Kona

Patch 07-08-2017 (9 February 2018)


Patch 2017-07-04 (07 July 2017)


Patch 2017-04-04 (05th March 2017)

FIXES AND IMPROVEMENTS
UPCOMING CHANGES & KNOWN ISSUES

Patch 2017-03-17 (hotfix) (17th March 2017)


Patch 2017-03-17 (17th March 2017)

Kona has left Games in Development!

What’s new

If you played Kona on Early Access, you probably wonder what will change starting today. During early access, approximately 30% of the game content was available. Starting today, you can finally discover the rest!

You will also be able to find and drive a snowmobile and you can expect new encounters, among other things (we wouldn’t want to spoil the whole thing now, would we).


Patch 2017-01-27 (27th January 2017)

With this update, the game world and play time will remain the same as before. It simply is a more polished first hour (or so) of gameplay that won’t be erased in March when Kona finally launches. Still, you’ll find many drastic improvements.

You will also notice that all voices (French and English) are now in the game and that texts, subtitles and menus have been localized in Italian, German and Spanish thanks to Ravenscourt (Russian language is still part of the plan and we will keep you in the loop as soon as we are ready to add it to the game).

Finally, you can now use F to equip your flashlight and M for the map (it works in the car now). The key remapping feature for keyboards will come in another update we will publish soon.


Patch 20160616-01 (27 June 2016)

Interactors

Most of the feedback we receive is about our user interface. We’ve decided to change all interactors to make things clearer.
From now on, every interactor you will see will be a little square (see image). When you approach, the square will turn a little and you will be able to interact with the object. If you don’t know what action it might trigger, you will see a brief description or a small image of what the interactor does after a few seconds.

No More Combine Menu

We decided to remove the combine menu. Instead, when you have all required items, you will need to hold the interaction key (usually the E key or the A button on a controller) until the bar is full. Since our game doesn’t really focus on crafting, why not find a simpler way to do so!

Known issues

Here are some of the known issues that we are already working on fixing:


Patch 20160517-01 (18 May 2016)

Quick Update for Game Breaking Bug:

Patch 20160408-01 (11 April 2016)

Known Issues/WIP

Patch 20160331-01


Patch 20160324-01 (25 March 2016)

Mac and Linux Requirements
Known Issues
Performance & Compatibility
Gameplay & Balancing
Fixed Bugs
Upcoming

Patch 20160318-01 (22 March 2016)

Additions
Adjustments
Bug fixes
ZE FUTURE

We started working on Mac and Linux port. We should announce next week when we plan to release both versions. It should be soon enough. We are also working on a big update scheduled for the beginning of April. More on that later!
If there is anything you would like to see in forthcoming updates, feel free to write suggestions in the forums. We read them all.


Patch 20160310-01 (11 March 2016)


Patch 20160309-01 (10 March 2016)

Notable changes
Important notes
User interface
Wolves
Gun and bullets
Level Design changes
Optimizations
Known Major Issues / WIP Features
Planned for next update

Patch 20160223 (24 February 2016)

This version brings the first version of the Journal. It contains the General Store location cases and some objectives, but is still being worked on.

Notable changes
Important notes
New settings
User interface
Journal
Optimizations
Known Major Issues / WIP Features
Planned for next update

Patch 20160216-02 (17 February 2016)

Notable changes

Patch 20160216-01 (16 February 2016)

Notable changes
New settings
Known Major Issues / WIP Features
Planned for next update

Patch 20160211-01 (12 February 2016)

Notable changes
Known Major Issues / WIP Features

Patch 20160209-01 (10 February 2016)

Notable changes
Known Major Issues / WIP Features

Build 20160208-02 (09 February 2016)

Please note that the beta build is kept mostly spoiler-free.
It contains around 30% of the full, final game.

In case you run into any problem: support@parabole.ca

Known Major Issues / WIP Features