Curious Expedition
Patch 1.4 (27 November 2019)
- Added new game mode: Curious Expedition: RIVALS
- Bug Fixes
- Fix for arctic claim positions not working if the tile they were on changed
- Fix for status days remaining not updating while resting
- Fix for Rasputin's "Wound treatment" status having the wrong description
- Fix for pendulum shaking while in the harbor
- Fix for zone borders not being properly shown when revealed sometimes
- Many changes to French translation by Damn3D
Patch 1.3.15.3
- Added Turkish and Japanese
- Returning empty-handed from idol harbor quest no longer shows text implying that you kept the idol
- Fix for loading very old savegames
- Fixed some cases where the wrong gender would be displayed
- Fix for being able to perform attacks or click the roll button during the enemy turn
- Updated translations and fixed some typos
- Fix for sprawl events happening while resting
- Fix for red mushrooms usage event saying nobody requires treatment when they do
Patch 1.3.14.1 (08 May 2019)
- Added Brazilian Portuguese & Ukrainian languages
- New Main Menu background: Remastered London Skyline
- Renamed 'Bipolar' to 'Mercurial'
- Fixed some English and German text
- Fix for damage particles being in wrong location when hitting mounted character
- Mounted characters that have zero health are dismounted when entering combat
- Fix for Expedition not being marked as aborted when using balloon
- Fix for portals being placed always on grasslands
- Minor Barter UI improvements
- Fixed some missing status Notifications
- Fixed bad Scottish names
- Fixed various scripting/event errors
- Updated Credits
Patch 1.3.13.5 (26 November 2018)
- Added Russian translation
- Added new Explorer character Rasputin
Tuning Changes
- Tuned Slaver trading
- Reduced the chance of starting a fire after resting
Modding
- Fix for item 'addStatus' keyword not working
- Fix for 'sprawlEvents' keyword not working
- Barter and Loot events can now specify a 'invName' that will be used to determine which inventory in the location is used to contain the items
Bug Fixes
- Fixed maps sometimes having blocking mountains that prevent exploration
- Fixed Pack Ice sinking when it shouldn't have
- Fixed some English and German language issues
- Fixed Chinese language wrapping issues
- Playing the tutorial no longer removes your savegame
- Fix for tiles not correctly animating when replaced
- Fixed cave giant spider event not triggering correct event after combat
- Fixed unwanted camera panning when interacting with items
- Fixed issue where cultist mission takeover would conflict with stash inventory
- Haggle skill is now correctly evaluated when entering barter screen
- Fixed victory screen chat position
- Fixed combat dice shaking sometimes not behaving correctly
- Fixed action buttons not always being visible
- Fix for diary image going back when it's changed
- Fix for game closing when quitting credits
- Fixed corrupted sound issues on some machines
- Fixed missing effect when uploading mods
- Fixed graphical issues on Ranking screen when scaling mode is 3
- Fixed party members not chatting
- Party members now animate when chatting
- Fixed wrong world start position
Patch 1.3.12.7 (29 October 2018)
- fixed a bug in the Region infobox display that was missing vital information about undiscovered Locations.
Patch 1.3.12.6 (17 October 2018)
- Fixed broken Chinese text
Patch 1.3.12.5
- Fixed Combat particles not being displayed
Patch 1.3.12.4
Bug Fixes
- Fixed Healing Springs not having follow-up events
- Fixed particles not being correctly rendered during zoom changes
- Fixed some missing Chinese texts (but not all yet)
- Fixed wrong status being shown when you haven an Abomination in your party
Patch 1.3.12.3 (08 October 2018)
UI Changes
- Added smooth zooming
- Improvements to infection/death system
- Infobox now shows the death chance for infected characters
- A diary alert is shown before opening the diary when somebody is dying
- Tin can items will only be shown as usable when they can actually be used (sanity less than 30)
- Added quick scroll to credits; added new entries for fan edition
Tuning changes
- Increased chance of catastrophic outcoume when sending claustrophobic person into cave without torch
- Waiting now costs the base trip cost in sanity
- Only one item per item category is now cooled down per turn, instead of all of them
- Changed jungle rot sickness to be potentially deadly
- Tweaked how often some events could appear on one expedition
Bugfixes
- Toughness can't be reduced below zero when contracting a disease
- The shop-specific item value bonuses are only displayed when at the shop screen
- Indicator for item usage in combat now matches the reality
- Various German typos fixed
Modding
- Added support for Character flags +noMirror, +noHealth and +noLoyalty
- Party buttons are refreshed when stats change
- Vehicles can't get infected
Patch 1.3.11.4 (17 July 2018)
- Added Spanish translation
Patch 1.3.10.9 (18 June 2018)
Performance and Rendering
- Added Low Graphics setting that reduced particles
- If the game detects that it has no GPU, Low Graphics will default to on
- Added support for 4K UHD Resolution (3840 x 2160): 1:6 pixel ratio
- Can now toggle Stretching setting independently of Scaling
