus to Shattering Smash to +3
- Faction - Bysmiel Vile Seal: increased bonuses to Markovian's Advantage, Reaping Strike and Shattering Smash to +3
- Faction - Mark of Lethal Intents: increased Acid damage modifiers for Dreeg's Evil Eye and Grasping Vines to 42 and 80, respectively
- Faction - Mark of the Shadow Queen: increased Aether damage modifier for Panetti's Replicating Missile to 60 and added 18% Run Speed Reduction / 1s modifier for it
- Faction - Mark of the Voracious One: increased bonus to Shattering Smash to +3
- Faction - Solael Mark of Blood: increased bonus to Reaping Strike to +3
- Magic Affixes: trimmed various affixes out of the loot pool at lower levels. These affixes already did not drop for endgame content and were phased out around level 50. This now extends all the way through level 1.
- Magic Prefixes: increased % Cunning, % Health, % Physique and % Spirit values on Magic prefixes. Aggressive prefix can once again be found on non-weapons at all levels.
- Magic Prefixes: increased Conversion on flat damage Magic prefixes to match values on Rare affixes
- Magic Prefixes: single % Fire, % Cold, % Lightning, % Pierce and % Poison Resist prefixes no longer drop after level 50. Existing items with these prefixes are unaffected.
- Magic Prefixes: % damage Resist pair prefixes have had their values increased at levels 50+.
- Magic Suffixes: Spellweaving suffixes have been removed from the loot pool. As their values were equivalent to the single damage type suffixes, no changes were made to items that already have these suffixes on them, but items in v1.1.7.0 and beyond cannot generate this suffix category.
- Magic Suffixes: increased Health Regeneration on Mending and Renewal suffixes
- Rare Prefix - Flamewall (shield): replaced Burn Retaliation with Fire Retaliation
- Rare Prefix - Caustic (shield): increased Acid Retaliation
Relics
- Absolution: reduced % All Retaliation damage to 100% and added 250% Fire and % Acid Retaliation damage on the granted skill
- Ancestor: increased Elemental damage for pets on the granted skill
- Bladedancer's Talisman: increased Proc Chance on the granted skill to 15%
- Bladesworn Talisman: increased Proc Chance on the granted skill to 15%
- Blight: updated values on the granted skill
- Calamity: reduced Cooldown on the skill proc and increased its Burn damage
- Corruption: increased % Chaos damage to 16% and Poison Retaliation to 55 / 5s. Added 5% Attack Speed and 16% Acid damage. Increased damage on the skill proc and replaced its % Elemental Resist Reduction with -5% Acid and Chaos Resist.
- Equilibrium: replaced % Chance of % Elemental Resist with 25% Elemental Resist and reduced Cooldown on the skill proc and changed its Activation type to 20% on Hit
- Fortitude: increased Internal Trauma on the granted skill
- Fortress: reduced Cooldown and increased % Health Regeneration on the granted skill
- Glacier: reduced Cooldown on the skill proc
- Gluttony: reduced Cooldown on the skill proc
- Gunslinger's Talisman: increased Proc Chance on the granted skill to 15%
- Haunt: added 4% Health. Reduced % Aether/Vitality Resist Reduction to -8% on the granted skill.
- Hysteria: reduced Cooldowns and increased Damage on the summoned pet's special attacks
- Iskandra's Balance: replaced % Attack and % Cast Speeds with % Total Speed
- Juggernaut: increased Heal on the skill proc and changed its Activation type to 15% on Hit
- Marauder's Talisman: increased Proc Chance on the granted skill to 15%
- Mistborn Talisman: added 10% Attack Speed to granted skill
- Rampage: reduced Duration and Cooldown on the skill proc
- Ruination: reduced Cooldown on the skill proc
- Sacrifice: increased Health Cost and reduced Cooldown and Duration on the granted skill
- Sanctuary: adjusted % Chance of Stun Retaliation to 20% of 1s. Reduced Cooldown on the skill proc and changed its Activation type to 25% on Hit.
- Savage: increased Damage on the summoned pet's special attacks
- Serenity: added 5% Run Speed
- Slaughter: reduced Cooldown and increased Bleed damage on the granted skill
- Torment: reduced % Physical Resist Reduction to -8% and added matching % Vitality Resist Reduction on the skill proc
- Zeal: reduced % Crit damage and Cooldown on the skill proc and added Offensive Ability to it
Components
- Aether Soul: increased Defensive Ability to 30
- Arcane Lens: increased Elemental damage to 5-10, % Elemental damage to 25% and Defensive Ability to 40
- Arcane Spark: increased Offensive Ability to 50 and added 30% Disruption Resistance
- Attuned Lodestone: increased Offensive Ability to 32. Increased damage on the skill proc and added % Damage Reduction to it.
- Bindings of Bysmiel: increased % All damage to 20%
- Black Tallow: increased Defensive Ability to 30
- Blazing Ruby: added 15% Slow Resist
- Chains of Oleron: replaced % All damage with 6% Run Speed and increased Offensive Ability to 30
- Corpse Dust: increased % Health to 4% and % Vitality Resist to 10%
- Dread Skull: increased % Pierce damage to 24% and replaced % Attack and % Run Speeds with 5% Total Speed
- Ectoplasm: increased Energy Regeneration to 3.0
- Kilrian's Shattered Soul: increased damage on the skill proc
- Mark of Illusions: increased Energy Regeneration to 2.5
- Mark of Mogdrogen: increased % Run Speed to 10% and % Health to 5%
- Mark of the Traveler: increased % Slow Resist to 15%
- Runebound Topaz: added 10% Stun Resist
- Seal of Ancestry: increased Absorption on the granted skill
- Seal of Annihilation: reduced Offensive and Defensive Ability Reduction to -55
- Seal of Blades: increased damage on the granted skill
- Seal of Blight: increased damage and % Crit damage on the granted skill
- Seal of Corruption: increased damage on the granted skill
- Seal of Destruction: reduced Fire and Lightning damage and increased Burn damage on the granted skill
- Seal of Shadows: reduced % Weapon damage on the granted skill to 50% and reduced Acid and Pierce damage
- Seal of Skies: increased damage on the granted skill
- Seal of the Night: reduced % Weapon damage on the granted skill to 12% and reduced Cold damage
- Seal of the Void: increased damage on the granted skill
- Vengeful Wraith: increased Offensive Ability to 36
- Vicious Jawbone: increased % Attack Speed to 5%
- Wardstone: increased % Run Speed to 6% and % Bleed and % Elemental Resistances to 18%
Monster Infrequents
- Many existing Monster Infrequents have had their stats increased at lower levels to make finding them more enticing during the leveling process
- Increased chance that Monster Infrequents will drop with a Rare affix. In addition, Nemesis Monster Infrequents will now always have at least one Rare affix.
- Fixed issue where Riftclaw Slicers could not drop...so, uh, enjoy an old Monster Infrequent that's "new" since it didn't drop for over a year.
- Aetherwarped Cleaver: increased % Health to 4% and bonus to Belgothian's Shears to +3. Increased Target Bonus modifier for Cadence to +2 and added 100% Physical damage modifier for it.
- Alkamos' Scythe: increased Cold damage modifier for Blitz to 140 and its % Chance of % Cooldown Reduction modifier to 20%
- Alkamos' Warsword: increased % Chance of % Cooldown Reduction modifier for Vire's Might to 20%
- Ascendant Authority: increased % Health to 4% and increased % Chaos Resist. Increased % All Speed modifier for Summon Guardian of Empyrion to 30%.
- Ascendant Conduit: increased % Health to 4%. Increased Fire damage modifier for Vindictive Flame to 220
- Ascendant Cowl: increased Summon Burst modifier for Raise Skeletons to 3
- Ascendant Hood: increased % Elemental damage. Increased Duration modifier for Devastation to 3s.
- Ascendant Source: increased % Health to 4%. Increased % Crit damage modifier Sigil of Consumption to 25%.
- Ascended Casque: increased % Attack Speed modifier for Maiven's Sphere of Protection to 15% and its % Armor modifier to 15%
- Ascended Diadem: increased Duration modifier for Mirror of Ereoctes to 0.5s and its % Crit damage modifier to 35%
- Ascended Epaulets: increased % Elemental damage and Offensive Ability
- Ascended Vestment: increased % Elemental damage
- Bargoll's Core: added +2s Duration modifier for Call of the Grave
- Bargoll's Heart: increased % Elemental damage
- Bargoll's Root: increased bonus to Shattering Smash to +3. Increased % Weapon damage modifier for Shattering Smash to 60% and added 40% Weapon damage modifier for Blitz.
- Barthollem's Warmaul: increased % Damage Modified modifier for Fire Strike to 10%
- Basilisk Crest: added support for Word of Renewal
- Basilisk Fang: added support for Dreeg's Evil Eye. Increased % Crit damage modifier for Aegis of Menhir to 22% and added a 4% Attack damage Converted to Health modifier for it.
- Basilisk Mark: added support for Blood of Dreeg. Increased Acid damage modifier for Ring of Steel to 180.
- Bloodlord's Blade: increased % Chance of % Cooldown Reduction modifier for Possession to 8%
- Bloodlord's Vengeance: added +2 to Aura of Censure
- Bloodsworn Codex: increased % Damage modified modifier for Summon Briarthorn to 35% and added -8s Cooldown modifier for it
- Bloodsworn Repeater: increased Chaos damage modifier for Doom Bolt to 100-210
- Bloodsworn Scepter: added 45% of Vitality dealt as Chaos. Increased Chaos damage modifier for Sigil of Consumption to 34-160 and removed Witchfire modifier.
- Bloodsworn Sigil: added support for Flames of Ignaffar. Increased bonus to Doom Bolt to +3 and increased Fire damage modifier for Doom Bolt to 250.
- Bloodsworn Signet: increased % Physical Resist for pets to 5%
- Bloodsworn Vestments: increased % Health to 4%
- Boneblade: increased Vitality damage modifier for Bloody Pox to 90
- Bonebleach Halberd: increased Pierce damage and % Pierce damage. Increased Cooldown Reduction modifier for Shadow Strike to -0.6s.
- Bonescythe: added -4s Cooldown Reduction and 100% Energy Cost Reduction modifiers for Wendigo Totem and added 100% of Cold dealt as Vitality modifier for Bone Harvest.
- Boneslicer: increased Bleed damage modifier for Judgment to 320 / 2s
- Bonespike: added 65 Vitality damage and +3s Duration modifiers for Devouring Swarm
- Bound Wraith: increased Cooldown Reduction modifier for Conjure Primal Spirit to -6s
- Chosen Epaulets: increased % Pierce damage and Offensive Ability
- Chosen Gaze: increased % Armor to 5% and increased % Crit damage modifier for Ascension to 15%
- Chosen Raiment: added % Acid damage
- Chosen Spaulders: increased % Elemental damage and Offensive Ability
- Chosen Visage: added 15% Crit damage modifier for Grenado
- Coerced Wraith: increased % Crit damage modifier for Devastation to 24% and increased its Target Radius modifier to -2
- Colossal Bulwark: added 10% Damage Modified modifier for Overguard
- Colossal Defender: increased Burn damage modifier for Aegis of Menhir to 220 / 3s and added 5% Retaliation added to Attack modifier for it
- Colossal Fortress: increased bonus to Vindictive Flame to +3. Reduced Cooldown Reduction modifier for Counter Strike to -0.4s.
- Compelled Wraith: increased % Increased Burn and Vitality Decay Durations to 50%. Increased % Fire Resist Reduction modifier for Siphon Souls to -20%.
- Creeping Ring: increased Acid Retaliation and added +3 to Aspect of the Guardian
- Crimson's Arcane Scepter: increased % Health to 4%
- Crimson's Vile Scepter: increased % Health to 4%. Increased Poison damage modifier for Dreeg's Evil Eye to 120 / 3s.
- Death-Watcher Pendant: added +1 to Necromancer Skills and removed bonus to Call of the Grave, increased % Health to 4%. Added 15% Heal modifier for Call of the Grave and added 10% health modifier for Mogdrogen's Pact.
- Dermapteran Slicer: increased % Pierce damage. Increased % Weapon damage modifier for Amarasta's Quick Cut to 18%. Added 6% Attack Damage Converted to Health and 50 Pierce damage modifiers for Whirling Death.
- Dreeg-Sect Legguards: increased % Health Regeneration and Acid Retaliation
- Ellena's Necklace: added +1 to Nightblade Skills and removed bonus to Veil of Shadow. Added Frostburn damage modifier for Star Pact and added Cold damage modifier for Veil of Shadow.
- Fleshwarped Archive: increased % All damage for pets and added 8% Physical Resist for pets, removed % Life Reduction Resist for pets. Increased % Damage Modified modifier for Summon Hellhound to 40%.
- Fleshwarped Bulwark: increased % Current Life Resist to 50% for Mogdrogen's Pact and added 50% Slow Resist and 50% Reflect Resist modifiers for it
- Fleshwarped Carbine: added 3s Duration modifier for Arcane Will
- Fleshwarped Casque: increased % Weapon damage modifier for War Cry to 50% and added 6% Offensive Ability modifier for Iskandra's Elemental Exchange
- Fleshwarped Codex: increased % Elemental damage. Increased Aether damage modifier for Callidor's Tempest to 45 and Duration modifier for Blast Shield to 1.5s
- Fleshwarped Core: increased % Energy Cost Reduction modifier for Callidor's Tempest to 20% and increased its % Crit damage modifier to 40%. Added -3s Cooldown Reduction modifier for Menhir's Will.
- Fleshwarped Defender: increased bonus to Smite to +3. Increased % Damage Reduction modifier for Judgment to 18% / 5s.
- Fleshwarped Incinerator: increased Burn damage modifier for Canister Bomb to 180 / 2s
- Fleshwarped Platemail: increased % Pierce Resist
- Fleshwarped Shard: increased % Elemental damage. Increased Elemental damage modifier for Necrotic Edge to 240 and increased its All Resist Reduction modifier to 30 / 5s. Added +10s Duration and -10% Elemental Resist modifiers for Word of Pain.
- Galakros Dread Plating: increased % Elemental damage
- Gannar'vakkar's Sting: increased Acid damage modifier for Righteous Fervor to 16 and its % Crit damage modifier to 12%
- Gargabol's Ring: increased Offensive Ability and added +3 to Righteous Fervor
- Gargoyle Spines: increased Offensive Ability
- Gargoyle Visage: increased % Resist Reduction modifiers for Bloody Pox to -12%
- Groble Death Effigy: added -0.3s Cooldown Reduction modifier for Phantasmal Blades
- Groble Ember Effigy: increased Fire damage modifier for Thermite Mine to 80
- Groble Sand Effigy: increased % Bleed damage. Added 70 Bleed damage / 1s modifier for Grasping Vines.
- Groble Stone Effigy: increased % Elemental damage
- Groble Toxic Effigy: increased % Weapon damage modifier for Dreeg's Evil Eye to 45%
- Groble Vile Effigy: increased Poison damage modifier for Bloody Pox to 140 / 1s
- Gulgazor's Heart: increased % Acid and % Poison damage. Increased bonuses to Righteous Fervor and Horn of Gandarr to +3. Increased Acid modifier for Horn of Gandarr to 240 and reduced % Weapon damage modifier for Righteous Fervor to 10%
- Haunted Shoulderpad: increased % Elemental damage and Offensive Ability
- Ikrix Scale: added Lightning Retaliation and support for Resilience. Added % Lightning Retaliation damage modifier for Overguard.
- Ilgorr's Eternal Curse: added support for Chilling Rounds. Increased % Weapon damage modifier for Amarasta's Blade Burst to 40%.
- Ilgorr's Eternal Vigil: added support for Pneumatic Burst
- Incendiary Casque: added 15% Crit damage modifier for Fire Strike. Increased % Crit damage modifier for Flames of Ignaffar to 24% and its % Energy Cost Reduction modifier to -8%.
- Kilrian's Skullbreaker: increased % Weapon damage modifier for Fire Strike to 25%
- Korvaak's Burning-Blade: increased % Physical dealt as Fire for pets to 100%
- Korvan Casque: added -10% Vitality Resist Reduction and +3s Duration modifiers for Devouring Swarm
- Korvan Celestial Halberd: increased % Crit damage modifier for Blade Arc to 40%
- Korvan Eldritch Halberd: increased Acid damage modifier for Righteous Fervor to 44 and its % Crit damage modifier to 12%
- Korvan Gaze: increased % Attack Speed modifier for Righteous Fervor to 15%
- Korvan Helm: increased % Weapon damage modifier for Reaping Strike to 60% and added 50 Vitality Decay / 5s and 150% Vitality Decay damage with 50% Increased Duration modifiers for Solael's Witchfire
- Korvan Reaping Halberd: increased % Weapon damage modifier for Bone Harvest to 60%
- Korvan Storm Halberd: increased Cooldown Reduction modifier for Primal Strike to -0.8s
- Kra'vall Shoulderguards: increased % Health to 4%
- Kra'vall Shoulderpads: increased % Health to 4% and % Offensive Ability for pets to 4%
- Kymon's Badge: added support for Callidor's Tempest. Added 15% Crit damage modifier for Grenado.
- Kymon's Sanctified Blade: increased % Elemental damage
- Lagoth'Ak's Bloodbinding: added support for Siphon Souls. Increased Vitality damage modifier for Devouring Swarm to 50.
- Lagoth'Ak's Voidbinding: added support for Aegis of Menhir. Increased Chaos damage modifier for Thermite Mine to 100.
- Leafmane Horn: increased Acid damage modifier for Ravenous Earth to 80
- Leafmane Trophy: increased Vitality damage modifier for Inquisitor Seal to 110
- Living Ring: increased % Elemental damage
- Loghorrean's Corruption: increased % Offensive and % Defensive Ability to 4%
- Loxmere's Frostblade: reduced bonus to Nightfall to +2. Increased % Crit damage modifier for Shadow Strike to 10%.
- Malkadarr's Dreadblade: increased bonus to Necrotic Edge to +3. Increased % Weapon damage modifier for Execution to 60% and added 140 Cold damage and 100% of Vitality dealt as Cold modifiers for Necrotic Edge.
- Messenger's Blaze Cannon: increased % Weapon damage modifier for Vire's Might to 80% and Fire modifier for War Cry to 320
- Messenger's Repeater: increased % Pierce damage. Increased % Pierce Ratio to 100%, damage adjusted accordingly.
- Milton's Casque: increased Cooldown Reduction modifier for Blitz to -0.4s and added 100 Physical damage modifier for it
- Murderer's Cowl: increased Bleed modifier for Ring of Steel to 250 / 3s
- Murderer's Epaulets: increased % Pierce damage and Offensive Ability
- Mutant Bludgeon: increased % Crit damage to 8%. Increased Cooldown Reduction modifier for Forcewave to -0.5s
- Obsidian Bulwark: increased bonus to Shattering Smash to +3. Added 20% Crit damage modifier for Blast Shield. Increased % Crit damage modifier for Rune of Kalastor to 33% and its All Resist Reduction modifier to 24 / 3s.
- Obsidian Defender: increased bonus to Solael's Witchfire to +3. Increased Chaos damage modifier for Shattering Smash to 102-320 and added 5-32 Chaos damage and 120% Chaos damage modifiers for Solael's Witchfire.
- Obsidian War Cleaver: increased % Weapon damage modifier for Forcewave to 60% and added -0.5s Cooldown modifier for it
- Overseer Eye: reduced bonuses to Stun Jacks and Lightning Tether to +2. Increased Electrocute damage modifier for Stun Jacks to 80 / 3s.
- Packla's Skins: increased Health Regeneration and % Health Regeneration. Increased Vitality damage modifier for Wendigo Totem to 120.
- Packla's Visage: increassed Health and % Health Regeneration. Added 12% Vitality Resist Reduction modifier for Siphon Souls.
- Pit Master's Axe: increased % Weapon damage modifier for Blade Arc to 40%
- Pulsing Shard: increased % Crit damage modifier for Reap Spirit to 50%
- Putrid Necklace: added +1 to Occultist Skills and removed bonus to Blood of Dreeg. Increased % Crit damage modifier for Blood of Dreeg to 12% and increased its % Aether dealt as Acid modifier to 100%. Added % Offensive Ability modifier for Iskandra's Elemental Exchange.
- Rift Scourge Slicer: increased Acid damage modifier for Shadow Strike to 180
- Rolderathis' Tome: reduced bonus to Trozan's Sky Shard to +2. Increased Cooldown Reduction modifier for Trozan's Sky Shard to -0.5s.
- Rylok Crest: added support for Savagery
- Rylok Mark: added support for Primal Strike. Increased Vitality damage modifier for Sigil of Consumption to 100.
- Sandclaw Slicer: replaced bonus to Smite with +2 to Rebuke
- Scarab Carapace: increased Elemental damage modifier for Aura of Censure to 160 and its % Attack Speed Reduction modifier to -20%
- Scarab Shell: increased Bleed damage modifier for Blade Spirit to 220 / 2s and its % Crit damage modifier to 20%
- Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 80 / 3s
- Scorpius Pummeler: increased % Offensive Ability for pets to 4%. Increased % Crit damage modifiers for Summon Briarthorn and Summon Blight Fiend to 50%.
- Segarius' Sacred Blade: increased % health to 4%
- Segarius' Tainted Blade: increased % Health to 4%. Increased Chaos damage modifier for Flames of Ignaffar to 88.
- Servitor's Cleaver: increased Burn damage modifier for Righteous Fervor to 120 / 3s
- Servitor's Corruptor: increased Chaos damage modifier for Cadence to 110
- Servitor's Slicer: increased Cooldown Reduction modifier for Ring of Steel to -0.6s
- Slathsarr's Crest: added support for Blackwater Cocktail
- Spectral Arbalest: increased Vitality damage modifier for Phantasmal Blades to 60
- Spectral Battle Axe: increased % Health to 4%. Increased % Weapon damage modifier for Necrotic Edge to 60% and added 40% Weapon damage modifier for Whirling Death.
- Spectral Crown: increased % Physical Resist for pets to 6%. Added 8% Physical Resist modifier for Bonds of Bysmiel.
- Spectral Longsword: increased % Pierce damage and % Health to 4%
- Spectral War Shield: fixed Vitality Retaliation being lower than intended in Forgotten Gods
- Spectral Warmaul: increased Duration modifier for Siphon Souls to 5s and increased its % Vitality Resist Reduction modifier to -12%. Added 90 Vitality damage modifier for Wendigo Totem.
- Steward's Halberd: increased % Weapon damage modifier for Vire's Might to 33% and increased its Internal Trauma damage modifier to 220 / 2s
- Terrnox's Aether Tome: increased Cooldown Reduction modifier for Devastation to -4s and added 20% Energy Cost Reduction modifier for it
- Terrnox's Arcane Tome: increased % Elemental damage
- Troll Bonecrusher: increased % Crit damage modifier for Savagery to 18%
- Ugdenbog Arcaneweaver: increased % Elemental damage. Increased Elemental damage modifier for Fire Strike to 32.
- Ugdenbog Bilelauncher: increased % Health to 6%. Increased % Weapon damage modifier for Amarasta's Blade Burst to 40%.
- Ugdenbog Boltthrower: increased % Pierce damage. Increased Pierce damage modifier for Cadence to 130 and its % Crit damage modifier to 20%.
- Ugdenbog Flamestrife: increased Fire damage modifier for Flames of Ignaffar to 80
- Ugdenbog Flamethrower: increased % Physical and Fire Resist Reduction modifiers for Summon Guardian of Empyrion to -16%
- Ugdenbog Howler: increased % Vitality Resist Reduction modifier for Devouring Swarm to -12%
- Ugdenbog Repeater: increased % Weapon damage modifier for Aegis of Menhir to 35%
- Ugdenbog Sparkthrower: added -0.4s Cooldown Reduction modifier for Primal Strike
- Ugdenbog Venom Launcher: added 60 Health Regeneration modifier for Blood of Dreeg and increased % Damage Modified modifier for Deadly Aim to 12%
- Vampiric Bonewall: added Energy Regeneration. Increased Duration modifier for Sigil of Consumption to +5s.
- Vilgazor's Heart: increased % Fire, % Burn damage and % Health. Added +1 to Demolitionist skills and removed bonus to Grenado. Increased Fire damage modifiers for Ring of Steel and Grenado to 300.
- Viloth's Ring: increased Offensive Ability
- Vine Ring: added +3 to Aegis of Menhir
- Viper Hemorrhager: increased Bleed damage modifier for Phantasmal Blades to 110 / 3s
- Viper Sandspitter: increased % Crit damage modifier for Righteous Fervor to 12%
- Warden's Fortress: increased % Aether Resist. Added 100 Physical damage modifier for Blitz and increased its Cooldown Reduction modifier to -0.6s.
- Warden's Judgment: increased % Health to 4% and increased % Physical Resist for pets to 8%. Added 22 Aether damage modifier for Iskandra's Elemental Exchange.
- Wendigo Claw: increased Bleed damage modifier for Devouring Swarm to 90 / 1s
- Wendigo Eye: added support for Panetti's Replicating Missile. Increased % Elemental and % Pierce damage. Increased Elemental damage modifier for Word of Pain to 90.
- Wendigo Gaze: added support for Raise Skeletons. Increased % Attack Speed modifier for Summon Briarthorn to 25%.
- Wendigo Glare: increased % Pierce damage and added support for Blitz. Increased Physical damage modifiers for Shattering Smash to 180.
- Yeti Horn: reduced bonuses to Storm Box of Elgoloth and Wind Devil to +2
- Zarthuzellan's Archive: increased % Physical damage, increased Burn damage modifier for Vire's Might to 250 / 2s
- Zarthuzellan's Codex: added 20 Fire damage modifier for Blackwater Cocktail
Epic Items
- 3rd Company's Revolver: removed % Pierce Ratio, damage adjusted accordingly
- Bladeguard Leggings: increased bonuses to Belgothian's Shears, Markovian's Advantage and Smite to +3
- Blademaster's Handguards: increased bonuses to Amarasta's Quick Cut and Zolhan's Technique to +3
- Bladeward's Courage: increased bonus to Shattering Smash to +3
- Blazeguard Arbiter: increased bonus to Smite to +3
- Blazeseer Signet: added 2.2 Energy Regeneration
- Brawler's Gloves: increased bonuses to Upheaval and Shattering Smash to +3
- Codex of Reckoning: increased % Physical damage to 144%
- Core of Galgabor: replaced % Crit damage with % Attack Speed
- Cosmic Torrent: increased Defensive Ability to 90 and added +4 to Reckless Power and +4 to Reaping Strike
- Dreadchill Grasp: increased bonuses to Execution and Necrotic Edge to +3
- Empowered 3rd Company's Revolver: removed % Pierce Ratio, damage adjusted accordingly
- Empowered Blademaster's Handguards: increased bonuses to Amarasta's Quick Cut, Feral Hunger and Zolhan's Technique to +3
- Empowered Bladeward's Courage: increased bonus to Shattering Smash to +3
- Empowered Brawler's Gloves: increased bonuses to Upheaval and Shattering Smash to +3
- Empowered Codex of Reckoning: increased % Physical damage to 260%
- Empowered Gutworm's Bloody Seal: increased bonus to Belgothian's Shears to +3
- Empowered Huntsman: removed % Pierce Ratio, damage adjusted accordingly
- Empowered Runesinged Handguards: increased bonus to Chilling Rounds to +3
- Empowered Sangvinar: removed % Pierce Ratio, damage adjusted accordingly
- Empowered Turin's Grips: increased bonuses to Safeguard and Markovian's Advantage to +3
- Empowered Vilescorn Bracers: increased % Attack Speed to 12% and added matching % Cast Speed
- Empowered Zolhan's Battle Plate: increased bonuses to Markovian's Advantage, Shattering Smash and Zolhan's Technique to +3
- Mark of Impurity: increased bonus to Shattering Smash to +3
- Mythical Band of Wandering Souls: added +2 to Decomposition
- Mythical Bladeguard Leggings: increased bonuses to Belgothian's Shears, Markovian's Advantage and Smite to +3 and added +2 to Fighting Form
- Mythical Blademaster's Handguards: increased bonuses to Amarasta's Quick Cut, Feral Hunger and Zolhan's Technique to +3
- Mythical Bladeward's Courage: increased bonus to Shattering Smash to +3
- Mythical Blazeguard Arbiter: increased bonus to Smite to +3
- Mythical Blazethread Sash: increased bonus to Bursting Round to +3
- Mythical Bloodbathed Links: increased bonus to Feral Hunger to +3
- Mythical Bloodrite Gauntlets: added 86% Physical damage
- Mythical Brawler's Gloves: increased bonuses to Upheaval and Shattering Smash to +3
- Mythical Codex of Reckoning: increased % Physical damage to 350%
- Mythical Doomtouch: added +2 to Solael's Witchfire
- Mythical Dreadchill Grasp: increased bonuses to Execution and Necrotic Edge to +3
- Mythical Dustbrawler's Shoulderguards: added +2 to Fighting Form
- Mythical Gladiator: increased bonus to Shattering Smash to +3
- Mythical Gutworm's Bloody Seal: increased bonus to Belgothian's Shears to +3
- Mythical Hulking Legguards: added 800 Health and +2 to Break Morale
- Mythical Huntsman: removed % Pierce Ratio, damage adjusted accordingly
- Mythical Mark of Impurity: increased bonus to Shattering Smash to +3
- Mythical Razorleaf Glaive: added % Bleed damage
- Mythical Righteous Flame: increased bonus to Bursting Round to +3
- Mythical Runesinged Handguards: increased bonus to Chilling Rounds to +3
- Mythical Sangvinar: removed % Pierce Ratio, damage adjusted accordingly
- Mythical Slithscale Legwraps: added +2 to Decomposition
- Mythical Soulweave Girdle: increased bonus to Reaping Strike to +3
- Mythical Turin's Grips: increased bonuses to Safeguard and Markovian's Advantage to +3 and added +2 Break Morale
- Mythical Turin's Step: added 4% Health
- Mythical Vilescorn Bracers: increased % Attack Speed to 16% and added matching % Cast Speed
- Mythical Weeping Ruby: increased bonus to Smite to +3
- Mythical Zolhan's Battle Plate: increased bonuses to Belgothian's Shears, Markovian's Advantage, Shattering Smash and Zolhan's Technique to +3
- Razorleaf Glaive: added % Bleed damage
- Runesinged Handguards: increased bonus to Chilling Rounds to +3
- Sangvinar: removed % Pierce Ratio, damage adjusted accordingly
- Soulweave Girdle: increased bonus to Reaping Strike to +3
- The Gladiator: increased bonus to Shattering Smash to +3
- The Huntsman: removed % Pierce Ratio, damage adjusted accordingly
- Turin's Grips: increased bonus to Safeguard to +3
- Vilescorn Bracers: increased % Attack Speed to 10% and added matching % Cast Speed
- Zolhan's Battle Plate: increased bonuses to Shattering Smash and Zolhan's Technique to +3
New Epic Items
- The following classic Epic items have received Mythical versions in the Forgotten Gods loot pool:
- Avarice of Androneus
- Bane of Nuram'Siin
- Barthollem's Verdict
- Beast Slayer's Mark
- Berserker's Cowl
- Bloodseal
- Burning Hatred
- Curse of Burrwitch
- Deathlord's Tome
- Devil's Grin
- Essence of Beronath
- Farmstead Liberator
- Flamebreaker
- Gladiator
- Gunslinger's Jacket
- Inscribed Bracers
- Lapis Lupus
- Lifebinder
- Maleficus
- Oathbreaker's Flame Set
- Obsidian Grasp
- Oldenar's Stabilizer
- Shadow's Grasp
- Slithbane
- Slugger
- Soulthief
- Stonewrought Groundbreakers
- Stormcaller's Circlet
- Vanguard of the Legion
- Warchief's Glory
- Warhammer of Heavenly Judgment
- Warmonger's Spaulders
- Windborne Greaves
- The Soothsayer Set
Legendary Non-Set Items
- Agony: removed % Pierce Ratio, damage adjusted accordingly
- Corruption of Gargabol: bonuses redesigned to focus on Vitality damage and Attack Speed
- Cinderplate Girdle: reduced Cooldown on the skill proc
- Cindertouch: removed % Fire dealt as Lightning
- Conduit of Arcane Whispers: replaced Aether modifier for Panetti's Replicating Missile with a Vitality themed modifier. Updated Acid modifier to Devastation to be pure Acid damage.
- Conduit of Destructive Whispers: increased Health Regeneration modifier for Vindictive Flame. Replaced Flashbang modifier with Vitality themed modifier for Grenado. Added 10% Damage Modified modifier for Chaos Canister Bomb.
- Conduit of Divine Whispers: added 10% Damage Modified modifier for Aether Vire's Might
- Conduit of Eldritch Whispers: updated Vitality modifier for Sigil of Consumption to Aether
- Conduit of Night Whispers: updated Fire modifier for Ring of Steel to Aether. This Conduit was redundant with Vilgazor's Heart.
- Conduit of Runic Whispers: updated Cold modifier for Word of Pain to Aether. Updated modifiers for Horn of Gandarr with Chaos modifiers for Word of Pain. Increased Aether damage modifier for Flames of Ignaffar to 124.
- Conduit of Undying Whispers: updated Raise Skeletons modifiers to Fire damage. Updated Cold damage modifier for Bone Harvest to Chaos damage. Replaced Reap Spirit modifier with Chaos support for Ill Omen, the damage modifier has been rolled into the base skill.
- Conduit of Warring Whispers: updated Physical damage modifier for Blade Arc to Cold damage. Increased Fire damage modifier for Blade Arc. Updated Fire damage for Forcewave to Cold, this Conduit was redundant with Shard of the Eternal Flame.
- Conduit of Wild Whispers: replaced Mogdrogen's Pact modifier with Pierce support for Devouring Swarm, this Conduit was redundant with the Heart of the Sand King. Added 12% Damage Modified modifier for Aether Primal Strike and reduced its Aether damage modifier to 240.
- Crown of the Revenant King: replaced bonus to Safeguard with +3 to Smite
- Cryptstalker: added -15% Bleed Resist to the granted skill
- Earthshatter Treads: added % Fire damage
- Edge of Sanity: increased Aether damage modifier for Markovian's Advantage and Reaping Strike to 110
- Embercore Shoulderguard: reduced Cooldown on the skill proc
- Dread Knight's Guard: increased bonus to Shattering Smash to +3
- Dread Knight's Legplates: increased bonuses to Reaping Strike and Shattering Smash to +3
- Dreadfire: reduced % Aether/Fire Resist Reduction on the skill proc to -8%
- Gildor's Pulverizer: increased Pierce damage to 74-95 and increased Health to 800
- Gladiator's Distinction: increased bonuses to Markovian's Advantage, Feral Hunger and Reaping Strike to +3
- Gutripper: increased % Pierce Ratio to 100%, damage adjusted accordingly
- Inashkor's Head: increased % Physical damage to 260%
- Inashkor's Corrupted Head: increased % Physical damage to 260%
- Mark of Dark Dreams: reduced bonus to Nightfall to +2
- Markovian's Stratagem: increased bonus to Zolhan's Technique to +3
- Mythical Adversary: removed % Pierce Ratio, damage adjusted accordingly
- Mythical Arcanor, Blade of the Luminari: increased Elemental damage modifier for Forcewave to 280 and added 100% of Pierce dealt as Elemental modifier for it
- Mythical Avenger of Cairn: reduced Physical Retaliation to 446-640. This change was originally for v1.1.5.2, but was lost in the chthonic void and never made it live.
- Mythical Azrakaa's Sands: added 12% Attack damage Converted to Health modifier for Horn of Gandarr
- Mythical Band of the Eternal Haunt: added +2 to Panetti's Replicating Missile
- Mythical Bane of the Winter King: increased Cold damage to 79-119 and increased Cold damage for pets on the Granted skill. Removed % Cooldown Reduction.
- Mythical Blade Breaker Sash: increased bonus to Markovian's Advantage to +3
- Mythical Blood Sigil of Ch'Thon: increased Chaos damage modifier for Vire's Might to 150 and added 100% of Pierce dealt as Chaos modifier for it. Increased % Fire dealt as Chaos modifier for Fire Strike to 100%.
- Mythical Bloodsong: increased Bleed damage modifiers for Belgothian's Shears and Whirling Death to 70 / 3s
- Mythical Boneweave Leggings: added % Cold damage
- Mythical Bramblevine: increased % Retaliation added to Attack modifier for Grasping Vines to 6% and reduced % Retaliation added to Attack modifier for Righteous Fervor to 4%
- Mythical Chausses of Barbaros: increased bonus to Shattering Smash to +3
- Mythical Chilling Grip of Hagarrad: increased Cold damage modifier for Grenado to 155
- Mythical Cinderscorn: increased Offensive Ability to 60. Added 100% of Physical dealt as Fire modifiers for Vire's Might and Judgment and increased Burn damage modifier for Vire's Might to 120 / 2s.
- Mythical Cord of Deception: increased Defensive Ability to 80
- Mythical Cord of Violent Decay: increased Offensive Ability to 98
- Mythical Crescent Moon: increased % Weapon damage modifier for Grenado to 45%
- Mythical Crest of Winter Fortitude: increased Cold damage modifier for Blitz to 140
- Mythical Crimson Claws: increased Bleed damage modifier for Feral Hunger to 110 / 3s
- Mythical Crown of the Revenant King: replaced bonus to Safeguard with +3 to Smite and increased its Vitality damage modifier to 160. Added 33 Vitality damage and 100% of Physical dealt as Vitality modifiers for Righteous Fervor.
- Mythical Damnation: increased Vitality damage modifier for Reaping Strike to 140. Added +2.5 Radius modifier for Doom Bolt. Added +2 to Righteous Fervor and added 25 Vitality damage and 100% of Fire dealt as Vitality modifiers for it.
- Mythical Dawnshard Gaze: increased % Retaliation added to Attack modifier for Aegis of Menhir to 8% and its Elemental damage modifier to 90
- Mythical Dawnshard Pauldron: added +2 to Reprisal
- Mythical Deathbound Amethyst: added 32% Pierce Resist. Increased Frostburn damage modifier for Phantasmal Blades to 180 / 3s. Added modifiers for Bone Harvest.
- Mythical Death Omen: increased Vitality damage modifier for Execution to 150
- Mythical Direwolf Crest: increased % Chance of Activation on the granted skill to 15%
- Mythical Divinesteel Shoulderguard: added 80% Lightning Retaliation damage and 280 Lightning Retaliation
- Mythical Doombringer: increased bonuses to Belgothian's Shears and Smite to +3
- Mythical Dread Knight's Guard: increased bonus to Shattering Smash to +3
- Mythical Dread Knight's Legplates: increased bonuses to Reaping Strike and Shattering Smash to +3
- Mythical Dreadchill Mark: increased % Weapon damage modifier for Necrotic Edge to 45%
- Mythical Dreadfire: added 26 Aether damage and increased Defensive Ability to 38. Reduced % Aether/Fire Resist Reduction on the skill proc to -8%.
- Mythical Dread-Mask of Gurgoth: added 25% of Fire dealt as Lightning
- Mythical Dreadweaver: added 100% of Pierce dealt as Cold and -0.4s Cooldown modifiers for Bone Harvest and added 33 Cold damage modifier for Field Command
- Mythical Earthshatter Treads: added % Fire damage
- Mythical Edge of Death: increased % Attack Speed to 22% and increased Vitality damage modifiers for Markovian's Advantage and Reaping Strike to 170
- Mythical Executioner's Judgment: added 90 Cold damage modifier for Cadence
- Mythical Exonerator: increased Offensive Ability to 76 and increased Lightning damage modifier for Cadence to 90
- Mythical Fang of Ch'thon: added +2 to Consecration
- Mythical Fiendgaze Tome: increased Chaos damage modifier for Reap Spirit to 1-600
- Mythical Fiendmaster Raiment: replaced bonus to Siphon Souls with +3 to Reap Spirit
- Mythical Final Stop: increased % Retaliation added to Attack on the granted skill to 40%
- Mythical Frostdread Cuirass: increased bonus to Chilling Rounds to +3
- Mythical Gladiator's Distinction: increased bonuses to Markovian's Advantage, Feral Hunger and Reaping Strike to +3
- Mythical Golemborn Greaves: added +2 to Break Morale
- Mythical Grasp of the Dead: added 3% Attack damage Converted to Health modifier for Blade Spirit
- Mythical Gutripper: increased % Pierce Ratio to 100%, damage adjusted accordingly
- Mythical Hagarradian Enforcer: increased % Attack Speed to 16% and reduced Cooldown on the skill proc
- Mythical Hammerfall Girdle: increased % Health to 8%
- Mythical Havoc: increased % Attack Speed to 18%
- Mythical Heart of the Sand King: added 12 Bleed damage / 3s, 50% Bleed damage and 50% Bleed duration modifiers for Mogdrogen's Pact
- Mythical Hellborne: increased % Attack Speed to 28%, % All Retaliation to 215% and Burn Retaliation to 4000 / 3s, added 1000 Fire Retaliation. Reduced % Retaliation added to Attack modifier for Righteous Fervor to 8% and increased % Retaliation added to Attack modifiers for Bursting Round and Grenado to 30% and 36%, respectively.
- Mythical Hellforged Legplates: increased bonus to Bursting Round to +3
- Mythical Inashkor's Head: increased % Physical damage to 392% and reduced Physical damage modifier for Albrecht's Aether Ray to 70
- Mythical Inashkor's Corrupted Head: increased % Physical damage to 392%
- Mythical Jarinthor's Head: increased damage on the skill proc
- Mythical Judgment of Empyrion: increased % Crit damage on the granted skill
- Mythical Mark of Dark Dreams: reduced bonus to Nightfall to +2. Reduced Radius modifier for Veil of Shadow to +1 and its Cold damage modifier to 60. Increased Defensive Ability Reduction modifier for Olexra's Flash Freeze.
- Mythical Mark of the Forbidden: increased Vitality damage modifier for Bloody Pox to 44 and increased Acid Retaliation to 540
- Mythical Markovian's Stratagem: increased bonus to Zolhan's Technique to +3 and increased % Weapon damage modifier for Markovian's Advantage to 45%
- Mythical Mask of Infernal Truth: increased Fire Retaliation to 700 and increased % Retaliation added to Attack on the granted skill to 42%. Reduced Fire damage modifier for Canister Bomb to 55.
- Mythical Nightshade's Reach: increased Acid damage modifier for Shadow Strike to 200
- Mythical Obsidian Juggernaut: increased damage on the granted skill
- Mythical Okaloth's Visage: increased % Weapon damage modifier for Smite to 50%
- Mythical Phantom-Thread Girdle: added +3 to Rending Force
- Mythical Plaguebearer of Dreeg: increased % Acid/Chaos Resist Reduction on the skill proc to -15%
- Mythical Quillthrower of Dreeg: increased % Cast Speed to 20% and increased Poison damage on the skill proc
- Mythical Raka'Jax: increased % Weapon damage modifier for Primal Strike 50%
- Mythical Reaver's Claw: increased Pierce damage modifier for Cadence to 60
- Mythical Runeplates of Ignaffar: increased bonus to Smite to +3- Feralmane Legplates: increased bonus to Feral Hunger to +3
- Mythical Screams of the Aether: added % Cold damage
- Mythical Siegebreaker: increased % Weapon damage modifier for Shattering Smash to 60%
- Mythical Sigil of the Bear King: increased % Crit damage modifier for Forcewave to 22%
- Mythical Skybreach Bulwark: added +2 to Avenging Shield and added 8% Retaliation added to Attack and 100% of Fire dealt as Lightning modifiers for Aegis of Menhir
- Mythical Soulcatcher: added +3 to Sigil of Consumption and 70 Vitality damage modifier for Sigil of Consumption
- Mythical Soullance: increased % Attack Speed to 26% and added 100% Vitality Decay Duration
- Mythical Sovereign Ruby of Domination: added -2 Cooldown modifier for Raise Skeletons
- Mythical Spark of Ultos: added +3 to Reprisal
- Mythical Speaker for the Dead: reduced % Cold Resist Reduction modifier for Ill Omen to -15%
- Mythical Stonefist Rebuke: increased Physical damage modifier for Forcewave to 224 and added 100% of Pierce dealt as Physical modifier for it and reduced Cooldown on the granted skill
- Mythical Stormreaver: increased Lightning damage modifier for Cadence to 150 and its Electrocute modifier to 150 / 3s
- Mythical Stormseer Sapphire: increased Electrocute damage modifier for Storm Spread to 110 / 3s and added a 3% Weapon damage modifier for it
- Mythical Stormtitan Treads: added % Bleed damage
- Mythical String of Maggots: added +3 to Possession
- Mythical Tome of Names: added % Physical damage
- Mythical Venomlash: increased Poison damage modifier for Belgothian's Shears to 110 / 5s
- Mythical Venomspine Greaves: increased % Elemental Resist to 22% and added 25% Slow Resist
- Mythical Vestments of the Great Guardian: added 18% Elemental Resist
- Mythical Viperfang Grips: increased Acid damage modifier for Ravenous Earth to 75 and Poison damage modifier for Aegis of Menhir to 85 / 5s
- Mythical Voice of Dreeg: increased Acid damage modifier for Ravenous Earth to 66 and its Poison damage modifier to 90 / 2s
- Mythical Voidrend Talons: increased bonus to Belgothian's Shears to +3 and its Chaos damage modifier to 80-180
- Mythical Vortex of Souls: added +2 to Shaman Skills
- Mythical Warpfire: reduced % Aether Resist Reduction on the skill proc to -15%
- Mythical Watcher of Erulan: increased % Weapon damage modifier for Smite to 60%
- Mythical Will of the Blade: added 8% Cast Speed
- Mythical Wrath of Tenebris: added 12-44 Chaos damage and 100% of Pierce dealt as Chaos modifiers for Word of Renewal
- Mythical Wrath of the Ascendant: reduced % Aether Resist Reduction on the skill proc to -15%
- Mythical Wretched Tome of Nar'adin: increased Acid damage modifier for Bloody Pox to 124
- Mythical Wyrmbone Mask: increased Electrocute damage modifier for Forcewave to 220 / 3s
- Mythical Zolhan's Revenge: increased % All Retaliation damage to 120% and Physical Retaliation to 1620-2400. Increased % Retaliation added to Attack on the skill proc to 18%.
- Nightbringer: reduced damage on the skill proc
- Okaloth's Visage: added 80% Fire Retaliation damage. Increased Fire damage modifier for Fire Strike to 26. Replaced Righteous Fervor modifiers with 15% Retaliation added to Attack and 20% Weapon damage modifiers for Smite.
- Pandemic: increased Vitality damage modifier for Summon Guardian of Empyrion to 70
- Runeplates of Ignaffar: increased bonus to Smite to +3
- Serenir's Commendation: added 60% Fire Retaliation damage
- Shard of the Eternal Flame: added 220 Burn damage / 3s modifier for Forcewave and added 100% of Pierce dealt as Fire modifier for it
- Shar'Zul's Worldeater (mythical): increased % Weapon damage on the granted skill
- Stormbearers: added Fire Retaliation
- Stormheart: increased Lightning damage modifier for Cadence to 90
- Stormrend: added 4% Physical Resist and increased Electrocute damage modifier for Primal Strike to 110 / 3s
- The Adversary: removed % Pierce Ratio, damage adjusted accordingly
- The Crimson Claws: added 86% Physical damage and +2 Target and 100% of Pierce dealt as Physical modifiers for Cadence
- The Grey Knight: added 100% of Pierce dealt as Physical modifier for Forcewave and increased it % Damage Modified modifier to 66%
- The Pummeler: increased Internal Trauma damage modifiers for Forcewave and Aegis of Menhir to 160 / 5s and 110 / 3s, respectively and increased their % Retaliation added to Attack modifiers to 18% and 16%, respectively. Added 100% of Pierce dealt as Physical modifier for Forcewave.
- Tome of Names: added % Physical damage
- Voidrend Talons: increased bonus to Belgothian's Shears to +3
- Voidspire: increased Chaos damage modifier for Execution to 160
- Warpfire: reduced % Aether Resist Reduction on the skill proc to -15%
- Wrath of the Ascendant: reduced % Aether Resist Reduction on the skill proc to -15%
Legendary Set Items
- Allagast's Stormbinder: reduced % Aether/Lightning Resist Reduction modifiers for Storm Box of Elgoloth to -8%
- Armor of the Eternal Night: reduced % Cold Resist Reduction modifier for Ill Omen to -12% and increased its Cold damage modifier to 240. Reduced damage on the skill proc.
- Morgoneth's Grip: increased Vitality damage modifier for Wind Devil to 120
- Morgoneth's Visage: increased Cold damage modifiers for Ill Omen and Wind Devil to 120 and 70, respectively
- Black Scorch Covenant: increased Chaos damage modifier for Sigil of Consumption to 98
- Bonemonger Set: increased % Activation Chance for the skill proc to 100% and adjusted its damage
- Bulwark of Octavius: increased Internal Trauma modifiers for Forcewave and Aegis of Menhir to 110 / 3s and 90 / 3s, respectively
- Dark One's Gift Set: reduced % damage on the skill proc
- Dark One's Grasp: reduced % Damage Reduction modifier for Bloody Pox to 12% / 2s
- Dark One's Hood: reduced % Damage Reduction modifier for Wendigo Totem to 12% / 2s
- Dawnbreaker's Sledge: skill proc now also deals % Retaliation added to Attack (Forgotten Gods only)
- Dawnseeker's Light Set: replaced % Retaliation added to Attack modifier for Savagery with 1000 Lightning Retaliation modifier for it
- Mythical Dawnbreaker's Sledge: increased % All Retaliation damage to 80%. Skill proc now also deals % Retaliation added to Attack (Forgotten Gods only).
- Diviner's Vision Set: increased Cooldown Reduction modifier for Devastation to -5s, added -10% Aether/Vitality Resist Reduction modifiers for Ill Omen
- Diviner's Mask: removed Resist Reduction modifiers for Ill Omen
- Diviner's Codex: increased Aether damage modifier for Reap Spirit to 240
- Light's Guardian Set: added % Aether damage to all set pieces
- Harra's Artifice Set: reduced Cold damage modifier for Callidor's Tempest to 60 and increased its Frostburn damage modifier to 150 / 4s. Increased Cold damage modifier for Stun Jacks to 40.
- Harra's Chestguard: increased % Chaos Resist to 38%
- Harra's Hood: increased % Elemental Resist to 26%
- Harra's Ward: added -0.3s Cooldown modifier for Phantasmal Blades and increased its Cold damage modifier to 18
- Justicar Guard Set: added -0.5s Cooldown modifier for Judgment and 80 Fire damage and 120 Burn / 3s modifiers for Forcewave
- Mythical Handguards of Justice: increased Fire damage mofifiers for Blitz and Forcewave to 160 and 120, respectively
- Markovian's Bulwark: increased % Physical damage to 71%
- Markovian's Distinction: increased bonus to Markovian's Advantage to +3
- Markovian's Visor: replaced % Bleed damage with Physical damage and increased % Physical damage to 58%, replaced Bleed damage on the skill proc with Internal Trauma damage
- Markovian's Vanguard: replaced % Bleed damage with Physical damage and increased % Physical damage to 58%. Rreplaced bonus to Shield Training with +3 to Blindside.
- Mythical Barrelsmith's Salvo: reduced Lightning damage modifier for Canister Bomb to 60
- Mythical Runed Dagger of Dreeg: increased % Crit damage modifier for Dreeg's Evil Eye to 22%
- Mythical Markovian's Bulwark: increased % Weapon damage modifier for Blitz to 44%
- Mythical Markovian's Distinction: increased bonus to Markovian's Advantage to +3. Increased Internal Trauma damage modifier for Markovian's Advantage to 140 / 5s.
- Mythical Markovian's Visor: replaced % Bleed damage with Physical damage, replaced Bleed damage on the skill proc with Internal Trauma damage
- Mythical Markovian's Vanguard: replaced % Bleed damage with Physical damage and replaced bonus to Shield Training with +3 to Blindside
- Rimetongue Set: increased Frostburn damage modifier for Horn of Gandarr to 320 / 5s
- Rimetongue Pendant: increased % Crit damage modifier for Horn of Gandarr to 20%
- Rotgheist Set: added 100% Poison Duration and increased % Poison damage to 200%
- Sentinel of the Three Set: Replaced % All Retaliation damage bonus with 120% Acid Retaliation damage. Replaced % All Retaliation damage modifier for Blood of Dreeg with 200% Acid Retaliation. Replaced % All Retaliation damage on the granted skill with % Acid Retaliation.
- Judgment of the Three: reduced % Retaliation added to Attack modifier for Counter Strike to 6%
- Spellscourge Set: increased Cooldown Reduction modifier for Devastation to -8s
- Stoneguard Set: increased Physical Retaliation on the skill proc to 1400
- Stoneguard Pummeler: increased % All Retaliation damage to 80% and increased % Retaliation added to Attack modifier for Shattering Smash to 30%
- Stoneguard Ward: reduced % Retaliation added to Attack modifier for Righteous Fervor to 4%
- Targo's Chestguard: replaced Conversion with 30% of Acid dealt as Physical
- Targo's Helm: replaced Conversion with 30% of Elemental dealt as Physical
- The Cataclysm Set: added % Elemental Dot damage bonuses to the set and its parts. Added % Damage Reduction to the skill proc.
- The Clairvoyant's Focus Set: increased Aether damage modifier for Reap Spirit to 300 and reduced % Aether Resist Reduction modifier for Curse of Frailty to -18%
- Mythical Clairvoyant's Hat: increased Vitality Decay modifier for Reap Spirit to 200 / 5s
- The Voidsoul Set: increased Chaos damage modifier for Doom Bolt to 400
- Voidsoul Visage: increased % Crit damage modifier for Doom Bolt to 33%
- Ulzuin's Infernal Avatar Set: reduced % Weapon damage modifier for Canister Bomb to 12%
- Valdun's Betrayal Set: added 110 Pierce damage modifier for Cadence
Class & Skills
Devotion
- Abomination: increased Acid damage to 12 and Offensive Ability to 100. Added % Vitality Decay damage and increased % Vitality damage to 160%.
- Attak Seru: increased % Defensive Ability to 4%
- Blind Sage: increased Defensive Ability to 40
- Candle: added 8% Aether Resist
- Chariot of the Dead: added 25% Slow Resist
- Crab: increased Defensive Ability to 55
- Magi: added 5% Attack Speed
- Manticore: increased % Health to 5% and increased % Offensive Ability for pets to 4%
- Owl: increased % All damage to 30% and added 20% Dot Duration
- Wendigo: added 5% Attack Speed
- Abominable Might: added % Vitality damage
- Bysmiel's Command: increased the Health and Resistances of the summoned pet. Significantly increased % Pet Attack damage dealt by the summoned pet's breath attack and reduced its Cooldown. Increased the duration of the summoned pet's Resist Reduction and Offensive Ability Reduction effects to 6s.
- Fetid Pool: increased Vitality damage scaling with rank
- Messenger of War (Celestial Power): reduced % All Retaliation damage to 170%
- Stone Form: reduced % All Retaliation damage to 175%
Soldier
- Blitz: reduced Cooldown to 3.5s and increased % Weapon damage scaling with rank to 360% by rank 16, 440% by max ultimate rank
- Blindside: increased base Defensive Ability Reduction to 50 and its scaling with rank to 270 by rank 12, 370 by max ultimate rank. Significantly increased Internal Trauma damage scaling with rank and increased its duration to 3s.
- Discord: added 10% Damage modifier
- Markovian's Advantage: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 12. % Weapon damage now scales with rank, starting at 110% and scaling to 140% by rank 12, 160% by max ultimate rank. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 25% by rank 9 and scales up to 30% by max ultimate rank.
- Menhir's Bulwark: increased Physical damage scaling with rank, increased Health Regeneration scaling with rank to 85 by rank 12, 200 by max ultimate rank
- Menhir's Will: increased base Health Regeneration to 30 and its scaling with rank to 284 by rank 16, 570 by max ultimate rank
- Zolhan's Technique: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 12. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 25% by rank 9 and scales up to 30% by max ultimate rank.
Occultist
- Dreeg's Evil Eye: increased Acid damage scaling with rank and reduced Poison damage scaling with rank
Nightblade
- Amarasta's Quick Cut: increased % Crit damage scaling with rank to 35% by rank 8, 55% by max ultimate rank and increased % Weapon damage scaling with rank to 95% by rank 8, 115% by max ultimate rank. Increased base damage and adjusted damage scaling such that it returns to its previous value by rank 8. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 20% by rank 5 and scales up to 25% by max ultimate rank.
- Belgothian's Shears: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 8. % Weapon damage now scales with rank, starting at 110% and scaling to 128% by rank 8, 144% by max ultimate rank. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 20% by rank 5 and scales up to 25% by max ultimate rank.
- Blade Spirit: removed Cooldown. Fixed an issue where Vitality and Fire Blade Spirits from item skill modifiers could not cast Shower of Blades. This issue affected Forgotten Gods only.
- Execution: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 8. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 20% by rank 5 and scales up to 25% by max ultimate rank.
- Pneumatic Burst: increased % Total Speed scaling with rank to 14% by rank 12, 22% by max ultimate rank. Increased base Health Regeneration to 15 and its scaling with rank to 92 by rank 12, 212 by max ultimate rank.
- Whirling Death: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 8. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 20% by rank 5 and scales up to 25% by max ultimate rank.
Shaman
- Feral Hunger: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 10. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 25% by rank 8 and scales up to 30% by max ultimate rank.
- Primal Strike: increased Radius by 0.8
- Thunderous Strike: now also reduces Radius by 0.8
- Upheaval: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 10
Inquisitor
- Bursting Round: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 10. Increased Physical damage scaling with rank. Increased base Activation Chance to 10% and adjusted scaling such that it returns to 20% by rank 6 and scales up to 25% by max ultimate rank.
- Chilling Rounds: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 10. Increased base Activation Chance to 10% and adjusted scaling such that it returns to 20% by rank 6 and scales up to 25% by max ultimate rank.
- Storm Spread: % Weapon damage now scales with rank, starting at 28% and scaling to 33% by rank 10, 36% by max ultimate rank. Increased base Activation Chance to 10% and adjusted scaling such that it returns to 20% by rank 6 and scales up to 25% by max ultimate rank.
- Word of Renewal: increased base % Run Speed to 6% and its scaling with rank to 18% by rank 12, 24% by max ultimate rank
Necromancer
- Gravechill: removed % Attack damage Converted to Health penalty. This modifier was not functioning, but as the skill was balanced around that, we are going to simply removed it.
- Necrotic Edge: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 12. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 25% by rank 9 and scales up to 30% by max ultimate rank.
- Reaping Strike: increased base damage and adjusted damage scaling such that it returns to its previous value by rank 12. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 25% by rank 9 and scales up to 30% by max ultimate rank.
- Reap Spirit: increased Aether damage scaling with rank
Oathkeeper
- Aegis of Menhir: increased % Weapon damage scaling at ultimate ranks to 415% by max ultimate rank
- Shattering Smash: increased Physical and Internal Trauma damage scaling with rank. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 25% by rank 9 and scales up to 30% by max ultimate rank.
- Smite: increased base damage and adjusted damage scaling such that it returns to its previous values by rank 10. Increased base Activation Chance to 12% and adjusted scaling such that it returns to 25% by rank 9 and scales up to 30% by max ultimate rank.
- Summon Guardian of Empyrion: removed Cooldown
- Tectonic Shift: increased Bleed damage scaling with rank
Update 1.1.6.2 (14 March 2020)
Tech
- Fixed an issue where Monster Totems would not appear on the map until you were very close to them.
Itemization
- Component - Seal of Corruption: increased damage and reduced Energy Cost on the granted skill
Legendary Non-Set Items
- Mythical Aethereach: increased % Elemental dealt as Aether for pets to 100%
- Mythical Bane of the Winter King: reduced % Cold Resist Reduction modifier for Veil of Shadows to -10% and increased Cold damage modifier for Mogdrogen's Pact to 38
- Mythical Grasp of the Dead: replaced +1 Summon Limit modifier for Blade Spirit with 70 Cold damage modifier for it
- Scion of Arcane Force: added 90 Elemental damage modifier for Cadence
Legendary Set Items
- Deathguard Set: removed Acid damage modifier for Shadow Strike and increased Acid modifier for Bone Harvest to 230
Class & Skills
Shaman
- Storm Totem: damage can no longer be converted "twice" when using the Transmuter or Conduit of Wild Whispers
Update 1.1.6.1 (10 March 2020)
Mod Tools
- Increased the maximum number of Masteries to 80
- Increased the number of Special Animation references per weapon category to 80
Art
- Certain Item Skill modifiers for Inquisitor Seal, Mortar Trap, Rune of Hagarrad and Rune of Kalastor now also change their visuals based on conversion
Tech
- Fixed some Paperdoll display bugs/differences between v1.1.6.0 and previous versions.
- Fixed a bug where the on screen keyboard would not be shown for search boxes when playing with a gamepad.
- Fixed a bug where it was possible to fall through the floor in some locations.
- Fixed a crash which would occur when using pet modifier skills.
Game
- Fixed an issue where Monster Totems would become desynchronized between Client and Host in multiplayer games.
- Yurrith at the Tomb of the Heretic now has a chance to sell Conduit necklace blueprints.
Itemization
- Faction Augment - Irrah's Blood: fixed the Defensive Ability unintentionally being replaced with Offensive Ability
- Monster Infrequent - Leafmane Trophy: added 100% of Fire dealt as Vitality modifier for Inquisitor Seal
- Relic - Arbiter: increased % Elemental damage to 42%, Defensive Ability to 35 and % Elemental Resist to 33%. Reduced Cooldown on the granted skill.
- Relic - Conflagration: increased Energy Regeneration to 3 and replaced % Fire and % Lightning Resist with 20% Elemental Resist
- Relic - Desolation: added 5% Attack Speed, 5% Cast Speed and 40 Defensive Ability. Increased % Lightning and % Electrocute damage to 60% and increased % Chance of Electrocute damage to 100% chance of 16 / 3. Adjusted stats on the skill proc.
- Relic - Haunt: increased % Elemental damage to 48%
- Relic - Juggernaut: adjusted % Chance of Physical damage + Stun to 100% chance of 9-14 Physical damage and 15% chance of 0.7s Stun
- Relic - Sacrifice: adjusted % Chance of Vitality damage to 12 Vitality damage
- Relic - Savage: increased % All damage for pets to 35% and replaced % Chance of Bleed damage for pets with 12 Elemental damage for pets
- Relic - Slaughter: increased % Pierce damage to 40%
- Relic - Squall: adjusted stats on the granted skill
- Relic - Terror: added 12% Damage Reduction / 3s and 28 Defensive Ability. Removed Damage Reduction Retaliation. Increased % Resistance Reduction to 18% and increased Fear chance to 100% of 2.5s on the granted skill.
- Relic - Zeal: increased % All damage to 40% and Defensive Ability to 40
- Component - Riftstone: fixed this Component still having partial pieces. This issue affected owners of Forgotten Gods only.
Legendary Non-Set Items
- Reduced crafting cost of Conduit necklaces
- Bane of the Winter King: reduced Cold damage to 39-49 and reduced Cold damage for pets and players on the granted skill
- Conduit of Destructive Whispers: replaced Mortar Trap modifier with a Chaos themed modifier
- Conduit of Night Whispers: increased Fire damage modifier for Blade Spirit
- Conduit of Runic Whispers: added 100% of Fire dealt as Pierce modifier for Rune of Kalastor variant
- Conduit of Wild Whispers: replaced Storm Totem modifier with an Aether themed modifier, replaced Wind Devil modifier with an Acid themed modifier.
- Mythical Aethereach: reverted removal of Aether damage for pets. Increased the Aether damage for pets to 18 and added 50% of Elemental dealt as Aether for pets.
- Mythical Bane of the Winter King: reduced Cold damage to 68-86. Reduced Cold damage for pets and players on the granted skill. Added 28 Cold damage modifier for Mogdrogen's Pact.
- Mythical Boneweave Girdle: added +3 to Dread
- Mythical Crimson Spike: added +3 to Dread
- Mythical Pestilence of Dreeg: added +3 to Dread
- Mythical Wrath of the Ascendant: added 45% of Vitality dealt as Aether
- Voidheart: added +2 to Dread
- Scion of Arcane Force: increased % Crit damage to 12% and increased Resist Reduction modifier for Cadence to 33 / 5s, added 50% Slow Resist
- Scion of the Screaming Veil: reduced Cooldown on the skill proc
Legendary Set Items
- Bonemonger Set: added 100% of Fire dealt as Aether modifier for Inquisitor Seal
- Chillwhisper Mantle: replaced bonus to Blade Spirit with +2 to Night's Chill
- Cyclone Mark: reduced Lightning damage modifier for Thermite Mine to 25-95
- Dawnseeker's Light Set: fixed missing value change from v1.1.6.0.
- Deathguard Set: replaced % Bleed Resist bonus with 60 Offensive Ability and 60 Defensive Ability
- Deathguard Blade: increased % Crit damage modifier for Bone Harvest to 22%
- Morgoneth's Grip: increased Vitality damage modifier for Wind Devil to 100 and removed Shadow Strike modifiers
Class & Skills
Devotion
- Bull Rush, Maul and Blind Fury can now be bound to Channeled spells such as Albrecht's Aether Ray and Drain Essence.
Demolitionist
- Mortar Trap: reduced Cooldown to 4.5s
Nightblade
- Blade Spirit: max summons increased to 3 at ranks 24+
- Nightfall: reduced % Weapon damage scaling at ultimate ranks to 65% by max ultimate rank and reduced Radius scaling at ultimate ranks to 6.0 by max ultimate rank
Shaman
- Storm Totem: reduced Cooldown to 4.5s and increased duration to 14s
- Wind Devil: reduced Cooldown to 4.5s and increased duration to 14s
Oathkeeper
- Summon Guardian of Empyrion: max summons increased to 3 at ranks 24+
Update 1.1.6.0 (28 February 2020)
Major New Features
- Monster Totems now spawn randomly around the world. Activate them to trigger waves of dangerous spawns. Vanquish all the foes to be showered with rewards!
- Ten new Legendary quality weapons have been added to the game. These weapons can rarely drop from any source, but are more likely to appear from Monster Totems.
- Ilgorr the Eternal, from the Steps of Torment, and Lagoth'Ak Harbinger of Blood, from the Bastion of Chaos, have been rummaging through their possessions and discovered 4 new Monster Infrequent medals for you to collect.
- This update includes numerous backend changes that should result in improved performance in certain situations (ex. when there are many monsters on the screen).
- Only Show Double Rares loot filter has been replaced with Always Show Double Rares. This filter functions similarly to the Always Show Uniques filter. You can retain the original functionality by unchecking Rare and Monster Infrequent filters and checking Always Show Double Rare.
Shattered Realm
- The Death's Waystone can now unlock shortcuts up to Shard 210, up from 160
- Timer penalty for dying now scales up with Shards, up to a maximum of 90s
- Adjusted ratio of Epic to Legendary item drops on high shards on Normal and Elite difficulty. The drop rate of unique drops remains the same.
- Fixed an issue where minions could sometimes linger after all major enemies have been slain in boss shards
- Reduced Damage bonus from Essence of the Shattered Realm to 6% per stack
- Reduced % Resist penalties on Monster Mutators to -6%, from -8%
Crucible
- Reduced % Resist penalties on Monster Mutators to -6%, from -8%
- Reduced Resist Reduction from Tier 1 and 2 Stormcaller Beacons to 10 and 18, respectively and reduced their max targets. Reduced duration of Resist Reduction at all tiers. Replaced Defensive Ability Reduction with Resist Reduction on the Shock ability and increased the ability's duration, particularly for Tier 3 Stormcaller Beacons.
- Increased damage and added Defensive Ability Reduction to Deathchill Beacons
- Increased Armor Reduction on Tier 2 and 3 Infernal Beacons so that it correctly scales by 33% with each upgrade. Fire Storm now also reduces armor.
- Increased % Health Regeneration and % Health on Tier 3 Stonewall Banners and increased the % Heal on its healing ability
- Reduced % Damage modifier for Might of Amatok blessing by 2% and increased its % Damage modifier for pets by 2%
Art
- Certain Item Skill modifiers for Blade Arc and Blade Spirit now also change their visuals based on conversion
Tech
- Increased LootRandomizerTable_Dynamic number of entries to 120.
- Added Ctrl + C and Ctrl + A support to UI search boxes.
- Fixed an issue where Celestial Powers with % Weapon damage values would deal incorrect damage when bound to player scaling pets.
- Fixed an issue where certain timed scripted events would continue to execute while the game is paused.
Game
- Reduced Monster Aether Resist by 3% on Elite and Ultimate difficulties
- Reduced % Resist penalties on Monster Mutators to -6%, from -8%
- Fixed an issue where the Paying Debts quest would not grant a Skeleton Key if started retroactively. This fix is not retroactive.
- Fixed an issue where enemies could fall through the floor in the Hungering Darkness event in the Tomb of the Heretic.
Itemization
- All partial Components have been removed from the game. Existing partial Components have turned into completed Components. No changes to drop rates have occurred alongside this change.
- All Disengage runes now also apply % Damage Reduction to affected enemies
- Increased Travel Distance of all Leap runes
- Reduced Travel Distance of tier 3 Rush runes by 1
- Component - Amber: increased Radius of Lightning Nova to 4.8 to put it in line with its cast range
- Component - Battered Shell: increased Threat on the granted skill
- Component - Blessed Steel: increased Resist Reduction on the granted skill to 20
- Component - Bloody Whetstone: increased Bleed damage on the granted skill
- Component - Chilled Steel: reduced level Requirement to 5
- Component - Chipped Claw: reduced level Requirement to 5, increased Physical damage and removed % Chance of % Physical damage on the granted skill
- Component - Cracked Lodestone: reduced level Requirement to 5, increased Radius of Lightning Nova to 4.8 to put it in line with its cast range
- Component - Imbued Silver: reduced % damage to Chthonians to 10%
- Component - Mutagenic Ichor: reduced level Requirement to 5
- Component - Purified Salt: reduced % damage to Aetherials to 10%
- Component - Sanctified Bone: reduced % damage to Chthonians and Undead to 8%
- Component - Seal of Corruption: removed % Aether/Lightning Resist Reduction from the granted skill
- Component - Searing Ember: reduced level Requirement to 5
- Component - Serrated Shell: increased Internal Trauma and Threat on the granted skill
- Component - Serrated Spike: reduced level Requirement to 5
- Component - Severed Claw: increased Physical damage and removed % Chance of % Physical damage on the granted skill
- Component - Silvercore Bolts: increased Pierce damage to 8 and % All damage to 35%. Added 35 Offensive Ability. Reduced % damage to Chthonians to 15% and removed Defensive Ability Reduction. Increased Pierce damage and removed flat damage to Chthonians on the granted skill.
- Epic - fixed several Caster helmets from Ashes of Malmouth not having their baseline Energy Regeneration
- Epic - Mythical versions of Will of Fate and Ring of Vile Intent have been added to the loot pool (Forgotten Gods only)
- Epic - Callidor's Defense Set: swapped Fire dealt as Aether for Aether dealt as Fire
- Epic - Mythical Callidor's Codex: added 30% of Pierce dealt as Fire
- Epic - Cauldron of Excitement: increased Radius of Noxious Fumes to 4.8 to put it in line with its cast range
- Epic - Chains of Anguish: updated penalties on the skill proc
- Epic - Dawnguard Set: moved Lightning Retaliation to the 4-piece bonus and added % Aether and % Chaos Resist
- Epic - Dawnshield Set: moved Lightning Retaliation to the 4-piece bonus
- Epic - Desecrator Covenant Set: added 10% Crit damage for pets and increased Chaos damage for pets on the granted skill
- Epic - Desecrator Treads: added 340 Health and removed Life Retaliation
- Epic - Dreadnought Footpads: reduced % Physical Resist to 3%
- Epic - Empowered Dreadnought Footpads: reduced % Physical Resist to 3%
- Epic - Empowered Final March: added 10% Chaos Resist and reduced Defensive Ability to 28. Removed % Physical Resist.
- Epic - Hellion Greaves: added 3% Physical Resist and 22% Vitality Resist
- Epic - Magelord Greaves: removed Defensive Ability
- Epic - Mythical Chains of Anguish: updated penalties on the skill proc
- Epic - Mythical Desecrator Treads: increased Health to 520
- Epic - Mythical Dreadnought Footpads: reduced % Physical Resist to 3%
- Epic - Mythical Eyes of the Reaper: added % Bleed damage
- Epic - Mythical Final March: reduced % Physical Resist to 3% and Defensive Ability to 40
- Epic - Mythical Magelord Greaves: removed Defensive Ability
- Epic - The Final March: added 12% Aether Resist and removed % Physical Resist
- Faction - Blazerush: increased % Weapon damage modifier to 75%
- Faction - Bloodrender: increased % Attack Speed to 18%
- Faction - Bysmiel's Grasp: added Cold modifiers for Conjure Primal Spirit
- Faction - Bysmiel's Mindweaver: reduced % Attack damage modifier for Summon Familiar to 8%
- Faction - Corruptian: increased Physical damage modifier for Ravenous Earth to 55
- Faction - Howl of the Wendigo: increased Vitality damage modifier for Blade Arc to 80 and added -10% Vitality/Bleed Resist modifiers for Siphon Souls
- Faction - Mark of the Farseer: added 70 Offensive Ability and increased Bleed damage modifiers for Horn of Gandarr and War Cry to 200 / 3s and 250 / 3s, respectively. Added 80 Electrocute damage / 3s and 150 Bleed damage / 2s modifiers for Primal Strike.
- Faction - Spite: removed % Cast Speed modifier for Oleron's Rage. Increased the % Total damage penalty for Phantasmal Blades to -60% and reduced its % Chaos dealt as Pierce modifier to 50%
- Faction - The Overseer: increased % Offensive Ability for pets to 8% and increased its % Crit damage modifiers for Summon Briarthorn and Summon Hellhound to 24%
- Faction - Word of Solael: added +1 to Demolitionist Skills, removed +2 to Grenado and increased Vitality Decay damage modifier for Grenado to 220 / 5s
- Faction - Wrathguard: increased Offensive Ability to 80 and increased Pierce damage on the granted skill to 40
- Faction Augment - Irrah's Venomtongue: replaced Defensive Ability with 75 Offensive Ability
- Monster Infrequent - updated various Monster Infrequent shields to deal magic damage instead of Physical and added matching Conversion, where appropriate
- Monster Infrequent - Aetherwarped Cleaver: replaced bonuses/modifiers to Zolhan's Technique with support for Cadence
- Monster Infrequent - Ascendant Cowl: added +2 Summon Burst modifier for Raise Skeletons
- Monster Infrequent - Bargoll's Root: increased % Weapon damage modifier for Shattering Smash to 50%
- Monster Infrequent - Fleshwarped Casque: added 25% Weapon damage modifier for War Cry
- Monster Infrequent - Gargoyle Waistguard: reduced % Slow Resist to 25%
- Monster Infrequent - Gulgazor's Heart: replaced bonuses and modifiers for Bursting Round with support for Righteous Fervor and replaced Conversion with 25% of Pierce dealt as Acid
- Monster Infrequent - Heart of Theodin Marcell: increased Resist Reduction to 18 / 3s and increased damage on the granted skill
- Monster Infrequent - Korvan Casque: increased % Weapon damage modifier for Reaping Strike to 40%
- Monster Infrequent - Korvan Helm: added 8% Crit damage modifier for Ascension
- Monster Infrequent - Korvan Storm Halberd: increased % Weapon damage modifier for Primal Strike to 35%
- Monster Infrequent - Kymon's Badge: increased Cooldown Reduction modifier for Grenado to -0.5s
- Monster Infrequent - Moltenclaw Slicer: reduced Fire damage modifier for Canister Bomb to 70
- Monster Infrequent - Murderer's Cowl: increased Bleed damage modifier for Ring of Steel to 220 / 3s
- Monster Infrequent - Obsidian Defender: increased Chaos damage modifier for Shattering Smash to 42-220
- Monster Infrequent - Obsidian War Cleaver: increased % Weapon damage modifier for Forcewave to 45%
- Monster Infrequent - Ugdenbog Arcaneweaver: reduced Elemental damage modifier for Fire Strike to 22
- Monster Infrequent - Vilgazor's Heart: replaced bonuses and modifiers for Amarasta's Quick Cut with support for Grenado and increased Fire damage modifier for Ring of Steel to 240
- Monster Infrequent - Wendigo Glare: increased Physical damage modifier for Shattering Smash to 110 and added a +2 Distance modifier for it
- Relic - Annihilation: increased Fire damage to 12-24 and % Attack and % Cast Speed to 5%
- Relic - Avenger: added 60% All Retaliation damage
- Relic - Azrakaa's Epoch: increased Offensive and Defensive Ability to 60
- Relic - Belgothian's Carnage: increased Offensive Ability to 56 and removed chance of Defensive Ability reduction
- Relic - Blademaster's Talisman: increased Offensive Ability to 60, % Offensive Ability to 3% and increased damage on the granted skill
- Relic - Dreeg's Affliction: increased Defensive Ability to 60 and reduced Cooldown on the granted skill
- Relic - Eldritch Pact: added 4-16 Chaos damage
- Relic - Eternity: increased Defensive Ability to 66
- Relic - Impurity: increased Aether damage to 16 and reduced Cooldown on the skill proc
- Relic - Korvaak's Deception: increased damage on the granted skill
- Relic - Marauder's Talisman: increased damage on the granted skill
- Relic - Menhir's Bastion: increased Health to 550
- Relic - Mortality: updated values on the skill proc
- Relic - Nemesis: increased % Pierce damage to 78%
- Relic - Nidalla's Outbreak: increased Defensive Ability to 66
- Relic - Oblivion: increased % Weapon damage to 100% on the granted skill
- Relic - Oleron's Wrath: increased Offensive Ability to 70 and reduced Cooldown on the skill proc
- Relic - Plunderer's Talisman: increased % Fire and % Cold damage to 70% and increased damage on the granted skill
- Relic - Primal Instinct: increased the Health, Speed and Fire damage of the summoned pets
- Relic - Salvation: increased Defensive Ability to 60 and removed % All damage from the skill proc
- Relic - Scourge: added Frostburn and Vitality Decay damage to the granted skill and increased its Arc
- Relic - Solael's Decimation: increased Offensive Ability to 70 and % Offensive Ability to 4%
- Relic - Ulzuin's Pyroclasm: increased Burn damage to 33 / 3s and % Burn damage to 78%. Increased % Weapon damage to 10% and reduced Cooldown on the skill proc.
- Relic - Uroboruuk's Reaping: added 10 Vitality damage
- Relic - Vendetta: reduced Cooldown on the skill proc
- Relic - Vengeance: increased Health to 550 and reduced Cooldown on the skill proc
- Relic - Yugol's Hunger: increased damage on the granted skill
Legendary Non-Set Items
- Increased various 50-75 two-handed Legendary Ranged and Melee weapon skill bonus values that were lower than intended
- Amarastan Crusher: reduced % Weapon damage penalty modifier for Amarasta's Blade Burst to -50%
- Arcanor, Blade of the Luminari: replaced bonus to Maiven's Sphere of Protection with +2 to Arcanist Skills
- Bane of the Winter King: replaced % Armor on the granted skill with % Physical Resist for players and pets and added 50% of Lightning dealt as Cold for pets to it.
- Blood Orb of Ch'thon: added matching bonuses for pets on the granted skill
- Chausses of Barbaros: removed Defensive Ability
- Chillheart: increased % Total damage modifier for Ring of Steel to 60%
- Conduit of Arcane Whispers: increased Fire and Acid and Poison damage modifiers for Trozan's Sky Shard
- Conduit of Destructive Whispers: increased Cold damage modifier for Grenado. Added % Damage modified modifier for Aether and Chaos versions of Stun Jacks.
- Conduit of Divine Whispers: increased Chaos and Elemental damage modifiers for Aegis of Menhir. Increased Lightning damage modifier for Judgment. Increased Aether damage modifier for Vire's Might. Increased Aether damage modifier for Ascension. Increased Aether and Chaos damage modifiers for Eye of Reckoning.
- Conduit of Eldritch Whispers: increased Acid and Burn damage modifiers for Doom Bolt. Increased Chaos damage modifier for Summon Hellhound. Increased Fire damage modifier for Dreeg's Evil Eye.
- Conduit of Night Whispers: replaced +1 Summon Limit modifier for Blade Spirit with a Fire themed modifier. Increased Fire damage modifier for Ring of Steel. Increased Lightning and Aether damage modifiers for Shadow Strike.
- Conduit of Runic Whispers: increased Vitality damage modifier for Rune of Hagarrad. Increased Aether damage modifier for Flames of Ignaffar.
- Conduit of Undying Whispers: increased Vitality damage modifier for Summon Blight Fiend. Added % Damage modified modifier for Acid version of Drain Essence. Increased Aether and Cold damage modifiers for Bone Harvest. Increased Aether damage modifier for Reap Spirit.
- Conduit of Warring Whispers: increased Aether damage and Acid damage modifiers for Cadence. Improved Bleed damage for War Cry modifier. Increased Lightning, Fire and Burn damage modifiers for Forcewave. Increased Elemental damage modifier for Blitz.
- Conduit of Wild Whispers: increased Aether and Cold damage modifiers for Primal Strike. Increased Lightning damage modifier for Summon Briarthorn. Increased Bleed damage modifier for Mogdrogen's Pact.
