Solus Project, The

Patch 1.11 (18 June 2018)


Patch 1.031 (10 February 2017)

Known VR issues left:

Patch 1.03 (13 December 2016)

Non VR
VR

Patch 1.21 (08th August 2016)


Patch 1.20

MAJOR NOTES
General
VR changes to previous settings
VR
The VR future and known VR issues

Patch 1.01 (13th June 2016)

VR fixes only
Fixes

Patch 1.00 (07th June 2016)

The Solus Projec is no longer a Game in Development

Galaxy Update

MISC

VR


Patch 0.63 (1st June 2016)

MAJOR
Rendering
Core
Levels
UI
VR
VR specific notes

Patch 0.61 (16th May 2016)

LEVELS

Ice Path unreadable block fixed
Ice Path few small floating meshes, and missing ladder part fixed.

VR

*Vive motion controller aiming improved

Vive Controls overview

Left controller:
Back trigger = Drop items or teleport to
Trackpad = Walk forward backward
Push trackpad left/right = Turn 45 degrees. Can be changed in options.
Side buttons = Jump
Shoulder button = Crouch

Right controller:
Back trigger = Pick up items or shoot teleporting disc
Push trackpad up = Teleporter shortcut
Push trackpad down/left/right = Change PDA mode to different views
Side buttons = Next inventory item
Shoulder button = Reset tracking and rotation


Patch 0.60 (16th May 2016)

KEY CHANGES

*Major behind the scene engine upgrade.

LEVELS

FPC1 A doll now appears on returning with the key
HP and HPC levels various small issues and holes in geometry fixed
HP repeating audio fixed, which in turn possibly fixes the framedrops in the level.
Harder to pass the acid lake in HPC
If you run HPC in the reverse order can no longer have objectives overwrite each other
Are now given an extra torch before entering Ice Path
*Cable at the start of the game replaced by a cargo net to cut open

CORE GAMEPLAY AND BALANCING

There is now an alien water bottle, to fix people from encountering water puzzles and not having a bottle. Alien bottle looks cool but is rare. It holds more water than a normal bottle.
Campfires have a bigger heat range
Text flickers less when it is warm
New cheat solpush, teleports you 300 units forward through walls or doors
New cheat soldebug, shows debug text
Permanent food and water sources now give twice as much so you need to click less.
Bear and spike trap also triggered by items or teleporter disc now, so it makes a bit more sense.
Flamethrower warmer so you can better use it to warm up yourself
No longer checks for outdoor wind direction when underground leading to improved cave wind readings
Maximum number of stories you can find in the game now displays correct number (513).

UI

PDA text slightly smaller to make translations fit more easily
Multiple fixes to non translating words left and right.
Cinematic cutscene borders added
Credits updated
*The under development message top of the screen fades in and out during the game now, to prevent showing it all the time.

VR

Newest Oculus (1.3) and Vive SDKs
Crash solved on load. If you still experience crashes ensure that DefaultGame.ini has loading screens UseLoadingScreens=False
First version of Vive motion controllers. Not perfect yet, but it kind of works. We will improve upon this in the coming weeks. If you wish to play without the motion controllers you must set HMDUseViveControllers=True to False in DefaultGame.ini in the Solus\Config folder. It will fall back on keyboard/Xbox360 gamepad.
Remember F12 is resetting your view while in VR. Oculus users should do this first before playing as we do not yet distinguish between Vive/Oculus!!
DefaultGame.ini has a property added to set the camera height + if the game detects it is a Vive running the game, it will force camera height 0. This is a first step to resolve the Vive forcing the wrong height on the game but likely won't fix all problems.
Chaperone area added for Vive.
*The non VR game is now locked to non-VR only and cannot be toggled while playing anymore. Further VR/Non VR toggling will be removed in the future to make it easier for us behind the scenes.

OTHER

Particle effects of items more optimized on lower end
Common FX optimized, in particular on low end and in caves.
Can now set shadow range with config ini file value for players who want to tweak it
Intro, extro and main menu background render faster
UFO has been remade and looks a lot better/fitting.
You can now also remove most of the dirt spots on the screen if Visor is False.
*Most lens dirt now also hides in VR.

STILL UPCOMING BEFORE FULL RELEASE

An explorer diary mode where you can re-read all previously found story elements, and get an overview on the number of things found per level.
Improved VR, in particular for Vive.


Patch 0.58 - Hotfix 2.0 (18th April 2016)


Patch 0.58 - hotfix (15th April 2016)


Patch 0.58 (13th April 2016)

In "the Highpoint Expansion" the player will explore the new and very vertical Highpoint island, along with its accompanying massive cave level. Tons of new content is added in this free expansion. Over three hours worth of additional story and gameplay is added including a new cave look, acid lakes, dozens of strange flying orbs, a monstrous creature, and last but not least a huge windmill.

The plot thickens as the player ventures ever deeper into the world of The Solus Project and begins to understand ever more of what has happened on the planet.

Alongside the new content a large new patch is included fixing known bugs and balancing dozens of existing features.

Major:
Core:
Balancing:
UI:
Levels:
VR:

Patch 0.57 (08th March 2016)

Thanks to our translators Denis Gribov (Russian), Gonzalo Martinez (Spanish), Oliver Loos, Daniel Stevens and "Mini Maus" (German), Christoffer Larsen (Danish), Harout Meguerditchian, Fran Basille, Martin Waszczuk and Julien (French). More languages coming soon. Polish and Turkish is being worked on!

MAJOR CHANGES
Core Gameplay
Core Tech
Levels
Visuals
UI
VR

Patch 0.56 (26th February 2016)

SAVE GAMES SHOULD BE COMPATIBLE BUT CANNOT GUARRANTEE 100% COMPATIBILITY

CONTROL SYSTEM WAS CHANGED - YOU MAY HAVE LOST YOUR SET OR DEFAULT VALUES

MAJOR UPGRADE NOTES
REMAINING MAJOR ISSUES
Balancing
Levels
Core
UI
VR
Audio