- Improved rendering performance
- Improved loading times
Modding
- Achievements are now given when mods are enabled (but the debug bar must be disabled)
- Mods now support spritesheets
- Range syntax is now supported for replaceTile and removeZones; Radius is deprecated
- replaceLocations range property supports bonus syntax
- Runtime Mod event errors are correctly tagged with the mod
- Localisation Mod errors are correctly tagged with the mod
- Missing sound files are now correctly detected
Bugfixes
- Fixed issues with mod language loading and improved logging
- Fix for Forsaken shrine aftermaths not removing angry natives
- Fixed village funeral event not allowing extra options when you have a missionary in the party
- Fix for mousewheel not working on mac
- Fix for treasure maps not being rendered correctly after loading a savegame
- Left-clicking on an item while an item is currently being moved no longer attempts to use the clicked-on item, but will instead drop the currently held item if possible
- When switching an item with one in a different slot while overburdened, the empty spot will no longer be removed
- Ghost Quest and Giant Spider caves don't become other cave types when interacted with
- Item and Character achievements work correctly
- Explosion Expert perk removes locations in all effected tiles
- Fixed villages always saying you were welcome even when you had a low standing
- Fixed some unlocalised gameover texts
- Reset Profile correctly resets Highscores and Achievements
- Fixed seeing multiple notifications for the same achievement
- Fixed character unlock notifications not being displayed when the character is actually unlocked
- Fixed Trippy Trip achievement
- Fixed Special Visit achievement
- Fixed stats not being correctly incremented after switching difficulty levels
- Fixed ranking display in Italian
- Fixed some rest events not actually including a rest
Patch 1.3.8.8 (20 April 2018)
Content
- Forsaken villages spawn Abominations
- Adjusted cultist coca stash
- Adjusted Jungle Rot icon
- The New Game gallery now can have multiple pages of explorers if more than 20 are unlocked
- Can now have multiple custom explorers unlocked at once
- The random character option is now the first one
Modding
- Tile Border Sprites can now be modded, just add a borderSprites section to your tile (full documentation coming soon)
- Improved warnings that are printed to the log when mod content contains errors
- Fixed issues with the replace operator not always working
- Game now longer creates a mods/mods folder
- Fixed issues with mod localisation files
- Loading mod data when starting a new game only happens if necessary, so there's not a large hitch by default
- The small portrait image id will only have a file extension appended if necessary
Debug Bar
- Expedition maps are now generated with using a seed.
- While hovering over the "Test Game" button in the debug bar with your mouse, type to enter the string that will be used to generate the Test Game
- A map generated with the same seed and parameters (Pocket, Difficulty, Expedition number etc) will always generate the same map layout
- When starting a game, the seed will be printed to the log. This can help with reporting bugs.
- Added a "God" toggle to fights: when active, your party cannot be harmed
- Added a "Win" button to fights: when clicked, you kill all enemies
- When spawning a tile, if that can't be spawned at the player location it will be spawned one tile north (instead of nothing happening)
- Reloading mods now properly reloads images
- Can now start a Test Game using a pocket that doesn't contain a goal (a goal will be spawned)
Bugfixes
- Fix for game not respecting the OS scaling setting
- Fixed scaling changes not taking effect immediately
- Fixed debug bar not rendering correctly at some scaling settings
- Fixed issue where small white dots would sometimes appear on the landscape
- Fixed issues with tiles missing borders along the region borders
- Fixed issues with tile borders still rendering even when tiles have been consumed by the void
- Fixed Bug where forsaken Villages sometimes fire non-forsaken events
- Fixed superstitious animals
- Mission now checks if trek is full before offering to recruit cultist after cultist takeover
- Fixed crash when entering item screen with mods that add items enabled
- Fix for being stuck in a location if a mod has set the leave event to be invalid
- Fix for the game not loading if an image is referenced by multiple sprites
- Fix for compass not displaying correctly after loading a saved expedition
- Compass is no longer 100% in the first expedition (unless playing on Easy)
Patch 1.3.7.1 (10 April 2018)
Content
- Added 3 new tome pages
- Added triceratops
Bugfixes
- Fixed issues with uploading new mods
- Fixed cloud sync between different OS
- Moved Linux save game path from ~/ to ~/.config/
- Fixed some dice showing wrong number of faces
- Fixed some typos
Patch 1.3.5.0 (07 February 2018)
- Changed Lovecraft unlock condition to using Necronomicon instead of just finding it
- On the world map extra worlds and unvisited worlds were shown in gold color. Now only extra worlds are shown in gold color. Unvisited worlds are marked with the fame badge, making it easier to distinguish between the two.