- Crimson Spike: reclassified as a Dagger, values adjusted accordingly, added 45% of Acid dealt as Vitality
- Decree of the Circle of Five: increased % Weapon damage on the granted skill
- Edge of Sanity: increased % Aether Resist Reduction on the skill proc to -20% and increased Aether damage modifiers for Markovian's Advantage and Reaping Strike to 70
- Fateweaver's Mantle: removed Off-hand requirement for granted skill
- Feralmane Legplates: added +3 to Fighting Form and increased % Slow Resist to 30%
- Fiendgaze Tome: updated activation on the skill proc to be on Attack instead of on Crit
- Gildor's Pulverizer: increased Pierce damage modifier for Grenado to 250 and added 100% of Fire dealt as Pierce modifier for it
- Glyph of the Storm Witch: reduced Offensive Ability to 32
- Golemborn Greaves: added 18% Poison Resist
- Guardian of Death's Gates: increased % All Speed for pets to 15%
- Gutripper: added +2 to Soldier Skills and reduced bonus to Fighting Form to +2, removed bonus to Deadly Momentum
- Heart of the Sand King: increased % Chance of % Bleed damage for pets to 20%
- Hellscourge: added 40 Fire damage modifier for Sigil of Consumption
- Horns of Korvaak: added +1 to Soldier Skills
- Inashkor's Corrupted Head: replaced Vitality Conversion with 45% of Chaos dealt as Physical
- Inashkor's Head: replaced Vitality Conversion with 45% of Aether dealt as Physical
- Korvan Wyrm: replaced Physical damage with Internal Trauma damage
- Lacerator Girdle: increased % Internal Trauma and Bleed Duration to 50% and Defensive Ability to 70. Increased Radius and Damage on the skill proc and replaced its Slow with % Damage Reduction.
- Mindwarp: removed % Crit damage
- Misery: added 14 Acid damage modifier for Blood of Dreeg
- Mythical Aethereach: removed Aether damage for pets and reduced Aether damage modifier for Albrecht's Aether Ray to 18
- Mythical Arcanor, Blade of the Luminari: increased Elemental damage modifier for Forcewave to 120, replaced bonus to Maiven's Sphere of Protection with +2 to Arcanist Skills
- Mythical Avatar of Chaos: increased damage on the granted skill
- Mythical Bane of the Winter King: increased % Elemental Resist for pets to 50% and added 8% Cooldown Reduction. Replaced % Armor on the granted skill with % Physical Resist for players and pets and added 50% of Lightning dealt as Cold for pets to it.
- Mythical Basilisk Claw: added 8% Attack Speed modifier for Ascension
- Mythical Black Scourge: added +1 to Shaman Skills. Pets summoned by granted skill now also reduce resists with their special attacks.
- Mythical Blood Orb of Ch'thon: added matching bonuses for pets on the granted skill
- Mythical Blood Sigil of Ch'thon: increased Chaos damage modifier for Blackwater Cocktail to 50
- Mythical Bloodfury Spaulders: added +3 to Fighting Form
- Mythical Bloodsong: increased Bleed damage modifier for Blade Arc to 80 / 3s
- Mythical Bonescavenger's Deathgrips: added 50% of Physical dealt as Vitality for pets
- Mythical Boneweave Leggings: increased % Health Regeneration to 25%, Health Regeneration to 55 and Defensive Ability to 66
- Mythical Butcher of Burrwitch: adjusted ratio of base Physical and Bleed damage in favor of Bleed damage
- Mythical Chausses of Barbaros: removed Defensive Ability
- Mythical Codex of Lies: removed Aether damage modifier for Albrecht's Aether Ray and increased % Aether Resist Reduction modifier for Curse of Frailty to -10%
- Mythical Consumption of Agrivix: added 50% Burn Duration
- Mythical Crest of Winter Fortitude: added 66 Cold damage modifier for Blitz
- Mythical Crown of the Winter King: added 100% of Lightning dealt as Cold for pets
- Mythical Dawnshard Gaze: added 100% of Pierce dealt as Fire modifier for Rune of Kalastor
- Mythical Deathwalker's Grace: added 30% Slow Resist for pets
- Mythical Deathwhisper Leggings: increased % Physical Resist to 5% and Offensive Ability to 60 and added % Aether Resist
- Mythical Decree of the Circle of Five: increased % Weapon damage on the granted skill
- Mythical Demonbone Legplates: increased % Pierce Resist to 40% and Defensive Ability to 55, added 3% Defensive Ability
- Mythical Deviltongue: added +2 to Righteous Fervor
- Mythical Direwolf Crest: added +2 to Fighting Form
- Mythical Doombringer: replaced % Crit damage modifiers for Feral Hunger and Smite with 30% and 36%, respectively, Weapon damage modifiers and increased the % Crit damage modifier for Cadence to 15%
- Mythical Dracarris: increased % Attack Speed modifier for Summon Hellhound to 26% and increased Fire damage for pets on the skill proc
- Mythical Dread Knight's Legplates: increased Health to 1240
- Mythical Dreegal'anore: increased bonus to Crushing Verdict to +4
- Mythical Earthsplitter: added 45% of Pierce dealt as Physical
- Mythical Edge of Death: added 20% chance of 16 Resist Reduction / 5s and increased Vitality damage modifiers for Reaping Strike and Markovian's Advantage to 110
- Mythical Exonerator: increased Lightning damage modifier for Cadence to 60
- Mythical Fateweaver's Leggings: added +2 to Static Strike
- Mythical Fateweaver's Mantle: added 30% of Fire dealt as Aether and removed Off-hand requirement for granted skill
- Mythical Fiendflesh Greaves: added 20% Stun Resist for pets
- Mythical Fiendgaze Tome: added +1 to Occultist Skills, +3 bonus to Possession reduced to +2. Increased % Chaos/Fire Resist Reduction on the skill proc to -15% and updated its activation to be on Attack instead of on Crit.
- Mythical Fiendmaster Raiment: added % Crowd Control Resist for pets to the granted skill
- Mythical Gauntlets of Ignaffar: increased % Attack Speed to 16% and increased Burn damage for Grenado to 200 / 5s
- Mythical Glyph of the Storm Witch: reduced Offensive Ability to 45
- Mythical Golemborn Greaves: added 18% Poison Resist
- Mythical Gravetouch: added +3 to Blitz and increased Health to 1400
- Mythical Greaves of Ill Omens: added 20% Bleed Resist and increased Defensive Ability to 70
- Mythical Grim Fate: reduced Fire damage modifier for Thermite Mine to 40
- Mythical Guardian of Death's Gates: increased % All Speed for pets to 20% and Conversion for pets to 100%. Added 8% Physical Resist for pets.
- Mythical Gutripper: added +2 to Soldier Skills and reduced bonus to Fighting Form to +2, removed bonus to Deadly Momentum and reduced bonus to Grasping Vines to +2
- Mythical Heart of the Sand King: increased % Chance of % Bleed damage for pets to 20% and added +3 to Oak Skin
- Mythical Hellborne: increased Fire modifier for Righteous Fervor to 50
- Mythical Hellforged Legplates: increased Defensive Ability to 90
- Mythical Herald of Amatok: increased Offensive Ability to 66 and increased Cold damage modifier for Blitz to 100 and its Frostburn modifier to 120 / 2s
- Mythical Inashkor's Corrupted Head: replaced Vitality Conversion with 45% of Chaos dealt as Physical, added modifiers for Physical Doom Bolt
- Mythical Inashkor's Head: replaced Vitality Conversion with 45% of Aether dealt as Physical, added modifiers for Physical Albrecht's Aether Ray
- Mythical Infernal Brimstone: added 80% All Retaliation damage modifier for Vindictive Flame and increased its Burn modifier to 180, increased bonus to Vindictive Flame to +2. Fixed an issue where the skill proc did less damage than intended and added % Retaliation added to Attack to it (Forgotten Gods only).
- Mythical Korvan Wyrm: replaced Physical damage with Internal Trauma damage and added 80 Internal Trauma / 3s modifier for Primal Strike
- Mythical Legwraps of the Tranquil Mind: reduced Offensive Ability to 88
- Mythical Mageguard Legguards: added 800 Health and increased % Energy Absorbed from Attacks to 50%
- Mythical Malakor's Infusion: increased Elemental damage on the skill proc
- Mythical Mark of Bloody Ends: increased Bleed damage for pets to 11
- Mythical Maw of the Damned: added 12% Physical Resist
- Mythical Maw of the Despair: increased Aether damage modifier for Field Command to 40
- Mythical Meat Shield: increased Health Regeneration to 110
- Mythical Mindwarp: removed % Crit damage
- Mythical Morguul's Mortality: increased % Poison and Vitality Resist Reduction on the skill proc to -12%
- Mythical Necrolord's Shroud: added 20% Stun Resist and 30% Stun Resist for pets
- Mythical Northern Wyrm: increased Frostburn damage, Freeze Duration and wave distance on the granted skill and reduced its Energy Cost and Cooldown. Increased % Attack and % Cast Speed to 25% and increased Frostburn damage to 119 / 3s. Added 50% of Pierce dealt as Cold.
- Mythical Nosferattis: added +3 to Mogdrogen's Pact and +3 to Emboldening Presence
- Mythical Plaguebearer of Dreeg: increased % Cast Speed to 20% and added 33% of Vitality dealt as Acid modifier for pets
- Mythical Pretty Great Pants: increased % Chaos Resist to 40% and Health to 1120 and added 16% Elemental Resist
- Mythical Pyroclasm Mark: added +2 to Righteous Fervor
- Mythical Quillthrower of Dreeg: increased bonus to Amarasta's Blade Burst and Celestial Presence to +4
- Mythical Raka'Jax: replaced Lightning damage with Electrocute damage and increased bonuses to Storm Box of Elgoloth and Lightning Tether to +4. Increased % Weapon damage modifier for Primal Strike to 35%.
- Mythical Ravager's Bite: added 4% Cooldown Reduction, % Bleed damage and increased Offensive Ability to 70. Replaced bonus to Primal Bond with +2 to Wendigo Totem. Removed pet bonuses.
- Mythical Reaper of the Accursed: added +2 to Conjure Primal Spirit, increased % Elemental Resist for pets to 35% and added 20% Stun/Freeze Resist for pets
- Mythical Reaver's Claw: replaced % Offensive Ability with 40 Offensive Ability and increased Pierce damage modifier for Eye of Reckoning to 60. Reduced Pierce damage modifier for Cadence to 20.
- Mythical Rimestone Legguards: increased % Vitality Resist to 42% and % Stun Resist to 30%, added 18% Poison Resist
- Mythical Rotdrinker Crest: added 18% Pierce Resist and added 10 Poison damage / 5s for pets
- Mythical Runeguard Greaves: increased Health to 720
- Mythical Runeplates of Ignaffar: increased Offensive and Defensive Ability to 55
- Mythical Sandreaver Bracers: added +2 to Wendigo Totem and increased Bleed damage
- Mythical Scion of Crimson Wakes: adjusted ratio of base Physical and Bleed damage in favor of Bleed damage and reduced Cooldown on the skill proc. Added 5% Attack damage Converted to Health modifier for Eye of Reckoning.
- Mythical Scion of Noxious Wounds: increased % Retaliation added to Attack modifiers for Aegis of Menhir and Necrotic Edge to 12% and to 16%, respectively
- Mythical Screams of the Aether: increased Energy Regeneration to 2.5, reduced % damage to Aetherials to 10% and removed % Chance of Fear Retaliation
- Mythical Siegebreaker: increased % Weapon damage modifier for Shattering Smash to 50%. Increased % Weapon damage and Physical damage on the granted skill
- Mythical Soulare's Helm: increased Aether damage modifier for Eye of Reckoning to 60
- Mythical Soullance: increased damage and distance on the skill proc
- Mythical Sovereign Ruby of Domination: added +3 to Ember Claw and 20% Stun Resist. Replaced bonus to Bonds of Bysmiel with +3 to Infernal Breath. Added 15% Physical Resist and 100% of Chaos dealt as Fire modifiers for Summon Hellhound. Added Crowd Control Resist for pets to the granted skill.
- Mythical Spark of Ultos: increased % Lightning damage to 200%, added matching % Electrocute damage and increased % Physical dealt as Lightning for pets to 45% on the granted skill
- Mythical Spiritbinder Glyph: added 20% Stun Resist and added 50% of Elemental dealt as Vitality for pets
- Mythical Starfury Emerald: added +3 to Storm Surge and added 90 Lightning damage modifier for Primal Strike
- Mythical Stonefist Rebuke: increased bonuses to Steel Resolve and Vire's Might to +4 and increased Physical damage modifier for Forcewave to 135
- Mythical Storm Shepherd: reduced Offensive Ability to 60 and removed % Electrocute Duration
- Mythical Stormtitan Treads: added 40% All Retaliation damage
- Mythical Tainted Ruby of Gar'dal: added 5% Offensive Ability and updated values on the granted skill. Removed % Energy Cost Reduction.
- Mythical Temporal Tempest: added -10% Lightning Resist modifier for Word of Pain
- Mythical Thornhide Legguards: reduced % All Retaliation to 55% and reduced % All Retaliation on the skill proc
- Mythical Touch of the Everliving Grove: replaced % Vitality Resist for pets with % Pierce Resist
- Mythical Turrion's Reprisal: reduced % Retaliation added to Attack modifier for Blackwater Cocktail to 13%
- Mythical Veilpiercer: increased Resist Reduction modifier for Summon Hellhound to 24
- Mythical Venomlash: increased Poison damage
- Mythical Venomspine Greaves: added % Retaliation added to Attack to the skill proc (Forgotten Gods only)
- Mythical Voidrend Talons: increased Chaos damage modifier for Belgothian's Shears to 20-180 and added 25% of Acid dealt as Chaos
- Mythical Voidwalker Footpads: increased Defensive Ability to 80 and added 30% Slow Resist
- Mythical Voidwhisper Band: added 20% Freeze Resist and added 50% of Vitality dealt as Chaos for pets. Increased Chaos damage for pets on the skill proc to 26
- Mythical Watcher of Erulan: increased % Weapon damage modifier for Smite to 40%
- Mythical Wendigomane Leggings: increased Offensive Ability to 128
- Mythical Whisperer of Secrets: added 80 Bleed / 3s modifier for Blade Arc
- Mythical Will of Bysmiel: added 5% Physical Resist for pets
- Mythical Windshear Greaves: added +2 to Fighting Form
- Mythical Witching Hour: increased bonus to Raise Skeletons to +2
- Mythical Wrath of the Ascendant: reduced % Damage to Humans to 12%
- Mythical Wyrmbone Mask: added +1 to Demolitionist Skills and increased bonus to Forcewave to +3. Removed % Physical damage and reduced bonus to Full Spread to +2. Increased Electrocute damage modifiers for Forcewave and Stun Jacks to 180 / 3s and added -0.4s Cooldown modifier for them.
- Nightclaw: increased % Weapon damage modifier for Blade Arc to and reduced Cooldown on the skill proc
- Nosferattis: added +3 to Emboldening Presence
- Outcast's Secret: reduced Cooldown on the skill proc, on the level 94 version
- Prime Ring of Morgoneth: reduced damage on the skill proc
- Raka'Jax: replaced Lightning damage with Electrocute damage
- Ravager's Bite: added 4% Cooldown Reduction, % Bleed damage and increased Offensive Ability to 48. Removed pet bonuses.
- Reaver's Claw: replaced % Offensive Ability with 24 Offensive Ability
- Ring of Anubar: reduced damage on the skill proc
- Ring of Basti: reduced damage on the skill proc
- Ring of Khonsar: increased Fire damage for pets
- Ring of Orissia: reduced damage on the skill proc
- Ring of Sethris: reduced damage on the skill proc
- Ring of Shuroth: reduced damage on the skill proc
- Ring of Tawrot: reduced damage on the skill proc
- Rotdrinker Crest: added 15% Pierce Resist
- Screams of the Aether: increased Energy Regeneration to 2.0, reduced % damage to Aetherials to 10% and removed % Chance of Fear Retaliation
- Shar'Zul's Worldeater: increased bonus to Flame Touched to +2
- Sovereign Ruby of Domination: replaced bonus to Bonds of Bysmiel with +3 to Infernal Breath
- Storm Shepherd: reduced Offensive Ability to 40 and removed % Electrocute Duration
- Stormbearers: added % Retaliation added to Attack to the skill proc (Forgotten Gods only)
- Tainted Ruby of Gar'dal: added 4% Offensive Ability and updated values on the granted skill. Removed % Energy Cost Reduction.
- The Black Scourge: pets summoned by granted skill now also reduce resists with their special attacks
- The Northern Wyrm: increased Frostburn damage, Freeze Duration and wave distance on the granted skill and reduced its Energy Cost and Cooldown
- The Pummeler: increased % Retaliation added to Attack modifier for Aegis of Menhir to 10%
- Thornhide Legguards: reduced % All Retaliation to 40% and reduced % All Retaliation on the skill proc
- Touch of the Everliving Grove: replaced % Vitality Resist for pets with % Pierce Resist
- Venomlance: increased % Attack Speed to 24%
- Venomskin Legwraps: increased Defensive Ability to 70
- Voidrend Talons: added 25% of Acid dealt as Chaos
- Wrath of the Ascendant: reduced % Damage to Humans to 12%
- Wyrmbone Mask: added +1 to Demolitionist Skills. Removed % Physical damage and reduced bonus to Full Spread to +2.
Legendary Set Items
- Armor of the Eternal Night Set: removed Cooldown Reduction modifier for Shadow Strike and increased Cold damage modifier for Ill Omen to 180
- Morgoneth's Grip: reduced Cold damage modifier for Shadow Strike to 50 and its Vitality damage modifier to 50
- Morgoneth's Visage: added 60 Cold damage modifier for Wind Devil
- Avenger's Crusher: increased Internal Trauma damage to 99 / 5s
- Avenger's Girdle: increased Internal Trauma damage on the granted skill to 30 / 5s
- Belgothian's Slaughter Set: reduced % Weapon damage and Pierce damage on the granted skill
- Bonemonger Set: increased Aether damage modifier for Smite to 160
- Bonemonger's Hood: added -15% Aether Resist Reduction modifier for Summon Guardian of Empyrion
- Chillwhisper Set: increased Cold damage modifiers for Blade Spirit, Drain Essence and Rune of Hagarrad to 150, 70 and 35, respectively
- Chillwhisper Crown: added +2 to Decomposition
- Dark One's Gift Set: reduced Vitality damage modifier for Wendigo Totem to 150
- Dark One's Hood: reduced Vitality damage modifier for Wendigo Totem to 50
- Dawnseeker's Light Set: increased % Retaliation added to Attack modifier for Savagery to 20%
- Deathguard Set: increased Acid damage modifier for Bone Harvest to 180 and added 100% of Pierce dealt as Acid modifier for it. Added 50 Acid damage modifier for Shadow Strike.
- Deathguard Hood: increased Acid damage modifier for Shadow Strike to 90
- Deathmarked Decapitator: replaced Pierce damage with Cold damage on the skill proc
- Diviner's Vision Set: replaced % Cold dealt as Aether for pets with 30% of Cold dealt as Vitality
- Diviner's Codex: added 33 Defensive Ability and removed Conversion
- Harra's Hood: added 100% of Lightning dealt as Cold modifier for Callidor's Tempest
- Iskandra's Unification Set: reduced % Weapon damage modifier for Trozan's Sky Shard to 36%
- Mythical Black Gem of Dreeg: increased damage on the skill proc
- Mythical Deathmarked Decapitator: replaced Pierce damage with Cold damage on the skill proc
- Mythical Handguards of Justice: increased Fire damage modifier for Forcewave to 75
- Mythical Markovian's Bulwark: increased % Weapon damage modifier for Blitz to 35%
- Mythical Markovian's Visor: increased % Weapon damage modifier for Markovian's Advantage to 35%
- Mythical Warborn Gavel: increased Physical damage modifier for War Cry to 210-325
- Rah'Zin's Torment Set: reduced % Chance of % Chaos damage on the granted skill to 40% of 320% and increased % Weapon damage modifier on Whirling Death to 30%
- Rimetongue Set: added Cold damage and 100% of Physical dealt as Cold modifiers for Grenado and moved its Radius and Pierce damage modifiers to the Mask. Increased Cold damage modifier for Horn of Gandarr to 200.
- Rimetongue Mask: added +1.5 Radius and Pierce damage modifiers for Grenado and moved its Cold damage and Physical dealt as Cold modifiers to the Set bonus
- Rotgheist Mask: increased Vitality damage modifier for Primal Strike to 110
- Rotgheist Emblem: increased Vitality damage modifiers for Dreeg's Evil Eye and Vire's Might to 44 and 120, respectively
- Sentinel of the Three Set: replaced bonus to Bloody Pox with +3 to Blood of Dreeg and added 80% All Retaliation damage and 4% Heal modifiers for Blood of Dreeg
- Armor of the Three: replaced bonus to Black Death with +3 to Aspect of the Guardian
- Defender of the Three: added 400 Acid Retaliation and 6% Physical Resist modifiers for Blood of Dreeg and increased % Retaliation added to Attack modifier for Vire's Might to 10%
- Judgment of the Three: replaced bonus to Bloody Pox with +3 to Blood of Dreeg
- Shattered Guardian Set: reduced % Damage Modifier on the granted skill to 18%
- Shepherd of Lost Souls Set: removed Conversion for pets from the various pieces of this set and its modifiers. These bonuses have been moved to other items to improve the set's versatility.
- Beacon of Lost Souls: removed Conversion for pets, added 32 Defensive Ability
- Shard of Lost Souls: increased Vitality damage modifier for Summon Hellhound to 44, removed Conversion for pets and removed Conversion modifiers for Summon Hellhound
- Stronghold of the Legion Set: added +1 to All Skills
- Stronghold Defender: removed +1 to All Skills
- The Cataclysm Set: added +1 to All Skills and removed % Crit damage
- Cataclysm's Eye: added 8% Crit damage and removed +1 to All Skills
- The Cyclone Set: reduced Fire damage modifier for Thermite Mine to 190
- The Harbinger Set: reduced Chaos damage to 1-28
- Harbinger of Eternal Suffering: increased Chaos damage to 24-44
- The Harbinger's Message Set: reduced Chaos damage to 1-38
- Mythical Harbinger of Eternal Suffering: increased Chaos damage to 44-82 and increased Chaos damage on the skill proc
- The Korvan Dunefiend Set: increased Chance of Cooldown Reset modifier for Shadow Strike to 24%
- The Runebinder Set: added 44 Fire damage modifier for Rune of Kalastor and 33 Cold damage modifier for Rune of Hagarrad
- Runebinder's Armor: added +2 to Ignition
- Runebinder's Spellthrower: increased bonuses to Rune of Hagarrad and Rune of Kalastor to +4
- The Spellscourge Set: added 25 Resistance Reduction / 3s modifier for Blade Arc and increased its % Weapon damage modifier to 90%
- Spellscourge Bulwark: added -30% Energy Cost modifiers for Devastation and Blade Arc and increased Physical damage modifier for Blade Arc to 80
- Spellscourge Deflector: added Physical damage and 80 Offensive Ability. Removed % Elemental damage and Energy Regen.
- Spellscourge Vanguard: added 18% Chaos Resist and 40 Defensive Ability. Removed % Elemental damage and % Spirit.
- Spellscourge Visor: added 40 Offensive Ability, 20% Stun Resist and +3s Duration modifier for Overguard. Removed % Elemental damage and Energy Regen.
- Trozan's Skybreach Set: added +1 Summon Limit modifier for Wind Devil
- Mythical Trozan's Hat: removed Radius modifier for Trozan's Sky Shard
- Mythical Trozan's Starkeeper: removed Summon Limit modifier for Wind Devil, it has been moved to the set bonus
- Ultos' Stormseeker: increased bonus to Stormcaller's Pact to +4
- Ultos' Tempest Set: increased Lightning damage modifier for Primal Strike to 44
- Mythical Ultos' Stormseeker: increased bonus to Stormcaller's Pact to +4
- Ulzuin's Avatar Set: rearranged skill bonuses across the set pieces
- Heart of Ulzuin: removed bonus to Ulzuin's Chosen
- Ulzuin's Flamespreader: added +4 to Ulzuin's Chosen and increased bonus to Canister Bomb to +4. Removed bonus to Improved Casting.
- Ulzuin's Headguard: added +2 to Improved Casing and removed bonus to Ulzuin's Chosen
- Ulzuin's Infernal Avatar Set: rearranged skill bonuses across the set pieces
- Mythical Heart of Ulzuin: removed bonus to Ulzuin's Chosen
- Mythical Ulzuin's Flamespreader: added 40 Burn damage / 5s modifier for Canister Bomb and added +4 to Ulzuin's Chosen. Increased bonus to Canister Bomb to +4. Removed bonus to Improved Casting.
- Mythical Ulzuin's Headguard: added +2 to Improved Casing and removed bonus to Ulzuin's Chosen. Removed Burn damage modifier for Canister Bomb.
- Valdun's Betrayal Set: replaced % Elemental dealt as Pierce with 50% of Fire dealt as Pierce and added 100% of Fire dealt as Pierce modifier for Cadence
- Mythical Valdun's Rifle: reduced % Chaos dealt as Pierce modifier for Fire Strike to 33%
- Valdun's Rifle: increased bonus to Demolitionist Skills to +2
- Wildblood Crusher: replaced bonuses to Feral Hunger and Devouring Swarm with +2 to Shaman Skills
Class & Skills
Devotion
- Assassin: reduced % damage to Humans to 8%
- Assassin's Blade: added 30% Physical damage. Increased Offensive Ability to 18 and Defensive Ability to 12. Removed % Bleed damage.
- Attak Seru: increased Elemental damage to 13
- Berserker: increased Health to 200 and added 3% Physical Resist, removed % Reduced Bleed Duration
- Candle: increased Energy Regeneration to 3 and % Elemental damage to 39%, removed Elemental damage and % Fire damage
- Crab: increased Defensive Ability to 45
- Crane: increased % Bleed, % Elemental and % Vitality Resists to 16%, 16% and 12%, respectively
- Dying God: added 4% Crit damage
- Empty Throne: increased % Aether and % Chaos Resists for players and pets to 10%
- Falcon: increased Offensive Ability to 15
- Fox: increased Bleed damage to 20 / 3s
- Gallows: added 6% damage to Humans, removed Vitality damage
- Hammer: replaced Internal Trauma damage with % Armor and increased % Physical damage to 39%
- Harpy: reduced Pierce damage to 4-8
- Huntress: reduced % damage to Beasts to 8%
- Mantis: increased Energy Regeneration to 1.5 and reduced Pierce damage to 5
- Oleron: increased Physical damage to 11-13
- Panther: increased Offensive Ability to 57 and % Crit damage to 6%
- Quill: added 150 Energy and increased % Energy to 5%, removed Elemental damage
- Revenant: removed % damage to Undead
- Rhowan's Scepter: increased Internal Trauma to 25 / 5s, removed Physical damage
- Nighttalon: increased Cunning to 15 and % Bleed damage to 70%, added 20% Bleed Duration, removed Bleed damage
- Stag: added 3% Physical Resist, removed Bleed and Physical damage
- Toad: added 6% damage to Beasts and increased % Offensive Ability for pets to 6%, removed Aether and Vitality damage
- Vire: increased Physical Retaliation to 100 and % All Retaliation damage to 100%
- Wraith: added 6% damage to Undead, removed Aether and Lightning damage
- Wretch: added 6% damage to Undead, removed Acid and Chaos damage
- Cleansing Waters: reduced Cooldown by 4s
- Falcon Swoop: increased base % Weapon damage by 2%
- Fist of Vire: increased base % Retaliation added to Attack by 2%
- Hand of Ultos: reduced % Weapon damage scaling with rank to 20% and reduced Electrocute damage scaling with rank
- Hungering Void: reduced % Crit damage scaling with rank to 18% and increased % Crit damage for pets to 20%
- Raise the Dead: fixed an issue where radius debuff type skills could not be assigned to this Celestial Power (ex. Curse of Frailty, Siphon Souls, etc.). Skeletons are now invincible, but no longer collide with enemies. Reduced Aether damage scaling with rank and reduced Resist Reduction to 24.
- Spear of the Heavens: reduced Lightning damage scaling with rank
- Targo's Hammer: increased base % Weapon damage by 2% and % Retaliation added to Attack by 1%
- Turtle Shell: reduced Cooldown by 2s
- Twin Fangs: reduced base % Attack damage Converted to Health by 5%
Soldier
- Fighting Form: increased % Physical and % Pierce damage scaling at ultimate ranks to 220% by max ultimate ranks. Increased bonus targets to +4 at ranks 20+.
- Forcewave: increased Physical damage scaling with rank
- Internal Trauma: increased damage scaling with rank
- Tremor: increased % Total damage penalty to -33% and reduced % Weapon damage penalty to -50%
Demolitionist
- Blackwater Cocktail: reduced Energy Cost
- High Potency: added 25 Energy Cost
- Canister Bomb: reduced Fire damage scaling with rank
- Full Spread: increased Internal Trauma and Electrocute damage scaling with rank
- Grenado: increased Pierce damage scaling with rank
- Shattering Blast: increased base % Crit damage by 5%
Occultist
- Blood Burst: increased Acid damage scaling with rank
- Consecrated Blade: increased % Conversion to 30% and added pet bonuses to match the Manifestation transmuter for Arcanist
- Summon Hellhound: increased damage scaling with rank. Increased % Pet Attack damage scaling with rank for Blazing Death to 125% by rank 16, 175% by max ultimate rank.
- Ember Claw: increased % Pet Attack damage scaling with rank to 133% by rank 12, 155% by max ultimate rank
- Fire Breath: increased base % Pet Attack damage to 100%, 133% by rank 12, 155% by max ultimate rank
Nightblade
- Frenetic Throw: increased % Total damage penalty to -60%
Arcanist
- Albrecht's Aether Ray: reduced Aether damage scaling with rank
- Shattered Star: reduced base % Crit damage by 5%
Shaman
- Primal Strike: increased Lightning and Bleed damage scaling with rank
- Torrent: reduced Lightning damage scaling with rank
- Storm Surge: increased Lightning and Electrocute damage scaling with rank
- Thunderous Strike: increased % Total damage penalty to -33% and reduced % Weapon damage penalty to -60%
- Wendigo Totem: fixed an issue where Wendigo Totem benefited from an item skill modifier without the respective item being equipped. To compensate, the damage of Wendigo Totem has been increased.
Inquisitor
- Deadly Aim: reduced % Crit damage scaling with rank to 15% by rank 12 and increased its scaling at ultimate ranks such that it returns to its original value of 25% by max ultimate rank
- Horn of Gandarr: increased % Weapon damage scaling with rank to 65% by rank 12, 80% by max ultimate rank
- Infernal Purge: increased % Crit damage scaling at ranks 5+ to 55% by rank 12, 75% by max ultimate rank
Necromancer
- Drain Essence: reduced Energy Cost scaling at ranks 8+
- Hungering Reach: increased Energy Cost scaling at ranks 9+
- Decomposition: increased Energy Cost scaling at ranks 9+
Update 1.1.5.2 Hotfix 2 (16 December 2019)
Shattered Realm
- Fixed an issue with the Manifestation of Hunger level being too dark
- Fixed an issue where progress beyond Shard 115 would not be saved for the Deathly Waystone
- Fixed an issue where enemies could spawn out of bounds in the Shattered Conclave and Volcanic Temple boss arenas
- The following changes apply to the Shattered Realm only, and not other game modes:
- Reduced Kubacabra's Blood Pool healing by 20%
- Reduced The Sentinel's Mind Control duration by 50%
- Reduced the duration of Kaisan's Eldritch Shards by 38%
Art
- Fixed a bug with Possessed Statues (Temple Keepers) occasionally leaving behind a frozen statue after spawning.
- Fixed a skinning issue with the female hands/torso on the Great Wolf armor set.
- Increased scale on maggot hitbox to fix skill targeting issues.
Tech
- Fixed an issue where some item skill modifiers would not apply to Mortar Trap's "The Big One"
- Fixed crash with multiplayer player portraits.
- Fixed the Loot Filter and Compass Toggle HUD buttons being interactable when not visible while using a controller.
- The World Map will no longer become misaligned with certain UI scales.
- Added item Illusion support to multiplayer player portaits and the multiplayer server browser.
Game
- Fixed an issue where Carmac would leave his journal inside the Maw of Enaht before he actually goes there
- Fixed an issue where the Korvan Magi encounter would sometimes not spawn in the Tomb of the Heretic
- Fixed an issue where traps were not spawning in the Tomb of the Heretic
- Increased drop rate of Rings from the Korvan Magi encounter in the Tomb of the Heretic
Itemization
- Fixed an issue with Magi Monster Infrequents having lower % Damage values than intended
- Epic - Mythical Corruptor's Robe: replaced % Aether Resist for pets with % Elemental Resist
- Monster Infrequent - Fleshwarped Tome: reduced Aether damage modifier for Albrecht's Aether Ray to 40
Legendary Items
- Avenger of Cairn: reduced Retaliation bonuses on the granted skill
- Callagadra's Visage: reduced % Chance of All Retaliation damage to 16% of 600%
- Deathguard Hood: added 70 Acid damage modifier for Shadow Strike
- Deathguard Shroud: replaced bonus to Necrotic Edge with +2 to Dread
- Diviner's Mantle: replaced % Aether Resist for pets with % Chaos Resist
- Harra's Artifice Set: increased Cold damage modifier for Callidor's Tempest to 95
- Harra's Hood: increased Cold damage modifier for Callidor's Tempest to 60 and the % Crit damage modifier for Stun Jacks to 20%
- Mark of Anathema: reduced % damage against Aetherials to 10%
- Mark of Dark Dreams: added % Pierce Resist and reduced % Vitality Resist
- Mythical Arcanum Frigus: added 50% of Fire dealt as Cold modifier for Devastation
- Mythical Avenger of Cairn: reduced Physical Retaliation to 446-640
- Mythical Clairvoyant's Wand: reduced Aether damage modifier for Albrecht's Aether Ray to 33
- Mythical Dawnshard Grip: removed Duration and Cooldown Reduction modifiers for Mortar Trap
- Mythical Dread Mask of Gurgoth: reduced Lightning damage modifier for Mortar Trap to 80
- Mythical Essence of the Grim Dawn: reduced Aether damage modifier for Albrecht's Aether Ray to 33
- Mythical Mark of Anathema: reduced % damage against Aetherials to 10%
- Mythical Mark of Dark Dreams: added % Pierce Resist and reduced % Vitality Resist
- Mythical Nidalla's Legwraps: added 50 Offensive Ability and 18% Chaos Resist. Removed % All Retaliation damage and Poison Retaliation.
- Mythical Pestilence of Dreeg: added 50% All Retaliation damage
- Mythical Ring of the Black Matriarch: increased Acid Retaliation to 340
- Mythical Rune of Elgoloth: reduced Lightning damage modifier for Mortar Trap to 1-60
- Nidalla's Legwraps: added 16% Chaos Resist. Removed Poison Retaliation.
- Rotgheist Mask: added 2.5 Energy Regeneration
- Rotgheist Chestguard: added 4.0 Energy Regeneration
- Spellscourge Bulwark: increased Physical damage modifier for Blade Arc to 60
- The Korvan Dunefiend Set: increased Acid damage modifier for Blood of Dreeg to 33 and reduced Cooldown modifier for Shadow Strike to 1.0s
- Venomskin Legwraps: increased Health to 702 and Poison Retaliation to 700 / 5s and added % All Retaliation damage. Added % Retaliation damage added to Attack to the skill proc (Forgotten Gods only).
- Venomtongue Mantle: added 18% Pierce Resist
- Warborn Bastion Set: added 10% Crit damage modifier for Oleron's Rage
Class & Skills
Devotion
- Black Blood of Yugol: added % Damage Reduction
- Eye of Korvaak: increased % Weapon damage scaling with rank to 18%
Arcanist
- Fabric of Reality: reduced % damage to Aetherials and Chthonics scaling with rank to 12% by rank 12, 18% by max ultimate rank
Necromancer
- Call of the Grave: increased % Crit damage for pets scaling with rank to 25% by rank 10, 40% by max ultimate rank
Update 1.1.5.1 Hotfix 1 (27 November 2019)
Tech
- Fixed an issue where player buffs could become desynced in Multiplayer, resulting in friendly auras dealing damage to allies.
- Fixed an issue where equipping items from the Stash could result in a desync in Multiplayer.
Game
- Fixed an issue where enemies could spawn underground in the Hungering Darkness event.
- Fixed an issue where the loot chest past Morgoneth in the Tomb of the Heretic would not open.
- Fixed an issue where the Morgoneth's Black Heart could not drop.
Itemization
- Fixed several item changes that were listed in v1.1.5.0 but were not included in the release build.
- Removed common quality version of Morgoneth's mace from the game. This was monster-only equipment not meant to be used by players.
- Faction - Corruptian: added 100% of Physical dealt as Acid modifier for Dreeg's Evil Eye and increased Physical damage modifier for Ravenous Earth to 46. Removed % Physical dealt as Acid.
- Blood Orb of Ch'thon: increased bonus to Bloody Pox to +2
- Conduit of Arcane Whispers: reduced % Weapon damage modifier for Albrecht's Aether Ray to 16% and increased its Cold damage modifier to 92
- Conduit of Runic Whispers: reduced % Weapon damage modifier for Flames of Ignaffar to 20%
- Deathguard Set: increased % Crit damage modifier for Shadow Strike to 35%
- Mythical Blood Orb of Ch'thon: increased bonus to Bloody Pox to +2 and added 30% Slow Resist
- Mythical Deathmarked Hood: increased Cold damage modifier for Amarasta's Quick Cut to 26
- Mythical Dreegal'anore: increased Offensive Ability to 170 and increased Acid Retaliation to 1744-2400
- Mythical Hallanx's Head: removed +1 Summon Limit modifier for Wendigo Totem
- Mythical Valdun's Rifle: reduced % Chaos dealt as Pierce modifier for Fire Strike to 50%
Class & Skills
Devotion
- Alladrah's Phoenix: reduced % All Retaliation damage to 60%
- Fox: added 2% of Attack damage Converted to Health
- Gallows: added 3% Health
- Rat: added 25% All Retaliation damage
- Fetid Pool: reduced % Retaliation damage added to Attack to 8%
- Messenger of War (Celestial Power): reduced % All Retaliation damage to 210%
- Phoenix Fire: reduced % All Retaliation damage to 140%
Occultist
- Destruction: reduced Energy Cost scaling with rank
Arcanist
- Disintegration: reduced base % Crit damage by 5%
Update 1.1.5.0 (22 November 2019)
Updated Epic Items
- With this update, we have made significant changes to Epic items. Epics did not receive as much balancing love as Legendary items over the years, and that changes with v1.1.5.0.
- We went through hundreds of items to make them more exciting to discover and to make them more interesting for builds. While Epics are not intended to compete with Legendaries for endgame purposes, we felt that it wouldn't hurt to give them a bit of a bump!
- As with Rare Affixes, these changes were done for all levels, so that getting unique items even while you level feels awesome and exciting!
- As almost every Epic item in the game has been updated in some way, there were far too many to list in the patch notes. Check out the items in game and enjoy!
Updated Rare Affixes
- Another major balancing pass of this patch involves Rare Affixes. We went through every Rare Affix in the game and made some degree of adjustments to most of them.
- Sometimes it was as simple as increasing the values on certain attributes, but many saw entirely new stats added that should make more affixes not only viable but also more exciting to find.
- These changes were done for all levels of play, not just endgame, so that discovering new gear as you level up is that much more enticing.
- As almost every Rare affix in the game has been updated in some way, there were far too many to list in the patch notes. Check out the items in game and enjoy!
Updated Common Weapons
- The last portion of our balancing pass was for common weapons to have an improved sense of progression between tiers. In the process, a couple lower level tiers were removed entirely (any unused appearances are now available at the Fort Ikon Vendor that sells Commonly Good Looks).
- Any items from the removed tiers in your inventory will remain, but are tagged as "Obsolete".
- You will find that almost all common weapons have had their damage increased and the gap in base damage between common weapons and Legendaries is now gone by max level.
Major New Features
- Riggs at the Conclave of the Three is ready to collect on his debt. If you've taken him up on his offer and completed the main story of Forgotten Gods, you may wish to speak with him again to avoid...unfortunate consequences of not repaying your debt!
- The path to a new roguelike dungeon, the Tomb of the Heretic, has been discovered within the Korvan lands. Getting inside, however, may not be so simple!
- The Tomb of the Heretic content update features 12 new bosses and mini-bosses, 4 new Monster Infrequents, 8 new Epic items and a staggering 18 new Legendary items, most of which are found only within the new roguelike dungeon!
- The Coven of Ugdenbog now sells an Invisible Medal illusion at their Quartermaster.
- Loyalty has its dividends! Owners of the Loyalist Item Pack #2 should stop by Lancel the Knight to claim a ferocious new look: armor and weapons of the Great Wolf!
Shattered Realm
- Death's Waystones are now available for brave souls that seek ultimate glory. Death's Waystones enable you to proceed to Shards 80 and beyond, but with loot disabled. To unlock Death's Waystones, you must clear Shard 80 or higher and claim your rewards.
- Bosses now spawn more spread out rather than in a single cluster
- Reduced maximum number of Essence of the Shattered Realm stacks at higher shards to up to 10
- New foes from the Tomb of the Heretic roguelike dungeon can now spawn in the Shattered Realm
- Shrine of Oleron blessing now also gives a bonus to Retaliation damage
Crucible
- Reduced % Crowd Control Resistance from the Unstoppable Mutator for monsters by 5% on Gladiator difficulty
- Infernal Pylon: reduced % Damage Reduction at Tier 1
- Storm Pylon: reduced Resist Reduction at Tier 1
Tech
- Fixed an issue with in-game cinematics freezing. If this issue persists, please report it as a new bug.
- Improved scrolling for long lists.
- Fixed "Always Show Monster Health Bars" toggle not working properly.
Game
- Increased Rare item drop rates in Challenge areas (including Roguelike dungeons), particularly the drop rate of double Rare items.
- The Undead faction has been renamed to 'Arkovian Undead' for clarity (this distinction was already made in the faction's description).
- Removed loot penalty on some Nemesis bosses in the campaign. Previously, some Nemesis bosses had reduced loot drops due to them being relatively easier to find, however with changes to spawn locations on other Nemesis, this difference is no longer as dramatic and the penalty is no longer necessary.
- Reduced Monster base % Chaos Resist on Elite and Ultimate difficulties
- Reduced % Crowd Control Resistance from the Unstoppable Mutator for monsters by 5% on Ultimate difficulty. This applies within the Shattered Realm as well.
- A new NPC at the Conclave of the Three now offers a breadcrumb quest to introduce you to Difficulty Merits.
Itemization
- This update includes over 6000 changes to items at all levels, including a major overhaul to most Epics and Rare Affixes. Due to the scope of the changes, most individual adjustments are not listed in this changelog.
- Increased base weapon damage on all Monster Infrequents to match Legendary items of similar level
- Increased base weapon damage on all Epic uniques to match Legendary items of similar level
- Reduced % Attack and % Cast Speed on weapon Magic Affixes and Epic weapons, at lower levels only (~1-50). At low levels, % Attack/Cast Speed can present such a significant DPS increase that they stifle the gear progression and make it difficult to find upgrades (except a higher level weapon with the same speed affix). Endgame gear is unaffected by this change.
- Relic - Annihilation: increased Burn damage on the skill proc
- Relic - Dreeg's Affliction: increased % Acid and % Vitality damage. Added 4% Physical Resist and 22 Defensive Ability. Removed % Poison Resist.
- Faction - Cult of Dreeg: added a new Legendary blueprint at Revered for a two-handed sword
- Faction - Aetherbolt Pendant: reduced Lightning damage modifier for Albrecht's Aether Ray to 15-100
- Faction - Malmouth Rifle: increased % Pierce Ratio to 50%, damage adjusted accordingly
- Faction - Mark of Burning Shadows: added 33% Stun Resist
- Faction - Mark of the Farseer: added 33% Freeze Resist
- Faction - Occulant: increased % Attack Speed to 16%
- Faction - Solael Arbalest: removed % Pierce Ratio, damage adjusted accordingly
- Faction - The Desolator: reduced Fire damage and reduced % Weapon damage on the Bursting Round modifier to 40%, increased bonus to Bursting Round to +4
- Faction - Wrathguard: added +1 to Demolitionist Skills
- Magic Suffix - Mending: increased Health Regeneration
- Magic Suffix - Renewal: increased Health Regeneration
- Crafting - Updated stats on low level crafted items with base stats.
- Crafting - Nimble Crest: added 15% Poison Resist, 15% Vitality Resist and 15% Bleed resist. Removed % Dodge Chance and Defensive Ability
- Crafting - Puppetmaster Links: added 15% Stun and Freeze Resist for pets, removed Offensive and Defensive Ability
- Crafting - Trollheart Waistguard: added 10% Aether Resist
- Crafting - Watcher Crest: added 10% Vitality Resist
- Crafting - Reinforced Shell: reduced number of Battered Shells required to craft to 1
- Crafting - Resilient Plating: updated recipe to require 3 Scavenged Plating and no Battered Shell
- Crafting - Rotten Heart: reduced number of Frozen Hearts required to craft to 1
- Crafting - Serrated Shell: reduced number of Battered Shells required to craft to 1
- Crafting - Spined Carapace: reduced number of Battered Shells required to craft to 1
Monster Infrequents
- Added % Physical Resist to all variants of Nemesis shoulders
- Aetherwarped Cleaver: added +2 to Belgothian's Shears
- Alkamos' Scythe: added Offensive Ability
- Alkamos' Warsword: added % Attack damage Converted to Health
- Ascendant Authority: added % Chaos Resist
- Ascendant Conduit: added % Chaos Resist
- Ascendant Cowl: added +2 to Summon Briarthorn
- Ascendant Hood: added +2 to Inquisitor Seal
- Ascendant Pauldrons: added % Bleed Resist and +3 to Raging Tempest
- Ascendant Shoulderguards: added +3 to Soul Harvest and +3 to Shadow Strike
- Ascendant Source: added % Chaos Resist
- Ascended Casque: added +3 to Maiven's Sphere of Protection and +3 to Spectral Binding. Increased % Attack Speed modifier for Maiven's Sphere of Protection to 8%
- Ascended Diadem: added % Vitality Resist and +2 to Stormcaller's Pact
- Ascended Epaulets: added % Pierce Resist and +3 to Flame Touched
- Ascended Shoulderplates: added % Chaos Resist, +3 to Distortion, +3 to Storm Box of Elgoloth and swapped Pierce to Aether Conversion with 30% of Elemental dealt as Aether. Removed Aether damage.
- Ascended Vestment: added +3 to Panetti's Replicating Missile and increased bonus to Inquisitor Seal to +3
- Barthollem's Gavel: added % Chaos Resist and replaced bonus to Righteous Fervor with +4 to Judgment
- Barthollem's Warmaul: added % Chaos Resist
- Bloodlord's Blade: added % Attack Speed and +2 to Witchfire
- Bloodsworn Codex: added % Stun Resist for pets
- Bloodsworn Repeater: added +2 to Possession and increased Cooldown Reduction modifier for Doom Bolt to -0.6s
- Bloodsworn Scepter: added +2 to Destruction and a 100% of Fire dealt as Chaos modifier for Sigil of Consumption
- Bloodsworn Signet: added 4% Physical Resist for pets
- Bloodsworn Vestments: added +3 to Hellfire Mine and +3 to Flames of Ignaffar
- Boneblade: added % Chaos Resist
- Bonespike: added Offensive Ability, reduced Duration modifier for Ravenous Earth to 1s
- Bysmiel-Sect Legguards: added % Trap Resist
- Chosen Epaulets: added % Aether and +3 to Arcane Will
- Chosen Gaze: added +2 to Forcewave
- Chosen Mask: added +2 to Thermite Mine
- Chosen Raiment: added +3 to Dreeg's Evil Eye, +3 to Ravenous Earth and swapped Aether to Acid Conversion with 30% of Vitality dealt as Acid. Removed bonus to Vulnerability.
- Chosen Robes: added % Freeze Resist and +3 to Lightning Tether, increased bonus to Albrecht's Aether Ray to +3
- Chosen Spaulders: added +3 to Ignition and swapped Acid to Elemental Conversion with 30% of Pierce dealt as Elemental
- Chosen Visage: added +2 to Summon Hellhound
- Coerced Wraith: added Offensive Ability
- Crimson's Arcane Scepter: added % Health
- Crimson's Vile Scepter: added % Health
- Cronley's Signet: added +3 to Laceration and +3 to Circle of Slaughter
- Death-Watcher Pendant: added +2 to Call of the Grave and +2 to Mogdrogen's Pact
- Dermapteran Slicer: added Health
- Dreeg-Sect Legguards: added % Stun Resist
- Ellena's Necklace: added +2 to Veil of Shadow and +2 to Star Pact
- Fleshwarped Bulwark: added % Physical Resist and +3 to Heart of the Wild, increased bonus to Mogdrogen's Pact to +3 and increased Health Regeneration
- Fleshwarped Casque: added % Elemental Resist and +3 to Overload
- Fleshwarped Conflagrator: added % Pierce Resist and +4 to Overload. Added 10% Physical Resist modifier for Arcane Will.
- Fleshwarped Incinerator: added % Pierce Resist and +4 to Rune of Kalastor
- Fleshwarped Pauldrons: added % Pierce Resist
- Fleshwarped Platemail: added % Chaos Resist and +3 to Oak Skin
- Fleshwarped Shard: added Health, reduced % Crit damage modifier for Albrecht's Aether Ray to 10%
- Fleshwarped Tome: reduced Aether damage modifier for Albrecth's Aether Ray to 66
- Galakros Dread Plating: added +3 to Reaping Strike and +3 to Overload
- Galakros Singed Plating: added % Stun Resist and +3 to Rune of Kalastor
- Gargoyle Gaze: added % Chaos Resist and +2 to Rune of Hagarrad
- Gargoyle Spines: added Offensive Ability and +3 to Blitz
- Gargoyle Visage: added % Chaos Resist and +3 to Feral Hunger
- Gollus' Ring: added +3 to Mogdrogen's Pact and +3 to Vindictive Flame, increased Health Regeneration
- Groble Death Effigy: added % Chaos Resist
- Groble Ember Effigy: added % Vitality Resist
- Groble Sand Effigy: replaced % Physical damage with % Vitality damage, added % Aether Resist
- Groble Sky Effigy: added % Poison Resist
- Groble Stone Effigy: added % Pierce Resist and % Aether damage
- Groble Toxic Effigy: added % Aether Resist
- Gulgazor's Heart: added +2 to Horn of Gandarr and +2 to Bursting Round
- Haunted Shoulderpad: added % Elemental damage and +3 to Brimstone and increased bonus to Word of Pain to +3
- Haunted Vestment: added % Stun Resist and +3 to Spectral Wrath
- Ikrix Scale: added +3 to Overguard
- Incendiary Casque: added % Chaos Resist and +2 to Fire Strike, removed % Fire Resist
- Incendiary Shoulderplates: added % Chaos Resist and +3 to Inferno
- Kilrian's Skullbreaker: added % Attack Speed
- Korvan Armor: added % Stun Resist
- Korvan Casque: added % Chaos Resist and +3 to Laceration
- Korvan Gaze: added % Chaos Resist and +3 to Nidalla's Hidden Hand
- Korvan Helm: added % Chaos Resist and +3 to Second Rite
- Korvan Pauldrons: added % Elemental Resist and +3 to Dreeg's Evil Eye
- Korvan Plating: added % Stun Resist, Energy Regeneration and +3 to Hungering Reach. Swapped Pierce to Vitality Conversion with 30% of Aether dealt as Vitality.
- Korvan Spaulders: added % Elemental Resist and +3 to Zolhan's Technique
- Kra'vall Shoulderguards: added % Elemental Resist
- Kra'vall Shoulderpads: added +3 to Emboldening Presence
- Kymon's Badge: added +3 to Grenado
- Living Ring: added +3 to Iskandra's Elemental Exchange and +3 to Word of Agony
- Loghorrean's Corruption: added % Defensive Ability and increased Skill Bonuses to +3
- Loxmere's Frostblade: added +2 to Nidalla's Justifiable Ends
- Malkadarr's Dreadblade: added % Chaos Resist and +2 to Necrotic Edge
- Messenger's Blaze Cannon: added +2 Distance and 40% Weapon damage modifiers for Vire's Might
- Milton's Casque: added % Aether Resist
- Murderer's Breastplate: added +3 to Shadow Strike and +3 to Dual Blades, removed bonus to Resilience
- Murderer's Cowl: added +2 to Blade Trap and +2 to Ring of Steel
- Murderer's Epaulets: added Offensive Ability and +3 to Phantasmal Blades
- Mutant Bludgeon: added +2 to Rending Force
- Obsidian War Cleaver: added % Vitality Resist
- Overseer Eye: added % Cast Speed
- Packla's Skins: added +3 to Tenacity of the Boar, +3 to Blood Pact and increased Health Regeneration
- Packla's Visage: added +3 to Heart Seeker and +3 to Blood Boil
- Pit Master's Axe: added +2 to Anatomy of Murder
- Pulsing Shard: added % Chaos Resist
- Putrid Necklace: added +2 to Blood of Dreeg and +2 to Iskandra's Elemental Exchange
- Rolderathis' Tome: added Offensive Ability and % Pierce Resist, reduced Coldown Reduction modifier for Trozan's Sky Shard to -0.4s
- Salazar's Sovereign Blade: added % Cooldown Reduction, increased damage dealt by the summoned pet
- Segarius' Sacred Blade: added % Chaos Resist
- Segarius' Tainted Blade: added % Cast Speed
- Servitor's Cleaver: added +2 to Flame Touched
- Solael-Sect Legguards: added % Freeze Resist
- Spectral Arbalest: added % Poison Resist and +4 to Spectral Binding
- Spectral Battle Axe: added % Vitality damage and 4% Cooldown Reduction
- Spectral Bludgeon: added % Frostburn Duration
- Spectral Crown: added % Physical Resist for pets and +3 to Manipulation, removed % Current Life Resist
- Spectral Longsword: added % Health
- Spectral Warmaul: added Offensive Ability
- Troll Skullcrusher: added +4 to Feral Hunger
- Ugdenbog Bilelauncher: added 20% Weapon damage modifier for Amarasta's Blade Burst, replaced bonus to Word of Renewal with +4 to Blood of Dreeg
- Ugdenbog Boltthrower: added Pierce damage
- Ugdenbog Chillstrife: reduced % Cold Resist Reduction modifier for Veil of Shadow to -8%
- Ugdenbog Flamethrower: added +4 to Grenado
- Ugdenbog Repeater: added +2 to Field Command
- Valaxteria's Arcane Robes: added % Slow Resist and +3 to Elemental Balance
- Valaxteria's Skytorn Robes: added % Slow Resist and +3 to Torrent
- Vilgazor's Heart: added +2 to Ring of Steel and +2 to Amarasta's Quick Cut
- Warden's Judgment: added % Physical and % Aether Resists for pets, removed Aether damage. Replaced bonus to Arcane Will with +2 to Iskandra's Elemental Exchange
- Wendigo Barb: added Acid damage and increased Cooldown Reduction modifier for Blood of Dreeg to -4s
- Wendigo Claw: added Bleed damage
- Yeti Horn: added % Electrocute Duration
- Zarthuzellan's Archive: added % Burn Duration
- Zarthuzellan's Codex: added % Burn Duration
Legendary Non-Set Items
- Beronath, Reforged: added % Retaliation damage penalty to the granted skill
- Chilling Grip of Hagarrad: reduced bonus to Biting Cold to +3
- Codex of Truths: replaced % Cast Speed with 55 Offensive Ability. Updated granted skill.
- Conduit of Destructive Whispers: updated Mortar Trap modifier to +4s Duration and -0.5s Cooldown. +1 Summon Limit modifier has been moved to another item.
- Conduit of Divine Whispers: increased damage on the Eye of Reckoning and Ascension variants
- Divinesteel Hauberk: added 50% Stun Resist
- Eldritch Gaze: increased Chaos damage modifier for Blade Arc to 80 and increased % Shield Damage Blocked modifier for Possession to 25%
- Hellscourge: updated values on skill proc
- Horns of Korvaak: reduced Cooldown on skill proc
- Ixillor's Rageflame: updated values on skill proc
- Lacerator Girdle: updated values on the skill proc
- Mythical Beronath, Reforged: added % Retaliation damage penalty to the granted skill
- Mythical Chilling Grip of Hagarrad: reduced bonus to Biting Cold to +3
- Mythical Codex of Lies: reduced % Crit damage modifier for Albrecht's Aether Ray to 10%
- Mythical Codex of Truths: added +1 Summon Limit modifier for Mortar Trap. Replaced % Cast Speed with 105 Offensive Ability. Updated granted skill.
- Mythical Crimson Lotus: increased Offensive Ability to 90
- Mythical Deviltongue: increased Offensive Ability to 72
- Mythical Divinesteel Hauberk: added 50% Stun Resist and added % Physical Resist to granted skill
- Mythical Exterminus: added 12 Fire damage and 100% of Lightning dealt as Fire modifiers for Fire Strike
- Mythical Fiendscale Jacket: added 25% Freeze Resist
- Mythical Flames of Wrath: fixed incorrect Modifier being assigned for Summon Guardian of Empyrion
- Mythical Gutripper: increased Bleed damage modifier for Grasping Vines to 240 / 1s
- Mythical Ixillor's Rageflame: updated values on skill proc
- Mythical Korvoran's Chestguard: added 25% Stun Resist
- Mythical Leggings of Arcane Currents: added 20% Freeze Resist
- Mythical Mark of Kalastor: added 33% Stun Resist
- Mythical Murmur's Kiss: added 4% Cast Speed and increased Offensive Ability to 90
- Mythical Pack of Deadly Means: added +3 to Ravenous Earth
- Mythical Reaper of the Accursed: increased Duration on the granted skill to 3s
- Mythical Reign of Ice and Fire: increased Cooldown on the skill proc to 1.2s
- Mythical Riftwarped Grasp: added -15% Energy Cost modifier for Doom Bolt
- Mythical Rimestone Legguards: added 20% Stun Resist
- Mythical Rune Armor of Ignaffar: added 25% Stun Resist
- Mythical Runebrand Leggings: added 30% Stun Resist for pets and increased % Offensive Ability for pets to 7%, removed chance of Retaliation for pets
- Mythical Sash of the Bloodlord: added 90 Offensive Ability, removed Energy
- Mythical Sash of the Immortal Sage: added 40% Freeze Resist, replaced % Fire/Lightning Resist with 100% Elemental Resist
- Mythical Shroud of Illusion: added 40% Stun and Freeze Resists
- Mythical Speaker for the Dead: increased % Cold Resist Reduction modifier for Ill Omen to -18%
- Mythical Spellgaze: added % Aether damage
- Mythical Stormseer Sapphire: reduced Lightning damage modifier for Albrecht's Aether Ray to 8-90
- Mythical Temporal Arcblade: fixed the skill proc's cooldown being lower than its duration (which effectively gave it 100% uptime)
- Mythical Thread of Mortality: reduced Cooldown on the skill proc to 2s
- Mythical Tome of Atonement: replaced % Elemental damage with % Fire/Burn damage
- Mythical Venomancer's Raiment: added 25% Stun Resist
- Ravager's Dreadgaze (Flesh Version): increased % Health to 12%
- Reaper of the Accursed: increased Duration on the granted skill to 3s
- Reign of Ice and Fire: increased Cooldown on the skill proc to 1.2s
- Runebrand Leggings: added 25% Stun Resist for pets and increased % Offensive Ability for pets to 5%, removed chance of Retaliation for pets
- Sash of the Bloodlord: added 48 Offensive Ability, removed Energy
- Sash of the Immortal Sage: added 30% Freeze Resist, replaced % Fire/Lightning Resist with 84% Elemental Resist
- Spellgaze: added % Aether damage
- Stormheart: reduced Cooldown on the skill proc
- Temporal Arcblade: fixed the skill proc's cooldown being lower than its duration (which effectively gave it 100% uptime). This issues was only present in Ashes of Malmouth and not the base game.
- Tome of Atonement: replaced % Elemental damage with % Fire/Burn damage
Legendary Set Items
- Allagast's Masterpiece Set: reduced Aether damage modifier for Storm Box of Elgoloth to 80, reduced % Lightning damage modifier for Deadly Aim to 120% and removed its Duration modifier
- Deception of Dreeg Set: increased % Physical Resist to 12%, % Cast Speed to 25% and increased Chance to Pass through Enemies modifier for Dreeg's Evil Eye to 66%
- Mythical Hood of Dreeg: increased Offensive Ability to 65
- Mythical Black Gem of Dreeg: added 20% Stun and Freeze Resists
- Invoker's Will Set: added 40 Fire damage modifier for Panetti's Replicating Missile
- Light's Guardian Set: reduced Lightning damage modifier for Storm Box of Elgoloth to 120
- Mythical Demonslayer's Defense: reduced Vitality damage modifier for Blade Spirit to 70
- Mythical Infernal Knight's Faceguard: reduced Burn damage modifier for Judgment to 75 / 3s
- Nature's Avenger Set: increased Activation chance on the skill proc to 50% and removed its % Attack Speed bonus
- Avenger's Crusher: increased % Attack Speed to 25%. Increased Activation chance on the skill proc to 25% and increased its travel distance.
- Radaggan's Folly Set: increased Offensive Ability to 70
- Radaggan's Mantle: added 40 Defensive Ability
- Rotgheist Set: increased % Weapon damage modifier for Dreeg's Evil Eye to 70%, increased Vitality damage modifier for Primal Strike to 220 and increased Acid damage modifier for Vire's Might to 220
- Rotgheist Chestguard: increased Defensive Ability to 70
- Rotgheist Emblem: increased % Attack damage Converted to Health modifier for Vire's Might to 8%
- Rotgheist Mask: increased Offensive Ability to 45
- Rotgheist Shoulderguard: increased Offensive Ability to 45
- Shattered Guardian Set: reduced % Damage Modifier on the granted skill to 22%
- The Clairvoyant's Focus Set: reduced % Offensive Ability on the skill proc to 8%. Increased Aether damage modifiers for Doom Bolt and Reap Spirit to 200
- Mythical Clairvoyant's Wand: reduced Aether damage modifier for Albrecht's Aether Ray to 50
- The Infernal Champion Set: increased % Health bonus to 10%
- Mythical Infernal Knight's Jacket: increased Health to 750
Class & Skills
Devotion
- Affliction: updated bonuses to focus more on Retaliation, Vitality damage and Crits
- Autumn Boar: added 55 Defensive Ability and increased % All Retaliation damage to 60%. Removed % Fire Resist, % Stun Duration, Internal Trauma damage and Chance of Bleed Retaliation.
- Dire Bear: added 2% Defensive Ability and 15 Defensive Ability and increased Armor to 140. Removed % Constitution and % Internal Trauma damage.
- Eye of the Guardian: increased Defensive Ability to 12
- Manticore: added 4% Physical Resist, reduced % Poison Resist to 10%
- Panther: increased Offensive Ability to 48, removed % All damage
- Rattosh, the Veilwarden: increased Offensive Ability to 75
- Raven: added 3% Offensive Ability and increased Offensive Ability to 25. Reduced Spirit to 15 and removed % All damage.
- Revenant: reduced % Attack and % Cast Speed to 4% and % Damage to Undead to 10%
- Rhowan's Crown: added 20 Defensive Ability
- Solael's Witchblade: replaced % Fire Resist with 15 additional Defensive Ability
- Solemn Watcher: reduced % Defensive Ability to 4%
- Targo the Builder: increased Defensive Ability to 55
- Typhos, Jailor of Souls: updated bonuses to focus more on Offensive Ability for players/pets
- Scales of Ulcama: added 5% Attack damage Converted to Health, 20 Offensive Ability and 30 Defensive Ability. Rearranged some of the existing bonuses. Reduced % Health to 4% and removed % All damage.
- Acid Spray: increased Acid damage and distance
- Guardian's Gaze: increased % Weapon damage to 20% and added 5% Attack damage Converted to Health
- Maul: increased Physical damage scaling with rank
- Raise the Dead: reduced All Resist Reduction duration to 1s
- Tip the Scales: added % Weapon damage, increased Resist Reduction, increased Activation chance and reduced Cooldown
Demolitionist
- Explosive Strike: Physical damage is now dealt 100% of the time, damage adjusted accordingly
Occultist
- Blood Burst: increased % Weapon damage scaling with rank to 30% by rank 12, 40% by max ultimate rank and increased Acid damage scaling with rank. Reduced Energy Cost scaling with rank.
- Terrifying Gaze: reduced Energy Cost scaling with rank
Nightblade
- Frenetic Throw: replaced 100% Cooldown Reduction with -3s Cooldown (no net change, skill remains spammable), increased % Total Damage penalty to -55%
Arcanist
- Reckless Power: increased % Attack/Cast Speed scaling with rank to 14% by rank 12, 20% by max ultimate rank
Inquisitor
- Aura of Conviction: removed % Elemental dot damage bonuses
- Flames of Ignaffar: increased area of the damage cone. Increased % Weapon damage scaling with rank to 42% by rank 16, 58% by max ultimate rank.
- Null Field: added -10% Attack Speed penalty
- Storm Box of Elgoloth: reduced Lightning damage scaling at ranks 12+
- Lightning Tether: reduced damage tic rate by 10%
- Word of Pain: now lasts a fixed 8 seconds, rather than duration scaling with rank. Added % Attack Speed Reduction.
- Word of Agony: significantly increased Radius scaling with rank
- Death Sentence: now also increases Duration by 4 seconds
Necromancer
- Call of the Grave: increased % Crit damage scaling for pets at ultimate ranks to 30% by max ultimate rank
- Ill Omen: now reduces All damage rather than just Physical damage. Increased damage scaling with rank
- Harbinger of Souls: increased % Attack/Cast Speed scaling with rank to 14% by rank 12, 20% by max ultimate rank
Update 1.1.4.2 (28 August 2019)
Crucible
- Updated spawn distribution for several waves above 151+
- Updated monster Threat generation to hopefully reduce behavior of remaining within spawn areas.
- Reduced the effectiveness of Fabius' Veil of Shadows in the Crucible
- Reduced the effectiveness of Kaisan's' Eldritch Bolt in the Crucible
- Reduced the effectiveness of Valdaran's Lightning Bolt in the Crucible
- Fixed an issue where Korvaak would become invulnerable in the air without casting anything, in the Crucible. He will no longer perform this animation at all.
- Aetherial Ascended and Korvaak's Chosen now have reduced Elemental Resist scaling with level in the Crucible.
Shattered Realm
- Mazaan now warns players using Celestial Waystones that they are entering incredibly challenging Shards not for the faint of heart. Players that proceed beyond Shard 60+ should be doing so knowing that they will be met with encounters that will test their limits, eventually reaching the point of unfairness.
- Reduced the effectiveness of Fabius' Veil of Shadows in the Shattered Realm
- Reduced the effectiveness of Grava'Thul's Aura of Oppression in the Shattered Realm (this is already the case in the Crucible)
- Reduced the effectiveness of Kaisan's' Eldritch Bolt in the Shattered Realm
- Reduced the effectiveness of Valdaran's Lightning Bolt in the Shattered Realm
Tech
- Fixed a crash with searchboxes.
- Added a toggle option to bypass the Auto-Sort confirmation prompt.
- Fixed Amarastra's Blade Burst showing zero DPS while wielding an Amarastan Crusher.
- Fixed Move To action when near friendly targets.
Game
- Fixed an issue where pet health bars and tooltips would show mismatched values.
- Zantarin's been to see an Orthopaedic surgeon and has improved his skill set, even gaining a little speed in those old bones.
Itemization
- Faction - The Desolator: now deals pure Fire damage and pierces through all targets, values adjusted accordingly
- Rare Suffix - Annihilation (Shield): added bonus to Wendigo Totem
- Rare Suffix - Cabal (off-hand): added bonus to Flames of Ignaffar and % Vitality damage, removed % Poison damage. Increased Activation Chance on the skill proc. Reduced % Cast Speed at lower levels.
- Rare Suffix - Insanity: added % Vitality damage and bonus to Drain Essence. Removed chance of Confuse and flat Aether damage. Reduced % Cast Speed at lower levels.
- Rare Suffix - Scorched Ends: added bonus to Eye of Reckoning, increased % Chaos Resist and chance to activate on the skill proc
- Rare Suffix - Shattering (off-hand): added bonus to Rune of Hagarrad and Frostburn Duration, removed % Cast Speed. Updated skill proc.
- Component - Seal of Destruction: reduced % Weapon damage and number of fragments on the granted skill
Legendary Non-Set Items
- Anderos' Amplifier: now deals pure FireCold damage, values adjusted accordingly
- Arcanum Electrollis: now deals pure Lightning damage, values adjusted accordingly
- Arcanum Sigillis: now deals pure Elemental damage, values adjusted accordingly, replaced bonus to Reckless Power with +2 to Iskandra's Elemental Exchange
- Beronath, Reforged: removed % Crit damage from granted skill
- Cindercore: now deals pure Fire damage, values adjusted accordingly
- Conduit of Divine Whispers: removed % AttackCast Speed and Duration bonuses from the Ascension version. Increased the flat Aether damage and added % Aether damage
- Deviltongue: now deals pure Fire damage, values adjusted accordingly
- Evoker of Elgoloth: now deals pure Lightning damage, values adjusted accordingly
- Executioner's Judgment: updated values on the skill proc
- Exonerator: now deals pure Lightning damage, values adjusted accordingly
- Exterminus: now deals pure Chaos damage, values adjusted accordingly
- Farath's Cube: increased Cold damage modifier for Panetti's Replicating Missile to 84
- Gaze of Empyrion: reduced Cooldown Reduction modifier for Ascension to -2s
- Grim Fate: reclassified as a Dagger, values adjusted accordingly.
- Gutsmasher: added 50% of Lightning dealt as Physical and added 100% of Lightning dealt as Physical modifier for Savagery. Added 20% Weapon damage modifier for Blade Arc.
- Mythical Anderos' Amplifier: now deals pure FireCold damage, values adjusted accordingly
- Mythical Arcanum Electrollis: now deals pure Lightning damage, values adjusted accordingly
- Mythical Arcanum Frigus: added 100% of Physical dealt as Cold modifier for Canister Bomb
- Mythical Arcanum Sigillis: now deals pure Elemental damage, values adjusted accordingly, replaced bonus to Reckless Power with +2 to Iskandra's Elemental Exchange and added 100% of Chaos dealt as Elemental modifier for Fire Strike
- Mythical Beronath, Reforged: removed % Crit damage from granted skill
- Mythical Deviltongue: now deals pure Fire damage, values adjusted accordingly
- Mythical Evoker of Elgoloth: now deals pure Lightning damage, values adjusted accordingly
- Mythical Executioner's Judgment: updated values on the skill proc
- Mythical Exonerator: now deals pure Lightning damage, values adjusted accordingly
- Mythical Grim Fate: reclassified as a Dagger, values adjusted accordingly. Added 4% Crit damage. Increased Fire damage modifier for Thermite Mine to 96.
- Mythical Obsidian Juggernaut: now deals pure Chaos damage, values adjusted accordingly
- Mythical Quillthrower of Dreeg: now deals pure Acid damage, values adjusted accordingly
- Mythical Witching Hour: now deals pure Chaos damage, values adjusted accordingly
- Mythical Wyrmbone Handguards: increased Lightning damage modifier for Thermite Mine to 45-70
- Obsidian Juggernaut: now deals pure Chaos damage, values adjusted accordingly
- Quillthrower of Dreeg: now deals pure Acid damage, values adjusted accordingly
- Soulrend: now deals pure Cold damage, values adjusted accordingly
- Witching Hour: now deals pure Chaos damage, values adjusted accordingly
Legendary Set Items
- The Blightlord Set: increased Fire damage modifier for Ravenous Earth to 85
- Blightlord's Carver: added -12% Vitality Resist Reduction modifier for Thermite Mine
- Blightlord's Vector: increased Vitality Decay modifier for Blackwater Cocktail to 80
- Dawnseeker's Light Set: fixed an issue where the changes in v1.1.4.1 did not apply with Forgotten Gods installed
- Harra's Artifice Set: added 100 Frostburn 4s modifier for Callidor's Tempest and increased Cold damage modifier for Stun Jacks to 35
- Harra's Chestguard: added 280 Health and removed Energy Regen (it was added back on the Necklace)
- Harra's Hood: increased % Attack Speed Reduction modifier for Callidor's Tempest to 24% and increased % Crit damage modifier for Stun Jacks to 15%
- Harra's Ward: increased Energy Regen to 3.5
- Heart of Ulzuin: removed % Cooldown Reduction
- Mythical Heart of Ulzuin: removed % Cooldown Reduction and reduced Cooldown Reduction modifier for Blast Shield to -1.5s
- Mythical Invoker's Blaze: increased Fire damage modifier for Panetti's Replicating Missile to 82
- Mythical Ultos' Stormseeker: now deals pure Lightning damage, values adjusted accordingly
- Mythical Valdun's Hat: replaced bonus to Flashbang with +3 to Brimstone
- Mythical Valdun's Rifle: added 100% of Chaos dealt as Pierce modifier for Fire Strike
- Nature's Avenger Set: increased % Weapon damage modifier for Zolhan's Technique to 75% and increased % Health Regen and % Attack Speed on the skill proc
- Avenger's Crusher: increased % Weapon damage modifier for Upheaval to 75%
- Pyran's Ruminations Set: replaced Mortar Trap modifiers with a 120 Burn 3s modifier for it. The removed duration modifier was partially baked into the base skill.
- Pyran's Effigy: reduced Fire damage modifier for Mortar Trap to 60
- Pyran's Mantle: increased Health to 380 and % Health Regen to 18%
- Pyran's Vestments: increased % Health Regen to 18%
- Pyran's Visage: added 18% Health Regen
- Stronghold of the Legion Set: granted skill now deals pure Fire damage instead of a split of PhysicalFire
- Stronghold Defender: granted skill now provides pure Fire damage instead of a split of PhysicalFire
- Stronghold Revolver: now deals pure Fire damage, values adjusted accordingly
- The Cyclone Set: removed % Resist Reduction modifiers for Thermite Mine and increased its Fire damage modifier to 245. Reduced % Weapon damage modifier for Eye of Reckoning to 5%.
- Cyclone Mask: reduced Fire damage modifier for Eye of Reckoning to 12
- The Voidsoul Set: increase % Damage Modified modifier for Aegis of Menhir to 70%
- Trozan's Sky-Breach Set: removed % Slow modifier for Trozan's Sky Shard. This bonus was added to Frozen Core in v1.1.3.0 and does not stack.
- Ultos' Stormseeker: now deals pure Lightning damage, values adjusted accordingly
- Valdun's Hat: replaced bonus to Flashbang with +3 to Brimstone
- Warborn Bastion: reduced % Weapon damage modifier for Eye of Reckoning to 6%
Class & Skills
Devotion
- Crane: increased % Reflect Resist to 22%, % Elemental Resist to 12% and % Bleed Resist to 12%
- Dryad: increased % Slow Resist to 15% and % Physical Resist to 4%
- Fox: increased Cunning to 40 and increased % Bleed damage to 50%
- Hammer: increased % Internal Trauma damage to 50%
- Harpy: increased Offensive Ability to 24
- Hydra: added 12 Physical damage and 4% Attack damage Converted to Health, removed Pierce damage and % Pierce damage
- Empty Throne: updated bonuses
- Owl: updated bonuses
- Rat: increased % Poison damage to 74%
- Spider: updated bonuses
- Wraith: increased Offensive Ability to 24
- Blind Fury: replaced Pierce damage and Physical Resist Reduction with Physical damage and increased % Attack Speed Reduction
- Light of Empyrion: now triggers off of any hit, rather than just melee hits
Demolitionist
- High Potency: reduced Duration bonus to 1s
- Mortar Trap: increased Duration to 24s
Nightblade
- Anatomy of Murder: reduced % damage to Humans to 15% by rank 12, 20% by max ultimate rank. This matches the values on Fabric of Reality and puts it in line with other such bonuses.
- Pneumatic Burst: increased Health Regeneration scaling with rank, particularly at ultimate ranks.
Update 1.1.4.1a Hofix 1 (08 August 2019)
- Note for Translators: there were a few text updates in Tags_Items.txt, Tags_Skills.txt, TagsGDX1_Skills.txt, Tags_UIMain.txt and in Conversations/NPC_BonusItems_02.cnv.
Major New Features
- Loyalty pays off! Owners of the Loyalist Item Pack #2 should speak to Lancel the Knight to embrace a darker form of wizardry...
- Vendors now feature a Search Bar, which will highlight their wares based on your parameters.
- The Smuggler UI has been updated with more clear visual distinctions between the Personal and Shared Stashes.
- In addition, for owners of Ashes of Malmouth, a new button has been added to the Smuggler which automatically transfers all Components from your inventory into your currently open Stash page and combines them with any existing stacks.
- Lastly for the Smuggler, the Auto-Sort button now requires confirmation.
- New Interface Options have been added to toggle health bars over your own character, over pets and whether monster health bars should be always visible.
Crucible
- Adjusted Monster damage at Waves 151+
- Reduced Health on select vanilla Boss Encounters, particularly those found in Waves 130+.
Art
- Updated the Target HUD to be less obtrusive and the font tighter.
Animation
- Minor adjustments to female idle pose.
Tech
- Fixed strict path checking for movement skills with a gamepad.
- Auto picked up Components now combine silently.
- Fixed a crash with Aegis of Menhir.
- Added support for right click to clear search boxes.
- Fixed locked object names becoming off center when using UI scale.
- Fixed not being able to use the gamepad analog stick to change pages at the Transmuter.
Game
- Reduced Monster Health and Damage on Normal Difficulty.
- Reduced Monster Health at levels 1-15 on Veteran Difficulty.
- Reduced Resistances at low levels for Zombies with exceptionally high resists (ex. Rotting Emberguards). These enemies are highly resistant to particular damage types, which can be difficult to counter at the start of the game.
- Monsters, in particular Bosses, are no longer highly resistant to Energy Leech effects.
- Components that come from crafting can no longer drop from any source (ex. quest rewards or bounties). In addition, any Partial Components left over from the v1.1.4.0 changes which can no longer be completed (as no partial drops exist) have automatically been upgraded to Complete Components.
- Kilrian's Shattered Soul is now a little less shattered and drops Complete. Drop rate reduced, but overall this is a net buff to acquiring this rare component.
Itemization
- Normalized Energy Costs across many skills granted by Items
- Fixed several items that were listed in the v1.1.4.0 changelog but their changes were not in-game.
- Faction - Bloodborer: increased % Bleed Duration to 100%
- Faction - Hex Launcher: increased Aether damage modifier for Drain Essence to 76 and increased its Vitality dealt as Aether modifier to 60%
- Faction - Mark of the Shadow Queen: removed % Crit damage modifier for Panetti's Replicating Missile
- Epic - Aetherwoe: reduced % Damage to Aetherials to 15%
- Epic - Beast Slayer's Mark: reduced % Damage to Beasts to 15%
- Epic - Corpseflayer: reduced % Damage to Undead to 15%
- Epic - Empowered Aetherwoe: reduced % Damage to Aetherials to 20%
- Epic - Empowered Beast Slayer's Mark: reduced % Damage to Beasts to 15%
- Epic - Empowered Immaterial Edge: reduced % Damage to Chthonians to 12%
- Epic - Empowered Krieg's Cleaver: reduced % Damage to Humans to 12%
- Epic - Empowered Lifebinder: reduced % Damage to Humans to 12%
- Epic - Empowered Maw of the Beast: reduced % Damage to Beasts to 15%
- Epic - Empowered Mutiny: reduced % Damage to Humans to 15%
- Epic - Empowered Salt-Core Bolter: reduced % Damage to Aetherials to 20%
- Epic - Empowered Slithbane: reduced % Damage to Beastkin to 20%
- Epic - Empowered Slithscale Legwraps: reduced % Damage to Beasts to 15%
- Epic - Empowered Wildcaller's Skins: reduced % Damage to Beasts to 15%
- Epic - Flesheater Legwraps: reduced % Damage to Humans to 15%
- Epic - Immaterial Edge: reduced % Damage to Chthonians to 10%
- Epic - Krieg's Cleaver: reduced % Damage to Humans to 10%
- Epic - Mythical Blacksteel Gauntlets: reduced Physical Retaliation to 240
- Epic - Mythical Black Grimoire of Og'Napesh: increased damage dealt by the summoned pet's special attacks
- Epic - Mythical Corpseflayer: reduced % Damage to Undead to 15%
- Epic - Mythical Flesheater Legwraps: reduced % Damage to Humans to 15%
- Epic - Mythical Mutiny: reduced % Damage to Humans to 15%
- Epic - Mythical Notched Bone of a Thousand Deaths: reduced % Damage to Humans to 10% and reduced damage on the granted skills
- Epic - Mythical Shadowstalker's Belt: reduced % Damage to Humans to 15%
- Epic - Mythical Skinflayer Raiment: reduced % Damage to Humans to 15%
- Epic - Mythical Slithscale Legwraps: reduced % Damage to Beasts to 15%
- Epic - Notched Bone of a Thousand Deaths: reduced % Damage to Humans to 10% and reduced damage on the granted skills
- Epic - Shadowstalker's Belt: reduced % Damage to Humans to 10%
- Epic - Skinflayer Raiment: reduced % Damage to Humans to 15%
- Epic - Slithscale Legwraps: reduced % Damage to Beasts to 12%
- Epic - Wildcaller's Skins: reduced % Damage to Beasts to 10%
- Monster Infrequent - Basilisk Fang: reverted addition of Conversion modifier for Aegis of Menhir. Instead increased its % Crit damage modifier to 18%.
- Monster Infrequent - Fleshwarped Carbine: increased % Damage Modified modifier for Arcane Will to 12%
- Monster Infrequent - Fleshwarped Shard: increased Elemental damage modifier for Necrotic Edge to 220 and its Resist Reduction modifier to 22
- Monster Infrequent - Korvaak's Burning-Blade: added 50% of Physical dealt as fire for pets
- Relic - Azrakaa's Epoch: added Projectile Fumble to the skill proc
- Relic - Primal Instinct: increased Health and Attack Rate on the summoned pets
- Relic - Salvation: increased Health Regen to 60 and increased % Health Regen on the skill proc
- Relic - Uroboruuk's Reaping: increased Vitality Decay damage on the granted skill
- Component - Antivenom Salve: increased Health Regeneration to 10
- Component - Bladed Plating: increased Offensive Ability to 24 and Health to 120
- Component - Blessed Whetstone: can now be applied to guns and crossbows. Granted skill now always deals Bleed damage over 5 seconds, rather than a chance of Bleed over 10 seconds.
