Enter the Gungeon
Patch 2.1.9 (16 May 2019)
- Fixed (again) an issue which allowed the Unfinished Gun to show up in shops even after the Finished Gun is unlocked
- Fixed (again) an issue which could cause door and pedestal sprites to show glitched textures (finally reproduced this one and confirmed it's fixed)
- The 360 No Scope synergy is no longer dependent on framerate, which should make this more reliable (especially on some controllers)
- Fixed another issue related to infinite dog petting (caused by table flipping)
- Reverted the change which started the speedrun timer when opening a rainbow chest
- Fixed the speedrun timer format (now uses a period between seconds and milliseconds instead of a colon)
Patch 2.1.8 (15 May 2019)
Gameplay Changes/Improvements
- Chain lightning effects no longer damage friendly companions
- Added better crash recovery for Paradox progress and the Gunslinger’s past
- The new characters now show up in the breach even if you can’t afford runs with them
- We now accept mouse clicks for advancing dialogue in boss intros (like other NPC conversations)
- Added milliseconds to the speedrun timer by default and improved timer performance
- Removed an invisible collider in the Breach (lol)
- The Breach now has a visual indication of whether or not the alternate starting guns are active
- Improved the interaction between beam weaponry and Orbital Bullets (the circle portion no longer collides with walls)
- Several QoL improvements to Duct Tape, particularly with large clip guns
- Improved the interaction of the Triple Gun with ammo capacity increases
- Improved the interaction of the Chamber Gun with ammo capacity increases
- Improved the interaction of the Bloodbulon with freeze status
- Reverted the control change to the Bloodied Scarf introduced in FTA (this caused several issues and cursor jumping on mouse controls)
- The Big Shotgun can now consume the new shotgun kin types
- Made 360 No Scope synergy more consistent on controller
- Added a fallback to the Chest Teleporter; if a chest fails to spawn, it will spawn on the next floor
Bug fixes
- Fixed a softlock caused by shooting Patches and Mendy in coop while one player is interacting with them
- Fixed a softlock/freeze that could occur on the Blobulord, Fuselier, Resourceful Rat and new secret boss fights (hopefully, we couldn’t reproduce this directly)
- Fixed an issue which prevented entering the new secret floor if the player teleported away immediately after opening the entrance
- Being cloned while being on fire will no longer result in the clone being on fire
- Fixed an issue where some unlocks for the DraGun didn’t trigger on the Advanced DraGun
- Seven-Leaf Clover now works correctly when loading midgame saves
- Fixed issues with several starting items in Paradox runs
- Fixed several issues where the Unfinished Gun would show up even after the Finished Gun was unlocked
- Fixed an issue where the new secret floor wasn’t always accessible (after loading a midgame save)
- Fixed an issue which could cause infinite generation screens, particularly in Bullet Hell (hopefully, we couldn’t reproduce this one directly)
- Fixed an issue which could prevent revives in coop when Paradox started with an item that grants Armor
- Fixed an issue where some Tubo Mode effects were increased in coop
- The railgun should no longer appear to have “chunky” aim while using a controller
- Fixed an issue where Junkan’s projectiles could grow indefinitely with Snowballets
- The Number 2 item should no longer be occasionally invisible
- Fixed an issue where Meat Bun’s effect could remain permanently after loading a midgame save
- Fixed an issue where Paradox could start with double blasphemy
- Fixed an issue with goop in the Aimless Void
- Katana Bullets now work with beam weaponry
- Companions should no longer be worse in Turbo Mode
- Fixed some text issues with accented characters on the run complete screen
- Fixed an audio issue with the Payday Drill
- Fixed an issue where the Ammonomicon could display incorrectly
- Fixed an issue where players could get stuck in the pet animation if started while dodgerolling
- Fixed an issue with the Chamber Gun in the fourth secret floor
- Fixed an issue with the Trigger Twins synergy
- Fixed an issue where a save button wouldn’t appear on the second floor when loading a midgame save
- Tweaked volume levels for the new secret boss
- Fixed a bug caused by the Sprun triggering on level load