- Bugfixes
- Fixed golden pyramid not spawning in some special biomes
- Fixed not being able to explore golden pyramid in some special biomes
- Fixed broken names of special worlds on world map
- Fixed Linux crash on startup
Modding
- Added support for fallback entries in build lists
Patch 1.3.4.1 (02 February 2018)
- Fixed green mushroom not giving sanity boost for shamans
- Fixed stuck in celebration screen when no medals left
- Removed report button as we are reworking them
- Fixed performance issues on some machines
Mod Tools
- Fixed game not loading when missing images, instead a proper error message will be printed
- After refreshing all mods should be enabled again
- Remember debug choices in main menu debug bar
- Improved colors in the debug bar
- Added clear button to log viewer
- Removed some debug flags and set them to always be automatically enabled
- Added "Event Checks" check box to log viewer, allowing to see very detailed event computation in the log and understand why exactly a event is failing or not
- Print log output to tce-log.txt file as well
Patch 1.3.3.0 (12 January 2018)
Modding Features
- Added "reload mods" to in-game debug bar, allowing to adapt script and play the change without having to restart the game
- Added support for reqXP and reqMapScore
- Added support for specifying custom loyalty for characters
- Modding recognized as disabled when all mods have been disabled manually
- Added debug button N for enabling/disabling tile borders for debugging
- Made parsing of mods more robust
Bugfixes
- Fixed overriding image slots in mods
- Fixed support for mods on OSX
- Fixed stunned dice in combat were never reset
- Fixed debug text showing up in game
Patch 1.3.2 (12 January 2018)
- Made reset profile less likely to be hit accidentely
Bugfixes
- Fixed altar broke when sacrificing certain items
- Fixed window not covering whole game area
- Fixed showing item count on actions with required items
- Fixed unlocking characters
- Fixed issues with steam achievement syncing
- Reduced target count for explorer-collect achievement
Modding
- Added refresh button to modding screen which allows to reload mods without leaving screen
- Remember entity history for in-game debug bar
- Add bonus syntax support for XP, compass score, karma
- Print syntax parsing errors for mods in debug console
- Added a warnings/error counter to the show-log button in the debug bar (gets reset on every mod refresh)
- Fixed upload button
- Fixed corrupted game state after deleting mods
Patch 1.3.1 (12 January 2018)
Modding improvements
- Added support for requirements for perks in the celebration screen. Possible use cases: only offering some perks for some explorers, having some perks as prequisite for other perks (e.g. level 1, level 2, level 3 perks), offering perks depending on visited terrain types, having a curse disallows choosing a new perk for one expedition, etc..
- Added support for adding custom character buttons (in the same style as the promote or mount button). They can have their own requirements and can trigger a custom event when clicked. A new example mod slapFace showing how to use this can be found on our githug page https://github.com/Maschinen-Mensch/curiousexpedition/tree/master/mods
- Added a new log viewer which is more stream lined than the previous version (more work to be done here). There is a new "Show Log" button on the modding screen to open it and also on the in-game debug bar. Also game events should now be contributed to the correct mod making it easier to debug things.
- Fixed modding feature check only accounted for the first new entity type instead of counting all of them
- Fixed mod version parsing was not working when the number was not written in quotes. Also reduced the amount of numbers designating the version to just two (A.B) instead of (A.B.C.D).
- Fixed parsing mods without imgData breaking game graphics
- Fixed importing files which had a single entry instead of a array
- Fixed invalid character references crashing the game (should just be ignored now)
- If mod does not designate a defaultLang property, 'English' is assumed
- Added support for triggering chat lines from the entity search bar
- Added support for gender-specific grammar in chat lines
- Removed mod ID from info screen (not relevant to most users)
- Made sure that delayedEvent is in the game scripts for events that may interrupt player movement. Events being triggered via delayedEvent show a diary alert first instead of opening up the diary right away. This mode should be used for any text events that are triggered during tripEvents or dayEvents. Maybe we'll come up with a way to detect this automatically, but this isn't trivial, so for now this has be designated manually.
- Marked sp-ee-base as abstract so they can't be spawned directly into the game
- Fixed color slots not being recognized correctly
- Restricted shown mod name lengths on mod select buttons
- Renamed blocksHealthRegen to blockHealthRegen for consistency
- Added blockLevelUp property for temporarily blocking promoting characters via a status
Game Bugfixes
- Fixed underground tunnel caves not working properly when revisiting
- Fixed polyglot perk not working properly
- Fixed villages having empty inventory
- Fixed sprawl power not being stored correctly in savegame
- Fixed legacy savegames not loadable anymore
- Fixed some localization issues on the modding screen (more work to do)
- Fixed localization on game over screen
Other changes
- Cosmic Indifference perk should now also working if there are other human trek members. Raised the required sanity to use Necronomicon without burning it to 20
- Corrupted sprawl should no longer kill zones
Patch 1.3.0.6 (22 December 2017)
- Added modding support and in-game achievements
Main Menu
- New background graphics
- Added a news section allowing you to read about development news from within the game
- Nicer UI elements (checkboxes and exit buttons)
- Added animated campfire to several event screens
- Added new secret explorers
- Added new sound effects for some aftermath events
- English text will be shown as fallback if no localized string is available
Tuning
- Lone survivor perk fills up full sanity bar when triggered
- Made climbing gear slightly stronger and climber perk slightly weaker
- Increased ship water refill to 20 units
- Angry native zones can never become unaggroed now (unless they are sleeping)
- Restricted most quests to appear before final expedition
- Missionary quest is now automatically resolved when entering the village
- Remove local curses when stepping through portals
- Corruption sprawls will no longer kill enemies
- Tesla gun now benefits from gun expert perk
- No random fires can happen when packing a camp up anymore. (Pyromaniacs still can lay a fire though)
Bugfixes
- Fixed multiple bugs potentially causing being stuck in tutorial
- Fixed flood curse following you beyond expedition end
- Fixed ship getting destroyed
- Fixed rare crash when having a empty slot in inventory
- Konrad quest can now be completed even after leaving the village when first encountering him.