- Component - Bloody Whetstone: can now be applied to guns and crossbows. Granted skill now always deals Bleed damage over 5 seconds, rather than a chance of Bleed over 10 seconds.
- Component - Bloodied Crystal: increased % Bleed Resist to 15% and replaced % Armor with 75 Armor
- Component - Enchanted Earth: increased Health Regeneration to 24
- Component - Hallowed Ground: increased Health Regeneration to 30
- Component - Mark of the Traveler: increased Health Regeneration to 18
- Component - Prismatic Diamond: increased Health Threshold for granted skill to 50%
- Component - Seal of Destruction: reduced Burn damage on the granted skill
- Component - Seal of the Night: increased Pierce damage and reduced Cold damage on the granted skill
- Component - Spellscorched Plating: added 20% Pierce Resist, increased Health to 100 and removed Armor
- Component - Titan Plating: increased % Physique to 4%
Legendary Non-Set Items
- Reduced damage dealt by Chain Lightning procs on Legendary items
- Amarastan Crusher: reduced % Damage Modified Penalty modifier for Amarasta's Blade Burst to -18%, added a -70% Weapon damage penalty and increased the % Crit damage to 18%
- Blood Sigil of Ch'thon: reduced % Damage to Humans to 12%
- Chillheart: increased Cold damage modifier for Eye of Reckoning to 52
- Cindertouch: reduced damage on the skill proc
- Direwolf Crest: reduced % Damage to Beasts to 12% and reduced Pierce damage on the granted skill
- Guthook Belt: reduced % Damage to Humans to 12%
- Gutsmasher: added +2 to Occultist Skills and 50% of Chaos dealt as Physical, removed bonus to Anatomy of Murder. Added 12% Weapon damage modifier for Savagery and increased the % Weapon damage modifier for Eye of Reckoning to 12%.
- Leviathan: added 10% Attack Speed and +2 to Cadence. Increased Wave Distance on the granted skill. Removed bonus to Fighting Spirit and chance of Freeze Retaliation.
- Mythical Abyssal Mask: increased Vitality damage modifier for Drain Essence to 86
- Mythical Blood Sigil of Ch'thon: reduced % Damage to Humans to 12%
- Mythical Butcher of Burrwitch: reduced % Damage to Humans to 15%
- Mythical Codex of Lies: added 40 Aether damage modifier for Albrecht's Aether Ray
- Mythical Damnation: increased Vitality damage modifier for Doom Bolt to 150-320
- Mythical Direwolf Crest: reduced % Damage to Beasts to 12% and reduced Pierce damage on the granted skill
- Mythical Fateweaver's Leggings: increased Offensive Ability to 66
- Mythical Hagarradian Enforcer: added 50% Frostburn Duration. Increased Frostburn damage on the skill proc and reduced its Cooldown.
- Mythical Grasp of Unchained Might: reduced % Weapon damage modifiers for Blade Arc and Ring of Steel to 20% and 30%, respectively. Replaced Physical Resist Reduction modifier for Blade Arc with a 33 Internal Trauma damage / 3s modifier.
- Mythical Guillotine: added -100 Defensive Ability modifier for Siphon Souls, reduced % Bleed Duration to 100% and reverted addition of % Offensive Ability from v1.1.4.0.
- Mythical Guthook Belt: added 40 Defensive Ability and 18% Chaos Resist, reduced % Damage to Humans to 12%
- Mythical Judgment of Empyrion: increased Offensive Ability to 122 and increased damage on the granted skill
- Mythical Leviathan: added 12% Attack Speed, 50% of Vitality dealt as Physical, +2 to Cadence, +4 to Necrotic Edge and modifiers for Necrotic Edge. Increased Wave Distance, Internal Trauma damage and added Defensive Ability Reduction to the granted skill. Removed bonuses/modifiers to Fighting Spirit and Amarasta's Blade Burst and removed chance of Freeze Retaliation.
- Mythical Lifegiver Signet: added 5% Increased Healing (Forgotten Gods only)
- Mythical Nadaan's Reach: reduced % Bleed Duration to 70%
- Mythical Olexra's Chill: added 100% of Acid dealt as Cold modifier for Amarasta's Blade Burst
- Mythical Reaver's Claw: reduced Pierce damage modifier for Cadence to 40
- Mythical Sash of the Bloordlord: added 50% of Vitality dealt as Chaos
- Mythical Scales of Beronath: added 18% Pierce Resist and 44 Offensive Ability
- Mythical Silverbolt: reduced % Damage to Chthonians to 20%
- Mythical Skull of Gul'Amash: added 45% of Aether dealt as Vitality
- Mythical Soulare's Helm: added 4% Weapon damage modifier for Eye of Reckoning and reduced its Aether damage modifier to 45
- Mythical Stormreaver: replaced +1 to Inquisitor Skills with +4 to Lightning Tether
- Mythical Vortex of Souls: reduced % Damage to Aetherials to 20%
- Mythical Wendigomane Leggings: added 5% Move Speed and increased Offensive Ability to 90
- Mythical Wyrmbone Handguards: removed Burn damage from the skill proc
- Mythical Turion's Reprisal: increased % Retaliation Damage added to Attack modifier for Blackwater Cocktail to 16%
- Mythical Voidsteel Gauntlets: increased Chaos damage modifier for Flames of Ignaffar to 35-150
- Mythical Zolhan's Revenge: reduced % Retaliation added to Attack on the skill proc to 10%
- Silverbolt: reduced % Damage to Chthonians to 20%
- Stormreaver: replaced +1 to Inquisitor Skills with +4 to Lightning Tether
- The Butcher of Burrwitch: reduced % Damage to Humans to 15%
- Vortex of Souls: reduced % Damage to Aetherials to 20%
- Wendigomane Leggings: added 5% Move Speed
- Wyrmbone Handguards: removed Burn damage from the skill proc
Legendary Set Items
- Avenger's Armor: added 5% Attack Speed
- Avenger's Crusher: reduced % Attack Speed to 14%
- Belgothian's Slicer: reduced % Weapon damage modifier for Belgothian's Shears to 24%
- Chillwhisper Set: reduced Cold damage modifier for Blade Spirit to 125
- Chillwhisper Crown: reduced Cold damage modifier for Blade Spirit to 55
- Dawnseeker's Light Set: added 120% Lightning damage, 100% Lightning Retaliation and 10% Physical Resist
- Mythical Dawnbreaker's Beacon: added % Lightning damage
- Mythical Dawnbreaker's Shoulderguard: added 35 Offensive Ability and 18% Chaos Resist
- Deathmarked Hood: removed Pierce damage
- Deception of Dreeg Set: increased % Projectile Pierce Chance modifier for Dreeg's Evil Eye to 50%
- Mythical Hood of Dreeg: reduced Cooldown on the granted skill to 25s
- Mythical Runed Dagger of Dreeg: increased Offensive Ability to 90
- Demonslayer's Hat: reduced % Damage to Chthonics to 12%
- Demonslayer's Jacket: reduced % Damage to Chthonics to 12%
- Invoker's Elements Set: removed % Crit damage
- Invoker's Blaze: removed % Crit damage
- Invoker's Will Set: removed % Crit damage, added 20% Crit damage modifier for Panetti's Replicating Missile
- Mythical Invoker's Blaze: removed % Crit damage
- Mythical Invoker's Shard: updated Conversion modifier for Panetti's Replicating Missile to convert Aether to 50% Lightning and 50% Fire
- Iskandra's Focusing Prism: removed Aether dealt as Elemental
- Iskandra's Texts: reduced damage on the skill proc
- Krieg's Shoulderguards: added % Aether damage
- Ludrigan's Pride Set: increased % Weapon damage modifier for Chilling Rounds to 25%
- Ludrigan's Hat: increased Electrocute damage modifier for Storm Totem to 80 / 3s
- Ludrigan's Mark: added 100% of Cold dealt as Lightning modifier for Panetti's Replicating Missile and increased its All Resist Reduction modifier to 20
- Ludrigan's Sidearm: increased Electrocute damage modifiers for Chilling Rounds and Panetti's Replicating Missile to 100 / 3s and 80 / 2s, respectively
- Mythical Clairvoyant's Hat: increased Health to 600
- Mythical Deathmarked Hood: removed Pierce damage
- Mythical Demonslayer's Hat: reduced % Damage to Chthonics to 12% and reduced Vitality damage modifier for Blade Spirit to 55
- Mythical Demonslayer's Jacket: reduced % Damage to Chthonics to 12%
- Mythical Infernal Knight's Jacket: added 24% Pierce Resist
- Mythical Infernal Knight's Pauldrons: added 18% Aether Resist
- Mythical Iskandra's Focusing Prism: removed Aether dealt as Elemental
- Mythical Iskandra's Hood: reduced Fire damage modifier for Trozan's Sky Shard to 60
- Mythical Iskandra's Texts: reduced damage on the skill proc
- Pyran's Effigy: reduced % Elemental Dot Durations to 70% and reduced Fire damage modifier for Mortar Trap to 60
- Rah'Zin's Torment Set: added 4 Energy Regen
- Sentinel of the Three Set: increased % Physical Resist to 16%, reduced Cooldown on the granted skill to 8s
- Armor of the Three: added 30% Chaos Resist, removed % Armor
- Shoulderguard of the Three: added 22% Pierce Resist, removed % Armor
- Shepherd of Lost Souls Set: reduced % Physical Resist modifier for Raise Skeletons to 20%. This has been compensated by making the 10% lost baseline to skeletons (see Necromancer mastery changes below).
- Stoneguard Set: reduced Physical Retaliation on the skill proc to 1200
- Stoneguard Punisher: reduced % Retaliation added to Attack modifier for Shattering Smash to 18%
- The Cyclone Set: increased % Physical Resist to 14% and reduced % Fire/Lightning Resist Reduction modifier for Thermite Mine to -10%
- Cyclone Effigy: removed % Physical Resist, reduced damage on the skill proc
- Cyclone Mantle: added 4% Physical Resist, swapped bonus to Hellfire Mine with +2 to Thermite Mine
- Cyclone Mark: swapped bonus to Thermite Mine with +2 to Hellfire Mine
- Cyclone Mask: reduced Fire and Lightning damage modifiers for Wind Devil to 50 and 1-100, respectively
- The Korvan Dunefiend Set: added 4 Energy Regen
- The Vileblade Pact Set: reverted Acid damage modifier for Amarasta's Blade Burst change from v1.1.4.0
- Mythical Fist of the Venomblade: reverted % Weapon damage modifier for Amarasta's Blade Burst change from v1.1.4.0
- Mythical Razor of the Venomblade: reverted % Weapon damage modifier for Amarasta's Blade Burst change from v1.1.4.0
- Trozan's Skybreach Set: reduced Lightning damage modifier for Sigil of Consumption to 40-90
- Mythical Trozan's Starkeeper: reduced Cold damage modifier for Sigil of Consumption to 70
- Ultos' Tempest Set: added 30 Lightning damage modifier for Primal Strike and increased its Electrocute damage modifier for 90. Increased Electrocute damage on the skill proc.
- Uroboruuk's Guise Set: increased Damage Absorb on the granted skillUroboruuk's Visage
- Uroboruuk's Visage: increased Aether damage modifier for Drain Essence to 60
- Valdun's Betrayal Set: increased % Weapon damage on the granted skill to 138%
- Mythical Valdun's Rifle: increased bonus to Demolitionist and Inquisitor Skills to +2
Class & Skills
Devotion
- Dryad: added 3% Physical Resist, removed Armor
- Spear of the Heavens: reduced % Crit damage to 5%
- Ulzuin's Torch: reduced % Crit damage to 5%. Reduced % Burn Duration to 50%, putting it in line with other Dot Duration bonuses in Constellations.
- Eldritch Fire: added 1s Cooldown and reduced Max Spread per cast
- Harvestman's Scythe: updated distribution of bonuses and their values
- Leviathan: added 4% Physical Resist, removed % Cold Resist
- Hand of Ultos: reduced Electrocute damage scaling with rank
- Rumor: added 1s Cooldown and reduced Max Spread per cast
- Spear of the Heavens (proc): reduced Lightning damage scaling with rank
Soldier
- Veterancy: increased Health Regen scaling with rank to 45 by rank 10, 140 by max ultimate rank
Demolitionist
- Canister Bomb: reduced Pierce damage scaling with rank
Nightblade
- Phantasmal Armor: adjusted Energy Leech Retaliation scaling with rank to compensate for monsters no longer having high resistance to this stat
Arcanist
- Iskandra's Elemental Exchange: adjusted Energy Leech scaling with rank to compensate for monsters no longer having high resistance to this stat
Shaman
- Maelstrom: reduced Targets at ranks 17+ to 3
- Mogdrogen's Pact: increased Health Regen scaling with rank to 50 by rank 12, 140 by max ultimate rank
- Heart of the Wild: increased % Health Regen scaling with rank to 33% by rank 10, 65% by max ultimate rank
- Storm Totem: reduced Lightning damage scaling at ultimate ranks
Necromancer
- Raise Skeletons: increased base % Physical Resist by 10% and increased Health for Skeletal Warriors and Archers
- Will of the Crypt: increased % Armor scaling at ultimate ranks to 198% by max ultimate rank
Update 1.1.4.0 (26 July 2019)
Special Thanks
- The team wishes to express our sincere gratitude to the modding community for not only providing our players with new content to enjoy but also new features and utilities that they otherwise would not have access to.
- With today's update in particular, we wish to thank GlockenGerda for their hard work in creating Grim Internals and inspiring the team to incorporate several quality of life features that have proven to be a staple within the playerbase. We hope that these now baseline features will be a boon to all of our players!
Deferred Rendering
- With this patch, you can now toggle Deferred Rendering under the Video Options.
- Deferred Rendering utilizes additional graphics memory to reduce total draw calls per frame by around 30% or more. This should result in a decent performance increase, especially at high video settings. Complex scenes, such as Devil’s Crossing and parts of Fort Ikon, should see the largest gains.
- With Deferred Rendering also come additional video setting levels: Very High for Reflections and Particles. With Particles set to Very High, you can enjoy awesome lighting effects on various spells and abilities that will make combat at night and in undergrounds especially dynamic!
- Note: Deferred Renderring does require DirectX 11, so if you are running DirectX 9, you will not be able to toggle this setting. Deferred Rendering also uses FSAA Anti-Aliasing, so that option becomes a toggle rather than a drop-down when the new renderer is enabled.*
Update to Game Difficulty
- With this patch, the base game has received a substantial balancing overhaul of Normal/Veteran and Elite difficulties, over 1800 database records in all!
- We felt that, over time, the base game's difficulty has waned significantly relative to the power growth of player characters, and even compared to the Ashes of Malmouth and Forgotten Gods expansions.
- We've narrowed the gap between the expansion content and the base game content, meaning that the lower levels should feel more exhilarating to play and the jump between difficulties will be much smoother.
- Does this mean the endgame has gotten more difficult? Well, yes and no. No because we focused balancing on the early game (roughly levels 1-60), but yes because we've updated old monster and boss encounters to deal damage in line with expansion enemies. All in all, the challenge should feel more consistent!
Major New Features
- Auto-Loot for Components, Consumables and Crafting Materials is now available! Simply toggle the option in in the Game Options!
- Partial Components that are looted are now automatically merged with other Partial Components in your inventory.
- Monster Health Bars are now available! To enable them, open the Game Options menu and select your desired settings under the HUD tab.
- Monster HUD has been overhauled with updated visuals.
- Game Options menu has been updated with a new tab. The General tab has been split into Gameplay and Interface for better organization, and also cause General was ready to explode with options.
- The Crafting UI now has a Search Bar to filter through your blueprints based on name or specific stats, similar to the Devotion search.
- Owners of the Ashes of Malmouth expansion now have a Search Bar within the Stash, which will highlight items based on your parameters.
Shattered Realm
- Slathsarr Aethergaze's poison pools now have a 50% shorter duration in the Shattered Realm.
Crucible
- You can now select which Crucible map you wish to play, or Random Map, when launching the Crucible.
Art
- Boneback rats & Rifthounds have received a visual update to bring them up to our modern standards, just as many early game enemies did before them!
- Spell FX override priority has been reversed. Now the last override applied take precedence, meaning item skill modifiers with fx updates (ex. Callidor's Tempest) will take priority over transmuter visuals (ex. Wrath of Agrivix).
- Updated Spell FX for many projectiles, explosions and ground effects used by player and monster skills.
- Updated Spell FX for many toggled and activated buff skills from masteries and items to reduce blowout and improve visuals.
- Updated FX for Feet trails to reduce blowout.
- Updated FX for Flames of Ignaffar & Transmuters to reduce blowout & improve visuals.
- Updated FX for Olexra's Flash Freeze to be a little...cooler.
- Updated FX for Panetti's Replicating Missile.
- Updated FX for Rune of Kalastor & fragments to reduce blowout.
- Updated FX for Sigil of Consumption, sigil texture & Transmuters to reduce blowout & improve visuals.
- Updated FX for Trozan's Sky Shard to reduce blow-out and improve visuals.
- Updated various basic damage effects.
Animation
- Adjusted Female idle poses to improve posture and remove issue with loincloths sticking out strangely on armor.
Tech
- Fixed several issues that caused monster health to desync in Multiplayer (ie. client would see less/more health on a monster than it actually had).
Game
- Veteran Difficulty now grants a 10% Experience Gain bonus. This bonus is multiplicative with Experience Gain gear.
- Increased Experience Gain on Elite difficulty
- Improved stats on fixed item quest rewards (ex. so that they are more beneficial for the content that follows.
- Reduced Ruined Devotion Shrine requirements on Elite and Ultimate difficulty. With the advent of the Difficulty Skip Merits, we feel that this will make the leveling experience smoother and not make going back to Normal difficulty to grab shrines feel as advantageous.
- All Component Blueprints now generate Complete Components, rather than Partial Components. Required materials updated accordingly.
Itemization
- Rune Augments - increased Travel Distance on Rush Runes and reduced Travel Distance on Teleport Runes. Increased damage and utility on all Runes.
- All Legendary Shields that deal non-Physical damage have had their base damage changed to the appropriate damage type (ex. a Vitality shield now deals Vitality damage rather than Physical damage)
- Relic - Annihilation: added 8% Energy Cost Reduction, removed Cunning. Granted skill is now a proc triggering off attacks, damage and cooldown adjusted accordingly.
- Relic - Bane: added 4% Offensive Ability and 4% Attack damage Converted to Health, removed Offensive Ability. Added Attack damage Converted to Health on the skill proc.
- Relic - Dreeg's Affliction: reduced Cooldown and increased damage on the granted skill. With Forgotten Gods, now has additional % Retaliation damage Added to Attack.
- Relic - Ignaffar's Combustion: removed % Attack/Cast Speed
- Relic - Necrosis: granted skill now reduces all non-physical Resists by -10%
- Relic - Nemesis: increased Defensive Ability Reduction applied by the pet to 150
- Relic - Oblivion: granted skill is now spammable, values adjusted accordingly
- Relic - Uroboruuk's Reaping: increased damage on the granted skill
- Relic - Yugol's Hunger: increased damage on the granted skill
- Faction - Blazerush: increased % Attack Speed to 22%, replaced bonuses and modifier for Grenado with support for Flame Touched.
- Faction - Bloodborer: increased % Attack Speed to 18%, replaced Pierce damage with Bleed damage. Increased Bleed damage modifier for Storm Spread to 120. Replaced Pierce damage modifier for Phantasmal Blades with an 8% Weapon damage modifier.
- Faction - Corruptian: added 4% Cooldown Reduction
- Faction - Hex Launcher: increased % Cast Speed to 18%
- Faction - Nightstalker Pendant: added 100 Frostburn / 3s modifier for Rune of Hagarrad and increased its % Crit damage modifier to 12%. Increased the Frostburn modifier for Ring of Steel to 200 / 3s and increased its % Crit damage modifier to 12%
- Faction - Rancor: reduced % Physical Resist to 6%. Reduced % Bleed Resist Reduction modifier for Devouring Swarm to -10% and its Bleed damage modifier to 50. Increased bonus to Shaman Skills to +2 and reduced bonus to Devouring Swarm to +2.
- Faction - The Desolator: increased % Attack Speed to 24%, Defensive Ability to 55 and increased bonus to Flashbang to +3
- Faction - Vampirris: increased Chaos damage modifier for Reap Spirit to 122-450
- Faction - Witch's Moon: increased Frostburn damage modifier for Ring of Steel to 220, replaced Pierce damage modifier for Rune of Hagarrad with Cold damage
- Faction - Wrathguard: increased Pierce damage and % Attack Speed on the granted skill
- Faction Augment - Ateph's Promise: increased Health to 350 and % Defensive Ability to 3%
- Faction Augment - Malmouth's Heart: replaced % Bleed Resist with Health
- Faction Augment - Solael's Glare: replaced % Bleed Resist with % Pierce Resist
- Faction Augment - Witch's Black Flame: replaced % Petrify Resist with % Stun Resist
- Monster Infrequent - increased Skill bonuses on all two-handed Monster Infrequents to +4, if they are not already
- Monster Infrequent - redesigned bonuses on all Monster Infrequent Belts. Each belt now grants +1 to a mastery and offers conversion.
- Monster Infrequent - Alkamos' Scythe: added 15% Chance of 100% Cooldown Reduction modifier for Blitz
- Monster Infrequent - Alkamos' Warsword: added 15% Chance of 100% Cooldown Reduction modifier for Vire's Might. Increased % of Fire dealt as Cold modifier for Pneumatic Burst and added a 32 Cold damage modifier for it.
- Monster Infrequent - Basilisk Fang: added 100% of Physical dealt as Acid modifier for Aegis of Menhir
- Monster Infrequent - Korvan Eldritch Halberd: added modifiers for Smite
- Monster Infrequent - Korvan Storm Halberd: increased Cooldown Reduction modifier for Primal Strike to -0.7s
- Monster Infrequent - Packla's Skins: increased Vitality damage modifier for Wendigo Totem to 100 and replaced its Run Speed Reduction modifier with 15% Fumble/Projectile Fumble / 2s modifiers
- Monster Infrequent - Packla's Visage: increased % Bleed Resist Reduction modifier for Siphon Souls to -12%
- Monster Infrequent - Troll Bonecrusher: added modifiers for Feral Hunger
- Component - Bloodied Crystal: reduced % Bleed Resist to 12%
Legendary Non-Set Items
- Amarastan Crusher: bonuses redesigned around spammable Amarasta's Blade Burst
- Arcanum Electrollis: added Electrocute damage, 30% Electrocute Duration and 45% of Cold dealt as Lightning
- Brutallax: increased % Pierce Ratio to 50%, damage adjusted accordingly
- Cindercore: increased % Burn Duration to 50% and increased Offensive Ability to 80
- Cinderplate Girdle: added 3% Offensive Ability and increased % Crit damage to 7%, reduced Cooldown on the skill proc
- Conduit of Night Whispers: added 100% of Acid dealt as Lightning modifier to the Lightning Shadow Strike variant
- Conduit of Undying Whispers: updated Blight Fiend variant to be Vitality themed
- (Mythical) Covenant of the Three: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
- Crimson Spike: reduced % Pierce Ratio to 10%, damage adjusted accordingly, added 13 Vitality damage
- Deathguard Sigil: updated skill proc to have more appropriate damage types
- (Mythical) Decree of Aldritch: increased Cooldown Reduction for Devastation to -1.2s
- Dracarris: added +2 to Flame Touched, removed +1 to Hellfire Mine. Increased % Chance on Kill for the skill proc to 100%.
- Dreadscorcher: now deals pure Aether damage, damage adjusted accordingly. Increased bonus to Inquisitor and Arcanist skills to +2. Conversion replaced with Fire dealt as Aether.
- (Mythical) Eldritch Gaze: increased Burn/Bleeding damage and Defensive Ability Reduction on the skill proc
- Embercore Shoulderguard: added Fire damage, 3% Attack Speed and 25% of Lightning dealt as Fire, increased Burn damage on the skill proc. Removed Physical damage
- Entropic Coil: reduced Burn damage on the skill proc
- Farath's Cube: increased % Crit damage to 12%, % Offensive Ability to 4% and % Health to 4% and increased Cold damage modifiers for Flames of Ignaffar and Panetti's Replicating Missile to 82 and 60, respectively
- Fateweaver's Mantle: skill proc now activates at 45% Health, instead of when Crit, Cooldown adjusted accordingly
- Fiend's Resolve: updated skill proc values
- Gavel of Ravenous Souls: replaced Conversion with 45% of Fire dealt as Physical
- Gildor's Pulverizer: increased Skill bonuses to +4, increased Resist Reduction modifier for Grenado to 28 and added a matching modifier for Vire's Might
- Gutsmasher: increased bonus to Soldier Skills to +2 and Skill Bonuses to +4, increased % Attack Speed to 24% and increased % Health to 8%. Increased Bleed damage modifier for Eye of Reckoning to 210.
- Hellscourge: increased Offensive Ability to 70, increased All Resist Reduction modifier for Sigil of Consumption to 22 and increased damage on the skill proc
- Horns of Korvaak: added Petrify and % Elemental Damage Reduction to the skill proc. Cooldown reduced on the high level version.
- Judgment of Empyrion: added % Lightning damage and 15% of Physical dealt as Fire. Updated Conversion to 45% of Chaos dealt as Lightning. Updated values on the granted skill. Removed % Physical damage.
- Korvan Wyrm: added +1 to Shaman skills
- Lifeblaze Mantle: increased Offensive Ability to 40, added 3% Cast Speed, removed Conversion. Increased Damage and reduced Cooldown on the skill proc.
- Mark of Consumption: reduced % Attack damage Converted to Health modifier for Phantasmal Blades to 4% and its Bleed damage modifier to 40
- Mythical Abyssal Mask: added 4% Cast Speed
- Mythical Adversary: increased bonuses to Class Skills to +2, reduced bonuses to Improved Casing and Shattering Blast to +2
- Mythical Aldanar's Vanity: increased Offensive and Defensive Ability to 130
- Mythical Amatok's Step: added 26% Aether Resist
- Mythical Anderos' Amplifier: reduced Fire damage modifier for Mortar Trap to 55
- Mythical Arcanum Electrollis: added Electrocute damage, 120% Electrocute Duration, 45% of Cold dealt as Lightning and increased Offensive Ability to 90
- Mythical Bane of the Winter King: increased bonus to Shaman Skills to +2
- Mythical Basilisk Claw: added 12 Acid damage modifier for Blood of Dreeg and increased its Cooldown Reduction modifier to -2.5s. Added 1200 Poison Retaliation / 5s modifier for Blade Barrier and increased its Cooldown Reduction modifier to -2.5s.
- Mythical Blood Orb of Ch'thon: added 550 Health and +1 to Shaman Skills. Added % damage bonuses to the granted skill.
- Mythical Bloodsong: reduced % Bleed Duration to 33% and reduced Bleed damage on the skill proc
- Mythical Boneshatter Treads: increased % Physical Resist to 4% and % Bleed Resist to 28%
- Mythical Boneweave Girdle: added 5% Physical Resist, increased Offensive Ability to 110 and increased bonus to Siphon Souls to +3
- Mythical Boots of Primordial Rage: added 30% Stun Resist
- Mythical Brutallax: increased % Pierce Ratio to 50%, damage adjusted accordingly. Increased Offensive Ability to 88. Adjusted Bleed damage modifier for Amarasta's Quick Cut to 120 / 2s.
- Mythical Butcher of Burrwitch: reduced Bleed damage and reduced Bleed damage on the skill proc
- Mythical Chilldread Mantle: increased Offensive Ability to 75, added 30% Stun Resist and reduced Cooldown on the skill proc
- Mythical Chillflame Evoker: increased % Attack/Cast Speed to 18%
- Mythical Codex of Eternal Storms: increased Offensive Ability to 122
- Mythical Codex of Lies: increased % Crit damage modifier for Albrecht's Aether Ray to 15%
- Mythical Codex of Truths: increased Cooldown Reduction modifier for Horn of Gandarr to -2s and increased Lightning damage modifier for Judgment to 90-300
- Mythical Crimson Spike: reduced % Pierce Ratio to 10%, damage adjusted accordingly. Added 21 Vitality damage. Increased Attack damage Converted to Health modifier for Ring of Steel to 20% and increased Heal modifier for Wendigo Totem to 3% + 300.
- Mythical Crown of the Revenant King: added 4% Attack Speed and increased Vitality damage modifier for Smite to 110
- Mythical Death's Reach: increased Skill bonuses to +4. Added -10% Vitality/Bleed Resist Reduction modifiers for Bloody Pox and Devouring Swarm.
- Mythical Death Omen: added +1 to Necromancer skills
- Mythical Devil's Cage Hauberk: increased Health to 900
- Mythical Deviltongue: increased % Attack Speed to 18%
- Mythical Dracarris: added +2 to Flame Touched, removed +1 to Hellfire Mine. Increased % Chance on Kill for the skill proc to 100% and adjusted its values. Increased % Attack Speed modifier for Summon Hellhound to 22%.
- Mythical Dread-Mask of Gurgoth: fixed missing Lightning damage modifier for Mortar Trap
- Mythical Dreadscorcher: now deals pure Aether damage, damage adjusted accordingly. Increased bonus to Inquisitor and Arcanist skills to +2 and added +2 to Necromancer skills, increased Skill bonuses to +4. Conversion replaced with Fire dealt as Aether.
- Mythical Earthshatter Treads: updated values on the granted skill
- Mythical Earthsplitter: reduced Cooldown on the skill proc
- Mythical Entropic Coil: reduced Burn damage on the skill proc
- Mythical Evoker of Elgoloth: increased bonus to Savagery to +4
- Mythical Executioner's Judgment: increased % Attack Speed to 10% and increaed bonus to Deadly Momentum to +4
- Mythical Fateweaver's Mantle: skill proc now activates at 45% Health, instead of when Crit, Cooldown adjusted accordingly
- Mythical Fiendscale Jacket: increased Health to 950, increased damage on the skill proc and added Defensive Ability Reduction to it
- Mythical Fiendflesh Greaves: added 350 Health
- Mythical Fiend's Resolve: increased % Attack and % Cast Speeds to 22%, updated skill proc values
- Mythical Frostdread Cuirass: increased % Bleed Resist to 40%
- Mythical Galewind Treads: added 50% Freeze Resist, removed % Cold Resist
- Mythical Gavel of Ravenous Souls: replaced Conversion with 45% of Fire dealt as Physical, added 100% of Vitality dealt as Physical modifier for Siphon Souls
- Mythical Guardian of Death's Gates: increased bonus to Necromancer Skills to +2 and increased bonuses to Bonds of Bysmiel and Field Command to +4
- Mythical Guillotine: added 4% Offensive Ability, increased bonus to Class Skills to +2, increased % Bleed Duration to 150%, . Updated the skill proc and increased its activation chance to 50%.
- Mythical Gutripper: added +2 to Shaman skills and added a 120 Bleed damage / 1s modifier for Grasping Vines, increased bonuses to Deadly Momentum and Fighting Form to +4
- Mythical Hagarradian Enforcer: increased % Attack Speed to 14%
- Mythical Inashkor's Head: increased % Attack and % Cast Speeds to 22%
- Mythical Inashkor's Corrupted Head: increased % Attack and % Cast Speeds to 22%
- Mythical Judgment of Empyrion: added % Lightning damage and 15% of Physical dealt as Fire. Updated Conversion to 45% of Chaos dealt as Lightning. Updated values on the granted skill. Removed % Physical damage.
- Mythical Leviathan: increased bonus to Amarasta's Blade Burst to +4. Increased Physical damage modifier for Amarasta's Blade Burst to 110, adjusted values on the granted skill.
- Mythical Lifeblaze Mantle: increased Offensive Ability to 66, added 4% Cast Speed and 4% Physical Resist, removed Conversion. Increased Damage and reduced Cooldown on the skill proc.
- Mythical Lifegiver Signet: increased Defensive Ability to 55 and increased Proc Chance on the skill proc to 15%
- Mythical Korvan Wyrm: added +2 to Shaman and Inquisitor skills. Increased Physical damage modifier for Primal Strike to 240.
- Mythical Mark of Calamitous Desires: reduced Fire damage modifier for Mortar Trap to 80
- Mythical Mark of Kalastor: increased Offensive Ability to 85
- Mythical Mark of Ulzuin: increased Offensive Ability to 85
- Mythical Maw of Despair: added 26 Aether damage modifier for Field Command
- Mythical Morguul's Mortality: added Vitality Decay damage
- Mythical Murmur's Kiss: added 60 Offensive Ability, increased bonus to Lethal Assault to +3 and increased damage on the skill proc
- Mythical Nadaan's Reach: reduced Bleed damage modifier for Ring of Steel to 140 / 3s
- Mythical Night's Embrace: added -6% Cold/Pierce Resist modifiers for Veil of Shadows. Removed % Resist Reduction from the granted skill.
- Mythical Nightshade's Reach: increased damage on the skill proc
- Mythical Northern Wyrm: increased Class Skill bonuses to +2
- Mythical Nosferattis: added 10% Physical and 35% Bleed Resists for pets, increased Bleed damage for pets to 14 / 3s
- Mythical Obsidian Juggernaut: replaced bonus to Fighting Form with +2 to Soldier Skills, increased bonus to Hellfire Mine to +4
- Mythical Pagar's Betrayal: increased % Retaliation damage added to Attack modifier for Flames of Ignaffar to 8%
- Mythical Pandemic: added 4% Cooldown Reduction
- Mythical Pestilence of Dreeg: added Conversion based on the Plague it rolls
- Mythical Quillthrower of Dreeg: increased bonus to Occultist Skills to +2
- Mythical Rune of Elgoloth: reduced Lightning damage modifier for Mortar Trap to 1-100 and added 100% of Physical dealt as Lightning modifier for it
- Mythical Runeguard Greaves: added 22% Chaos Resist
- Mythical Shadowflame Mantle: added 4% Physical Resist, removed % Cold Resist
- Mythical Shroud of Illusion: added 25% of Aether dealt as Elemental, replaced bonus to Aura of Conviction with +2 to Aura of Censure
- Mythical Silverbolt: increased bonus to All Skills to +3
- Mythical Skybreach Bulwark: increased Defensive Ability to 150
- Mythical Speaker for the Dead: increased Offensive Ability to 90
- Mythical Spelldrinker: replaced bonuses to Blast Shield and Conversion with +3 to Thermite Mine and Arcane Will
- Mythical Spiritseeker Cord: added 35% Pierce and Poison Resists for pets
- Mythical Soullance: increased bonuses to Skills to +4 and adjusted values on the skill proc
- Mythical Starfury Emerald: added 5% Cooldown Reduction
- Mythical Stonefist Rebuke: increased Physical damage modifier for Forcewave to 100
- Mythical Stormbearers: increased % Vitality Resist to 35%
- Mythical Stormreaver: increased bonus to Inquisitor Skills to +2
- Mythical Stormweave Armor: added 3% Physical Resist, increased Offensive Ability to 90 and Defensive Ability to 60
- Mythical Tainted Ruby of Gar'dal: increased damage on the skill proc and added % Damage Reduction to it
- Mythical Temporal Arcblade: increased Skill bonuses to +4
- Mythical Timewarped Walkers: added 24% Bleed Resist
- Mythical Tome of Atonement: increased % Damage Modified modifier for Dreeg's Evil Eye to 100%
- Mythical Turion's Reprisal: increased % Retaliation Damage added to Attack modifier for Blackwater Cocktail to 12%
- Mythical Venomancer's Guile: added 25% of Chaos dealt as Acid, increased Acid damage modifier for Bloody Pox to 55
- Mythical Venomancer's Raiment: increased Offensive Ability to 80, updated Conversion to 25% of Elemental dealt as Acid
- Mythical Venomspine Greaves: increased Defensive Ability to 80 and updated values on the skill proc
- Mythical Vestments of the Great Guardian: added 25% of Chaos dealt as Acid
- Mythical Vileblood Mantle: updated the skill proc
- Mythical Voice of Dreeg: added 25% of Chaos dealt as Acid
- Mythical Voidmancer's Cord: added 35% Pierce Resist for pets
- Mythical Voidwalker Footpads: increased % Chaos and % Vitality Resists to 40%
- Mythical Vortex of Souls: added 8% Physical Resist
- Mythical Watcher of Erulan: increased % Physical Resist to 16% and % Total Speed to 15% on the granted skill
- Mythical Whisperer of Secrets: increased Health to 480 and Offensive Ability to 96
- Mythical Windshear Greaves: increased % Physical Resist to 4% and % Poison Resist to 33%
- Mythical Wraithwalkers: added 30% Stun Resist
- Mythical Wrath of Tenebris: increased bonus to Occultist Skills to +2
- Mythical Wretched Tome of Nar'adin: added 45% of Chaos dealt as Acid and increased Poison Duration to 100%. Increased Acid damage modifier for Dreeg's Evil Eye to 35 and reduced its Poison Duration modifier to 50%
- Mythical Wyrmscale Footguards: added 50% Stun and Petrify Resists
- Nightclaw: added 4% Cooldown Reduction. Increased Bleed damage to 28, Attack Speed to 18% and increased Bleed damage on the skill proc.
- Nosferattis: added 8% Physical Resist for pets
- Obsidian Juggernaut: replaced bonus to Fighting Form with +2 to Soldier Skills
- Pack of Treacherous Means has been refocused on its original direction of Pierce damaged ranged play. A new belt,
Pack of Treacherous Memes Pack of Deadly Means has been added to the loot pool that enables the dual-wield direction from v1.1.3.0.
- Pandemic: fixed unintentionally low % Vitality/Vitality Decay bonuses and increased % Poison/Vitality Decay Duration to 100%
- (Mythical) Shar'Zul's Worldeater: increased bonus to Soldier Skills to +2
- Shroud of Illusion: added 25% of Aether dealt as Elemental, replaced bonus to Aura of Conviction with +2 to Aura of Censure
- Spark of Reality: increased Chaos damage to 5-39, added 1.2s Duration modifier for Mirror of Ereoctes
- Spelldrinker: replaced bonus to Conversion with +3 to Arcane Will
- Spiritseeker Cord: added 30% Pierce Resist for pets
- (Mythical) Soulrend: increased bonus to Phantasmal Armor to +4, added +2 to Necromancer skills, adjusted values on the skill proc
- Tainted Ruby of Gar'dal: increased damage on the skill proc and added % Damage Reduction to it
- The Butcher of Burrwitch: reduced Bleed damage and reduced Bleed damage on the skill proc
- The Guillotine: increased bonus to Shaman Skills to +2, updated the skill proc and increased its activation chance to 50%
- Venomancer's Raiment: increased Offensive Ability to 50, updated Conversion to 25% of Elemental dealt as Acid
- Venomtongue Mantle: increased Health to 405 and increased damage on the skill proc
- Wyrmscale Footguards: added 50% Stun Resist
Legendary Set Items
- Allagast's Masterpiece Set: increased Lightning damage modifier for Trozan's Sky Shard to 30-180, reduced Aether damage modifier for Storm Box of Elgoloth to 110
- Allagast's Robe: increased bonus to Shattered Star to +3
- Allagast's Stormbinder: increased Aether damage modifier for Trozan's Sky Shard to 145
- Allagast's Stormgem: increased bonus to Shattered Star to +3
- Blightlord's Hood: swapped conversion with Shoulders
- Blightlord's Mantle: swapped conversion with Helm
- Bloodrager's Frenzy Set: removed % Crit damage from the skill proc
- Bloodrager's Endless Frenzy Set: removed % Crit damage and reduced % Damage bonuses on the skill proc
- Bonemonger Set: added 26 All Resist Reduction / 3s modifier for Smite
- Bonemonger's Chestguard: added 4% Physical Resist and 4% Attack Speed, removed % Vitality Resist
- Bonemonger's Hood: increased % Vitality Resist to 32%
- Bonemonger's Shoulderguard: added +3 to Resilience, removed bonus to Shattering Smash
- Chillwhisper Set: reduced Cold damage modifier for Blade Spirit to 155
- Dark One Set: added support for Shaman mastery skills throughout the set and its pieces
- Dark One's Hood: increased Vitality damage modifier for Bloody Pox to 66
- Deathguard Set: increased % Crit damage modifier for Shadow Strike to 25%
- Deathmark's Shadow Set: reduced % Physical Resist to 10%
- Mythical Deathmarked Claw: reduced Attack damage Converted to Health modifier for Whirlwind Death to 8%
- Mythical Deathmarked Decapitator: reduced % Crit damage modifier for Execution to 25%
- Deception of Dreeg Set: added 6% Physical Resist and 50% of Chaos dealt as Acid
- Mythical Black Gem of Dreeg: added 25% of Chaos dealt as Acid
- Demonslayer's Defense: reduced % Physical Resist on the granted skill
- Demonslayer's Life-Ender: reduced % Weapon damage and % damage bonus against Chthonics on the skill proc
- Invoker's Elements Set: reduced % Resist Reduction on the skill proc to -15%
- Invoker's Will Set: reduced % Resist Reduction on the skill proc to -15%
- Korba's Fury Set: increased % Physical Resist to 12%, increased Cold damage modifier for Savagery to 35
- Korba's Decapitator: reduced Bleed damage, added Cold damage, added % Attack damage Converted to Health to the skill proc
- Korba's Frenzy: added Bleed damage, added % Attack damage Converted to Health to the skill proc
- Korba's Hood: reduced Cold damage to 8
- Light's Guardian Set: reduced Lightning damage modifier for Storm Box of Elgoloth to 150
- Mythical Demonslayer's Defense: reduced % Physical Resist on the granted skill
- Mythical Demonslayer's Life-Ender: reduced % Weapon damage and % damage bonus against Chthonics on the skill proc
- Mythical Infernal Knight's Faceguard: added 120 Burn / 2s modifier for Judgment
- Nature's Avenger Set: increased % Health Regeneration to 50%
- Avenger's Armor: increased Health Regeneration to 25
- Avenger's Crusher: Increased bonus to Brute Force to +4 and % Attack Speed to 18%. Increased % Weapon damage modifier for Upheaval to 66%. Fixed skill proc not piercing through enemies, swapped its Pierce damage for Physical and reduced its cooldown.
- Avenger's Girdle: increased Health Regeneration to 32
- Avenger's Pauldrons: increased Health Regeneration to 20
- Pyran's Ruminations Set: increased All Resist Reduction modifier for Devastation to 26 and increased Health Regeneration to 100. Reduced Fire damage modifier for Summon Guardian of Empyrion to 100 and reduced its % Resist Reduction modifiers to -8%.
- Pyran's Effigy: increased Burn damage modifier for Devastation to 80, reduced Fire damage modifier for Mortar Trap to 80, removed % Fire Resist Reduction modifier for Summon Guardian of Empyrion
- Pyran's Mantle: added 200 Health
- Pyran's Vestments: fixed missing Energy Regeneration
- Pyran's Visage: added 20% Aether Resist and 4% Physical Resist, removed % Elemental Resist and Health Regeneration. Increased Fire damage modifier for Devastation to 70.
- Radaggan's Folly Set: added 100% of Fire dealt as Acid modifier for Sigil of Consumption and increased its Cooldown Reduction modifier to -1.5s. Replaced bonus to Mark of Torment with +3 to Ill Omen. Replaced modifier for Spectral Binding with -15% Poison Resist Reduction and 180 Acid damage modifiers for Ill Omen.
- Radaggan's Gem: Replaced modifier for Spectral Binding with -15% Poison Resist Reduction, 70 Acid damage and 100% of Cold dealt as Acid modifiers for Ill Omen
- Radaggan's Shroud: replaced bonus to Mark of Torment with +2 to Ill Omen
- Rage of Agrivix Set: increased % Fire Resist Reduction modifier for Siphon Souls to -20% and increased the Aether damage modifier for Vindictive Flame to 140
- Mythical Codex of Agrivix: added 55 Aether damage modifier for Siphon Souls
- Mythical Arcane Shard of Agrivix: replaced bonus to Harbinger of Souls with +2 to Siphon Souls
- Rotgheist Set: increased % Weapon damage modifier for Dreeg's Evil Eye to 60% and increased Acid damage for Vire's Might to 180
- Rotgheist Emblem: increased Vitality damage modifier for Dreeg's Evil Eye to 33
- Rotgheist Mask: replaced % Crit damage with 5% Cooldown Reduction. Replaced modifiers for Dreeg's Evil Eye with a 20% Crit damage modifier for it. Increased % Attack damage Converted to Health modifier for Primal Strike to 8%.
- Rotgheist Shoulderguard: increased % Aether and Bleed Resists to 28%
- Runebinder's Gem: increased Cold damage modifier for Rune of Hagarrad to 46
- Runebinder's Hat: increased Fire damage modifier for Rune of Kalastor to 60
- Sentinel of the Three Set: increased % Retaliation added to Attack modifiers for Counter Strike and Vire's Might to 12% and 24%, respectively
- Targo's Craft Set: increased Internal Trauma damage modifier for Amarasta's Blade Burst to 260 and reduced its duration to 2s. Added skill proc.
- Targo's Mallet: increased Physical damage and Internal Trauma modifiers for Blade Arc to 70, added 80 Physical damage modifier for Amarasta's Blade Burst
- Targo's Shoulderguard: added 30% of Elemental dealt as Physical
- The Cyclone Set: increased Fire damage modifier for Thermite Mine to 220
- Cyclone Mark: reduced Lightning damage modifier for Thermite Mine to 1-150
- The Korvan Dunefiend Set: added 22 Acid damage modifier for Blood of Dreeg and removed its Offensive Ability modifier. Added +1.2s Cooldown and 75% Damage modifier modifiers for Shadow Strike and removed its Energy Cost Reduction modifier. Swapped Lightning to Pierce Conversion for Lightning to Acid Conversion on the set and its pieces.
- Dunefiend's Mask: added Health to granted passive skill, added 55 Offensive Ability modifier for Blood of Dreeg
- Dunefiend's Blade: increased % Weapon damage modifier for Shadow Strike to 35% and added -15% Energy Cost modifier for it
- Dunefiend's Slicer: increased % Weapon damage modifier for Shadow Strike to 35% and added -15% Energy Cost modifier for it
- The Mageslayer Set: increased Elemental dot modifiers for Flames of Ignaffar to 80
- Mageslayer's Armguard: increased % Cast Speed to 16%
- The Venomblade Pact Set: revised set and its items to support 2 masteries, adding support for Occultist. In some cases, skill bonuses were replaced.
- The Vileblade Pact Set: revised set and its items to support 3 masteries, adding support for Occultist. In some cases, skill bonuses were replaced.
- The Voidsoul Set: added 12-100 Chaos damage modifier for Flames of Ignaffar
- Trozan's Mantle: added 4% Physical Resist, removed % Cold Resist
- Trozan's Skybreach Set: added support for Occultist mastery skills throughout the set and its pieces
- Mythical Trozan's Mantle: added 4% Physical Resist and increased Health to 440, removed % Cold Resist
- Ulzuin's Infernal Avatar Set: reduced % Weapon damage modifier for Canister Bomb to 14%
- Mythical Ulzuin's Flamespreader: removed Fire damage modifier for Canister Bomb and added the Conversion modifier from the Headguard
- Mythical Ulzuin's Headguard: reduced Burn damage modifier for Canister Bomb to 50 and moved its Conversion modifier to the Flamespreader
- Valguur's Hunger Set: added 6% Attack damage Converted to Health, 100 Vitality damage and 100% of Fire dealt as Vitality damage modifiers for Sigil of Consumption. Moved 50 Vitality damage modifier for Storm Totem to Valguur's Gems.
- Valguur's Focus: increased Vitality damage modifier for Sigil of Consumption to 75
- Valguur's Gems: added 50 Vitality damage modifier for Storm Totem that was originally on the set bonus
- Virtue's Light Set: reduced % Shield Block damage to 15% and Health to 8%
- Visor of Octavius: removed % Physical Resist
- Voidsoul Armor: updated Conversion to Elemental dealt as Chaos
- Voidsoul Bulwark: increased % Chaos/Vitality Resist Reduction on the skill proc to -15%
- Voidsoul Visage: added 10% Weapon damage modifier for Flames of Ignaffar
Epic Items
- Anchorite's Leg Armor: added 18% Elemental Resist, removed % Fire/Lightning Resists
- Band of Wandering Souls: added 15% Aether Resist, removed % Cold Resist
- Blazeguard Arbiter: added 25% Elemental Resist and 280 Health, removed % Fire/Lightning Resists
- Blazethread Sash: added 200 Health and 24% Elemental Resist, removed % Fire/Lightning Resists
- Chillmane Mantle: added 26% Elemental Resist, removed % Cold Resist
- Chillsurge Ring: added 15% Elemental Resist, removed % Cold Resist
- Circlet of Burning Rage: added 20% Bleed Resist, removed % Fire Resist
- Desecrator Treads: added 15% Elemental Resist, removed % Fire Resist
- Dreadweave Girdle: added 30% Aether Resist, removed % Cold Resist
- Empowered Anchorite's Leg Armor: added 30% Elemental Resist, removed % Fire/Lightning Resists
- Empowered Anchorite's Seal: added 15% Elemental Resist, removed % Fire Resist
- Empowered Band of Black Ice: added 18% Bleed Resist, removed % Cold Resist
- Empowered Chillsurge Ring: added 22% Elemental Resist, removed % Cold Resist
- Empowered Crest of the Black Legion: added 600 Health, removed % Fire Resist
- Empowered Guardsman's Breastplate: added 25% Elemental Resist, removed % Fire Resist
- Empowered Guardsman's Helm: added 25% Elemental Resist, removed % Lightning Resist
- Empowered Guardsman's Spaulders: added 25% Elemental Resist, removed % Cold Resist
- Empowered Lorekeeper's Band: added 22% Elemental Resist, removed % Lightning Resist
- Empowered Nighthunter's Chestguard: added 20% Elemental Resist, removed % Cold Resist
- Empowered Twilight Signet: added 20% Elemental Resist, removed % Cold Resist
- Empowered Windborne Greaves: added 15% Aether Resist
- Faith's Guard: added 40% Chaos Resist, removed % Fire/Lightning Resists
- Frostshard Crown: added 20% Vitality Resist, removed % Cold Resist
- Glory of the Silver Knight: added 30% Bleed Resist, removed % Fire Resist
- Guardsman's Breastplate: added 15% Elemental Resist, removed % Fire Resist
- Guardsman's Helm: added 15% Elemental Resist, removed % Lightning Resist
- Guardsman's Spaulders: added 15% Elemental Resist, removed % Cold Resist
- Legionnaire's Triumph: added 25% Vitality Resist, removed % Fire Resist
- Lorekeeper's Band: added 12% Elemental Resist, removed % Lightning Resist
- Mythical Anarchy: adjusted chance of Chaos damage to 25% of 80-160
- Mythical Anchorite's Leg Armor: added 33% Elemental Resist, removed % Fire/Lightning Resists
- Mythical Anchorite's Seal: added 18% Elemental Resist, removed % Fire Resist
- Mythical Band of Black Ice: added 18% Bleed Resist, removed % Cold Resist
- Mythical Band of Wandering Souls: added 18% Aether Resist, removed % Cold Resist
- Mythical Blazeguard Arbiter: added 28% Elemental Resist and 560 Health, removed % Fire/Lightning Resists
- Mythical Blazethread Sash: added 350 Health and 26% Elemental Resist, removed % Fire/Lightning Resists
- Mythical Bonesnap Gavel: reduced Physical damage to 14-42 and adjusted chance of Internal Trauma damage to 25% of 140 / 5s
- Mythical Chillmane Mantle: added 28% Elemental Resist, removed % Cold Resist
- Mythical Chillsurge Ring: added 24% Elemental Resist, removed % Cold Resist
- Mythical Crest of the Black Legion: added 800 Health, removed % Fire Resist
- Mythical Desecrator Treads: added 18% Elemental Resist, removed % Fire Resist
- Mythical Dreadweave Girdle: added 33% Aether Resist, removed % Cold Resist
- Mythical Faith's Guard: added 44% Chaos Resist, removed % Fire/Lightning Resists
- Mythical Frostshard Crown: added 22% Vitality Resist, removed % Cold Resist
- Mythical Glory of the Silver Knight: added 33% Bleed Resist, removed % Fire Resist
- Mythical Legionnaire's Triumph: added 28% Vitality Resist, removed % Fire Resist
- Mythical Lorekeeper's Band: added 24% Elemental Resist, removed % Lightning Resist
- Mythical Molten Walkers: added 24% Vitality Resist
- Mythical Nighthunter's Chestguard: added 22% Elemental Resist, removed % Cold Resist
- Mythical Notched Bone of a Thousand Deaths: reduced Pierce damage to 28 and reduced % Crit damage on the granted skill
- Mythical Sacred Hammer of Eternal Wrath: adjusted chance of Electrocute damage to 25% of 80-160 / 3s
- Mythical Shadeleather Leggings: added 30% Elemental Resist, removed % Cold Resist
- Mythical Shadowfiend's Cord: reduced % Pierce and Vitality Resists for pets to 25%
- Mythical Spinecarver: reduced Physical damage to 14-42 and adjusted chance of Bleed damage to 25% of 100 / 3s
- Mythical Spiritcrusher: reduced Vitality damage to 28
- Mythical Star of Frozen Skies: added 28% Vitality Resist, removed % Lightning Resist, reduced % Cold Resist to 45%
- Mythical Stormtouched Chains: added 480 Health, removed % Lightning Resist
- Mythical Vestments of Mourning: added 30% Chaos Resist, removed % Cold Resist
- Notched Bone of a Thousand Deaths: reduced % Crit damage on the granted skill
- Ring of Valiance: added 18% Elemental Resist and 44% Pierce Resist, removed % Fire/Lightning Resists
- Shadeleather Leggings: added 25% Elemental Resist, removed % Cold Resist
- Shadowfiend's Cord: reduced % Pierce Resist for pets to 20%
- Signet of Valiance: added 18% Elemental Resist, removed % Cold Resist
- Spinecarver: adjusted chance of Bleed damage to 25% of 50 / 3s
- Star of Frozen Skies: added 25% Vitality Resist, removed % Lightning Resist, reduced % Cold Resist to 40%
- Stormtouched Chains: added 300 Health, removed % Lightning Resist
- The Stormserpent Set: increased Resist Reduction on the skill proc to 20
- The Triumvirate (all versions): added % Elemental Resist, removed % Lightning Resist
- Vestments of Mourning: added 28% Chaos Resist, removed % Cold Resist
Class & Skills
Devotion
- Living Shadow: reduced Bleed damage
Soldier
- Blade Arc: normalized animation speed across all weapon groups. Previously, two-handed melee was up to 20% faster than dual-wield/one-handed. All weapon groups now match the two-handed speed.
Demolitionist
- Canister Bomb: reduced Burn damage scaling with rank
- Improved Casing: reduced Internal Trauma damage scaling with rank
- Flashbang: increased base chance of Confuse to 33% and reduced its scaling such that it returns to its original value by rank 12.
- Mortar Trap: reduced damage scaling with rank
- The Big One: increased Damage scaling with rank. Slow now scales with rank.
- Shattering Blast: increased Internal Trauma scaling with rank, particularly at ultimate ranks
- Thermite Mine: mines are now placed instantly around the target location, rather than thrown, similar to Inquisitor's Runes.
- Vindictive Flame: increased Health Regeneration scaling with rank
- Ulzuin's Wrath: increased base damage
Occultist
- Sigil of Consumption: added Vitality Decay damage
- Destruction: increased Fire damage scaling with rank, particularly at ultimate ranks, added % Vitality damage
Nightblade
- Amarasta's Blade Burst: increased Frostburn damage scaling with rank, particularly at ultimate ranks
- Amarasta's Quick Cut: increased base % Weapon damage to 70% and adjusted scaling such that it returns to its original values by rank 8
- Blade Spirit: reduced Bleed damage scaling with rank
- Frenetic Throw: increased % Weapon damage penalty to -55%
- Lethal Assault: reduced Acid/Cold damage scaling with rank to 52 by rank 12, 116 by max ultimate rank.
- Shadow Strike: reduced Cooldown to 3.5s, energy cost reduced accordingly. Increased % Weapon damage scaling at ultimate ranks to 385% by max ultimate rank.
- Nidalla's Justifiable Ends: increased Poison damage scaling with rank, particularly at ultimate ranks. Increased Cooldown Reduction scaling at ultimate ranks to -1.8s by max ultimate rank.
- Nightfall: Radius now scales with rank, increased base % Weapon damage by 10%, increased Frostburn and Vitality Decay damage scaling with rank
Shaman
- Primal Strike: reduced base Energy Cost by 10
- Thunderous Strike: reduced % Energy Cost Reduction to 55%
- Torrent: increased minimum Lightning damage by 20. Increased base % Weapon damage to 18% and reduced its scaling such that it returns to its original value by rank 12.
- Wendigo Totem: increased Duration to 15s, reduced base Energy Cost by 10. Increased base Heal to 2% + 60 and adjusted its scaling such that it returns to its original value by rank 12. Increased Vitality damage scaling with rank, particularly at ultimate ranks and added Vitality Decay damage.
- Blood Pact: increased Chance of Attack damage Converted to Health to 100% and reduced its values accordingly. Increased Vitality Decay/Bleed Duration scaling at ultimate ranks to 70% by max ultimate rank.
Arcanist
- Arcane Will: increased % Health Treshold to 75%
- Fabric of Reality: added % Damage to Aetherials and Chthonics. Removed % Energy Leech.
- Iskandra's Elemental Exchange: added % Elemental damage from Overload
- Overload: added Offensive Ability, moved % Elemental damage to Iskandra's Elemental Exchange
- Elemental Balance: added Elemental Dot Duration
- Maiven's Sphere of Protection: removed Damage Penalty
- Conversion: Slow Resist scaling increased to match the other Resists
- Mental Alacrity: increased Energy scaling with rank to 1200 by rank 10, 3025 by max ultimate rank. Increased % Cast Speed scaling at ultimate ranks to 18% by max ultimate rank.
- Reckless Power: increased Aether damage scaling with rank, added Chance of Stun Retaliation, removed Burn Duration
Inquisitor
- Infernal Purge: increased % Crit damage scaling with rank to 50% by rank 12, 70% by max ultimate rank
- Rune of Hagarrad: reduced Point-Blank damage penalty to 25%
Necromancer
- Harbinger of Souls: added Vitality damage
Oathkeeper
- Ascension: reduced % All damage to match the % All Retaliation damage
- Celestial Presence: reduced Radius scaling with rank to 4.0 by rank 12, 4.5 by max ultimate rank. Reduced % Resist Reduction to 30% by rank 12, 40% by max ultimate rank.
- Eye of Reckoning: reduced % Weapon damage and Physical damage scaling at ultimate ranks
- Shattering Smash: increased % Weapon damage by 5% and increased Physical damage scaling with rank
- Tectonic Shift: increased % Physical damage scaling with rank to 108% by rank 12, 198% by max ultimate rank, increased Bleed damage scaling at ultimate ranks
Update 1.1.3.1 Hotfix 1 (03 July 2019)
Shattered Realm
- Fixed an issue with incorrect start/exit points for the Conclave boss levels.
Tech
- Fixed a crash which could occur when changing video options.
- Fixed a bug where the "soft particles" setting would not affect weather particles when turned off.
- Fixed a bug where grass would be incorrectly lit in some cases when shadows were turned off.
- Fixed a bug where monstering/character lights would sometimes be rendered inconsistently.
Game
Itemization
- Legendary - Fixed unusually high Physical Conversion on new Totally Normal items
Update 1.1.3.0 (20 June 2019)
[Major New Features]
- The loot hunt continues with Twenty new items across five Legendary sets to open up new playstyles!
- The Shattered Realm continues to crumble with 4 twisted new anomaly levels to surprise you along the way!
- The Coven of Ugdenbog now sells Invisible Helm and Shoulder illusions at their Quartermaster.
- Loyalist Item Pack #2 is now available for purchase. Claim your new collection of awesome illusions and companions and support Crate Entertainment!
- Additional Totally Normal objects have been discovered in the world of Cairn.
[Crucible]
- Adjusted monster damage scaling on Waves 151+.
- Adjusted spawns on Waves 162 and 163.
[Shattered Realm]
- The Loghorrean and Fleshworks-themed boss levels have been made larger.
- Adjusted boss distribution in the Shard 31-60 range for a smoother progression. Certain bosses no longer appear before Shard 61.
- Fixed an issue where rarely insufficient monsters may spawn in a Chunk.
[Art]
- Eye of Reckoning Item Skill modifiers now feature alternate FX based on Conversion.
- Righteous Fervor Item Skill modifiers now feature alternate FX based on Conversion.
- Savagery Item Skill modifiers now feature alternate FX based on Conversion.
- Updated FX for Amarasta's Blade Burst.
- Updated FX for Blackwater Cocktail.
- Updated FX for Blade Spirit to reduce blowout in brighter areas.
- Updated FX for Lightning Strike.
- Updated FX for Maelstrom.
- Updated FX for Primal Strike.
- Updated FX for Reckless Tempest.
- Updated FX for Ring of Steel.
[Tech]
- As part of our steady road towards the Xbox One release, the game now features a built-in voice chat system. Options for this are found under Audio, with a new keybind for Push-To-Talk under Keybinding.
- Fixed an issue where the last point could not be removed from skills when points are still placed in a modifier they share with another skill (ex. Ulzuin's Chosen).
- Fixed an issue where certain enemies would stop using their skills when approached by a player at point blank range.
[Game]
- Fixed an issue where Ishtal, the Mind Reaper would sometimes create more mirages than intended.
- Owners of Ashes of Malmouth and the first Loyalist Item Pack can now consume the illusions to add them straight to your collection at the Illusionist, rather than having to apply them to specific items each time.
[Itemization]
- Various player-scaling pets from item skills are now invincible, but also no longer collide with enemies
- Relic - Agrivix's Malice: added 5% Attack Speed
- Relic - Annihilation: added 4% Attack Speed, reduced Cooldown and Energy Cost on the granted skill
- Relic - Bane: added 5% Attack Speed, increased Offensive Ability to 55
- Relic - Conflagration: increased Burn damage on the granted skill
- Relic - Doom: added 5% Cast Speed
- Relic - Eldritch Pact: increased Health Regen to 25 and % Health Regen to 35%
- Relic - Eye of the Storm: added 8% Cast Speed
- Relic - Ignaffar's Combustion: reduced damage dealt by the skill proc
- Relic - Malediction: added 5% Attack Speed, increased % Poison Duration to 80% and increased Poison Retaliation on the granted skill
- Relic - Necrosis: added 5% Attack Speed
- Relic - Oblivion: added 6% Cast Speed
- Relic - Primal Instinct: increased Health Regen to 35
- Relic - Salvation: increased Health Regen to 44 and % Activation Chance on the skill proc to 20%
- Monster Infrequent - Ascendant Hood: added -1.5 Target Radius and +1s Duration modifiers for Devastation
- Monster Infrequent - Bargoll's Core: has been reclassified as a Scepter for the purpose of affixes it can roll with, values updated accordingly.
- Monster Infrequent - Bloodlord's Vengeance: increased Duration modifier for Ascension to 3s and added 100% of Chaos dealt as Fire modifier for it
- Monster Infrequent - Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.5s and added 25-110 Chaos damage modifier for it
- Monster Infrequent - Coerced Wraith: increased % Crit damage modifier for Devastation to 16%
- Monster Infrequent - Fleshwarped Incinerator: reduced Cooldown Reduction modifier for Canister Bomb to -1s and added 100 burn damage / 2s modifier for it
- Monster Infrequent - Fleshwarped Tome: reduced Lightning dealt as Aether modifier for Albrecht's Aether Ray to 30%
- Monster Infrequent - Korvaak's Burning Blade: has been reclassified as a Dagger for the purpose of affixes it can roll with, values updated accordingly.
- Monster Infrequent - Putrid Necklace: added 45% of Aether dealt as Acid modifier for Blood of Dreeg
- Monster Infrequent - Sandclaw Slicer: increased Physical damage modifier for Blade Arc to 70
- Monster Infrequent - Scorpius Bludgeon: increased Bleed damage modifier for Blade Arc to 66 / 3s
- Faction Augment - Arcane Heart Powder: added 12 Fire damage and 2% Offensive Ability, removed Energy Regen and Health
- Faction Augment - Arcanum Dust: added 35% All damage and 70 Defensivy Ability, increased Energy Regen to 2.5. Removed % Elemental damage and Health.
- Faction Augment - Bysmiel's Control: replaced Offensive Ability with Health
- Faction Augment - Coven's Wit: replaced % Chaos damage with % Armor
- Faction Augment - Forgefire: added 15 Elemental damage, removed Energy Regen
- Faction Augment - Hammerfall Powder: added 10 Pierce damage, removed Energy Regen
- Faction Augment - Irrah's Blood: added 70 Defensive Ability, removed Health
- Faction Augment - Rotgut Venom: increased Energy Regen to 2.5
- Faction Augment - Steelbloom Powder: added 10 Physical damage and 2% Offensive Ability, removed Energy Regen and Health
- Faction Augment - Typhoon Powder: added 70 Defensive Ability, removed Energy Regen
- Faction - Hexflame: added 100% of Aether dealt as Fire modifier for Albrecht's Aether Ray and -10% Fire Resist Reduction modifier for Thermite Mine
- Faction - Mark of Burning Shadows: added +3 to Dread. Added 100% of Pierce dealt as Fire modifier for Bone Harvest. Replaced bonus to Vindictive Flame with +3 to Agonizing Flames. Replaced modifiers for Vindictive Flame with 50 Burn/Vitality Decay damage / 3s modifiers for Blackwater Cocktail.
- Faction - The Overseer: added 4% Offensive Ability for pets, increased % Crit damage modifiers for Summon Hellhound and Summon Briarthorn to 18% and added 100% Slow Resist modifiers for them
- Faction - Venomfire: added +2 to Agonizing Flames
- Epic - Blazeseer Crest: added % Fire/Burn damage
- Epic - Blazeseer Girdle: added % Chaos damage, reversed Conversion
- Epic - The Stormserpent Set: replaced bonus to Elemental Awakening with +3 to Shadow Strike
- Epic - Stormserpent Armor: replaced bonus to Shadow Dance with +2 to Nidalla's Justifiable Ends
- Epic - Stormserpent Loop: replaced bonus to Elemental Awakening with +3 to Nightfall
- Epic - Stormserpent Mask: replaced bonus to Pneumatic Burst with +2 to Shadow Strike
Legendary Non-Set Items
- Reduced % Damage Reduction on Dawnshard procs
- Blade Breaker Sash: reduced % Offensive Ability to 3%
- Blazeheart: reclassified as a Dagger, values adjusted accordingly. Increased % Attack Speed to 18%, added 45% of Chaos dealt as Fire and +2 to Siphon Souls. Added 100% of Vitality dealt as Fire, -15% Fire Resist and +2s Duration modifiers for Siphon Souls. Removed bonus to Master of Death, % Physical dealt as Fire and modifier for Mark of Torment.
- Chillheart: reclassified as a Dagger, values adjusted accordingly. Added 45% of Fire dealt as Cold.
- Conduit of Arcane Whispers: added -1s Cooldown modifier to the two Devastation variants
- Corruption of Gargabol: removed Vitality Decay damage. Added 100% of Elemental dealt as Vitality modifier for Flame Touched.
- Decree of Aldritch: added -0.8s Cooldown modifier for Devastation
- Decree of the Circle of Five: increased damage on the granted skill
- Dread Knight's Legplates: increased Health to 520
- Eldritch Gaze: added 5% Block Chance and 15% Shield damage blocked modifier for Possession
- Feralmane Legplates: increased Defensive Ability to 80
- Galewind Treads: added 70 Offensive Ability
- Mark of Ulzuin: added 100% of Lightning dealt as Fire modifier for Albrecht's Aether Ray
- Mythical Aethereach: reduced Cooldown Reduction modifier for Reap Spirit to -1s
- Mythical Amatok's Step: added 4% Physical Resist
- Mythical Anderos' Amplifier: increased Fire damage modifier for Rune of Kalastor to 55
- Mythical Arcanum Frigus: increased Cold damage modifier for Devastation to 80
- Mythical Avatar of Chaos: increased Damage and Damage Reduction on the granted skill
- Mythical Blade Breaker Sash: reduced % Offensive Ability to 3%
- Mythical Bloodsong: reduced Bleed damage modifiers for Belgothian's Shears and Whirling Death to 60 / 3s
- Mythical Boots of Primordial Rage: added 280 Health
- Mythical Codex of Violent Rifts: reduced Cooldown modifier for Doom Bolt to -0.5s
- Mythical Cord of Violent Decay: increased Offensive Ability to 80, added +2 to Thermite Mine and +2 to Hellfire Mine
- Mythical Decree of the Circle of Five: increased damage on the granted skill
- Mythical Dread Knight's Legplates: increased Health to 800, added 4% Physical Resist
- Mythical Essence of the Grim Dawn: reduced Cooldown on the skill proc
- Mythical Flames of Wrath: added -15% Aether Resist modifier for Summon Guardian of Empyrion
- Mythical Heart of the Sand King: increased Bleed damage for pets to 16 / 3s, added 80 Defensive Ability
- Mythical Lifegiver Signet: reduced Cooldown on the skill proc
- Mythical Maw of Despair: added 40 Aether damage modifier for Callidor's Tempest and -1s Cooldown modifier for War Cry. Removed Chance of Damage Reduction modifier for Callidor's Tempest.
- Mythical Murmur's Kiss: increased Defensive Ability to 80
- Mythical Night's Embrace: reduced Pierce damage to 12-15 and reduced % Cold/Pierce Resist on the granted skill to -15%
- Mythical Pack of Treacherous Means: bonuses redesigned. Now also enables the ability to dual wield weapons without mastery skills.
- Mythical Raka'Jax: now deals Lightning damage, damage values adjusted accordingly. Added -10% Lightning Resist modifier for Storm Box of Elgoloth.
- Mythical Sash of the Bloodlord: added +3 to Infernal Purge
- Mythical Scion of Noxious Wounds: added 90 Poison / 3s and 100% of Cold dealt as Acid modifiers for Execution. Added 90 Poison / 3s damage modifier for Necrotic Edge.
- Mythical Screams of the Aether: replaced Terrify on the skill proc with Confuse
- Mythical Serenir's Commendation: increased Defensive Ability to 98 and replaced Elemental Retaliation with 450 Fire Retaliation. Added % All Retaliation damage to the skill proc.
- Mythical Shadowflame Mantle: increased % Aether dealt as Chaos to 30%. Added +2 to Fabric of Reality.
- Mythical Spellbreaker Waistguard: added 50% of Acid dealt as Pierce
- Mythical Spelldrinker: increased Cooldown Reduction modifier for Mirror of Ereoctes to -1.3s
- Mythical Stormheart: reclassified as a Dagger, values adjusted accordingly. Added 45% of Chaos dealt as Lightning and 45% of Fire dealt as Lightning. Increased % Attack Speed to 16%, removed % Crit damage.
- Mythical Thread of Mortality: increased Health Regeneration to 33, added +2 to Vindictive Flame and Mogdrogen's Pact
- Mythical Timewarped Walkers: increased % Slow Resist to 40%, % Physical Resist to 4% and added +2 to Hellfire Mine
- Mythical Tome of Arcane Wastes: added All Resist Reduction to the granted skill
- Mythical Tome of Atonement: increased Fire damage modifier for Rune of Kalastor to 60
- Mythical Ulzuin's Torment: added 12 Fire damage
- Mythical Voidwalker Footpads: increased Defensive Ability to 60
- Mythical Will of the Blade: added +1 to Nightblade Skills, replaced Ring of Steel proc with new proc. Removed bonus to Belgothian's Shears. Removed skill modifiers.
- Mythical Windshear Greaves: reduced Cooldown on the skill proc and increased Defensive Ability to 85
- Outcast's Secret: reduced Cooldown modifier for Devastation to -2s and reduced Damage on the skill proc
- Pack of Treacherous Means: bonuses redesigned. Now also enables the ability to dual wield weapons without mastery skills.
- Raka'Jax: now deals Lightning damage, damage values adjusted accordingly
- Screams of the Aether: replaced Terrify on the skill proc with Confuse
- Serenir's Commendation: increased Defensive Ability to 55
- Shard of the Eternal Flame: reduced Cooldown Reduction modifier for Canister Bomb to -0.5s and added 100 burn damage / 2s modifier for it
- Stormbearers: increased Defensive Ability to 70 and increased damage on the skill proc
- Stormheart: reclassified as a Dagger, values adjusted accordingly. Increased % Attack Speed to 16%, removed % Crit damage.
- The Grey Knight: replaced bonus to Internal Trauma with +4 to Forcewave, replaced Forcewave modifiers with 50% Damage Modifier and +1s Cooldown modifiers for it.
- Tome of Arcane Wastes: added All Resist Reduction to the granted skill
- Will of the Blade: added +1 to Nightblade Skills, replaced Ring of Steel proc with new proc
Legendary Set Items
- Allagast's Masterpiece Set: increased Aether damage modifier for Storm Box of Elgoloth to 200
- Barrelsmith's Destroyers Set: reduced Cooldown modifier for Canister Bomb to -1.5s
- Mythical Barrelsmith's Salvo: increased Lightning damage modifier for Canister Bomb to 90
- Black Scorch Covenant Set: increased Health bonus to 1000. Added 80 Chaos damage modifier for Sigil of Consumption and moved the Fire dealt as Chaos modifier to the off-hand.
- Mythical Blade of the Black Flame: increased % Fire dealt as Chaos to 45%. Increased Chaos damage modifiers for Albrecht's Aether Ray and Flames of Ignaffar to 80. Added 100% of Fire dealt as Chaos modifier for Albrecht's Aether Ray
- Mythical Orb of the Black Flame: increased % Attack damage Converted to Health modifier for Sigil of Consumption to 10%, added 100% of Fire dealt as Chaos modifier for Sigil of Consumption and moved its Chaos damage modifier to the set bonus.
- Blightlord's Hood: added 18 Fire and 18 Vitality damage modifiers for Blackwater Cocktail
- Dagallon's Destruction Set: added 20 Lightning damage modifier for Fire Strike and reduced its Fire damage modifier to 20. Increased All Resist Reduction modifier for Deadly Aim to 24
- Dagallon's Annihilator: added % Fire damage
- Dagallon's Destroyer: added % Lightning damage
- Deathguard Set: replaced bonus to Execution with +3 to Shadow Strike, added 15% Crit damage and 100% of Pierce dealt as Acid modifiers for Shadow Strike
- Deathguard Hood: replaced bonus to Nidalla's Hidden Hand with +2 to Nightfall
- Deathguard Shroud: replaced bonus to Whirling Death with +2 to Nidalla's Justifiable Ends
- Deathguard Mantle: replaced bonus to Execution with +2 to Shadow Strike
- Deathmark's Shadow Set: reduced % Projectile Deflection to 15%, Reduced % Cold/Pierce Resist Reduction on the granted skill to -15% and reduced its Cold damage.
- Mythical Deathmarked Jacket: removed % Bonus Damage to Humans, reduced Cold damage to 10
- Diviner's Vision Set: reduced Cooldown Reduction modifier for Reap Spirit to -1s and increased the Summon Limit modifier to +2
- Diviner's Mask: reduced Cooldown Reduction modifier for Reap Spirit to -0.5s and added 90 Aether damage modifier for it
- Diviner's Codex: reduced Aether damage modifier to 70-200
- Iskandra's Unification Set: increased % Weapon damage modifier for Trozan's Sky Shard to 40%, increased its Chance of Cooldown Reset modifier to 20% and its % Energy Cost Reduction modifier to 20%
- Light's Guardian Set: increased Lightning damage modifier for Storm Box of Elgoloth to 200
- Mythical Light's Defender Gauntlets: reduced Lightning damage modifier for Storm Box of Elgoloth to 25
- Ludrigan's Pride Set: added 1.5 Explosion Radius modifier for Panetti's Replicating Missile
- Mythical Ulzuin's Flamespreader: reduced Fire damage modifier for Canister Bomb to 55
- Mythical Ulzuin's Headguard: increased Burn damage modifier for Canister Bomb to 65 / 5s and removed Cooldown Reduction modifier for it
- Rah'Zin's Torment Set: reduced Energy Cost on the granted skill, increased % Chaos Resist Reduction modifier for Curse of Frailty to -15%
- Rah'Zin's Gem: reduced % Chaos Resist Reduction modifier for Curse of Frailty to -10%
- The Clairvoyant's Focus Set: added 150 Aether damage modifier for Doom Bolt and Reap Spirit and increased their Chance of Cooldown Reset modifiers to 20%
- Mythical Clairvoyant's Hat: added 12% Fumble / 2s modifier for Albrecht's Aether Ray
- Mythical Clairvoyant's Scepter: reduced Cooldown modifier for Doom Bolt to -0.5s
- The Deathmark Set: reduced % Projectile Deflection to 15%
- Deathmarked Jacket: removed % Bonus Damage to Humans
- The Mageslayer Set: increased Energy Regen bonus to 4.0 and added 110 Offensive Ability
- The Spellscourge Set: added 10% Attack Speed, increased Energy Regen to 6.0 and reduced % Elemental Resist to 20%. Swapped Energy Regen bonus with % Elemental Resist bonus.
- Spellscourge Bulwark: added 45% of Elemental dealt as Physical. Removed % Energy Absorption.
- Spellscourge Deflector: replaced bonus to Shield Training with +2 to Laceration, added 12% Attack Speed modifier for Overguard
- The Vileblade Pact Set: removed modifiers for Righteous Fervor
- Uroboruuk's Guise Set: increased % Vitality dealt as Aether modifier for Drain Essence to 100%
- Valdun's Betrayal Set: added 50% of Elemental dealt as Pierce, replaced bonus to Searing Light with +3 to Temper
- Mythical Valdun's Bounty: added +2 to Temper and +2 to Deadly Aim
- Mythical Valdun's Hat: replaced bonus to Deadly Momentum with +1 to Soldier Skills
- Mythical Valdun's Jacket: replaced bonuses to Scars of Battle and Fighting Spirit with +2 to Deadly Momentum and +2 to Flame Touched
- Valdun's Treachery Set: added 50% of Fire dealt as Pierce, replaced bonus to Searing Light with +3 to Temper
- Valdun's Bounty: added +2 to Temper
- Valdun's Hat: replaced bonus to Deadly Momentum with +1 to Soldier Skills
- Valdun's Jacket: replaced bonuses to Scars of Battle and Fighting Spirit with +2 to Deadly Momentum and +2 to Flame Touched
- Valguur's Hunger Set: added 25% Elemental Resist
- Valguur's Touch: added 25% of Chaos dealt as Vitality
- Virtue's Light Set: added -0.4s Cooldown modifier for Aegis of Menhir and removed its Fire damage modifier
[Class & Skills]
- Player-scaling pets are now unsummoned when swapping out equipment that modifies them (ex. + skill bonuses or skill modifiers).
Devotion
- Abomination: increased Health to 500
- Kraken: added 4% Physical Resist, reduced % All damage to 120%
- Typhos: added 50% Stun/Convert Resist for pets
- Abominable Might: now activates on Attack rather than on Kill, values adjusted accordingly. Replaced % Health with % Health Regeneration.
- Hand of Ultos: reduced % Elemental Resist Reduction to 20%
- Living Shadow: shadows are now invincible and no longer collide with enemies
Soldier
- Blade Arc: increased base % Weapon damage to 60% and increased its scaling with rank to 165% by rank 16, 205% by max ultimate rank
- Laceration: increased Physical damage scaling with rank, particularly at ultimate ranks
- Clean Sweep: increased % Weapon damage penalty to -25%
- Zolhan's Technique: increased Internal Trauma damage scaling with rank
Demolitionist
- Canister Bomb: reduced Cooldown to 4.5s, Energy Cost reduced accordingly
Occultist
- Aspect of the Guardian: increased % Damage bonuses scaling with rank to 72% by rank 12, 142% by max ultimate rank and increased % Physical Resist scaling at ultimate ranks to 18% by max ultimate rank
- Doom Bolt: added % Crit damage, removed % Current Life damage. Reduced Cooldown to 4.5s, Energy Cost reduced accordingly.
Nightblade
- Amarasta's Blade Burst: visual now correctly only appears around the initial target, rather than all targets hit, which was misleading.
- Veil of Shadow: increased Offensive Ability Reduction and Speed Reduction scaling at ultimate ranks to -210 and -35%, respectively
Arcanist
- Disintegration: increased % Crit damage scaling with rank to 55% by rank 12, 75% by max ultimate rank
- Distortion: increased % Fire damage scaling with rank
- Supercharged: increased % Elemental damage scaling with rank, increased % Crit damage by 4%
- Inferno: increased Burn damage scaling with rank, added Lightning damage. Removed Physical Resist Reduction.
- Inner Focus: increased % Offensive Ability scaling with rank to 12% by rank 12, 18% by max ultimate rank
- Iskandra's Elemental Exchange: removed % Physical dealt as Elemental, it has been moved to the Transmuter
- Manifestation: added 30% of Physical dealt as Elemental for the player
- Trozan's Sky Shard: increased Explosion Radius by 0.2
- Frozen Core: added % Speed Reduction
- Shattered Star: increased Chance of Lightning damage scaling with rank. % Chance now scales faster with rank to 45% by rank 12 and tapers off at ultimate ranks to 50% by max ultimate rank. Increased % Crit damage scaling with rank to 55% by rank 12, 75% by max ultimate rank.
Shaman
- Emboldening Presence: increased % Physical Resist scaling at ultimate ranks to 18% by max ultimate rank and increased Offensive Ability scaling with rank to 96 by rank 12, 186 by max ultimate rank
- Maelstrom: reduced Lightning damage scaling with rank
- Primal Strike: increased % Weapon damage scaling with rank to 260% by rank 16, 320% by max ultimate rank
- Thunderous Strike: increased % Weapon damage penalty to -85%
- Stormcaller's Pact: increased Chance of % Lightning damage scaling with rank, added % Stun Resist
Inquisitor
- Bursting Round: increased Fire damage scaling with rank
- Chilling Rounds: increased base Pierce/Cold damage and increased Frostburn damage scaling with rank
- Flames of Ignaffar: increased Fire damage scaling with rank and increased max range
- Intensify: replaced Physical Resist Reduction with Defensive Ability Reduction
- Infernal Purge: increased Electrocute damage scaling with rank
- Horn of Gandarr: added % Physical Damage Reduction
- Storm Box of Elgoloth: reduced damage scaling at ultimate ranks
- Storm Spread: increased Lightning damage scaling at ultimate rank
Necromancer
- Reap Spirit: reduced Cooldown to 3.5s, Energy Cost reduced accordingly
- Summon Blight Fiend: significantly increased health. Unstable Anomaly variant's health remains unchanged.