- Fixed some volume issues in coop
- Fixed an issue where Winchester’s arcade gun could lose ammo unintentionally
- Fixed a bug where the Gun Soul would sometimes not properly function in coop
- Fixed an issue which could cause door and pedestal sprites to show glitched textures (hopefully, we couldn’t reproduce this one directly)
- Fixed some visual issues with Tiny UI in conversations
- Fixed audio issues with some weapons and synergies (including the Lower Case R and Sprun)
- Fixed an issue where some synergy auras could become permanent
- Fixed a typo Chance Bullets' description
- Fixed an issue where coop players in a Rainbow Run could sometimes pick up two items simultaneously
- Paradox’s random items should now work correctly with shortcuts
- Fixed several issues with the mimic gun (including entering a past or finishing this weapon during a Gun Queue challenge room)
- The Gunsling King will no longer issue gun challenges if you have a locked weapon (e.g. gun mimic)
- Fixed a bad interaction between cooperative play, resurrection chests, and the Clone item
- Fixed an issue where enemies could become stuck inside NPCs but not directly shot
- Fixed an issue where the Antichamber synergy would not function
- Fixed an issue where the in-game timer would not start on chest interaction in Rainbow Runs
- Fixed an issue where chest spawning noises were too loud in Rainbow Runs
- Fixed a display issue where certain boss names would be missing accented characters in certain languages
- Fixed an issue where transformed guns were not properly maintaining ammo across midgame saves
- Reward pedestals should not appear on the minimap in Rainbow Runs
- Fixed an issue where quick restarting with an alternate costume resulted in mismatched hands
- Fixed an issue where secret rooms could interpenetrate with normal rooms
- Fixed an issue where the Crown of Guns (and related weapons) could appear over the elevator
- Fixed auto-aim in the Pilot’s past
- Handle companion mirror vollies correctly for challenge modifiers
- Fixed a visual issue caused by teleporting away from a room while sign text is displayed
Patch 2.1.7 h1 (19 April 2019)
- Fixed an issue where the Trank showed up twice in the Ammonomicon
- Unlocking Number 2 is no longer required to unlock the Finished Gun
- Charged guns now work for Gatling Gull's intro like other bosses
- Fixed a number of exceptions, silent errors that can caused undefined behavior
Patch 2.1.7 (16 April 2019)
- Killing the new secret boss while flying over a pit
- Fixed an issue where [REDACTED] couldn’t pet the dog!!
- Fixed an issue where crash recovery didn’t track the most recent two secret floors correctly
- Saved turtles from player explosions
- Fixed an issue where the portable turret could trip players
- Nerfed Knight’s Gun. It’s still good, just not ridiculous
- Fixed an issue where the new unlock condition for Sunlight Javelin didn’t work if the player had already unlocked Turtle Problem
- Fixed an issue where you couldn’t enter the new secret floor with some shop configurations
- Katana Bullets VFX will now properly despawn and not slow down your game
- Fixed an issue where some Polish glyphs would not render correctly
- Fixed a rare issue caused by the Turtle Problem
- Gave the Beholster shrine purple lanterns
- The Ticket now works like other active items and cannot refund its own cooldown by default
- Languages that were missing translated strings for the Sprun and the Table Tech Heat should now have them
- Fixed a rare softlock caused by two players being dragged to Hell at the same time
- Fixed an issue causing some synergies that aren’t triggered by the [REDACTED]’s passive item to appear as if they were activated
- Fixed several issues that could cause the Sprun’s transformed state to persist
- Fixed an issue where a Glaive synergy combined with the Bumbullets would let you shoot infinite Glaives forever for free
- Fixed an issue where the third form of the Triple Gun drained ammo too quickly
- Fixed an issue where Paradox didn’t benefit from starting with the Briefcase of Cash
- Fixed an issue with Bowler’s text being cut off in Spanish
- Fixed the custom win pictures for Junkan with the two new secret characters
- Fixed a typo in Mr. Accretion Jr
- The Ruby Bracelet (upgraded) will no longer trigger in the Aimless Void
- Fixed an issue caused by starting Winchester’s game while equipped with the transformed Sprun
Patch 2.1.6 (10 April 2019)