- Freeing slots in the hot air balloon should now work more intuitively
- Fixed exploit that allowed to return more items than normally allowed with the hot air balloon
- Fixed issues with path finding in dog sledge
- Improved camera behavior when panning to locations
- Removed ability to dismiss character while a pending diary event is already waiting
- Mount button is now greyed out when already mounted
- Fixed mounted status not stored in savegames
- Fixed issues with native visit event
- Fixed event flow after fighting with giant spiders
- Fixed shaman perk not working on all mushrooms
- Fixed combat cursor picks new enemy when old target died
- Fixed family amulet event line
- Fixed wrong button help text on scale 3 setting
- Fixed unlocalized texts in game over screen
- Fixed being able to stop village spawn via mini puppets
- Fixed failed idol quest was not handled correctly
- Fixed vulture night event showing up even though player had no ammo
- Fixed musician quest not always resolving properly
- Fixed special friend event flow
- Fixed Olivia not having a crystall ball at game start
- Fixed same piece of meat being cooked by multiple cooks at the same time
- Always show diary alert first before interrupting player action during travel
- Fixed enemies killed by a debuff now don't supply dice in the next round anymore
- Fixed window size issues
- Fixed unusable items having infoboxes explaining how to use them
- Fixed large inventories overlapping Flee or Roll button during combat
- Fixed double epilogue caused by obsidian mirror
- Fixed mini maps sometimes going blank or regenerating or crashing the game
- Fixed some places being unreachable after world generation
- Fixed parts of golden pyramids being missing sometimes
- Fixed crash bug caused by (de)buffed characters entering combat
- Fixed crash bug in tutorial caused by no place to spawn the ship being found
- Fixed charismatic perk only working once
- Fixed weird duplicated actions in queen conflict event
- Fixed problem where two events could trigger at once
Patch 1.2.6.3 (24 October 2017)
Translations
- Supporting new crowdin.com format for languages
- Added Korean translation
- Improved Italian translation
- Improved French translation
- All enemies reachable within 2 tiles can now consistently be attacked (before that number would be between 1 and 3)
- Highlight map location you are interacting with. Helps with knowing which of two enemies you are attacking for example
- Added new treasure type (Golden Beauty)
- Going to windowed mode with different scales now sets appropriate minimum window sizes
- Savegames are saved in two steps now, making sure they don't get corrupted if something goes wrong during the save process (e.g. game is force quit via OS)
- Add option to increase ranking screen animation by clicking
Tuning
- Shaman hut charges less for healing infections and injuries
- Hallucination status generates hallucinations more aggressively now
- Healer perk is only usable by Feilong
Bugfixes
- Fixed sometime travel via double clicking stopped working
- Fixed loyalty was not properly restored from savegame
- Fixed missing help text for barter bar
- Fixed hallucinations status should disappear after expeditions
- Fixed Geysir water never being replaced by shallow water
- Fixed animals becoming paranoid when consuming red mushrooms
- Fixed being stuck in sledge when there is no path
- Fixed hovering over treasure maps crashing game
- Fixed savegame not properly deleted on game
- Fixed Allison Otting not being able to paint
Patch 1.2.5 (16 May 2017)
- Certain disasters now scale up depending on expedition number
- Expedition is auto-saved every couple of minutes and when shutting down game
Bugfixes
- Using portal tome page on top of ship should not replace ship anymore
- Entering portals does not reset golden pyramid discovery state anymore
- Entering portals does not reset compass progress anymore
- Forsaken villages don't spawn angry villagers anymore
- Snarfrattle was not attackable sometimes
- Location hints are not drawn on top of water or chasms anymore
- Fixed wrong page title when sharing report to twitter
- Fixed crash when pressing keys during loading bar
- Fixed graphical glitches when entering portal world
- Don't show tree climb event in arctic worlds
- Fixed forsaken disaster showing wrong text in shrine
- Fixed harbor hunter becoming party member and crashing game
- Fixed wrong "decreased loyalty" notification on max loyalty
- Fixed rare crash when switching world
- Fixed rare crash on game over after visiting portal world
- Fixed rare bug that closed combats early
- Fixed being able to use item during diary alert
- Fixed being able to use camp site during build-up
- Fixed multiple events happening at same time
Patch 1.2.4 (24 April 2017)
French
- We now added the first version of the French fan translation
Bugfixes
- Fixed crash when hovering over wife NPC character
- Fixed crash when starting new game after exiting previous game via "save&exit" while an event alert was shown
Patch 1.2.3.0 (19 April 2017)
Bugfixes
- Added a tab button allowing to flip through very large inventories. This also fixes the issue with unreachable buttons during bartering.
Patch 1.2.2.0 (19 April 2017)
Chinese update!
- Added new explorer Huang Feihong with special attacks
- Added Traditional and Simplified Chinese language translation (Thanks so much to Project Gutenberg)
Tuning
- Increased health bonus for regeneration blessing
- Increased level health bonus for Marie Curie
Bugfixes
- Fixed overlong text in epilogue screen
- Removed pink pixel on Amundsen statue
- Signature rifle was not using the proper die
- Don't draw travel path when hovering mouse over action bar
- Added some missing lines to German translation
Patch 1.2.1.0 (31 March 2017)
- Fixed ship arrival in arctic regions was not always shown
- Better support for legacy savegame files
- Added missing strings to language tables
- More characters are revivable through altars now
- Fixed desert events having wrong background image
Patch 1.2.0.6 (06 March 2017)
- New adventures await!