Update 1.1.2.5 (24 May 2019)
Game
- Updated various base-game enemies with higher fidelity models and textures in order to bring them up to our current standards. Enjoy the greatly updated assortment of Zombie foes!
Update 1.1.2.4 Hotfix 4 (16 May 2019)
Tech
- Multiplayer only UI windows (trade window, chat window, inspect window) should now function properly in gamepad/controller mode.
- Fixed a bug where the snapping cursor in gamepad/controller mode would be moved to incorrect positions in windowed mode.
- Fixed a bug with channeled skills where some actions were incorrectly prevented when channeling.
- Fixed a bug where some monsters would incorrectly have actions on death when they shouldn't.
- Fixed a bug where devotion shrine experience could be missed in multiplayer if a player was dead.
Update 1.1.2.3 Hotfix 3 (10 May 2019)
Tech
- Improved gamepad selection of items in devotion skills assignment.
- Fixed a bug where the cursor could obscure faction values when using snapped navigation on a gamepad.
- Fixed a bug with in Steam Controller mode where the skill assignment menu could not be navigated.
- Skill assignment wheel controls should now be consistent across Steam Controller and Gamepad modes.
- Fixed a bug where the cursor would jump when undoing skill points using a gamepad.
Update 1.1.2.1 Hotfix 2 (09 May 2019)
Tech
- Free cursor movement using the left stick in gamepad mode is back by popular demand.
- Dpad UI snapping now properly repeats movement when buttons are held.
- Dpad UI snapping is now also available via the DPad on Steam Controllers.
- Fixed an issue where selecting conversation options had become more cumbersome.
- Fixed an issue where Blacksmith bonuses could not be viewed using a gamepad.
- Fixed a bug where it was possibly to visually equip a 2 handed weapon in the offhand when using a gamepad.
- Fixed a bug where cancelling channeled skills could increase attack speed.
- Fixed a bug causing gamepad target lock to not work.
Game
- Hyram (in Steelcap District) now always sells Empowered Relic Blueprints rather than switching to Transcendant Blueprints past a certain level. This is in addition to Blueprints he normally sold.
- Fixed an issue where the Byscilla's Plan quest cannot be completed on Ultimate difficulty under certain circumstances.
Itemization
- Bloodrager's Frenzy: reduced Bleed damage on the skill proc to 32 / 3s
- Bloodrager's Cowl: removed flat Bleed damage and reduced the % Bleed damage to 50% on the skill proc
- Bloodrager's Endless Frenzy: reduced Bleed damage on the skill proc to 44 / 3s, added 90 / 3s Bleed damage modifier for Blade Arc
- Mythical Bloodrager's Cowl: removed flat Bleed damage and reduced the % Bleed damage to 75% on the skill proc
- Faceguard of Justice: passive skill removed. Comparable bonuses baked into the base item.
- Ludrigan's Pride: reduced % Weapon damage modifier for Chilling Rounds to 20% and reduced % Damage Modifier modifier for Panetti's Replicating Missile to 120%
- Ludrigan's Hat: reduced Electrocute damage modifier for Storm Totem to 60
- Mythical Essence of the Grim Dawn: added 4% Attack damage Converted to Health modifier for Albrecht's Aether Ray. Added -8% Energy Cost, 55 Chaos damage and 4% Attack damage Converted to Health modifiers for Flames of Ignaffar.
- Mythical Chestguard of Justice: added +2 to Temper
- Mythical Faceguard of Justice: passive skill removed. Comparable bonuses baked into the base item. Bonus to Temper moved to the Chestguard.
- Mythical Shoulderguards of Justice: passive skill removed. Comparable bonuses baked into the base item.
- Shoulderguards of Justice: passive skill removed. Comparable bonuses baked into the base item.
- The Cataclysm Set: increased cooldown on the skill proc to 2s
Class & Skills
Devotion
- Dryad: added 3% Run Speed, 30 Armor and 12% Slow Resist. Removed % Poison/Bleed Duration Reduction.
- Dryad's Blessing: added Armor bonus
Arcanist
- Supercharged: increased Electrocute damage scaling with rank
- Trozan's Sky Shard: increased damage scaling with rank
Shaman
- Maelstrom: reduced Lightning damage scaling with rank and increased Electrocute damage scaling with rank
- Storm Totem: reduced Lightning damage scaling with rank and increased Electrocute damage scaling with rank
Oathkeeper
- Eye of Reckoning: reduced damage at rank 26
Update 1.1.2.1 Hotfix 1 (09 May 2019)
Tech
- fixed bug where skill assignment and devotion search would not work properly with gamepads
Game
- The Avatar of Korvaak encounter no longer soft-enrages on Ultimate difficulty.
- Fixed an issue with several new skill FX missing textures when playing without Ashes of Malmouth or Forgotten Gods installed.
Update 1.1.2.0 (07 May 2019)
Major New Features
- The Shattered Realm continues to destabilize with the introduction of 5 new levels!
- Several older skill spell FX have been updated to meet our modern standards. See the Art Section for details!
- Many Item Skills Modifiers with 100% Damage Conversion have been updated with new spell FX.
- Some older item sets have fallen behind their more modern brethren. We took this patch as an opportunity to redesign them and bring a new life to their gameplay. We hope you enjoy the following revised sets:
- Bloodrager's Frenzy
- Bloodrager's Endless Frenzy
- Iskandra's Unity
- Iskandra's Unification
- The Clairvoyant
- The Clairvoyant's Focus
- Ulzuin's Avatar
- Ulzuin's Infernal Avatar
Shattered Realm
- Boss spawn pools have been updated to smooth out progression and reduce nasty combinations, particularly at higher Shards. Certain bosses can no longer appear in multiples.
- Adjusted Loot Distribution curve such that loot quality starts out considerably higher before arriving at its previous values at Shard 60+.
- Reduced Monster health scaling with Shard at lower Shards, arriving at its original values by Shard 60.
- Adjusted Monster Physical damage scaling with Shards so that it scales slower than other damage types.
- Chunk exit portals are now always visible on the minimap regardless of distance from the player.
- The background bitmap of the Shattered Realm UI no longer prevents mouse input.
- The Splendors of the Shattered Realm now has a vendor to buy potions and sell items. In addition, this vendor sells the Shattered Realm Legendary set when you reach sufficiently high shards.
- The Shattered Realm Legendary set no longer drops from loot chests as it is available from the new vendor. Instead, additional crafting materials drop.
- Fixed a number of locations where players/monsters can get stuck beneath terrain. If you run into other such locations, please report them as a bug with a screenshot of the area.
- Fixed an issue where bosses would not properly reset after restarting a Shattered Realm run, resulting in excess spawns on the boss level.
- Fixed the information on Mutator Icons sometimes being incorrect.
Art
- Updated the Devotion skill FX for Rhowan Crown's Elemental Storm to be less obtrusive and reduce blow-out.
- Updated visual FX on various shield skills (ex. Maiven's Sphere of Protection) so that they are much more subtle and less prone to blow-out when overlapped with other fx.
- Updated FX for Blade Arc.
- Updated FX for Bloody Pox.
- Updated FX for Counter Strike.
- Updated FX for Forcewave.
- Updated FX for Grasping Vines.
- Updated FX for Grenado.
- Updated FX for Phantasmal Blades.
- Updated FX for Stun Jacks.
- Updated FX for War Cry.
- Updated FX for Vindictive Flame.
- Updated FX for various Lightning-based Skills to be a bit flashier (Doombolt, Aetherbolt and other misc Lightning strikes).
- Updated textures and cast FX for beam skills (ex. Albrecht's Aether Ray).
- Changed shaders on Drain Essence to reduce blowout in bright areas.
- Changed shaders on chaos & vitality weapon trails to reduce blow-out in bright areas.
Tech
- Fixed a crash caused by objects and levels loading and unloading for clients in Multiplayer sessions.
- Fixed a rare crash related to beam-type skills (ex. Drain Essence)
- Fixed a rare crash related to channeled skills.
- Fixed an issue where bosses regaining health from player deaths in Multiplayer would not correctly update for all players (resulting in some players seemingly dealing no damage to a monster because the health bar is not updated)
- Fixed an issue where whirlwind-type skills (ex. Eye of Reckoning) would sometimes not respond when clicking in an unreachable position.
- Fixed an issue where Devotion shrines would not grant Experience if the player was at maximum Devotion points.
- Fixed an issue where certain hotkeys would work inside the Devotion Skill Window (ex. toggling Loot).
- Fixed an issue where GOG achievements were not being cached when playing offline.
- Added Footstep decals for Player Characters.
- Walking away from an Inventor while executing one of their features now closes any prompts.
Game
- Increased area level ranges on Normal/Veteran difficulty so that players entering Arkovian Foothills and beyond after completing the Forgotten Gods campaign have a more suitable challenge.
- The Chthonian alternative to the Inashkor encounter now drops a unique Legendary item in contrast to the one dropped by Inashkor.
- Moltenclaw Monster Infrequents now drop from some of the hero variants. Champion Moltenclaws also have a slightly higher chance to drop their MI.
- Additional Target Dummy configurations have been added to Fort Ikon for Cleave/AoE testing
- Fixed an issue where the shortcut back to the Void's Edge would disappear.
- Fixed an issue that caused some breakable walls to be untargetable.
Itemization
- Crafting - Kaylon's Reduced Stun Duration and Reduced Freeze Duration crafting bonuses are now more potent
- Crafting - Egellon's Slow Resist crafting bonus is now more potent
- Relic - Absolution: reduced % Shield Recovery Time to -35%
- Relic - Conflagration: granted skill now pierces through enemies, values adjusted accordingly
- Relic - Honor: reduced % Retaliation Damage Added to Attack damage on the skill to 25%
- Relic - Yugol's Hunger: reduced Movement Speed by an additional 4% while spinning to win with the granted skill
- Faction - Bysmiel's Grasp: increased Cold damage modifier for Summon Briarthorn to 40 and replaced % Total Speed for pets with 15% Attack Speed
- Faction - Mark of the Shadow Queen: reduced Elemental damage modifier for Aura of Censure to 70
- Faction - Occulant: increased Acid Retaliation on the skill proc
- Faction - Rancor: item has been redesigned to focus on Phantasmal Blades and Devouring Swarm
- Epic - Aetherstorm Amulet: removed Aether dealt as Lightning conversion
- Epic - Aetherstorm Seal: added % Aether damage
- Epic - Mythical Aetherstorm Amulet: removed Aether dealt as Lightning conversion
- Epic - Mythical Aetherstorm Seal: added % Aether damage
- Epic - Mythical Cindervein Mantle: added +2 to Fire Strike
- Epic - The Arcane Tempest Set: increased damage on the granted skill
- Monster Infrequent - Compelled Wraith: added 30% Burn/Vitality Decay Duration, removed Fire dealt as Vitality
- Monster Infrequent - Fleshwarped Defender: reduced Burn damage modifier for Aegis of Menhir to 50
- Monster Infrequent - Korvan Burning Halberd: added 10% Damage Modifier modifier for Righteous Fervor
- Monster Infrequent - Scorpius Pummeler: has been reclassified as a Scepter for the purpose of affixes it can roll with, values updated accordingly.
- Monster Infrequent - Ugdenbog Repeater: reduced % Weapon damage modifier for Aegis of Menhir to 20%
- Components - Seal of ___: adjusted damage on granted skills
Legendary Non-Set Items
- Added % Retaliation Damage Added to Attack to Wave of Fire and Dawnshard procs
- Alladrah's Spellblade: reduced % Slow Resist to 20% and removed Health, removed % Crit damage bonus on the skill proc
- Avatar of Order: reduced Fire Retaliation to 260
- Callagadra's Visage: removed % Physical Retaliation damage
- Cindertouch: reduced Lightning damage modifier for Eye of Reckoning to 4-32
- Conduit of ___ Whispers: improved or revised many of the modifiers granted by this series of Amulets
- Dawnshard Hauberk: added 33% All Retaliation damage, replaced bonus to Full Spread with +3 to Temper
- Dread Armor of Azragor: reduced Physical Retaliation on the granted skill
- Dreadfire: added 16% Attack Speed
- Dreegal'Anore: added 10% Physical Resist, removed % Vitality/Vitality Decay damage
- Gildor's Guard: reduced Physical Retaliation and % All Retaliation on the skill proc
- Gildor's Pulverizer: increased % Cooldown Reduction to 16%, removed % Physical/Trauma damage and bonus to Cadence. Added 60% of Elemental dealt as Pierce and +2 to Nightblade Skills.
- Hellborne: added 45% of Physical dealt as Fire
- Infernal Brimstone: reduced Cooldown on skill proc to 3.5s
- Korvan Wyrm: added 10% Cooldown Reduction
- Markovian's Stratagem: reduced Physical damage to 6-10 and % Shield Damage Blocked to 33%
- Mythical Adversary: increased Offensive Ability to 132 and increased Physical dealt as Fire modifier for Grenado to 100%
- Mythical Alladrah's Spellblade: reduced % Slow Resist to 20% and removed Health, removed % Crit damage bonus on the skill proc. Replaced Fire damage modifier for Fire Strike with a 66 Burn / 3s modifier. Reduced Fire damage modifier for Eye of Reckoning to 12.
- Mythical Arcanum Frigus: added 30% of Chaos dealt as Cold and -0.3s Cooldown modifiers for Phantasmal Blades
- Mythical Avatar of Order: reduced Fire Retaliation to 410, Reduced % Retaliation Damage Added to Attack modifier for Drain Essence to 8% and increased is Number of Targets modifier to 6.
- Mythical Avenger of Cairn: reduced % All Retaliation damage to 66%
- Mythical Bane of the Winter King: increased % Cold Resist Reduction modifier for Veil of Shadows to -18%
- Mythical Bramblevine: reduced % Retaliation Damage Added to Attack modifier for Righteous Fervor to 6%
- Mythical Codex of Lies: increased % Cast Speed to 14% and increased % Crit damage modifier for Albrecht's Aether Ray to 12%. Replaced Aether damage modifier for Curse of Frailty with a -8% Aether Resist Reduction modifier
- Mythical Dawnshard Gaze: added 60% All Retaliation damage, added 5% Retaliation Damage Added to Attack modifier for Aegis of Menhir
- Mythical Dawnshard Hauberk: added 62% All Retaliation damage, replaced bonus to Full Spread with +3 to Temper
- Mythical Decree of the Circle of Five: added 10% Attack Speed
- Mythical Dread Armor of Azragor: reduced Physical Retaliation on the granted skill
- Mythical Dread-Mask of Gurgoth: reduced % Crit damage modifier for Storm Totem to 16%
- Mythical Dreadfire: added 16% Attack Speed
- Mythical Dreegal'anore: added 12% Physical Resist, increased % All Retaliation damage to 215%, removed % Vitality/Vitality Decay damage. Replaced modifiers for Blood of Dreeg with 100% Health Regeneration and 400 Acid Retaliation modifiers. Increased % Retaliation Damage Added to Attack modifier for Judgment to 22%
- Mythical Exeuctioner's Judgement: increased % Physical dealt as Cold modifier for Cadence to 100%
- Mythical Fateweaver's Mantle: added +2 to Static Strike
- Mythical Final Stop: reduced % Retaliation Damage Added to Attack modifier for Smite to 15% and reduced % Retaliation Damage Added to Attack on the granted skill
- Mythical Girdle of Stolen Dreams: added +2 to Decomposition
- Mythical Glyph of the Storm Witch: added +2 to Canister Bomb
- Mythical Hellborne: added 45% of Physical dealt as Fire and 175% All Retaliation damage
- Mythical Infernal Brimstone: reduced Cooldown on skill proc to 3.5s
- Mythical Korvan Wyrm: increased Offensive Ability to 90, added 12% Cooldown Reduction and increased Physical damage modifier for Primal Strike to 180
- Mythical Leviathan: added 5% Attack Damage Converted to Health modifier for Amarasta's Blade Burst
- Mythical Markovian's Stratagem: reduced Physical damage to 11-16 and % Shield Damage Blocked to 40%
- Mythical Nadaan's Reach: added +4 to Circle of Slaughter and increased Offensive Ability to 90, increased bonus to Soldier/Inquisitor skills to +2
- Mythical Nidalla's Legwraps: added 62% All Retaliation damage
- Mythical Nightshade's Reach: increased % Attack Speed to 22% and % Cooldown Reduction to 15%
- Mythical Night's Embrace: reduced % Cold/Pierce Resist Reduction on the granted skill to -18%
- Mythical Northern Wyrm: increased % Weapon damage on the granted skill
- Mythical Obsidian Juggernaut: increased % Cast Speed to 18%
- Mythical Quillthrower of Dreeg: increased Summon Limit on the skill proc to 4 and increased their attack rate
- Mythical Raka'Jax: added 100% Electrocute Duration and increased Electrocute damage modifier for Primal Strike to 200 / 3s
- Mythical Reforged Chains of Oleron: reduced Physical damage to 15-21, added +2 to Divine Mandate. Removed +1 to Oathkeeper Skills.
- Mythical Riftwarped Grasp: removed Chaos dealt as Vitality conversion, added +2 to Decomposition
- Mythical Rune Armor of Ignaffar: added +2 to Fire Strike
- Mythical Runeplates of Ignaffar: added 85% All Retaliation damage and 300 Fire Retaliation
- Mythical Sash of the Immortal Sage: added 380 Fire Retaliation
- Mythical Scion of Bitter Winds: added skill proc with a debuff that reduces % Cold and Acid Resistances. Reduced Cold damage modifier for Drain Essence to 25-50
- Mythical Scion of Burning Vengeance: reduced % Retaliation Damage Added to Attack modifier for Aegis of Menhir to 12%
- Mythical Scion of Noxious Wounds: reduced % Retaliation Damage Added to Attack modifier for Aegis of Menhir to 9%
- Mythical Screams of the Aether: added +2 to Hungering Reach
- Mythical Signet of the Fallen: added +2 to Decomposition
- Mythical Silverbolt: increased % Attack Speed to 28%. % Pierce Ratio increased to 100%, damage adjusted accordingly.
- Mythical Soullance: increased damage on the skill proc
- Mythical Spark of Ultos: reduced Lightning Retaliation to 34-880
- Mythical Stormcage Legguards: added 75% All Retaliation damage and +2 to Raging Tempest
- Mythical Temporal Arcblade: added 50 Defensive Ability, increased % Health to 8%, increased the frequency with which the skill proc deals damage
- Mythical Thornhide Legguards: reduced Physical Retaliation to 250-500 and reduced % All Retaliation on the skill proc
- Mythical Time-Flux Band: added +2 to Canister Bomb and 40% Elemental Dot damage
- Mythical Timewarped Walkers: added 24% Poison Resist
- Mythical Tinker's Ingenuity: added 30 Health Regeneration, increased % Health Regeneration on the skill proc
- Mythical Tome of the Arcane Wastes: adjusted values on the granted skill to match changes to Albrecht's Aether Ray
- Mythical Turrion's Reprisal: reduced % Retaliation Damage Added to Attack modifier for Blackwater Cocktail to 8%
- Mythical Voidwhisper Band: increased Chaos damage for pets on the skill proc to 21
- Mythical White Lotus: reduced Cooldown on the skill proc to 2.5s
- Mythical Witching Hour: increased Chaos damage for pets on the granted skill to 35-60
- Mythical Wraithborne Legwraps: added % Vitality/Vitality Decay damage
- Mythical Wraithwalkers: added +2 to Hungering Reach
- Mythical Zolhan's Revenge: reduced % Retaliation Damage Added to Attack modifier for Zolhan's Technique to 15% and reduced % Retaliation Damage Added to Attack on the skill proc
- Nadaan's Reach: increased Offensive Ability to 60 and increased bonus to Soldier/Inquisitor skills to +2
- Okaloth's Visage: reduced % Retaliation Damage Added to Attack modifier for Righteous Fervor to 6%
- Quillthrower of Dreeg: increased the attack rate on the pets summoned by the skill proc
- Raka'Jax: added 50% Electrocute Duration
- Reforged Chains of Oleron: reduced Physical damage to 10-15
- Riftwarped Grasp: removed Chaos dealt as Vitality conversion
- Runeplates of Ignaffar: added 190 Fire Retaliation
- Sash of the Immortal Sage: added 200 Fire Retaliation
- Scion of Bitter Winds: replaced skill proc with a debuff that reduces % Cold and Acid Resistances
- Silverbolt: % Pierce Ratio increased to 100%, damage adjusted accordingly.
- Soullance: increased damage on the skill proc and reduced its Cooldown
- Temporal Arcblade: increased the frequency with which the skill proc deals damage
- The Grey Knight: increased Internal Trauma damage to 44 and added 80% Internal Trauma Duration
- The Pummeler: reduced Internal Trauma damage modifier for Aegis of Menhir to 40 and its % Retaliation Damage Added to Attack modifier to 8%
- Thornhide Legguards: reduced Physical Retaliation to 144-350 and reduced % All Retaliation on the skill proc
- Tinker's Ingenuity: added 20 Health Regeneration
- Tome of the Arcane Wastes: adjusted values on the granted skill to match changes to Albrecht's Aether Ray
- Totally Normal Shield: reduced totally normal % Internal Trauma duration by 20% and removed totally normal % Shield Damage Blocked
- Venomlance: reduced Cooldown on the skill proc to 1s
Legendary Set Items
- Ardor of Octavius Set: removed Cooldown modifier for Aegis of Menhir, reduced Internal Trauma damage bonus to 30 / 5s
- Chillwhisper Set: reduced Cold damage modifier for Drain Essence to 55
- Closed Fist of Vengeance: reduced Physical Retaliation to 100
- Dawnseeker's Light Set: reduced % Retaliation Damage Added to Attack modifier for Righteous Fervor to 15%
- Deathguard Set: increased % Physical Resist to 15% and increased Acid damage modifier for Bone Harvest to 140
- Deception of Dreeg Set: increased Acid damage modifier for Eye of Dreeg to 70
- Mythical Mantle of Dreeg: added 25% of Vitality dealt as Acid, replaced % Poison Resist with 20% Pierce Resist
- Mythical Vestments of Dreeg: added 25% of Vitality dealt as Acid
- Harra's Artifice Set: removed Chaos dealt as Cold modifier for Phantasmal Blades. Added 25 Cold damage modifier for Stun Jacks and increased the Cold damage modifier for Callidor's Tempest to 85.
- Harra's Hood: increased Cold damage modifier for Callidor's Tempest to 44 and reduced its % Attack Speed Reduction to 15%. Added 8% Crit damage modifier for Stun Jacks.
- Harra's Ward: reduced Cold damage modifier for Phantasmal Blades to 12 and its % Attack Speed Reduction to 15%
- Mantle of Dreeg: added 25% of Vitality dealt as Acid, replaced % Poison Resist with 18% Pierce Resist
- Markovian's Platemail: replaced % Fire Resist with 28% poison resist
- Markovian's Visor: replaced % Cold Resist with 22% Elemental Resist
- Mythical Beastcaller's Cowl: added +2 to Ground Slam
- Mythical Closed Fist of Vengeance: reduced Physical Retaliation to 180 and % All Retaliation to 40%
- Mythical Dawnbreaker's Sledge: reduced % Retaliation Damage Added to Attack modifier for Righteous Fervor to 6%
- Mythical Light's Defender Helm: reduced Lightning damage modifier for Storm Totem to 16
- Mythical Markovian's Platemail: replaced % Fire Resist with 33% poison resist
- Mythical Markovian's Visor: replaced % Cold Resist with 24% Elemental Resist
- Mythical Shoulderguards of Justice: replaced % Lightning Resist with 18% Aether Resist
- Rage of Agrivix Set: replaced Fire damage modifier for Vindictive Flame with Aether damage and increased its % Cast Speed modifier to 10%. Added a -15% Fire Resist modifier for Siphon Souls.
- Rah'Zin's Torment Set: increased % Weapon damage modifier for Zolhan's Technique to 45% and added an 8% Attack damage Converted to Health modifier for it, removed its bonus target modifier. Added a 6% Attack damage Converted to Health modifier for Whirling Death. Added -10% Chaos Resist modifier for Curse of Frailty. Granted skill now reduces All damage by 20% instead of just Physical damage.
- Rah'Zin's Armor: added 15% bonus damage to Chthonians and 18% Pierce Resist
- Rah'Zin's Waistguard: added 10% bonus damage to Chthonians
- Mythical Codex of Agrivix: added 90 Burn damage / 3s and -0.3s Cooldown modifiers for Vindictive Flame
- Mythical Mantle of Agrivix: added 25% of Lightning dealt as Fire
- Sentinel of the Three Set: added 12% Physical Resist and an 8% Retaliation Damage Added to Attack modifier for Counter Strike. The Eldritch Shard now also grants Acid Retaliation damage when standing near it.
- Armor of the Three: added % Retaliation Damage Added to Attack on the skill proc
- Defender of the Three: added 8% Cooldown Reduction
- Shattered Guardian Set: increased bonus to All Skills to 2. Increased Damage Modifier on the granted skill to 24%
- Shattered Realm Ward: removed bonus to All Skills
- Shepherd of Lost Souls Set: increased Vitality damage for pets to 40, increased % Attack/Cast Speed modifier for Raise Skeletons to 24%. Added a +3 Summon Limit modifier for Raise Skeletons.
- Mask of Lost Souls: added 380 Health
- Shoulderguards of Justice: replaced % Lightning Resist with 18% Aether Resist
- Stoneguard Set: reduced Physical Retaliation on the skill proc to 1600
- Stoneguard Ward: reduced % Retaliation Damage Added to Attack modifier for Righteous Fervor to 9%
- The Blightlord Set: replaced % Attack Speed Reduction modifier for Ravenous Earth with 20% Reduced Resist / 1s modifier and increased its Fire damage modifier to 76. Granted skill is now a proc. Increased % Offensive/Defensive Ability bonuses to 6%.
- Blightlord's Carver: added -12% Fire Resist modifier for Siphon Souls
- The Cyclone Set: reduced % Weapon damage modifier for Eye of Reckoning to 8% and its Lightning damage modifier to 1-120. Increased Fire damage modifier for Thermite Mine to 180.
- Cyclone Effigy: added +3 Summon Limit and +10s Duration modifiers for Thermite Mine
- Cyclone Mark: increased Lightning damage modifier for Thermite Mine to 1-250
- Cyclone Mask: reduced Fire damage modifier for Eye of Reckoning to 18 and its Lightning damage modifier to 1-36. Increased Fire damage modifier for Wind Devil to 60 and its Lightning damage modifier to 1-120.
- The Mageslayer Set: increased % Freeze Resist Reduction modifier for Olexra's Flash Freeze to -55%, added -8% Elemental Resist modifier for Veil of Shadow
- Mageslayer's Protector: reduced % Elemental Resist Reduction modifier for Veil of Shadow to -8%
- The Spellscourge Set: increased % Weapon damage modifier for Blade Arc to 75%, added +1s Duration modifier for Devastation
- Spellscourge Bulwark: increased bonus to Devastation to +4, added 900 Health
- The Vileblade Pact Set: reduced Acid damage modifier for Righteous Fervor to 12 and its Poison damage modifier to 35 (this is largely to compensate for some devotion/Nightblade changes)
- Ultos' Hood: replaced % Cold Resist with 22% Elemental Resist
- Ultos' Tempest Set: added 70 Electrocute / 3s modifier for Primal Strike
- Mythical Ultos' Hood: replaced % Cold Resist with 24% Elemental Resist
- Uroboruuk's Effigy: reduced % Attack damage Converted to Health modifier for Drain Essence to 6%
- Valdun's Betrayal Set: added All Resist Reduction to the granted skill
- Mythical Valdun's Rifle: increased Offensive Ability to 110
- Vestments of Dreeg: added 25% of Vitality dealt as Acid
- Virtue's Light Set: reduced % Cooldown Reduction to 8%, reduced Fire damage modifier for Aegis of Menhir to 40
- Virtue's Defender: reduced % Crit damage modifier for Aegis of Menhir to 10%
- Virtue's Ward: removed Cooldown modifier for Aegis of Menhir
- Warborn Bastion Set: reduced % Weapon damage modifier for Eye of Reckoning to 10%
- Mythical Warborn Gavel: reduced Physical damage modifier for Eye of Reckoning to 24
- Wildheart Vanguard Set: added +2s Duration modifier for Grasping Vines
Class & Skills
Devotion
- Affliction: replaced Vitality Decay Retaliation with Acid Retaliation and 50% All Retaliation damage
- Alladrah's Phoenix: increased Fire Retaliation to 200 and % Crit damage to 10%. Added 80% All Retaliation damage.
- Blind Sage: increased % Crit damage to 12%
- Chariot of the Dead added Reduced 15% Stun Duration
- Gallows: increased Health to 160 and Vitality damage to 8
- Hound: removed Physical Retaliation and Retaliation for Pets, increased % All Retaliation to 70%. Increased % Health for pets to 12%.
- Huntress: increased Bleed damage to 11 / 3s
- Hyrian: added 100% All Retaliation damage
- Magi: added 15% Reduced Trap Duration and increased Fire damage to 7-11
- Messenger of War: replaced Physical Retaliation with Fire Retaliation
- Oleron: replaced % Pierce Resist with 80 Armor
- Rat: added 50 Acid Retaliation
- Scarab: increased Acid Retaliation to 40
- Shieldmaiden: increased % Block Chance to 6% and % Shield Recovery Time to 18%
- Stag: increased % All Retaliation damage to 30%
- Targo: added 60% All Retaliation damage and 100 Physical Retaliation
- Tempest: added 15% Reduced Stun Duration
- Typhos: increased % Crit damage for players to 10% (12% for pets)
- Ulo: added 10% Reduced Freeze/Petrify/Stun Duration
- Unknown Soldier: increased % Crit damage to 12%
- Wolverine: removed Physical Retaliation and Retaliation for Pets, increased % All Retaliation to 80%. Added 8% Vitality and Poison Resist for pets.
- Wraith: added 20% All Retaliation damage and 1-70 Lightning Retaliation
- Wretch: replaced Chaos Retaliation with 30 Acid Retaliation
- Blind Fury: increased damage scaling with rank
- Bysmiel's Command: summoned pet now also reduces All Resistances with its attacks
- Dryad's Blessing: reduced Cooldown at max rank to 3.2s
- Fetid Pool: added % Retaliation Damage Added to Attack
- Hungering Void: duration is now static at all ranks at 20s, reduced baseline chance of activation to 33% (scaling with skill cooldown/duration). Reduced % Crit damage to 30% by max rank and increased % Chaos/Vitality damgage bonuses to 370% by max rank and added matching % Vitality Decay damage. Increased % Crit damage for pets by 2%.
- Maul: increased damage scaling with rank
- Messenger of War (Proc): replaced Physical Retaliation with Fire Retaliation
- Phoenix Fire: added % All Retaliation damage
- Raise the Dead: summoned skeletons now also reduce All Resistances with their attacks
- Rumor: increased % Acid Resist Reduction scaling with rank to -30% at max rank
- Tip the Scales: added All Resist Reduction
- Ulzaad's Decree: reduced Armor scaling with rank to 150 at max rank
Soldier
- Counter Strike: reduced % Retaliation Damage Added to Attack scaling with rank to 15% by rank 16, 20% by max ultimate rank
- Field Command: reduced % Armor scaling at ranks 9+ to 25% by rank 12, 30% by max ultimate rank
- Overguard: increased Cooldown to 24s. Reduced % Shield Recovery Time scaling with rank to 35% by rank 12, 45% by max ultimate rank. % Reduced Stun Duration now scales with rank to 50% by rank 12, 60% by max ultimate rank. Increased % Health Regeneration scaling with rank to 135% by rank 12, 220% by max ultimate rank.
- Markovian's Defense: increased Cooldown Reduction to -9.5s. Added -10% Shield Recovery Time and a -18% Total Retaliation damage modifier.
- Shield Training: reduced % Shield Recovery Time and % Block Chance scaling with rank to 12% by rank 10, 24% by max ultimate rank
Demolitionist
- Blast Shield: replaced bonus to % Fire/Lightning Resist with % Elemental Resist
- Fire Strike: increased % Weapon damage scaling at ultimate ranks to 138% by max ultimate rank
- Explosive Strike: increased Radius scaling with rank to 3.8 by ranks 12, 4.3 by max ultimate rank and increased % Weapon damage scaling at ultimate ranks to 40% by max ultimate rank
- Blackwater Cocktail: FX now visually matches the affected area better
- Temper: increased Defensive Ability scaling with rank to 108 by rank 12, 198 by max ultimate rank and increased % All Retaliation damage scaling with rank to 100% by rank 12, 210% by max ultimate rank
- Vindictive Flame: added Fire Retaliation damage
Occultist
- Blood of Dreeg: increased Health Regeneration scaling at ultimate ranks to 240 by max ultimate rank
- Aspect of the Guardian: added % All Retaliation damage bonus
- Blood Burst: increased Radius by 0.3 and increased % Weapon damage scaling at ultimate ranks to 30% by max ultimate rank
- Terrifying Gaze: replaced Chance of Terrify with Chance of Confuse
- Ember Claw: increased % Pet Attack damage scaling to 120% by rank 12, 130% by max ultimate rank
- Infernal Breath: increased % Pet Attack damage scaling to 80% by rank 12, 100% by max ultimate rank and increased Fire damage scaling with rank
- Mend Flesh: now heals all allies in a small radius around the initial target
- Second Rite: increased % Vitality Resist scaling at ultimate ranks to 35%
Nightblade
- Amarasta's Quick Cut: increased animation speed by 20% for an even quicker quick cut
- Anatomy of Murder: added % Bleed Duration
- Blade Barrier: added Crowd Control Reduction scaling with rank
- Shadow Dance: increased Defensive Ability scaling with rank to 120 by rank 12, 220 by max ultimate rank. Added % Reduced Trap Duration.
Arcanist
- Albrecht's Aether Ray: now pierces through enemies, values adjusted accordingly on the skill, its Modifier and its Item Skill Modifiers where necessary
- Arcane Will: increased Defensive Ability scaling with rank to 150 by rank 10, 280 by max ultimate rank
- Conversion: added % Reduced Trap Duration
- Maiven's Sphere of Protection: damage penalty is now a static -5% at all ranks. Increased % Damage Absorption scaling at ultimate ranks to 30% by max ultimate rank.
- Overload: added % Aether Resist, increased % Elemental damage scaling with rank to 100% by rank 12, 210% by max ultimate rank
Shaman
- Ground Slam: spines now pierce through enemies. Replaced Internal Trauma with Bleed damage
- Mogdrogen's Pact: added % Physical damage bonus for pets
- Heart of the Wild: added % Health Regeneration
- Oak Skin: replaced % Health Regeneration with % Aether Resist
- Raging Tempest: increased % Elemental Resist Reduction scaling at ultimate ranks to -45% by max ultimate rank
- Savagery: fixed an issue where % Weapon damage scaling at ultimate ranks did not actually increase damage. As the skill was balanced around this bug and it is now fixed, we've adjusted % Weapon damage scaling at ultimate ranks. This is a net buff.
Inquisitor
- Aura of Censure: reduced % Elemental Resist Reduction scaling with rank to -30% at rank 12, -40% by max ultimate rank
- Word of Arms: increased Cooldown Reduction to -6s
- Steel Resolve: reduced Damage Bonus against Eldritch/Chthonians scaling with rank to 12% by rank 12, 18% by max ultimate rank
Necromancer
- Dread: replaced Chance of Terrify with Chance of Confuse
- Ill Omen: replaced Terrify with Confuse
- Necrotic Edge: replaced Chance of Terrify with Chance of Confuse
- Reap Spirit: significantly increased % Weapon damage and increased Vitality Decay damage scaling with rank. Increased Wraith duration to 18s.
Oathkeeper
- Aegis of Menhir: reduced % Weapon damage scaling with rank to 345% by rank 16, 405% by max ultimate rank. Reduced Physical/Fire damage scaling at ranks 22+.
- Avenging Shield: reduced % Crit damage scaling with rank to 30% by rank 12, 45% by max ultimate rank
- Reprisal: reduced Burn damage scaling with rank
- Ascension: Increased Cooldown to 24s. Reduced % All Retaliation damage scaling with rank to 160% by rank 12, 330% by max ultimate rank.
- Eye of Reckoning: reduced Movement Speed by an additional 4% while spinning to win
- Heart of Wrath: increased base Fire damage and increased Burn damage scaling with rank
- Rebuke: reduced % All Retaliation damage scaling at ultimate ranks to 185% by max ultimate rank
- Resilience: reduced % Physical Resist scaling with rank to 12% by rank 12, 18% by max ultimate rank
- Righteous Fervor: fixed an issue where % Weapon damage scaling at ultimate ranks did not actually increase damage. As the skill was balanced around this bug and it is now fixed, we've adjusted % Weapon damage scaling at ultimate ranks. This is a net buff.
- Safeguard: reduced Armor scaling with rank
- Summon Guardian of Empyrion: increased damage scaling with rank
Update 1.1.1.2 Hotfix 4 (16 April 2019)
- Added an option to launch the 32-bit version of Grim Dawn from GOG Galaxy on 64-bit operating systems. This option is available if you click MORE > Other > Grim Dawn 32-bit
Update 1.1.1.2 Hotfix 3 (9 April 2019)
Tech
- You can now toggle your preferred Mobility Skill behavior when using a Gamepad in the game options (lock on target or move max distance).
- Fixed an issue where items with % Elemental Resist or % Bleed Resist were not properly included in the filter when setting the Loot Filter to search for items with Resistances
- The background bitmap of the Challenge Area UI no longer prevents mouse input.
- Fixed a crash when using Drain Essence.
- Fixed an issue where Vire's Might could get stuck running in place indefinitely.
- Fixed Eye of Reckoning getting cancelled when affected with the trap debuff.
- Fixed a bug with Item Set Transmutation in multiplayer.
- Hardcore characters will once again be able to accept their deaths.
Shattered Realm
- Reduced the % Progress at which monsters are marked on the minimap to 80%, from 90%.
- You may now select from any checkpoints you've previously unlocked when using a Waystone (ex. a Celestial Waystone can be used to proceed to Shard 65, 70 or 75, rather than only taking you to the highest of those three options that you've unlocked)
- Fixed an issue where players would gain different amounts of XP in multiplayer when cashing out after using a Waystone.
- Fixed various instances where monsters could spawn out of bounds on Boss levels. If you encounter such issues in the future, please report the location to us as a bug report.
Crucible
- Smoothed out Monster Health scaling on Gladiator Difficulty at Waves 130+, scaling a bit higher than previously at Waves 150+
- Might of Amatok: replaced % Offensive Ability bonus with 75 Offensive Ability
- Vanguard Banner: removed % Crit damage bonus
Art
- Increased hitbox for Banners around Forgotten Gods final boss arena to improve transparency fading.
Game
- Added additional interactions with Kymon's Chosen that clarify where they stand during (and after) the Forgotten Gods conflict. Previously, players only interacted with some of them while working with only one of the three cults.
- Increased drop rate of Celestial Lotus from bosses that can drop it
- Monster debuffs that affect Health Regeneration no longer completely negate it.
- Fixed an issue with Sagon's dialogue in the Vanguard of the Three where a quest offer would be available repeatedly.
- Fixed several issues with mislabeled dungeon entrances, missing tags, mislabeled NPCs, etc.
- Corrected various grammatical/spelling errors that have been reported.
- Fixed an issue where Forgotten Gods sets could not be generated when Transmuting with the Random Set option at the Inventor.
- Clarified Reputation reward info for the three Witch God Cult Factions. The New Quests previously listed at Respected were actually made available to all players regardless of Faction state. The New Quest at Honored now correctly states that it is available if you allied yourself with that specific cult.
Itemization
- Increased the Max Distance for Disengage Rune Augment Skills
- Increased the Max Distance and Damage on Leap Rune Augment Skills
- Rune Augment - Disorder: increased Cooldown to 4.6s
- Rune Augment - Displacement: increased Cooldown to 4.2s
- Legendary - Ardor of Octavious Set: reduced Cooldown Modifier for Aegis of Menhir to -0.3s
- Legendary - Visor of Octavius: reduced Internal Trauma damage to 11 / 5s
- Legendary - Bysmiel's Trinkets Set: removed +1 Summon Burst and 30 Lightning damage Modifiers for Summon Familiar. The set continues to offer the means to have 2 Familiars summoned at once.
- Legendary - Chausses of Barbaros: removed % Armor bonus on the skill proc
- Legendary - Cyclone Mask: reduced Fire damage modifier for Wind Devil to 36 and Lightning damage modifier to 1-70
- Legendary - Mythical Chausses of Barbaros: removed % Armor bonus on the skill proc
- Legendary - Vanquisher's Armor: removed extraenous % Elemental damage bonus. The item was intended to be Fire/Aether and the Elemental was leftover from a previous iteration in Beta.
Class & Skills
- Chance of 100% Cooldown Reduction effects, ex. Ulzuin's Chosen, now have a visual indicator + sound effect that play over your character when they trigger.
Occultist
- Summon Familiar: adjusted base pet resists to be more in line with other pets. The Familiar was hogging some Grim Dawn Alpha values in the resists department. It's 2019, get with the word, bird.
Oathkeeper
- Summon Guardian of Empyrion: guardians are now less vocal about their ghostly situation
- Eye of Reckoning and Soulfire now have accurate DPS calculations.
- Haven: replaced flat Health with % Health
- Reprisal: reduced Chance of Cooldown Reset scaling at ultimate ranks to 25% by max ultimate rank
Update 1.1.1.1 Hotfix 2 (1 April 2019)
Tech
- Fixed a crash caused by recent changes to Weapon Trail behavior.
- This issue was related to reports of problems with Freeze/Petrify effects and after testing with several affected players, we expect both to be resolved. Please let us know your crashes persist after this hotfix is live by reporting your issue in the Bug Reporting forum.
Art
- Updated Weapon Trail Textures to feel a little flashier.
Game
- You can now disable Voice/Text Error Messages (ex. I can't cast that yet), in game Options.
- Fixed Witch God Cult Augments having the same icons.
- Fixed an issue with the Lore Note "Carmac's Notes" appearing multiple times.
Update 1.1.1.1 Hotfix 1b (28 March 2019)
- a small fix for a multiplayer connection issue.
Update 1.1.1.1 Hotfix 1 (27 March 2019)
Tech
- Fixed a crash on launch caused by the presence of very old Community Translation Packs.
- Fixed an issue where creating a Hardcore character for the first time could reset the Softcore Shared Stash.
Animation
- Updated melee Blitz Attacks to feel more dynamic and impactful for each weapon type.
- Added new charge animations for 2h and Dual-wield melee configurations.
Game
- Updated the Hidden Path doors to auto-close after a delay. After they close in this manner, they can be interacted with to reopen. Should hopefully address issues where these doors become permanently closed on subequent visits; but then again these are doors, and doors are the work of Ch'thon and should be stowed away in the Luminari Vault.
Itemization
- Summoned Companion Pets (ex. Will'O'Wisp and Hargate's Crystal) are now limited to max 3 pets at a time. These pets no longer collide with other creatures.
- Epic - Essence of Beronath: reduced % Attack/Cast Speed to 4%
- Epic - Empowered Essence of Beronath: reduced % Attack/Cast Speed to 4% and reduced Elemental damage to 10
Class & Skills
- Various immobile player-scaling pets (ex. Mortar Traps) no longer collide with other creatures
Devotion
- Hound: increased % Armor to 7%
- Vulture: added 5% Spirit
Demolitionist
- High Potency: reduced % Damage Modifier to 165%
- Thermite Mine: fixed an issue where Thermite Mines would persist visually after expiring with Corpse Persistence set very high
Nightblade
- Blade Spirit: Blade Spirits no longer collide with other creatures
Shaman
- Wind Devil: Wind Devils no longer collide with other creatures
Known Issues
- In game version displays as 1.1.1.0 instead of 1.1.1.1 Hotfix 1.
Patch 1.1.0.1 Hotfix 1 (17 March 2019)
Game
- Loot filtering now properly applies to items with the % Total Damage attribute.
- Added server game version display to the multiplayer join menu.
- Multiplayer join menu no longer displays character info for unjoinable servers. This info was often incorrect due to version differences and could occasionally result in a crash.
Tech
- Unjoinable servers due to version or expansion differences between client and server now show as grey in the server list.
- Fixed a bug where viewing some multiplayer servers could cause the game to crash.
- Fixed a bug where the community language download dialog would sometimes fail to show any options.
- Fixed a bug where characters could be listed out of alphabetical order when using local saves.
- Fixed a deadlock which could rarely occur on the main menu when loading the character list.
- Fixed a bug where crafters would show no recipes if a player had no personal recipes.
- Fixed a bug where minimap/loot filter toggle buttons were hidden when playing with a controller.
Patch 1.1.0.0 (15 March 2019)
Major New Features
- The Loot Filter has been overhauled to be much more versatile. You can now filter by Item Quality (including Monster Infrequents and Sets as special sub-categories), Item Type (ex. 1h melee weapons, helmets, etc.) and various Attributes (ex. Offensive Ability, Your Mastery Skills, % Damage, etc.)
- A x64 launcher is now available. When starting up the game, you can now select whether to launch the original x86 client or the x64 client.
- GOG and Steam users can now play together in Multiplayer as long as both are playing the same version of the game (v1.1.0.0 and future updates)
Crucible
- Increased Life Leech Resistance for non-boss monsters by 5% on Gladiator difficulty
- Might of Amatok: reduced % Damage Modifier to 28% and the Pet Bonus to 10%
- Deathchill Beacon: increased % Resist Reduction when fully upgraded to -18%
- Stonewall Banner: increased % Health Regeneration bonus to 30%/60% and % Health bonus to 15%/20%
- Vanguard Banner: reduced % Crit damage bonus to 5%/8% and % Offensive Ability bonus to 4%/6%. Increased flat Offensive Ability to 80/160.
Tech
- Skill tooltips now update with % Energy Cost Reduction bonuses.
Game
- Cunning and Spirit now grant 1 Health per point in addition to their previous bonuses. Physique continues to grant 2.5 Health per point. This change does not affect monster health.
- Increased Life Leech Resistance for non-boss monsters by 5% on Ultimate difficulty
- Reduced sell value of all equipment by 12% and increased Iron Bit drops by 30%
- Updated back-end formulas for shield block behavior that sometimes resulted in higher than displayed block chance, but also less damage blocked than intended against high damage attacks.
- Increased health on various bosses in the base game that have fallen behind comparable Ashes of Malmouth/Forgotten Gods encounters.
- Fixed an issue where Waist Epic and Legendary items had excessively high sell values, which in turn made using the Inventor's services on Waist items excessively high.
- Fixed an issue where excessive quantities of Iron Bits dropped in Multiplayer when using Instanced Loot
- Angrim has shared some of his smithing knowledge with Duncan, reducing the % Armor crafting bonus to average of 3%. This change is retroactive.
- Duncan has taken the lessons to heart, replacing his % Elemental Resist crafting bonus with Defensive Ability. This change is not retroactive.
- Increased % Energy Regeneration crafting bonus to average of 12%. This change is retroactive.
- Normalized Retaliation damage types from all sources. With some exceptions where it makes thematic sense, all Retaliation effects are now either Physical, Fire, Acid or Lightning (or their respective dots).
- Added footstep sound to minecart rails.
Itemization
- Many item skill modifiers and granted skills have received the new % of Retaliation Damage added to Attack stat. In some cases, new modifiers have been introduced for this stat (Forgotten Gods only).
- Reduced level requirements for low level item sets
- Adjusted values on most Consumable items
- Relic - Bysmiel's Domination: reduced % Total Speed for pets on the skill proc to 45%
- Relic - Citadel: replaced % Damage Reflected with 90% All Retaliation damage, increased Internal Trauma Retaliation on the granted skill to 860
- Relic - Iskandra's Balance: added % Lightning damage to chance of damage bonus
- Relic - Menhir's Bastion: increased Cooldown to 24s and reduced Physical damage to 22-45
- Relic - Reckoning: increased Physical damage on the skill proc and increased its activation chance to 50%
- Component - Attuned Lodestone: added 24 Offensive Ability, increased Lightning Retaliation to 1-260, removed % All damage
- Component - Arcane Lens: added 24 Defensive Ability
- Component - Arcane Spark: increased Offensive Ability to 44
- Component - Black Tallow: added 15 Defensive Ability
- Component - Blazing Ruby: increased Health to 160, added 16% Total Retaliation and 160 Fire Retaliation. Removed % Physical/Fire damage bonuses.
- Component - Bloodied Crystal: replaced % Bleed damage with 40 Defensive Ability
- Component - Bloody Whetstone: added 5% Crit damage, increased % Bleed Duration to 30%, removed % All damage
- Component - Corpse Dust: increased % Health Regeneration to 24%
- Component - Dread Skull: increased % Bleed Duration to 30%
- Component - Ectoplasm: increased Energy Regeneration to 2.4
- Component - Imbued Silver: increased Defensive Ability to 30
- Component - Mark of Illusions: increased Defensive Ability to 32
- Component - Mark of the Myrmidon: replaced % Damage Reflected with 180 Physical Retaliation
- Component - Oleron's Blood: increased Offensive Ability to 24
- Component - Prismatic Diamond: replaced % Damage Reflected with 4% Health
- Component - Purified Salt: increased Defensive Ability to 30
- Component - Roiling Blood: increased Offensive Ability to 18
- Component - Seal of Night: reduced damage on the granted skill
- Component - Serrated Shell: increased Physical Retaliation to 136
- Component - Shard of Beronath: increased Offensive Ability to 32
- Component - Soul Shard: increased % Vitality Resist to 20%
- Component - Wardstone: increased % Elemental Resist to 15%
- Component - Vengeful Wraith: increased Offensive Ability to 24 and Cold Retaliation to 120
- Faction - Devil's Wrath Seal: replaced % Damage Reflected with 62 Aether Retaliation
- Faction Augment - Coven Bloodied Ash: increased Health Regeneration to 8%
- Faction Augment - Empyrion's Touch: increased Health Regeneration to 20
- Faction Augment - Firebloom Powder: increased Health Regeneration to 15
- Faction Augment - Mogdrogen's Sanctity: increased Health Regeneration to 20
- Faction Augment - Skyshard Powder: removed % Freeze Resist
- Faction Augment - Troll Wart Powder: increased Health Regeneration to 16
- Faction Augment - Potent Troll Wart Powder: increased Health Regeneration to 36
- Faction Augment - Malmouth Fortifying Powder: increased Health Regeneration to 8%
- Faction Augment - Wraith's Scream: added 12 Vitality damage, removed % Stun Resist
- Epic - Bloodreaper's Cowl: replaced Bleed Retaliation with 90 Health
- Epic - Champion of the Light: increased Lightning Retaliation to 90-1700
- Epic - Crest of the Legion: increased Physical Retaliation to 520 and % Physical damage to 33%
- Epic - Dawnshard Bulwark: increased Fire Retaliation to 860
- Epic - Desecrator Treads: replaced Vitality Retaliation with 110 Health
- Epic - Elemental Balance Set: removed % Weapon damage from the skill proc, reduced Fire and Cold damage bonuses to 9
- Epic - Elemental Harmony Set: reduced % Weapon damage on the skill proc to 8%, reduced Fire and Cold damage bonuses to 14
- Epic - Empowered Bloodreaper's Cowl: replaced Bleed Retaliation with 150 Health
- Epic - Empowered Crest of the Legion: increased Physical Retaliation to 1050 and % Physical damage to 55%
- Epic - Empowered Essence of Beronath: replaced % Damage Reflected with 22% Aether Resist
- Epic - Empowered Flamebreaker: increased Fire Retaliation to 900
- Epic - Empowered Maiven's Hood: removed % Damage Reflected, increased Health to 400
- Epic - Empowered Maw of the Beast: increased Health Regeneration to 50 and % Health Regeneration to 25%, removed Bleed Retaliation
- Epic - Empowered Shield of Perdition: increased Acid Retaliation to 760
- Epic - Essence of Beronath: replaced % Damage Reflected with 15% Aether Resist
- Epic - Maiven's Hood: replaced % Damage Reflected with 122 Health
- Epic - Maw of the Beast: added 33 Health Regeneration and increased % Health Regeneration to 20%, removed Bleed Retaliation
- Epic - Mythical Champion of the Light: increased Lightning Retaliation to 90-2400 and % All Retaliation damage to 90%
- Epic - Mythical Crest of the Black Legion: increased Physical Retaliation to 1600
- Epic - Mythical Dawnshard Bulwark: increased Fire Retaliation to 1450
- Epic - Mythical Desecrator Treads: replaced Vitality Retaliation with 170 Health
- Epic - Shield of Perdition: increased Acid Retaliation to 522
- Epic - Warhammer of Heavenly Judgment: increased FIre Retaliation to 100% chance of 500-1200
- Magic Suffix - Thorns: increased Physical Retaliation at levels 8+ for Shields
- Rare Prefix - Caustic: increased Acid Retaliation
- Rare Prefix - Flamewall: increased Burn Retaliation
- Rare Prefix - Lich: removed % Damage Reflected
- Rare Prefix - Overlord: increased Physical Retaliation
- Rare Prefix - Incorruptible: removed % Damage Reflected
- Rare Suffix - Blight: increased Poison Retaliation for Shields
- Rare Suffix - Conflagration: increased Burn Retaliation for Shields
- Rare Suffix - Elements: removed % Damage Reflected
- Rare Suffix - Insight: skill proc now scales with item level
- Rare Suffix - Valor: replaced % Damage Reflected with Offensive Ability
- Rare Suffix - Vengeance: increased Physical Retaliation and removed % Damage Reflected
- Rare Suffix - Venomclaw: replaced bonus to Nidalla's Hidden Hand with +2 to Lethal Assault
- Rare Suffix - Vicious Barbs: replaced Bleed Retaliation with % Chaos Resist
- Rare Suffix - Wildfire: increased Fire Retaliation for Shields and Caster Off-hands
- Monster Infrequent - added new stat bonuses to all Nemesis Shoulders
- Monster Infrequent - Bloodsworn Codex: increased % Damage Modified modifier for Summon Briarthorn to 24%
- Monster Infrequent - Bound Wraith: increased % Offensive Ability for pets to 5%, replaced Duration modifier for Conjure Primal Spirit with 30% Attack Speed and -4s Cooldown modifiers
- Monster Infrequent - Colossal Fortress: increased Fire Retaliation
- Monster Infrequent - Enslaved Wraith: increased Lightning damage modifier for Storm Box of Elgoloth to 70
- Monster Infrequent - Fleshwarped Archive: increased % Damage Modified modifier for Summon Hellhound to 24%
- Monster Infrequent - Leafmane Trophy: increased Vitality damage modifier for Inquisitor Seal to 80
- Monster Infrequent - Pulsing Shard: added 6% Attack Damage Converted to Health modifier for Albrecht's Aether Ray
- Monster Infrequent - Slathsarr's Crest: reduced % Weapon damage modifier for Panetti's Replicating Missile to 16%
- Monster Infrequent - Spectral War Shield: increased Vitality Retaliation. Increased % Energy Cost modifier for Drain Essence to 30% on the higher level version (12% at low levels).
- Monster Infrequent - Zarthuzellan's Tome: replaced Duration modifier for Blackwater Cocktail with Burn damage and 100% of Chaos dealt as Fire modifiers
Legendary Non-Set Items
- Band of the Eternal Haunt: reduced % Aether Resist Reduction on the skill proc to -10%
- Blood Sigil of Ch'thon: reduced damage on skill proc
- Bloodfury Spaulders: replaced Bleed Retaliation with 25% Increased Bleed and Vitality Decay Duration
- Combustion Band: added 5 Fire damage
- Conduit of Arcane Whispers: reduced Aether damage modifier for Panetti's Replicating Missle to 33
- Crown of the Winter King: added 50% of Physical dealt as cold for pets
- Dreadfire: added -10% Aether/Fire Resist Reduction to the skill proc
- Fang of Ch'thon: added 5% Attack Speed, reduced % Chaos Resist Reduction to -10%
- Farath's Cube: increased % Cold/Lightning Resist Reduction modifiers for Storm Box of Elgoloth to -12%
- Gildor's Guard: added 40% Elemental Resist, reduced % Bleed Resist to 18%
- Guardian of Death's Gates: added 45% of Physical dealt as Vitality for pets
- Malakor's Infusion: reduced Elemental damage on the skill proc to 18
- Mantle of Mogdrogen: added +3 to Overload
- Mark of the Forbidden: replaced % Damage Reflected with 220 Acid Retaliation
- Mythical Aethereach: added 10 Aether damage for pets
- Mythical Anderos' Amplifier: added 70 Fire damage modifier for Mortar Trap, reduced Fire damage modifier for Rune of Kalastor to 40
- Mythical Avenger of Cairn: increased Physical Retaliation to 646-940
- Mythical Band of the Eternal Haunt: reduced % Aether Resist Reduction on the skill proc to -10%
- Mythical Bane of the Winter King: increased Cold damage for players and pets on the granted skill to 26-48
- Mythical Bloodfury Spaulders: replaced Bleed Retaliation with 30% Increased Bleed and Vitality Decay Duration
- Mythical Chilling Grip of Hagarrad: removed Freeze modifier for Chilling Rounds and increased the Cold damage modifier to 66
- Mythical Circlet of the Great Serpent: added 100% Mind Control Resist for pets, added 35 Acid damage modifier for Summon Blight Fiend
- Mythical Codex of Eternal Storms: added 25% Crit damage modifier for Mortar Trap
- Mythical Codex of Truth: added -1s Cooldown modifier for Horn of Gandarr
- Mythical Combustion Band: added 8 Fire damage, 6% Attack Speed and +2 to Fire Strike
- Mythical Consumption of Agrivix: added 100% Total Retaliation damage
- Mythical Crimson Spike: increased Vitality damage modifier for Ring of Steel to 200
- Mythical Gildam Arcanum Commendation: increased Elemental damage modifier for Storm Box of Elgoloth to 85
- Mythical Crown of the Winter King: increased % Attack Speed for pets to 12% and added 50% of Physical dealt as cold for pets
- Mythical Crystallum: increased Lightning damage modifier for Storm Box of Elgoloth to 70
- Mythical Deviltongue: added 10% Attack Speed
- Mythical Dracarris: increased % Attack Speed modifier for Summon Hellhound to 15%
- Mythical Dread Armor of Azragor: added 35 Offensive Ability
- Mythical Dread-Mask of Gurgoth: added 40 Elemental damage modifier for Storm Box of Elgoloth, added 120 Lightning damage and 100% of Physical dealt as Lightning modifiers for Mortar Trap
- Mythical Dreadfire: added -10% Aether/Fire Resist Reduction to the skill proc
- Mythical Dreadweaver: replaced Resist Reduction modifier for War Cry with a 10% Attack Damage Converted to Health modifier
- Mythical Executioner's Judgment: added 50% of Physical dealt as Cold modifier for Cadence
- Mythical Exonerator: added 25 Lightning damage and 100% of Physical dealt as Lightning modifiers for Cadence
- Mythical Fang of Ch'thon: added 8% Attack Speed, reduced % Chaos Resist Reduction to -15% and increased % Vitality Resist Reduction to -15%. Added 30% Weapon damage modifier for Doom Bolt.
- Mythical Fiendgaze Tome: added 100% of Cold dealt as Chaos for pets
- Mythical Glyph of Kelphat'Zoth: added +2 to Iskandra's Elemental Exchange and 20% of Physical dealt as Lightning for pets
- Mythical Grim Fate: increased Fire damage modifiers for Thermite Mine and Sigil of Consumption to 70 and 80, respectively, increased Radius modifier for Thermite Mine to 0.5
- Mythical Guardian of Death's Gates: increased % Physical dealt as Vitality for pets to 45% and increased Summon Limit modifier for Raise Skeletons to +3
- Mythical Hellborne: increased Burn Retaliation to 2800
- Mythical Infernal Brimstone: increased Burn Retaliation to 2800
- Mythical Malakor's Infusion: reduced % Elemental Resist Reduction modifier for Aura of Censure to -8% and its Elemental Damage modifier to 70. Reduced Elemental damage on the skill proc to 24
- Mythical Mark of the Forbidden: replaced % Damage Reflected with 380 Acid Retaliation
- Mythical Mask of Infernal Truth: added +1 Summon Limit and -20% Energy Cost modifiers for Mortar Trap
- Mythical Necrolord's Gaze: added 8% Crit damage for pets
- Mythical Necrolord's Shroud: added flat Vitality damage bonus to the granted skill
- Mythical Night's Embrace: added 20% Crit damage modifier for Shadow Strike and Trozan's Sky Shard. Increased Cold Resist Reduction on the granted skill to -20% and added -20% Pierce Resist Reduction to it.
- Mythical Panetti's Replicating Wand: removed % Run Speed Slow modifier for Panetti's Replicating Missile, it has been moved to Mythical Tome of Names
- Mythical Pestillence of Dreeg: added 402-766 Acid Retaliation, updated stats on the granted skills. All plagues now have some form of Resist Reduction.
- Mythical Plaguebearer of Dreeg: reduced Resist Reduction and increased damage on the skill proc, increased % Crit damage modifier for Dreeg's Evil Eye to 15% and the % Offensive Ability for pets to 10%
- Mythical Raka'Jax: added +3 to Lightning Tether and increased Electrocute damage modifier for Storm Box of Elgoloth to 200
- Mythical Reaper of the Accursed: increased Offensive Ability to 85, removed modifier for Call of the Grave
- Mythical Reaver's Claw: reduced Pierce modifier for Cadence to 50
- Mythical Reign of Ice and Fire: added 8% Attack Damage Converted to Health on the skill proc
- Mythical Rune of Elgoloth: added +3 to Heavy Ordnance, added 1-210 Lightning damage modifier for Mortar Trap
- Mythical Runeplates of Ignaffar: increased damage on the granted skill
- Mythical Skybreach Bulwark: increased Lightning Retaliation to 1-2605
- Mythical Sash of the Immortal Sage: increased Health to 600
- Mythical Spark of Ultos: increased Duration modifier for Wind Devil to 12s, added -0.8s Cooldown modifier for Stun Jacks, reduced Lightning damage for pets on the granted skill to 1-30
- Mythical Spellgaze: reduced % Weapon damage modifier for Panetti's Replicating Missile to 18%
- Mythical Spiritbinder Glyph: proc now has a 15% chance to trigger on Attacks, rather than triggering on Crits
- Mythical Stormheart: increased % Electrocute Duration to 50%, % Attack Speed to 8% and Offensive Ability to 60
- Mythical Temporal Tempest: increased % Cast Speed to 24% and increased Aether dealt as Lightning to 45%
- Mythical Tome of Names: added 30% Run Speed Slow modifier for Panetti's Replicating Missile, which was previously on Mythical Panetti's Replicating Wand
- Mythical Touch of Purity: added 8% Increased Healing Received (Forgotten Gods only)
- Mythical Turion's Reprisal: increased Elemental Retaliation to 1850
- Mythical Ulzuin's Torment: added 80% Total Retaliation damage
- Mythical Veilpiercer: increased % Attack Speed for pets to 12%. Increased Burn damage modifier for Summon Hellhound to 140.
- Mythical Vileblood Mantle: replaced Bleed Retaliation with 18% Elemental Resist
- Mythical Voidwhisper Band: increased Chaos damage for pets on the skill proc to 15 and reduced the % of Physical dealt as Chaos to 33%
- Mythical Whisperer of Secrets: added 144 Health and increased bonus to Circle of Slaughter to +3. Increased Bleed damage modifier for Ring of Steel to 160 and Pierce damage modifier for Blade Arc to 74
- Mythical Will of Bysmiel: added +2 to Overload and a +1 Projectile modifier for Summon Familiar. Removed +1 Summon Limit modifier for Summon Familiar (This modifier was created at a time when the Familiar was in a weaker place in terms of damage output, which has since changed. For fans of double Familiars, fear not, the modifier has found a new home as part of a set in Forgotten Gods.).
- Mythical Windshear Greaves: added % Bleed damage
- Mythical Witching Hour: reduced Resist Reduction for pets on the granted skill to 20
- Mythical Wraithborne Legwraps: reduced bonus to Spectral Wrath to +2
- Mythical Wyrmbone Mask: added 50% Electrocute Duration, added 100% of Physical dealt as Lightning modifier for Stun Jacks and increased its Electrocute damage modifier to 150, added 100 Electrocute / 2s modifier for Horn of Gandarr
- Mythical Voidmancer's Cord: added +3 to Elemental Balance
- Mythical Zolhan's Revenge: removed % Damage Reflected, replaced chance of Pierce Retaliation and Stun with additional Physical Retaliation
- Nightclaw: increased Bleed damage on the skill proc
- Pestillence of Dreeg: updated stats on the granted skills. All plagues now have some form of Resist Reduction.
- Plaguebearer of Dreeg: reduced Resist Reduction and increased damage on the skill proc
- Ravager's Dreadgaze: reduced the % Crit damage version to 3% and increased the % Health version to 6%
- Runeplates of Ignaffar: increased damage on the granted skill
- Spark of Ultos: reduced Lightning damage for pets on the granted skill to 1-25
- Spiritbinder Glyph: proc now has a 15% chance to trigger on Attacks, rather than triggering on Crits
- The Pummeler: added 290 Physical Retaliation
- Turion's Reprisal: increased Elemental Retaliation to 820
- Veilpiercer: increased % Attack Speed for pets to 9%
- Vileblood Mantle: replaced Bleed Retaliation with 15% Elemental Resist
- Voidwhisper Band: increased Chaos damage for pets on the skill proc to 9 and reduced the % of Physical dealt as Chaos to 33%
- Witching Hour: reduced Resist Reduction for pets on the granted skill to 16
- Wyrmbone Mask: added 30% Electrocute Duration
- Zolhan's Revenge: removed % Damage Reflected, replaced chance of Pierce Retaliation and Stun with 900 Physical Retaliation
Legendary Set Items
- Allagast's Masterpiece Set: increased Defensive Ability bonus to 50, replaced bonus to Star Pact with +3 to Arcane Will. Added 200% Lightning damage, 10% Cooldown reduction and +1s Duration modifiers for Deadly Aim.
- Allagast's Mantle: replaced bonuses to Star Pact and Word of Renewal with +4 to Arcane Will and +2 to Deadly Aim
- Allagast's Stormbinder: base damage is now a split of Aether and Lightning
- Ardor of Octavius Set: reduced Physical damage modifier for Rune of Kalastor to 30
- Bulwark of Octavius: reduced Internal Trauma modifier for Forcewave to 80
- Visor of Octavius: reduced Internal Trauma modifier for Rune of Kalastor to 70
- Barrelsmith's Destroyers Set: added 10% Cooldown Reduction bonus, added 18 Resist Reduction modifier for Canister Bomb
- Mythical Barrelsmith's Crossfire: increased Lightning damage modifier for Grenado to 150
- Mythical Barrelsmith's Salvo: increased Lightning damage modifier for Canister Bomb to 80. Moved the Resist Reduction modifier for Canister Bomb to the Set bonus.
- Belgothian's Slicer: removed Defensive Ability modifier for Markovian's Advantage (this modifier was bugged and not correctly applying to the skill. As the set is not exactly struggling, we opted to remove the bugged modifier instead of replacing it)
- Black Flame Covenant Set: replaced bonus to Possession with +3 to Sigil of Consumption
- Orb of the Black Flame: increased bonus to Possession to +2
- Black Scorch Covenant Set: added 100% of Fire dealt as Chaos and +2s Duration modifiers for Sigil of Consumption. Replaced bonus to Possession with +3 to Sigil of Consumption.
- Mythical Orb of the Black Flame: increased bonus to Possession to +2 and increased % Chaos Resist Reduction on the skill proc to -20%. Added 8% Attack damage Converted to Health and 50 Chaos damage modifiers for Sigil of Consumption.
- Beastcaller's Cowl: removed Physical damage from skill proc, reduced % Attack Speed to 15%
- Bloodsong: increased Pierce Ratio to 45%, damage adjusted accordingly
- Dagallon's Destruction Set: set has been redesigned to focus on supporting dual gun gameplay.
- Dawnbreaker's Light Set: removed % Damage Reflect, increased % All Retaliation damage bonus to 150%
- Dawnseeker's Light Set: removed % Damage Reflect, increased % All Retaliation damage bonus to 220%
- Mythical Dawnbreaker's Duty: increased Lightning Retaliation to 600-2000
- Deathmarked Claw: reduced Cold damage to 16
- Deathmarked Decapitator: reduced Cold damage to 16
- Deathmarked Hood: removed % Crit damage
- Diviner's Vision Set: increased Vitality damage bonus for pets to 42 and added 150% All damage and 100% of Cold dealt as Aether for pets, added -2s Cooldown modifier for Devastation
- Invoker's Will Set: reduced % Elemental Resist on the skill proc to -24%
- Iskandra's Unification Set: added 20 Aether damage, removed % Pierce Resist (it has been moved to the Necklace)
- Mythical Iskandra's Focusing Prism: added 24% Elemental Resist and 35% Pierce Resist, removed % Fire and Cold Resistances
- Iskandra's Unity Set: added 14 Aether damage, removed % Pierce Resist (it has been moved to the Necklace)
- Iskandra's Focusing Prism: added 20% Elemental Resist and 30% Pierce Resist, removed % Fire and Cold Resistances
- Korba's Fury Set: reduced Cold damage bonus to 14-22, increased Cold damage modifier for Savagery to 20
- Korba's Hood: reduced Cold damage modifier for Savagery to 15
- Krieg's Armament Set: added 22 Aether damage and 25 Reduce Resist / 3s modifier for Reckless Power
- Light's Guardian Set: added 100 Lightning damage modifier for Storm Box of Elgoloth and a 100% of Physical dealt as Lightning modifier for Stun Jacks
- Mythical Blade of the Black Flame: % Damage Reduction modifiers for Albrecht's Aether Ray and Flames of Ignaffar have been moved to Mythical Visage of the Black Flame
- Mythical Bloodsong: increased Pierce Ratio to 45%, damage adjusted accordingly
- Mythical Deathmarked Claw: reduced Cold damage to 23, reduced Cold damage modifier for Whirling Death to 60
- Mythical Deathmarked Decapitator: reduced Cold damage to 23, reduced % Crit damage modifier for Execution to 33%
- Mythical Deathmarked Hood: removed % Crit damage, reduced Cold damage modifier for Amarasta's Quick Cut to 18
- Mythical Guillotine: removed Pierce Ratio, damage adjusted accordingly
- Mythical Visage of the Black Flame: added 18% Damage Reduction modifiers for Albrecht's Aether Ray and Flames of Ignaffar, which were previously on Mythical Blade of the Black Flame
- Mythical Wildblood Crusher: added 5 Energy Regeneration
- Mythical Wildblood Mantle: replaced % Bleed Resist with % Poison Resist
- Nature's Call Regalia Set: added +5s Duration modifier for Conjure Primal Spirit
- Mythical Beastcaller's Cowl: removed Physical damage from skill proc, reduced % Attack Speed to 20%
- Radaggan's Folly Set: increased Energy Regen bonus to 6 and increased Vitality damage modifier for Sigil of Consumption to 150
- Rage of Agrivix Set: added modifiers for Callidor's Tempest and Siphon Souls that were previously on the Mythical Codex of Agrivix. Added 110 Fire damage and 8% Cast Speed modifiers for Vindictive Flame.
- Mythical Codex of Agrivix: moved skill modifiers to set bonus and removed % Weapon damage modifier for Callidor's Tempest
- Rimetongue Set: increased Energy Regen bonus to 8
- Runebinder's Hat: reduced Fire damage modifier for Rune of Kalastor to 50
- Shepherd of Lost Souls Set: increased Health bonus to 10%. Increased Vitality damage bonus for pets to 28. Added 40% Health, 30% Physical Resist and 20% Attack/Cast Speed modifiers for Raise Skeletons.
- Mantle of Lost Souls: added 30 Defensive Ability
- Mask of Lost Souls: increased Cooldown reduction modifier for Raise Skeletons to -1.5s, replaced bonus to Rotting Fumes with +2 to Will of the Crypt
- Shard of Lost Souls: added 50% of Fire dealt as Vitality bonus for pets, added 100% of Fire dealt as Vitality modifier for Summon Hellhound, replaced bonus to Summon Blight Fiend with +2 to Summon Hellhound and increased bonus to Hellfire to +3
- Stoneguard Set: increased % All Retaliation damage to 200%
- The Clairvoyant's Focus Set: added 100% of Vitality dealt as Aether modifier for Doom Bolt, added -15% Aether/Chaos Resist modifier for Curse of Frailty
- The Guillotine: removed Pierce Ratio, damage adjusted accordingly
- The Sacred Balance Set: reduced % Weapon damage on the skill proc to 20%
- The Sacred Harmony Set: added 25 Cold damage and 14% Weapon damage modifiers for Fire Strike, moved the Acid Conversion to a Modifier for Flame Touched. Reduced % Weapon damage on the skill proc to 25% and Resist Reduction to 26.
- Mythical Nex: reduced Cold damage modifier for Fire Strike to 25
- Mythical Ortus: reduced Fire damage modifier for Shadow Strike to 90
- The Spellscourge Set: added 4 Energy Regeneration and 8% Cooldown Reduction bonus. Increased % Armor bonus to 15% and increased % Weapon damage modifier for Devastation to 22%. Added 40% Weapon damage modifier for Blade Arc. Replaced bonus to Overguard with +3 to Blade Arc.
- Spellscourge Bulwark: replaced Overguard modifiers with 32 Physical damage modifier for Blade Arc
- Spellscourge Deflector: added 3 Energy Regeneration, added -3s Cooldown modifier for Overguard
- Spellscourge Vanguard: added +2 to Devastation, replaced bonus to Overguard with +2 to Blade Arc
- Spellscourge Visor: replaced bonus to Overguard with +2 to Laceration
- Ulzuin's Infernal Avatar Set: increased damage dealt by the skill proc, added 50% of Chaos dealt as Fire bonus
- Mythical Heart of Ulzuin: replaced modifier for Vindictive Flame with 12% Heal modifier for Blast Shield
- Wildblood Crusher: added 4 Energy Regeneration
- Wildblood Mantle: replaced % Bleed Resist with % Poison Resist
Class & Skills
Devotion
- Abomination: reduced Acid damage to 10
- Affliction: reduced Vitality damage to 5-10
- Anvil: added 10 Offensive Ability
- Attak Seru: reduced Elemental damage to 10
- Behemoth: increased Health Regeneration bonus to 32, % Health Regeneration bonus for players to 25% and to 50% for pets and % Health to 5%. Added 4% Increased Healing Received, removed % Constitution bonus (Forgotten Gods only).
- Blades of Nadaan: reduced Pierce damage to 8
- Blind Sage: replaced % Cold/Fire/Lightning Resist with 25% Frostburn/Burn/Electrocute Duration, added 15% Elemental Resist
- Crab: reduced Elemental damage to 10
- Dying God: reduced Chaos damage to 5-18
- Hammer: increased Defensive Ability to 15
- Harvestman's Scythe: increased % Defensive Ability to 3%. Added 6% Increased Healing Received, removed % Constitution bonus (Forgotten Gods only).
- Leviathan: reduced Cold damage to 14-16
- Light of Empyrion: reduced Physical damage to 6-8
- Lizard: added 3% Increased Healing Received, removed % Constitution bonus (Forgotten Gods only)
- Messenger of War: added 120 Physical Retaliation, 15% Elemental Resist and 45 Offensive Ability. Removed % Damage Reflected, % Pierce Resist and Armor.
- Targo the Builder: added 8% Aether Resist and 8% Chaos Resist
- Oleron: reduced Physical damage to 9-11 and Internal Trauma damage to 18
- Rhowan's Scepter: reduced Physical damage to 8
- Scales of Ulcama: increased Health Regeneration to 10, % Health Regeneration to 20%, Energy Regeneration to 3, % Energy Regeneration to 20% and % All damage to 50%.
- Tempest: reduced Lightning damage to 1-20
- Ulzuin's Torch: reduced Burn damage to 18
- Unknown Soldier: reduced Pierce damage to 9
- Wendigo: replaced % Vitality Resist with 4% Physical Resist, increased Health to 150
- Arcane Currents: increased damage scaling with rank and increased wave width and speed
- Blizzard: increased Target Radius to 6.5 and reduced damage scaling with rank
- Bysmiel's Command: significantly increased Pet Attack Damage bonus on the summoned hound's breath and swipe attacks and increased the damage scaling on its attacks
- Fetid Pool: significantly increased damage scaling with rank. Slow now scales at ranks 16+ to 30%.
- Flame Torrent: fixed an issue where this Celestial Power could trigger more often than intended when assigned to skills that summon multiple pets
- Hungering Void: reduced % Crit damage for players to 35% and for pets to 14%
- Phoenix Fire: added Burn Retaliation
- Shield Wall: replaced % Damage Reflect with Physical Retaliation
- Whirlpool: reduced Cooldown to 2s
Soldier
- Counter Strike: added % of Retaliation Damage added to attack, 16% at rank 16, 22% by max ultimate rank (Forgotten Gods only)
Demolitionist
- Demon Fire: increased Chaos damage scaling with rank, particularly at ultimate ranks. Increased % Burn damage scaling with rank to 120% by rank 12, 220% by max ultimate rank.
- Agonizing Flames: added Fire damage and increased Resist Reduction scaling at ultimate ranks to 35 by max ultimate rank
- Canister Bomb: reduced Cooldown to 7s
- Full Spread: increased Damage scaling with rank and added 0.3m Explosion Radius bonus
- Grenado: projectile no longer collides with other projectiles
- Shattering Blast: increased % Crit damage scaling with rank to 55% by rank 12, 75% by max ultimate rank. Added % of Retaliation Damage added to attack, 24% at rank 12, 30% by max ultimate rank (Forgotten Gods only).
- Searing Might: increased % Damage Modifier to 20%
- Searing Strike: increased % Damage Modifier to 10%
- Thermite Mine: increased Radius to 2
- Temper: added Defensive Ability, removed bonus Armor
- Ulzuin's Chosen: increased % Damage Modifier scaling with rank to 15% by rank 10, 25% by max ultimate rank
- Vindictive Flame: increased Health Regeneration scaling with rank to 75 by rank 16, 200 by max ultimate rank, increased % Total Speed to 16% by rank 16, 21% by max ultimate rank
- Ulzuin's Wrath: Slow Enemy Attack now has a 100% chance to occur at all ranks and scales to 35% by rank 12, 50% by max ultimate rank. Added 15% Attack Damage Converted to Health.
Occultist
- Dreeg's Evil Eye: increased damage scaling with rank
- Blood Burst: increased Acid damage scaling with rank.
- Terrifying Gaze: increased Vitality damage scaling with rank. Added % of Retaliation Damage added to attack, 10% at rank 12, 14% by max ultimate rank (Forgotten Gods only).
- Doom Bolt: added clarification of the skill's functionality to the tooltip. Mechanically and numerically, Doom Bolt is unchanged.
- Possession: increased % Damage Absorption to 15% by rank 12, 20% by max ultimate rank
- Sigil of Consumption: increased damage scaling with rank
- Summon Familiar: reduced % Pet Attack Damage on Storm Orb to 14% and slightly reduced Lightning damage scaling with rank
- Storm Spirit: reduced Elemental damage scaling with rank to 25 by rank 12, 66 by max ultimate rank
- Summon Hellhound: increased damage scaling with rank. Blazing Death now also deals a portion of the pet's Attack Damage, scaling with rank.
- Ember Claw: increased % Pet Attack damage scaling to 115% by rank 12, 125% by max ultimate rank
- Hellfire: reduced Chaos damage scaling with rank to 25 by rank 12, 66 by max ultimate rank, significantly increased Fire Retaliation damage scaling with rank
- Infernal Breath: increased % Pet Attack damage scaling to 66% by rank 12, 90% by max ultimate rank
Nightblade
- Blade Barrier: removed % Damage Reflected, replaced Pierce Retaliation with Physical Retaliation and increased its scaling with rank to 1040 by rank 12, 3000 by max ultimate rank
- Merciless Repertoire: added % Total Retaliation damage
Arcanist
- Callidor's Tempest: reduced % Weapon damage scaling at ultimate ranks to 50% by max ultimate rank. Increased Fire damage scaling at ultimate ranks.
- Mirror of Ereoctes: replaced % Damage Reflected with Lightning Retaliation
- Trozan's Sky Shard: increased base damage and increased Cold damage scaling at ultimate ranks
Shaman
- Entangling Vines: added % of Retaliation Damage added to attack, 8% at rank 12, 12% by max ultimate rank (Forgotten Gods only)
- Ground Slam: increased % Pet Attack damage scaling to 80% by rank 12, 100% by max ultimate rank
- Maelstrom: reduced Lightning damage scaling with rank, particularly at ultimate ranks
- Summon Briarthorn: replaced Pierce Retaliation with Physical Retaliation. Replaced Pierce damage with Bleed damage.
Inquisitor
- Arcane Empowerment: reduced Pierce and Elemental damage scaling with rank, replaced Elemental Retaliation with Fire Retaliation
- Lightning Tether: increased Lightning damage scaling with rank
- Rune of Hagarrad: now deals 30% reduced damage at point blank
- Steel Resolve: reduced Physical damage scaling with rank
Necromancer
- Mark of Torment: increased base % Damage Absorbed Reflected to 200% and increased scaling at ultimate ranks to 500% by max ultimate rank
- Reap Spirit: increased Wraith duration to 12s
- Spectral Binding: reduced Aether damage scaling with rank (this change was originally listed in the v1.0.7.1 hotfix by mistake, but was not actually included with that build)
Patch 1.0.7.1 Hotfix 1 (16 December 2018)
Tech
- Fixed a bug where colorblind filters were rendered too bright.
Tools
- Fixed a bug where AssetManager was unable to start when run for the first time.
Crucible
- Adjusted overall tuning in the Crucible based on feedback that v1.0.7.0 made the difficulty harder than intended. Let us know on the forum how these changes feel!