- Added a heart dispenser to the Forge
- Added an additional unlock condition to the Sunlight Javelin
- Paradox can now drop starting passives
- [REDACTED] (character) is no longer sent to the past even without the BTCKTP
- Fixed an issue where reviving with the Gun Soul would lock the player out of the boss room on the new secret floor
- Fixed an issue with unlocking the Finished Gun
- Fixed a possible soft lock while entering the new secret floor
- Fixed an issue where the Trank Gun wasn't dropping correctly
- Fixed an issue where Paradox could start with some unintended items (including the Old Crest)
- Fixed music issues with the Resourceful Rat fight and Gunsling King's room
- Fixed (hopefully) some weapons leaving behind pink rectangle corpses
- Fixed some missing Chinese translations
- Fixed some typos in the Ammonomicon
Patch 2.1.5 (8 April 2019)
Patch 2.1.4
- Fixed an exception caused by certain mimics in Rainbow Runs (could cause bullets to hang in the air)
- Fixed an exception caused by dropping the Rat Boots
- Fixed a possible softlock during boss intros
- Fixed the hitbox on the alternate art Blasphemy
- Fixed an issue where players couldn't leave the new secret floor while holding an item that grants flight
- The new characters can now use the legendary hero shrine for cursed runs
- Fixed several issues with Duct Tape
- Fixed some issues with the broken state of the Glass Cannon
- Fixed an issue with the Bait Launcher's tigers failing to track targets
- Fixed an issue with the combination of Clone and Super Hot Watch
- Fixed and issue where the Magazine rack could adjust ammo incorrectly
- Damage numbers from the Scouter no longer show up on the pause screen
- Fixed some synergy interactions with the [REDACTED] character
- Fixed visual depth issues with pushed tables
- Fixed another duplicate Ammonomicon entry
- Fixed an issue with minibosses music
Patch 2.1.5
- Fixed the Cosmic Horror synergy
- Fixed an issue where the Evolver would lose its progress after loading a midgame save
- Added a quick restart option to Boss Rush mode
- Fixed a crash caused by dropping the Chamber Gun on the new secret floor
- Fixed a control issue which could cause the first "change gun" input to be lost after changing guns using the slow motion gun select menu
- The Paradox can no longer start with the Bullet That Can Kill The Past (lol)
- Fixed an issue where the Sunlight Javelin couldn't be unlocked and gave it an alternate unlock case
- Bowler will no longer float over destroyed chests
- Fixed an issue with the Sprun's out-of-ammo trigger
- Fixed an issue where the Sprun transformation was droppable
- Fixed an issue with the Hellhole synergy
- Fixed an issue with the Cloranthy Ring and Ring of Fire Resistance synergy in coop
- Fixed an issue with combining multiple Lil' Bomber synergies
Patch 2.1.3 (5 April 2019)
- Fixed a softlock caused by entering miniboss rooms in certain layouts
- Fixed an issue with Orbital Bullets which could cause projectiles to behave oddly
- Fixed frame rate issues caused by some Orbital Bullet synergies
- Orbital Bullets no longer make Winchester's game super hard
- Fixed an issue where Paradox couldn't be unlocked as the Pilot
- Fixed an issue where the [REDACTED]'s starting weapon wasn't spawning correctly
- Fixed an issue with the Sprun and Blessed runs
- Fixed an issue where some guns were failing to spawn (e.g. alternate art weapons)
- Fixed an issue with dog petting (you can no longer start a pet while mid dodgeroll)
- Fixed an issue with the Third Party Controller and the Displacer Beast interacting poorly
- Fixed an issue where Advanced DraGun kills weren't counting for the Rainbow run award trophy
- Flight no longer makes accessing the new secret floor more difficult
- Baby Good Mimic can no longer become Gatling Gull (... c'mon)
- Added some new audio for several new guns
- Fixed an issue where intro text wasn't showing up correctly
- Fixed a typo in Orbital Bullets
- Removed some duplicate guns from the Ammonomicon
- Nitra will now show up correctly in the Ammonomicon
Patch 2.1.2 (5 April 2019)
New Features
- New guns, items and synergies
- Two new playable characters to unlock
- A new secret floor with unique enemies and a new boss
- Rainbow mode - A new mode inspired by the community where you start each floor with a rainbow chest, but can only pick up one of the offered guns/items
- A new Beholster shrine
- Unlockable alternate art for starting weapons
- You can pet the dog!
