Necropolis: Brutal Edition
Patch 1.1.1 (20 September 2016)
- Reduced frequency of random crashes while playing
- Resolved issue that prevented animations from displaying for others in multiplayer when killed on sticky traps
- Resolved issue that caused loss of stolen items (from the Bandit) in multiplayer
- Resolved issue that caused a chest to rarely appear inside another chest
- Resolved issue that caused Male Blackguard to become Female when equipping Armor of the Infernal Lich
- Increased the spawn rate of multiplayer focused resurrection scroll
- Hitbox and attack animation polish
- Resolved minor localization issues
- Environment and character polish
- Audio and visual effects polish
- Minor UI bug fixes
Patch 1.1.0 (08 September 2016)
- We’ve reached a milestone in our ongoing improvement work on Necropolis. Eight weeks ago, Harebrained Schemes committed to respond to feedback from critics and the community with a series of free updates and improvements. That work culminates in today’s free update, the NECROPOLIS BRUTAL EDITION.
- Version 1.1 contains the following additions, enhancements, and fixes for Necropolis.
- Added a new playable character, The Brute, with 7 unique armor sets including the fearsome Raider’s Garb which offers increased damage at some hefty costs.
- Added a new outdoor environment, The Black Forest, with 36 new modules!
- Added a new starting module to reduce the time needed to get back into the action.
- Added 7 more new enemies including the Bandit - watch it, he’ll steal your loot!
- Added 16 new weapons, with unique abilities such as the Arcane Shadow - a devastating maul that deals incredible amounts of damage, but its curse strips the player of most of their defenses, use at your own risk.
- Added new traps, the Necropolis wasn’t deadly enough so we added some spinning blades and even deadlier spike traps. The Black Forest has its own traps, too.
- Added 5 new consumable items (potions, scrolls, etc.) including the Multiplayer focused Resurrection scroll! All your fellow adventurers in danger and downed? Revive them from a safe distance!
- Added new loot! Recipes are now part of loot drops, you can find them throughout the Necropolis. Buying is now just one way to expand your potion and crafting potential!
- Improvements to blocking and shield bashing. Stamina costs for successful blocks has been reduced, as well as the threshold for shield breaks has been increased, meaning it will happen less often. Lastly, damage bleed through (in the event of shield break) has been lowered.
- General performance improvements
- Localized all text
Patch 1.0.4 (19 August 2016)
- Added 2 New Enemies, including the Fire Djinn.
- Added 6 new weapons featuring unique abilities and effects including one which slows enemies with each slash.
- Added 2 New Armor sets with greater risks and rewards.
- Added several new behaviors to some enemies for greater challenge (flanking, grouping, predictive movement, and attack cycling).
- Added 17 new environment modules.
- Buffed Spider Queen, Bone Effigy, and Naguals..
- Buff to ‘Mr. Monk's Most Excellent Pamphlet on Avoiding Exhaustion’ Codex - it now regenerates more exhaustion than before and in a shorter time scale.
- Major rebalance to the revive system. Revive will now bring you back at a diminished ratio every time you die, down to a minimum HP and Stamina/Exhaustion.
- Loot re-balance
- Reduced gem drops on all enemies
- Reduced crafting drops on all enemies
- Removed Iron Ration from starting recipes
- Reduced crafting cost on Potion of Big Boy Strength
- Increased crafting cost of some common recipes
- Jumping is now more responsive, allowing you to jump out of more situations or in quick succession.
- More responsive general performance on lower spec computers.
- All new text added in previous updates now have translations.
- Improved UI messaging to reflect save actions, “Save & Quit to Desktop.”
- Resolved minor spawning issues.
Patch 1.0.3 (10 August 2016)
- Major update to all weapon descriptions to expose more functionality. This update is English only and translations will be added in a future update ASAP.
- Fixed an issue with our procedural environment algorithm. A large assortment of previously hidden environment modules (over 30) are now available.
- Added several new environment modules for levels 1 & 2.
- Improvements to AI aggro line of sight.
- Added early spawn opportunities for some larger, stronger enemies on earlier floors.
- Revised and rebalanced all armor sets.
- Added new spawn animations for some Skeletons and Hoardmen.
- Revised Hoardman aware behavior to make them quicker to take action.
- Corrected imbalanced effects on some healing potions.
- Gemeater balance tweaks.
- Changed “Rotten Is Just Another Word for Delicious” codex to completely prevent vomiting when eating rotten food.
- Increased spawn window of Changelings and adjusted their attributes.
- Updated Exit To Title screen text to be more explicit that the game automatically saves upon exit.
- Added auto-save warning screen that explains how the save system works.
- Added option to invert X-Axis Camera to Options / Settings.
- Resolved minor issue with elemental VFX and SFX
- Removed armor switching exploit.
- Fixed various other minor issues.
Patch 1.0.2 (21 July 2016)
- Text descriptions of the magical codexes in the Scriptorium are more informative. This change is included in Release 1.02 today for English speaking countries. Other languages will receive that update next week after translation.
- Resolved issue that prevented a menu option from displaying text in several languages.
- Found a workaround for crashes at launch when using a Razer headset.
- Removed developer console access.
- Resolved an issue that could prevent the main menu from opening on launch when Necropolis was set to several non-English languages.
Update (18 July 2016)
- added the Mac version of Necropolis: A Diabolical Dungeon Delve.