Game
- Fixed an issue with Mandates not applying their recently increased bonuses and will now correctly apply to +150%. Characters that previously used these items will need to apply them again to gain the new bonuses.
Itemization
- Corrected various item inconsistencies that were mentioned in the v1.0.7.0 changelog but were missing from the patch
- Albrecht's Duality: removed chance of Cooldown Reduction, added 10% chance on attack to proc Aetherblaze
- Iskandra's Focusing Prism: removed % Cooldown Reduction
- Iskandra's Hood: removed % Damage Reflect and % Cooldown Reduction, added 122 Health
- Mythical Albrecht's Duality: removed chance of Cooldown Reduction, added 10% chance on attack to proc Aetherblaze
- Mythical Iskandra's Focusing Prism: removed % Cooldown Reduction
- Mythical Iskandra's Hood: removed % Damage Reflect and % Cooldown Reduction, added 190 Health
- Mythical Iskandra's Texts: removed modifier for Mirror of Ereoctes
- Mythical Ixillor's Rageflame: increased damage dealt and reduced cooldown on the skill proc, added +0.5s Duration modifier for Mirror of Ereoctes
- Mythical Malakor's Infusion: replaced bonuses to Aura of Conviction and Heavy Ordnance with +3 to Aura of Censure and +3 to Cadence. Added 100 Elemental damage and -15% Elemental Resist modifiers for Aura of Censure.
- Mythical Stormheart: added 100% of Physical dealt as Lightning modifier for Cadence and increased Lightning damage modifier to 70
- Mythical Stormreaver: added 100% of Physical dealt as Lightning and 50 Lightning damage modifiers for Cadence
Class & Skills
Soldier
- Discord: based on feedback, the v1.0.7.0 change to Lightning has been reverted to its Elemental version. Lightning conversion for Cadence has been added to supporting items instead.
Arcanist
- Albrecht's Aether Ray: fixed an issue where the final ultimate rank of the skill had much lower damage than intended, lower than rank 25
- Callidor's Tempest: reverted Aether damage buff from v1.0.7.0, increased Fire damage scaling with rank
- Wrath of Agrivix: reduced % Weapon damage to 40%
- Star Pact: added Aether dealt as Cold conversion, scaling with rank
Necromancer
- Spectral Binding: reduced Aether damage scaling with rank
Patch 1.0.7.0 (12 December 2018)
Major New Features
- The Devotion Screen now features a search feature in the top left of the screen. You can use the search to highlight individual stars that have particular attributes or are associated with a specific constellation!
- Everybody's favorite tentacle monster, the Loghorrean, has finally earned his own boss music track. Check out the encounter for some brand new music!
Crucible
- The Malmouth Council no longer gets stuck in a spawn area.
- Reduced % Health bonus for pets from the Empyrion's Guidance blessing to 50%
- Reduced % Damage Modifier for pets from the Might of Amatok blessing to 12%
- Updated values on several mutators to bring some of the extreme outliers more in line with each other in terms of impact.
Mod Tools
- The engine now supports 3DS MAX 2019 for the purposes of creating models and animations. Previously, the 2012 version was required.
Game
- Significantly increased infamy gained from killing Barrowholm enemies.
- Addressed an issue during the "secret" quest where players could become stuck if they did the required steps out of order. Characters that were previously unable to acquire a particular necklace can now do so.
- Fixed an issue where the game would briefly hang on the third floor of the Steps of Torment dungeon.
- The Steps of Torment, Bastion of Chaos and Port Valbury vendors now spawn at fixed locations
- Added debuff icons/tooltips to many debuffs cast by bosses/heroes that previously had none.
- Increased the Reputation Gain Multipliers from Warrants and Mandates to +100% and +150%, respectively
Itemization
- Updated Rare quality loot tables to tighten the item level distribution. Should generally see Rare quality items closer to the player's/monster's level.
- Improved the quality and reduced level requirements on most low level Rare affixes (level 35 and below)
- Faction - Malmouth's Aegis: renamed to Malmouth's Redemption
- Faction - Rovers: reduced % Crit damage granted by the Wrath of the Beast Tincture to 50%
- Faction - The Overseer: fixed an issue where the modifiers on this item were not applying to the respective pets
- Faction - Witch Moon: reduced Pierce damage modifier for Rune of Hagarrad to 60
- Faction Augment - Arcane Heart Powder: increased Health to 350
- Faction Augment - Arcanum Dust: increased Health to 350
- Faction Augment - Basilisk's Bite: increased Health to 350
- Faction Augment - Basilisk's Gaze: increased % Armor to 8%
- Faction Augment - Forgefire: increased Defensive Ability to 70
- Faction Augment - Hammerfall Powder: increased Defensive Ability to 70
- Faction Augment - Heart of Ugdenbog: increased % Health to 6%
- Faction Augment - Rotgut Venom: increased Defensive Ability to 70
- Faction Augment - Skyshard Powder: added 75 Offensive Ability
- Faction Augment - Steelbloom Powder: increased Health to 350
- Faction Augment - Typhoon Powder: increased Health to 350
- Faction Augment - Witch's Black Flame: increased Health to 350
- Faction Augment - Wraith's Scream: increased Offensive Ability to 75
- Relic - Aegis: renamed to Salvation
- Relic - Annihilation: added 4% Cast Speed and % Burn damage
- Relic - Citadel: increased Internal Trauma Retaliation on the granted skill to 520 / 5s
- Relic - Conflagration: increased damage on this skill to put it more in line with Aether Ray's buffs over various updates. Significantly increased turn rate while channeling this skill and increased beam speed.
- Relic - Iskandra's Balance: added 5% Attack Speed, swapped chance of % Elemental damage with the % Fire/Cold damage bonuses (and vice-versa). Reduced cooldown on skill proc to 15s, removed its Caster Off-hand requirement and redesigned bonuses.
- Relic - Nidalla's Outbreak: granted skill is now a proc triggering off of crits, values adjusted accordingly
- Relic - Reckoning: increased % All Retaliation damage to 90%, replaced Pierce Retaliation with Physical Retaliation
- Relic - Vengeance: reduced cooldown on skill proc to 2s
- Epic - Corruptor of Spirits Set: increased Vitality damage for pets on the skill proc to 15
- Epic - Corruptor of Souls Set: increased Vitality damage for pets on the skill proc to 28
- Epic - Desecrator Covenant Set: added 25% Current Life Damage Resist bonus for pets, added 12 Chaos damage for pets to the granted skill
- Epic - Mark of the Templar: renamed to Mark of Oaths
- Epic - Mogdrogen's Peace Set: added 25% Bleed Resist for pets, added 12 Bleed damage / 3s bonus for pets to the granted skill
- Epic - Runesinged Handguards: corrected % Elemental damage value to be appropriate for an item of this level
- Epic - Sentinel's Seal: renamed to Anchorite's Seal
- Epic - Soiled Trousers: increased damage and reduced Energy Cost of the granted skill on all versions of this item
- Epic - Templar's Faith: renamed to Faith's Guard
- Epic - Templar's Headguard: renamed to Anchorite's Headguard
- Epic - Templar's Leg Armor: renamed to Anchorite's Leg Armor
- Epic - Warlord's Spaulders renamed to Warmonger's Spaulders
- Component - Amber: reduced Energy Cost of granted skill
- Component - Cracked Lodestone: reduced Energy Cost of granted skill
- Component - Seal of Blight: reduced Energy Cost to 58 and increased % Crit damage to 30% on the granted skill
- Component - Seal of Night: reduced % Weapon damage to 20% and the % Crit damage on granted skill to 20%
- Rare Prefix - Paladin: renamed to Cleric
- Rare Suffix - Onslaught: replaced % All damage with % Crit damage
- Common - Aegis: renamed to Targe
Legendary Items
- Aldanar's Vanity: increased Offensive Ability to 60
- Allagast's Masterpiece Set: added +2 Projectiles and +0.5 Target Radius modifiers for Trozan's Sky Shard, increased Aether damage modifier for Storm Box of Elgoloth to 160
- Allagast's Stormbinder: increased Aether damage modifier for Trozan's Sky Shard to 120
- Amarastan Crusher: added missing 25% Crit damage modifier for Amarasta's Blade Burst
- Arcanum Electrollis: skill proc now slows enemies instead of trapping them
- Ardor of Octavius Set: reduced % Internal Trauma modifier for Forcewave to 500%, added modifiers for Rune of Kalastor, replaced bonus to Aura of Conviction with +3 to Rune of Kalastor
- Bulwark of Octavius: replaced bonus to Word of Renewal with +2 to Rune of Kalastor
- Pauldrons of Octavius: replaced bonus to Steel Resolve with +2 to Rune of Kalastor
- Platemail of Octavius: replaced bonus to Vigor with +3 to Ignition
- Visor of Octavius: replaced modifier for Word of Renewal with modifiers for Rune of Kalastor
- Avenger of Cairn: replaced Pierce Retaliation with Physical Retaliation on the item and granted skill
- Barrelsmith's Destroyers Set: set and its items have been redesigned around Lightning Canister Bomb and Grenado with auto-attack filler
- Barrelsmith's Twins Set: set and its items have been redesigned around Lightning Canister Bomb and Grenado with auto-attack filler
- Blazeheart: increased % Attack Speed to 12%. Added 12 Fire damage, 100% of Physical dealt as Fire and 100% of Chaos dealt as Fire modifiers for Fire Strike. Increased Cooldown Reduction modifier for Mark of Torment to -4s
- Blood Knight Set: reduced % Weapon damage modifier for Bone Harvest to 60%
- Bloodrager's Endless Frenzy Set: increased % Health bonus to 12%
- Mythical Bloodrager's Coat: added 14% Aether Resist
- Mythical Bloodrager's Cowl: added 15 Bleed damage / 3s modifier for Savagery
- Mythical Bloodrager's Gem: added 30% Increased Bleed Duration
- Butcher of Burrwitch: removed % Pierce Ratio, damage adjusted accordingly
- Cindercore: added 100% of Physical dealt as Fire modifiers for Canister Bomb and Grenado
- Conduit of ___ Whispers: improved or revised many of the modifiers granted by this series of Amulets
- Corruption of Gargabol: increased Offensive Ability to 80, reduced cooldown and increased proc chance on skill proc, added 4% Cooldown Reduction, removed Blast Shield modifier
- Dagallon's Destruction Set: added 10% Cooldown Reduction, increased the % Damage Modifier modifier for Mortar Trap to 20%, added +5s Duration modifier for Word of Pain, removed bonus to Word of Pain and added +3 to Bursting Round and +3 to Storm Spread
- Dagallon's Annihilator: added -0.8s Cooldown and +1s Duration modifiers for Mortar Trap, reduced % Attack Speed to 6%, reduced weapon damage, reduced % Crit damage modifier for Storm Spread to 25%
- Dagallon's Destroyer: added -0.8s Cooldown and +1s Duration modifiers for Mortar Trap, reduced % Attack Speed to 6%, reduced weapon damage
- Dagallon's Faceguard: increased % Energy Cost Reduction modifier for Mortar Trap to -25%
- Dawnbreaker's Light Set: added 50 Offensive Ability bonus, replaced bonus to Stormcaller's Pact with +3 to Savagery
- Dawnseeker's Light Set: added 70 Offensive Ability bonus, replaced bonus to Stormcaller's Pact with +3 to Savagery
- Mythical Dawnbreaker's Beacon: increased Lightning Retaliation modifier for Word of Renewal to 200-1200
- Deathdealer's Sidearm: removed Pierce Ratio, damage adjusted accordingly
- Deathguard Set: increased Poison damage modifier for Bone Harvest to 230
- Deathguard Blade: increased % Crit damage modifier for Bone Harvest to 14%
- Deathguard Shroud: added 25% of Pierce dealt as Acid
- Deathmark's Shadow Set: bonuses on this set and its items have been redesigned around Weapon Pool skills and a heavier focus on Cold damage
- Deception of Dreeg Set: added 33 Poison / 5s modifier for Dreeg's Evil Eye
- Mythical Black Gem of Dreeg: increased damage on the skill proc
- Mythical Hood of Dreeg: increased Health Threshold for skill proc to 50% Health and Duration to 8s, reduced cooldown to 30s added 20% Damage Absorption to it
- Mythical Runed Dagger of Dreeg: increased % Crit damage modifier for Dreeg's Evil Eye to 18%
- Decree of Aldritch: reduced Offensive/Defensive Ability Reduction on the skill proc
- Demonslayer's Armament Set: replaced Vitality damage and conversion modifiers for Blade Spirit with +1 Summon Limit
- Mythical Demonslayer's Defense: replaced Duration modifier for Blase Spirit with 100 Vitality damage and 100% of Pierce dealt as Vitality modifiers
- Mythical Demonslayer's Hat: increased Vitality damage modifier for Blade Spirit to 80, removed Cooldown Reduction modifier
- Diviner's Vision Set: modifier now reduces Devastation's Target Radius by -1 instead of increasing it
- Diviner's Codex: increased Vitality damage modifier for Devastation to 110
- Dreadfire: increased % Cast Speed to 16%
- Dreadscorcher: increased Aether damage, increased % Attack Speed to 20%, removed % Crit damage
- Earthsplitter: fixed an issue with the skill proc's projectiles not piercing through enemies. Removed % Pierce Ratio, damage adjusted accordingly.
- Edge of Sanity: bonuses redesigned around Reaping Strike and Markovian's Advantage
- Executioner's Judgment: added 12 All Resistance Reduction / 2s to skill proc
- Farath's Cube: added 50 Cold damage modifier for Panetti's Replicating Missile
- Fiend's Resolve: added 45% of Vitality dealt as Chaos
- Galewind Treads: added 18% Aether Resist
- Gauntlets of Ignaffar: replaced bonus to Canister Bomb with +3 to Improved Casing
- Gaze of Empyrion: added 380 Fire Retaliation
- Gutsmasher: with a fix to the underlying cause of rare crashes when this item is equipped, the Gutsmasher is once again properly smashing guts. Reduced physical damage and added back Bleed damage on the skill proc, as Ch'thon intended.
- Havoc: removed % Pierce Ratio, damage adjusted accordingly, added 45% of Pierce dealt as Physical
- Justicar Armor Set: reduced Fire damage bonus to 8-24
- Faceguard of Justice: reduced Fire damage bonus on granted passive to 6 and the Physical damage bonus to 5
- Iskandra's Unification Set: added % Elemental damage bonus, replaced % Armor bonus with 22 All Resist Reduction for 2s
- Mythical Iskandra's Focusing Prism: added % Aether damage
- Mythical Iskandra's Pauldrons: replaced % Fire damage with % Elemental damage
- Mythical Iskandra's Texts: added 16% Attack Speed
- Iskandra's Unity Set: added % Elemental damage bonus, replaced % Armor bonus with 18 All Resist Reduction for 2s
- Iskandra's Focusing Prism: added % Aether damage
- Iskandra's Pauldrons: replaced % Fire damage with % Elemental damage
- Iskandra's Texts: added 12% Attack Speed
- Justicar Guard Set: reduced Fire damage bonus to 16-35
- Mythical Faceguard of Justice: reduced Fire damage bonus on granted passive to 10 and increased the Physical damage bonus to 8
- Korba's Fury Set: added 40 Offensive Ability and 15 Cold damage modifiers for Savagery
- Korba's Decapitator: increased Bleed damage on skill proc
- Korba's Frenzy: increased Bleed damage on skill proc
- Korba's Hood: reduced Cold damage modifier for Savagery to 20
- Leviathan: added 50% of Cold dealt as Physical
- Mad Queen's Claw: reduced % Pierce Ratio to 10%, damage adjusted accordingly. Added 45% of Pierce dealt as Acid, added 16% Attack Speed, removed Offensive Ability
- Malakor's Infusion: increased % Attack Speed to 14%
- Markovian's Bastion Set: increased Physical damage bonus to 24-50
- Mythical Markovian's Bulwark: replaced bonus to Field Command with +3 to Blitz. Added 25% Weapon damage modifier for Blitz.
- Mythical Markovian's Platemail: replaced bonus to Scars of Battle with +2 to Blitz
- Markovian's Bulwark: replaced bonus to Counter Strike with +3 to Blitz
- Markovian's Platemail: replaced bonus to Scars of Battle with +2 to Blitz
- Misery: added 8% Attack Speed, added 100% of Physical dealt as Acid modifier for Grasping Vines
- Mythical Abyssal Mask: added 25% of Aether dealt as Vitality
- Mythical Adversary: increased % Weapon damage modifier for Canister Bomb to 45%
- Mythical Aethereach: added 33 Aether damage modifier for Albrecht's Aether Ray
- Mythical Aldanar's Vanity: increased Offensive Ability to 88, added 100% Stun/Freeze/Slow Resist modifiers for Mirror of Ereoctes
- Mythical Arcanum Electrollis: skill proc now slows enemies instead of trapping them
- Mythical Arcanum Sigillis: increased % Weapon damage modifier for Panetti's Replicating Missile to 22%
- Mythical Avenger of Cairn: replaced Pierce Retaliation with Physical Retaliation on the item and the Menhir's Will skill modifier
- Mythical Blazeborn Mantle: added 45% All Retaliation damage
- Mythical Blood Sigil of Ch'Thon: increased % of Fire dealt as Chaos modifier for Blackwater Cocktail to 100%
- Mythical Butcher of Burrwitch: removed % Pierce Ratio, damage adjusted accordingly
- Mythical Codex of Eternal Storms: added 6% Crit damage, increased Electrocute and Cold damage dealt by the granted skill and added a chance to Stun to it, increased Duration modifier for Wind Devil to 8s
- Mythical Codex of Lies: increased % Cast Speed to 10%, added 8% Crit damage modifier for Albrecht's Aether Ray
- Mythical Cortosian Scrolls: added +3 to Fighting Form
- Mythical Crescent Moon: reduced Cold damage modifier for Rune of Hagarrad to 25
- Mythical Damnation: increased % Chaos dealt as Vitality modifier for Doom Bolt to 100%
- Mythical Deathdealer's Sidearm: removed Pierce Ratio, damage adjusted accordingly
- Mythical Divinesteel Shoulderguard: adjusted Electrocute Retaliation to 5300 for 3s, from 8000 for 2s
- Mythical Dreadchill Mark: added 5% Attack Damage Converted to Health modifier for Bone Harvest
- Mythical Dreadfire: increased % Cast Speed to 20%
- Mythical Dreadscorcher: increased Aether damage, increased % Attack Speed to 24%, added +3 to Static Strike, removed % Crit damage. Replaced 33% Projectile Pierce modifier for Fire Strike with 35% Weapon damage modifier
- Mythical Earthsplitter: fixed an issue with the skill proc's projectiles not piercing through enemies. Removed % Pierce Ratio, damage adjusted accordingly.
- Mythical Executioner's Judgment: added 15 All Resistance Reduction / 2s to skill proc
- Mythical Exonerator: added +3 to Fighting Form
- Mythical Fiendscale Jacket: added 25% of Acid dealt as Vitality
- Mythical Fiend's Resolve: added 12% Cast Speed, 45% of Vitality dealt as Chaos, added -2s Cooldown modifier for Mark of Torment
- Mythical Gauntlets of Ignaffar: replaced bonuses to Canister Bomb and Grenado with +3 to Improved Casing and +3 to High Impact
- Mythical Grim Fate: added 30 Fire damage modifier for Thermite Mine
- Mythical Guillotine: added -4s Cooldown modifier for Mark of Torment
- Mythical Havoc: removed % Pierce Ratio, damage adjusted accordingly, added 45% of Pierce dealt as Physical
- Mythical Herald of the Apocalypse: added 50% of Aether dealt as Fire modifier for Devastation
- Mythical Ixillor's Rageflame: added 300% Fire/Aether damage and -1s Cooldown modifiers for Mirror of Ereoctes
- Mythical Leviathan: added 50% of Cold dealt as Physical
- Mythical Light's Defender Gauntlets: reduced Lightning damage modifier for Stun Jacks to 26, added 70 Lightning damage modifier for Storm Box of Elgoloth
- Mythical Mad Queen's Claw: reduced % Pierce Ratio to 10%, damage adjusted accordingly. Added 45% of Pierce dealt as Acid, added 18% Attack Speed, removed Offensive Ability. Reduced % Weapon Damage modifier for Belgothian's Shears to 18% and reduced % Crit damage modifier for Whirling Death to 25%
- Mythical Mageguard Legguards: added +2 to Shadow Strike
- Mythical Malakor's Infusion: increased % Attack Speed to 18%
- Mythical Mask of Infernal Truth: increased Fire damage modifier for Canister Bomb to 80
- Mythical Maw of Despair: added 25% of Fire dealt as Aether
- Mythical Maw of the Damned: increased damage on skill proc, added 10% Damage Absorption modifier for Mark of Torment
- Mythical Meat Shield: increased Health Regeneration on skill proc to 180
- Mythical Night's Embrace: granted skill now also reduces % Cold Resist by -10%, reduced % Freeze Resist Reduction to -20%
- Mythical Obsidian Juggernaut: added 8% Cast Speed
- Mythical Panetti's Replicating Wand: replaced Burn damage modifier for Panetti's Replicating Missile with 70 Elemental damage, added -3s Cooldown modifier for Inquisitor Seal
- Mythical Phantom-Thread Girdle: added +3 to Fighting Form
- Mythical Raka'Jax: added 30% Weapon damage modifier for Primal Strike and increased Electrocute damage modifier for Storm Box of Elgoloth to 120
- Mythical Ravager's Bite: removed % Pierce Ratio, damage adjusted accordingly
- Mythical Reaper of the Accursed: reduced Offensive Ability to 64, reduced % Offensive Ability modifier for Mirror of Ereoctes to 8%
- Mythical Reforged Chains of Oleron: added 340 Physical Retaliation
- Mythical Ring of the Black Matriarch: added 220 Acid Retaliation
- Mythical Sash of the Bloordlord: added 50% of fire dealt as chaos
- Mythical Serenir's Commendation: added 280 Elemental Retaliation
- Mythical Shadowflame Mantle: added 25% of aether dealt as chaos
- Mythical Shard of Asterkarn: added 96 Offensive Ability, replaced Freeze Resist Reduction modifier for Wind Devil with -10% Cold/Lightning Resist Reduction modifiers, added 18% Crit Damage modifier for Trozan's Sky Shard
- Mythical Shroud of Illusion: added +2 to Cadence
- Mythical Skybreach Bulwark: added 8% Cooldown Reduction
- Mythical Spelldrinker: increased % Cast Speed to 20%, added 15% Attack Speed and 45% of Aether dealt as Elemental, redesigned bonuses on granted skill
- Mythical Spellgaze: added 4% Cast Speed, increased % Weapon damage modifier for Panetti's Replicating Missile to 24%
- Mythical Starfury Emerald: reduced Cold damage modifier for Rune of Hagarrad to 45
- Mythical Stormheart: added +2 to Cadence and 45 Lightning damage modifier for Cadence
- Mythical Stormreaver: added +4 to Cadence and 100 Electrocute / 3s damage modifier for Cadence
- Mythical Stormseer Sapphire: added 25% of Fire dealt as Lightning
- Mythical Stormweaver Armor: added +2 to Shadow Strike
- Mythical Thorn Girdle of the Misty Glade: added % Acid/Poison damage, replaced Pierce damage on skill proc with Acid damage
- Mythical Tome of Arcane Wastes: increased damage on this skill to put it more in line with Aether Ray's buffs over various updates. Significantly increased turn rate while channeling this skill and increased beam speed.
- Mythical Tome of Names: increased Elemental damage dealt by the granted skill
- Mythical Touch of the Everliving Grove: added 6% Total Speed
- Mythical Turrion's Reprisal: added -2s Cooldown modifier for Mirror of Ereoctes
- Mythical Venomspine Greaves: added 12% Elemental Resist
- Mythical Vileblood Mantle: added 30% Bleed Duration, increased Bleed Retaliation damage to 700 / 3s
- Mythical Wildblood Crusher: replaced bonuses to Devouring Swarm and Feral Hunger with +2 to Shaman Skills
- Mythical Witching Hour: reduced Chaos damage for pets to 32-50
- Mythical Wretched Tome of Nar'adin: added 15 Acid damage modifier for Dreeg's Evil Eye, increased Acid damage modifier for Bloody Pox to 80
- Mythical Wyrmbone Handguards: added 10 Lightning damage modifier for Blackwater Cocktail
- Mythical Wyrmbone Mask: increased Electrocute damage modifier for Stun Jacks to 120
- Mythical Zolhan's Revenge: added 422-800 Physical Retaliation, reduced chance of Pierce Retaliation to 6600, replaced Pierce Retaliation modifier for Menhir's Will with Physical Retaliation
- Nex: replaced bonus to Amarasta's Quick Cut with +3 to Nightfall
- Night's Embrace: granted skill now also reduces % Cold Resist by -10%, reduced % Freeze Resist Reduction to -20%
- Ortus: replaced bonus to Amarasta's Quick Cut with +3 to Shadow Strike
- Radaggan's Folly Set: added 3 Energy Regen bonus
- Radaggan's Mask: added -1s Cooldown modifier for Mark of Torment
- Ravager's Bite: removed % Pierce Ratio, damage adjusted accordingly
- Rimetongue Set: added -20% Cold/Pierce Resist Reduction modifier for Blade Trap
- Rimetongue Shoulderguard: increased Health to 440
- Runebinder's Gem: reduced Cold damage modifier for Rune of Hagarrad to 38
- Sash of the Bloordlord: added 50% of fire dealt as chaos
- Shard of Asterkarn: added 62 Offensive Ability, granted skill now reduces % Cold/Lightning Resist by -8%, no longer reduces Freeze Resist
- Shepherd of Lost Souls Set: increased % Vitality damage bonus to 200%, added 15 Vitality damage bonus for pets
- Shard of Lost Souls: added 33 Vitality damage and 100% of Physical dealt as Vitality modifiers for Summon Hellhound
- Spark of Reality: bonuses redesigned to be Chaos focused with Aether to Chaos Conversion
- Spelldrinker: added 45% of Aether dealt as Elemental, added 200% Energy Absorbtion and -1s Cooldown modifiers for Mirror of Ereoctes. Redesigned bonuses on granted skill.
- Spellscourge Bulwark: increased Physical damage modifier for Devastation to 100 and increased % Physical/Internal/Trauma/Elemental damage modifiers for Overguard to 200%
- Stormseer Sapphire: added 25% of Fire dealt as Lightning
- Stoneguard Set: swapped Pierce Retaliation for Physical Retaliation on the skill proc
- Stoneguard Ward: swapped Pierce Retaliation for Physical Retaliation
- Stoneguard Waistguard: swapped Pierce Retaliation for Physical Retaliation
- The Clairvoyant Set: reduced chance of Cooldown Reduction to 8%
- Clairvoyant's Wand: reduced the % Aether and % Chaos damage to 100% and the % Crit damage to 15% on the skill proc
- The Clairvoyant's Focus Set: reduced chance of Cooldown Reduction to 8%
- Mythical Clairvoyant's Wand: reduced % All damage to 200%, the % Aether and % Chaos damage to 200% and the % Crit damage to 20% on the skill proc
- The Deathmark Set: bonuses on this set and its items have been redesigned around Weapon Pool skills and a heavier focus on Cold damage
- The Harbinger's Message Set: added 80% Weapon damage modifier for Doom Bolt
- Mythical Harbinger's Grasp: added 100% of Vitality dealt as Chaos modifier for Doom Bolt
- Mythical Mask of the Harbinger: added 25% of Vitality dealt as Chaos
- The Infernal Champion Set: replaced bonuses to Fire and Lightning Resist with 25% Bleed and Vitality Resistance bonuses. Added 50 Fire damage modifier for Blackwater Cocktail and increased damage on the skill proc.
- Mythical Infernal Knight's Faceguard: added +1 Radius and 50 Burn / 2s modifiers for Thermite Mine
- The Infernal Knight Set: replaced bonuses to Fire and Lightning Resist with 20% Bleed and Vitality Resistance bonuses
- The Pummeler: removed % Pierce Ratio, damage adjusted accordingly
- The Mageslayer Set: added -50% Freeze Resist and -15% Cold Resist modifiers for Olexra's Flash Freeze
- Mageslayer's Protector: added 70 Cold damage modifier for Olexra's Flash Freeze
- The Sacred Harmony Set: added 50% of Acid dealt as Fire/Cold bonuses, added 33 All Resist Reduction / 3s to skill proc and reduced its cooldown to 1s
- Mythical Nex: replaced bonus to Amarasta's Blade Burst with +3 to Nightfall, added 100% of Chaos dealt as Cold modifier to Fire Strike, removed bonus to Inquisitor Seal
- Mythical Ortus: replaced bonus to Lethal Assault with +3 to Shadow Strike, replaced modifier for Amarasta's Blade Burst with 125 Fire damage and 100% of Pierce dealt as Fire modifiers for Shadow Strike, removed bonus to Arcane Empowerment
- The Venomblade Pact: set and its items have been redesigned around Amarasta's Blade Burst
- The Vileblade Pact Set: set and its items have been redesigned around Amarasta's Blade Burst
- Thorn Girdle of the Misty Glade: replaced Pierce damage on skill proc with Acid damage
- Tome of Arcane Wastes: increased damage on this skill to put it more in line with Aether Ray's buffs over various updates. Significantly increased turn rate while channeling this skill and increased beam speed.
- Trozan's Skybreach Set: increased damage on the skill proc, added a 30% Slow for 3s modifier for Trozan's Sky Shard
- Mythical Trozan's Hat: increased Lightning damage modifier for Trozan's Sky Shard to 38-100
- Ultos' Tempest Set: reduced Lightning damage to 20-88
- Mythical Ultos' Hood: reduced % Crit damage modifier for Primal Strike to 20%
- Mythical Ultos' Stormseeker: reduced Lightning damage modifier for Primal Strike to 75
- Ulzuin's Avatar Set: added 100% Electrocute damage and 50% Increased Electrocute duration
- Heart of Ulzuin: added 10% of Physical dealt as Fire, removed % Increased Electrocute Duration as it was moved to the set bonus
- Ulzuin's Chestguard: replaced % Elemental Resist with 24% Aether Resist
- Ulzuin's Infernal Avatar Set: added 200% Electrocute damage and 50% Increased Electrocute duration
- Mythical Heart of Ulzuin: added 10% of Physical dealt as Fire, removed % Increased Electrocute Duration as it was moved to the set bonus
- Mythical Ulzuin's Chestguard: replaced % Elemental Resist with 26% Aether Resist
- Mythical Ulzuin's Flamespreader: increased % Weapon damage modifier for Fire Strike to 24%
- Uroboruuk's Effigy: increased Attack Damage Converted to Health modifier for Drain Essence to 8%
- Valdun's Betrayal Set: increased damage dealt by granted skill
- Mythical Valdun's Bounty: increased Pierce damage dealt by granted skill, reduced % Attack Speed to 4%
- Mythical Valdun's Rifle: increased Base Attack Speed, damage adjusted accordingly. Increased % Attack Speed to 14%
- Valdun's Treachery Set: increased damage dealt by granted skill
- Valdun's Bounty: increased Pierce damage dealt by granted skill, reduced % Attack Speed to 3%
- Valdun's Rifle: increased % Attack Speed to 12%
- Venomskin Legwraps: added 12% Elemental Resist
- Venomtongue Mantle: added 25% of Chaos dealt as Acid
- Vigar's Hunger: increased Attack Damage Converted to Health modifier for Drain Essence to 8%
- Voice of Dreeg: replaced Elemental Damage Reduction modifier for Ravenous Earth with 70 Poison damage / 1s modifier, increased Acid damage modifier to 50, increased % Weapon damage modifier for Dreeg's Evil Eye to 22%
- Witching Hour: reduced Chaos damage for pets to 26-45
Monster Infrequents
- Aetherwarped Cleaver: adjusted lower than intended weapon damage
- Archon's Warmaul: renamed to Barthollem's Warmaul
- Ascendant Conduit: increased Fire damage modifier for Vindictive Flame to 120
- Ascendant Hood: replaced bonus to Elemental Balance with +2 to Devastation
- Ascendant Pauldrons: added 30% of Cold dealt as Lightning
- Ascendant Shoulderguards: added 30% of Pierce dealt as Vitality
- Ascended Casque: added 5% Attack Speed modifier for Sphere of Protection
- Ascended Epaulets: added 30% of Aether dealt as Elemental
- Ascended Shoulderplates: added 30% of Pierce dealt as Aether
- Ascended Vestment: added 30% of Vitality dealt as Elemental
- Bloodsworn Codex: replaced % All damage for pets with flat Physical damage for pets
- Bloodsworn Repeater: increased Cooldown Reduction modifier for Doom Bolt to -1.2s and added 100% of Vitality dealt as Chaos modifier for it
- Bloodsworn Scepter: increased Chaos damage modifier for Sigil of Consumption to 34-100
- Bloodsworn Signet: increased bonus to Bonds of Bysmiel to +3 and added +3 to Emboldening Presence
- Bloodsworn Vestments: added 30% of Fire dealt as Chaos
- Bone Scythe: increased Cooldown Reduction modifier for Bone Harvest to -0.5s
- Boneblade: added 40 Vitality damage modifier for Bloody Pox
- Bound Wraith: increased % Offensive Ability by 1%, increased Duration modifier for Conjure Primal Spirit to 8s
- Chains of Brandis: added 25% Slow Resist
- Chains of Ordas: added 25% Stun Resist
- Chains of Ygraad: added 25% Freeze Resist
- Fleshwarped Archive: replaced % Chaos Resist for pets with % Current Life Damage Resistance, added 8% Damage Modifier modifier for Summon Hellhound
- Fleshwarped Bulwark: increased % Health Regeneration to 80%
- Fleshwarped Carbine: replaced bonus to Reckless Power with +4 to Arcane Will, replaced modifier with 6% Damage Modifier modifier for Arcane Will, replaced Health with % Attack and % Cast Speed
- Fleshwarped Codex: added 8% Reduced Energy Cost and 33 Aether damage modifiers for Callidor's Tempest
- Fleshwarped Incinerator: replaced bonus to Flame Touched with +3 to Canister Bomb, replaced Health with 100% Burn Duration, added 100% of Physical dealt as Fire modifier for Canister Bomb and increased the Cooldown Reduction modifier to -3s
- Fleshwarped Pauldrons: added 30% of Aether dealt as Physical
- Fleshwarped Platemail: added 50% All Retaliation damage
- Fleshwarped Shard: replaced % Aether damage with % Vitality damage, replaced Health with % Attack Speed, replaced bonus to Reap Spirit with +3 to Necrotic Edge, replaced modifier with 110 Elemental damage and 18 Resist Reduction / 5s modifiers for Necrotic Edge
- Fleshwarped Tome: added 50% of Lightning dealt as Aether modifier for Albrecht's Aether Ray
- Galakros Dread Plating: added 30% of Vitality dealt as Aether
- Galakros Singed Plating: added 30% of Chaos dealt as Fire
- Groble Ember Effigy: added 65 Fire damage modifier for Thermite Mine
- Groble Stone Effigy: increased % Crit damage modifier for Panetti's Replicating Missile to 30%
- Groble Toxic Effigy: increased % Weapon damage modifier for Dreeg's Evil Eye to 33%
- Haunted Shoulderpad: added 30% of Chaos dealt as Elemental, added Offensive Ability, removed Health Regeneration bonuses
- Haunted Vestment: added 30% of Fire dealt as Aether
- Incendiary Shoulderplates: added 30% of Chaos dealt as Fire
- Leafmane Horn: added 45% of Vitality dealt as Acid, increased Acid damage modifier for Ravenous Earth to 66 and % Vitality dealt as Acid modifier to 100%
- Leafmane Trophy: bonuses redesigned
- Loxmere's Frostblade: added +3 to Nightfall, removed % Cold Resist
- Lunal'Valgoth's Girdle: added 50% of Fire dealt as Vitality
- Lunal'Valgoth's Waistguard: added 50% of Vitality dealt as Chaos
- Murderer's Breastplate: added 30% of Acid dealt as Pierce
- Murderer's Epaulets: added 30% of Vitality dealt as Pierce
- Obsidian Bulwark: replaced % Armor with 4% Cooldown Reduction, replaced Physical Resist Reduction modifier for Rune of Kalastor with 18 All Resist Reduction modifier
- Overseer Eye: added 70 Electrocute / 3s damage modifier for Stun Jacks
- Pulsing Shard: added -8% Energy Cost and 25% Crit damage modifiers for Reap Spirit
- Reaper's Leggings: replaced Health with Offensive Ability, replaced bonus to Field Command with +3 to Oleron's Rage
- Reaper's Legguards: replaced Health with Offensive Ability, replaced bonus to Decay with +3 to Soul Harvest
- Rift Scourge Slicer: added +2 to Shadow Strike and increased Acid damage modifier for Shadow Strike to 100
- Rolderathis' Tome: increased Cooldown Reduction modifier for Trozan's Sky Shard to -0.5s and the Target Radius Reduction modifier to -1.5
- Servitor's Slicer: increased Cooldown Reduction modifier for Ring of Steel to -0.5s
- Slathsarr's Crest: increased % Weapon damage modifier for Panetti's Replicating Missile to 20%
- Spectral Arbalest: replaced % Vitality Resist with % Cast Speed, increased Vitality damage modifier for Phantasmal Blades to 40
- Spectral Battle Axe: replaced bonus to Amarasta's Blade Burst with +3 to Whirling Death, replaced modifier with 40% Weapon damage modifier for Whirling Death
- Spectral Bludgeon: added +3 to Frozen Core, increased Frostburn modifier for Trozan's Sky Shard to 220 and added a 100% of Lightning dealt as Cold modifier for it
- Spectral War Shield: replaced % Vitality Resist with % Cast Speed, increased chance of jumping to additional targets to 25% at high levels
- Troll Bonecrusher: increased Bleed Duration to 100%
- Ugdenbog Arcaneweaver: increased Projectile Pierce modifier for Fire Strike to 66%
- Ugdenbog Bilelauncher: increased Cooldown Reduction modifier for Amarasta's Blade Burst to -0.8s
- Ugdenbog Boltthrower: increased Pierce Ratio to 100%, damage adjusted accordingly, added 100% of Lightning dealt as Pierce, replaced Health with % Attack Speed, replaced Physical dealt as Pierce modifier for Cadence with 8% Crit damage modifier
- Ugdenbog Chillstrife: increased % Cold Resist Reduction modifier for Veil of Shadow to -10%
- Ugdenbog Girdle: added 50% of Acid dealt as Physical
- Ugdenbog Waistguard: added 50% of Acid dealt as Elemental
- Valaxteria's Arcane Robes: added 30% of Lightning dealt as Fire
- Valaxteria's Skytorn Robes: added 30% of Aether dealt as Lightning
- Viloth's Ring: increased bonus to Amarasta's Blade Burst to +3
- Warden's Judgment: added -1s Cooldown modifier for Raise Skeletons
- Wendigo Barb: added 45% of Pierce dealt as Acid modifier for Blood of Dreeg, replaced % Acid/Poison damage with % Attack Speed
- Wendigo Claw: increased the Bleed damage modifier to 45 and the % Bleed Resist Reduction modifier to -10% for Devouring Swarm
Class & Skills
Devotion
- Ishtak: added 20% Current Life Damage Resistance and 8 Physical damage for pets and increased % Total Speed for pets to 6%
- Arcane Currents: increased Proc chance to 25%
- Flame Torrent: reduced % Weapon damage to 20%
- Howl of Mogdrogen: increased Bleed damage for pets to 32
- Nature's Guardians: increased Physical damage for pets to 40 and removed Health Regeneration for pets, reduced cooldown to 15s and reduced % Damage Absorption to 25%
- Phoenix Fire: increased Damage Absorption to 168
- Raise the Dead: increased damage scaling with rank to 140 Aether damage and 140 Vitality damage by max rank, reduced Cooldown to 2s and increased Proc Chance to 20%. At ranks 10+, 2 skeletons are now summoned at a time.
- Tsunami: increased % Weapon damage to 30%, reduced cooldown to 1s and increased wave speed
- Turtle Shell: reduced Cooldown to 18s and increased Damage Absorption to 4700 by max rank
Soldier
- Blade Arc: rebalanced Energy Cost scaling with the base skill and its modifier, a net reduction of Energy Cost at higher ranks
- Laceration: reduced Energy Cost
- Clean Sweep: added 15 Energy Cost
- Discord: now converts Physical damage to Lightning, rather than Elemental
- Terrify: now causes War Cry to reduce all Resists by up to 10 for 5s, removed Energy Cost Reduction
- Veterancy: added % Health Regeneration, 15% by rank 10, 25% by max ultimate rank
Demolitionist
- Blast Shield: increased Damage Absorption scaling with rank to 810 by rank 12, 1710 by max ultimate rank and reduced Cooldown to 13s
- Concussive Bomb: has been redesigned as a Lightning-themed transmuter with a chance to stun enemies. No longer has a damage penalty.
- Ulzuin's Chosen: increased % Energy Cost Reduction to 15% by rank 10, 25% by max ultimate rank, removed % Physical dealt as Fire
- Ulzuin's Wrath: increased Electrocute damage scaling with rank to 160 by rank 12, 354 by max ultimate rank
Occultist
- Dreeg's Evil Eye: increased Poison damage scaling at ultimate ranks
- Blood Burst: increased % Weapon damage scaling with rank to 20% by rank 20, 25% by max ultimate rank. Adjusted Acid damage scaling with rank, a slight increase at ranks 8+.
- Terrifying Gaze: increased Vitality damage scaling with rank
- Vile Eruption: increased damage scaling at ultimate ranks
- Doom Bolt: reduced cooldown to 6s
Nightblade
- Amarasta's blade Burst: increased % Weapon damage scaling at ultimate ranks, to 230% by max ultimate rank, increased Cold and Frostburn damage scaling at ranks 13+, particularly at ultimate ranks
- Blade Spirit: Blade Spirits are now permanent and move faster, with a summon limit of 2. Blade Spirits no longer erupt if they expire. Cooldown and Energy Cost increased.
- Blade Trap: reduced -% Defensive Ability to -8% at rank 1, scaling back to its original value of -35% by rank 12, now also scales at ultimate ranks to -40%. Increased damage scaling with ranks 8+, particularly at ultimate ranks. Reduced trap duration to 2.8s at rank 1, but now scales up to 4s by rank 12, 4.5s by max ultimate rank.
- Nidalla's Hidden Hand: increased % Pierce dealt as Acid scaling at ultimate ranks to 85% by max ultimate rank, reduced Acid and Poison damage scaling at ranks 4+
- Nightfall: Attack Damage Converted to Health now scales with rank to 12% by rank 12, 16% by max ultimate rank. Significantly increased Frostburn and Vitality Decay damage scaling with rank, but reduced their base damage. Sleep duration reduced to 3-5s but chance to Sleep increased to 50% by rank 12, 70% by max ultimate rank.
Arcanist
- Albrecht's Aether Ray: significantly increased turn rate while channeling this skill and increased beam speed. Increased base damage and damage scaling with rank, particularly at ultimate ranks. Reduced base Energy Cost by 3.
- Disintegration: increased % Crit damage to 60% by rank 12, 90% by max ultimate rank, increased Lightning damage scaling at ultimate ranks, reduced Energy Cost scaling with rank to 12 by rank 12, 20 by max ultimate rank
- Arcane Will: increased % All damage to 160% by rank 10, 320% by max ultimate rank. Added Defensive Ability, 100 by rank 10, 180 by max ultimate rank.
- Callidor's Tempest: increased Aether damage scaling with rank, reduced starting Energy Cost to 15, scaling up to 82 by rank 16 and 132 by max ultimate rank
- Wrath of Agrivix: increased Energy Cost to 30
- Devastation: increased Target Radius to 6.5
- Mirror of Ereoctes: increased base Cooldown to 40s, scaling to 21s by rank 12, 20s by max ultimate rank. To compensate, more Legendary items now alter the duration/cooldown of this skill.
- Panetti's Replicating Missile: increased damage scaling with ranks 9+, particularly at ultimate ranks
- Distortion: increased Aether damage scaling with rank, particularly at ultimate ranks
- Supercharged: increased % Crit damage to 20% by rank 12, 32% by max ultimate rank
- Proliferation: added Elemental damage
Shaman
- Heart of the Wild: reduced Energy Reserve to 100 by rank 10, 170 by max ultimate rank
- Oak Skin: reduced Energy Reserve to 100 by rank 10, 170 by max ultimate rank
- Raging Tempest: increased % Slow scaling at ultimate ranks to 35% by max ultimate rank
- Savagery: increased Lightning damage scaling with rank to 46 by rank 12, 108 by max ultimate rank
- Storm Totem: reduced max Lightning damage scaling at ultimate ranks
Inquisitor
- Aura of Censure: reduced Damage Reduction to 15% by rank 12, 22% by max ultimate rank
- Horn of Gandarr: reduced Cooldown to 5s
- Inquisitor Seal: reduced Damage Absorption to 34 at rank 1, scaling to 190 by rank 12, 430 by max ultimate rank
- Rune of Hagarrad: reduced Damage scaling with rank
- Chillsurge: reduced Frostburn damage scaling with rank
- Storm Spread: reduced number of projectiles per shot to 4 at ranks 16+
Necromancer
- Harbinger of Souls: increased base % Attack Damage Converted to Health by 2% and improved scaling at ultimate ranks to 16% by max ultimate rank
- Hungering Reach: reduced base Energy Cost by 2
- Decomposition: reduced base Energy Cost by 2
- Decay: reduced Damage Reduction to 20% by rank 12, returning to its original value of 30% by max ultimate rank
- Mark of Torment: increased Cooldown to 20s. To compensate, more Legendary items now alter the duration/cooldown/absorption of this skill.
Patch 1.0.6.1 (22 May 2018)
[Crucible]
- Fixed Mutators with armor bonuses not updating Armor Rating on the character sheet.
[Tech]
- Fixed a display issue where Olexra's Flash Freeze would show a higher chance to activate Celestial Powers than it actually has.
- Fixed a display issue that displayed player damage for % of Pet Attack Damage on pet ability tooltips.
- Fixed an issue where colorblind modes would brighten the display.
[Itemization]
- Fixed an issue where the Wildheart Vanguard Set's modifier for Grasping Vines was not correctly applying.
[Class & Skills]
Shaman
- Fixed an issue where Upheaval would not damage the primary target.
- Fixed an issue where Upheaval would result in basic attacks being possible in a scenario where the character has 100%+ chance to activate Weapon Pool Skills. Weapon Pool Skills now correctly take priority over Upheaval. What this means is that if you achieve 100% WPS, Upheaval can never trigger as no basic attacks remain for it to trigger from).
Necromancer
- Fixed an issue where Blight Fiends would not live as long as intended when using the Unstable Anomaly Transmuter.
Patch 1.0.6.0 (12th May 2018)
[Major New Features]
- A great beast stirs within the waters of Ugdenbog. Worshiped by the local Slith as a god, it yearns for fleshy sacrifices. Seek out Kra'vall the Ancient of the Waters within central Ugdenbog if you dare and earn new Monster Infrequents exclusive to this powerful foe.
- The introduction of new factions with the upcoming Forgotten Gods expansion necessitated some minor changes to the save format. As such, characters loaded in v1.0.6.0 are not compatible with earlier versions of the game.
- Three new Legendary quality sets have been added to the loot pool: Radaggan's Folly, Rimetongue and The Blood Knight. These 4-piece sets open up new ways to build your characters. Good luck on the loot hunt!
- Item Level Requirements have been removed from the Illusionist. You may now apply illusions on an item regardless of what level the illusion is (ex. make a level 1 character's gear look like a level 94's gear).
- Nemesis bosses are now marked on the minimap with a skull icon when they are near.
[Crucible]
- Increased Tributes earned for ending the Crucible at Wave 160 and 170.
- Adjusted number of non-boss enemies spawned in the 151-170 range.
- Reduced effectiveness of % Physical Resist Reduction debuffs applied by Ashes of Malmouth enemies.
- With a few exceptions, reduced the effectiveness of Fumble effects applied by monsters in the Crucible by upwards of 50%.
- Increased monster penalty to Crowd Control Effects by an additional 15% (to 40%). Previously, monster crowd control effect duration was reduced by 25%. (This is a buff to players)
- Removed bonus to Crowd Control Resists for monsters that scaled with Wave #.
- Nemesis boss damage reduced by 4% for base game Nemesis bosses and 7% for Ashes of Malmouth Nemesis Bosses.
- Increased monster health by ~0-4%, scaling up with Wave #.
- Increased monster health scaling with number of players by up to 15%. Solo play health values remain unchanged except for the abovementioned health increase.
- Significantly increased the attack rate and damage of all Beacons.
- Deathchill Beacon now also reduces enemy Offensive Ability for 5s with its attacks. The potency of this effect increases with upgrades.
- Inferno Beacon now also reduces enemy % Damage for 5s with its basic attack. Previously only the Fire Storm reduced damage. The potency of this effect increases with upgrades.
- Stormcaller Beacon's Defensive Ability and Total Resist Reduction effects now last 5s, up from 3s. Increased the potency of the Resist Reduction effect to 25/30/33 from 20/25/30.
- Stonewall Banner now also increases Defensive Ability by 50 (100 when fully upgraded).
- Vanguard Banner now also increases Offensive Ability by 50 (100 when fully upgraded). Increased the % All Speed granted by the Frenzy buff to 35%, up from 20%.
- Improved effectiveness of all Celestial Blessings for pets even if pets are resummoned, with an additional bonus from the initial cast of the blessing if you keep the pets alive.
- Blessing of Ulo now also boosts resistances against all damage types by 25% (8% to Physical).
- Empyrion's Guidance now increases Health by 80%, up from 60%
- Might of Amatok now modifies damage by 33%, up from 30%, and is more effective for pets by applying an additional % damage modifier instead of the % All damage bonus pets received. This will no longer appear in the character sheet, but is much more potent.
- Ulzuin's Pact now boosts Offensive and Defensive Ability by 30 + 5% and reduces Skill Energy Costs by 25%, up from 20%, but no longer reduces cooldowns.
[Art]
- All head gear now correctly displays a shadow when equipped.
[Tech]
- Fixed an issue where non-English translations of the game would not display genderization formatting correctly in the Quest Log.
[Game]
- The Probability to Hit Formula (PTH) has been adjusted. It is now capped at a minimum of 60%, meaning that excessively high Defensive Ability values can no longer reduce an opponent's chance to hit below 60%. This change applies to both monsters and players, but will have little impact outside of the high-end gameplay in the hardest waves of the Crucible or hunting super bosses.
- Adjusted Boss Damage Resistance distribution. A disproportionate number of bosses had baseline resistances to Physical and Pierce damage compared to other damage types. Several of those instances have been adjusted in favor of diversifying the damage bosses are resistant to.
- Fixed an issue that caused certain doors to sometimes become stuck despite being visually open.
- Fixed an issue where chests would sometimes drop lower level items than intended.
[Itemization]
- Added Inquisitor and Necromancer skill bonuses to more of the level 50-75 Legendary items with Mythical versions that already support these classes in order to provide additional options while levelling.
- Reduced cooldown of summon skills granted by items that summon permanent pets to 30s. Damage and Crit damage dealt by non-player scaling pets summoned by items now scales better with level.
- Non-player scaling pets summoned by items now deal a portion of their attack damage with their special attacks.
- Magic Prefix - Stalwart: reduced % Defensive Ability to 5% for accessories, 3% for armor (pre-expansion values)
- Rare Prefix - Assassin: reduced % Defensive Ability to 3%
- Rare Prefix - Commando: reduced % Defensive Ability to 3%
- Rare Prefix - Overseer: reduced % Defensive Ability to 3%
- Rare Prefix - Tactician: reduced % Defensive Ability to 3%
- Rare Prefix - Vindicator: reduced % Defensive Ability to 3%
- Rare Suffix - Grove: added 3% Health bonus, removed % Cooldown Reduction
- Relic - Deathstalker: fixed an issue where switching pet stances would disable the summoned pet's aura.
- Relic - Menhir's Bastion: replaced % Pierce Resist with 350 Health, increased % Damage Blocked to 38% and redesigned granted skill.
- Faction - Aetherbolt Pendant: increased Lightning damage modifier for Aether Ray to 15-120
- Faction - Blazerush: added 100% of Lightning converted to Fire modifier for Upheaval
- Faction - Hex Launcher: increased Aether damage modifier for Drain Essence to 60
- Faction - Hexflame: increased Fire damage modifier for Albrecht's Aether Ray to 55
- Faction - Wendigo Oppressor Seal renamed to Wendigo Conjuring Seal
- Monster Infrequent - Archon's Warmaul: replaced bonus to Aura of Conviction with +2 to Aura of Censure. Added up to 3 targets modifier for Fire Strike and reduced its % Damage Modifier modifier to 5%.
- Monster Infrequent - Ascended Diadem: increased Duration modifier for Mirror of Ereoctes to 0.4s
- Monster Infrequent - Bloodsworn Scepter: increased Chaos damage modifier for Sigil of Consumption to 24-90
- Monster Infrequent - Fleshwarped Tome: increased Aether Damage modifier for Albrecht's Aether Ray to 80
- Monster Infrequent - Loghorrean's Corruption: fixed an issue where this item would drop with lower level affixes than intended.
- Monster Infrequent - Rylok Mark: increased Vitality damage modifier for Sigil of Consumption to 60
- Monster Infrequent - Spectral War Shield: increased chance of striking additional targets modifier for Drain Essence to 15% of 3 targets on the high level versions of this MI
- Monster Infrequent - Ugdenbog Chillstrife: added Offensive Ability bonus, removed % Cooldown Reduction
- Monster Infrequent - Ugdenbog Flamestrife: increased Fire damage modifier for Flames of Ignaffar to 66
- Monster Infrequent - Ugdenbog Stormstrife: added Offensive Ability bonus, removed % Cooldown Reduction
Legendary Items
- Aegis of the Legion Set: renamed to Stronghold of the Legion
- Allagast's Masterpiece Set: added 15-80 Lightning damage modifier for Trozan's Sky Shard and increased Offensive Ability to 50
- Belgothian's Slicer: increased % Pierce Ratio to 40%, damage adjusted accordingly
- Blazeheart: increased Cooldown modifier for Mark of Torment to -3s
- Dark One's Hood: reduced Vitality damage modifier for Bloody Pox to 50
- Deathguard Set: added 30% Cold converted to Acid
- Deathguard Shroud: moved Cold converted to Acid bonus to 4p set bonus
- Deathmarked Claw: replaced bonus to Whirling Death with +2 to Nidalla's Justifiable Ends
- Deathmarked Jacket: reduced flat Cold damage to 6, replaced bonus to Nidalla's Justifiable Ends with +3 to Whirling Death, added % Pierce damage bonus
- Deathmark's Shadow Set: increased % Cold/Pierce Resist Reduction to -18% on granted skill
- Mythical Deathmarked Claw: added 3% Attack Damage Converted to Health, replaced bonus to Whirling Death with +2 to Nidalla's Justifiable Ends, added 12% Attack Damage Converted to Health modifier for Whirling Death
- Mythical Deathmarked Decapitator: increased Pierce Ratio to 33%, damage adjusted accordingly. Added 3% Attack Damage Converted to Health.
- Mythical Deathmarked Jacket: reduced flat Cold damage to 12, replaced bonus to Nidalla's Justifiable Ends with +3 to Whirling Death, added % Pierce damage bonus
- Diviner's Vision Set: increased Duration modifier for Reap Spirit to 15s
- Diviner's Mask: added 25 All Resist Reduction for 3s modifier for Reap Spirit
- Farath's Cube: increased Cold damage modifier for Flames of Ignaffar to 75
- Fiendgaze Tome: added 50% of Physical dealt as Chaos for pets
- Herald of Blazing Ends: increased Burn Duration to 100%
- Korba's Fury Set: added 40 Bleed damage / 3s modifier for Savagery and increase % Weapon damage modifier for Ring of Steel to 125%
- Mageslayer's Armguard: increased Elemental damage modifier for Flames of Ignaffar to 80
- Mageslayer's Hood: increased Elemental damage modifier for Flames of Ignaffar to 60
- Mythical Abyssal Mask: increased Vitality damage modifier for Drain Essence to 70
- Mythical Adversary: increased % Weapon damage modifiers for Canister Bomb and Grenado to 35% and 100%, respectively
- Mythical Avatar of Mercy: reduced cooldown on skill proc to 50s
- Mythical Belgothian's Slicer: added 50 Pierce damage and 60 Reduced Defensive Ability for 5s modifiers for Markovian's Advantage
- Mythical Blade of the Black Flame: increased Chaos damage modifiers for Albrecht's Aether Ray and Flames of Ignaffar to 66
- Mythical Chilling Grip of Hagarrad: added +2 to Grenado and 130 Cold damage and 90 Frostburn damage / 5s modifiers for Grenado
- Mythical Cindercore: increased Burn damage modifiers for Canister Bomb and Grenado to 200
- Mythical Consumption of Agrivix: increased Burn damage modifier for Flames of Ignaffar to 130
- Mythical Crescent Moon: added +1 to Demolitionist Skills, 4% Cooldown Reduction. Added 25% Weapon damage and 100% of Physical dealt as Cold modifiers for Grenado.
- Mythical Deathbound Amethyst: increased Cold damage modifier for Drain Essence to 76
- Mythical Deathdealer's Sidearm: increased Physical damage modifier for Reaping Strike to 70
- Mythical Essence of the Grim Dawn: increased Aether damage modifier for Albrecht's Aether Ray to 75
- Mythical Fiendgaze Tome: added 50% of Physical dealt as Chaos for pets
- Mythical Gauntlets of Ignaffar: increased Fire damage modifier for Flames of Ignaffar to 130
- Mythical Grim Fate: increased Fire damage modifier for Sigil of Consumption to 50
- Mythical Hagarradian Enforcer: added +3 to Shattering Blast
- Mythical Herald of Blazing Ends: increased Burn Duration to 120%, added 10 Fire damage modifier for Blackwater Cocktail
- Mythical Iskandra's Texts: increased Duration modifier for Mirror of Ereoctes to 0.4s
- Mythical Mark of Divinity: reduced cooldown on skill proc to 80s
- Mythical Mark of Ulzuin: increased Burn damage modifier for Albrecht's Aether Ray to 130
- Mythical Pagar's Betrayal: increased Chaos damage modifier for Flames of Ignaffar to 60
- Mythical Riftwarped Grasp: increased Vitality damage modifier for Drain Essence to 60
- Mythical Runed Dagger of Dreeg: base damage changed to Vitality
- Mythical Skull of Gul'Amash: increased % Crit damage damage modifier for Drain Essence to 14 and increased Vitality damage modifier for Sigil of Consumption to 70
- Mythical Stormseer Sapphire: increased Lightning damage modifier for Albrecht's Aether Ray to 8-150
- Mythical Temporal Arcblade: increased Lightning damage and number of targets to 2 on the skill proc
- Mythical Vigar's Hunger: increased % Attack Damage Converted to Health modifier for Drain Essence to 6%
- Mythical Voidsteel Gauntlets: added 10-150 Chaos damage modifier for Flames of Ignaffar
- Mythical Warpfire: reduced Burn Duration to 50%
- Mythical Witching Hour: reduced All Resist Reduction for pets on the granted skill to 28 and the % Chaos damage bonus for pets to 350%
- Nature's Avenger Set: skill proc now grants 25% Physical Resist instead of % Health and grants 15% Attack Speed, increased Health Regen to 90 and % Health Regen to 200%, added 25% Reflect Resist bonus. Replaced % Crit damage modifier for Zolhan's Technique with a 60% Weapon damage modifier.
- Avenger's Armor: replaced bonus to Feral Hunger with +2 to Upheaval
- Avenger's Crusher: replaced Bleed damage with Internal Trauma damage, replaced Bleed damage on Briar Wave with Internal Trauma damage
- Avenger's Girdle: replaced Bleed damage on the granted passive with Internal Trauma damage
- Avenger's Pauldrons: replaced Bleed damage with Internal Trauma damage, added 30% Increased Internal Trauma Duration
- Runed Dagger of Dreeg: base damage changed to Vitality
- Scepter of Malmouth: increased Vitality damage modifier for Flames of Ignaffar to 82
- Temporal Arcblade: increased Lightning damage and number of targets to 2 on the skill proc
- Trozan's Skybreach Set: added -0.4s Cooldown and -15% Energy Cost modifiers for Trozan's Sky Shard
- Ultos' Storm Set: increased Lightning damage to 12-72
- Ultos' Hood: increased % Physical Resist to 4%
- Ultos' Stormseeker: added 6% Physical Resist
- Ultos' Tempest Set: increased Lightning damage to 30-98, increased damage and reduced cooldown on skill proc
- Mythical Ultos' Hood: increased % Physical Resist to 4%
- Mythical Ultos' Stormseeker: added 8% Physical Resist and a 100 Lightning damage modifier for Primal Strike
- Ulzuin's Avatar Set: removed % Crit damage bonus and reduced increased Burn Duration to 50%, as the bonuses were moved to the rifle. Increased % Attack Speed to 20%, added Burn damage to skill proc
- Ulzuin's Flamespreader: increased Burn Duration Bonus to 100%, % Crit Damage to 20% and Health to 490
- Ulzuin's Infernal Avatar Set: removed % Crit damage bonus and reduced increased Burn Duration to 50%, as the bonuses were moved to the rifle. Increased % Attack Speed to 20%, added Burn damage to skill proc
- Mythical Ulzuin's Flamespreader: increased Burn Duration Bonus to 130%, % Crit Damage to 22% and Health to 740
- Uroboruuk's Guise Set: increased Aether damage modifier for Drain Essence to 94
- Valguur's Focus: added 50 Vitality damage midifier for Sigil of Consumption
- Warpfire: reduced Burn Duration to 33%
- Wildheart Vanguard Set: replaced Vitality damage modifier for Grasping Vines with a 40% Weapon damage modifer
- Witching Hour: reduced All Resist Reduction for pets on the granted skill to 24 and the % Chaos damage bonus for pets to 200%
[Class & Skills]
- Pet Energy no longer scales with skill rank. Energy based on pet's level increased to compensate.
- Increased frequency with which non-player scaling pets use their special attacks and reduced their energy costs.
Devotion
- Excluded Rune of Hagarrad and Rune of Kalastor from being assigned to several Celestial Powers that they cannot trigger due to how they function (ex. Guardian's Gaze cannot circle around an entity that no longer exists)
- Aeon's Hourglass: reduced Defensive Ability to 45
- Assassin: increased % Pierce damage to 90%
- Autumn Boar: added 30% All Retaliation damage and 10 Internal Trauma damage / 5s
- Bard's Harp: increased % Pierce damage to 90%
- Huntress: increased % Pierce damage to 50%
- Light of Empyrion: increased % Health for the player and pets to 10%, increased % Aether/Chaos Resist for the player and pets to 20%
- Lizard: increased Health to 100 and % Health Regen to 25%
- Typhos: added 15% Bleed resist for the player and pets, increased % Physical Resist for the player to 4% and for pets to 10%, increased % All Speed for pets to 6%
- Unknown Soldier: increased % Pierce/Bleed damage to 180%
- Arcane Currents: increased activation chance to 20%
- Bysmiel's Command: summoned pet now reduces Offensive Ability with its attacks and gains % Crit damage with rank. Its special attacks now deal a portion of its attack damage.
- Flame Torrent: reduced % Weapon damage to 26% and reduced Fire damage scaling with rank
- Howl of Mogdrogen: now also grants Bleed damage for pets and increased chance of applying Defensive Ability Reduction for the player to 100% and increased its value to 156 by max rank
- Living Shadow: increased % Attack Damage Converted to Health to 25%
- Time Dilation: increased cooldown by 1s
- Trample: reduced cooldown to 0.3s and increased activation chance to 33%, reduced Knockdown duration to 0.8-1.5s
Soldier
- Counter Strike: % Weapon damage now scales with rank, starting at 5% scaling up to 20% by rank 16, 25% by max ultimate rank. Increased Bleed damage scaling with rank.
- Menhir's Bulwark: increased % All Retaliation damage to 135% by rank 12, 210% by max ultimate rank
- Oleron's Rage: added % Physical damage bonus matching the % Internal Trauma damage bonus
Demolitionist
- Canister Bomb: increased Burn damage scaling with rank
- High Impact: added chance of % Internal Trauma damage that triggers alongside the % Physical damage bonus, reduced Energy cost scaling with rank
- Shattering Blast: reduced Energy cost scaling with rank
- Mortar Trap: increased projectile speed by 33%
- Thermite Mines: increased duration mines last after triggering to 12s (from 8s), added clarification to the tooltip that mines have a finite lifespan once activated.
Occultist
- Summon Familiar: added % Crit damage bonus scaling with rank and increased Electrocute damage scaling with rank. Basic attack now deals a portion of its Attack damage with each orb.
- Lightning Strike: added Electrocute damage. Now also deals up to 100% of the pet's attack damage (scaling with rank) in addition to the skill's damage.
- Summon Hellhound: increased damage dealt by Blazing Death. Blazing Death now scales with the rank of the skill rather than the pet's level. Added % Crit damage bonus scaling with rank.
- Ember Claw: now also deals up to 85% of the pet's attack damage (scaling with rank) in addition to the skill's damage. Now strikes up to 5 targets. % Crit damage bonus removed.
- Infernal Breath: now also deals up to 72% of the pet's attack damage (scaling with rank) in addition to the skill's damage. % Crit damage bonus removed.
Nightblade
- Blade Barrier: cooldown increased to 36s at rank 1, scaling to its previous values of 16s by rank 12. Cooldown now scales smoothly at ultimate ranks to its previous value of 14s by max ultimate rank. Increased Health Regeneration and Pierce Retaliation scaling with rank, particularly at ultimate ranks.
- Dual Blades: added % Physical Resist bonus, 10% by rank 16, 16% by max ultimate rank
- Pneumatic Burst: increased base % Heal by 2% and improved % Heal scaling at ultimate ranks to 40% by max ultimate rank and increased % Total Speed scaling at ultimate ranks to 18% by max ultimate rank
- Whirling Death: increased % Weapon damage to 100% at rank 1, 120% by rank 8, 140% by max ultimate rank. Significantly increased Pierce and Bleed damage scaling with rank, but Bleed damage now lasts for 3s.
Arcanist
- Albrecht's Aether Ray: increased base damage, reduced base Energy Cost by 5
- Mirror of Ereoctes: cooldown increased to 38s at rank 1, 20s by rank 12, but now continues to scale into ultimate ranks to its previous value of 18s by max ultimate rank
Shaman
- Brute Force: added Health bonus, 700 by rank 12, 1800 by max ultimate rank
- Conjure Primal Spirit: added % Crit damage bonus scaling with rank. Special attacks now deal the pet's full Attack damage.
- Primal Bond: added flat Bleed damage bonus for the player and pets, added % Internal Trauma bonus matching the % Physical damage bonus and a % Bleed Duration bonus
- Stormcaller's Pact: added % Cold damage bonus matching the % Frostburn damage bonus
- Summon Briarthorn: added % Crit damage bonus scaling with rank. Cleaving basic attack now deals the pet's full attack damage.
- Ground Slam: now also deals up to 85% of the pet's attack damage (scaling with rank) in addition to the skill's damage, radius increased by 25% and Internal Trauma damage increased. % Crit damage bonus removed
- Upheaval: now also strikes the initial target with the area damage, % Weapon damage adjusted accordingly
Inquisitor
- Ranged Expertise: increased % Pierce/Elemental damage scaling at ultimate ranks to 100%
- Storm Box of Elgoloth: increased duration to 6s
Necromancer
- Mark of Torment: increased cooldown to 18s
- Reap Spirit: Increased Aether and Vitality Decay damage scaling with rank. Wraiths are now appropriately immune to Bleed damage and all forms of Crowd Control, as Empyrion intended. Fixed an issue where the Wraith's nova attack was doing significantly less damage than intended.
- Summon Blight Fiend: now casts Rotting Fumes faster, increased damage dealt by Virulent Death. Added % Crit damage bonus scaling with rank.
- Unstable Anomaly: the Transmuted version of the Blight Fiend now summons nearly instantly, increased Energy Cost Reduction to 60% and Duration to 12s.
- Blight Burst: now also deals up to 45% of the pet's attack damage (scaling with rank) in addition to the skill's damage. % Crit damage bonus removed.
Patch 1.0.5.1 (2nd March 2018)
Game
- Fixed an issue with several Item Skill Modifiers for pets not stacking if you had 2 of the same modifier equipped.
- Fixed an issue with certain Ancient Grove achievements not unlocking. This fix is not retroactive.
- Fixed an issue where the Coven Bounty for Ragarroth the Tormented would not grant a reward.
- The Mageslayer Set: added missing 60 Burn/Electrocute/Frostburn / 3s modifiers for Flames of Ignaffar that was listed in v1.0.5.0
Class & Skills
- Nightblade
- Fixed an issue with Blade Spirits being excessively vulnerable to Bleed damage
Patch 1.0.5.0 (22nd February 2018)
Major New Features
- A new roguelike dungeon: the Ancient Grove, has been added in Ugdenbog. Once the haven of the beast god Mogdrogen, this sacred place has become tainted by the corrupting presence of the Aetherials and the Chthonians. Venture inside and face off against grave new dangers, and powerful unique rewards.
- Featured within the Ancient Grove are 4 new Monster Infrequents, 2 new Unique items and a new Mythical Relic Blueprint for you to hunt down from its 6 new bosses and mini-bosses, including one special spawn that appears only on Ultimate difficulty!
- Chest Loot Tables have been revised to generate less equipment, but the equipment that does drop is far more likely to be of Rare quality. Also increased the drop rate of Components and Potions from chests. These changes include Boss/Hero Loot Orbs.
Crucible
- Adjusted spawn positions in the Crucible of the Legion so that enemies arrive inside the arena faster.
- Reduced monster Offensive Ability scaling at all waves and difficulties.
- Reduced monster Health/Damage scaling at waves 151+ on all difficulties.
- Multiple Kubacabra's can no longer spawn in the same wave.
- Reduced intensity of Wraith debuffs.
- % Health Reduction effects on auras have been disabled. The Sickened Mutator remains unchanged.
- Reduced the % Offensive Ability granted by the Brutal Mutator.
- Achievements for reaching certain player levels or crafting can now be completed within the Crucible.
Tech
- Fixed Attribute Points Spent values on the Character Sheet after using a Reset Attributes potion.
- Fixed not being to interact with the Quest Reward window when it was directly over the player inventory UI.
- Fixed channeled skills becoming stuck when rapidly starting and stopping a channeled skill with a controller.
- Fixed Lore Notes not displaying properly at max UI scale.
- Fixed bug with auto combining components while holding one on the cursor.
- Fixed Firestrike's skill modifiers incorrectly adding damage on the character sheet when a shield was equipped.
- (Gamepad) Interactive objects now require the player to face them. This should alleviate issues when fighting enemies near dungeon entrances.
- (Gamepad) NPCs now have a lower interactive priority while the player is in combat.
Game
- One Shot Chests now always drop loot of at least Rare quality.
- Removed baseline % Chance to Deflect Projectiles from monsters, with a few rare exceptions such as immobile enemies and ghosts.
- Reduced baseline monster Pierce Resist on Elite/Ultimate difficulty.
- The Undergrowth's Devotion Shrine has been moved to the Ancient Grove dungeon, before the door which requires a Skeleton Key.
- Archmage Aleksander no longer spawns in the Malmouth Outskirts, the Burning Cellar or the Malmouth Sewers. Such places are beneath him.
- Various Void Rift attacks now only apply their Fumble debuff for 1s after leaving them, rather than 2s.
- Boris, Master of the Pit now always spawns with at least one of his Monster Infrequent axes, to compensate for him having a chance to spawn.
- Reduced number of targets for Bounty: Cronley's Ascended to 3. This change may cause your bounty to reset.
- Added 2 missing lore notes to the Barrowholm Cellar
Itemization
- Epic - Cowl of the Blind Assassin: replaced % Physical damage with % Bleed damage
- Epic - Mythical Cowl of the Blind Assassin: replaced % Physical/Internal Trauma damage with % Bleed damage
- Epic - The Arcane Tempest Set: increased % Weapon damage and Number of Targets on granted skill
- Faction - Aetherbolt Pendant: increased Lightning damage modifier for Aether Ray to 45
- Faction - Blazerush: replaced bonus to Deadly Momentum with +3 to Shattering Blast, increased % Weapon damage modifier for Grenado to 70% and for Upheaval to 60%
- Faction - Heart of Malmouth: increased % Elemental Resist Reduction modifier for Word of Pain to 12%
- Faction - Hex Launcher: increased Aether damage modifier for Drain Essence to 45
- Faction - Hexflame: added 10% Crit damage modifier for Call of the Grave
- Faction - Howl of the Wendigo: increased Vitality damage modifier for Blade Arc to 60, increased Bleed damage modifier for Siphon Souls to 100
- Faction - The Desolator: increased % Weapon damage modifier for Bursting Round to 55%
- Faction - Witch Moon: increased Pierce damage modifier for Rune of Hagarrad to 120, added 40 Cold damage modifier for Ring of Steel
- Monster Infrequent - Fleshwarped Tome: increased Aether Damage modifier for Albrecht's Aether Ray to 66
- Monster Infrequent - Grava'Thul's Leggings: replaced bonuses to Searing Light and Word of Agony with Agonizing Flames and Death Sentence
- Monster Infrequent - Grava'Thul's Legguards: replaced bonus to Absolute Zero with bonus to Elemental Balance
- Monster Infrequent - Ugdenbog Chillstrife: reduced % Cold Resist modifier for Veil of Shadows to 7% and increased Cold damage modifier for it to 65
- Monster Infrequent - Ugdenbog Flamestrife: increased Fire damage modifier for Flames of Ignaffar to 44, replaced % Reduced Target's Damage modifier for it with a 15% Attack Speed Reduction modifier
- Monster Infrequent - Rylok Crest: replaced % Defensive Ability with flat Defensive Ability
- Monster Infrequent - Rylok Mark: replaced % Defensive Ability with flat Defensive Ability
- Component - Frozen Heart: added 21% Petrify Resist
- Component - Mark of Illusions: increased Defensive Ability to 18
- Component - Runebound Topaz: replaced % Defensive Ability with 52 Defensive Ability
- Component - Seal of Corruption: replaced % Offensive Ability with 44 Offensive Ability
- Component - Seal of Destruction: added 20% Weapon damage to granted skill and increased its Electrocute damage, reduced Energy Cost
- Component - Seal of Shadows: granted skill now throws a short range boomerang projectile, values adjusted accordingly. Replaced % Attack Speed with % Cast Speed.
- Component - Seal of Skies: added 40% Weapon damage and Electrocute damage to granted skill, reduced Energy Cost
- Component - Seal of the Night: replaced % Offensive Ability with 44 Offensive Ability
- Component - Seal of the Void: replaced % Cast Speed with % Attack Speed
- Component - Vengeful Wraith: increased % Frostburn Duration to 30% and Offensive Ability to 10
- Rare Prefix - Destroyer's (Focus): replaced % Cold Resist with % Physical Resist
- Rare Prefix - Devastating: replaced % Fire Resist with % Elemental Resist
- Rare Prefix - Glacial (Focus): replaced % Fire Resist with % Physical Resist
- Rare Prefix - Hoarfrost (Shield): replaced % Cold Resist with % Physical Resist
- Rare Prefix - Infernal (Shield): replaced % Fire Resist with % Physical Resist
- Rare Prefix - Supercharged: replaced % Lightning Resist with % Elemental Resist
- Rare Prefix - Tempest: replaced % Lightning Resist with % Elemental Resist
- Rare Prefix - Thunderstruck (Focus): replaced % Lightning Resist with % Physical Resist
- Rare Suffix - Amarasta's Flurry: replaced % Pierce Resist with % Chaos Resist
- Rare Suffix - Hurricane (Shield): replaced % Lightning Resist with % Attack Speed
- Rare Suffix - Shattering (Shield): replaced % Cold Resist with Cold damage
- Rare Suffix - Slith (Ring): replaced % Poison Resist with % Pierce Resist
- Rare Suffix - Torrents (Shield): replaced % Lightning Resist with Offensive Ability
- Rare Suffix - Wildfire (Shield): replaced % Lightning Resist with % Elemental Resist and replaced % Fire Resist with % Attack Speed
- Relic - Bysmiel's Domination: increased Chaos damage for pets on the skill proc
- Relic - Ignaffar's Combustion: added % Chaos damage bonus, skill proc now also reduces % Chaos Resist
- Crafting: added two new blueprints that convert Battered Shells to Frozen Hearts, and vice-versa, with the addition of a Polished Emerald.
Legendary Items
- Aegis of the Legion Set: increased damage on the granted skill, increased % Shield Damage Blocked to 33%
- Beacon of the Winter's Veil: increased % Frostburn Duration to 120%
- Black Flame Covenant Set: increased % Damage Modifier on granted skill to 15%
- Black Scorch Covenant Set: increased % Damage Modifier on granted skill to 18%. Bonuses/Skill Modifiers to Necromancer skills on this set and its pieces have been replaced with bonuses to Inquisitor skills focused on Word of Pain and Flames of Ignaffar.
- Mythical Blade of the Black Flame: increased Chaos damage modifier for Albrecht's Aether Ray to 55 and added a matching modifier for Flames of Ignaffar
- Blood Sigil of Ch'thon: added 24% Elemental Resist, removed % Fire Resist
- Celestial Stone of Halakor: added % Vitality/Vitality Decay damage
- Chestguard of Justice: added 32% Elemental Resist, removed % Fire and % Cold Resists
- Conduit of Arcane Whispers: Albrecht's Aether Ray version now grants an 18% Weapon damage modifier instead of an Aether damage modifier.
- Conduit of Eldritch Whispers: fixed an issue with skill modifiers not applying for the Summon Hellhound version
- Conduit of Night Whispers: Shadow Strike version now also has a 30% of Pierce dealt as Aether modifier.
- Conduit of Runic Whispers: Flames of Ignaffar version now grants an 18% Weapon damage modifier instead of a Fire damage modifier.
- Conduit of Undying Whispers: Drain Essence version now grants an 18% Weapon damage modifier instead of a Vitality damage modifier.
- Conduit of Wild Whispers: fixed an issue with skill modifiers not applying for the Summon Briarthorn version
- Covenant of the Three: added 22% Elemental Resist, removed % Lightning Resist
- Deathmark's Shadow Set: increased % Pierce Resist to 40%, increased damage dealt by the granted skill
- Mythical Deathmarked Claw: increased % Attack Speed to 14%, increased Cold damage modifier for Whirling Death to 80
- Mythical Deathmarked Decapitator: increased % Attack Speed to 14%
- Mythical Deathmarked Jacket: added 23% Aether Resist, removed % Pierce Resist
- Mythical Deathmarked Shoulderguard: increased % Elemental Resist to 33%, reduced % Pierce Resist to 14%
- Deception of Dreeg Set: added 50% chance on Crit to activate Secrets of the Guardian. Replaced % Poison damage modifier for Dreeg's Evil Eye with a 25 Acid damage modifier.
- Demonslayer's Hat: added 24% Elemental Resist, removed % Fire Resist
- Demonslayer's Jacket: added 24% Poison Resist, removed % Cold Resist
- Devil's Cage Hauberk: added 15% Bleed Resist
- Direwolf Crest: increased % Aether Resist to 28%, reduced % Pierce Resist to 12%
- Earthshatter Treads: increased Defensive Ability to 70, added 22% Chaos Resist, removed % Pierce Resist
- Eldritch Gaze: added 28% Aether Resist, removed % Poison Resist
- Farath's Cube: increased Cold damage modifier for Flames of Ignaffar to 66
- Fateweaver's Leggings: added 18% Elemental Resist, removed % Lightning Resist
- Frostdread Cuirass: added 15% Bleed Resist, increased % Cold Resist to 50%. Added % Cold damage and Frostburn duration bonuses to granted skill.
- Hellforged Legplates: added 20% Poison Resist
- Invoker's Elements Set: increased Offensive Ability bonus to 70, added 40 Defensive Ability bonus
- Invoker's Blaze: added +1 to Arcanist Skills, reduced bonus to Panetti's Replicating Missile to +2
- Invoker's Shard: added 2 Energy Regen
- Invoker's Will Set: increased Offensive Ability bonus to 100, added 80 Defensive Ability bonus
- Mythical Invoker's Blaze: added +1 to Arcanist Skills, reduced bonus to Panetti's Replicating Missile to +2
- Mythical Invoker's Shard: added 2.2 Energy Regen
- Justicar Guard Set: corrected skill proc having the same damage as the lower level version of this set
- Korvoran's Chestguard: added 25% Vitality Resist, reduced % Pierce Resist to 15%
- Mad Queen's Claw: increased % Crit damage to 12% and Offensive Ability to 60, increased damage on the skill proc and added a % Crit damage bonus to it
- Mark of Ulzuin: added 30 Fire damage modifier for Albrecht's Aether Ray
- Mask of Infernal Truth: added 12% Elemental Resist
- Mythical Abyssal Mask: increaesed Vitality damage modifier for Drain Essence to 60
- Mythical Beacon of the Winter's Veil: increased % Frostburn Duration to 120%
- Mythical Beastcaller's Talisman: fixed an issue where the pet skill modifiers were not applying, fixed missing Physical damage bonuses for pets
- Mythical Black Scourge: increased damage dealt by summoned pets
- Mythical Blood Sigil of Ch'thon: added 27% Elemental Resist, removed % Fire Resist
- Mythical Bonescavenger's Deathgrips: added % Cold/Frostburn damage
- Mythical Celestial Stone of Halakor: added % Vitality/Vitality Decay damage
- Mythical Chestguard of Justice: added 35% Elemental Resist, removed % Fire and % Cold Resists
- Mythical Covenant of the Three: added 24% Elemental Resist, removed % Lightning Resist
- Mythical Deathbound Amethyst: increased % Vitality dealt as Cold modifier for Drain Essence to 45%. Increased % Vitality dealt as Cold modifier for Phantasmal Blades to 33% and replaced its Vitality Decay modifier with a Frostburn modifier.