Gameplay Changes/Improvements
- Increased the boss DPS cap slightly (making it more lenient for players)
- Boss health bars now fade out when drawn over players
- The Robot can now use shrines that cost health by spending armor instead
- The empty bottle now works properly with more items
- Radial traps will give the player more time to react upon entering the room
- Critical shots should no longer be blindingly bright
- Increased the dropped rewards for defeating the Old King
- Pedestal and wall mimics now drop rewards on death
- Wall mimics will no longer spawn in boss rooms unless you are particularly cursed
- Increased the chances of spawning some special rooms
- Red chests that reward health up items will now also drop one key
- Optimization pass which should improve performance in scenes with many bullets (particularly bosses like the Gorgun)
- Many balance changes to guns and items, which should make red chests more consistently good
Bug Fixes
- Fixed an issue which caused more wall mimics to show up on each subsequent run until the game was restarted
- Fixed an issue where the speedrun timer counted down during some portions of the loading screen
- Fixed an issue where duplicate resolutions could show up in the Video options menu
- Fixed some missing or erroneous strings in several languages
- Fixed a crash issue caused by the payday drill
- Fixed an issue where the chest teleporter could sometimes cause chests to never reappear
- Fixed an issue where co-op players could get stuck in walls during boss intros in boss rush mode or on the secret rat floor
- Fixed an issue where some companions' bullets were triggering negative modifiers in Challenge Mode (Blobulin Rancher / Unfriendly Fire)
- Fixed an issue where the dark room effect could persist unintentionally
Patch 2.0.12 (17 August 2018)
- The Empty Bottle can now be directly used on the heart dispenser
- Removed torch colliders in Winchester's room
- Improved performance for long-lived scaled projectiles
- Updated our input library to fix some control issues on Mac & Linux
- Custom keybinds can now use the mouse wheel
- Added more data to save files to prevent the new secret path from changing when computer configuration changes slightly (i.e. some Windows Updates)
- Fixed an issue with the minecart leading to the new secret floor
- Fixed some issues that could make the entrance to the new secret floor harder to reveal while flying
- Fixed some issues with Winchester’s game and some of the new items (specifically, Bumbullets and a new gun)
- Fixed a dungeon generation issue that could cause hallways to connect to rooms in odd locations
- Fixed an issue where chests in the same room could drop the same item
- Fixed an issue where the chancellor could become invulnerable after killing the Bullet King with Casey
- Fixed an issue where the player could teleport while still in a conversation
- Fixed some ammo count issues caused by transforming guns
- Fixed issues with the Gun Queue challenge modifier and some synergies
- Fixed an issue where replacing the Rat Sack could cause some items to drop and become impossible to pick back up
- Fixed the interaction between the Crisis Stone and Blasphemy
- Fixed the interaction between active reload and gun formes
- Fixed render layer issues with the map on some floors with some graphics settings
- Fixed a case where a new NPC could appear twice on the same floor
- Fixed visual artifacts in Challenge Mode on some graphics settings
- Fixed an issue where monitors with a near-square aspect ratios wouldn't render correctly
- Fixed some issues with how Turbo Mode is handled in the player's save file
- Fixed some errors in the French localization
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
Patch 2.0.11 (17 August 2018)
- The Spread Ammo type now affects both players in coop
- The Drill can no longer be used on the new secret floor
- Changed the Beholster's alternate room to prevent the column exploit
- Fixed an issue where the Hot Rolls synergy could stop working
- Fixed some issues with duct tape combining poorly with some synergies
- Fixed an issue where synergies that cause guns to float could fire faster than intended
- Fixed an issue where chests on the new secret floor could drop duplicate items
- Fixed some issues with the mirror chest
- Fixed some text errors in the Ammonomicon
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
Patch 2.0.10 (30 July 2018)
- Fixed an issue where guns/items/ammo near certain walls couldn't be picked up
- Fixed an issue with how Duct Tape interacted with many synergies
- Fixed an issue where Turbo Mode caused issues with the Kill Pillars and Ammoconda
- Fixed an issue where some mimics weren't being tracked for the Frifle and the Grey Mauser quests
- Fixed an issue where players could continue taking fire damage during an intro on the new secret floor
- Scrambler shots will no longer try (and fail) to hit the Mine Flayer's mines
- Fixed an issue where the new "advanced boss" didn't count as a win in certain modes
- Fixed an issue where the player could receive the wrong gun in the tutorial in rare cases
- Fixed more issues with the Gun Soul and multi-stage bosses
- Fixed an issue where a secret entrance could appear in locations that made it inaccessible
- Fixed an issue where miniboss intros could teleport the player in coop
- Fixed a visual issue with the Nitra's spawn animation (the dynamite guys, entry coming soon to an Ammonomicon near you!)
