X Rebirth
Patch 4.30 (11 December 2017)
- New Feature: All-new quick menu.
- New Feature: Target locking when using gamepad.
- Added zoom buttons to map.
- Added back button to Start/Options menu and Encyclopedia to allow use with mouse only.
- Added tabs to quickly switch between Property Owned, Inventory and Weapon Mods menus.
- Added shortcut to correct inventory trader in the Remote Comm menu from the Inventory menu.
- Added flight-assist note when flight assist is disabled.
- Added pause message when options menu is displayed.
- Added chance to acquire trade agents for defeating hostile ships close to a station.
- Added option to use the entire range of a slider for forward speed.
- Added empty weapon slot to missile cycle.
- Added ability to click on certain monitors in player cockpit to open specific menus (use NumPad to look down).
- Improved AI fight/flee behaviour (again!).
- Improved price calculation logic for stations with multiple production modules.
- Improved targeting behaviour especially when using gamepad.
- Improved organisation and labelling of controls in control configuration menu.
- Improved mission bar design for better readability.
- Improved visual appearance of ability menu.
- Improved mouse picking in the ability menu so that hovering the cursor over the hotkey buttons correctly selects the button.
- Improved mission target behaviour by reducing ping-effect in scenarios where there are more than 8 mission targets.
- Improved cases where turning the ship switched displayed target elements a lot.
- Improved tutorial missions and fixed several issues with them.
- Improved highway flight by allowing roll axis to steer left/right instead of doing nothing.
- Improved replacement of architects.
- Improved mission enemy balancing.
- Improved game over animation.
- Improved behaviour of L and XL mining ships assigned to warehouses.
- Improved interaction with crates/buttons/hack panels by doubling interact distance.
- Improved preset profile for Saitek X52 to make use of changed interact menu positions.
- Improved input mapping options (NOTE: some input profiles, especially for joysticks, may need to be reset).
- Changed maximum distance of location-based icons to reduce icon clutter on station approach.
- Changed main menu to deactivate steering while it is open.
- Changed interact menu layout to be usable for 4-directional joystick POVs.
- Replaced gamepad controls menu with auto targeting menu..
- Fixed fighters dismissing valid targets if they are far from their commander.
- Fixed Xenon not spawning in Albion on higher difficulty levels.
- Fixed ships warping between unconnected highways.
- Fixed Plasma Cannon Mk3 not having area damage.
- Fixed NPCs on platforms engaging in smalltalk even if no smalltalk dialog option available.
- Fixed Assign Trading Ship upkeep mission for warehouses being impossible to accomplish..
- Fixed several other smaller mission issues.
- Fixed drone dealer hint text.
- Fixed successful player kill being registered if they destroyed a crate they were supposed to collect.
- Fixed event monitor opening and closing directly when switching to external view under certain circumstances.
- Fixed very rare case of broken event monitor.
- Fixed very rare cases of incorrect colors being displayed in the UI.
- Fixed rare cases of interact button (A on gamepad) stopping working.
- Fixed full stop action not aborting boost while throttle is at 0, e.g. with gamepad.
- Fixed first person rotation being much too slow in certain cases.
- Fixed very rare case resulting in an event monitor being displayed in 1st-person or inside the drone HUD when it shouldn't.
- Fixed target elements being stuck in-place with the opening interact menu.
- Fixed saving game in a damage area being a death sentence.
- Fixed reward notifications spamming with very short delay,
- Fixed cases where target elements were missing on ships.
- Fixed rare cases where the target elements or interact menu would be displayed behind the crosshair.
- Fixed rare cases of hull/shield bars being displayed for obstructed targets without a target element.
- Fixed cases where target elements appeared to flicker wildly.
- Fixed case of crosshair arrows pointing to incorrect position.
- Fixed case in which the selected menu line was not scrolled into view when pressing Up key.
- Fixed cases of Enter key having no effect.
- Fixed case of game being stuck on pause when UI is reloaded while game is paused.
- Fixed cases where the game paused text vanishes even though the game is still paused.
- Fixed cases where game unpauses automatically, e.g. Alt-Tabbing out and back.
- Fixed issue with using non-bidirectional throttle together with gamepad mode.
- Fixed missing particle effects when loading a savegame.
- Fixed missing ship trails in highways.
- Fixed disappearing engine trails for ships entering and leaving gates and highways.
- Fixed missing normal map on floor in the Teladi gamestart station.
- Fixed inability to change a Construction Vessel's orders before it starts moving to deploy.
- Fixed problem with SETA not remaining deactivated while holding down fire button.
- Fixed small and medium ships not considering fleeing after deciding to attack.
- Fixed squadron subordinates attacking non-combat ships on sight when not attacked first.
- Fixed Trade Deals menu breaking if a ship's queued trades are all with other ships.
- Fixed player getting notifications for player-owned Construction URVs and Cargolifters getting destroyed.