- Mythical Demonslayer's Hat: added 28% Elemental Resist, removed % Fire Resist
- Mythical Demonslayer's Jacket: added 28% Poison Resist, removed % Cold Resist
- Mythical Devil's Cage Hauberk: added 15% Bleed Resist
- Mythical Dread Knight's Legplates: corrected skill proc having the same damage as the lower level version of this item
- Mythical Direwolf Crest: increased % Aether Resist to 32%, reduced % Pierce Resist to 15%
- Mythical Earthshatter Treads: increased Defensive Ability to 90, added 24% Chaos Resist, removed % Pierce Resist
- Mythical Eldritch Gaze: added 30% Aether Resist, removed % Poison Resist
- Mythical Essence of the Grim Dawn: increased AEther damage modifier for Albrecht's Aether Ray to 60
- Mythical Fateweaver's Leggings: added 20% Elemental Resist, removed % Lightning Resist
- Mythical Frostdread Cuirass: added 18% Bleed Resist, increased % Cold Resist to 70%. Added % Cold damage and Frostburn duration bonuses to granted skill.
- Mythical Hellforged Legplates: added 22% Poison Resist
- Mythical Korvoran's Chestguard: added 28% Vitality Resist, reduced % Pierce Resist to 18%
- Mythical Mad Queen's Claw: increased % Crit damage to 12% and Offensive Ability to 90, increased damage on the skill proc and added a % Crit damage bonus to it. Added 30% Crit damage modifier for Whirling Death
- Mythical Markovian's Stratagem: added 15% chance on Block to cast Retribution, removed modifiers for Menhir's Will
- Mythical Mask of Infernal Truth: added 15% Elemental Resist
- Mythical Outcast's Secret: added 15% Bleed Resist
- Mythical Pagar's Betrayal: added 50 Chaos damage and 80 Burn damage / 3s modifiers for Flames of Ignaffar
- Mythical Riftwarped Grasp: increased Vitality damage modifier for Drain Essence to 50
- Mythical Screams of the Aether: added 16% Chaos Resist, reduced % Aether Resist to 16%
- Mythical Sigil of the Bear King: added 25% Elemental Resist, reduced Pierce Resist to 15%
- Mythical Skull of Gul'Amash: increased Vitality Decay damage modifier for Drain Essence to 100
- Mythical Spiritbinder's Glyph: added % Elemental damage
- Mythical Stormcage Legguards: increased Defensive Ability to 50
- Mythical Stormseer Sapphire: increased Lightning damage modifier for Albrecht's Aether Ray to 8-115, replaced bonus to Storm Touched with +3 to Raging Tempest, increased % Attack Speed and % Cast Speed bonuses to 7%
- Mythical Stormtitan Treads: added 20% Elemental Resist and 20% Poison Resist, removed % Lightning Resist
- Mythical Titan Pauldrons: added % Poison Resist to the granted skill, but reduced the % Pierce Resist
- Mythical Untouchable: reduced Defensive Ability to 152
- Mythical Vestments of Agrivix: added 40 Offensive Ability
- Mythical Vigar's Hunger: increased Vitality damage modifier for Drain Essence to 50
- Mythical Voidmancer's Cord: added % Lightning/Electrocute damage
- Mythical Wildblood Crusher: added 50 Vitality damage modifier for Grasping Vines and a 40 Vitality damage modifier for Devouring Swarm
- Nightclaw: increased % Attack Speed to 16%, added Pierce damage bonus
- Outcast's Secret: added 12% Bleed Resist
- Scepter of Malmouth: increased Vitality damage modifier for Flames of Ignaffar to 66
- Screams of the Aether: added 14% Chaos Resist, reduced % Aether Resist to 14%
- Sigil of the Bear King: added 22% Elemental Resist, reduced Pierce Resist to 15%
- Spiritbinder's Glyph: added % Elemental damage
- Stormcage Legguards: increased Defensive Ability to 38
- Stormtitan Treads: added 18% Elemental Resist and 18% Poison Resist, removed % Lightning Resist
- The Cataclysm Set: increased proc's activation chance to 100% and reduced its cooldown to 1.5s
- The Deathmark Set: increased % Pierce Resist to 30%
- Deathmarked Jacket: added 21% Aether Resist, removed % Pierce Resist
- Deathmarked Shoulderguard: increased % Elemental Resist to 30%, reduced % Pierce Resist to 12%
- The Mageslayer Set: added 60 Burn/Electrocute/Frostburn / 3s modifiers for Flames of Ignaffar
- Mageslayer's Hood: added 40 Elemental damage modifier for Flames of Ignaffar
- Mageslayer's Armguard: increased Elemental damage modifier for Flames of Ignaffar to 72
- The Runebinder Set: replaced Pierce damage bonus with Elemental damage
- Runebinder's Hat: reduced Fire damage bonus for Rune of Kalastor to 90
- Runebinder's Gem: reduced Cold damage bonus for Rune of Hagarrad to 90
- The Sacred Balance Set: increased damage and reduced cooldown on the skill proc, replaced bonuses to Amarasta's Blade Burst and Fire Strike with +1 to Nightblade and Demolitionist Skills
- Nex: added 15% Aether Resist, removed % Cold Resist
- Ortus: added 15% Chaos Resist, removed % Fire Resist
- The Sacred Harmony Set: increased damage and reduced cooldown on the skill proc, replaced bonuses to Amarasta's Blade Burst and Fire Strike with +1 to Nightblade and Demolitionist Skills
- Mythical Nex: added 18% Aether Resist, removed % Cold Resist
- Mythical Ortus: added 18% Chaos Resist, removed % Fire Resist
- The Untouchable: reduced Defensive Ability to 125
- Titan Pauldrons: added % Poison Resist to the granted skill, but reduced the % Pierce Resist
- Ultos' Storm Set: increased % Lightning Resist to 50%
- Ultos' Spaulders: added 24% Bleed Resist, removed % Lightning Resist
- Ultos' Tempest Set: increased % Lightning Resist to 60%
- Mythical Ultos' Spaulders: added 26% Bleed Resist, removed % Lightning Resist
- Ulzuin's Avatar Set: increased % Physical Resist to 8%
- Ulzuin's Infernal Avatar Set: increased % Physical Resist to 12%, added missing % Electrocute damage bonus and increased damage on the skill proc
- Mythical Heart of Ulzuin: increased Fire damage modifier for Vindictive Flame to 140-200 and added 80 Burn damage / 2s modifier for it
- Uroboruuk's Guise Set: added 4% Offensive Ability bonus, increased Aether damage modifier for Drain Essence to 90
- Uroboruuk's Effigy: increased % Cast Speed to 14%, increased % Attack Damage Converted to Health modifier for Drain Essence to 6%
- Valguur's Hunger Set: added 50 Vitality damage and +1 Summon Limit modifiers for Storm Totem and -1s Cooldown modifier for Siphon Souls, replaced bonus to Wendigo Totem with +3 to Storm Totem. Swapped the 3-piece bonus to Siphon Souls with the 4-piece bonus for Sigil of Consumption.
- Valguur's Raiment: replaced bonus to Blood Pact with +2 to Storm Totem
- Valguur's Touch: replaced bonus to Wendigo Totem with +2 to Storm Totem
- Vestments of Agrivix: added 33 Offensive Ability
- Wildheart Vanguard: added 90 Bleed damage / 1s modifier for Devouring Swarm
Class & Skills
Devotion
- Amatok: increased Frostburn Duration to 50%
- Anvil: added 30 Armor and 8 Internal Trauma damage / 5s
- Falcon: added 35 Health and 8 Offensive Ability
- Hammer: added 10 Internal Trauma damage / 5s and 30% Internal Trauma Duration
- Kraken: increased % All damage by 50%, added 360 Health, removed % Physical damage bonuses
- Rattosh: added 50% Vitality Decay Duration
- Staff of Rattosh: increased Primordial Affinity granted to 3
- Typhos, the Jailor of Souls: increased Ascendant Affinity granted to 3
- Arcane Currents: increased Duration to 4.5s
- Eldritch Fire: increased % Chaos Resist Reduction to -35% by max rank
- Guardian's Gaze: added Acid damage
- Mark of Rattosh: increased Aether and Vitality damage scaling with rank. Increased % Vitality Resist Reduction to -25% by max rank.
- Targo's Hammer: increased % Chance of activation to 33%, increased base % Weapon damage by 3% and base % Internal Trauma damage bonus by 50%
- Tip the Scales: increased Vitality damage scaling with rank
Soldier
- Discord: now also grants an Elemental damage bonus
- Squad Tactics: added % Cast Speed bonus equal to % Attack Speed
- Terrify: now also reduces Energy Cost
Demolitionist
- Concussive Bomb: reduced % Damage Modifier penalty to -25%
- Ulzuin's Wrath: chance of % Attack Speed Reduction/Knockdown now scales up to 100% by rank 12 and both effects now occur when triggered rather than a chance of either, increased % Attack Speed Reduction scaling at ultimate ranks to 44% by max ultimate rank. Added Electrocute damage.
Occultist
- Terrifying Gaze: chance to Fear/Stun now scales with rank, starting at 5% scaling up to 14% by rank 12, 18% by max ultimate rank. Added Vitality damage bonus.
Nightblade
- Dual Blades: increased % Pierce/Cold damage scaling at ultimate ranks to 105% to be consistent with other similar passives
- Ring of Steel: increased base % Weapon damage to 80%
Arcanist
- Manifestation: now also grants an Elemental damage bonus for pets
- Mental Alacrity: % Energy Cost Reduction now scales to 20% by rank 10, 30% by max ultimate rank. Added Energy bonus.
- Overload: updated damage such that all 3 dots last 3 seconds
- Supercharged: added % Crit damage bonus
Shaman
- Primal Bond: increased % Crit damage for pets scaling with rank to 33% by rank 12, 60% by max ultimate rank
Inquisitor
- Allagast's Arcane Net: added a 10% Damage Modifier.
- Aura of Censure: added % Reduced Target's Damage
- Chilling Rounds: fixed missing values for % Weapon damage. Scaling with rank adjusted to match intended results, a minor shift that results in no change in damage at max ultimate rank.
- Flames of Ignaffar: increased Fire damage scaling at ranks 13-16
- Intensify: increased Lightning damage scaling at ranks 9+
- Tainted Flame: added a 10% Damage Modifier.
Necromancer
- Drain Essence: increased Aether damage scaling at ranks 11-16
- Decomposition: increased Vitality damage scaling with rank
- Gravechill: increased % Damage Modifier to 25%
- Ill Omen: increased damage scaling with rank
- Necrotic Edge: fixed an issue where this skill would not strike with both weapons when dual wielding melee weapons on a female character.
- Reap Spirit: reduced Energy Cost, increased Vitality Decay damage scaling with rank, increased Wraith damage scaling with rank
- Siphon Souls: increased speed of cast animation by 10%
Patch 1.0.4.1 (05 January 2018)
Crucible
- Kubacabra and Reaper of the Lost now stack less damage bonuses from attacks. Kubacabra's blood pools now reduce player damage by less and heal monsters for less.
Mod Tools
- Fixed DBR templates missing the updated mastery limit of 40
Tech
- Fixed an issue that prevented swapping of stash files while a character is loaded, which conflicted with various user utilities for stash management.
- Fixed an issue where Conversion on Pet Bonuses failed to apply
Game
- Reduced damage dealt by Grava'thul's Annihilation Orb at short range, reduced the casting speed for this ability by 33%
- Fixed an issue where the Monster Infrequent quest reward from The Bloodsworn Damned quest would be generated without affixes.
Itemization
- Fixed various minor changes from 1.0.4.0 that were not properly updated (ex. missing bonuses/changes)
Patch 1.0.4.0 (20th December 2017)
Major New Features
- The Crucible DLC has been updated with two new maps: Crucible of the Void and Crucible of the Legion, featuring new layouts and environments to spice up your Crucible experience. These maps are available to all owners of the Crucible DLC.
- Ashes of Malmouth enemies have been introduced to the Crucible DLC, starting with wave 41. In addition, even greater challenges and rewards await you with the all-new waves 151-170, focused primarily on Ashes of Malmouth encounters. Test your builds and skills against some of the toughest battles in Grim Dawn yet! These features are available exclusively for owners of Ashes of Malmouth and the Crucible DLC.
- Added a new Monster Infrequent that drops exclusively from the Loghorrean
- Added a new Monster Infrequent that drops exclusively from Theodin Marcell, the Shaper of Flesh
Crucible
- A new Checkpoint is now available after defeating Wave 150, available with the Ashes of Malmouth expansion only.
- Turret Defenses now scale better with level.
- Inferno Beacon: now also reduces Armor with each attack. Fire Storm upgrade now also applies % Damage Reduction to affected targets.
- Deathchill Beacon: increased freeze chance on its basic attack. Cold Surge upgrade now slows and reduces Resistances by -10%/-15% instead of freezing enemies.
- Stormcaller Beacon: now reduces All Resistance with each attack, but for a reduced duration. The Shock upgrade now also reduces Defensive Ability on the affected targets.
- Fixed an issue where Monster Infrequents significantly below the player's level could drop.
- The Herald of Flame and Herald of Destruction no longer spawn in the Crucible.
Mod Tools
- The skill weapon qualifer "shieldNoRanged" will now function properly with spears.
- Added support for up to 40 skill masteries.
Tech
- Dismantling can now use dynamite in stashes as well.
- Fixed Vitality Decay damage not working with HUD status icons.
- The usability range for some dungeon entrances as well as npcs was decreased to allow controller users to more accurately interact with targets.
- Fixed using Turbo mode on the Steam Controller with the Interact action.
- Fixed issues with not being able to interact with doors and other objects in combat when using a controller.
Game
- Increased maximum number of times the game will attempt to reroll an already learned Blueprint or a Unique item previously dropped in the current session from 5 to 10.
- Bosses that have a bonus chance to drop a Blueprint now have an expanded pool for those Blueprints and a higher chance to drop them.
- Updated several Ashes of Malmouth bosses to have a bonus chance to drop Blueprints
- The "A Wake of Carnage" Achievement now requires 50000 monster kills
- The "An Ocean of Blood" Achievement now requires 100000 monster kills
- The "Mass Extermination" Achievement now requires 200000 monster kills
- Fixed an issue where Grava'Thul would cast an invisible ability that dealt damage and reduced resists for several seconds. He now correctly casts his Wing Gust, which is actually telegraphed and not invisible. Further reduced the frequency of his charge skill, reduced his base run speed and reduced the duration his Annihilation Orb follows you.
Itemization
- Further adjustment to chest loot tables of all qualities to compensate for the increased loot pool in Ashes of Malmouth. Overall, unique items will be dropping more consistently. This increase was more significant for non-boss chests.
- Weapons and Accessories can now roll Magic-quality flat Vitality damage prefixes.
- Adjusted Physique Requirements on Torso, Leg and Waist armor. Adjusted Spirit Requirements on Head and Torso caster armor. Overall, the requirements are a little lower, particularly at higher levels. (Affects Ashes of Malmouth only)
- Significantly increased drop rate of Ugdenbloom from Swamp Golems (non-hero/boss). It now also drops from certain Living Plants.
- Reduced amount of Ugdenbloom required for crafting Components
- Faction - Legion Conjuration Seal: replaced % Health Regeneration for pets with 2% Defensive Ability for pets
- Faction - Mark of the Voracious One: increased % Health Regeneration modifier for Word of Renewal to 50%
- Faction - Reaver's Hunger: increased Vitality damage modifier for Bone Harvest to 110 and for Sigil of Consumption to 70
- Faction - Rhowari Cuirass: replaced % Health Regeneration for pets with % Aether Resist for pets
- Faction - The Overseer: replaced chance of Defensive Ability Reduction for pets with 15% Crit damage modifiers for Summon Hellhound and Summon Briarthorn
- Blueprint - Bloodspill Cleaver: Bleed damage modifier for Ring of Steel revised to 150 Bleed damage / 3s, rather than a chance of Bleed damage
- Blueprint - Gutcrush Warmaul: increased % Bleed Duration modifier for Blade Arc to 100%
- Blueprint - Rime-Rotten Wand: increased Acid damage modifier for Amarasta's Blade Burst to 70
- Blueprint - Smoldering Effigy: added 35 Fire damage modifier for Blackwater Cocktail
- Relics: updated the following Blueprints to be easier to craft: Bladesworn Talisman, Corruption, Fervor, Fortitude, Glacier, Gluttony, Guile, Gunslinger's Talisman, Haunt, Hysteria, Inferno, Mistborn Talisman, Rampage, Sanctuary, Specter, Storm, Terror
- Relics: removed certain less desirable crafting bonuses for relics that do not roll class crafting bonuses. This change is not retroactive.
- Relic - Ancestor: increased % Total Speed bonus for pets on the granted skill to 10% and removed % Health Regeneration for pets from it
- Relic - Nemesis: increased chance of Defense Ability Reduction for the summoned pet to 100% chance of 70 Defensive Ability Reduction for 5s and increased its resistances
- Components: reduced Level Requirement of the Seal of ___ weapon components to 75
- Crafting - added four new blueprints available at all Blacksmiths that take a Polished Emerald in order to convert Consecrated Wrappings to Roiling Blood, Mutated Scales into Mutagenic Ichor, Soul Shards to Ectoplasm and Vicious Jawbones to Serrated Spikes at a ratio of 1:3.
Legendary Items
- Allagast's Masterpiece Set: increased Aether damage modifier for Storm Box of Elgoloth to 140
- Allagast's Stormbinder: added 60 Aether damage modifier for Trozan's Sky Shard
- Bane of the Winter King: on the granted skill, added 50% of Physical converted to Cold for pets and increased the chance of % Cold damage for pets to 100%
- Beastcaller's Regallia Set: added 8% Physical Resist bonus
- Beastcaller's Cowl: added 4% Cooldown Reduction and 6% Armor, increased player bonuses on granted skill to match the pet values
- Beastcaller's Shoulderpads: added 25% Poison Resist
- Beastcaller's Talisman: added 18% Bleed Resist
- Blazeheart: added 15% of Physical converted to Fire
- Cataclysm's Catalyst: increased Offensive Ability to 80
- Cataclysm's Pact: added 80 Offensive Ability, for real this time
- Cinderplate Girdle: increased Pierce converted to Fire to 50%
- Conduit of Arcane Whispers: revised modifier for Devastation and adjusted modifier for Arcane Will
- Conduit of Destructive Whispers: adjusted modifiers for Canister Bomb and Grenado
- Conduit of Eldritch Whispers: adjusted modifiers for Sigil of Consumption, Summon Familiar and Summon Hellhound
- Conduit of Night Whispers: adjusted modifiers for Execution and Phantasmal Blades
- Conduit of Runic Whispers: adjusted modifiers for Inquisitor Seal, Storm Spread and Word of Pain
- Conduit of Undying Whispers: adjusted modifiers for Ravenous Earth, Soul Scythe and Summon Blight Fiend
- Conduit of Warring Whispers: adjusted modifier for Blitz
- Conduit of Wild Whispers: adjusted modifiers for Devouring Swarm and Summon Briarthorn
- Cord of Violent Decay: increased Fire converted to Aether to 50%
- Dark One's Grasp: reduced % Damage Reduction modifier for Bloody Pox to 15%
- Demonslayer's Armament Set: added 100% of Pierce converted to Vitality and 90 Vitality damage modifiers for Blade Spirit
- Mythical Demonslayer's Hat: added 50 Vitality damage modifier for Blade Spirit
- Dagallon's Destruction Set: added 100% of Cold converted to Fire modifier for Word of Pain and added 15% Damage Modifier modifier for Mortar Trap
- Dagallon's Faceguard: added -20% Energy Cost modifier for Mortar Trap
- Dawnbreaker's Sledge: added 15 All Resist Reduction / 3s bonus
- Dawnseeker's Light Set: added 220-300 Lightning damage modifier for Counter Strike
- Mythical Dawnbreaker's Sledge: added 15 All Resist Reduction / 3s bonus
- Deathbound Amethyst: replaced Physical converted to Vitality with 45 Offensive Ability, increased % Cast Speed to 8%
- Deathmark's Shadow Set: increased % Physical Resist bonus to 15%
- Diviner's Vision Set: added +10s duration to Wraith life and +1 Summon Limit modifiers for Reap Spirit, replaced % All damage for pets bonus with 8% Offensive Ability for pets
- Diviner's Codex: replaced % Health for pets with 6% Crit damage for pets
- Dreadchill Mark: replaced % Vitality damage for pets with 3% Attack Speed for players, increased Frostburn modifier for Bone Harvest to 150
- Eldritch Gaze: increased Physical converted to Chaos modifier for Blade Arc to 100%
- Fiendflesh Mantle: added 20% Aether Resist and 20% Chaos Resist
- Gaze of Empyrion: added 110 Fire damage modifier for Aura of Censure and added 90 Fire damage modifier for Vindictive Flame
- Gladiator's Distinction: added 3% Offensive Ability, increased Offensive Ability from granted skill to 68, increased Vitality converted to Physical to 100%
- Guardian of Death's Gates: added 25 Reduce All Resists for 3s
- Invoker's Will Set: increased -% Elemental Resist Reduction on the skill proc to -28%
- Mythical Invoker's Blaze: replaced Elemental damage modifier for Panetti's Replicating Missile with 70 Fire damage modifier and added 100% of Cold converted to Fire modifier for it
- Mythical Invoker's Shard: added 100% of Aether converted to Lightning modifier for Panetti's Replicating Missile
- Korba's Fury Set: increased % Weapon damage modifier for Ring of Steel to 100%
- Krieg's Armament Set: removed % Cooldown Reduction bonus, reduced Resist Reduction on granted skill to 20
- Krieg's Grip: replaced bonus to Spectral Binding with +2 to Mark of Torment
- Mark of Consumption: increased Bleed damage modifier for Phantasmal Blades to 80
- Mark of the Dreadblade: skill proc no longer requires a melee weapon
- Misery: added 40 Acid damage modifier for Grasping Vines
- Mythical Adversary: increased % Weapon damage modifier for Grenado to 60% and increased % Weapon damage modifier for Canister Bomb to 30%
- Mythical Anderos' Amplifier: increased % Physical converted to Fire modifier for Rune of Kalastor to 100%
- Mythical Arcanor, Blade of the Luminari: increased Elemental damage modifier for Forcewave to 100
- Mythical Bane of the Winter King: on the granted skill, increased % Physical converted to Cold for pets to 50%, increased the chance of % Cold damage for pets to 100% and added 5% Offensive Ability for pets
- Mythical Barrelsmith's Crossfire: added 100% Pierce converted to Fire modifier for Grenado and increased the Fire damage modifier to 120
- Mythical Barrelsmith's Salvo: added 100% Physical converted to Fire modifier for Canister Bomb and increased the Fire damage modifier to 70
- Mythical Black Scourge: added 4% Cooldown Reduction, increased proc skill's chance to 100% on Kill
- Mythical Blade of the Black Flame: added 40 Chaos damage modifier for Albrecht's Aether Ray
- Mythical Blood Sigil of Ch'Thon: increased Fire converted to Chaos modifier for Blackwater Cocktail to 100% and increased Fire converted to Chaos modifier for Fire Strike to 70%
- Mythical Chillflame Evoker: increased Fire converted to Cold modifier to 100%
- Mythical Chilling Grip of Hagarrad: increased Cold damage modifier for Chilling Rounds to 60, increased Cold damage modifier for Veil of Shadows to 90
- Mythical Consumption of Agrivix: added 33 Fire damage modifiers for Callidor's Tempest and Flames of Ignaffar
- Mythical Cord of Violent Decay: increased Fire converted to Aether to 50%
- Mythical Cowl of the Venomblade: added 80 Acid damage and 100% of Cold converted to Acid modifiers for Amarasta's Blade Burst
- Mythical Crimson Spike: added 120 Vitality damage modifier for Ring of Steel
- Mythical Crown of the Winter King: added -10% Cold/Physical Resist Reduction modifier for Veil of Shadows, added % Crit damage bonus to the granted skill, added 120% Cold damage for pets
- Mythical Damnation: increased Vitality damage modifier for Reaping Edge to 70
- Mythical Death Omen: added 50 Vitality damage modifier for Execution
- Mythical Deathbound Amethyst: replaced Physical converted to Cold with 56 Offensive Ability, increased % Cast Speed to 10%. Added 25% of Cold converted to Vitality modifier for Phantasmal Blades, added 25% of Vitality converted to Cold modifier for Drain Essence.
- Mythical Death's Reach: added 30 Vitality damage modifier for Bloody Pox and Devouring Swarm
- Mythical Dreadchill Mark: replaced % Vitality damage for pets with 4% Attack Speed for players
- Mythical Dreadscorcher: added 100% of Lightning converted to Aether and 100% of Chaos converted to Aether modifiers for Fire Strike
- Mythical Dreadweaver: increased Cold damage modifier for Bone Harvest to 100 and increased the Cold damage modifier for War Cry to 250-340
- Mythical Evoker of Elgoloth: increased Lightning damage modifier for Deadly Aim to 32-60
- Mythical Fiendflesh Mantle: added 22% Aether Resist and 22% Chaos Resist
- Mythical Fist of the Venomblade: added 50% of Pierce converted to Acid modifier for Ring of Steel
- Mythical Flames of Wrath: increased -% Aether Resist Reduction modifier for Aura of Censure to -15%
- Mythical Gauntlets of Ignaffar: increased Burn damage modifier for Grenado to 150
- Mythical Gildam Arcanum Commendation: increased Elemental damage modifier for Word of Pain to 80
- Mythical Gladiator's Distinction: added 3% Offensive Ability, increased Offensive Ability from granted skill to 80, increased Vitality converted to Physical to 100%
- Mythical Grasp of Unchained Might: replaced Physical Resist Reduction modifier for Ring of Steel with an 18 All Resist Reduction / 3s modifier
- Mythical Grim Fate: increased Vitality converted to Fire modifier for Sigil of Consumption to 100%
- Mythical Guardian of Death's Gates: added 25 Reduce All Resists for 3s
- Mythical Handguards of Justice: increased Physical Converted to Fire modifiers for Blitz and Forcewave to 100%
- Mythical Heart of the Mountain: added 5% Offensive Ability for pets, increased the attack rate of the summoned pet by 12%
- Mythical Hellborne: increased Radius modifier for Grenado to 2.5
- Mythical Iceskorn Talons: increased % Crit damage modifier for Amarasta's Blade Burst to 20% and added 50% Increased Frostburn Duration modifier for it
- Mythical Iskandra's Focusing Prism: increased % Damage Modifier modifier for Mirror of Ereoctes to 15%
- Mythical Leviathan: added 90 Physical damage modifier for Amarasta's Blade Burst
- Mythical Mantle of the Black Flame: swapped bonus to Spectral Binding on the Visage of the Black Flame with +2 to Ill Omen
- Mythical Mark of Dark Dreams: increased Cold damage modifier for Veil of Shadows to 90
- Mythical Mark of the Dreadblade: skill proc no longer requires a melee weapon
- Mythical Mask of Infernal Truth: increased Pierce converted to Fire modifier for Canister Bomb to 100% and increased its Fire damage modifier to 60
- Mythical Mindwarp: reduced chance of Flat Resist Reduction to 14. This item was not intended to have both types of resist reduction types, but as some builds may now be relying on these effects, the additional flat reduction has been reduced rather than removed entirely.
- Mythical Necrolord's Gaze: replaced +2 to Reckless Power with +1 to Shaman Skills, added +4s duration to Primal Spirit life modifier for Conjure Primal Spirit
- Mythical Obsidian Juggernaut: added % Crit damage bonus to the granted skill
- Mythical Pack of Treacherous Means: increased Acid converted to Pierce to 50%, increased Elemental converted to Pierce to 50%
- Mythical Pagar's Betrayal: added -0.2s Cooldown modifier for Vindictive Flame
- Mythical Quillthrower of Dreeg: increased Acid damage modifier for Amarasta's Blade Burst to 100
- Mythical Razor of the Venomblade: added 50% of Pierce converted to Acid modifier for Ring of Steel
- Mythical Reaver's Claw: increased % Weapon damage modifier for Ring of Steel to 50%
- Mythical Skull of Gul'Amash: increased Vitality damage modifier for Sigil of Consumption to 50
- Mythical Soulbearer: added 100% of Pierce converted to Vitality modifier for Bone Harvest
- Mythical Sovereign Ruby of Domination: reduced Offensive Ability bonus for pets from the granted skill to 70
- Mythical Speaker for the Dead: added -0.4s Cooldown modifier for Phantasmal Blades
- Mythical Spiritbinder Glyph: replaced bonus to Horn of Gandarr with +2 to Mogdrogen's Pact. This was a relic from beta when Horn of Gandarr served a very different mechanical purpose.
- Mythical Stormheart: increased Fire converted to Lightning modifier for Fire Strike to 100%
- Mythical Stormseer Sapphire: increased Electrocute damage modifier for Storm Spread to 80 and increased the Lightning damage modifier for Callidor's Tempest to 22-115
- Mythical Temporal Tempest: added 100% of Fire converted to Lightning and 10-100 Lightning damage modifiers for Word of Pain
- Mythical Touch of Purity: added granted skill Touch of Purity
- Mythical Touch of the Everliving Grove: replaced % Health Regeneration for pets with 12% Health for pets
- Mythical Ultos' Hood: reduced % Crit damage modifier for Primal Strike to 25%
- Mythical Valepiercer: increased % Attack Speed for pets to 8%
- Mythical Venomancer's Guile: increased % Weapon damage modifier for Amarasta's Blade Burst to 40%
- Mythical Visage of the Black Flame: swapped bonus to Ill Omen on the Mantle of the Black Flame with +2 to Spectral Binding. Added modifiers for Ill Omen: 100% of Cold converted to Chaos and -10% Chaos Resistance Reduction
- Mythical Voidsteel Gauntlets: increased % Weapon damage modifier for Cadence to 55%
- Mythical Vortex of Souls: increased base damage to 204-253 and increased bonus Aether damage to 102
- Mythical Whisperer of Secrets: increased Bleed damage modifier for Ring of Steel to 120
- Mythical Will of Bysmiel: added 120 Electrocute damage / 2s modifier for Summon Familiar
- Mythical Witching Hour: granted skill now also provides pets with a 35 All Resist Reduction for 5s bonus, increased % Total Speed for pets to 16%, removed % Health Regeneration bonus for pets
- Mythical Wretched Tome of Nar'adin: increased Acid damage modifier for Bloody Pox to 60
- Mythical Wyrmbone Handguard: added 10% on Attack of Volcanic Wyrm's Breath proc, reduce skill modifier values to compensate
- Mythical Wyrmbone Mask: increased Electrocute damage modifier for Forcewave to 150, increased Electrocute damage modifier for Stun Jacks to 90
- Nature's Avenger Set: added 50% Crit damage modifier for Zolhan's Technique
- Avenger's Crusher: increased Lightning converted to Physical to 100%, removed conversion modifier for Upheaval as it is now redundant
- Avenger's Girdle: added % Physical/Internal Trauma damage bonuses
- Avenger's Pauldrons: added % Physical/Internal Trauma damage bonuses
- Pack of Treacherous Means: increased Acid converted to Pierce to 50%
- Runebinder's Armor: added 2 Energy Regeneration
- Runebinder's Gem: replaced 100 Elemental damage modifier for Rune of Hagarrad with 125 Cold damage and added 8% Crit damage modifier for it. Increased damage on skill proc.
- Runebinder's Hat: replaced 100 Elemental damage modifier for Rune of Kalastor with 125 Fire damage and added 8% Crit damage modifier for it. Added 2 Energy Regeneration.
- Runebinder's Spellthrower: increased damage and bonuses on granted skill
- Scepter of Malmouth: added 25% of Elemental converted to Vitality modifier for Word of Pain
- Shard of the Eternal Flame: increased Fire damage modifier for Forcewave to 100 and increased its Physical converted to Fire modifier to 100%. Increased Pierce converted to Fire modifier for Canister Bomb to 100%
- Sovereign Ruby of Domination: reduced Offensive Ability bonus for pets from the granted skill to 50
- Spiritbinder Glyph: replaced bonus to Horn of Gandarr with +2 to Conjure Primal Spirit
- The Black Scourge: added 4% Cooldown Reduction, increased proc skill's chance to 100% on Kill
- The Grey Knight: added -0.2s Cooldown modifier for Forcewave
- The Harbinger's Message Set: added 35 Reduce All Resists for 5s modifier for Doom Bolt
- The Mageslayer Set: increased Energy Regeneration bonus to 2.0, increased Frostburn modifier for Veil of Shadows to 240 and added -15% Fire Resist Reduction modifier for it
- Mageslayer's Armguard: increased Elemental damage modifier for Purifying Flame to 65
- Mageslayer's Protector: increased -% Reduced Elemental Resist modifier for Veil of Shadows to -15%
- The Peerless Eye of Beronath: reduced % Crit damage to 8% and Offensive Ability to 75
- The Pummeler: increased Cooldown Reduction modifier for Forcewave to -0.5s and increased its Internal Trauma damage modifier to 80
- The Sacred Harmony Set: increased Offensive Ability bonus to 110 and reduced Cooldown on the skill proc to 2s
- Mythical Nex: increased Cold damage modifier for Fire Strike to 50
- Mythical Ortus: increased Fire damage modifier for Amarasta's Blade Burst to 100, reduced Cooldown on the skill proc to 3.8s
- The Spellscourge Set: added -2s Cooldown modifier for Devastation
- Spellscourge Visor: added -25% Energy Cost modifier for Devastation
- The Unseeing Gaze Set: added Inquisitor bonuses to the set and various parts of it.
- Touch of the Everliving Grove: replaced % Health Regeneration for pets with 10% Health for pets
- Trozan's Ascension Set: increased Defensive Ability Reduction on the skill proc to 120 for 6s and reduced its cooldown to 4s, replaced bonus to Star Pact with +3 to Trozan's Sky Shard
- Trozan's Hat: added +1 to Arcanist Skills, reduced bonus to Star pact to +2
- Trozan's Mantle: added 250 Health
- Trozan's Skybreach Set: increased Defensive Ability Reduction on the skill proc to 160 for 6s and reduced its cooldown to 4s, increased % Crit damage bonus to 12%, replaced bonus to Star Pact with +3 to Trozan's Sky Shard
- Mythical Trozan's Hat: added +1 to Arcanist Skills, reduced bonus to Star pact to +2, added 25-80 Lightning damage and +0.2 Radius modifiers for Trozan's Sky Shard
- Mythical Trozan's Mantle: added 340 Health
- Mythical Trozan's Starkeeper: increased Cold damage modifier for Trozan's Sky Shard to 80
- Uroboruuk's Guise Set: added 66% of Vitality converted to Aether modifier for Drain Essence, replaced 50 Vitality damage modifier for Drain Essence with 80 Aether damage
- Valepiercer: increased % Attack Speed for pets to 6%
- Voice of Dreeg: added 40 Acid damage modifier for Ravenous Earth
- Wildheart Vanguard Set: added 4% Offensive Ability bonus and 80 Vitality damage modifier to Grasping Vines
- Witching Hour: granted skill now also provides pets with a 35 All Resist Reduction for 5s bonus, increased % Total Speed for pets to 14%, removed % Health Regeneration bonus for pets
Epic Items
- Added Mythical version of the Legplates of Valor
- Corruptor of Spirits Set: added 6% Offensive Ability and 6% Crit damage bonuses for pets and added flat Vitality damage for pets to the skill proc
- Corruptor of Souls Set: added 8% Offensive Ability and 8% Crit damage bonuses for pets and added flat Vitality damage for pets to the skill proc
- Mark of the Nymph: increased % Health for pets to 24%, removed % Health Regeneration bonus for pets
- Mythical Mogdrogen's Peace Set: increased % Crit damage and % Health bonuses for pets from granted skill to 20%
- Mythical Blessed Cleaver of Mogdrogen: added 9 Physical damage for pets, increased % Attack Speed for pets to 20%
- Mythical Binding Emerald of Mogdrogen: added 4% Offensive Ability for pets
- Mythical Black Grimoire of Og'Napesh: replaced % Move Speed for pets with % Total Speed for pets
- Mythical Blightshard Amulet: granted skill now summons two pets at a time.
- Mythical Shadowfiend's Cord: reduced % Offensive Ability for pets to 4%
- Mythical Spirit Cannon: replaced +3 to Phantasmal Blades with +1 to Shaman Skills
- Mythical Touch of Command: replaced % Health Regeneration for pets with 4% Defensive Ability for pets
- Mythical Wretched Crow of Bysmiel: increased % All damage for pets to 110% and added 90% Poison damage with 50% Increased Duration for pets
- Spirit Cannon: replaced +3 to Phantasmal Blades with +1 to Shaman Skills
- The Arcane Storm Set: increased Aether damage on granted skill and added % Crit damage bonus
- The Arcane Tempest Set: increased Aether damage on granted skill and added % Crit damage bonus
- Trollgut Eviscerator: added 10% Attack Speed for players, increased % All damage for pets to 120%
- Wretched Crow of Bysmiel: increased % All damage for pets to 90%
Monster Infrequent Items
- Monster Infrequent caster weapons can now roll Magic-quality flat damage prefixes, favoring their damage type. They can also now roll Magic-quality % Attack Speed suffixes.
- Archon's Warmaul: now deals pure Fire damage, values adjusted accordingly.
- Ascendant Hood: added 25% Crit damage modifier for Devastation
- Ascendant Source: increased % Crit damage modifier for Sigil of Consumption to 12%
- Ascended Diadem: replaced % Reflect modifier for Mirror of Ereoctes with a 20% Crit damage modifier
- Bargoll's Core: added 15% Physical resist modifier for Call of the Grave. This bonus applies to the player.
- Bargoll's Heart: increased -% Elemental Resistance Reduction modifier to -12%
- Basilisk Mark: increased Acid damage modifier for Ring of Steel to 120
- Bloodsworn Codex: increased % Damage Modifier modifier for Summon Briarthorn to 12%
- Bloodsworn Repeater: now deals pure Chaos damage, values adjusted accordingly.
- Bloodsworn Scepter: added 44 Chaos damage modifier for Sigil of Consumption. This bonus is reduced on lower level versions of this item.
- Bloodsworn Sigil: increased Fire damage modifier for Doom Bolt to 150
- Bonescythe: added 100% of Pierce converted to Vitality modifier for Bone Harvest
- Colossal Fortress: increased % Weapon damage modifier for Counter Strike to 45% and added a -0.5s Cooldown Reduction modifier for it
- Death-Watcher Pendant: increased bonus duration modifier for Call of the Grave to 5s
- Ellena's Necklace: replaced modifier for Olexra's Flash Freeze with -8% Cold Resist to Veil of Shadows
- Enslaved Wraith: increased -% Lightning Resist Reduction modifier for Storm Box of Elgoloth to -10%, added 55 Lightning damage modifier for it
- Fleshwarped Bulwark: added 25 Physical damage modifier for Mogdrogen's Pact. This bonus is reduced on lower level versions of this item.
- Fleshwarped Carbine: now deals pure Aether damage, values adjusted accordingly.
- Fleshwarped Core: now deals pure Aether damage, values adjusted accordingly. Replaced % Physical/Internal Trauma bonuses with % Cooldown Reduction.
- Fleshwarped Incinerator: now deals pure Fire damage, values adjusted accordingly.
- Fleshwarped Shard: now deals pure Elemental damage, values adjusted accordingly. Added a -25% Energy Cost modifier for Reap Spirit.
- Fleshwarped Tome: added 40 Aether damage modifier for Albretch's Aether Ray
- Groble Stone Effigy: increased % Crit damage modifier for Panetti's Replicating Missile to 20%
- Groble Toxic Effigy: increased % Weapon damage modifier for Dreeg's Evil Eye to 20%
- Incendiary Casque: increased % Crit damage modifier for Flames of Ignaffar to 15%
- Leafmane Horn: added 50 Acid damage modifier for Ravenous Earth. This bonus is reduced on lower level versions of this item.
- Leafmane Trophy: added 60 Offensive Ability modifier for Word of Renewal
- Murderer's Cowl: added 120 Bleed damage / 3s modifier for Ring of Steel. This bonus is reduced on lower level versions of this item.
- Obsidian Bulwark: added 25% Crit damage modifier for Rune of Kalastor
- Packla's Skins: added 70 Vitality damage modifier for Wendigo Totem. This bonus applies to the totem's damage.
- Pulsing Shard: increased % Crit damage modifier for Albrecht's Aether Ray to 18%
- Putrid Necklace: added 8% Crit damage modifier to Blood of Dreeg
- Rolderathis' Tome: added a -1.0 Target Radius modifier for Trozan's Sky Shard
- Rift Scourge Slicer: added 70 Acid damage modifier for Shadow Strike. This bonus is reduced on lower level versions of this item.
- Rylok Crest: added 8% Crit damage modifier for Fighting Spirit
- Rylok Mark: added 40 Vitality damage modifier for Sigil of Consumption, replaced % Minion damage with % Minion Crit damage
- Salazar's Sovereign Blade: reduced cooldown of granted skill at all levels
- Servitor's Corruptor: increased Chaos damage modifier for Cadence to 80
- Spectral Arbalest: now deals pure Vitality damage, values adjusted accordingly. Added 30 Vitality damage modifier for Phantasmal Blades. This bonus is reduced on lower level versions of this item.
- Spectral Bludgeon: added 120 Frostburn damage / 3s modifier for Trozan's Sky Shard. This bonus is reduced on lower level versions of this item.
- Spectral Warmaul: now deals pure Vitality damage, values adjusted accordingly.
- Ugdenbog Arcaneweaver: now deals pure Elemental damage, values adjusted accordingly. Increased % Projectile Piercing modifier for Fire Strike to 50% and added a 40 Elemental damage modifier for it.
- Ugdenbog Bilelauncher: now deals pure Acid damage, values adjusted accordingly. Increased Cooldown Reduction modifier for Amarasta's Blade Burst to 0.7s and added a 100% of Cold converted to Acid modifier for it.
- Ugdenbog Boltthrower: increased Pierce damage modifier for Cadence to 110
- Ugdenbog Chillstrife: increased -% Cold Resist Reduction modifier for Veil of Shadows to -10%, added 55 Cold damage modifier for it
- Ugdenbog Flamestrife: added 35 Fire damage modifier for Flames of Ignaffar
- Ugdenbog Howler: now deals pure Vitality damage, values adjusted accordingly. Added 30 Vitality damage modifier for Devouring Swarm.
- Ugdenbog Sparkthrower: now deals pure Lightning damage, values adjusted accordingly. Corrected Cast Speed bonus to be Attack Speed as intended.
- Ugdenbog Venom Launcher: now deals pure Acid damage, values adjusted accordingly. Added 45% of Elemental converted to Acid modifier for Blood of Dreeg
- Wendigo Barb: increased Cooldown Reduction modifier for Blood of Dreeg to -2s
- Wendigo Claw: added 30 Bleed damage / 1s modifier for Devouring Swarm
- Wendigo Eye: added 45 Elemental damage modifier for Word of Pain
Class & Skills
Devotion
- Celestial Powers that apply buffs to the player now have one of Five icons based on their position in the sky and/or affinity, rather than all sharing the same icon.
- Fixed an issue where Elemental Seeker and Arcane Currents could be assigned to certain pet abilities. This was unintentional behavior that results in dramatically reduced damage for those Celestial Powers as pets cannot scale off of pets. This may have caused your currently assigned Celestial powers to reset their assignment.
- Bysmiel's Bonds: increased % Health bonus for pets to 10%
- Hawk: added 4% Crit damage and 2% Offensive Ability bonuses for pets
- Huntress: added 6 Bleed damage / 3s bonus for pets
- Light of Empyrion: corrected pet Elemental Resist bonus to be 15% Elemental Resist instead of 15% Increased Current Elemental Resist
- Manticore: added 60% Poison damage, 5% Health and 3% Offensive Ability bonuses for pets
- Mogdrogen, the Wolf: added 8 Bleed damage / 3s for pets
- Rattosh, the Veilwarden: added 18 Vitality Decay / 3s and 20 Offensive Ability, replaced % Vitality Resist with 15% Pierce and Bleed Resist. Removed pet bonuses.
- Toad: added 3% Offensive Ability and 4% Damage Converted to Health bonuses for pets
- Typhos - replaced % Vitality damage bonus for pets with 8% Crit damage for pets, added 5% Crit damage bonus for players
- Bysmiel's Command: the summoned hound now appears closer to your target, rather than spawning near you, slightly increased the attack rate of the Hound
- Dryad Blessing: increased flat Healing to 598 by max rank
- Hungering Void: reduced % Crit damage bonus for pets to 16% by max rank
Soldier
- Shield Training: reduced Shield Block Recovery and Block Chance to 15% by rank 10, scaling increased at Ultimate ranks such that the max value remains at 30% by max ultimate rank
Demolitionist
- Canister Bomb: increased damage scaling with rank
- Improved Casing: increased Internal Trauma Duration to 5s. Adjusted Bonus Radius values as they incorrectly scaled to 22 ranks instead of 20, a slight net gain.
- Fire Strike: increased % Weapon damage to 120% by rank 12, 132% by max ultimate rank. Increased Fire damage by approximately 5%.
- Static Strike: increased Lightning damage by approximately 5%
- Brimstone: increased Fire/Chaos damage by approximately 5%
- Searing Might: reduced % Damage Modifier to 18%, more than compensated for in above changes, a net buff
- Searing Strike: reduced % Damage Modifier to 5%, more than compensated for in above changes, a net buff, bringing performance of 1h/dual melee and 1h/dual ranged a little closer together
- Skyfire Grenado: increased Physical converted to Lightning to 100%
Occultist
- Ember Claw: added % Crit damage bonus, scaling with rank
- Infernal Breath: added % Crit damage bonus, scaling with rank
- Lightning Strike: added % Crit damage bonus, scaling with rank
Nightblade
- Frenetic Throw: reduced % Damage Modifier penalty to -50%
- Phantasmal Armor: increased Freeze Resist scaling with rank to 36% by rank 12, 60% by max ultimate rank. Added Petrify Resist.
- Ring of Steel: significantly increased Pierce damage scaling with rank
- Circle of Slaughter: significantly increased Bleed damage scaling with rank
- Ring of Frost: increased Pierce converted to Cold to 100%
Shaman
- Ground Slam: added % Crit damage bonus, scaling with rank
- Might of the Bear: increased % Damage Modifier to 18%
- Tenacity of the Boar: added % Slow Resist
- Primal Strike: added Bleed damage
- Torrent: now also damages the initial target. Increased # of targets scaling at ultimate ranks, up to 10.
- Storm Surge: increased Electrocute damage scaling with rank and increased its duration to 3s, added % Bleed damage with Increased Duration bonus. Increased % Physical damage to 96% by rank 12, 176% by max ultimate rank. Removed Bleed damage.
- Thunderous Strike: reduced % Damage Modifier penalty to -18%
Inquisitor
- Aura of Censure: increased -% Elemental Resist Reduction to -33% by rank 12, -45% by max ultimate rank
- Aura of Conviction: reduced Pierce damage scaling with rank. Increased base Pierce damage to 8.
- Bursting Round: reduced % Weapon damage scaling with rank to 130% by rank 10, 165% by max ultimate rank
- Inquisitor Seal: reduced base Damage Absorption to 40, reduced scaling with rank to 200 by rank 12, but increased scaling at ultimate ranks such that it scales to 445 by max ultimate rank as before.
Necromancer
- Necrotic Strike: when dual wielding melee weapons, now deals damage with both weapons.
- Reaping Edge: when dual wielding melee weapons, now deals damage with both weapons.
- Summon Blight Fiend: fixed scaling on Virulent Death to correctly scale up to rank 26, allowing it to reach higher damage values than before. Previously, values stopped at rank 22. Sped up the spawn in animation of the Blight Fiend.
- Blight Burst: added % Crit damage bonus, scaling with rank
- Master of Death: reduced % Offensive Ability scaling with rank to 9% by rank 12, 12% by max ultimate rank, for players only, pet bonus unchanged
Patch 1.0.3.2 Hotfix 2 (01st December 2017)
Art
- Fixed missing textures for Zolhan's Technique, Markovian's Advantage and Feral Hunger.
Tech
- Fixed a bug when interacting with NPCs with a controller in multiplayer.
- Comparing weapon Damage Per Second while using a controller will now use the skill in slot 1.
- Fixed a crash that occured when a player was banned by the host.
- Fixed long startup times for certain network topologies/devices.
- Fixed a bug where some sound effects would be played even when out of range.
- Fixed a crash which could occur when monsters could not reach their targets.
Game
- Fixed an issue where the NPC Rictor may despawn prematurely
- Fixed an issue with some Devotion Shrines giving lower level loot than intended for players above level 85, on Ultimate difficulty. (Ashes of Malmouth only)
- Addressed shrine loot scaling on Elite difficulty to account for wider range of levels players enter the difficulty on. (Ashes of Malmouth only)
Itemization
- Fixed an issue that caused excessive amounts of affix-less items to drop at level 100.
- Fixed an issue that caused single-affix Monster Infrequents to drop.
- The above fixes necessitated some adjustments to loot tables. Overall, drop rates of Monster Infrequents (with affixes) will end up a little higher and those drops will more frequently roll Rare affixes. If something feels off, we will make adjustments as needed in future updates so drop rates feel appropriately rewarding.
- Fixed level 50-75 Legendary set shoulders having lower armor than intended.
- Relic - Haunt: further reduced Leech Resist Reduction to -8%. The Aether/Vitality Resist Reduction effects already make this a very competitive relic, especially for its tier.
Class & Skills
Devotion
- Dryad: added -10% Spirit Requirement Reduction for Weapons
Patch v1.0.3.1 (23rd November 2017)
Tech
- Fixed crafting UI oddities when switching from a regular blacksmith to a celestial blacksmith.
- Improved skill casting behavior when holding down shift.
Game
- Fixed an issue where the Devotion Shrine in the Sanctum of the Chosen does not generate loot
- Fixed an issue with the quest Helping Out that could cause it to complete prematurely
Itemization
- Fixed several Light/Caster armor items not having their armor updated in V1.0.3.0
- Fixed missing modifier for Devastation on Spellscourge Visor
- Fixed an issue with the Blueprint: Visor of Octavius not dropping
- Epic - Soulbinder's Chains: replaced +3 to Disintegration with +2 to Siphon Souls, increased bonus to Aether Ray to +2
- Epic - Soulless Gaze: replaced +3 to Disintegration with +2 to Aether Ray
- Epic - Wraithstalker Band: replaced +2 to Disintegration with +2 to Aether Ray
- Epic - Mythical Soulbinder's Chains: replaced +3 to Disintegration with +2 to Siphon Souls
- Epic - Mythical Soulless Gaze: replaced +3 to Disintegration with +2 to Aether Ray
- Epic - Mythical Wraithstalker Band: replaced +2 to Disintegration with +2 to Aether Ray
- Legendary - Mythical Reign of Ice and Fire: reduced cooldown to 0.8s
- Legendary - Reign of Ice and Fire: reduced cooldown to 0.8s
- Faction - Hexflame: replaced 50% of Vitality converted to Fire modifier for Aether Ray with 10% Crit damage modifier. Increased Fire damage modifier for Aether Ray to 40.
- Component - Seal of Void: fixed an issue where the granted skill could become castable from the quickbar
- Relic - Doom: reverted skill to its original version and increased its radius. Replaced % Total Retaliation damage with 40% increased Trauma duration.
- Relic - Massacre: increased damage on skill proc, now launches 5 projectiles in a cone
Class & Skills
Devotion
- Fixed a few more instances of auras being assignable to on attack/crit Celestial Procs
Demolitionist
- Fixed an issue with Mortar Traps Energy Cost being higher in Ashes of Malmouth. The V1.0.3.0 change unintentionally applied to the base game only.
Patch v1.0.3.0 (20th November 2017)
Note to modders: to make the Asset Manager compatible with expansion files, please make sure your Additional directories are set as follows. You may want to check to make sure your Tools.ini file matches these parameters:
- Additional browse directories= \Grim Dawn\gdx1\
- Additional source directories= \common\Grim Dawn\mods\gdx1\
[Major New Features]
- The casting mechanic for all skills has been updated to be much more responsive. Casting a skill will now make the character cast it immediately in the targeted direction rather than forcing the character to run up to the skill's casting distance. If you prefer the classic casting mechanic, you can toggle it back in the game options.
- Grim Dawn controller implementation has been completely overhauled with a redesigned control scheme as well as new controller exclusive UI. Controller skill usage as well as movement has been made to be more responsive. Steam Controller users will find a new recommended controller configuration.
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Non-Steam Controller users will want to reset their keybindings in game to get the new recommended keybindings.
[Crucible]
- Ashes of Malmouth Monster Infrequents and Rare Materials can now drop in the Crucible.
[Art]
- Male and Female models have been visited by a tailor, with major tweaks to numerous armor models and textures:
- All Shoulders have been resized to better fit torsos with improved, tighter alignment and numerous texture tweaks for improved color/brightness balance.
- All Feet have been resized to better fit legs, with improved proportions, several feet textures tweaked as well.
- Tweaks to several helmet models/textures to improve color/brightness balance and texture sharpness.
- Several textures tweaks on leg armor for improved color balance and tighter texture sharpness.
- Several tweaks to misc. shields for improved normal map details, specular and color balance/sharpness.
[Animation]
- Fixed a discrepancy between Pick-Up animation speeds between different weapon types. Two-Handed melee weapons and Dual-Ranged weapons had a slower pick-up speed than intended.
[Tech]
- Fixed a bug where extra pets would follow the player incorrectly when the player had more than 6 pets.
- Added "Ultra" shadow quality option.
- Fixed an issue where Forcewave would cause the game to crash in combination with certain items converting its damage.
- Fixed a bug with Illusions not saving properly if a character was equipped with an item they could no longer wear due to requirement changes.
- Devotion Reclamation will now use Aether Crystals present in the stash if none are present in the inventory.
- Fixed certain skill cooldowns not showing status icons on client computers in multiplayer.
- Updated UPnP detection code.
- Scrolling on large windows should be faster.
- Fixed instances where scrolling would not work on some windows.
- Fixed Pet Bonuses on relics not being randomized.
- Fixed quest objectives being cut off in the journal.
- Fixed duration modifiers not displaying with some affixes.
- Lightning Tether now adds its damage to Storm Box of Elgoloth on the Character Sheet.
- Fixed an issue attaching Acid Spray to Rune of Kalastor which would cause framerate drops.
[Game]
- Performed a tuning pass on various Ashes of Malmouth encounters across all difficulties as well as monster scaling at levels 85+, overall incoming Physical damage should be a little lower.
- The Potion of Clarity buff can no longer be dispelled.
- Added Target Dummies to the Sewer Hideout and the Malmouth Resistance Hideout in Malmouth.
- Added missing quest resolution for keeping Hargate's Notes (as opposed to giving them to Kasparov). Take a look around the Fleshworks!
- Reduced infamy gained with the Beast Faction per kill.
- Increased infamy gained with the Outcast Faction per kill.
- Adjusted the damage and healing of the Beast Nemesis, particularly in its split form. Reduced its max health. It can no longer spawn in side dungeons.
- Adjusted the damage and Oppression Aura of the Ashes of Malmouth Chthonian Nemesis (Grava'Thul), slightly reduced the speed and duration of its homing Annihilation Orb and reduced the frequency of its charge ability.
- Updated the projectile effect for the Arcane hero archetype's Dispel Bolt to be much more pronounced. Slightly reduced its speed.
- Added a shortcut out of the Dermapteran Queen's Lair that leads back to the entrance of the dungeon.
- Added a shortcut door in the Black Sepulcher that reduces the time to run back out of it significantly, available just past the boss/shrine.
- Added a shortcut out of Hargate's Laboratory that leads back to Hagrate's isle
- Added a shortcut out of the Tomb of Korvaak, following the Chthonic mini-boss that leads back outside
- The Wraith of Ugdenbog quest is now completed for all players, that are on the same task, in Multiplayer when a Wendigo Spirit is turned in.
- Fixed an issue where Rictor's Thanks quest could become stuck if the player also previously completed The Gloomwald Stash quest. Players previously affected by this issue can unlock access to the Malmouth Stash by visiting the Sewer Hideout with the affected character. This will unlock the stash and grant you access to the chest inside.
- Fixed an issue with The Gloomwald Stash quest being impossible to start if completed on another difficulty. The quest now begins from a quest item, which drops from the same area as the lore note previously did.
- Fixed an instance where the Fleshworks dungeon door would remain closed after destroying the vents across multiple sessions.
- Fixed a case for the Barrowholm faction quests where Tyvald's quests become impossible to turn in. Players stuck with these turn-ins can speak to Tyvald to complete the quests.
- Fixed Bella Fald being unable to craft Random Legendary Accessories.
- Fixed Lunal'Valgoth's Monster Infrequents dropping from Gabal'Thunn and not from Lunal'Valgoth.
- Fixed several Bounties providing incorrect instructions as to the location of the target, or describing an incorrect reward.
- Fixed an issue with the Revered Champion achievement being impossible to complete.
- Fixed an issue with the Unequaled Slayer and Mass Extermination achievements having their icons and descriptions flipped. Functionally, both achievements were completable, their descriptions were just wrong.
- Fixed an issue with various boss-specific Monster Infrequents dropping significantly below the monster's level.
- Fixed an issue where the Family Matters quest reward on Ultimate difficulty would always roll the same seed.
- Fixed an issue with the Mad Ramblings quest becoming impossible to complete if the player dropped Ivonda's Memory quest item and restarted the session. This fix may cause players currently on the quest to have to re-acquire the quest from Ivonda in the Steelcap District Resistance Base.
- Fixed an issue with Etram Fald not being able to craft certain Legendary Shoulders (was an issue in Ashes of Malmouth only)
- Fixed an issue with the Guardian of Dreeg's summons generating no threat
- Ulgrim now correctly takes a break from all the fighting after The Living Factory quest and returns to the resistance base.
[Itemization]
- The disparity between heavy and caster/light armor has gotten a bit too large with the increased level cap, though it won't hurt to bring them closer together at low levels as well. To address this, all light and caster armor pieces have had their armor values significantly increased. If you find a Heavy armor that had its armor increased, or a Light/Caster armor that did not, please report it as a bug.
- Dismantling now has a chance to generate Ashes of Malmouth rare crafting materials. The chance increases at level 90+.
- Increased the overall drop rate of Ashes of Malmouth rare crafting materials from bosses and heroes.
- Increased drop rate of Rare items from Nemesis Troves, slightly increased drop rate of Legendary items.
- Increased drop rate of Rare item from Treasure Troves. Treasure Troves now have a chance to generate Ashes of Malmouth rare crafting materials at level 40+. The chance increases at level 90+.
- Kaylon (Blacksmith) in the Malmouth Resistance Base can now convert Ancient Hearts and Tainted Brains into Aetherial Mutagen, Aetherial Missives and Wendigo Spirits at a ratio of 6 to 1 and a Polished Emerald.
- The final chest in Roguelike Dungeons now always drops at least one Legendary item on Ultimate difficulty. Chance of dropping Legendary items slightly increased on Normal/Elite. The chest now always attempts to drop a blueprint on all difficulties.
- Increased chance of dropping Legendary items from the gauntlet events in Roguelike Dungeons (Ex. the "Death Room"), particularly on Elite/Ultimate difficulty.
- Common versions of Monster Infrequents have been removed from the loot pool. As some of these items had unique appearances, a special vendor has been added to Fort Ikon that sells various common Monster Infrequents without affixes for collectors and the Illusionist.
- Increased base Pierce Ratio on Common quality Swords at levels 84+. Base damage adjusted accordingly.
- Fixed an issue where certain affixes could not appear on items at high levels. This impacted caster weapons in particular, which had a significantly reduced affix pool at levels 70+.
- Fixed an issue where in rare cases Rare armor would roll a lower level base item than intended at level 70+
- Fixed an issue where accessories could drop without affixes at level 70+
- Fixed an issue where Monster Infrequents could drop without affixes at level 70+
- Fixed an issue in loot tables that caused certain affixes to appear significantly more often than intended at levels 70+, ex. Mending/Thorns/Tough (was an issue in Ashes of Malmouth only)
- Fixed an issue with several Rare Prefixes having lower than intended flat damage for two-handed weapons at levels 82+
- Fixed an issue where several two-handed weapon suffixes were generating the one-handed versions at level 75+
- Rare - Voracity: replaced bonus to Drain Essence with bonus to Reaping Strike
- Faction: fixed the Blueprint for Wrathguard crafting the wrong item
- Faction: Stormbringer of Malmouth: reduced % Lightning damage for pets to 220%
- Monster Infrequent - Ascendant Conduit: reduced cooldown reduction modifier for Vindictive Flame to 0.3s, added 40 Fire damage modifier to Vindictive Flame
- Monster Infrequent - Bloodsworn Repeater: reduced Cooldown Reduction modifier for Doom Bolt to -0.8s
- Monster Infrequent - Dermapteran Slicer: increased % Weapon damage modifier for Amarasta's Quick Cut to 15%
- Monster Infrequent - Groble Sky Effigy: reduced Cooldown Reduction modifier for Storm Totem to -1.5s
- Monster Infrequent - Reaper's Leggings: updated skill bonuses
- Monster Infrequent - Reaper's Legguards: replaced bonus to Devouring Blades with +3 to Blade Spirit
- Monster Infrequent - Salazar's Sovereign Blade: revised this weapon. It is now a caster dagger rather than a sword. Base damage/attribute requirements updated. Increased the move speed of the summoned pet.
- Crafting: replaced % damage crafting bonuses from the Devil's Crossing blacksmiths with % Physique. Existing items with the old crafting bonuses are unchanged.
- Relics: % damage Crafting bonuses have been removed from the Crafting Bonus table for all Relics that could generate them. Instead, these relics can now generate % Defensive Ability or % Crit damage. All existing Relics that had the removed bonuses have instead received a 10%/18%/30% All damage crafting bonus (respective to relic tier).
- Relic - Bane: reduced cooldown on skill proc to 1.3s
- Relic - Dirge of Arkovia: fixed missing stances for summoned pet, improved aggression and attack rate
- Relic - Doom: granted skill now instead applies a debuff to enemies, dealing Physical/Pierce damage over time and reducing Offensive and Defensive Ability
- Relic - Eldritch Pact: granted skill is now a proc, activated with a 15% chance on attack, values adjusted accordingly
- Relic - Equilibrium: added 5% Move Speed
- Relic - Haunt: reduced % Life Leech Resist Reduction to -20%
- Relic - Massacre: granted skill is now a proc, unleashing a bloody spine that pierces through enemies on a low cooldown
- Relic - Nidalla's Outbreak: reduced cooldown and increased damage on granted skill
- Blueprints: fixed an issue with Trollheart Waistguard, Puppetmaster Links and Stoneplate Waistguard sometimes rolling a single rare Affix instead of always rolling 2 Affixes.
- Bleuprint - Adept's Dagger: reduced All Resist Reduction to 10
- Bleuprint - Adept's Spellblade: reduced All Resist Reduction to 12
- Bleuprint - Master's Spellblade: reduced All Resist Reduction to 15
- Blueprint - Mythical Cowl of the Blind Assassin: fixed this item requiring the wrong type of Monster Infrequent (should be Murderer's Cowl).
- Blueprint - Mythical Dawnguard Helm: fixed this item being uncraftable with a level 94 version of the Ascended Casque.
- Blueprint - Mythical Mask of Infernal Truth: fixed this item being uncraftable with high level versions of the Incendiary Casque.
- Blueprint - Mythical Sharpshooter's Glass Eye: fixed this item being uncraftable with a level 94 version of the Incendiary Casque.
- Blueprint - Voice of Dreeg: fixed this item being uncraftable with a level 94 version of the Leafmane Horn.
Legendary Items
- Legendary - Aegis of the Legion Set: increased damage on granted skill, added 10% Total Speed bonus
- Legendary - Aegis Defender: replaced flat Fire damage with +1 to All Skills, increased bonuses on granted skill
- Legendary - Aegis Revolver: fixed improper projectile on skill proc
- Legendary - Allagast's Stormbinder: replaced -60 Defensive Ability modifier to Storm Box of Elgoloth with -10% Aether/Lightning Resist Reduction modifier, added a 100% of Cold dealt as Aether modifier for Trozan's Sky Shard
- Legendary - Belgothian's Slicer: reduced % Weapon damage modifier for Belgothian's Shears to 28%
- Legendary - Belgothian's Slaughter Set: reduced damage on granted skill
- Legendary - Bladetwister Signet: fixed Conversion applying only to Lightning damage
- Legendary - Cindertouch: increased Offensive Ability to 124
- Legendary - Conduit of ___ Whispers: updated many skill modifiers granted by this series of Necklaces to be more powerful
- Legendary - Cord of Violent Decay: added % Cold/Frostburn damage bonuses
- Legendary - Dagallon's Destroyer: removed erroneus 0-72 Physical damage
- Legendary - Dark One's Gift Set: made the following adjustments to the skill proc. Removed erroneous Physical/Aether bonuses and Conversion of Aether to Physical, reduced % Heal to 7%
- Legendary - Darkblaze Set: redesigned bonuses and items in this set
- Legendary - Darkblaze Source: now grants a skill, Unleash Chaos, which creates a large explosion of fire and chaos around the caster and knocks down enemies.
- Legendary - Deathdealer's Sidearm: increased % Attack Speed to 13%
- Legendary - Deahguard Set: reduced Acid damage modifier for Soul Scythe to 120
- Legendary - Deahguard Blade: reduced modifier for Soul Scythe to 10%
- Legendary - Deathguard Hood: added missing 25% Cold converted to Acid bonus
- Legendary - Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
- Legendary - Diviner's Vision Set: redesigned bonuses and items in this set
- Legendary - Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
- Legendary - Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
- Legendary - Dreadweaver: added 12% Attack Speed, increased % Cast Speed to 12%
- Legendary - Edge of Death: increased % Attack speed to 14%
- Legendary - Edge of Sanity: added missing 15% of Physical converted to Aether
- Legendary - Evoker of Elgoloth: added 14% Attack Speed, reduced % Offensive Ability to 3%
- Legendary - Farath's Cube: added 100% of Aether dealt as Cold modifier for Panetti's Replicating Missile
- Legendary - Gildor's Pulverizer: added 150 Pierce damage modifier to Grenado
- Legendary - Girdle of Stolen Dreams: replaced Energy Burn with 4% Cast Speed
- Legendary - Guardian of Death's Gates: increased % All damage to 184%
- Legendary - Gutsmasher: replaced Bleed damage with additional Physical damage on the skill proc. The bleed damage was causing a crash.
- Legendary - Jaxxon's Lucky Bullet: fixed the chance of a chance on the granted WPS skill, which caused it to trigger off of itself, reduced % Weapon Damage on the WPS to 28%
- Legendary - Korba's Fury Set: increased Cold damage bonus to 16-33
- Legendary - Korba's Hood: increased Lightning converted to Cold modifier for Savagery to 100% and increased the Cold damage modifier to 35
- Legendary - Krieg's Armament Set: Added +1 to All Necromancer Skills, reduced flat Aether damage bonus to 32-45, added All Resist Reduction to the granted skill
- Legendary - Krieg's Boots: added +2 to Mark of Torment and 7% Move Speed
- Legendary - Krieg's Chestguard: added +2 to Spectral Wrath
- Legendary - Krieg's Grip: added +2 to Spectral Binding
- Legendary - Krieg's Shoulderguards: added +2 to Spectral Binding
- Legendary - Lifeblaze Mantle: replaced % Fire damage with % Elemental/Frostburn/Electrocute damage. This was already the case on the Mythical version.
- Legendary - Light's Defender Epaulets: reduced % Armor to 4%
- Legendary - Light's Defender Gauntlets: reduced % Armor to 4%
- Legendary - Mageslayer's Hood: added 10% Crit damage modifier for Flames of Ignaffar
- Legendary - Morguul's Mortality: added missing cooldown to skill proc
- Legendary - Mythical Aetherreach: added 10% on Attack of Aether Cascade proc, removed Aether damage modifiers to Aether Ray and Reap Spirit
- Legendary - Mythical Arcanor, Blade of the Luminari: replaced -100% Energy Cost to Inquisitor Seal with -10% Elemental Resistance to enemies. Added 70 Elemental damage to Forcewave modifier.
- Legendary - Mythical Beastcaller's Talisman: added 34 Physical damage modifier for Summon Hellhound and Summon Briarthorn
- Legendary - Mythical Bonescavenger Gloves: increased Offensive Ability to 128
- Legendary - Mythical Cord of Violent Decay: added % Cold/Frostburn damage bonuses
- Legendary - Mythical Covenant of the Three: reduced Cooldown Reduction modifier for Doom Bolt to -1s
- Legendary - Mythical Deathbound Amethyst: replaced Frostburn modifier to Drain Essence with 60 Cold damage modifier
- Legendary - Mythical Deathdealer's Sidearm: increased % Attack Speed to 14%, increased % Vitality converted to Physical modifier for Reaping Strike to 100%
- Legendary - Mythical Deathlord's Band: replaced bonus to Harbinger of Death with +2 to Blood Boil
- Legendary - Mythical Dread Knight's Guard: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
- Legendary - Mythical Dread Knight's Legplates: bonuses redesigned with a focus on Physical/Vitality damage rather than pets
- Legendary - Mythical Dreadweaver: added 14% Attack Speed, increased % Cast Speed to 14%, added 20 Reduced Resistances modifier to War Cry
- Legendary - Mythical Edge of Death: increased % Attack speed to 15%, added 3% Attack Damage Converted to Health
- Legendary - Mythical Evoker of Elgoloth: replaced bonus to Primal Strike with +3 to Savagery, added 16% Attack Speed, reduced % Offensive Ability to 4%
- Legendary - Mythical Gauntlets of Ignaffar: replaced Burn damage modifier for Flames of Ignaffar with 55 Fire damage modifier
- Legendary - Mythical Glyph of Kelphat'Zoth: reduced % Lightning damage bonus to pets from skill proc to 80%
- Legendary - Mythical Guardian of Death's Gates: increased % All damage to 315%, increased % Offensive Ability modifier for Call of the Grave to 10%
- Legendary - Mythical Hagarradian Enforcer: corrected the skill proc having the same values as the lower level version of this item
- Legendary - Mythical Harbinger's Grasp: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
- Legendary - Mythical Heart of the Mountain: fixed an issue with the summoned pet having lower Physical damage than intended
- Legendary - Mythical Herald of the Apocalypse: fixed -1 Radius modifier for Devastation not showing up on the item tooltip
- Legendary - Mythical Light's Defender Epaulets: reduced % Armor to 4%
- Legendary - Mythical Light's Defender Gauntlets: reduced % Armor to 4%
- Legendary - Mythical Light's Defender Helm: reduced Lightning damage bonus to Storm Totem to 25
- Legendary - Mythical Mark of the Dreadblade: replaced % Attack Speed with % Total Speed
- Legendary - Mythical Mark of the Forbidden: added 15% chance to cast Toxic Gas Cloud, reduced modifiers to Bloody Pox and Wendigo Totem to compensate
- Legendary - Mythical Mask of the Harbinger: fixed an issue with the % Weapon damage modifier for Doom Bolt not applying
- Legendary - Mythical Maw of Despair: fixed modifier for Callidor's Tempest to correctly grant a 33% chance of Reducing Enemy Damage by 15% for 3s
- Legendary - Mythical Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -80
- Legendary - Mythical Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
- Legendary - Mythical Soulbearer: added 100% on Kill of Trap Soul proc
- Legendary - Mythical Starfury Emerald: fixed the -0.5s Cooldown modifier for Rune of Hagarrad not applying its benefit
- Legendary - Mythical Stormseer Sapphire: added 5% Cast Speed and a 55 Electrocute / 3s modifier to Storm Spread
- Legendary - Mythical Tainted Rube of Gar'dal: updated values on granted skill
- Legendary - Mythical Trozan's Hat: fixed the -1s Cooldown modifier for Wind Devil not applying its benefit
- Legendary - Mythical Vigar's Hunger: added 30 Vitality damage modifier to Drain Essence
- Legendary - Mythical Viperfang Grips: increased chance of Poison damage to 108 / 5s and increased % Attack Speed to 8% on the Blood of Dreeg modifier
- Legendary - Nature's Call Regalia: fixed an issue where the increased pet summon limit would break for clients in Multiplayer
- Legendary - Peerless Eye of Beronath: reduced Offensive Ability Reduction on granted skill to -70
- Legendary - Rage of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
- Legendary - Mythical Arcane Shard of Agrivix: added 10% Armor modifier for Vindictive Flame
- Legendary - Mythical Codex of Agrivix: increased % Weapon damage modifier for Callidor's Tempest to 18%, added a -10% Aether Resist Reduction modifier to Siphon Souls
- Legendary - Mythical Mantle of Agrivix: added 410 Health
- Legendary - Ravager's Bite: added missing cooldown to skill proc
- Legendary - Reign of Ice and Fire: added missing cooldown to skill proc
- Legendary - Riftwarped Grasp: replaced % Poison Resist with % Aether Resist
- Legendary - Shepherd of Lost Souls Set: increased % Offensive Ability bonus for pets to 10%, fixed an issue where the increased pet summon limit would break for clients in Multiplayer
- Legendary - Mask of Lost Souls: added -1s cooldown modifier for Raise Skeletons
- Legendary - Shard of Lost Souls: replaced +2 to Fire Claw with +2 to Hellfire, added 15% Attack Speed modifier for Summon Hellhound
- Legendary - Spellscourge Bulwark: added 70 Physical damage modifier to Devastation
- Legendary - Spellscourge Visor: added -3s cooldown modifier for Devastation
- Legendary - Tainted Ruby of Gar'dal: updated values on granted skill
- Legendary - The Cataclysm Set: increased damage on skill proc, increased % All damage to 70%
- Legendary - Cataclysm's Catalyst: increased % Poison Resist to 44%
- Legendary - Cataclysm's Pact: added 62 Offensive Ability
- Legendary - Valguur's Hunger: reduced % Life Leech Resist Reduction modifier for Siphon Souls to -8%
- Legendary - Valguur's Touch: increased Offensive Ability to 98
- Legendary - Voice of Dreeg: replaced % Poison Resist with 20% Pierce Resist
- Legendary - Wrath of Agrivix Set: Arcane Wisps now attack more frequently and apply an All Resistance Reduction debuff, replaced their Elemental damage with Fire damage
- Legendary - Mantle of Agrivix: added 240 Health
- Corrected a few weapons that had partial base dot damage that was incorrectly calculated for their level:
- Legendary - Mythical Beacon of Winter's Veil: reduced base Frostburn damage, increased base Physical damage
- Legendary - Mythical Bloodsong: reduced base Bleed damage, increased base Physical damage
- Legendary - Mythical Butcher of Burrwitch: reduced base Bleed damage, increased base Physical damage
- Legendary - Mythical Guillotine: reduced base Bleed damage, increased base Physical damage
- Legendary - Mythical Hellborne: reduced base Burn damage, increased base Fire damage
- Legendary - Mythical Herald of Blazing Ends: reduced base Burn damage, increased base Physical damage
- Legendary - Mythical Infernal Brimstone: reduced base Burn damage, increased base Fire damage
- Legendary - Mythical Plaguebearer of Dreeg: reduced base Poison damage, increased base Physical damage
- Legendary - Mythical Stormreaver: reduced base Electrocute damage, increased base Lightning damage, reduced Cooldown Reduction modifier for Storm Totem to -2s
Epic Items
- Added a Mythical version of The Eastern Pledge set
- Added a Mythical version of the Plagueblood Carver
- Added a Mythical version of The Paragon of Arcanum set
- Epic - Empowered Solemn Mark: corrected an erroneous flat Vitality bonus. It was intended to be % Vitality/Vitality Decay.
- Epic - Empowered Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
- Epic - Magelord's Band: reduced flat Aether damage, replaced bonus to Callidor's Tempest with +2 to Inner Focus
- Epic - Magelord's Signet: reduced flat Aether damage and reduced Offensive Ability to 60, replaced bonus to Cadence with +2 to Fighting Form
- Epic - Mantle of the Patron: removed % Crit damage bonus for pets
- Epic - Mythical Dawnguard: corrected unintentionally low armor value
- Epic - Mythical Mantle of the Patron: removed % Crit damage bonus for pets
- Epic - Witchstalker: replaced Energy Burn with -4% Cooldown Reduction
Components
- Components: reduced crafting cost of all Ashes of Malmouth Components
- Component - Ancient Armor Plate: added 8% Armor Absorption
- Component - Dread Skull: increased % Move Speed to 5%
- Component - Living Armor: replaced Spirit bonus with 12% Armor Absorption
- Component - Mark of Mogdrogen: increased % Move Speed to 6%
- Component - Mark of the Traveler: increased % Move Speed to 8%
- Component - Sacred Plating: replaced Cunning bonus with 12% Armor Absorption
- Component - Seal of Blades: increased Damage and % Armor on the granted skill
- Component - Seal of Blight: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
- Component - Seal of Corruption: increased Damage on the granted skill and added -8% Aether/Lightning Resist Reduction to it
- Component - Seal of Destruction: increased Damage and Energy Cost on the granted skill and added % Crit damage and Electrocute damage bonuses to it
- Component - Seal of Might: removed erroneous Aether bonuses for pets on the granted skill
- Component - Seal of Night: increased Damage and Energy Cost on the granted skill and added a % Crit damage bonus to it
- Component - Seal of Shadows: reduced cooldown on granted skill, values adjusted accordingly, added a % Crit damage bonus to it
- Component - Seal of Skies: increased Damage on the granted skill and added a % Crit damage bonus to it
- Component - Seal of Void: granted skill has been redesigned into a WPS skill, values updated accordingly
- Component - Wardstone: added 3% Move Speed
[Class & Skills]
- All pet bonus-scaling pets now have an inherent 33% resistance to Leech effects.
Devotion
- Fixed an issue where on Attack/Crit Celestial Powers could be assigned to certain Buff skills. This was unintended behavior as buffs are meant to be bound exclusively to on Hit/Block/Low Health Powers. This may have caused your assigned Celestial Powers to reset.
- Increased flat Attribute bonuses in all Constellations. Some new Attribute bonuses have been added to stars that previously had none, or added to stars that previously only had a bonus to one attribute.
- Affliction: added 50% Vitality Decay damage and 30% Vitality Decay Duration
- Blades of Nadaan: added 10 Pierce damage
- Bull: added 3% Move Speed
- Crane: added 15% Reflect Resist for the player, added 12% Poison Resist and 12% Vitality Resist for pets
- Eel: increased % Move Speed to 6%
- Harvestman's Scythe: increased % Move Speed bonus to 6%
- Jackal: replaced % Attack and Cast Speed with 6% Total Speed
- Lion: added 3% Move Speed
- Lizard: added 3% Move Speed
- Scales of Ulcama: added 4% Move Speed
- Solael's Witchblade: replaced Energy Burn with 30% Fire damage
- Stag: added 5% Move Speed
- Arcane Currents: increased damage scaling with rank and added a % Crit damage bonus
- Blades of Wrath: increased Pierce damage scaling with rank
- Blind Fury: added Pierce damage
- Elemental Seeker: replaced Energy Burn on the Detonate with a % Crit damage bonus
- Fist of Vire: fixed missing Physical damage reduction debuff
- Living Shadow: increased Pierce damage
- Raise the Dead: summoned skeletons now appear closer to the target enemy and crawl out of the ground much faster. Increased their damage scaling with rank.
- Spear of the Heavens (Celestial Power): added Electrocute damage / 2s
- Tip the Scales: fixed damage not scaling at ranks 16-20. Increased damage scaling with rank.
Soldier
- Counter Strike: fixed an issue with the % Weapon damage part of this skill not dealing its damage
- Zolhan's Technique: When dual wielding guns, now always fires with both guns
Demolitionist
- Blast Shield: reduced Damage Absorption scaling at ranks 7+ to 750 by rank 12, 1550 by max ultimate rank
- Mortar Trap: adjusted Energy Cost to match other similar skills
- Ulzuin's Chosen: replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative.
Occultist
- Doom Bolt: reduced Energy Cost
Nightblade
- Phantasmal Blades: increased % Weapon damage scaling at ultimate ranks to 85% by max ultimate rank, 6 projectiles now start at rank 24, reduced Energy Cost scaling with rank
- Heart Seeker: reduced Energy Cost scaling with rank
- Nether Edge: reduced Energy Cost scaling with rank, increased % Crit damage scaling with rank to 40% by rank 12, 55% by max ultimate rank
- Frenetic Throw: reduced % Damage Penalty to -60% and increased Pierce converted to Vitality to 100%. Reduced Energy Cost Reduction to 50% (on account of of the overall skill's Energy Cost being reduced, still a net buff for Frenetic Throw's cost).
- Ring of Steel: now strikes with both weapons when dual wielding
Arcanist
- Aether Ray: reduced Energy Cost scaling with ranks 12+, increased Fire damage scaling with rank
- Disintegration: replaced Vitality damage with Lightning damage, increased damage scaling with rank, added Electrocute damage / 2s
- Tainted Power: added 100% of Lightning converted to Vitality
- Reckless Power: added % Attack Speed bonus
Shaman
- Blood Pact: increased % Vitality/Bleed/Vitality Decay damage to 104% by rank 12, 204% by max ultimate rank. Added Vitality Decay Duration bonus, equivalent to the Bleed duration.
- Grasping Vines: reduced Energy Cost scaling with rank
- Wind Devil: reduced Energy Cost scaling with rank
- Fixed Savagery not working with Conversion on Item Skill Modifiers
Inquisitor
- Arcane Empowerment: fixed an issue with ranks 19-21 giving incorrect bonuses to Elemental/Pierce damage, reduced Pierce damage scaling with rank
- Artifact Handling: fixed an issue with this modifier not affecting Rune of Kalastor's damage as intended. Replaced % All damage bonus with a % Damage Modifier. This is a net gain when stacking high amounts of % damage bonuses on gear/buffs as the result is multiplicative. Added % Crit damage bonus.
- Bursting Round: increased base Physical/Fire damage
- Death Sentence: rebalanced Elemental damage and removed chance. Elemental damage is now dealt 100% of the time.