- We have released our first major update, which introduces:
- Arctic regions
- More characters
- Valuable Items
- Deadly Enemies
- Useful Perks
- New things that will very likely cause your expedition trek to die a gruesome death
and many, many more things!
- It's hard to describe how excited we are to release this first major update after releasing the 1.0 version of The Curious Expedition. We have still so many ideas to extend the game, which is why we spent the last couple of months on this update. Arctic Expanse not only introduces a whole new region, the arctic, but also many improvements and additions to the previously existing areas of the game.
- This is a full fledged DLC update, and it's free - because we love working on this game and are thankful for your support.
- We have fine-tuned the balancing, added many UI and Interface improvements, added new treasures and godly curses and items and perks, sound effects, events, ailments, quests ... it's too much to list. We'll provide you with a detailed changelog of all the new things and improvements in the coming days.
- Until then, have fun exploring the new content and get yourself lost in new adventures. We're looking forward to your feedback!
- Adventure awaits!
Patch 1.1.2 (1st December 2016)
- Support for translating explorer names
Bugfixes
- Fixed some sites exiting event flow instead of returning to morning event after camping
- Fixed crash when entering combat with zero health characters
- Fixed item info box showing item "cost" instead of "value"
- Fixed old save game states not properly cleared sometimes
- Fixed some event text typos
- German: Fixed crash in one positive night event
Patch 1.1.1 (3rd November 2016)
Bugfixes
- Fixed travel cost/days shown in German
- Fixed OSX version black screen on startup
- Fixed characters with hybrid gender crashing game in final screen
- Fixed crash after restoring game
- Fixed crash when finishing expedition
- Improved browser compatibility for web version
German
- Improved some texts based on feedback
- Mount/Dismount buttons were not translated
Patch 1.1.0.1 (31 October 2016)
- This update is for the Windows & Linux version of the game. The OS X version will be updated as soon as possible.
Support for translations
Performance
- There should be considerably less frame drops while traveling over the map now.
- Also better performance in general.
- Added various new custom explorers
Tuning
- Polyglot perk removes standing cost for resting in villages, but it does not give sanity bonus anymore
- Increased chance of negative loyalty impact when ignoring joke night event
Tome page of random teleportation now only teleports to reachable areas
Bugfixes
- Volcano shrine aftermath effect would most often not trigger properly
- Fixed everybody becoming angry during sexist night event
- Fixed being able to trigger invalid tutorial actions using keyboard shortcuts
- Added proper icon for purple mushrooms
- Fixed gun kill night event was triggered even when player had no gun in inventory
- Fixed villages only having male inhabitants
- Simplified savegame creation, will not try to use the SavedGames folder in windows anymore and simply prefer the Documents folder instead
- Fixed exploit of being able to get negative travel costs
- Player progress was only stored when starting a new map, but not when finishing a map, resulting in potential progress loss of found item stats
- Triumph music volume is now controlled by music volume slider instead of sound volume slider
- Fixed various typos
Patch 1.0.0.4 (06th September 2016)
Added newly rewritten event texts by Luke Openshaw
New Tome pages
- Homebound
- Extended Vision
Bugfixes
- Added fame back to idol
- Stone Circles also reveals missions and not just villages
- Fixed music tracks not stopping and overlapping each other
- Fixed music restarting repeatedely
- Fixed weird glitch sound in music
- Fixed missionaries losing spiritual solidarity perk
- Fixed occult vision perk
- Fixed missionary getting angry when you say that evolution is wrong
- Fixed not being able to enter golden pyramid when being alone
- Fixed space key sending trek to wrong location
- Fixed inconsistent number of funds shown in harbor text
- Fixed rare case of missing native character portrait
- Fixed not being able to trade in village when low standing
- Fixed events with dropped items should not appear if no items in inventory
Patch 1.0.0.0 (02 September 2016)
- THE FINAL RELEASE! The Curious Expedition is now officially released!
Patch 0.30.0.0 (15 July 2016)
The last big update before FINAL RELEASE!
Exploration points
- You will no longer receive a region point only when discovering all locations within a region. Instead, you will receive an exploration point (same function, just different name) for every three uncovered locations, independend from in which region you have found them.
- We removed the preview of the locations that can be found in your current region, as we didn't find a visual representation that we were happy with and that justified the visual clutter and redundancy. The info box of the region now states the number of locations in the region.
- The 'Geography' perk is now exclusive to scouts (can't be chosen as medal for the explorer) and was reworked to 'far' reveal all available locations when entering a region.
Sanity events
- Added lots of new zero-sanity events, resting events and phobias.
- Tuned probablity of all already existing events, evening out their appearance out a bit.
- Anger events are not triggered as part of regular resting events anymore, but run on their own timer now and can interrupt your regular traveling.
- The sanity bar info box now shows additional info about what kind resting events to expect.