- Fixed area damage of Plasma Mk3 being overpowered when shooting without charging.
- Fixed damage calculations for certain weapons.
- Fixed ROVs not moving to dock.
- Fixed welding effects of build and repair drones not appearing after loading a savegame.
- Fixed warehouse trade ware prices not being locked to average price in some savegames.
- Fixed rare issues with targeting objects using the gamepad.
- Fixed lost steering input after closing a menu in certain cases.
- Fixed short freeze when trying to cycle missiles when none are present.
- Fixed NPC warehouses not trading at average price (for real this time).
- Fixed moving the mouse not activating mouse mode reliably at high framerates.
- Fixed inconsistency with "target closest object" behaviour.
- Fixed causes of several rare crashes.
- Various small performance improvements.
Patch 4.10 Hotfix (23 October 2017)
- Fixed crash when starting the game after Windows 10 Fall Update.
Patch 4.10 (24 April 2017)
- Added ammunition display to detail menus of ships and stations.
- Improved font readability in certain cases.
- Improved crosshair visual quality.
- Improved slider bar behaviour for large range values.
- Improved positioning of minigame display to try to avoid obstructing other elements.
- Improved output errors caused by mods which generate certain UI problems.
- Improved output from errors caused by Steam configuration issues when trying to start game.
- Improved AI fight/flee behaviour.
- Improved squadron engagement logic.
- Improved combat movement for capital ships with forward-mounted weapons.
- Improved determination of zone in which to mine for station-based mining ships.
- Improved station-based miners engaged in inter-sector mining.
- Improved defence officers on capital ships now target surface elements of hostile ships.
- Improved movement from explicit player-given movement order.
- Improved capital ship movement in areas with many asteroids (asteroids now break when rammed by a capital ship!).
- Improved mouse cursor hotspot in OSX/Linux version.
- Fixed several issues with Chinese localisation.
- Fixed scroll-bar overlapping frame background in menu in some languages.
- Fixed sliders in some menus starting somewhere in the middle rather than at the left.
- Fixed notoriety bar not displaying correct LED-states in certain cases.
- Fixed several crosshair behaviour and appearance issues.
- Fixed several other minor UI visual glitches.
- Fixed NPC command not updating correctly in menu.
- Fixed sound position of long range scan echoes.
- Fixed Xenon capital ships being boardable.
- Fixed mining laser getting weapon mods that affect cooling.
- Fixed Withdraw From Battle not holding fire.
- Fixed squadron escorts not moving to attack in some cases.
- Fixed trades getting disrupted by ships fleeing.
- Fixed escape pods not moving after being ejected.
- Fixed capital ships sometimes getting stuck trading, especially with other ships.
- Fixed ships and stations not becoming hostile when their trade drones are destroyed.
- Fixed rounding issues causing engineers to sometimes not make progress when repairing hull.
- Fixed several issues with ship pathing.
- Fixed rare cases of untargetable icons being displayed or comm-actions being listed incorrectly in the interact menu.
- Fixed relation mismatch between the Argon Secret Service Licence and the mission rewarding it.
- Fixed Argon Secret Service Licence not being able to be regained when achieving the required Argon relation.
- Fixed engagement distance tolerances for capital ships moving in combat.
- Fixed long-range scan hints appearing too often.
- Fixed R&D Chem Lab stations requiring Bio-Optic Wiring during construction.
- Fixed subordinates of capital ships taken from the player during the plot ending up in a broken state.
- Fixed weapon mod menu being available on NPC ships.
- Fixed circular command structures when assigning multiple ships a commander.
- Fixed request to repair ship resulting in new drones being installed instead.
- Fixed case of fleeing ships failing to do so.
- Fixed crash starting game on a PC with more than 8 graphics devices.
- Fixed external view being in the wrong position when activated for the first time.
- Fixed ships sometimes ending up in wrong positions after loading a savegame.
- Fixed cases where player drones bounced off the ship instead of docking.
- Fixed ship traders failing to determine the amount of ammunition currently equipped.
- Fixed long range scanners not detecting objects in adjacent zones.
- Fixed passengers being commable from space, allowing them to be picked up.
- Fixed Xenon P being generated for missions more often than it should
- Fixed ships patrolling while guarding something, occasionally getting continuously distracted.
- Fixed construction drones flying to incorrect positions.
- Fixed cases where ships took unnecessary detours into potentially dangerous areas, especially in Home of Light.
- Fixed inability to move with a capital ship if a station is nearby (especially the large Split station in Maelstrom).
- Fixed mouse input being enabled for flight or first person movement while a game overlay is active.
- Fixed inability to leave a highway while a menu is open.
- Fixed problems with targeting objects in various cases.
- Fixed endless loop when loading a savegame in certain cases.
- Fixed several small memory leaks.
- Fixed several causes of crashes.
- Fixed a cause of performance drain and memory leak affecting long play sessions, particularly large battles.
- Numerous small performance improvements.