- Flames of Ignaffar: increased Burn damage scaling with rank
- Intensify: increased Lightning damage scaling with rank
- Horn of Gandarr: fixed an issue with this ability not dealing its Weapon Damage component
- Rune of Hagarrad: increased damage scaling with rank
- Chillsurge: increased Frostburn damage scaling with rank and increased chance to freeze by 10%
- Rune of Kalastor: updated visuals on the fragments created by this skill
- Ignition: increased damage scaling with rank
- Storm Box of Elgoloth: increased cast range
- Fixed an issue where Bursting Round, Chilling Rounds and Storm Spread could trigger on melee attacks
Necromancer
- Drain Essence: increased Vitality Decay damage scaling with rank. The Sound Effects for this skill have been updated.
- Hungering Reach: added % Crit damage bonus
- Decomposition: increased Vitality damage scaling with rank
- Gravechill: increased % Move Speed Reduction to 33%
- Dread: increased Vitality Decay damage scaling with rank
- Harbinger of Souls: reduced % Attack Damage Converted to Health to 8% by rank 12, 12% by max ultimate rank, added a % Attack Speed bonus and a % Vitality Decay duration bonus
- Necrotic Edge: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank. When dual wielding guns, now always fires with both guns.
- Raise Skeletons: reduced Vitality damage scaling at all ranks, reduced Physical damage scaling at ultimate ranks, reduced Archer and Mage Skeleton damage scaling at all ranks. Some of this damage has been shifted to Will of the Crypt, a minimal shift when stacking both.
- Will of the Crypt: added flat Vitality damage bonus
- Ravenous Earth: corrected an error in this skill's scaling that had it stop at rank 22. It now scales correctly up to rank 26. Reduced the rate at which the skill deals damage and reduced Vitality damage scaling with rank
- Foul Eruption: now has a 100% chance to activate on Kill, damage scaling slightly reduced to compensate
- Reaping Strike: % Weapon damage now scales with rank, starting at 110%, up to 140% by rank 12, 160% by max ultimate rank, increased base Aether/Vitality damage. When dual wielding guns, now always fires with both guns.
- Reap Spirit: fixed an issue with the % Weapon damage part of this skill not dealing its damage. Reduced Energy Cost, increased Vitality Decay damage and improved Wraith attack rate and movement. Increased % Weapon damage to 100% by rank 16, 120% by max ultimate rank. The Sound Effects for this skill have been updated.
- Siphon Souls: increased damage scaling at ultimate ranks
- Blood Boil: increased damage scaling at ultimate ranks
- Spectral Wrath: added % Physical Resist Reduction
Patch 1.0.2.1 (17 October 2017)
To prevent quest progress issues which have been occuring for some users with out of date translation files, this patch resets the in-game language for all users to English. As soon as updated language files are posted by the community translators they will once again be available for download via the in game menu.
Tech
- Stash user interface has been modified to be more clear.
- Fixed Skeleton spawn number tracking for clients in multiplayer games.
- Reap Spirit will now correctly spawn one pet at all ranks with the tooltip adjusted accordingly.
- Fixed Drain Essence not having a line of sight check on main target.
- Fixed a bug where the conversation window created graphical artifacts when color blind modes are enabled.
- Fixed a bug where some in game text was missing, which in some instances could cause a crash.
- Fixed an occasional crash when loading game resources.
- Fixed a bug where target outlines would be rendered incorrectly for some objects.
- Fixed a bug where fullscreen gamma had no effect in the DirectX11 renderer.
- Fixed an issue where grass lighting was incorrect on "High" lighting setting.
- Fixed a bug where community translations of expansion files would fail to override base game text.
- Fixed a crash which could prevent DirectX 11 mode from starting.
Mod Tools
- Asset Manager will now add additional build and source directories to Import Record, allowing modders to import expansion files. If using default paths, Additional Source Directories should be set to C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\mods\gdx1\ and Additional Browse Directories to C:\Program Files (x86)\Steam\steamapps\common\Grim Dawn\gdx1\
Game
- Adjusted spawns for the Steelcap District Riftgate encounter
- Fixed broken icon for the Revenge for the Fallen achievement
- Increased drop rate of Order of Death's Vigil and Kymon's Chosen Monster Infrequent accessories to match drop rates of similar items from other enemies
- Fixed the People of Malmouth bounty Bounty: Sanctuary being impossible to turn in
- Fixed Embrace New Foes achievement being unobtainable. Unfortunately this fix is not retroactive.
- Fixed an issue with Bounty: Chillpincer and Bounty: Vagarroth not spawning their respective targets. Both of these bounties should reset for any players currently on them.
Itemization
- Magic-quality Suffixes with % Damage bonuses now boost both the flat damage and the dot equivalent (ex. a Suffix that previously increased % Fire damage now also increases % Burn damage). Magic Suffixes that boost only % dot damage can no longer drop.
- Fixed base damage on the Ascendant Source (MI) to match its base % Damage bonuses
- Fixed unusually low damage on Warden's Bulwark and Warden's Fortress at levels 82+
- Fixed 3-Piece Set Bonus on The Runebinder Set to be 6% Offensive Ability instead of 6 Defensive Ability
- Fixed Mythical Aetherreach granting -6% Energy Cost to Aether Ray instead of a flat -6
- Fixed an issue with several Mythical Epic items not having more powerful skill procs/granted skills than their Default/Empowered versions
- Epic - Luminari Regalia Set: swapped 8% Attack Speed and +2 to Inquisitor Skills set bonuses
- Epic - Dreadwalker Set: swapped 8% Health and +2 to Necromancer Skills set bonuses
- Legendary - Anderos' Amplifier: replaced +1 to Demolitionist Skills with +1 to Inquisitor Skills, reduced bonus to Artifact Handling to +2, increased bonus to Mortar Trap to +3
- Legendary - Arcanum Sigillis: added +1 to Inquisitor Skills
- Legendary - Deathbound Amethyst: corrected proc type to match the base game, it was accidentally reverted in Ashes of Malmouth
- Legendary - Mythical Anderos' Amplifier: replaced +1 to Demolitionist Skills with +1 to Inquisitor Skills, reduced bonus to Artifact Handling to +2, reduced bonus to Rune of Kalastor to +1, increased bonus to Mortar Trap to +3, removed 4% Cooldown Reduction
- Legendary - Mythical Arcanum Sigillis: added +1 to Inquisitor Skills
- Legendary - Mythical Havoc: added +1 to Inquisitor Skills, reduced bonus to Deadly Aim to +2
- Legendary - Mythical Valdun's Hat: increased Pierce damage on Granted Skill to 34-40
- Legendary - Mythical Valdun's Jacket: added flat Pierce damage to Granted Skill, removed flat Pierce damage bonus from item
- Legendary - Mythical Valdun's Rifle: increased Pierce damage
- Legendary - Runebinder's Spellthrower: updated granted skill to function similarly to Savagery
- Legendary - Valdun's Hat: increased Pierce damage on Granted Skill to 28-33
- Legendary - Valdun's Jacket: added flat Pierce damage to Granted Skill, removed flat Pierce damage bonus from item
- Legendary - Valdun's Rifle: increased Pierce damage
- Legendary - Valdun's Betrayal Set: reduced Pierce bonus to 14-48
- Legendary - Valdun's Treachery Set: reduced Pierce bonus to 14-36
- Relic - Gluttony: added 20% Vitality Decay damage
- Relic - Mortality: added 40% Vitality Decay damage
- Relic - Torment: added 43% Vitality Decay damage
- Component - Bladed Plating: reduced Offensive Ability to 22
- Component - Living Armor: reduced Offensive Ability to 35
- Component - Seal of Blades: increased Pierce damage and reduced Bleed damage on Granted Skill
- Component - Seal of Corruption: increased damage on Granted Skill
- Component - Seal of Might: replaced % Health with 160 Health
- Component - Seal of Resonance: replaced % Health with 160 Health
- Component - Ugdenbog Leather: reduced Defensve Ability to 22
- Component - Unholy Inscription: added 15% Vitality Decay damage
Class & Skills
Devotion
- Drain Essence can now be assigned to Tainted Eruption and Rumor
- Reap Spirit can now be assigned to Hand of Ultos and Rumor
- On Block Celestial Powers can now be assigned to the Arcanist Mastery's Arcane Will, Soldier Mastery's Fighting Spirit and Menhir's Will, and Inquisitor's Deadly Aim. Any assigned powers will have a chance to trigger while the respective buff is active.
Shaman
- Fixed an issue with the Thorned Horror not casting its Emboldening Presence
Inquisitor
- Ranged Expertise: reduced Pierce damage scaling with rank to 28 by rank 10, 75 by max ultimate rank
Necromancer
- Siphon Souls: increased % Attack Damage Converted to Health to 24%
- Sear Souls: increased % Damage Modifier penalty to -15%, added -10% Attack Damage Converted to Health penalty
- Raise Skeleton: updated the way skeletons scale with their equipped weapons. Previously, their weapons represented a sizeable portion of their damage, which made the skill tooltip misleading for their actual damage and made their damage (particularly for archers) scale a bit too well in the early levels. We adjusted them so that the weapons now represent a negligible bonus and their damage is more predictable, their base damage has been scaled up with rank to compensate. In addition, Skeletons will no longer sometimes do partial Pierce damage due to having Pierce ratio sometimes appearing on their weapons. This has no impact on Skeletons benefiting from flat damage bonuses such as an auras. As this is a pretty dramatic change to the way their damage scales, we will continue to playtest and monitor this skill and may make further changes in the future to make sure their tuning is appropriate.
- Updated aggression of ranged Skeleton summons to behave more like their melee counterparts
--
Patch 1.0.2.0 (11th October 2017)
- Adds compatibility for Ashes of Malmouth DLC.
PLEASE NOTE: We are aware of an issue preventing Windows 7 and Windows 8 users from connecting to Multiplayer games. We are currently investigating this with the developer and will resolve this ASAP. Apologies for any inconvenience caused. You should still be able to host Multiplayer Games.
Major New Features
- The game engine has received a major overhaul to its renderer, allowing the game to run on DirectX11. While results will vary from system to system, this will generally result in improved performance.
Game
- Rare Crafting Materials (ex. Blood of Ch'thon) can now be placed in the Transfer Stash.
- Adjusted overall loot tables scaling with level. They now drop significantly less Common and Single Affix items as player level increases. This change also applies to the Crucible.
- Increased drop rate of Rare items at all levels, scaling with game difficulty. This works in conjunction with above. Not only will less Single Affix items drop, but more of the Double Affix items will have at least one Affix of Rare Quality. Rare item drop rates remain unchanged in the Crucible.
- Improved results from Random Crafting Blueprints. They will no longer generate single affix items. Items that roll a Rare affix will instead roll a Rare Affix + Magic Affix. In addition, the chance of generating a double Rare item from crafting has been increased. Increased chance of rolling a Rare Affix on Single-Affix Rare quality blueprints.
- Increased drop rate of Ectoplasm from Ghosts
- Increased drop rate of Frozen Hearts and Mutated Scales from Slith
- Increased drop rate of Components from Chthonic Cultists, particularly of Consecrated Wrappings
- Updated many spell and damage effects with more efficient particle counts and less bright spots, reducing the intensity of these effects when multiple overlap and marginally improving performance.
- Inquisitor Creed and Kasparov have received new VO
Itemization
- Increased base Conversion on Unique 2h Melee and Ranged weapons by 15%, on 2h Monster Infrequents by 3% and on 2h Rare Prefixes by 10%
- Adjusted skill proc damage on various Legendary items
- Replaced all sources of flat and % Life Leech damage and retaliation on equipment and skill procs. Note: this does not affect sources of Attack Damage Converted to Health, which remain unchanged.
- Epic - Apothecary's Injector: replaced Leech damage with 28 Defensive Ability
- Epic - Bloodreaper's Cleaver: replaced chance of Leech damage with 20 Offensive Ability
- Epic - Empowered Apothecary's Injector: replaced Leech damage with 48 Defensive Ability
- Epic - Empowered Bloodreaper's Cleaver: increased Offensive Ability to 45, removed chance of Leech damage
- Epic - Empowered Headhunter's Trophy: replaced % Life Leech damage with 5% Attack Damage Converted to Health
- Epic - Empowered Omen: replaced Life Leech damage Retaliation with 150 Health
- Epic - Empowered Thirsting Maw: increased % Health Regen to 24% and Offensive Ability to 45, removed chance of Leech damage
- Epic - Eyes of the Reaper: increased Defensive Ability to 40, removed chance of Leech damage
- Epic - Flesheater Legwraps: replaced Life Leech damage with 3% Attack Damage Converted to Health
- Epic - Headhunter's Trophy: replaced % Life Leech damage with 8% Attack Damage Converted to Health, replaced Life Leech damage with Bleed damage / 3s
- Epic - Scythe of Tenebris: increased % Attack Damage Converted to Health to 14%, removed chance of Leech damage
- Epic - Spaulders of Mogdrogen: replaced % Lightning/Electrocute damage with 16% Elemental Resist. Increased Offensive Ability to 34
- Epic - Thirsting Maw: increased % Health Regen to 20% and Offensive Ability to 28, removed chance of Leech damage
- Legendary - Bane of the Winter King: all base damage has been converted to Cold damage, values adjusted accordingly. % Physical converted to Cold removed.
- Legendary - Beastcaller's Cowl: reduced duration on granted skill to 12s and reduced cooldown to 20s, added flat Physical damage
- Legendary - Beastcaller's Shroud: added 22 Defensive Ability
- Legendary - Beastcaller's Shoulderpads: added 22 Defensive Ability
- Legendary - Damnation: replaced chance of Leech damage with 180 Health
- Legendary - Demonslayer's Life-Ender: all base damage has been converted to Vitality damage, values adjusted accordingly. % Physical converted to Vitality removed.
- Legendary - Harbinger of Eternal Suffering: all base damage has been converted to Chaos damage, values adjusted accordingly. % Physical converted to Chaos removed. % Physical/Trauma damage replaced with Health.
- Legendary - Hellborne: all base damage has been converted to Fire damage, values adjusted accordingly. % Physical converted to Fire removed.
- Legendary - Mask of the Harbinger: replaced % Physical/Trauma damage with 14% Bleed Resist
- Legendary - Meatwall: replaced Life Leech damage Retaliation with 6% Attack Damage Converted to Health
- Legendary - Nightshade's Reach: all base damage has been converted to Acid damage, values adjusted accordingly. % Physical converted to Acid removed.
- Legendary - Infernal Brimstone: all base damage has been converted to Fire damage, values adjusted accordingly. % Physical converted to Fire removed.
- Legendary - Leviathan: increased % Physical Resist to 15%
- Legendary - Mantle of Mogdrogen: replaced % Lightning/Electrocute damage with 18% Elemental Resist and 25% Chaos Resist. Increased Offensive Ability to 52. Changed trigger for Lightning Bolt proc to 100% chance when Hit. Added 10 Lightning damage for pets.
- Legendary - Siegebreaker: reduced % Physical resist to 16%
- Legendary - Soulrend: reduced % Crit damage to 14%, reduced % Cooldown Reduction to 16% and reduced Frostburn damage
- Legendary - Stonefist Rebuke: added 14% Cast Speed
- Legendary - Stormreaver: all base damage has been converted to Lightning damage, values adjusted accordingly. % Physical converted to Lightning removed.
- Legendary - Temporal Arcblade: all base damage has been converted to Aether damage, values adjusted accordingly. % Physical converted to Aether removed.
- Legendary - The Deathmark Set: increased % Pierce Resist Reduction on the granted skill to -15%
- Legendary - The Northern Wyrm: all base damage has been converted to Cold damage, values adjusted accordingly. % Physical converted to Cold removed.
- Legendary - Ultos' Stormseeker: increased % Cooldown Reduction to 16%, added 16% Cast Speed
- Legendary - Ulzuin's Flamespreader: increased Health to 300
- Legendary - Ulzuin's Headguard: reduced % Fire/Lightning Resist Reduction on the skill proc to -10%
- Legendary - Warpfire: reduced % Fire Resist Reduction on the skill proc to -15%
- Legendary - Wildblood Crusher: all base damage has been converted to Vitality damage, values adjusted accordingly.
- Faction - Death's Force: increased Defensive Ability, removed chance of Leech damage
- Relic - Primal Instinct: reduced attack rate of Swarmlings, reduced Summon Limit to 5
- Component - Arcane Spark: recipe updated. Rather than requiring a Vengeful Wraith, now requires an Ectoplasm and a Chilled Steel.
- Component - Haunted Steel: recipe updated. Rather than requiring a Chilled Steel, now requires a Polished Emerald.
- Component - Vengeful Wraith: recipe updated. Rather than requiring a Chthonic Seal of Binding, now requires an Aether Crystal.
Class & Skills
Devotion
- On Hit and On Low Health Celestial Powers can now be assigned to the Arcanist Mastery's Arcane Will and Soldier Mastery's Fighting Spirit and Menhir's Will. Any assigned powers will have a chance to trigger while the respective buff is active.
- Aetherfire: increased Fire and Aether damage scaling with rank
- Autumn Boar: added 10% Reflect Resist
- Bat: replaced chance of Leech damage and % Leech damage with 10 Offensive Ability, 6 Vitality damage and 30% Vitality Decay damage
- Blind Sage: increased Offensive Ability by 20
- Crane: added 8% Bleed Resist
- Eye of the Guardian: added 8 Defensive Ability and 12 Offensive Ability. Reduced % Chaos damage by 10%.
- Gallows: replaced chance of Leech damage Retaliation with 10% Bleed Resist
- Ghoul: replaced Leech damage with 3% Health
- Light of Empyrion: added 6-10 Physical damage, 80% Physical damage and 6% Health for the player and 6% Health for pets. Reduced % Elemental Resist for player and pets by 10%. Reduced Fire damage to 6-10.
- Obelisk of Menhir: added 18% Armor Absorption, added 120 Pierce Retaliation, reduced % Armor by 1%
- Raven: increased % All damage to 20% and Offensive Ability to 20, added 6 Lightning damage for pets
- Scholar's Light: increased Defensive Ability to 15 and Energy Regen to 2.5
- Vulture: replaced flat Life Leech Damage with 80 Health and 200 Energy. Replaced % Life Leech Damage with 8% Chaos Resist.
- Wendigo: increased Vitality Decay damage to 12, removed % Leech damage
- Blizzard: reduced Frostburn damage scaling with rank, increased Cold damage scaling with rank
- Fissure: reduced Burn damage scaling with rank
- Flame Torrent: reduced Burn damage scaling with rank
- Ghoulish Hunger: increased % Attack Damage Converted to Health to 35% at rank 1, 75% by rank 20, removed flat and % Leech damage
- Guardian's Gaze: increased Poison damage scaling with rank
- Light of Empyrion (Celestial Power): increased % Weapon damage to 48% by rank 10. Rebalanced damage as a combination of Physical and Fire, removed Burn damage. Replaced chance to confuse with 1.8s Knockdown.
- Raise the Dead: now activates on Attack, duration of raised skeletons reduced. Attack speed of Skeletons increased by 20%. Skeletons now charge more readily and are immune to slows.
- Stone Form: replaced % Armor, % Armor Absorption and Pierce Resistance with flat damage Absorption similar to Blast Shield and Overguard. Increased % All Retaliation Damage.
Soldier
- Markovian's Advantage: increased % Weapon damage to 128%
- Zolhan's Technique: increased base % Weapon damage to 110%, reduced scaling for ranks 2-12 such that the rank 12 value is still 175%
Demolitionist
- Mortar Trap: increased rate of fire by 15%
Occultist
- Ember Claw: increased damage scaling with rank, reduced cooldown by 25%
- Infernal Breath: reduced cooldown by 25%
- Lightning Strike: reduced cooldown by 25%
Nightblade
- Belgothian's Shears: increased animation speed by 20%
- Nightfall: replaced flat Leech damage with Vitality Decay damage and 5% Attack Damage Converted to Health, reduced Frostburn damage scaling with rank
- Whirling Death: increased base % Weapon damage by 5%
Arcanist
- Manifestation: increased % Physical converted to Elemental for pets to 45% by rank 3
Shaman
- Brute Force: increased Lightning damage scaling with rank to 71 by rank 12, 175 by max ultimate rank. Can now be used with Two-Handed Ranged Weapons.
- Feral Hunger: increased base % Weapon damage to 110%, scaling to 160% by rank 10, 210% by max ultimate rank and Bleed damage to 102 by rank 10, 230 by max ultimate rank, reduced % Damage Converted to Health to 33% by rank 10, 40% by max ultimate rank. Can now be used with Two-Handed Ranged Weapons.
- Upheaval: increased base % Weapon damage scaling with rank to 155% by rank 10, 185% by max ultimate rank. Can now be used with Two-Handed Ranged Weapons.
- Emboldening Roar: renamed to Emboldening Presence, now a toggled aura. Bonuses adjusted.
- Ground Slam: reduced cooldown by 25%
- Entangling Vines: replaced Life Leech damage with Vitality Decay damage / 2s
- Mogdrogen's Pact: added flat Physical damage bonus
- Oak Skin: increased % Health Regeneration scaling with rank to 30% by rank 10, 40% by max ultimate rank
- Primal Bond: replaced % Health bonus to pets with % Crit damage, increased % All damage bonus for pets to 74% at rank 12, 154% by max ultimate rank. Increased % Physical damage bonus to match % Bleed damage bonus.
- Primal Strike: increased Physical damage scaling with rank
- Storm Surge: increased Bleed and Electrocute damage scaling with rank
- Savagery: increased Lightning and Bleed damage scaling with rank
- Tenacity of the Boar: increased Offensive Ability scaling to 107 by rank 12, 177 by max ultimate rank and Defensive Ability to 83 by rank 12, 133 by max ultimate rank
- Storm Touched: increased % Attack Speed scaling to 12% by rank 12, 18% by max ultimate rank. Increased % Physical damage scaling at ultimate ranks to 100% by max ultimate rank. Increased chance of Lightning damage scaling with rank to 280% by rank 12, 500% by max ultimate rank
- Storm Totem: reduced Electrocute damage scaling with rank
- Wind Devil: increased Radius by 10%
- Raging Tempest: replaced Reduced Elemental Resistance with -% Elemental Resistance, this is a change meant to make Wind Devils more compatible with other Resist Reduction effects. The resist reduction no longer persists for 1s after the Wind Devil moves away from the target.
Patch 1.0.1.0 Hotfix 1 (28th June 2017)
Tech
- Fixed several crashes associated with Multiplayer. If other issues persist, please report them with details regarding the number of players, what the players were doing and the game mode.
- Fixed an issue with Mastery Pets becoming unsummoned when swapping equipment that boosts the rank of the associated skill. Pets becoming unsummoned when increasing the rank of the skill in the mastery itself is intended.
- Fixed a bug where reputation earned notifications would not appear.
- Quest notifications will now word wrap on smaller resolutions.
- Default network MTU set to 1400 if its setting doesn't exist in options.txt.
Game
- Adjusted monster Armor scaling with level, particularly on more heavily armored enemies. Reduced % Protection bonuses for monsters gained on Elite and Ultimate difficulty (and Challenger/Gladiator difficulties in the Crucible).
- Fixed an issue with 2h Melee and Ranged weapon requirements unintentionally increasing with V1.0.1.0. Overall this will result in slightly lower requirements for these weapons than in V1.0.0.9.
- Fixed an issue with Beronath, Reforged's Elemental to Physical conversion not applying to Elemental dots (Burn, Frostburn, Electrocute).
- Fixed Transfer Stash tab costs being higher than intended.
Class & Skills
Soldier
- Counter Strike: fixed missing +5% increase to activation chance from V1.0.1.0
Occultist
- Fixed an issue where the Familiar would deactivate its Storm Spirit aura when changing Combat Stances
Nightblade
- Phantasmal Blades: reduced Energy Cost scaling with rank
- Fixed an issue where Nidalla's Hidden Hand would change the attack animation of the WPS skills it modifies.
Shaman
- Fixed an issue with Pet Attack Command preventing Wendigo Totem from activating its auras.
- Fixed an issue with Wendigo Totem not triggering Celestial Procs.
- Fixed a display issue with Storm Totem incorrectly displaying Electrocute damage if the Transmuter is taken.
Patch 1.0.1.0 (23 June 2017)
[Major New Features]
- This update is primarily intended to bridge fixes and character data in preparation for Grim Dawn's first expansion. The patch includes an update to the save format as well as various quality of life improvements and adjustments to the early game.
- Due to the changes in save format, characters played in V1.0.1.0 will not be compatible with earlier versions of the game.
- Debuff Status Effect Icons have been updated on the player HUD. They now display the Debuff's effect, value and the remaining duration. Debuff Effects that previously only appeared on the player visually now also have Debuff Icons.
- Owners of the Loyalist Edition now have access to two ferocious new helms: the Pillager's Dread Helm and the Helm of the Venerable Warrior. Both can be accessed through Kory the Keeper in Devil's Crossing. Future purchases of the Loyalist Edition now also include these helms.
[Crucible]
- Updated difficulty decription tooltips for the Crucible.
- Fixed an issue with certain player summons ending prematurely if they were intended to explode on enemies.
[Mod Tools]
- Added PetBonus and Conversion support to Skill_PassiveOnLifeBuffSelf.
- Added additional entries to ItemSkillAugment.
- Many skill configuration options were added to Skill_Modifier.
- Skill_Modifier can now modify special animations.
- Added SkillSecondary support to Skill_AttackBuff.
- New weighted pet spawning options for Skill_SpawnPet and Skill_TargetedSpawnPet.
- Added burst pet spawn support to Skill_TargetedSpawnPet.
- More configuration options added to ChaosBeam.
- Skill_SpellChaos now travels like a projectile with a constant speed. Any existing skills using this template will need their velocities updated.
- Added FxPak support to Skill_AttackWave.
- Added a second initial skill for monster controllers.
- Added the option for ProjectileFireballLike projectiles to explode on a miss.
[Tech]
- Shrines will now automatically use items from your transfer and personal stash in addition to your inventory.
- Improved functionality of AttackWave skills, particularly on slopes.
- Fixed not being able to scroll on long skill tooltips.
- Fixed Lightning skills sometimes failing if the first target in the chain was an invalid target.
- Fixed being able to spawn pets on non pathable terrain.
- Fixed instances where skills were not benefitting from abilities that lower cooldowns.
- Lowered immunity timer for contagion type debuff skills.
- Fixed certain defenses being reducible by Total Resist Reduction that should not have been.
- Disabled scan for UPnP devices at startup if UPnP is disabled.
- Fixed components getting stuck in the Inventor UI when salvaging and pressing the combine components button.
- Fixed charge type skills from preventing weapon swapping when used on a target that dies before reaching it.
- Fixed an animation cancel exploit when using the controller.
- Fixed a DPS comparison error when using duplicate item skills.
- Fixed Veteran setting not being remembered in the Main Menu.
- Fixed skills bound to mouse wheel being able to be cast multiple times before the cooldown triggered.
- On the character sheet, resistances are properly capped at 100%.
- Fixed active buff skills not properly deactivating when unlearning them.
[Game]
- General adjustment to early game balance (levels 1-40) on Normal/Veteran difficulty to smooth out levelling.
- Increased the drop rate of select Monster Infrequents from bosses
[Itemization]
- Increased the base attack speed of 1h guns, a net DPS gain. This increase is more significant in the 1-50 range.
- Increased base damage of 2h melee and ranged weapons at levels 26+ by 3-15%. This increase is more significant at higher levels.
- Epic - Maleficus: replaced Armor Reduction with 60 Health
- Epic - Empowered Maleficus: replaced Armor Reduction with 170 Health
- Epic - Marauder's Ammo Belt: increased % Weapon damage on granted WPS skill to 110%
- Epic - Empowered Marauder's Ammo Belt: increased % Weapon damage on granted WPS skill to 120%
- Epic - Touch of Malice: replaced Armor Reduction with 15 Offensive Ability
- Epic - Empowered Touch of Malice: replaced Armor Reduction with 33 Offensive Ability
- Legendary - Barrelsmith's Crossfire: increased % Weapon damage on granted WPS skill to 115%
- Legendary - Barrelsmith's Salvo: increased % Weapon damage on granted WPS skill to 115%
- Legendary - Beronath, Reforged: Conversion to Elemenal removed. Skill proc redesigned. Now a granted toggled buff with a high energy upkeep that grants 5% Crit damage and 100% of Elemental dealt as Physical.
- Legendary - Boneshatter Treads: reduced cooldown on skill proc, replaced Armor Reduction with 50 Defensive Ability Reduction
- Legendary - Chausses of Barbaros: added 12% Chaos Resist
- Legendary - Dawnbreaker's Duty: increased flat Lightning damage, replaced % Fire and Lightning Resist with 24% Elemental Resist, added 6% Cooldown Reduction
- Legendary - Deathbound Amethyst: skill proc now activates on Attack rather than on Kill, bonuses adjusted accordingly, added % damage bonuses.
- Legendary - Deathwhisper Leggings: added 12% Chaos Resist
- Legendary - Demonslayer's Garb Set: replaced +3 to Blade Trap with +3 to Phantasmal Blades. Replaced % Pierce damage with % Vitality damage. Updated bonuses on skill proc.
- Legendary - Demonslayer's Hat: replaced % Pierce damage with % Bleed damage, replaced +2 to Blade Trap with +2 to Heart Seeker
- Legendary - Demonslayer's Defense: replaced % Pierce damage with % Bleed damage, skill proc now activates at 40% Health
- Legendary - Demonslayer's Jacket: replaced % Pierce damage with % Bleed damage, replaced +2 to Devouring Blades with +2 to Nether Edge
- Legendary - Demonslayer's Life-Ender: replaced % Pierce damage with % Bleed damage. Added 15% of Physical dealt as Vitality. Updated damage types on Slayer's Blades skill proc.
- Legendary - Invoker's Burning Hand: added 15% of Aether dealt as Fire
- Legendary - Invoker's Shocking Touch: added 15% of Aether dealt as Lightning
- Legendary - Mark of the Apostate: renamed to Mark of the Forbidden
- Legendary - Markovian's Bulwark: increased Offensive Ability to 38 and increased bonus Physical damage
- Legendary - Meat Shield: increased % Health bonus to 21%, replaced +3 to Mogdrogen's Pact with +3 to Heart of the Wild
- Legendary - Mindwarp: increased % Attack and Cast Speed to 18%, removed % Cooldown Reduction. Skill proc now activates off of all attacks, lasts 3s and has no cooldown, bonuses updated.
- Legendary - Necromancer's Deathgrips: renamed to Bonescavenger's Deathgrips
- Legendary - Nidalla's Legwraps: replaced bonus damage to Humans with 22% Aether Resist
- Legendary - Pestilence of Dreeg: replaced -% Armor on Plague of Rust with -8% Physical Resist
- Legendary - Pyroclasm Mark: increased % Weapon damage on granted WPS skill to 115%
- Legendary - Siegebreaker: reduced Health to 250
- Legendary - Sigils of the Executioner: reduced bonuses to Phantasmal Armor and Elemental Awakening to +3
- Legendary - Alkamos' Touch of Anguish: reduced flat Cold damage
- Legendary - Alkamos' Touch of Dread: reduced flat Cold damage
- Legendary - Signet of the Fallen: replaced +2 to Nether Edge with +2 to Phantasmal Blades
- Legendary - Skybreach Bulwark: replaced % Fire and Lightning Resist with 35% Elemental Resist, added 6% Physical Resist
- Legendary - Speaker for the Dead: added 45% of Vitality dealt as Cold
- Legendary - Temporal Tempest: skill proc now also reduces Defensive Ability by 50 on nearby enemies
- Legendary - The Final Stop: increased % Armor to 14%, increased Internal Trauma damage dealt by granted skill
- Legendary - The Untouchable: added 6% Cooldown Reduction
- Legendary - Trozan's Ascension Set: replaced % Resist Reduction on Fallen Comet with 80 Defensive Ability Reduction
- Legendary - Ulzuin's Headguard: replaced -% Armor on Ulzuin's Flame skill proc with -6% Physical Resist
- Legendary - Will of the Living: significantly increased flat and % Aether damage, added 8% Cast Speed
- Legendary - Zolhan's Revenge: reduced cooldown on skill proc to 1.8s, increased chance of Pierce/Stun Retaliation to 15%
- Relic - Annihilation: reduced Energy cost and target radius and increased the Burn damage of the granted skill. The actual explosion radius remains the same.
- Relic - Conflagration: removed Armor Reduction from granted skill
- Relic - Deathchill: reduced flat Cold/Vitality damage and chance of Frostburn damage on granted skill
- Relic - Gunslinger's Talisman: increased activation chance of granted WPS skill to 10%
- Relic - Marauder's Talisman: increased activation chance of granted WPS skill to 12%
- Relic - Plunderer's Talisman: increased activation chance of granted WPS skill to 15%, increased % All damage to 50%
- Relic - Reckoning: added 8-12 Physical damage
- Relic - Scourge: replaced chance of Retaliation with flat Cold and Vitality damage. Increased damage, increased chance to Freeze to 100% and reduced cooldown to 2.4s on granted skill.
- Rare Prefix - Inquisitor: renamed to Runecaster
- Rare Suffix - Defiler: renamed to Venomclaw
- Rare Suffix - Ferocity: replaced chance of Armor Reduction with % Run Speed
- Faction - Adjusted values on 2h weapon-specific Augments to be double (or higher) of the 1h weapon versions
- Faction - (Potent) Outcast's Might: replaced chance of Armor Reduction with % Aether Resist
- Component - Oleron's Blood: recipe updated. Rather than requiring a Severed Claw, now requires 1 Chipped Claw and 1 Polished Emerald.
- Component - Vicious Spikes: replaced Armor Reduction with 4% Crit Damage
[Class & Skills]
- Celestial Procs now have a shared cooldown on skills that summon multiple pets (ex. Thermite Mines, Wind Devils). The affected skills have received a buff to compensate for this change.
Devotion
- Abomination: added 12 Acid damage
- Affliction: added 16 Vitality Decay / 3s
- Assassin: increased Pierce damage to 8
- Harpy: increased Pierce damage to 5-10
- Leviathan: reduced Frostburn damage to 15 / 3s
- Unknown Soldier: increased Pierce damage to 12
- Vulture: added 10 Offensive Ability
- Wendigo: added 8 Vitality Decay / 3s
- Blind Fury: replaced Armor Reduction with 8 Physical Resist Reduction
- Blizzard: increased number of projectiles to 10, reduced cooldown to 3.2s
- Elemental Seeker: increased the radius of the Seeker's aura and eruption to 3.8, increased its movement speed and increased the damage of the eruption.
- Light of Empyrion: increased % Damage Reduction to 20% and increased Burn damage scaling with rank
- Meteor Shower: can once again be assigned to Thermite Mines
- Tsunami: reduced cooldown to 1.2s
Soldier
- Counter Strike: added 12% Weapon damage, increased activation chance by 5% and increased Physical Retaliation scaling with rank. Energy cost now scales with rank, but starts lower.
- Forcewave: increased % Weapon damage to 200% by rank 16, 240% by max ultimate rank, increased Physical damage scaling with rank
- Rending Force: replaced Armor Reduction with Pierce damage
- Internal Trauma: increased damage scaling with rank. Now also adds % Attack Speed Reduction, scaling with rank.
- Squad Tactics: increased % Attack Speed bonus to 14% by rank 12, 18% by max ultimate rank
Demolitionist
- Canister Bomb: significantly increased Burn damage
- Improved Casing: significantly increased Internal Trauma damage
- Demon Fire: removed Armor Reduction
- Mortar Trap: increased damage scaling with rank
- Heavy Ordnance: increased Lightning damage scaling with rank, now also affects The Big One
- Stun Jacks: increased Physical and Lightning damage scaling with rank
- Quick Jacks: increased % Damage Modified penalty to -50% by rank 3, increased % Energy Cost Reduction by 5% at all ranks
- Full Spread: increased Internal Trauma and Electrocute damage scaling with rank
- Thermite Mines: increased Burn damage scaling with rank
- Hellfire Mines: increased Chaos damage scaling with rank
- Ulzuin's Chosen: replaced % Damage bonuses with a single % All damage bonus
Occultist
- Bloody Pox: added flat Vitality damage. Reduced spread interval, causing the debuff to spread to additional enemies more rapidly. Reduced energy cost scaling with rank and removed the cooldown.
- Wasting: reduced energy cost scaling with rank
- Black Death: increased Poison damage scaling with rank, added % Bleed Duration scaling with rank
- Fevered Rage: no longer removes the cooldown. % Damage Modifier increased to 40% .
- Storm Spirit: is now a large aura around the Familiar, rather than a cast buff
Nightblade
- Amarasta's Blade Burst: significantly increased Cold damage scaling with rank
- Anatomy of Murder: added % Vitality Decay Duration scaling with rank
- Blade Spirit: increased Pierce and Cold damage scaling with rank
- Blade Trap: increased radius by 1 and reduced cooldown to 2s
- Devouring Blades: increased Vitality damage scaling with rank
- Dual Blades: increased Pierce damage scaling with rank
- Elemental Awakening: reduced Frostburn damage scaling with rank
- Execution: reduced % Weapon damage scaling at ultimate ranks to 330% by max ultimate rank
- Phantasmal Blades: increased Bleed/Pierce damage scaling with rank
- Frenetic Throw: increased Conversion ratio to 75% and Mana Cost Reduction to 55%
- Heart Seeker: now also increases % Bleed Duration scaling with rank
- Nether Edge: added % Crit damage scaling with rank
- Shadow Strike: reduced % Weapon damage scaling at ultimate ranks to 360% by max ultimate rank. Reduced Cold and Pierce damage scaling with rank, primarily at ultimate ranks.
- Nidalla's Justifiable Ends: reduced % Crit damage to 35% by rank 12, 45% by max ultimate rank
Arcanist
- Inferno: replaced Armor Reduction with Physical Resistance Reduction
- Panetti's Replicating Missile: increased damage scaling with rank
- Star Pact: reduced Frostburn damage scaling with rank
Shaman
- Brute Force: increased Lightning damage and % Physical damage scaling with rank. Added % Internal Trauma damage and duration.
- Emboldening Roar: increased Offensive Ability scaling at ultimate ranks, to 120 by max ultimate rank
- Primal Strike: increased % Weapon damage to 110% base, 250% by rank 16, 300% by max ultimate rank
- Thunderous Strike: increased % Damage Modified penalty to -38%
- Storm Totem: increased fire rate by 20%, increased the number of chained targets by 1, added Electrocute damage (this turns into Vitality Decay with the transmuter)
- Wendigo Totem: now casts Blood Pact without a delay
- Wind Devil: increased damage scaling with rank and slightly increased move speed
- Raging Tempest: increased Cold damage scaling with rank
Patch 1.0.0.9 (17 March 2017)
Crucible
- Fixed an issue that caused the Tributes Earned to be higher than intended for Clients in a Multiplayer Session when starting the event at Wave 50 or 100. Previously, only the host was receiving the correct values. This mechanic was already in effect for Singleplayer, so the fix impacts Multiplayer only.
- Slightly reduced Tributes Earned after Restarting the Crucible at a Checkpoint (after cashing out or failing the event).
- Fixed a crash in the Crucible when building defenses in multiplayer.
Tech
- Updated Attacks Per Second calculations.
- Fixed an issue when interacting with NPCs that switch states in Multiplayer.
- Updated scrollbars.
- Fixed Primal Strike's effect not showing up for others in multiplayer.
- Fixed chain lightning type skills sometimes failing to cast.
- Augments on items now show the Augment name as well as the associated Faction.
- Fixed World Map labels losing text shadow on large UI scale settings.
- Fixed skill projectile modifiers incorrectly adding explosion radius to the base skill tooltip. (Functionality not changed)
Game
- Fixed an issue with Alkamos' Touch of Anguish Legendary ring not dropping at levels 80+
- Increased % Pierce damage gained from Cunning to 0.41%, matching the % Physical bonus
- Reduced base Monster Pierce Resistance scaling with game difficulty (base game and Crucible) to match other non-Physical damage types
- Most Projectile Ring and Projectile Burst skills used by monsters now deal reduced damage at point-blank range, most now also deal additional damage at long range
- Increased Crowd Control Resistance on most Boss and Nemesis monsters
Itemization
- Component - Shard of Beronath: can now be applied to all weapons, shields and off-hands.
- Legendary - Beacon of the Winter's Veil: replaced chance to freeze on skill proc with chance to slow
- Legendary - Belgothian's Sigil: increased duration of Burst of Speed proc to 5s
- Legendary - Blade Breaker Sash: added flat Pierce damage bonus
- Legendary - Blood Sigil of Ch'thon: increased Chaos and Fire bonuses on the skill proc
- Legendary - Brutallax: increased % Pierce Ratio to 35%, base damage slightly reduced to match the new ratio
- Legendary - Direwolf Crest: increased damage on granted WPS skill, increased % Pierce damage, added 12% Aether Resist
- Legendary - Infernal Knight's Faceguard: replaced % Crit damage with % Chaos damage
- Legendary - Light's Defender Set: increased damage dealt by the Storm Shard granted summon
- Legendary - Mark of Anathema: reduced cooldown on skill proc to 2s, added 15% Poison Resist
- Legendary - Mark of Dark Dreams: increased Defensive Ability to 45, increased damage dealt by skill proc
- Legendary - Mark of the Apostate: added 2% Max Elemental Resist and 12% Elemental Resist
- Legendary - Markovian's Fortress Set: increased chance to activate on the skill proc to 25%
- Legendary - Markovian's Bulwark: added bonus flat Physical damage
- Legendary - Markovian's Visor: increased damage dealt by the skill proc
- Legendary - Markovian's Stratagem: added 15% Poison Resist
- Legendary - Pyroclasm Mark: added 4% Attack Speed, increased damage on granted WPS skill
- Legendary - Reforged Chains of Oleron: added 18% Vitality Resist, increased % Pierce damage
- Legendary - Spellbreaker Waistguard: added 12% Aether Resist
- Legendary - The Deathmark Set: added Pierce damage to granted skill
- Legendary - Deathmarked Claw: replaced % Cold Resist with 20% Bleed Resist
- Legendary - Deathmarked Decapitator: increased Pierce damage on skill proc, removed armor reduction debuff
- Legendary - Deathmarked Hood: increased Defensive Ability to 28 and % Elemental Resist to 24%, added 160 Health
- Legendary - Deathmarked Shoulderguard: added 160 Health
- Legendary - Thorn Girdle of the Misty Glade: replaced % Poison/Acid damage with % Bleed damage, added +2 to Grasping Vines and +3 to Entangling Vines, increased chance of activating Wild Vines to 50% and revised their damage
- Legendary - Thread of Mortality: increased damage dealt by the skill proc
- Legendary - Undying Oath: added 15% Aether Resist
- Legendary - Valdun's Rifle: fixed missing % Chaos Resist bonus
- Rare Prefix - Ancient: replaced % Current Life Retaliation with % Chaos Resist
- Rare Prefix - Blighted: replaced Poison Retaliation with % Vitality Resist
- Rare Prefix - Bloodletter: replaced Bleed Retaliation with % Health
- Rare Prefix - Consecrated: increased % Health bonus to 4%
- Rare Prefix - Demonic: replaced Leech Retaliation with % Vitality Resist, increased % Vitality Resist and added % Leech Resist at higher levels
- Rare Prefix - General: replaced % Experience bonus with % Pierce Resist
- Rare Prefix - Lich: replaced % Energy Absorb with % Poison Resist
- Rare Prefix - Menacing: replaced % Reflect with % Chaos Resist
- Rare Prefix - Merciless: replaced Cunning with % Elemental Resist
- Rare Prefix - Rampage: added % Poison Resist
- Rare Prefix - Renegade: added % Aether Resist
- Rare Prefix - Resonant: replaced % Energy Absorb with % Aether Resist
- Rare Prefix - Rimefrost: replaced % Cold Resist with % Aether Resist
- Rare Prefix - Seraphim: replaced % Fire Resist with % Elemental Resist
- Rare Prefix - Tempest: replaced Lightning Retaliation with % Bleed Resist
- Rare Prefix - Thunderstruck: replaced Electrocute Retaliation with % Elemental Resist
Class & Skills
Devotion
- Assassin: increased Defensive Ability by 13, increased % Bleed and Poison Resist to 10% and added 60 Health
- Assassin's Blade: added 8 Defensive Ability
- Berserker: added 160 health
- Blades of Nadaan: added 16 DA
- Chariot of the Dead: added 100 Health, increased % Vitality Resist to 16%
- Crab: added 15 Elemental damage and 40% Physical damage, reduced % Trauma damage to 40%, increased % Elemental damage by 10%
- Unknown Soldier: increased Health to 280
- Elemental Barrier: renamed to Arcane Barrier. Now also absorbs Aether and Chaos damage.
- Blade Burst: increased Pierce damage scaling with rank
- Living Shadow: shadows now have 15% Damage Converted to Health, which transfers the healing to the player
- Raise the Dead: increased Skeleton duration to 40s by max rank, increased their base and charge speeds
Soldier
- Blitz: increased base Physical damage
- Blindside: increased base Internal Trauma damage
- Deadly Momentum: increased base Physical and Internal Trauma damage
- Field Command: increased base % Armor by 3%
- Squad Tactics: increased base % Attack Speed to 3%
- Markovian's Advantage: increased % Weapon Damage to 110%
- Markovian's Defense: reduced % Damage Modifier penalty to -18%
- Menhir's Bulwark: increased base Physical damage
- Oleron's Rage: increased % Pierce damage scaling with rank to match the % Internal Trauma scaling, increased base Internal Trauma damage
- Veterancy: increase base Health Regeneration and its scaling at ultimate ranks
- Zolhan's Technique: increased base Internal Trauma damage
Demolitionist
- Flame Touched: increased base Fire damage
- Temper: increased base Physical damage
- Flashbang: increased Energy Cost scaling with rank
- Searing Light: increased Energy Cost scaling with rank
- Mortar Trap: increased damage scaling with rank
- Searing Strike: reduced % Damage Modifier to 8%, this is primarily to counterbalance the buffs to Nightblade WPS skills
Occultist
- Blood of Dreeg: increased base Acid damage
- Aspect of the Guardian: added % Vitality Decay bonus
- Possession: added % Vitality Decay bonus, increased base Chaos damage
- Solael's Witchfire: increased base Chaos damage
- Second Rite: increased base Vitality and Vitality Decay damage
- Summon Familiar: improved the Raven's ability to hit moving targets, slightly increased attack rate
- Storm Spirit: increased target radius to 8 and duration to 30s
Nightblade
- Dual Blades: slightly increased scaling with ranks 1-4
- Belgothian's Shears: increased % Weapon damage to 128%. Increased flat Physical damage scaling with rank, significantly increased % Pierce damage scaling with rank to 115% by rank 8, 250% by max ultimate rank
- Whirling Death: increased number of targets to 8, increased % Weapon damage scaling with rank to 72% by rank 8, 95% by max ultimate rank. Significantly increased bleed damage scaling with rank, increased base Pierce damage.
- Amarasta's Quick Cut: slightly increased Pierce damage scaling with rank
- Nidalla's Hidden Hand: reduced Acid and Poison damage scaling with rank, this is primarily to counterbalance the buffs to the WPS skills as this modifier contributes to their damage
- Blade Spirit: increased base damage
- Breath of Belgothian: increased % Health Regeneration to 40%
- Elemental Awakening: increased base Frostburn damage, increased % Elemental Resist scaling with rank to 30% by rank 12, 40% by max ultimate rank
- Merciless Repertoire: increased base Poison damage
- Night's Chill: increased base damage
- Phantasmal Armor: increased Armor scaling with rank
- Ring of Steel: reduced cooldown to 3s, increased base Pierce damage by 55, reduced Energy Cost scaling at ranks 1-7
- Circle of Slaughter: added % Pierce damage bonus
- Ring of Frost: reduced Freeze duration to 2.8s
- Shadow Strike: reduced energy cost scaling at ranks 1-5
Arcanist
- Fabric of Reality: increased base Aether and Chaos damage
- Iskandra's Elemental Exchange: increased base Elemental damage
- Overload: increased base Elemental Dot damage
- Reckless Power: increased base Aether damage
- Star Pact: increased base Frostburn damage
Shaman
- Brute Force: increased base Lightning damage
- Oak Skin: increased base Armor
- Storm Totem: increased Lightning damage scaling with rank
- Stormcaller's Pact: increased base Electrocute damage
Patch 1.0.0.8 Hotfix 0 (24 February 2017)
-
Fixed an issue for some users causing a black-screen launch.
Patch 1.0.0.8 (10 February 2017)
Major New Features
- Alkamos in the Steps of Torment and Shar'Zul in the Bastion of Chaos can now drop new Legendary versions of their unique equipment on Elite and Ultimate difficulties.
- Weapon tooltips now display an Attacks per Second value instead of a "speed" tag (ex. Fast / Very Slow / etc)
- The character sheet now displays an Attacks per Second value modified by all speed bonuses and penalties
- Player resistances on the Characer sheet now show the resistance amount over maximum cap in their tooltips.
- +Skill Augments will now be grayed out if the corresponding mastery is not selected.
- Added Maximum Speed cap values to the Attack/Cast/Move Speed tooltips on the Character Sheet so this information is available within the game for easy reference rather than researched outside of the game.
Crucible
- Fixed an issue that could allow the player to select both the Continue and Exit option at the same time, causing the event to end prematurely.
- Slightly reduced Monster Damage and Health scaling with Wave # on Challenger and Gladiator difficulties, more so on Gladiator difficulty.
- Slightly reduced bonus to Monster resistance to Crowd Control based on wave # at all difficulties, more so on Aspirant difficulty.
- Removed bonus to Monster resistance to Slow Effects and Movement Speed based on wave # at all difficulties.
- Ulzuin's Pact: now grants 5% Cooldown Reduction, 100% Energy Regeneration and 20% Reduced Energy Cost
- Defense Beacons now gain a 33% multiplicative damage increase with each upgrade, previously they gained a 25% damage with only the second upgrade
- Fixed an issue with the Inferno Beacon's Fire Storm skill dealing far less damage than intended
- Fixed an issue with the Stormcaller Beacon's Shock skill dealing far less damage than intended
- Reduced the drop rate of Epic and Legendary quality Monster Infrequents from the Crucible
- The starter chest now drops some Iron Bits in addition to potions for level 1 characters, for the purpose of purchasing some basic gear
Tech
- Fixed a display issue with % Attack Speed on the character sheet that would result in different Attack Speed caps based on weapon type. This was a display issue only and had no impact on gameplay.
- Added Explosive Strike and Nightfall damage to Character sheet DPS and Damage Per Hit calculations for Fire Strike and Shadow Strike, respectively.
- Fixed Shaman's Torrent not working properly with ranged weapons.
- Fixed an issue where weapon swapping would become stuck if the player was trapped while charging towards a target.
- Fixed a game hitch that was occuring with +Skill Augment items.
- Bandit forges and other quest-related destructibles are no longer destroyable by enemies.
- Fixed an instance where a client's components could become desynchronized with the host.
- Fixed equipment with Illusions using the wrong texture after the player was frozen or petrified.
- Fixed another instance where the displayed pet bars in a multiplayer game would not be properly removed.
- Fixed Damage Absorption not showing up properly on skills with no points in them.
- Fixed Main Menu windows not working consistently when ESC was pressed.
- Fixed a bug that would increase enemy attack speed when trapped.
Game
- Updated the difficulty curve such that the jump between difficulties is not as extreme. Difficulty now scales more with player level so that Elite and Ultimate naturally become harder as the player's power increases, resulting in a smoother progression overall. Note that there is still an increase in challenge when moving up to Elite or Ultimate, but it is no longer as severe.
- Slightly reduced Nemesis boss Offensive Ability
- Slightly reduced Physical damage dealt by monsters on Ultimate difficulty
- Fixed an issue with Steps of Torment Achievements involving Alkamos.
- Fixed an issue with a bounty for the Outcast targeting Alkamos being impossible to complete. This fix may cause your bounty for the Outcast to reset.
- Kory the Keeper now offers an item that allows you to remove an applied illusion.
- Rover Merchants no longer have an unusually high ratio for purchasing items from players
- Slightly increased % Energy Regeneration gained from Spirit (was 0.25%, now 0.26%)
- Devotion Shrines now have a much higher chance of generating Rare items rather than White or Magic items, particularly on Elite and Ultimate difficulties.
- Increased chance of generating Rare items from Treasure Troves and One Shot Chests, particularly on Elite and Ultimate difficulties.
Itemization
- Auras granted by Components have been converted to self buffs. This was done in response to the rare issues reported in regards to those auras killing players in Multiplayer (particularly in Hardcore mode). While this is not an ideal solution, unfortunately this issue has eluded us for too long to the detriment of the players. Our programmers had spent extensive periods of time digging in the code without any repro to lead them to the probable cause (despite the community trying to contribute as much info as possible), and though we had made changes as recently as 1.0.0.7 with the hope of addressing the issue, it has persisted. As this change is detrimental to pet builds, these skills now also give pet bonuses. Should this bug persist with other auras granted by items, we will take similar action on them in a future update.
- A pass has been done on Magical Affix drop tables to remove less desirable affixes from the loot pool in order to improve loot quality while levelling. As most of those affixes were already disabled at higher levels (50+), this will have little to no impact at max level. This change is not retroactive. If you already have an item with one of these affixes, it will remain unchanged.
- Fixed an issue that caused certain rare affixes to not be generated on various two-handed weapons
- Reduced % Weapon damage on most item skill procs
- Epic - Alazra's Ruby: replaced % Increased Fire Resist with 50% Fire Resist
- Epic - Black Star of Deceit: reduced Resist Reduction on skill proc to 15
- Epic - Empowered Alazra's Ruby: replaced % Increased Fire Resist with 78% Fire Resist
- Epic - Empowered Warp Shard: reduced % Damage Converted to Health to 10%
- Epic - Empowered Lichguard: replaced % Increased Vitality Resist with 30% Vitality Resist
- Epic - Lichguard: replaced % Increased Vitality Resist with 25% Vitality Resist
- Epic - Ravna's Guard: reduced % Max Pierce Resist to 3%
- Epic - Warp Shard: reduced % Damage Converted to Health to 8%
- Magic Suffix - Spellweaving: bonuses increased to match single element Magic Suffixes. Spellweaving suffixes are now effectively superior versions of the single-element magic suffixes.
- Rare Suffix - Insanity: removed chance to Convert enemies
- Relic - Belgothian's Carnage: reduced Cooldown Reduction from proc to 1s, this relic continues to perform a little too well overall, particularly for Blademasters
- Relic - Dreeg's Affliction: slightly reduced Poison damage on Dreeg's Afflicted Spines and reduced number of Projectiles to 15
- Relic - Menhir's Bastion: reduced % Damage Absorption to 15%, replaced % Physical Resist with 30% Armor
- Relic - Nemesis: added 9 Cold damage. Nemesis pet now deals pierce and cold damage, rather than physical and bleed, damage increased, and his attacks have a chance to reduce Defensive Ability.
- Relic - Oleron's Wrath: reduced % Weapon damage on skill proc to 20%
- Relic - Reckoning: reduced % Physical Resist Reduction on the skill proc to -10%
- Relic - Torment: reduced % Physical Resist Reduction on the skill proc to -10%
- Relic - Ulzuin's Pyroclasm: reduced % Weapon damage on skill proc to 8%
- Component - Aether Soul: increased % Aether Resist to 16%
- Component - Black Tallow: increased % Chaos Resist to 16%
- Component - Haunted Steel: added 10% of Physical dealt as Vitality, reduced % Damage Converted to Health on Bloodthirster skill to 24%
- Component - Hollowed Fang: reduced % Damage Converted to Health on Blooddrinker skill to 20%
- Component - Mark of Dreeg: slightly reduced Poison damage on Dreeg's Infinite Gaze and reduced number of Projectiles to 10
- Component - Prismatic Diamond: replaced % Elemental Resist with 15% Vitality Resist, Prismatic Rage now also grants 130 Damage Absorption while active, cooldown reduced to 25s
- Component - Resilient Plating: increased Defensive Ability to 26 and % Pierce Resist to 15%
- Component - Restless Remains: increased Energy to 220, replaced Chance of % Current Life Retaliation with 3% Damage Converted to Health
- Component - Soul Shard: increased % Vitality Resist to 10%
- Component - Void-Touched Ammo: increased projectile radius on Chaos Bolts to 1.2, slightly increased damage.
- Lifestealer Oil - reduced % Damage Converted to Health to 8%, added 50% Life Leech damage bonus
Legendary Items
- Legendary - Agony: reduced % Poison Resist Reduction to -15% on the skill proc, but increased its damage
- Legendary - Aldanar's Vanity: increased cooldown on skill proc to 24s
- Legendary - Arcane Harmony Leggings: increased Defensive Ability to 80
- Legendary - Avatar of Mercy: increased cooldown on skill proc to 70s
- Legendary - Beronath, Reforged: replaced % Move Speed with 8% Total Speed
- Legendary - Boneshatter Treads: added 16% Bleed Resist
- Legendary - Bonewave Leggings: added 25 Defensive Ability
- Legendary - Chausses of Barbaros: added 18 Defensive Ability. On the skill proc: reduced duration to 10s, reduced cooldown to 15s, increased % All damage to 75%, added 15% Armor bonus
- Legendary - Chilldread Mantle: increased % Elemental Resist to 24% and increased chance on hit for activating the skill proc to 33%
- Legendary - Colossal Grasp: granted passive now also provides 8% Attack Speed when using a shield
- Legendary - Damnation: reduced cooldown on skill proc to 3s, reduced % Damage Converted to Health on skill proc to 50%
- Legendary - Demonbone Legplates: added 25 Defensive Ability
- Legendary - Demonslayer's Garb Set: reduced % Offensive Ability bonus to 5%
- Legendary - Demonslayer's Jacket: increased Offensive Ability to 52
- Legendary - Demonslayer's Life-Ender: increased Offensive Ability to 45, reduced cooldown on skill proc to 2.8s
- Legendary - Devil's Cage Hauberk: added 5% Physical Resist, increased Health to 332, removed % Resist Reduction on skill proc but increased its damage, reduced cooldown to 6s and duration to 4s, added Defensive Ability reduction
- Legendary - Deviltongue: added 120 Health
- Legendary - Dracarris: added 12% Cast Speed. On the Skill proc: increased duration to 15s, reduced cooldown to 12s, increased % Chaos/Fire damage bonuses to 125% for the player
- Legendary - Dread Armor of Azragor: added 20% Chaos Resist to granted aura
- Legendary - Essence of the Grim Dawn: reduced cooldown on skill proc to 8s
- Legendary - Exterminus: added 6% Total Speed
- Legendary - Footpads of the Grey Magi: increased Defensive Ability to 58, skill proc now also grants 10% Physical Resist, cooldown reduced to 8s
- Legendary - Fiendscale Jacket: added 24% Aether Resist, increased damage and spread intensity on the skill proc
- Legendary - Fiendflesh Mantle: reduced cooldown on skill proc to 20s
- Legendary - Golemborn Greaves: reduced Armor bonus on skill proc to 200
- Legendary - Gutripper: reduced Defensive Ability Reduction to 80 on skill proc, added a 0.5s cooldown
- Legendary - Harbinger of Eternal Suffering: reduced damage dealt by Harbinger's Mark
- Legendary - Hellborne: increased cooldown on Wave of Fire to 1.5s
- Legendary - Herald of Blazing Ends: increased Burn damage on skill proc
- Legendary - Invoker's Elements Set: increased Offensive Ability bonus to 45, Invoker's Fury proc now reduced % Elemental Resist instead of Fire/Lightning
- Legendary - Iskandra's Unity Set: added 50 Defensive Ability bonus, reduced % Physical Resist bonus to 16%
- Legendary - Korvoran's Chestguard: added 302 Health
- Legendary - Light's Defender Set: reduced Offensive Ability bonus to 55
- Legendary - Mark of Divinity: increased cooldown on skill proc to 120s
- Legendary - Mark of the Apostate: reduced cooldown on skill proc to 3s
- Legendary - Markovian's Fortress Set: reduced Physical damage bonus to 18-28, reduced Cooldown Reduction from proc to 1s and reduced its cooldown to 4s
- Legendary - Markovian's Bulwark: reduced % Max Pierce Resist to 3%
- Legendary - Markovian's Distinction: reduced % Max Pierce Resist to 4%
- Legendary - Markovian's Visor: fixed missing Physical damage dealt by the skill proc. This skill was dealing significantly less damage than intended.
- Legendary - Mask of the Harbinger: Harbinger's Aim no longer grants % Crit damage
- Legendary - Mindwarp: added 8% Cast Speed, increased % Attack Speed to 10%
- Legendary - Nidalla's Legwraps: removed % Poison Resist Reduction on the skill proc, but increased its damage and added -15% Speed Reduction
- Legendary - Pretty Great Pants: increased % Chaos Resist to 22%
- Legendary - Sash of the Immortal Sage: increased cooldown on Wave of Fire to 1.5s
- Legendary - Ring of the Black Matriarch: skill proc now has a 0.5s cooldown
- Legendary - Shroud of Dreeg Set: reduced Offensive Ability to 80
- Legendary - Black Gem of Dreeg: increased speed of the Gaze of Dreeg summons, slightly reduced damage dealt
- Legendary - Mantle of Dreeg: added 24% Aether Resist, reduced % Poison Resist to 18%
- Legendary - Siegebreaker: reduced % Max Pierce Resist to 3%, reduced % Weapon damage on granted skill to 80% and Stun duration to 2s
- Legendary - Stormcage Legguards: increased Defensive Ability to 25
- Legendary - Stormtitan Treads: skill proc now also reduces enemy damage by 10% for 2s
- Legendary - Tinker's Ingenuity: removed % Damage Absorption bonus from skill proc
- Legendary - The Deathmark Set: increased Cold Resist Reduction on granted skill to -15%
- Legendary - The Infernal Knight Set: reduced damage dealt by Call the Inferno skill proc
- Legendary - Infernal Knight's Faceguard: increased cooldown on Wave of Fire to 1.5s
- Legendary - The Northern Wyrm: added 10% Attack Speed, added Frostburn damage to skill proc
- Legendary - The Peerless Eye of Beronath: reduced Offensive Ability to 82
- Legendary - The Venomblade Pact: skill proc now has a 0.5s cooldown
- Legendary - Fist of the Venomblade: slightly reduced Pierce and Acid damage dealt by the skill proc
- Legendary - Razor of the Venomblade: slightly reduced Pierce and Acid damage dealt by the skill proc
- Legendary - The Untouchable: reduced % Defensive Ability bonus on skill proc to 8%
- Legendary - Thornhide Legguards: increased Defensive Ability to 36
- Legendary - Trozan's Ascension Set: Fallen Comet now also reduces all Resistances by 16% for 3s, Freeze duration increased to 3s
- Legendary - Ultos' Storm Set: reduced % Offensive Ability to 5%
- Legendary - Ultos' Hood: reduced % Physical Resist to 3% and Health to 520
- Legendary - Ultos' Spaulders: reduced % Physical Resist to 4%
- Legendary - Ulzuin's Avatar Set: increased % Attack Speed bonus to 18%
- Legendary - Heart of Ulzuin: added 224 Health
- Legendary - Ulzuin's Flamespreader: increased Offensive Ability to 75, added 120 health
- Legendary - Valdun's Rifle: added 20% Chaos Resist
- Legendary - Venomspine Greaves: added 33 Defensive Ability
- Legendary - Vestments of the Great Guardian: replaced Poison Resist on granted aura with 20% Chaos Resist
- Legendary - Vileblood Mantle: on the skill proc: removed % Bleed Resist Reduction, increased damage dealt, chance to confuse to 33% for 2s and reduced cooldown to 2s
- Legendary - Voidwalker Footpads: added 25 Defensive Ability, skill proc now also absorbs Poison damage, absorption increased to 6000
- Legendary - Vortex of Souls: reduced % Attack Speed to 8%
- Legendary - Warborn Set: increased cooldown on skill proc to 7s and duration to 10s
- Legendary - Warborn Gavel: slightly reduced damage dealt by the Earthquake proc
- Legendary - Wildshorn Legguards: increased Defensive Ability to 56
- Legendary - Windshear Greaves: added 18% Poison Resist
- Legendary - Wraithborne Legwraps: added 18 Defensive Ability
- Legendary - Wyrmscale Footguards: added 40 Defensive Ability, skill proc now absorbs Elemental and Bleed damage, absorption increased to 6000
- Legendary - Zolhan's Revenge: reduced % Max Pierce Resist to 3%
Class & Skills
- A variety of class skills have received buffs at low ranks in order to front-load some of their potential and make leveling with them a smoother experience. This is a buff to those skills in general, but is more substantial at lower ranks.
Devotion
- Affliction: increased Defensive Ability by 8
- Amatok, Spirit of Winter: increased Health by 40, % Frostburn damage by 50% and % Cold damage by 50%, added 30 Defensive Ability
- Anvil: increased Defensive Ability by 5
- Berserker: increased % Physical damage bonus by 50%, increased % Pierce Resist to 15%, removed % Damage Converted to Health bonus, chance of % Bleed and Bleed Duration is now 100% chance but reduced to 50% Bleed damage with 50% bleed duration
- Blades of Nadaan: reduced % Attack Speed by 2%
- Blind Sage: added 25 Defensive Ability, increased % Burn, % Frostburn and % Electrocute damage to 200%
- Crab: increased Defensive Ability by 17
- Dire Bear: added 40 armor, removed % Attack Speed bonus
- Dying God: added 25 Defensive Ability
- Eel: increased Defensive Ability by 7
- Fox: reduced Bleed damage by 7 / 3s
- Gallows: increased Health by 45
- Ghoul: added 23 Defensive Ability
- Guardian's Gaze: added 8% Vitality Resist
- Harpy: added 1.5 Energy Regeneration
- Harvestman's Scythe: added 2% Defensive Ability
- Huntress: added 10 Cunning and increased Offensive Ability by 15, reduced Bleed damage to 10 / 3s
- Hydra: increased % All damage by 25%, increased % Offensive Ability to 4%, increased Offensive Ability by 10
- Imp: added 10 Defensive Ability
- Jackal: added 6% Cast Speed
- Leviathan: increased Defensive Ability by 14
- Light of Empyrion: added 30 Defensive Ability
- Magi: added 20 Defensive Ability, increased % Burn damage by 60%
- Manticore: increased Offensive Ability by 10
- Mogdrogen the Wolf: added 30 Defensive Ability, reduced Bleed damage to 18 / 3s
- Oklaine's Lantern: added 20 Defensive Ability
- Oleron: reduced Physical damage to 9-12
- Owl: added 15 Defensive Ability, increased % Burn, Frostburn and Electrocute damage to 50%
- Panther: increased % Energy Regeneration to 15%
- Revenant: added 175 Health and 6% Cast Speed, increased % Vitality Resist to 24%, reduced % Damage Converted to Health to 6%
- Rhowan's Scepter: increased Defensive Ability by 11
- Sailor's Guide: added 8 Defensive Ability
- Scholar's Light: added 8 Defensive Ability, increased Energy Regeneration to 2.2
- Solael's Witchblade: added 10 Defensive Ability
- Spider: increased Defensive Ability by 5, increased % Cast Speed to 5%
- Targo the Builder: increased Defensive Ability by 5
- Tsunami: added 10 Defensive Ability
- Turtle: increased Defensive Ability by 8
- Unknown Soldier: increased Health to 220, reduced Pierce damage to 10, removed % Damage Converted to Health bonus
- Wolverine: increased Defensive Ability by 7
- Acid Spray: reduced Resistance Reduction to 25
- Blizzard: slightly increased damage
- Assassin's Mark: reduced Resistance Reduction to -28%
- Blade Burst: reduced % Weapon damage to 18%, increased base Pierce damage
- Blind Fury: reduced % Weapon damage to 60%, increased base Bleed and Internal Trauma damage
- Bull Rush: reduced % Weapon damage to 28%, increased base Physical and Internal Trauma damage
- Elemental Seeker: seekers now last a shorter duration before exploding. Their ambient damage has been increased to compensate for the reduced duration.
- Falcon Swoop: reduced % Weapon damage to 20%, increased base Physical damage
- Fissure: slightly increased damage, chance to stun now scales with rank to 25%
- Guardian's Gaze: increased Chaos damage
- Ghoulish Hunger: now activates at 45% health (this may cause your skill assignment to reset for this Celestial Power), now also grants up to 15% Physical Resist while active
- Light of Empyrion (proc): now applies a % Damage Reduction debuff instead of reducing Armor
- Living Shadow: increased base damage
- Mark of the Wendigo: reduced % Damage Converted to Health to 65%
- Maul: reduced % Weapon damage to 50%, increased base Physical damage
- Meteor Shower: Thermite Mines can no longer be assigned to this proc, slightly increased damage (this may cause your skill assignment to reset for this Celestial Power)
- Raise the Dead: pet duration increased to 40s by max rank. Skeletons now deal aether and vitality damage and scale with player bonuses, rather than scaling with pet bonuses. This proc has always been a bit of a niche, but as other options already exist via itemization for more hybrid pet summoning builds, it seemed better to focus Raise the Dead to be an option for direct damage builds that like the idea of having pets around but not necessarily excel at them. Damage may require further refinement, but the skeletons are now harder to kill, move faster and last longer.
- Rend: reduced Resistance Reduction to -28%, increased base Bleed damage
- Scorpion Sting: reduced Defensive Ability Reduction to 130
- Targo's Hammer: reduced % Weapon damage to 35%, increased % Trauma damage and flat Physical damage, added 0.1s cooldown
- Tainted Eruption: increased base Poison damage, slightly reduced damage scaling with rank
- Trample: reduced % Weapon damage to 50%, increased based Internal Trauma damage
- Tree of Life: increased base Health Regeneration, reduced Health Regeneration scaling with rank to 75
Soldier
- Blade Arc: slightly increased Bleed damage scaling at ranks 1-7
- Laceration: slightly increased Physical damage scaling at ranks 1-5
- Blitz: slightly increased Physical damage scaling at ranks 1-8
- Blindside: slightly increased Internal Trauma damage scaling with rank
- Deadly Momentum: added Internal Trauma damage, slightly reduced flat Physical damage scaling with rank
- Decorated Soldier: slightly increased % Physical damage scaling at ultimate ranks. Added % Internal Trauma bonus.
- Discord: Physical dealt as Elemental increased to 100% by rank 3
- Internal Trauma: slightly increased Bleed and Internal Trauma damage scaling with rank
- Markovian's Advantage: slightly increased Physical damage scaling at ranks 1-7
- Menhir's Bulwark: reduced Physical damage scaling with rank. Reduced % Life Damage Reduction to 33% by rank 12, 45% by max ultimate rank.
- Military Conditioning: reduced % Health bonus at ultimate ranks, 25% by max ultimate rank
- Overguard: adjusted Damage Absorption scaling with rank such that more of it is earned from ranks 1-12, rather than ultimate ranks; max ultimate rank value remains unchanged. Increased cooldown to 20s, reduced % Shield Damage Blocked scaling at ultimate ranks to 235% by max ultimate rank.
- Added a new Transmuter for Overguard, Markovian's Defense. Markovian's Defense reduces the cooldown of Overguard by 7.5s, but causes Overguard to modify all damage dealt by -26% while active.
- Shield Training: removed Physical damage bonus
- Squad Tactics: increased % All damage scaling with rank
- Zolhan's Technique: slightly increased Internal Trauma damage scaling at ranks 1-5, increased starting % Weapon damage to 90%, scaling up to its previous values by rank 12
Demolitionist
- Blackwater Cocktail: reduced Offensive Ability Reduction scaling at ultimate ranks to 250 by max rank, reduced duration to 3s so enemies must stand within the flame to maintain the debuff for longer
- Agonizing Flames: reduced Resistance Reduction scaling at ultimate ranks to 30 by max rank, reduced duration to 3s so enemies must stand within the flame to maintain the debuff for longer
- Demon Fire: slightly increased Chaos damage scaling at ranks 1-5
- High Potency: increased % Damage Modifier to 175%. Reduced % Physical Damage Reduction to 18% for 2s, requiring enemies to stand in the flame to maintain its effect for longer.
- Blast Shield: reduced Damage Absorption at ultimate ranks, 1750 by max ultimate rank. Increased cooldown to 14s and reduced the Health Activation Threshold to 60%.
- Flame Touched: slightly increased % Fire/Lightning/Burn damage scaling at ultimate ranks, added % Electrocute bonus. Slightly reduced flat Fire damage and Offensive Ability scaling at ultimate ranks, to 55 and 220 respectively at max rank.
- Temper: slightly increased % Physical/Pierce damage scaling at ultimate ranks, increased % Internal Trauma damage scaling. Slightly reduced flat Physical damage scaling at ultimate ranks, to 52-62 by max rank.
- Full Spread: slightly increased Electrocute and Internal Trauma damage scaling at ranks 1-7
- Heavy Ordnance: slightly increased Lightning damage scaling at ranks 1-6
- Improved Casing: slightly increased Internal Trauma damage scaling at ranks 1-6
- Searing Light: reduced chance of Fumble and Impaired Aim to 33% by rank 10, 40% by max ultimate rank
- Shattering Force: increased base Internal Trauma damage by 10
- Thermite Mines: reduced % Fire and Lightning Resistance Reduction scaling with rank, to -40% by rank 16, -50% by max ultimate rank
- Hellfire Mines: slightly increased Chaos damage scaling at ranks 1-5
Occultist
- Blood of Dreeg: slightly reduced Offensive Ability scaling at ultimate ranks, to 210 by max ultimate rank Reduced % Heal and Health Regeneration scaling at ultimate ranks to 30% and 198 by max rank, respectively. Increased Acid damage scaling at ranks 1-5, slightly reduced Acid damage scaling at ultimate ranks.
- Aspect of the Guardian: slightly increased % Acid/Poison/Vitality damage scaling at ultimate ranks
- Blood Burst: slightly increased Acid and Poison damage scaling at ranks 1-5, slightly reduced scaling at ultimate ranks
- Vile Eruption: slightly increased Acid and Vitality damage scaling at ranks 1-6, reduced number of fragments scaling at ultimate ranks to 6-7 by max ultimate rank
- Bloody Pox: significantly increased Bleed damage scaling with rank, particularly at ultimate ranks. Slightly increased spread interval. Cooldown reduced to 3s.
- Wasting: increased % Bleed damage scaling with rank, increased base Vitality damage by 3
- Black Death: increased Poison damage scaling with rank. Chance to confuse now scales with rank to 30% by rank 12, 40% by max ultimate rank. Now also increased the duration of Bloody Pox.
- Ember Claw: slightly increased Fire and Chaos damage scaling at ranks 1-7
- Hellfire: slightly increased % Chaos/Fire/Burn damage scaling at ultimate ranks
- Infernal Breath: slightly increased Fire and Chaos damage scaling at ranks 1-7
- Fevered Rage: reduced % Offensive Ability bonus for enemies to 25%
- Doombolt: reduced energy cost and increased damage scaling with rank, % Current Life damage now scales with rank to 20-35% by rank 12, 25-45% by max ultimate rank
- Lightning Strike: slightly increased Lightning damage scaling at ranks 1-7
- Manipulation: slightly increased % pet damage scaling at ultimate ranks
- Sigil of Consumption: slightly increased Vitality damage scaling at ranks 1-5
- Destruction: slightly increased Fire and Chaos damage scaling at ranks 1-6
- Solael's Witchfire: increased % Vitality damage scaling at ultimate ranks, added % Vitality Decay damage bonus
- Second Rite: slightly increased % Chaos damage scaling at ultimate ranks
- Storm Spirit: slightly increased % Elemental damage scaling at ultimate ranks
Nightblade
- Amarasta's Quick Cut: slightly increased Pierce damage scaling at ranks 1-5
- Anatomy of Murder: increased % Bleed damage scaling at ultimate ranks, add % Vitality and % Vitality Decay damage bonuses
- Belgothian's Shears: slightly increased Physical damage scaling at ranks 1-5
- Blade Spirit: slightly increased base damage
- Devouring Blades: increased base Vitality damage by 5
- Elemental Awakening: slightly increased % Elemental/Frostburn damage scaling at ultimate ranks
- Execution: increased starting % Weapon damage to 230%, scaling up to its previous values by rank 8
- Lethal Assault: redistributed Cold and Acid damage bonuses such that they are equal, total bonus remains roughly the same across all ranks
- Merciless Repertoire: slightly increased % Acid/Poison/Cold/Frostburn damage scaling at ultimate ranks
- Nightfall: increased base Cold and Frostburn damage by 10
- Phantasmal Blades: slightly increased Pierce damage scaling with rank
- Heart Seeker: reduced % Damage Converted to Health to 10% by rank 12, 12% by max ultimate rank
- Nether Edge: slightly increased Cold damage scaling with rank
- Nidalla's Hidden Hand: increased base Acid and Poison damage by 3
- Frenetic Throw: increased Pierce dealt as Vitality to 60%
- Ring of Steel: increased starting % Weapon damage to 55%, scaling up to its previous values by rank 16, slightly increased Pierce damage scaling at ranks 1-7
- Circle of Slaughter: reduced Chance to Fumble to 35% by rank 12, 45% by max ultimate rank, slightly increased Bleed damage scaling at ranks 1-6
- Shadow Strike: slightly reduced % Weapon damage scaling at ultimate ranks, 410% by max rank
- Whirling Death: increased starting % Weapon damage to 45%, scaling up to its previous values by rank 8, slightly increased Pierce and Bleed damage scaling at ranks 1-7
Arcanist
- Disintegration: increased Vitality damage scaling at ranks 1-6
- Distortion: slightly increased Aether damage scaling at ranks 1-5
- Supercharged: slightly increased Electrocute damage scaling at ranks 1-5
- Proliferation: slightly increased Aether damage scaling at ranks 1-5
- Elemental Balance: slightly increased % Burn/Frostburn/Electrocute damage scaling at ultimate ranks
- Overload: slightly increased % Elemental damage scaling, particularly at ultimate ranks, increased base Burn/Frostburn/Electrocute damage
- Fabric of Reality: increased % Aether/Chaos damage scaling, particularly at ultimate ranks
- Frozen Core: slightly increased Frostburn damage scaling at ranks 1-5
- Shattered Star: slightly increased Lightning damage scaling at ranks 1-5
- Inferno: slightly increased Burn damage scaling at ranks 1-5
- Olexra's Flash Freeze: damage scaling with rank reduced. The skill now scales better at ultimate ranks such that the damage loss at max ultimate rank is less than 5% of its previous value.
- Absolute Zero: slightly increased Frostburn scaling with rank, particularly at ultimate ranks
- Sphere of Protection: penalty to Physical damage removed. Total Damage Penalty can now be reduced to 0 by max ultimate rank
- Wrath of Agrivix: reduced cooldown to 5s
Shaman
- Blood Pact: increased base Vitality damage bonus by 4
- Devouring Swarm: reduced % Damage Converted to Health to 28% by rank 16, 33% by max ultimate rank, reduced -% Vitality Resist scaling with rank to 60%, 70% by max ultimate rank
- Emboldening Roar: slightly increased % All damage scaling at ultimate ranks
- Ground Slam: slightly increased damage scaling at ranks 1-5
- Feral Hunger: increased starting % Weapon damage to 70%, scaling up to its previous values by rank 10, slightly increased Bleed damage scaling at ranks 1-6
- Grasping Vines: slightly increased damage scaling at ranks 1-7
- Entangling Vines: slightly increased Life Leech damage scaling at ranks 1-5
- Heart of the Wild: reduced % Health bonus to 30% by rank 10, 40% by max ultimate rank
- Primal Strike: slightly increased Lightning damage scaling with rank
- Torrent: slightly increased Lightning damage scaling with rank
- Storm Surge: added Electrocute damage bonus
- Storm Totem: slightly increased Lightning damage scaling at ranks 1-5
- Upheaval: increased starting % Weapon damage to 90%, scaling up to its previous values by rank 10, slightly increased Bleed and Lightning damage scaling at ranks 1-6
- Wind Devil: slightly increased Physical damage scaling at ranks 1-7, slightly increased Electrocute damage scaling with rank
- Raging Tempest: significantly increased Cold damage scaling with rank, reduced Elemental Resistance Reduction scaling at ultimate ranks to 40 by max ultimate rank
- Maelstrom: slightly increased Lightning damage scaling at ranks 1-6, slightly increased Electrocute damage scaling with rank
Patch 1.0.0.7 Hotfix 2 (27 December 2016)
- It's a Christmas miracle!? As my wife rushes about to try to get the children ready to go to my mother's, I'm furiously typing away trying to get the build out and bust out this change log, it's quite a scene... I apologize for various things that have gone awry in the past builds, honestly, it's mostly my fault and I attribute at least some of it to my brain being scrambled these past couple weeks between everything going on here at Crate plus the impending holiday madness. Hopefully this should mostly address current build issues, at least to an extent that everyone can resume enjoying the game and we can pick up with any remaining fine-tuning needed in the new year.
- I hope everyone has a great weekend and happy holidays for those celebrating them!
- Medierra
Tech
- Fixed a bug with DPS comparison on weapons when using an item skill located on a weapon as your primary attack.
- Fixed a bug with stacks of Illusion items.
- There is a known inexplicable bug where Phantamsal Blades lost their trails... probably a sync error but we felt it was better to release the important fixes sooner and fix that minor graphics issue later.
Game
- Environmental lighting and atmospheric changes re-adjusted to something closer to 1.0.0.6
- Camera reverted to as close to original settings as I could manage without being able to dig up the old dbr.
Itemization
- Enery potions revised to 25s cooldown, 250 flat and 35% energy restored.
- Health potion flat health reduced from 1200 to 800.
Class & Skills
Soldier
- Added flat physical dmg to Laceration
Demolition
- Increased health regen on higher levels of Vindictive Flame
- Added energy cost reduction to Ulzuin's Chosen
- Reduced energy cost of Grenado
Patch 1.0.0.7 hotfix 1 (23 December 2016)
Due to the changes required in this hotfix, some small tuning tweaks that didn't make 1.0.0.7 but were ready for a future update ending up making it in.