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior
Patch 2.0.9 (30 July 2018)
- Fixed an issue where Turbo Mode status could change when reloading midgame saves
- The Fightsaber + Knife Shield synergy is no longer hilariously OP
- Fixed an issue where the Combined Rifle could cause some enemies to appear as a pink rectangle
- Fixed an issue where the audio in the GTCKTP room wasn't respecting the volume sliders
- Fixed an issue where synergy names didn't appear in some languages
- Fixed a number of exceptions, silent issues that can causes crashes and unusual behavior (including the Life Orb crash)
Patch 2.0.8 (24 July 2018)
- Fixed an issue which could prevent some save files from loading
- Fixed an issue where you could still take damage while in a certain part of the new secret floor
- Fixed an issue with duct tape and leveled weapons like the Polar Star
- Fixed an issue with the Grappling Hook on the new secret floor
- Fixed some interactions between a new baby companion and other companions
- Fixed a soft lock caused by exiting a mine cart in a certain place
- Fixed an issue where the teleporter icon could be in the wrong place
- Fixed an issue where a persistent first floor mimic could appear
- Fixed a visual issue which could occur after falling into a trap during coop
- Fixed the death message when killed by a Tarnisher
- Fixed some typos in the Ammonomicon
Patch 2.0.7 (23 July 2018)
- Fixed an issue where the map and Ammonomicon could use the incorrect mouse location for clicks
- The Sorceress's trophy will now correctly show up for players that finished her challenge before the launch of AG&D
- Put more restrictions on a new type of mimic (to protect precious Master Rounds)
- More sound polish and improvements
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Patch 2.0.6 (23 July 2018)
- Fixed a visual glitch caused by flipping a table while sliding over it
- Fixed an issue where some dropped items could show up on later floors but couldn't be interacted with
- Fixed the ammo count issue with the Trigger Twins synergy
- Special chests on the new secret floor can no longer become rainbow chests and are no longer affected by the AKEY-47 (earn those keys!)
- Fixed an issue where a new item could make the player invulnerable
- Gripmasters can no longer show up in the Drill room
- Fixed some odd behavior involving the Leaf Buster synergy
- Fixed an issue where a new enemy type could become permanently invulnerable during the Long Live the King challenge modifier
- Fixed an issue which could cause the Gunsling King's challenge rooms to be empty
- Fixed an issue where the Ammoconda has an extreme weakness to the new Wood Beam gun
- Fixed an issue with charged weapons interaction with some items (e.g. Bow + Bumbullets)
- Fixed an issue where one of the new rat items could persist if active during level load
- Fixed an issue with the Japanese text for the Life Orb
- Reduced the damage of one definitely overpowered synergy
- Fixed an issue where the darkness effect from some rooms could remain on after leaving the room
- Fixed an issue with some transformed guns ammo and cooldown
- Fixed an issue where Winchester could award the wrong type of chest
- Paying Synergrace will now break the Ring of Miserly Protection
- Fixed an issue with some hovering weapon synergies
- Fixed an issue where critical bullets triggered more frequently than intended for shotguns and similar weapons
- Fixed an issue where the cheese wheel could be hilariously cheesed
- Put some limits on the Elder Blank / Luxin Cannon synergy
- Reduced the occurrence of some of the new mimics in some room types
- Fixed a typo in the Gripmaster ammonomicon entry
- Fixed a number of exceptions, silent issues that can cause all sorts of odd behavior and crashes
Patch 2.0.5 (23 July 2018)
- Fixed the Gripmaster softlock; even if it sends you to the same room, this will no longer block progression
- Fixed a soft lock caused by interactions with some of the new NPCs
- Evaporated enemies (e.g. Combined Rifle) will now correctly drop loot
- Fixed an issue with dual wield synergies in coop
- Fixed an issue where Turbo Mode didn't persist correctly across player death
- Fixed an issue with the Claw and Angry Bullets
- Fixed an issue where one of the unlock requirements for the Payday items wasn't working in some shop layouts ("WE'RE GOING LOUD")
- Fixed an issue where the options file line AllowMoveKeysToChangeGuns was no longer working
Patch 2.0.4 (20 July 2018)
- Fixed an issue where a few synergies could make the player invulnerable
- Fixed an issue where a hidden enemy could prevent the DraGun's door from opening
- Fixed an issue where bullets would hang in the air near the save button for the secret entrance in the Gungeon
- Fixed an issue where going to a new floor while one player is dead in coop could cause a softlock
- Fixed an issue where VFX could remain stuck on certain transforming guns
- Fixed an issue where Synergrace could grant Master Rounds
- Fixed an issue where flying could prevent certain actions on the new secret floor
- Fixed the Ammonomicon picture for a new gun
- Fixed a generation issue where a certain room could have a gap near the southern door
- Fixed a sound issue with the Shotgun Executioners
- More audio balancing
Patch 2.0.3 (20 July 2018)
- Fixed a potential softlock when the player is grabbed by a Gripmaster (floating hand)
- Fixed an issue where the player could get stuck in tables while sliding over them (particularly the shop table)
- [REDACTED] mimics can no longer spawn in hallways
- "Move faster out of combat" no longer affects the player while fighting a mimic in an unsealed room
- Fixed an issue where shops with additional shop NPCs could still be locked
- Lowered the volume in the GTCKTP room slightly
Patch 2.0.2 Advanced Gungeons and Draguns Update (19 July 2018)
New Features
- New guns, items, enemies, shrines, NPCs, rooms, and secrets
- Tons of new and powerful synergies - look for the blue arrow and improved item notification
- New minibosses (Blockner's Ghost and the all-new Fuselier)
- New Spread Ammo box - adds a small amount of ammo to all equipped guns
- Slide over tables by dodge rolling toward them!