- The sanity bar starts to blink when on zero sanity
- When hitting zero sanity there is a random amount of days that the player can still move before being interrupted by a catastropic event. That delay was in the range of 5-10 days. It has been reduced to 0-5 days. Events after the first catastropic will still trigger 5-10 days later.
Epilogue
- We've finally added the long awaited image of the statue that shows the best explorer in the world.
- Instead of showing all of the epilogue texts at once, you can now click through them in sequence. You can go back to previous entries by clicking on the small rectangles.
Altar
- You will now be able to trade certain items at the mysterious altars. In order to receive special items, you will have to find the patterns of objects that need to be sacrificed
- We plan to extend the altar even further after the 1.0 release.
Camp Site
- It is now possible to pack up a camp again, which will remove the camp from the map and add the item back into your inventory
- It is no longer possible to stash items in a camp
- The value of the camp item has been increased
Art
- Improved event image of shrine interior
- Improved event image of elephant graveyard
- Improved image of giant scorpion enemy
- Added new image for fire sprawl death
- Animated gentleman background scene with a flickering fire effect
UI
- You can now switch off the custom mouse cursors in the main menu in case your recording software is having trouble displaying it
- Item usage of machete, rope and climbing gear is now shown directly on your travel path
- In case that there are too many characters in your trek to fit on the screen, a tab switch button appears that allows to change between visible characters.
General
- Added icon for family amulet item
- Tomepages can now be used without a range limitation
- Made infections deadlier and less random in duration
- Added final steps to tutorial - it should explain all the basic things now to get going if you have never played the game before
- You can now tell the current difficulty level from looking at the HUD background elements. Also it is now stated in the info box of the day counter.
- Added a few new secret explorers
- Hard mode: Added a sanity boost when reaching the pyramid
- Increased the minumum travel speed for party
- Added support for funds to the notification system
- The missing wife that can be found in the first expedition does not use up unit slots anymore
Bugfixes
- Fixed a problem in the slaver event chain when not looting after combat
- Fixed certain volcano aftermath was not always triggered
- Fixed missing combat slots in cave event image
- Fixed chasm borders from overlapping on map background
- Fixed treasure map tiles not having proper tile borders
- Fixed diary jumping into screen immediately instead of popping up on left screen border first
- Fixed being able to have more than standing 10 by bartering
- Fixed info box for dice challenges now says 'No fitting dice' instead of showing an empty info box
- Fixed item notification should not use the fame mini marker
- Fixed missing background image on beaches
- Fixed club music did not stop when exiting from game via settings screen
- Fixed creation of savegames that could not be continued
Patch 0.29.1.0 (17 June 2016)
Bugfixes
- Fixed crash under certain circumstances when adding character to party
- Fixed diary closing after resting in village
- Fixed save games becoming corrupt when saving on game over screen
- Fixed no zero sanity event appearing
Patch 0.29.0.0 (16 June 2016)
Notifications system
- Shows changes to sanity and standing
- Show added and removed characters
- Show lost items
- Show added and dropped statuses
Redone slaver
- New event flow. Can now be attacked by the player
- Added new event image
- Added new weapon: the whip
Highscores
- Your final game points are now shown on any game ending screen
- Final points are scaled by the difficulty level
Tuning / Game Content
- Beast master extended to support additional animals. Tuned dice.
- Added status 'spiritual solidarity' as visual representation of the fact that missionaries can rest for free in missions.
- Increased amount of trader barter items by one.
- Changed world regeneration tome page completely. It now acts as a sprawl effect which will restore the land to its original terrain.
- Multiple natives might now stay behind at the end of an expedition.
- Changed animal eating event to reduce loyalty instead of hard triggering a character leaving party
- Stone circles now allow to select from different styles of map reveals.
- Reworked alcoholic status to work with loyalty.
- Tuned starting equipment of Darwin and Burton
- Ships now allow to rest and to refill water. Water may now also refilled in non-desert expeditions.
- Tunnel caves now explicitly handle the case that the other exit might have been destroyed.
- Reduced resell value of treasure maps
- Fixed rivals starting in golden locations
- Binoculars might now be found earlier in the game
- Added some new secret item usage
UI & Visuals
- Show item cost in info box while in harbor
- When hovering over a dice you will see the relevant dice that you own.
- Added gender icons to character info box.
- Moved standing icon next to sanity bar.
- Fixed certain locations (usually village or stone circle) already using used-up marker at start of game
- Fixed buttons drawn on top of cloud entrance scene when restoring from save game
- Added new font for game over screen.
- Added support for character info box portraits for enemies
- Impoved spacing between action buttons that have associated items or dice.
- Improved mouse box handling for info boxs of mounted explorers
- Made reset-profile button in settings only activate when held down for some time (should make it really hard to accidently reset your progress). Also added text feedback when profile has been reset.
- Added animated fire to night event images.
- New graphic for the question mark icon
- Reworked voids graphical representation which should make rendering a lot smoother. This should especially remove any performance problems on portal worlds.
- Accelerate cloud movement during traveling
Added random explorer selection button to explorer selection screen.