Game
- Fixed an issue with Hero/Boss/Nemesis monsters becoming immune to Life Leech
- Fixed some issues with stairs in Port Valbury causing players to become stuck when using charge skills
- Fixed an issue with players sometimes teleporting on top of traversable pipes and becoming stuck
- Fixed an exploit that could allow you to open a riftgate beyond the Gates of Valbury
- Fixed an issue with excessively high Offensive Ability on monsters on Ultimate difficulty
- Toned down some general lighting changes made in 1.0.0.7
Itemization
- Legendary - Aldanar's Vanity: proc cooldown increased to 16s
- Legendary - Fateweaver's Leggings: reduced Resist bonus from the skill proc
- Legendary - Ulzuin's Avatar Set: replaced % Chaos Resist with 6% Physical Resist, increased % Fire and % Lightning damage to 80%, increased % Burn damage to 100%, Avatar of Ulzuin flames now have a larger impact radius.
- Legendary - Heart of Ulzuin: increased % Chaos Resist to 30%
- Legendary - Ulzuin's Chestguard: increased % Chaos Resist to 30% and % Elemental Resist to 26%
- Legendary - Ulzuin's Shoulderguard: added % Lightning damage bonus, increased Defensive Ability to 26
- Epic - Runic Bracers: skill proc now has a 100% chance of activation, but cooldown increased and Resist bonus reduced
Class & Skills
Devotion
- Giant's Blood: reduced Health Regeneration to 228 by max rank
- Healing Rain: reduced % Health Regeneration to 35% by max rank
Demolitionist
- Skyfire Grenado: increased Physical dealt as Lightning to 80%
Arcanist
- Devastation: increased Target Radius to 6. Overall, Devastation is a little too effective as a single-target killer, so this will spread its damage out a bit more over a larger area, maintaining its intent as an aoe skill while slightly reducing its single-target potential.
Patch 1.0.0.7 [Minor hotfix - no version change] (21st December 2016)
- Minor hotfix for files missing from previous version
Patch 1.0.0.7 (20th December 2016)
Major New Features
- The Fall of Valbury, a new Aetherial roguelike dungeon, is now available.
- With this massive new outdoor dungeon come 4 new Monster Infrequents, 2 new Unique items, 6 dangerous new bosses and mini-bosses and pages of new Lore to discover. Venture into Port Valbury and witness the complete destruction of a once vibrant commercial center and a reminder of the grim future that awaits all of Cairn should you and the Black Legion fail.
- Those seeking death in Port Valbury can begin their adventure in the Conflagration, northeast of Homestead. Those Honored with the Outcast may also want to pay her a visit.
Crucible
- Components that drop from beasts can now also drop in the Crucible.
- Slightly reduced the drop rate of Unique items on Aspirant difficulty.
Mod Tools
- Exposed the onPickUp Lua script hook to all items, previously was just quest items. This script hook fires when the item is picked up. Any function called receives two variables: looterID and itemID.
Animation
- Added missing Possession animation to the Dual Guns animation set
Tech
- Fixed an issue with auras becoming desynchronized in Multiplayer sessions (ex. aura buffs randomly coming on and off). This bug may have also been contributing to the Multiplayer Aura Kill bug that has been reported in the past. If that bug persists after this update, please let us know.
- Fixed an issue where the LAN lobby could freeze while looking for games.
- The DPS comparison on weapon tooltips now compares the DPS of the skill currently assigned to the left mouse button (LMB). If the assigned skill deals no damage, then the comparison defaults to default Weapon Attack. The DPS detailed tooltip in the character sheet now always shows Weapon Attack DPS regardless of what's assigned to LMB and RMB.
- Fixed a bug where calculated skill dps was not using the correct spell cast speed value.
- Fixed displayed resistances on the character sheet not accounting for overcapped resistances.
- Fixed a bug with mouse wheel scrolling used as a hotkey.
- Fixed being able to access difficulty levels your character had not unlocked yet.
- Fixed a bug where a disconnect from a Steam game could cause a game freeze.
- Fixed off-hand auto-attack not dealing damage when triggering a Cadence strike while dual wielding. Previously, you would trigger a Cadence attack, dealing the skill damage, but then the off-hand would not deal normal auto-attack damage.
- Fixed instances where attached Celestial powers would not show up on skill tooltips.
- Fixed a bug with Chain Lightning skills when spell cast speed was very high.
- Pickup hotkey now obeys item filtering.
- Critical Damage tooltip in the Character Sheet fixed.
- Fixed Resistance to Life Reduction not showing on Next Level skill tooltips.
- Fixed item names not being visible in the world at max camera zoom.
Game
- XP gain from enemies boosted around 5-10%, less at lower levels, more so at higher levels.
- Some minor difficulty adjustment to try to make ambient damage rate a bit more consistent. In Veteran, enemies had lower damage but higher Offensive Ability, resulting in more frequent but less damaging hits. In Elite Offensive Ability was inadvertently reduced below Veteran levels but damage was higher, resulting in less frequent but more damage attacks, which could make rate of damage more jumpy. I've tried to smooth this out a bit, so the way enemies scale from Veteran to Elite is more consistent and damage rate should be a little more normalized on Elite. Some of these changes will trickle through to Ultimate but it shouldn't have a big effect there, since certain values were already scaled well above Veteran and I just left them alone.
- Slightly increased drop rate of Unique items on Elite and Ultimate difficulties from non-Nemesis sources.
- Reduced some excessively high Aether resists on various enemies (ex. Aether Crystals, Flesh Hulks, Aetherial Phantoms). While these enemies are still highly resistant to the Aether, they should become more approachable for builds heavily reliant on Aether damage
- Slightly increased % damage bonuses from Cunning and Spirit. Monster base damage adjusted accordingly.
Itemization
- Increased the base speed of melee (non-caster) weapons in the 20-55 level range. This is primarily a quality of life change for characters levelling with melee builds and is a net DPS buff.
- Reduced material costs of low level Epic Item Blueprints
- Added a new Fire-based two-handed rifle Monster Infrequent to a new variant of Fleshwarped Trolls
- Relic - Belgothian's Carnage: adjusted chance of Defensive Ability Reduction to 25% chance of 40 Reduction for 2s, reduced Pierce damage bonus to 8
- Relic - Primal Instinct: reduced % Attack Speed bonus for pets to 15%, reduced chance of spawning a minion on attack to 20%
- Component - Runestone: increased % Elemental Resist to 12% and added 12% Aether Resist
Legendary Items
- Legendary - Abyssal Mask: added 20% Bleed Resist
- Legendary - Arcanum Sigillis: increased % Attack Speed to 16% and Offensive Ability to 33
- Legendary - Bane of the Winter King: added 15% Cast Speed
- Legendary - Barrelsmith's Crossfire: added 4% Cooldown Reduction, increased bonus to Grenado to +3, increased % Attack Speed to 15%
- Legendary - Barrelsmith's Salvo: added 4% Cooldown Reduction, increased bonus to Canister Bomb to +3, increased Offensive Ability to 45
- Legendary - Black Flame Covenant Set: added 300 Health bonus
- Legendary - Visage of the Black Flame: added 22% Poison Resist
- Legendary - Bloodfury Spaulders: added 14% Chaos Resist
- Legendary - Circlet of the Great Serpent: increased % Vitality Resist to 20%
- Legendary - Clairvoyant's Hat: reduced Health to 90
- Legendary - Clairvoyant's Mantle: reduced Offensive Ability to 45
- Legendary - Codex of Eternal Storms: increased Offensive Ability to 66, increased damage on Call the Storm
- Legendary - Crown of the Winter King: added 28% Elemental Resist, increased % Health to 6%, increased damage on granted skill
- Legendary - Demonslayer's Jacket: increased Energy Regen to 2.5, added 15% of Pierce dealt as Vitality
- Legendary - Demonslayer's Hat: added 30% of Cold dealt as Vitality
- Legendary - Demonslayer's Life-Ender: increased Energy Regen to 2.5
- Legendary - Faceguard of Justice: added +1 to Demolitionist Skills
- Legendary - Glyph of Kelphat'Zoth: reduced % Crit damage bonus for pets to 5%, reduced Lightning damage for pets from the skill proc to 3-18, reduced Physical dealt as Lightning to 25%
- Legendary - Handguards of Justice: reduced Offensive Ability to 24
- Legendary - Heart of the Mountain: improved attack rate and slightly improved special attack damage and toughness of the summoned Chillmane, added 24% Vitality Resist and 6% Cast Speed, increased % Attack Speed to 6%
- Legendary - Hellforged Legplates: replaced bonus to Vindictive Flame with +2 to Grenado
- Legendary - Iceskorn Talons: added 14% Cast Speed
- Legendary - Invoker's Elements Set: increased % Crit damage bonus to 18%. Added -20% Aether Resist Reduction and increased the damage dealt by the skill proc.
- Legendary - Markovian's Fortress Set: increased cooldown on skill proc to 4.5s
- Legendary - Mask of Infernal Truth: replaced bonus to Vindictive Flame with +2 to Grenado and +2 to Canister Bomb, added % Physical damage bonus
- Legendary - Maw of Despair: increased % Chaos Resist to 18%
- Legendary - Obsidian Juggernaut: increased damage on granted skill
- Legendary - Ring of the Black Matriarch: reduced % Physical Resist reduction on the granted skill to -10%
- Legendary - Sovereign Ruby of Domination: granted skill now also buffs the player with Offensive Ability and % Crit damage. Reduced % Crit damage bonus to 15% and Offensive Ability to 80.
- Legendary - Spark of Ultos: added 45% of Cold dealt as Lightning, reduced Lightning damage bonus for pets from the granted skill to 1-36 and the Physical dealt as Lightning to 25%
- Legendary - Stormcage Legguards replaced bonus to Skyfire Grenado with bonus to Maelstrom
- Legendary - Temporal Arcblade: added 14% Attack Speed
- Legendary - Temporal Tempest: added 30% of Aether dealt as Lightning, reduced cooldown on Temporal Shift to 14s and added 20% Elemental Resist Reduction to its effect
- Legendary - The Adversary: added +2 to Shattering Blast
- Legendary - The Deathmark Set: reduced % Attack Speed bonus to 12%
- Legendary - The Sacred Balance Set: added 50 Offensive Ability
- Legendary - The Venomblade Pact Set: reduced Offensive Ability bonus to 45
- Legendary - Nex: increased bonuses to Fire Strike and Amarasta's Blade Burst to +3
- Legendary - Ortus: increased bonuses to Explosive Strike and Lethal Assault to +3
- Legendary - Trozan's Ascension Set: increased damage and explosion radius on Fallen Comet, increased Defensive Ability to 80, added 5% Crit damage
- Legendary - Trozan's Hat: increased Defensive Ability to 30 and % Chaos Resist to 20%
- Legendary - Trozan's Mantle: increased % Vitality Resist to 30% and % Cold Resist to 50%
- Legendary - Trozan's Starkeeper: increased Offensive Ability to 65, reduced cooldown on Falling Skies to 4.5s
- Legendary - Ultos' Storm Set: reduced % Offensive Ability to 6%
- Legendary - Ulzuin's Torment: added +2 to Grenado
- Legendary - Warborn Set: reduced healing on the skill proc to 6%, reduced % Attack Speed set bonus to 9% and Physical damage bonus to 12-22
- Legendary - Warpfire: reduced the Cold dealt as Fire to 45% and the % Fire and Aether Resist Reduction to -20% on the skill proc
- Legendary - Wildblood Girdle: added flat Vitality damage, increased % Elemental Resist to 26%, replaced % Physical damage with % Vitality damage
- Legendary - Wildblood Mantle: added flat Vitality damage, increased Offensive Ability to 45
- Legendary - Wildshorn Legguards: added 4% Physical Resist and 20% Bleed Resist
Epic Items
- Epic - Amarastan pauldrons: added 15% Bleed Resist
- Epic - Amarastan Sigil: added 20% Bleed Resist
- Epic - Arcane Eclipse: added 18% Elemental Resist and 10% Chaos Resist
- Epic - Blazethread Sash: added 15% Chaos Resist
- Epic - Blessed Torch: reduced chance of % Damage Reduction to 10%, but doubled the chance of activation
- Epic - Bloodreaper's Claw: reduced % Total Speed Reduction to 10%
- Epic - Cerulean Shard: replaced bonus to Skyfire Grenado with bonus to Stun Jacks
- Epic - Chillblaze: replaced chance of % Total Speed Reduction with 10% Total Speed Reduction
- Epic - Chillmane Mantle: added 20% Pierce Resist
- Epic - Circlet of Burning Rage: added 15% Chaos Resist
- Epic - Corpse Desecrator: chance of % Resist Reduction replaced with 15% Resist Reduction
- Epic - Dawnguard Set: increased damage on the Lightning Spike
- Epic - Dreadweave Girdle: added 16% Vitality Resist
- Epic - Eastern Pledge Set: increased damage and reduced cooldown on the Sky Fragment
- Epic - Empowered Acolyte's Cord: added 20% Elemental Resist
- Epic - Empowered Amulet of the Eye: added 20% Pierce Resist
- Epic - Empowered Astral Mantle: added 25% Aether Resist
- Epic - Empowered Band of Black ice: added 12% Vitality Resist
- Epic - Empowered Beast Slayer's Mark: added 18% Bleed Resist
- Epic - Empowered Berserker's Cowl: added 20% Elemental Resist
- Epic - Empowered Blackwatch Seal: added 10% Bleed Resist
- Epic - Empowered Blademaster's Handguards: added 12% Elemental Resist
- Epic - Empowered Blightshard Amulet: added 16% Vitality Resist
- Epic - Empowered Bloodhound Greaves: added 12% Vitality Resist
- Epic - Empowered Bloodseal: added 12% Vitality Resist
- Epic - Empowered Boots of Unseeing Swiftness: added 22% Elemental Resist
- Epic - Empowered Brawler's Gloves: added 25% Bleed Resist
- Epic - Empowered Briarthorn Band: added 20% Elemental Resist
- Epic - Empowered Chillsurge Ring: added 15% Vitality Resist
- Epic - Empowered Crown of Command: added 20% Elemental Resist
- Epic - Empowered Cruel Edge: reduced % Chance of Defensive Ability Reduction to 40
- Epic - Empowered Doomforged Breastplate: added 15% Aether Resist
- Epic - Empowered Dreadnought Footpads: added 10% Chaos Resist
- Epic - Empowered Embergrip Handguards: added 18% Chaos Resist
- Epic - Empowered Enchanter's Insignia: added 15% Aether Resist
- Epic - Empowered Essence of Beronath: added 15% Elemental Resist
- Epic - Empowered Eternal Band: added 20% Aether Resist
- Epic - Empowered Eye of the Beholder: added 20% Aether Resist
- Epic - Empowered Fanatic's Overcoat: added 12% Aether Resist
- Epic - Empowered Final March: added 15% Aether Resist
- Epic - Empowered Fused Carapace Armor: added 20% Vitality Resist
- Epic - Empowered Goliath Signet: added 15% Vitality Resist
- Epic - Empowered Grenadier's Shoulderguard: added 15% Chaos Resist
- Epic - Empowered Gunslinger's Jacket: added 18% Bleed Resist
- Epic - Empowered Gutworm's Bloody Seal: added 15% Vitality Resist and 15% Pierce Resist
- Epic - Empowered Heahunter's Trophy: added 15% Vitality Resist
- Epic - Empowered Heretic's Sigil: added 20% Chaos Resist
- Epic - Empowered Hermit's Legguards: added 25% Vitality Resist
- Epic - Empowered Inscribed Bracers: added 20% Aether Resist
- Epic - Empowered Insignia of Justice: added 18% Bleed Resist
- Epic - Empowered Lifeblood Band: added 10% Bleed Resist
- Epic - Empowered Lorekeeper's Band: added 15% Aether Resist
- Epic - Empowered Malduin's Cloth: added 15% Aether Resist
- Epic - Empowered Mantle of the Weeping Eye: added 15% Chaos Resist
- Epic - Empowered Marrow Band: added 25% Bleed Resist
- Epic - Empowered Mask of Delirium: added 18% Bleed Resist
- Epic - Empowered Mistwalker's Leggings: increased Aether Resist to 24%
- Epic - Empowered Nether Crown: added 12% Vitality Resist
- Epic - Empowered Nighthunter's Chestguard: added 20% Vitality Resist
- Epic - Empowered Oldenar's Stabilizer: added 20% Aether Resist
- Epic - Empowered Quickdraw Gloves: added 20% Bleed Resist and 12% Vitality Resist
- Epic - Empowered Quickening Gem: added 20% Pierce Resist
- Epic - Empowered Razorback's Spined Mantle: added 15% Bleed Resist
- Epic - Empowered Rifthound Leather Boots: added 20% Bleed Resist
- Epic - Empowered Ring of Eternal Rot: added 15% Chaos Resist
- Epic - Empowered Ring of Vile Intent: added 20% Elemental Resist
- Epic - Empowered Seal of the Blazing Inferno: added 15% Chaos Resist
- Epic - Empowered Shadow's Grasp: added 15% Vitality Resist
- Epic - Empowered Skinflayer Raiment: added 30% Bleed Resist
- Epic - Empowered Slithscale Legwraps: added 20% Aether Resist
- Epic - Empowered Soiled Trousers: added 10% Vitality Resist
- Epic - Empowered Soul's Touch: added 15% Vitality Resist
- Epic - Empowered Spellbinder's Grip: added 15% Aether Resist
- Epic - Empowered Spiritcrusher: reduced % chance of Reduced Offensive and Defensive Ability to 50
- Epic - Empowered Stonewrought Groundbreakers: added 20% Bleed Reisst
- Epic - Empowered Stormcaller's Circlet: added 20% Elemental Resist
- Epic - Empowered Stormcaller's Gem: aded 20% Elemental Resist
- Epic - Empowered Swampdweller's Legguards: added 20% Bleed Resist
- Epic - Empowered Tempest of the Void: added 20% Elemental Resist
- Epic - Empowered Tempest Sigil: added 15% Elemental Resist
- Epic - Empowered Templar's Headguard: added 15% Chaos Resist
- Epic - Empowered Templar's Leg Armor: added 15% Chaos Resist
- Epic - Empowered Thundertouch Bracers: added 12% Aether Resist
- Epic - Empowered Warlord's Spaulders: added 15% Bleed Resist
- Epic - Empowered Warmaster's Pride: added +2 to Shattering Blast
- Epic - Empowered Warp Shard: added 15% Bleed Resist
- Epic - Empowered Wrathblade: added 14% Attack Speed
- Epic - Empowered Wretched Necessity: added 20% Aether Resist
- Epic - Empowered Zealot's Gauntlets: increased Chaos Resist to 25%
- Epic - Empowered Zolhan's Battle Plate: added 12% Aether Resist
- Epic - Equilibrium Sash: added 15% Aether Resist
- Epic - Eternal Band: replaced chance of % Resist Reduction with 10% Resist Reduction
- Epic - Eyes of the Reaper: added 18% Bleed Resist
- Epic - Flamescourge Girdle: added 25% Elemental Resist
- Epic - Flesheater Legwraps: added 35% Bleed Resist
- Epic - Frostshard Crown: added 20% Pierce Resist
- Epic - Illusionist's Mark: added 20% Bleed Resist
- Epic - Lapis Mantichora: added 22% Pierce Resist
- Epic - Lifebinder: replaced chance of % Damage Reduction with 10% Damage Reduction
- Epic - Malady: reduced chance of % Resist Reduction and % Damage Reduction to 20%
- Epic - Mantle of the Patron: added 30% Elemental Resist
- Epic - Mutagenic Sigil: added 16% Bleed Resist
- Epic - Oblitorix: added 20% Aether Resist
- Epic - Plaguemancer's Amulet: replaced bonus to Black Death with bonus to Dreeg's Evil Eye
- Epic - Rifthound Legwraps: increased Aether Resist to 30%
- Epic - Righteous Flame: added 15% Bleed Resist
- Epic - Shadowspark Hood: added 15% Vitality Resist
- Epic - Shadowstalker's Belt: added 28% Bleed Resist
- Epic - Sigil of the Depraved: added 18% Bleed Resist
- Epic - Signet of the Damned: added 18% Aether Resist and increased Chaos Resist to 18%
- Epic - Soul Pendant: added 20% Aether Resist
- Epic - Spellweave Legwraps: added 15% Aether Resist
- Epic - Spidersilk Hauberk: added 25% Poison Resist
- Epic - Spiritcrusher: reduced % chance of Reduced Offensive and Defensive Ability to 40
- Epic - Stoneskin Girdle: added 15% Aether Resist
- Epic - Stormtrap: replaced bonus to Skyfire Grenado with bonus to Stun Jacks
- Epic - Terror of the Grove: added 40% Poison Resist
- Epic - The Slugger: reduced % Damage Reduction to 10%
- Epic - Thunderclap: replaced bonus to Skyfire Grenado with bonus to Heavy Ordnance
- Epic - Vanguard Star: added 25% Chaos Resist
- Epic - Venomblade Amulet: added 15% Aether Resist
- Epic - Wildpact Emerald: added 18% Pierce Resist
Magic and Rare Items
- Faction - Devil's Musket: now deals primarily Fire damage instead of Aether, added % Fire damage. Skill proc now also deals fire damage in addition to Aether damage.
- Rare Prefix - Blighted: added % Vitality damage, increased Chance of Retaliation to 25%
- Rare Prefix - Bloodletter's: increased Chance of Retaliation to 25%
- Rare Prefix - Caustic (focus): replaced Chance of Reduced Offensive Ability Retaliation with % Vitality Resistance
- Rare Prefix - Destroyer's: replaced Chance of Fire Retaliation with % Cold Resistance
- Rare Prefix - Dreadlord's: added % Aether damage
- Rare Prefix - Eldritch: replaced Mana Burn with % Poison damage
- Rare Prefix - Plaguebearer's: Flat Resist Reduction fixed at 15 at all ranks rather than scaling up with level
- Rare Prefix - Tempest: increased Chance of Retaliation to 25%
- Rare Prefix - Thunderstruck (armor/accessories): increased Chance of Retaliation to 25%
- Rare Prefix - Thunderstruck (focus): replaced Chance of Lightning Retaliation with 5% Cast Speed
- Rare Prefix - Tyrant's: % Damage reduction fixed at 15% at all ranks rather than scaling up with level
- Rare Prefix - Venomfang: Chance of Defensive Ability Reduction adjusted to 40 at all levels, but chance of activation increased to 33%
- Rare Suffix - Abyss: Chance of % Damage Reduction replaced with 12% Damage Reduction at all levels, % Resist Reduction adjusted to 12% at all levels
- Rare Suffix - Arcane Balance (weapons): replaced flat Fire and Cold damage with Elemental damage, increased % Cast Speed, added % Attack Speed
- Rare Suffix - Bestial Rage: added bonus Health, replaced bonus to Savagery with bonus to Summon Briarthorn
- Rare Suffix - Cabal (weapons): replaced flat Poison and Chaos damage with % Crit damage and a bonus to Possession
- Rare Suffix - Conflagration (shields): increased Chance of Burn Retaliation to 25%
- Rare Suffix - Elements: added % Attack Speed
- Rare Suffix - Fallen Skies (weapons): replaced flat Cold and Lightning damage with % Crit damage and Offensive Ability
- Rare Suffix - Ferocity: added bonus to Savagery
- Rare Suffix - Flamecaller's (weapons): added % Crit damage and % Elemental Resist, remove flat Fire and Lightning damage
- Rare Suffix - Onslaught: added bonus to % Cast Speed
- Rare Suffix - Shattered Reality (weapons): added bonuses to Fabric of Reality, % Cast Speed and % Attack Speed, removed flat Chaos damage and Offensive Ability
- Rare Suffix - Voidfire (weapons): replaced flat Fire damage with bonus to Thermite Mine
Class & Skills
Devotion
- Eel: added 4% Move Speed
- Harvestman's Scythe: added 4% Move Speed
- Sailor's Guide: increased % Move Speed to 8%
- Bat Fangs: reduced cooldown to 0.6s, projectiles now have 100% chance to pass through enemies
- Blades of Wrath: reduced number of projectiles to 15 by max rank
- Blizzard: increased Frostburn damage and increased % Weapon damage to 16%, increased Projectile Radius to 2.0 and reduced Target Radius to 5.0
- Bull Rush: reduced % Weapon damage by 5% at max rank, increased Physical damage
- Elemental Barrier: fixed missing visual effect indicator
- Falcon Swoop: reduced % Weapon damage by 5% at max rank, increased Physical damage
- Meteor Shower: increased Physical and Fire damage, increased Projectile Radius to 2.4 and reduced Target Radius to 5.0
- Raise the Dead: increased the total speed and aggressiveness of the summoned skeletons
- Spear of the Heavens: increased radius to 2.4, % Weapon damage by 10% and increased Aether and Lightning damage
- Targo's Hammer: reduced % Weapon damage by 16% at max rank, increased Physical damage
- Tempest: increased Lightning and Electrocute damage
- Tsunami: increased Cold and Lightning damage, significantly increased Frostburn damage
Soldier
- Break Morale: slightly reduced Physical Resist Reduction scaling at ultimate ranks to 40 by max ultimate rank
- Counterstrike: added Physical Retaliation and % Total Retaliation bonus
- Deadly Momentum: slightly reduced flat Physical damage
- Forcewave: increased % Weapon Damage by 15%, 185% by rank 16, 225% by max ultimate rank
- Field Command: increased Offensive and Defensive Ability scaling with rank
- Menhir's Bulwark: reduced Health Regeneration scaling at ultimate ranks to 150 by max ultimate rank
- Overguard: reduced % Health Regeneration bonus to 115% by rank 12, 170% by max ultimate rank
- Squad Tactics: increased % All Damage scaling with rank
- Veterancy: increased Health Regeneration scaling with rank
Demolitionist
- Fire Strike: Increased damage scaling a bit on Fire Strike and scaled it back a little on Explosive Strike to make the base skill a little more appealing relative to the mod, especially given that the mod provides radius damage.
- Explosive Strike: now also works with melee weapons, slightly reduced damage (see above)
- High Potency: increased Total damage bonus from 150% to 166%
- Grenado: increased Radius to 3.0, slightly reduced Energy Cost scaling with rank
- Added a new Transmuter for Grenado called Skyfire Grenado that converts 50% of Physical damage to Lightning
- High Impact: reduced Energy Cost scaling with rank, % Crit damage bonus has been moved to the second modifier. Fire damage scaling with rank increased.
- Skyfire Grenado: has been redesigned and renamed to Shattering Blast, now increases % Pierce, % Fire and % Crit damage as well as an added Internal Trauma bonus. Reduced Energy Cost scaling with rank
- Mortar Trap: increased fire damage scaling with rank
- The Big One: increased Physical and Fire damage scaling with rank
- Temper: increased Armor scaling with rank
- Ulzuin's Wrath: increased Fire and Lightning damage
Occultist
- Curse of Frailty: reduced % Physical Resistance Reduction to -25% by rank 10, -35% by max ultimate rank
- Vulnerability: reduced % Resistance Reduction to -30% by rank 10, continues to scale to -40% by max ultimate rank
- Possession: Energy Cost removed
- Solael's Witchfire: slightly increased Chaos damage scaling with rank
- Second Rite: increased Vitality damage scaling with rank
Nightblade
- Amarasta's Blade Burst: increased % Weapon Damage by 15%, 180% by rank 16, 210% by max ultimate rank
- Elemental Awakening: increased Frostburn damage scaling with rank, particularly at ultimate ranks
- Nightfall: increased Frostburn damage scaling with rank. Significantly increased Life Leech damage scaling with rank, particularly at ultimate ranks.
- Devouring Blades: increased % Pierce, % Bleed and % Damage Converted to Health scaling with rank. Added Vitality damage.
- Merciless Repertoire: added flat Poison damage
- Nidalla's Hidden Hand: % Pierce dealt as Acid conversion now scales with rank, starting at 5% and scaling to its previous value of 33% by rank 8. Scales up to 65% by max ultimate rank. Pierce builds can now gain a small Total Speed debuff from this skill without taking a large hit to their damage, likewise Acid builds can invest further to specialize.
- Night's Chill: significantly increased Cold damage and added Frostburn damage, reduced % Resistance Reduction to -30% by rank 10, -40% by max ultimate rank
- Phantasmal Armor: increased Armor scaling with rank
- Ring of Steel: increased Pierce damage scaling with rank, % Weapon damage now scales up to 170% by rank 16, continues to scale to 210% by max ultimate rank
- Circle of Slaughter: increased % Crit damage to 35% by rank 12, 45% by max ultimate rank, increased Bleed damage scaling with rank
Arcanist
- Olexra's Flash Freeze: reduced % Fire Resistance Reduction scaling at ultimate ranks to -125% by max ultimate rank
- Absolute Zero: reduced % Physical Resistance Reduction to -40% by rank 12, -60% by max ultimate rank
- Fabric of Reality: added flat Aether and Chaos damage
- Frozen Core: significantly increased Frostburn damage and extended its duration to 3s
- Shattered Star: increased Lightning damage, increased chance of triggering Lightning damage to 35% by rank 12, 45% by max ultimate rank
- Inferno: increased % Aether damage bonus to match % Fire damage bonus, significantly increased Burn damage, slightly reduced Energy Cost scaling with rank
- Wrath of Agrivix: increased % Damage Modifier to 175%
- Panetti's Replicating Missile: slightly increased Elemental damage scaling with ranks 7+, slightly reduced Energy Cost scaling with rank
- Distortion: increased Aether damage and % Fire damage scaling with rank, slightly reduced Energy Cost scaling with rank
- Supercharged: increased Electrocute damage, reduced Energy Cost scaling with rank
- Proliferation: reduced Energy Cost scaling with rank
- Conversion: increased Stun, Freeze and Petrify Resistance scaling with rank to 30% by rank 10, 40% by max ultimate rank
- Star Pact: increased Frostburn damage scaling with rank
Shaman
- Brute Force: slightly increased Lightning damage scaling at ultimate ranks
- Devouring Swarm: increased Vitality damage scaling with rank, reduced % Vitality Resistance Reduction to -70% by rank 16, -90% by max ultimate rank, reduced % Bleed Resistance Reduction to -40% by rank 16, -50% by max ultimate rank
- Storm Totem: increased Lightning damage scaling with rank
- Corrupted Storm: fixed an issue with the Lightning damage not properly converting to Vitality damage
- Wind Devil: increased Physical and Electrocute damage scaling with rank
- Maelstrom: increased Lightning and Electrocute damage scaling with rank
- Stormcaller: increased Electrocute damage scaling with rank
- Wendigo Totem: slightly increased Vitality damage scaling with rank
- Blood Pact: added flat Vitality damage
Patch 1.0.0.6 Hotfix 1 (19th October 2016)
Tech
- Fixed some problems with holding down hotkeys.
- Fixed Aether Ray not showing energy cost per second.
Itemization
- Legendary - Judicator's Signets Set: increased the duration of the skill proc to 10s
- Legendary - Closed Fist of Vengeance: reverted change of Offensive Ability to Defensive Ability, increased % Pierce Resist to 30%, added 14% Bleed Resist
- Legendary - Open Hand of Mercy: added 10% Vitality Resist
- Epic - Elemental Balance Set: increased Fire and Cold damage to 22, removed energy cost from Elemental Force skill proc, added missing 0.8s cooldown
Patch 1.0.0.6 (05 October 2016)
Major New Features
- The Loot Hunt Continues: Added 28 Legendary items distributed among 7 new 4-piece sets. These items drop both in the base game and in the Crucible.
- Revised bonuses on all high level Epic item sets, 91 items in all. These items should now be more versatile for endgame purposes.
Animation
- Upon ragdolling, Zombie meshes equipped with pauldrons will no longer stretch inappropriately.
Tech
- Fixed issues when trying to join LAN games, including LAN games with more than 2 players.
- Fixed some instances that would result in a crash/freeze on exit.
- Character sheet now properly shows that life leech resist is not reduced.
- Fixed Crucible Leaderboard sorting by score.
- Fixed issues where pets were attacking the wrong targets in PvP games.
- Skill modifiers that decrease cooldown time of skills no longer negatively impacts the Devotion skill activation chance.
- Added Line of Sight checks to Lightning based skills.
- Fixed issues where double click mouse buttons would work incorrectly.
- If you have no masteries selected but have devotion points allocated, you can now visit the reallocation NPC.
- Soulbound status granted by Illusions is no longer removed when salvaging.
- Fixed being able to apply soulbound Illusions on items in the transfer stash.
- Fixed item skills still showing as selected in the Devotion skill select menu with the item gone.
- Fixed duration damage display text not appearing when the last attacker was a pet.
Game
- Reduced Hero, Boss and Nemesis resistance to taunt effects, such as from certain Pet abilities.
- The Black Legion quartermaster now sells level 55 Accessories at Honored, rather than level 40. This is not retroactive for accessories already purchased.
Itemization
- Revised stats and set bonuses on all level 55+ Epic item sets, as well as non Empowered versions of those sets in certain cases
- Improved the drop rate of Monster Infrequents from Cronley's Gang Champions
- Epic - Wrath of Alkamos set: updated bonuses on the level 30 version of this set
- Legendary - Albrecth's Duality: increased Elemental Resist to 40%
- Legendary - Band of the Eternal Haunt: added 26% Chaos Resist
- Legendary - Belgothian's Sigil: added 25% Vitality Resist and 25% Elemental Resist
- Legendary - Demonslayer's Jacket: increased Energy Regeneration to 2.0
- Legendary - Demonslayer's Life-Ender: increased Energy Regeneration to 2.0
- Legendary - Entropic Coil: added 40% Poison Resist, increased % Vitality Resist to 28%
- Legendary - Glyph of Kelphat'Zoth: added 33% Elemental Resist
- Legendary - Iceskorn Talons: reduced skill proc cooldown to 2s
- Legendary - Invoker's Shard: added 25% Poison Resist, increased % Chaos Resist to 25%
- Legendary - Invoker's Burning Hand: added 25% Aether Resist, increased % Elemental Resist to 15%
- Legendary - Invoker's Shocking Touch: added 25% Chaos Resist, increased % Elemental Resist to 15%
- Legendary - Judicator's Signets Set: skill proc now activates on Kill rather than on Crit, reduced % Health Regen bonus to 30%
- Legendary - Closed Fist of Vengeance: replaced Offensive Ability with 40 Defensive Ability, increased % Pierce Resist to 24%
- Legendary - Open Hand of Mercy: reduced % Resist Reduction to 10%, reduced Defensive Ability to 40, increased % Elemental Resist to 24%
- Legendary - Lifegiver Signet: added 25% Bleed Resist
- Legendary - Ring of the Black Matriarch: added 30% Pierce Resist
- Legendary - Screams of the Aether: replaced Aether damage with 26% Aether Resist, increased % Elemental Resist to 26%
- Legendary - Signet of the Fallen: added 30% Chaos Resist
- Legendary - Stormheart: corrected an oversight where the base physical damage was not set appropriately for an item of its level. % Attack Speed increased to 6% to compensate partially for the loss in damage.
- Legendary - Time-Flux Band: added 24% Bleed Resist, increased % Elemental Resist to 24%
- Legendary - Tome of the Arcane Wastes: increased damage and turn rate on the granted skill
- Legendary - Valdun's Hat: added 20% Elemental Resist
- Legendary - Voidsteel Gauntlets: reduced skill proc cooldown to 5s
- Reduced damage dealt by the Lightning Bolt proc on Legendary items
- Rare Prefix - Glacial: replaced Defensive Ability with % Physical Resist at level 52+ ranks
- Rare Prefix - Light Bringer's: added % Chaos Resist at all ranks
- Rare Prefix - Maniacal: added % Bleed Resist at levels 60+ ranks
- Rare Prefix - Thunderstruck: increased % Stun Resist
- Rare Suffix - Amarasta's Flurry (accessories): added % Pierce Resist at level 50+ ranks
- Rare Suffix - Arcane Blaze: added % Vitality Resist at all ranks
- Rare Suffix - Desolation: added % Chaos Resist at level 60+ ranks
- Rare Suffix - Destructrion: added % Elemental Resist at level 50+ ranks
- Rare Suffix - Fallen Skies: added % Pierce Resist at all ranks
- Rare Suffix - Heroism: added % Bleed Resist at level 53+ ranks
- Rare Suffix - Hungering Rifts: added % Bleed Resist at level 53+ ranks
- Rare Suffix - Incantations: added % Chaos Resist at all ranks
- Rare Suffix - Insight: added % Chaos Resist at all ranks
- Rare Suffix - Squalls: added % Elemental Resist at level 60+ ranks
- Rare Suffix - Supremacy: added % Pierce Resist at level 49+ ranks
- Rare Suffix - Ulzuin's Flame: added % Vitality Resist at all ranks
- Rare Suffix - Voidfire: added % Bleed Resist at all ranks
- Rare Suffix - Winter Storm: added % Elemental Resist at level 60+ ranks
- Relic - Conflagration: increased damage and turn rate on the granted skill
Class & Skills
- Adjusted threat generation on the Hellhound and Briarthorn pets.
Devotion
- Elemental Seeker: reduced cooldown to 1.2s, increased damage of the Seeker's aura and increased its radius to 3.5
- Light of Empyrion: reduced cooldown to 2.5s
Soldier
- Counter Strike: increased activation chance by 5%, increased Radius to 4.0, slightly increased Physical and Bleed damage scaling with rank
- Rending Force: added 25% Crit damage by rank 12, 35% by max ultimate rank
Demolitionist
- Blackwater Cocktail: slightly increased Fire and Burn damage scaling with rank
- Demon Fire: increased Chaos damage scaling with rank
- High Potency: increased the Damage Modifier to 150%
- Canister Bomb: increased Fire and Burn damage scaling with rank
- Improved Casing: increased % Fire and Pierce bonuses and added % Burn damage bonus. Significantly increased Internal Trauma scaling with rank.
- Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank
- Ulzuin's Chosen: increased chance of Cooldown Reduction to 30% by rank 10, 40% by max ultimate rank
Occultist
- Wasting: increased Vitality damage and % Bleed damage scaling with rank
- Black Death: increased Poison damage, % Vitality damage and % Bleed damage scaling with rank
- Summon Familiar: increased Electrocute damage dealt
- Lightning Strike: increased Radius to 3. The Familiar now casts Lightning Strike more frequently.
Nightblade
- Amarasta's Blade Burst: weapon requirements removed.
- Nidalla's Justifiable Ends: increased Cooldown Reduction to -1.2 by rank 12, -1.5 by max ultimate rank
Arcanist
- Aether Ray: increased Fire and Aether damage scaling with rank. Slightly increased turn rate.
- Disintegration: increased Vitality damage, % Crit damage, % Aether and % Fire damage scaling with rank
- Elemental Balance: increased % Burn, % Frostburn and % Electrocute damage
- Manifestation: the % Elemental damage penalty for players and the % Elemental damage bonus for pets have been removed
Shaman
- Devouring Swarm: slightly increased Bleed and Vitality damage scaling with rank
- Grasping Vines: increased Physical and Bleed damage scaling with rank
- Entangling Vines: increased Leech damage scaling with rank
Patch 1.0.0.5 Hotfix 2 (25th August 2016)
Crucible
- Smoothed out the probability of earning Epics and Legendaries in the Crucible across all difficulties. Overall rewards should come more predictably.
- Defeating the Crucible's 150th wave now always drops at least one Legendary item, with additional guaranteed Legendaries by difficulty.
- Increased loot gained at waves 1-10 for characters just starting out.
- Fixed an issue with the Wave 50 and 100 Checkpoints not properly activating in Multiplayer.
- Wave 50 and 100 Checkpoints are now unlocked across all Crucibles, rather than just the Crucible on which they were earned. This change is not retroactive and necessitated an update to the save file format (save files loaded in 1.0.0.5 Hotfix 2 are incompatible with earlier versions).
- New Tokens are now available for sale at the Crucible Vendor that unlock the respective difficulty for the character that uses them. Tokens are available for sale respectively on the difficulty they unlock. These Tokens can be placed in the Transfer Stash to use on your other characters. Those that have access to Gladiator difficulty only need to purchase the Gladiator token for their characters.
- Adjusted difficulty scaling at highest waves on Champion and Gladiator difficulties, overall a slight nerf to monsters.
- Crucible Defenses now cost different quantities of Iron Bits based on difficulty, with Aspirant and Challenger cheaper and Gladiator retaining the original values.
- Removed XP Penalty for dying during the event and smoothed out the XP curve. Overall, should result in a more gradual levelling experience in the Crucible rather than a snowballing one. This is a net significant buff to XP gains.
- Reduced Tribute cost for Devotion Points 5-50.
- Reduced % Reflect damage from monsters in the Crucible by 70%
- Reduced chance to spawn multiple instances of Fabius and the Iron Maiden in Wave 150. On Aspirant difficulty, there will never be duplicates of these Nemesis bosses.
- The Blacksmith in the Crucible can now craft Dynamite. Dynamite can now also drop from the chests.
- Celestial Blessings now include additional pet bonuses which persist through pet resummons. Prior to resummoning your pets, this is a net buff, so maintaining the same pet from the moment you activate the Blessing is quite potent.
- Ulzuin's Pact now grants pets 15% Total Speed, as they are not affected by Cooldown Reduction.
- The Vital Essence that appears at the end of a set of waves now also restores some health and energy.
Tech
- Improved monster ability to recognize barriers when firing ranged attacks. Monsters are now likely to reposition themselves if a ranged attack strikes an obstacle rather than the intended target.
- Pets such as the Raven familiar and the Blighted Rift Scourge will now attempt to reposition themselves whenever they shoot at obstacles rather than the intended target.
- Fixes for doors that would cause invisible blockers.
- Fix for pet status frames that would never be destroyed.
- Increased maximum distance for experience gain in multiplayer games.
- Fixed a bug that would cause score discrepancies in multiplayer Crucible games.
Game
- Adjusted the damage dealt by the Nemesis Fabius and Iron Maiden such that their special attacks are significantly less dependent upon their weapons, resulting in more predictable damage.
- The Nemesis Zantarin now casts his Vitality Barrage more slowly and the cast gives off a more prominent visual cue.
- Improved targeting of radius attacks such as Ring of Steel and Callidor's Tempest when targeting larger enemies.
- Fixed an issue with common Order of Death's Vigil enemies not granting infamy.
- Renamed the Rare Suffix "Desolation" to "Scorched Ends" to distinguish it from the Relic Desolation.
Patch 1.0.0.5 Hotfix 1 (08th August 2016)
[Crucible]
- Significantly increased Experience gained in the Crucible
- Slightly increased rate of Rare item drops in the Crucible at all difficulties, particularly at the earlier waves
- Increased the damage dealt by Defense Beacons
- Fixed an issue with the Stormcaller Beacon having lower than intended range
- Reduced the potency of the Regenerating Mutator
- Fixed an issue with Defense Sites not resetting if you upgraded a defense to tier 3.
- Fixed an issue with Lokarr's dialogue becoming stuck if restarting the event from wave 1.
- Added the ability in the Multiplayer Browser to filter out Crucible games with wave events in progress.
[Mod Tools]
- Spears and Staves moved to the correct categories for the merchant and blacksmith.
[Tech]
- Fixed a bug with plague skill applications.
- Fixed a bug with hardcore character deaths in the Crucible.
- Fixed AttackWave skills not stopping their loop sound.
- Fixed an issue with certain Chain Lightning skills not cleaning up after themselves.
[Game]
- Fixed missing stat change for the Sigil of the Bear King (added 5% Attack and Cast Speed)
- Fixed an issue with Beronath's Fury, Troll Rage and Savagery double-dipping into their flat damage bonuses. As this fix is effectively a nerf, the flat damage values were increased to compensate. This is a slight buff if you use these skills and mix in other abilities that deal % Weapon damage between auto attacks.
[Class & Skills]
- Demolitionist
- Searing Strike has been split into two Transmuters: one exclusively for one-handed melee weapons and another for two-handed melee and ranged weapons. Bonuses adjusted accordingly.
- Nightblade
- Nidalla's Justifiable Ends now reduces Shadow Strike's cooldown by a flat value rather than a %. This is a slight buff for characters not stacking cooldown reduction.
Patch 1.0.0.5 - Crucible hotfixes (04th August 2016)
-
Several hotfixes for Crucible DLC
Patch 1.0.0.5 (03rd August 2016)
Major New Features
- This update's main purpose is to provide back-end compatibility for the base game with the Crucible DLC. Character saves used with V1.0.0.5 are incompatible with previous versions of the game.
Mod Tools
- Spears and Staves now have the same amount of special animation slots as other weapon types.
- Added Item type tags for Spears and Staves.
- Spear and Staff subgroups added to the Blacksmith.
- Editor now defaults to a terrain size of 128x128.
- Characters in the character select screen now ignore item requirements.
Animation
- Fixed a bug where the PC's left hand was overly rotated while holding a 2H ranged weapon, causing the mesh's skin to pinch at the wrist.
- Fixed some skinning issues on Briarthorn's back where vines were inappropriately stretching.
- Fixed an issue with dual gun animations that caused single Right Hand attacks to use the Left Hand instead
Tech
- Fixed certain autocast skills from proccing during a Devastation cast.
- Fixed Devastation ignoring range checks.
- Fixed Set Bonus skills not being at the proper level.
- Fixed exploit by loading a custom mod then loading the main campaign.
- Fixed being able to load dead hardcore characters in multiplayer.
- Improved Multiplayer Server Browser to allow for better filtering and joining regardless of what is selected in the main menu.
- Multiplayer Server Browser character picker will now show hardcore status.
- Fixed Item Set skill support for Devotion attachments.
- Fixed skills on gloves showing up as Unequipped.
- Show explosion radius on skill modifiers.
- Show wave distance on skill modifiers.
- Fixed incorrect items showing up in the quest reward window.
- Fixed certain skills ignoring Unarmed hand state.
- Hot Slot skill menu will now function properly with many skills on smaller resolutions.
- Fixed Hot Slot abilities being spammed after a character resurrects.
- Fixed experience discrepancies between characters in multiplayer.
- Fixed a bug where monsters would become immune to all contageous skills instead of the one that was cast on them.
- Fixed a bug with party invites after the party leader leaves a party with only two players.
- Items that you do not meet the requirements for are more clearly marked with a red X.
Itemization
- Reviewed values on Item, Relic and Component skills. An overall buff on many abilities granted by items (excluding those that are cast automatically, aka procs)
- Reduced % Weapon damage values on all item skill procs
- Rare Suffixes: Glove-specific rare suffixes that had either Cast Speed or Attack Speed now have bonuses to both
- Epic - Will of Fate: reduced base damage
- Epic - Empowered Will of Fate: reduced base damage
- Epic - Spellfire Wand: now also provides bonuses to Fire and Cold damage, added 6% Crit damage
- Epic - Empowered Spellfire Wand: now also provides bonuses to Fire and Cold damage, added 6% Crit damage
- Legendary - Abyssal Mask: added 260 Health
- Legendary - Agony: added flat Physical damage and 9% Attack Speed. The skill proc now reduces Physical Resist by 10% rather than reducing Armor by 30%
- Legendary - Beastcaller's Regalia Set: increased bonus to Conjure Primal Spirit and Bonds of Bysmiel to +3
- Legendary - Beastcaller's Cowl: increased Health to 280
- Legendary - Beastcaller's Shroud: increased Elemental Resist to 24%
- Legendary - Beastcaller's Talisman: added 14% Chaos Resist
- Legendary - Bloodfury Spaulders: added 180 Health
- Legendary - Boneshatter Treads: added 3% Physical Resist
- Legendary - Chausses of Barbaros: added 3% Physical Resist
- Legendary - Chilldread Mantle: increased Health to 318
- Legendary - Circlet of the Great Serpent: added 12% Vitality Resist
- Legendary - Clairvoyant's Hat: added 135 Health
- Legendary - Clairvoyant's Wand: increased % Aether/Chaos damage and added 25% Crit damage to the skill proc, but increased its cooldown
- Legendary - Dawnbreaker's Light Set: replaced bonus to Fighting Spirit with +3 to Counterstrike, increased bonus to Stormaller's Pact to +3. The skill proc redesigned: now deals Lightning damage and debuffs enemy damage by 15%, with a chance to Confuse, cooldown reduced to 3s.
- Legendary - Dawnbreaker's Duty: increased the cooldown of Lightnina Nova to 1.8s
- Legendary - Deathwhisper Leggings: added 3% Physical Resist
- Legendary - Demonslayer's Garb Set: increased % Offensive Ability to 8%
- Legendary - Demonslayer's Defense: increased Defensive Ability to 32, added 15% Elemental Resist
- Legendary - Demonslayer's Hat: added 224 Health, increased Fire Resist to 32%
- Legendary - Demonslayer's Jacket: added 224 Health, increased Cold Resist to 32%, added 1.5 Energy Regen
- Legendary - Demonslayer's Life-Ender: added 1 Energy Regen, increased Offensive Ability to 28
- Legendary - Devil's Cage Hauberk: increased Defensive Ability to 35, added 132 Health
- Legendary - Dread Armor of Azragor: added 3% Physical Resist
- Legendary - Earthshatter Treads: added 22% Bleed Resist
- Legendary - Earthsplitter: increased Attack Speed to 14% and Health to 233. Added % Weapon damage to the skill proc and reduced its cooldown to 2.2s
- Legendary - Fiendflesh Mantle: added 192 Health
- Legendary - Fiendscale Jacket: added 3% Physical Resist
- Legendary - Golemborn Greaves: reduced Health to 386 and % Physical Resist to 4%
- Legendary - Grasp of Unchained Might: added 12% Cast Speed, skill proc now also grants 10% Cast Speed.
- Legendary - Iceskorn Talons: increased Pierce Resist to 22%
- Legendary - Invoker's Elements Set: increased bonus to Distortion and Supercharged to +3
- Legendary - Invoker's Burning Hand: added 10% Elemental Resist
- Legendary - Invoker's Shocking Touch: added 10% Elemental Resist
- Legendary - Judicator's Signets Set: set bonus now also grants 6% Attack and Cast Speed
- Legendary - Justicar Armor Set: passive bonuses once again work with shields, in addition to melee weapons
- Legendary - Korvoran's Chestguard: increased Defensive Ability to 25
- Legendary - Mantle of Mogdrogen: increased Health to 330
- Legendary - Mark of the Harbinger: added 122 Health
- Legendary - Markovian's Fortress Set: increased cooldown on the skill proc to 4s
- Legendary - Markovian's Bulwark: added 32 Offensive Ability
- Legendary - Markovian's Visor: added 2% Offensive Ability
- Legendary - Maw of Despair: added 8% Chaos Resist
- Legendary - Necromancer's Deathgrips: added 3% Health, increased damage dealt by the spirits
- Legendary - Nidalla's Legwraps: increased Defensive Ability to 36, added 236 Health
- Legendary - Pretty Great Pants: added 8% Chaos Resist
- Legendary - Reaver's Claw: increased Pierce Ratio to 33%, but reduced max damage by 4. Skill proc cooldown reduced to 2.3s and Pierce damage increased.
- Legendary - Shroud of Dreeg Set: increased % Damage bonuses on skill proc, Secrets of the Guardian, to 400% and the Poison damage to 75 / 5s
- Legendary - Black Gem of Dreeg: reduced cooldown to 3s and increased explosion radius to 4 on the Gaze of Dreeg summons
- Legendary - Runed Dagger of Dreeg: added +2 to Vile Eruption
- Legendary - Sigil of the Bear King: added 5% Attack and Cast Speed
- Legendary - The Harbinger Set: increased Chaos damage to 1-47
- Legendary - Harbinger's Grasp: increased Elemental Resist to 16%
- Legendary - Thornhide Legguards: added 4% Physical Resist
- Legendary - Touch of the Everliving Grove: added 3% Health
- Legendary - Touch of Purity: granted skill now also increases Health by 15%, duration increased to 8s
- Legendary - Trozan's Ascension Set: slightly increased the damage of Falling Skies and Fallen Comet, reduced cooldown to 5s. Increased Defensive Ability bonus to 50.
- Legendary - Ultos' Stormeseeker: increased the cooldown of Lightnina Nova to 1.8s
- Legendary - Ulzuin's Avatar Set: increased % Attack Speed bonus to 16%, added 20% Chaos Resist
- Legendary - Ulzuin's Flamespreader: increased base attack speed, reduced damage to maintain original DPS, increased Offensive Ability to 65
- Legendary - Valdun's Treachery Set: increased Pierce damage bonus to 24-66, increased chance to activate to 25% on the skill proc, Radius to 1.4 and % Weapon damage to 115%
- Legendary - Valdun's Bounty: increased Pierce damage by 2, increased % Attack Speed to 8%, increased chance to activate to 25% on the skill proc, % Weapon damage to 125% and Pierce damage to 22-55
- Legendary - Valdun's Hat: increased Defensive Ability to 22, increased % Attack Speed on passive bonus to 10%
- Legendary - Valdun's Jacket: increased Pierce damage by 2, increased Defensive Ability to 28, added 200 Health
- Legendary - Valdun's Rifle: Perforator Round renamed to Fragmenting Round, now fires 8 projectiles in a cone with 1s Knockdown on a 3s cooldown.
- Legendary - Vestment's of the Great Guardian: added 112 Health
- Legendary - Viperfang Grips: added 10% Vitality Resist
- Legendary - Vortex of Souls: reduced base damage
- Legendary - Whisperer of Secrets: skill proc cooldown reduced to 2.3s and Pierce damage increased
- Legendary - Wildblood Vanguard Set: added 60 Offensive Ability bonus
- Legendary - Windshear Greaves: increased Defensive Ability to 36, added 3% Physical Resist
- Adjusted Bleed and Poison damage on some item skills/procs
- Reduced duration of Aether Clusters to 8s
- Component: Shard of Beronath: reduced % Weapon damage to 114%
- Relic - Citadel: skill no longer requires a shield
- Relic - Iskandra's Balance: skill now activates off of crits, rather than when hit
- Relic - Savage: increased damage dealt by summoned pet
- Relic - Nemesis: increased damage dealt by summoned pet
- Relic - Troll Rage: reduced % Weapon damage to 114%
Class & Skills
- A frequent point of contention on the forum in recent updates has been the disparity between the various auto-attack replacers in the game. In the past, we have opted for small shifts in the balance rather than larger disruptions to the player "meta", but in the case of these skills it is time to throw in a wrench. We took a close look at Cadence, Fire Strike, Savagery and Amarasta's Blade Burst and considered where we want them to fit in various playstyles without becoming jack-of-all-trades abilities that are simply good at everything. Fire Strike is often brought up as an example of a skill that works (too) well. So with it as the starting point, we made adjustments to all four abilities (and many Component skills).
Devotion
- Amatok, Spirit of Winter: increased % Health to 4%, added 60 Health
- Bull: increased Physique by 10
- Crab: increased Defensive Ability to 18
- Crossroads: increased Offensive and Defensive Ability nodes to 18
- Eel: increased Defensive Ability by 10
- Gallows: added 75 Health
- Harvestman's Scythe: added 150 Health, 150 Energy, 4% Health and 4% Energy
- Hound: increased % Armor by 1%
- Lizard: increased Health by 30
- Messenger of War: increased % Armor by 2%
- Mogdrogen, the Wolf: 25 Bleed damage / 5s duration reduced to 3s
- Panther: added 5% Crit damage
- Sailor's Guide: increased % Slow and Freeze resists to 18%, added 3% Physical resist
- Shieldmaiden: bonuses refocused. Removed 5% Armor Absorb and chance of Stun Retaliation. Added 50% Internal Trauma damage, 12 Internal Trauma damage / 5s and 200 Pierce Retaliation. Increased Shield Damage Blocked to 45%.
- Tempest: increased Offensive Ability by 15
- Tsunami: added 10 Physique
- Ulo, Keeper of the Waters: added 100 Health, 4% Health, 100 Energy and 4% Energy
- Widow: added 2% Offensive Ability
- Wraith: increased Offensive Ability by 8
- Acid Spray: increased Acid damage
- Aetherfire: increased Fire damage
- Bat Fangs: reduced % Weapon damage to 20%, increased Vitality and Pierce damage, reduced % Leech by 5% to maintain healing similar to previous values
- Blind Fury: reduced % Weapon damage to 70%
- Blizzard: reduced % Weapon damage to 10%, increased Cold and Frostburn damage
- Bull Rush: reduced % Weapon damage to 40%
- Elemental Barrier: now triggers off of any hits with a 15% chance, rather than on blocks
- Elemental Storm: increased Burn/Frostburn/Electrocute damage
- Falcon Swoop: reduced % Weapon damage to 30%, added 65 Physical damage
- Fetid Pool: increased Vitality damage
- Flame Torrent: reduced % Weapon damage to 30%, increased Chaos and Fire damage
- Guardian's Gaze: reduced % Weapon damage to 15%, increased Chaos damage
- Light of Empyrion: reduced % Weapon damage to 25%, increased Fire and Burn damage
- Living Shadow: increased Living Shadow damage
- Mark of the Wendigo: increased Vitality damage, reduced % Leech by 10% to maintain healing similar to previous values
- Maul: reduced % Weapon damage to 60%
- Meteor Shower: increased Fire and Physical damage
- Raise the Dead: increased Skeleton Physical damage and added Vitality damage to their attacks
- Shield Wall: no longer requires a shield. Activation chance reduced to 25%.
- Spear of the Heavens: reduced % Weapon damage to 40%, increased Aether and Lightning damage
- Time Dilation: skill revised, now reduces skill cooldowns by 6s, 20% chance to activate on attack, rather than on low health (no longer applied to buffs due to this). The power's cooldown reduces with rank.
- Tip the Scales: Increased Vitality damage, reduced % Leech by 15% to maintain healing similar to previous values
- Trample: reduced % Weapon damage to 75%
- Tsunami: reduced % Weapon damage to 25%, slightly increased Cold damage, added 33 Frostburn damage
- Volcano: increased Fire and Burn damage
- Wayward Soul: now activates off of all hits, rather than critical hits. Activation chance reduced to 20%.
- Whirlpool: slightly increased Cold damage
Soldier
Cadence is intended to serve as a strong single-target ability and an applicator for some heavy bleed builds, with partial support for area of effect and weapon pool abilities. While it was alright for bleed builds, it was sorely behind in single-target potential. Both received a buff.
- Blitz: % Weapon damage increased to 325% by rank 16, 415% by max ultimate rank. Now strikes with the main hand, rather than the off-hand. If used with a 1h + Shield, will deal damage with both.
- Blindside: now also deals Internal Trauma damage, added % Internal Trauma damage bonus
- Cadence: substantially increased % Weapon damage to 420% by rank 16, 500% by max ultimate rank
- Fighting Form: projectile chance to pierce now scales up to 100% by rank 12, rather than at ultimate ranks. Increased Bleed and % Physical damage scaling with rank. Added % Pierce damage bonus.
- Deadly Momentum: significantly increased Physical damage scaling with rank, increased % Damage bonuses and added % Pierce damage
- Clean Sweep: reduced % Crit damage bonus to 25%
- Forcewave: increased % Weapon damage to 170% by rank 16, 212% by max ultimate rank, affected area and distance traveled increased
- Rending Force: Armor Reduction increased to 270 by rank 12, 550 by max ultimate rank
- Tremor: increased % Weapon damage penalty to -75%, and % Total damage modifier penalty to -18%, overall a net buff with the buff to Forcewave.
- Field Command: reduced Offensive and Defensive Ability to 75 by rank 12, 135 by max ultimate rank
- Markovian's Advantage: reduced Defensive Ability Reduction scaling with rank
- Military Conditioning: reduced % Health to 15% by rank 10, continues to scale up to 30% by max ultimate rank
- Zolhan's Technique: Attack Speed Reduction now scales with rank to 33% by rank 12, 40% by max ultimate rank
Demolitionist
Fire Strike's strong scaling with weapon pool skills, single-target damage and very strong area of effect made it a bit too effective at everything. Its overall potential was toned down a bit, with a bigger hit to its single-target output. In addition, Searing Strike provided a little too much power for a 1 point Transmuter, so it is now a 3-point ability just like Might of the Bear, with its % Crit damage bonus reduced.
- Fire Strike: reduced Fire damage scaling with rank, reduced % Weapon damage to 125% by max ultimate rank
- Explosive Strike: slightly reduced Physical damage scaling with rank
- Searing Strike: now requires 3 points to max out. % Crit damage reduced to 10%.
- Static Strike: chance of triggering Lightning damage now starts at 33%, scaling up to 70% by rank 12, 80% by max ultimate rank. Lightning damage reduced. Overall a reduction in average damage, but the damage is more consistent.
- Brimstone: Reduced Fire damage, but increased Chaos damage by the same amount
- Flame Touched: % Lightning damage now scales at the same rate as the % Fire/Burn damage
- Grenado: slightly reduced energy cost scaling with rank
- High Impact: reduced energy cost scaling with rank
- Skyfire Grenado: reduced energy cost scaling with rank, increased Lightning damage scaling with rank, now converts 15% of Physical damage to Lightning, rather than Fire to Lightning
- Heavy Ordnance: now also increases the explosion radius of the mortars
- Stun Jacks: increased Physical and Lightning damage scaling with rank
- Full Spread: increased % Physical and % Lightning damage
Occultist
- Doombolt: cooldown reduced to 6.5s
- Focused Gaze: reduced % Crit damage to 25%
- Sigil of Consumption: improved scaling at ultimate ranks
- Destruction: slightly increased Fire and Chaos damage scaling with rank
- Lightning Strike: increased damage scaling with rank
- Storm Spirit: increased Lightning Retaliation scaling with rank, increased % Elemental damage bonus to 100% by rank 12, 182% by max ultimate rank
Nightblade
Amarasta's Blade Burst is a cooldown skill, unlike the other three, but it is often used as an LMB skill and triggered on cooldown between auto-attacks. Its strongest appeal is for the area of effect and crowd-control, which were buffed, and the intermittent auto-attacks will become stronger when paired with the buffed Lethal Assault.
- Amarasta's Blade Burst: radius increased by 0.5, % Weapon damage increased to 165% by rank 16, 195% by max ultimate rank, chance to freeze increased to 25% by rank 16, 30% by max ultimate rank. Fixed missing ultimate rank values for the Coldburn damage, effectively resulting in lower than intended damage at high ultimate ranks
- Lethal Assault: significantly increased Acid damage scaling with rank. Added Cold damage bonus. Increased % Damage bonuses. Added % Acid damage bonus.
- Amarasta's Quick Cut: reduced % Weapon damage by 10%
- Elemental Awakening: increased % Coldburn and Elemental damage scaling with rank
- Execute: reduced % Weapon damage to 265% by rank 8, 365% by max ultimate rank
- Frenetic Throw: removed -10% Crit damage penalty
- Nidalla's Hidden Hand: % Slow now scales with rank to 30% by rank 8, 36% by max ultimate rank
- Night's Chill: Cold and Poison Resist Reduction now scale with rank at the same rate as the Pierce Resist Reduction
- Ring of Steel: % Weapon damage increased to 150% by rank 16, 210% by max ultimate rank. Pierce damage scaling with rank increased.
- Shadow Strike: reduced Cold and Pierce damage scaling with rank
Arcanist
- Aether Ray: slightly reduced Energy Cost scaling with rank
- Disintegration: slightly reduced Energy Cost scaling with rank. Increased % Crit damage to 30% by rank 12, 40% by max ultimate rank.
- Panetti's Replicating Missile: improved scaling at ultimate ranks
- Distortion: improved Aether damage and % Fire damage scaling with rank
- Supercharged: improved Electrocute damage scaling with rank
- Trozan's Sky Shard: increased Cold and Lightning damage scaling with rank
- Frozen Core: improved Frostburn damage scaling with rank
- Shattered Star: chance of triggering Lightning damage now starts at 8% but scales with rank to 25% by rank 12, 30% by max ultimate rank. Lightning damage slightly reduced.
- Sphere of Protection: reduced % damage multiplier penalty by 2%, increased the % Physical damage penalty by 2%
Shaman
Savagery is a wild ability that defines the shaman's strong connection to the storms and scales really well with weapon pool abilities. It has received a buff to its modifiers and a slight nerf to the base skill.
- Savagery: reduced % Weapon damage to 165% by max ultimate rank
- Might of the Bear: % Total damage multiplier now correctly only applies to Savagery, rather than all damage dealt while Savagery charges are active, as was originally intended.
- Tenacity of the Boar: Defensive Ability scaling with rank increased to 70 by rank 12, 110 by max ultimate rank. Offensive Ability scaling with rank increased to 96 by rank 12, 156 by max ultimate rank.
- Storm Touched: Electrocute damage increased, now triggers on every attack rather than a 20% chance. % Lightning damage increased to 255% by rank 12, 375% by max ultimate rank.
- Primal Strike: % Weapon damage increased to 215% by rank 16, 270% by max ultimate rank
- Thunderous Strike: increased % Weapon damage penalty to -75%
- Storm Surge: increased Lightning damage scaling with rank
- Wind Devil: increased Physical and Electrocute damage scaling with rank
- Maelstrom: increased Lightning and Electrocute damage scaling with rank
Patch 1.0.0.4 hotfix 2 (24 June 2016)
- Fixed an issue with multiplayer connectivity that caused game connections to hang for a long time, or result in a crash.
- Monster base resistances reduced on Elite/Ultimate difficulty, health increased to compensate. In addition, resistances have been normalized in Multiplayer, such that monsters no longer gain extra resistance with additional players. Instead, monster base health now scales higher with number of players.
- Legendary - Justicar Armor Set: passive bonuses once again work with shields, in addition to melee weapons
- Legendary - Shroud of Dreeg Set: increased % Damage bonuses on skill proc, Secrets of the Guardian, to 300% and the Poison damage to 75 / 5s
- Legendary - Trozan's Ascension Set: slightly increased the damage of Falling Skies and Fallen Comet
- Legendary - Valdun's Rifle: Perforator Round now fires 8 projectiles in a cone, damage reduced, cooldown increased. Overall a net buff to area damage, and to single target damage for those brave enough to point-blank with it.
Patch 1.0.0.4 hotfix (09 June 2016)
- This hotfix introduces some performance tweaks and bugfixes.
Patch 1.0.0.4 (07th June 2016)
- Please Note: Due to archive changes in preparation for future content updates, this patch is much larger than usual. Users with strict ISP download limits may want to review their usage before proceeding.
Major New Features
- New Content: The Hidden Path. Venture down the elusive route taken by the followers of the Witch Gods and discover the secrets known only to their most loyal servants. Your journey begins near Lower Crossing, but requires some Dynamite.
- The Hidden Path includes a wealth of new lore, 5 new bosses, a new dungeon, 3 new Monster Infrequents and 7 new Unique items.
- The digital copy of the world map is now included in the DLC folder for those with the respective DLC code. On Steam, you can right-click the game in your Library, select Properties, Local Files and Browse Local Files. You may have to start the game once for the map to download.
Mod Tools
- Note: due to changes to GameEngine.dbr, modders who edited this file should update it in their mod to account for the new loot randomizer tables.
- GameEngine.dbr edits in a mod will now properly override the default gameengine.dbr values when the mod is loaded under Custom Game
- Exporter (.dlo) files are now available in the installation directory for 32-bit versions of 3ds Max 2009, 2011 and 2012
- Flipped the condition logic for isDifficulty and LuaScript Quest and Conversation conditions so that they make more intuitive sense based on what the editors are displaying to the user (ex. LuaScript Test() < 7 now checks if the function returns a value less than 7, previously it would check if 7 is less than the returned value, similarly isDifficulty >= Epic used to check if Epic was >= to the current difficulty, now it checks if the current difficulty is Epic or greater)
- Maximum number of masteries increased from 10 to 30.
- Maximum terrain size in editor reduced from 256x256 to 128x128. Existing large terrains should be unaffected.
- Fixed a bug where skills would not load correctly in mods.
Art
- Male PC has undergone foot surgery, resulting in slightly smaller boot sizes.
Tech
- Fixed radial critical WeaponPool skills activating their own damage on non critical attacks.
- Fixed ChargedFinale WeaponPool skills using up twice as much energy as intended.
- Skill Modifier tooltips now include their base skill offensive modifiers in their calculated damage.
- Fixed dialog popups not scaling properly with UI scale.
- Fixed a bug where feared monsters would flee incorrectly.
Game
- Improved the ability for multiple pets to engage Bosses, Heroes and Nemesis Bosses.
- Increased the drop rate of Ectoplasm, Chipped Claws and Kilrian's Shattered Soul
- Reduced boss and hero resistance to Life Leech effects
- Reduced Damage over Time effects applied by monsters on Elite/Ultimate difficulty
- Reduced Leech Resistance on Obsidian Defilers to 100%, so that it is susceptible to resist reduction
- The Something for Nothing and Flesh and Iron quests have been redesigned
- Removed, or added additional spawn locations to, static Treasure Trove locations that were missed in 1.0.0.2
- % Total Damage multiplier now only affects damage stats and no longer modifies non-damage effects such as % Damage Converted to Health, % Resistance Reduction, Armor Reduction, etc.
- Reduced the burst potential of certain poison abilities used by heroes and bosses (ex. Gastris, the Foul)
temization
- Rare item drop rates now scale better with difficulty, for a more rewarding experience when playing on Elite and Ultimate difficulty.
- Increased the drop rate of Unique items on Ultimate difficulty from non-Nemesis sources
- Improved the base attributes of all rare Monster Infrequents
- Significantly increased the affix-roll quality of Monster Infrequents
- Increased the drop rate of Monster Infrequents from all sources
- Cronley's Gang nemesis now has the same loot table as the Kymon's Chosen and Order of Death's Vigil nemesis bosses, as he is relatively easier to hunt down as well.
- A balance pass has been done on Faction Augments. Generally, the goal was to increase the appeal of some of the more lackluster damage-focused options and provide more viable options on Ultimate difficulty. With a select few exceptions, this is an all around buff to Augments.
- Added a Blacksmith to Fort Ikon with the same bonuses as the Homestead smith (including the Dynamite blueprint)
- Etram Fald now crafts belts when creating random Legendary Armor only, previously belts were also possible when crafting a random Accessory. In Addition, the tooltips for the blueprints now clarify that they will generate an Epic item if the character is below level 50 (58 for accessories).
- Rare Affixes - Added 2 new Rare Prefixes and 2 new Rare Suffixes for armor, focused on pet builds
- Rare Prefix - Cutthroat: added Pierce Resist at level 54+
- Rare Prefix - Merciless: added Poison Resist at level 54+
- Rare Prefix - Plaguebearer: reduced Resist Reduction
- Rare Prefix - Deathdealer: renamed to Sorcerer, to match the class combo name
- Rare Prefix - Nightstalker: renamed to Spellbreaker, to match the class combo name
- Rare Suffix - Abyss: reduced Resist Reduction
- Rare Suffix - Rapid Reflexes: updated the lower than intended Attack Speed bonus
- Rare Suffix - Shadows: added Vitality Resist at level 49+
- Magic Suffix - of the Wastes: reduced Resist Reduction
- Epic - Legplates of Valor: reduced health on the regular and Empowered versions
- Legendary - Agony: reduced Poison Resist Reduction on the proc to -20%
- Legendary - Beronath, Reforged: increased % All damage, increased Offensive Ability to 40
- Legendary - Golemborn Greaves: Internal Trauma Retaliation from the skill is now dealt over 5s, retaliation damage per second slightly reduced
- Legendary - Justicar Set: this set has been redesigned. Set bonuses updated.
- Legendary - Chestguard of Justice: added % Fire damage and 16% Chaos resist, replaced bonuses to Veterancy and Squad Tactics with +2 to Rending Force and +2 to Internal Trauma
- Legendary - Faceguard of Justice: passive bonus now works with melee weapons, rather than just shields, reduced its flat damage bonus but added % Physical and % Fire damage. Replaced bonus to War Cry with +2 to Forcewave.
- Legendary - Handguards of Justice: added Fire damage, % Attack Speed and % Cast Speed, removed % Shield Damage Blocked and % Block Chance. Replaced bonus to Blindside with +2 to Forcewave.
- Legendary - Iskandra's Unity Set: increased cooldown on Iskandra's Defense to 16s
- Legendary - Shoulderguard of Justice: added % Fire and % Physical damage, replaced bonuses to Scars of Battle and Break Morale with +2 to Rending Force and +2 to Blindside. Passive bonus now works with melee weapons, rather than just shields.
- Legendary - Markovian's Fortress Set: replaced 50% Constitution bonus with 20-45 Physical damage
- Legendary - Markovian's Distinction: added flat Physical damage
- Legendary - Stormheart: reduced % Attack Speed to 4% and Offensive Ability to 32
- Legendary - The Deathmark Set: fixed an issue with Reaper's Mark not casting in a radius around the target point
- Legendary - The Harbinger Set: the skill granted by the 3-piece bonus now triggers at 50% health and also grants 500% Chaos damage while active, cooldown reduced to 40s, duration increased to 8s. Replaced bonus to Vulnerability with +3 to Doombolt.
- Legendary - Harbinger of Eternal Suffering: increased damage on skill, added +2 to Doombolt and 8% Cooldown Reduction
- Legendary - Mask of the Harbinger: the passive skill now also grants 10% Cooldown Reduction
- Legendary - The Sacred Balance Set: Shadowbolt proc now also has 20% Life Steal, increased % Weapon damage on The Sacred Balance proc to 45%
- Legendary - Valdun's Treachery Set: increased Pierce damage bonus, increased proc rate of the skill to 20% and the % Weapon damage to 110%
- Legendary - Valdun's Bounty: increased Radius to 3 and % Weapon damage to 115% on the granted skill, Valdun's Treachery
- Legendary - Valdun's Rifle: reduced cooldown to 2.5s and increased the % Weapon damage to 320% on the granted skill, Perforator Round
- Legendary - Wildblood Vanguard Set: increased % Vitality and % Bleed damage from the skill proc Wildblood to 400%, but increased the cooldown to 15s
- Added small cooldowns to various on Attack and on Crit effects on items that previously had none. Procs that deal damage over time were generally unaffected by this.
- Slight adjustment to % Weapon damage values on various Legendary item skills and procs
- Lifestealer Oil: reduced % Damage Converted to Health to 15%
- Reduced % Weapon damage on Troll Rage and Beronath's Fury to 122%. These skills serve as a good way to apply another Celestial Power for builds that do not take an auto-attack replacer, but the skill points they free up made them a bit too favorable, particularly for builds that already perform very well.
- Component - Aethersteel Bolts: reduced Resist Reduction applied by Aether Tendril to 15, but increased its damage dealt.
- Component - Blessed Steel: reduced Resist Reduction on Sacred Strike to 18
- Component - Mark of Dreeg: reduced Resist Reduction to 10
- Component - Symbol of Solael: reduced Resist Reduction on the granted skill to 15%. Increased the target radius, Chaos damage and energy cost.
- Component - Venom-Tipped Ammo: reduced Resist Reduction on the granted skill to 12
- Relic - Belgothian's Carnage: increased cooldown on proc to 4.5s
- Relic - Corruption: reduced Elemental Resist Reduction to -15%
- Relic - Haunt: reduced Aether/Vitality Resist Reduction to -15%
- Relic - Iskandra's Balance: increased % Fire/Cold damage on the skill proc, Elemental Imbalance, to 400%. Added 24-32 Fire damage, 24-32 Cold damage and 30% Crit damage to the proc.
- Relic - Malediction: reduced chance of Resist Reduction to 15
- Relic - Necrosis: reduced Resist Reduction to -18%
- Relic - Reckoning: reduced Physical Resist Reduction to -20%
- Relic - Terror: reduced Total Resistance Reduction to 10%
Class & Skills
Devotion
- Note: Due to changes to Celestial Powers, some of your assigned skills may have become reset and will need to be re-assigned.
- Fixed an issue with Aether Tendril being invalid for most Celestial Powers
- Lifted many of the restrictions on what skills can be assigned to various Celestial Powers, opening up new skill/devotion combinations that were previously not possible.
- Aeon's Hourglass: rearranged some bonuses across the nodes. Increased Duration Reduction of Burn/Coldburn/Electrocute damage to 25% and added Bleed, Leech, Poison, Trauma and Vitality Decay to the list. Increased Defensive Ability bonus to 75
- Berserker: added 15 Bleed damage / 3s
- Chariot of the Dead: increased Offensive Ability by 5 and % Offensive Ability to 4%
- Hydra: added 9 Elemental damage and 8 Pierce damage
- Wolverine: increased % Defensive Ability bonus to 4%
- Blizzard: increased % Weapon damage to 15% and Projectile radius to 1.8
- Falcon Swoop: reduced % Weapon damage to 60% by rank 20, increased cooldown to 2s
- Hungering Void: reduced Health Cost to 248 by rank 15
- Meteor Shower: increased Fire and Burn damage
- Rend: Reduced Bleed Damage
- Rhowan's Scepter: added 15 Internal Trauma damage / 5s, increased Defensive Ability by 6
- Spear of the Heavens: Added % Weapon damage, increased explosion radius to 1.8
- Time Stop: skill has been redesigned and renamed to Time Dilation. Now triggers a Buff at 50% health that briefly grants you Energy Regen, Cast Speed, Petrify Retaliation and 100% Cooldown Reduction.
Soldier
- Deadly Momentum: increased flat Physical damage scaling with rank. Increased duration to 4s.
- Fighting Form: increased % Physical damage to 88% by rank 12, 158% by max ultimate rank.
- Forcewave: slightly increased Physical damage scaling with rank
- Tremor: reduced % Weapon damage penalty to -40% and % All damage penalty to -16%
Demolitionist
- Blackwater Cocktail: improved scaling at ultimate ranks
- Demon Fire: improved scaling at ultimate ranks
- Blast Shield: increased cooldown to 12s and slightly reduced Chance to Avoid Projectiles scaling with rank
- Brimstone: reduced Number of Fragments scaling at Ultimate ranks, slightly reduced Fire and Chaos damage scaling with rank
- Static Strike: slightly decreased Lightning damage scaling with rank
- Canister Bomb: improved scaling at ultimate ranks
- Improved Casing: increased % damage bonuses to 60% by rank 10, 132% by max ultimate rank
- Flame Touched: slightly reduced Offensive Ability scaling with rank
- Flashbang: added a 1s cooldown
- Grenado: improved scaling at ultimate ranks
- High Impact: improved scaling at ultimate ranks
- Skyfire Grenado: increased Lightning and Electrocute damage scaling with rank
- Mortar Trap: improved scaling at ultimate ranks
- The Big One: improved scaling at ultimate ranks
- Stun Jacks: slightly increased Lightning damage scaling with rank
- Ulzuin's Chosen: increased % damage bonuses to 115% by rank 10, 225% by max ultimate rank. Now also converts 10% of Physical damage to Fire for the affected skills.
Occultist
- Bloody Pox: increased Bleed damage scaling with rank
- Ember Claw: improved scaling at ultimate ranks
- Hellfire: % Burn damage now scales to the same values as the % Fire damage
- Infernal Breath: improved scaling at ultimate ranks
- Summon Familiar: slightly increased Lightning damage scaling with rank, now launches additional projectiles at higher ranks
- Lightning Strike: slightly increased Lightning damage scaling with rank
Nightblade
- Amarasta's Blade Burst: increased % Weapon damage to 142% by rank 16, 165% by max ultimate rank
- Blade Spirit: increased Bleed damage scaling with rank and increased Radius to 3.3
- Ring of Steel: increased Radius to 4.5. Increased % Weapon damage scaling with rank to 130% by rank 16, 180% by max ultimate rank.
Arcanist
- Devastation: reduced Aether and Fire damage scaling with rank. Reduced projectile explosion radius to 2.8
- Inferno: increased duration of Burn damage to 4s, which should pair nicely with Wrath of Agrivix
- Wrath of Agrivix: increased % Total damage multiplier to 150%
Shaman
- Ground Slam: increased Internal Trauma damage scaling with rank
- Might of the Bear: % Total damage multiplier increased to 15%
- Mogdrogen's Pact: increased scaling at ultimate ranks
- Heart of the Wild: % Health now scales to 34% by rank 10, up to 45% by max ultimate rank
- Stormcaller's Pact: % Crit Damage bonus now scales to 35% by rank 12, but scales faster at ultimate ranks to its previous max value of 70%
- Storm Totem: improved scaling at ultimate ranks
- Upheaval: fixed an issue with Upheaval dealing its damage to the main target on every attack. However, as this fix is effectively a nerf to the skill, the damage of Upheaval was increased to compensate.
- Wind Devil: improved scaling at ultimate ranks
- Maelstrom: improved scaling at ultimate ranks
Patch 1.0.0.3 (28th April 2016)
Major New Features
- Modding Tools are now available. You can find them in your Grim Dawn installation folder. These are the same tools that were used by the dev team in the creation of Grim Dawn. You can use them to create new items, new masteries and even entire new worlds. Their vast potential is now in your hands!
- Celestial Powers now have their chance to activate scale based on the assigned skill, with longer cooldown abilities having up to a 100% chance to trigger.
Tech
- Fixed WeaponPool attacks not working with Chance on Enemy Death autocasts.
- Fixed lag hovering over certain weapons.
- Added cooldown reduction to displayed cooldown values on skills.
- Basic weapon attacks are no longer added in between casts for zero cooldown skills after a disruption attack.
- Fixed Detail Map centering bugs.
- Added error messages to the Riftgate map.
- Fixed being able to sell stacks while not at a merchant.
- Fixed transfer stash tabs being unlocked for hardcore characters when buying them on normal characters.
- Fixed certain debuff type skills on items not working with Celestial powers.
- Fixed certain skills being able to trigger multiple Celestial autocasts in multiplayer.
- Fixed inconsistent achievement synchronization for GOG players not using Galaxy.
Game
- Fixed an issue with the Servant of Empyrion and Follower of Uroboruuk Achievements not unlocking. This fix is retroactive for characters that meet the requirements.
- Fixed an issue with the Nemesis Monster Infrequent Shoulders only dropping as one of the two possible versions, at level 80+.
The Ocean of Blood achievement now requires 500000 monster kills
Itemization
- Fixed an issue with several mid-level Shoulder items that had unusually low, or unusually high, Physique Requirements
- Fixed an issue with some of the Nemesis boss Monster Infrequents having inappropriate Physique Requirements
Class & Skills
Devotion
- Celestial Power chance to activate now scales with the assigned skill's cooldown and duration (skills with longer cooldowns have a higher activation rate)
- Mark of the Wendigo: reverted proc rate back to 15%, this was missed when the cooldown was reverted.
Hotfix 1 (24th March 2016)
- Fix for Server list error