Updated credits, added special thanks
Bugfixes
- Fixed dead enemies still doing damage
- Fixed jerky animations of characters during combat
- Fixed secret sites that were unlocked during an expedition were not correctly restored from save game
- Fixed that in hard mode Some events where already triggered when arriving the pyramid instead of at the ship
- Fixed changing pixel ratio during run-time broke chat layout
- Fixed attack button being shown for butterfly zone
- Fixed followed-by-natives event could happen in portal worlds
- Fixed fire should not destroy buried treasures anymore
- Fixed machete stopping fire
- Fixed after combat all zones within one tile distance were removed. Now only the actual zone will be removed
- Fixed last machete in player inventory did not remove jungle tile properly
- Fixed animal and explorer not being drawn properly after animal went down in combat
- Fixed waiting in portal worlds would never teleport the party back to the real world
- Fixed buying multiple treasure maps at the same time caused them to point to the same location
- Fixed last expedition still offering perk selection
- Fixed old combat particles still appearing when entering new combat
- Fixed action buttons not updated after teleporting
- Fixed potentially losing items when cancelling a balloon escape
- Fixed harbor music still playing when going from harbor into main menu
- Fixed character health bars not centered during combat
- Fixed white tigers not being spawned
- Fixed player always starting in special region when going into unlocked site
- Foxed changing zoom factor reseting particles
- Fixed explorers riding on animals should still use explorer image slot in event graphics
- Fixed dead people chatting in event image
- Fixed item fade out effect being used while bartering
- Fixed single punctuation appearing on a new diary line
- Fixed map pins being drawn too big on map stats screen
- Fixed region points being farmable by saving/loading save game endlessly
- Fixed impossible blank dice faces appearing in dice challenges if the player was in a combat before
- Fixed pressing ESC in highscore screen
- Fixed volcano aftermath not always being spawned. Generally relaxed the reachability rule on a per-location base
- Fixed treasure map preview image is now restored more exactly from save game (before the random offset could change when restoring savegame)
- Fixed gender changing randomly during event flow of village-love event
- Fixed a lot of typos
Patch 0.28.0.2 (12 May 2016)
- "For this release we're mostly focussing on replacing the remaining art placeholders. Thank you for all your support! Enjoy Alpha 28!"
- New Art
- New stone forest art
- New desert art
- New desert cactus art
- New desert pyramid art
- New scorched earth art
- New cave hole art
- New cave mummy art
- New cave corpses art
- New cave paintings art
- New tomb art
- New stone statues art
- New portraits for hyena and raptor
- Tuning
- Tweaked starting trek setup for Kingsley and Huizinga
- Restricted pacifists from using more weapon dice
- Bugfixes
- Fixed pyramid staying buried (thanks to Charles Watkins for the help)
- Fixed flickering character info box for mounted characters. Also rider and mount have separate hit boxes for their individual character info boxes now.
- Fixed shields in combat being covered by large inventory
- Fixed treasure map being covered by large inventory
- Fixed info box for character unlocks and site unlocks not appearing
- Fixed overlong text in harbor
- Moon stones were not correctly removed from inventory after entering pyramid
- Increased performance
- Fixed various typos
Patch 0.27.2.2 (06 May 2016)
- We've added a hotfix that should fix the progress corruption bug. In case you've lost your progress in the game please email us at info@curious-expedition.com so that we can try to restore your progress.
Patch 0.27.2.0 (04 May 2016)
Bugfixes
- Fixed character cloning bug issue when missing "Saved Games" folder on Windows
Patch 0.27.10 (18 April 2016)
Hard Mode
- Zero starting funds
- Zero starting fame
- Return to your ship after finding the golden pyramid. If your ship is destroyed there is nothing you can do but use the balloon, so be careful!
- Unlock platinum frames for beating hard mode
- Improved scrolling with cursor keys
- Performance improvements
- Butterfly perk now yields more sanity
- Added more epilogue entries
Bugfixes
- Not successfully completing the Konrad quest will no longer skip all further events in the harbor
- Large enemies now have a proper portrait in their infobox
Alpha 27.1
- Fixed travel reports.
- Fixed being stuck in ranking screen on certain occasions.
Patch 0.26.0.1 (18 March 2016)
- As our first step in supporting difficulty modes we are introducing the "easy" mode. One might think we do this to make the game easier, but honestly this is just our excuse to introduce the dreaded "hard" mode in the next update.
Easy Mode
- Increased starting funds
- Increased loot in many occasions
- No standing loss when killing animals or blowing up mountains
- Starting compass accuracy is always 100%
- More places to rest and regain sanity across all landscapes
- No seal or moonstone pyramids - just find the pyramid and you're golden (heh) on all expeditions
- Less enemies will appear in combat
- Mummies will never attack you when you are carrying them in your inventory
- No spider encounters when exploring caves in darkness
- No void will be triggered from looting a shrine
- Resting in missions is cheaper
- No portals or altars will be spawned
General
- Improved feedback when using the Necronomicon
- H.P. Lovecraft now needs to be unlocked
- World generation tuning improvements
- Tome pages now are also weightless items
- Added a dice check when trying to steal an idol from a village
- Added a new treasure item: The Golden Slokra (Treasure Edition Item)
- Improved inventory - when inventory slots exceed a certain amount, multiple rows will be displayed. Added a proper icon for discarding objects. Added a frame around the inventory slots.
- Reduced price of native trinket
- Lower value treasure items will now stack up to 10 times
Bugfixes
- Blue Mushrooms and weather baloons are now improving your range of vision upon usage again
- Fixed multiple music tracks playing at the same time
- Fixed promotion stars not placed properly
- Fixed missing particles in combat
- Fixed offset zone icon positions
- Fixed drawing of shield icon in combat
- Improved position of health bars
- Fixed bongos did not reset enemy-attention counter always
- Improved info box for statuses that change travel base cost
Patch 0.25.1.0 (01 March 2016)
Bugfixes
- Fixed treasure map not scaled properly
- Check unlock conditions after ranking screen instead of before
- Fixed random crash when having abomination in party
- Fixed scaling issues after changing resolution during a running game
Patch 0.25 (01 March 2016)
Dice actions
- Some diary actions now depend on dice rolls!
- These actions will portray the required dice face required on the action button. All dice of your party are rolled exactly once.
- If you get all required faces a positive outcome is triggered. If not a negative outcome is triggered.
- This makes its easier for you to understand what the odds are for certain actions to succeed depending on your trek setup.
- We've updated various old events to use this new mechanic. More events will be added in the coming updates.
Resolutions
- So far the game had two resolution modes. Stretched and native. If you played on higher resolutions (i.e. 1080p) both of these modes had disadvantages: Stretched mode made the pixel art appear blurry, while native mode was hard coded to a 1:2 pixel ratio, making the HUD elements and event images appear relatively small to your display size.
- The new version now supports 4 modes and allows to set custom pixel ratios, resulting in pixel perfect art, big event images, proper HUD element sizes and sharp text.
- When you play on 1080p the game has literaly never looked as good as it does with this new version. Hundreds of changes where necessary to make this work, so please excuse any hickups that might still have made it through our testing. Let us know if you're missing any more options.
- Also the size of the info box now adapts properly to the resolution.
Persistence
- The player data and save game data is now stored inside a TheCuriousExpedition folder inside your user data folder. In case you want to move your profile to another computer simply copy that folder. Also this should make it easier to create backups of your data.
Phobias
- When ignoring phobias of party members, they will reduce their individual loyalty instead of reducing the overall party sanity. This should make phobias more readable and relevant.
- We added a new phobia Dendrophobia, which is the fear of trees.
New content
- New item: voodoo dolls curse your rivals
- New item: tin cans are nutrious, but pretty bland in flavor
- New quest: a gentleman may ask you to escort a native to London
- New blessing: your trek member might grow some animal claws
- New perk: ruffian, adds a attack die
- New perk: protector, adds a defense die
- New perk: adept, adds a support die
Tuning
- Buffed native enemies, they have spears now!
- If overburden, mounted animals don't yield extra dice. This counters the exploit of mounting the animals while overburden and then unmounting them after combat.
- Rivals don't all start at the same time, spacing them out more on the race track bar
Misc
- There is a screen prompt warning you about stashes that were destroyed in the world containing items of yours
- Reworked the gentleman scene at the start of a new game
Bug fixes
- Fixed musician quest could not be completed correctly in some situations
- Certain disasters like voids were spreading way to fast and have been reduced to their original growth speed.
- Fixed some overlong description texts in world map screen
- Fixed lots of typos
- Fixed overburden status was not properly updated after putting items into stash
- Fixed character unlocks were not checked when using hot air balloon during final expedition
- Fixed sometimes unreachable villages were spawned in tutorial
- Fixed additional trek members not shown in side bar when trek was already at regular maximum size
Patch 0.24.0.7e (8 February 2016)
- bufixes and performance improvements
Patch 24 (4 February 2016)
Added a new tutorial:
- Completely reworked the old tutorial
- The new tutorial now is more fail-safe and guided
- The tutorial now includes a basic combat description
- We'll extend the tutorial further in the next update
Harbor improvements:
- You can re-enter the harbor shop now
- Fame/funds are shown at all times in harbor
- Failed quests give negative fame
UI updates:
- The maximum/current party count is shown when recruiting units
- The party side bar is hidden during events now, allowing to see more of the event image
- You can inspect character boxes in events directly now
- Trimmed character boxes size and don't show description text anymore
New events:
- New resting events
- New mysterious dowsing item
- New totem stick item
- New sickness
- New secret locations
World:
- Added new preview images to the world map
- Tuned neigbhors of locations to make patterns more recognizable
- Tuned biomes
Combat:
- Enemies now have different length for how long they seek the player
- Added small delay between aggroing enemy and their first movement
- Added new buff effects to various attacks
- Retuned enemy dice with aim to nerf head butt attack a bit
Misc:
- Dice are not auto-rolled again when they were pinned before
- Doing the initial missionary quest now also gives +2 standing
- Automatically stop traveling when traveling into deadly terrain
Bug fixes:
- Fixed Mac performance issues
- Fixed stuck when dismissing units during travel
- Fixed aborting resting before spending one day
- Fixed empty diary with infected units
- Fixed crash when restoring save game
- Fixed collection items were not saved properly when stored in ship
- Fixed fire works item not working correctly
- Fixed some typos