- Save hearts for later when at full health - pick them up at the new heart dispenser located at every floor entrance and shop (note: stored hearts are reset each floor!)
- Added teleporters to more rooms (including chest rooms and exit rooms)
- Turbo mode - delve into the Gungeon to find a new NPC who can enable this high-octane mode
- Added a new gameplay option to increase movement speed when not in combat (for those who wanna go fast but don't want to be shot at fast)
- Added additional aim assist options (particularly for those who can’t or don't like using the right stick)
- Added Ultrawide support (set the graphics scaling to “Fast Scaling” or “Uniform Scaling”)
Gameplay Changes/Improvements
- Added a new loot profile which improves shop contents, increases room reward frequency, and tweaks item/chest drop rates to be more generous, particularly early in runs. This is enabled by default but can be changed in the options menu.
- Replaced “key forcing” with tweaked key drop rates and guaranteed keys in the shopws of the first two floors. There should no longer be any benefit to leaving a key uncollected.
- Removed locked shops
- Modified Robot balance (now receives casings for health up items and +1 armor for mastery tokens)
- Increased Hegemony credit drop rate, enabled credits to drop in shortcut runs, and added a credit reward for the first tutorial completion
- Reduced the required kills on some of the longer Frifle hunts
- Gave the smash tent and lost adventurer their own minimap icons
- Added a new type of challenge for the Gunsling King
- Glass Guon stones will no longer be stolen by the Resourceful Rat
- Bullats can now drop casings if killed before they fire themselves
- Charge guns can now be charged before entering a boss room and will keep their charge through the intro
- Added an option to enable controller aim assist for beam weapons (formerly only worked on non-beam weapons)
- Removed player-damage from several explosive items
- Players now drop all items when killed in coop
- Gave the Chaingunner a new attack with some range (watch out!)
- Placed limits on boss attacks that leave the boss invulnerable for extended period of times (High Priest and Cannonbalrog can each only use their immune attacks twice)
- You may now receive a gun from the “shopkeeper” on taking the shortcut to the second floor, similar to the other shortcuts.
- Skusket's now spawn their bullets more slowly when the player is nearby (to reduce cases where the player takes damage immediately upon entering a room)
- Reduced the effectiveness of player explosions destroying enemy bullets when many explosions are used rapidly
- Sped up blobulon death animation speeds (to reduce the time you need to wait for them to split)
- Made balancing changes to many guns and items (too many to list here)
- Probably some other things we’ve forgotten about!
Bug Fixes
- Fixed an issue where firing very large bullets could fail when the player was standing near a wall
- Fixed an issue where Lead Maidens did not remain open when frozen
- Fixed a dungeon generation bug that could cause hallways to incorrectly connect to nearby rooms (including corners of boss rooms)
- Fixed an issue where starting weapons/items couldn't be dropped by any character (should only be locked on the character that starts with that item)
- Fixed an issue where moving platforms could become desynced, making some rooms difficult or impossible to traverse
- Fixed an issue where ammolets failed to give extra blanks when loading a midgame save
- Fixed an issue where some shootable projectiles were not considered targets for aim assist (specifically the Dragun, High Priest and the boss in the Pilot’s past)
- Fixed an issue where some non-shootable objects were considered targets for aim assist (the Mine Flayer’s mines)
- Fixed an issue where purple lanterns didn't appear for some NPCs
- Fixed an issue where aim assist behaved unpredictably on the Kill Pillars
- Fixed an issue where Rubber Kin and Tazies could get stuck in doors, or clip through them causing a soft lock
- Fixed an issue where the Resourceful Rat could steal some items from the floor of secret rooms
- Fixed an issue where Keybullet Kin weren't affected by aim assist, homing projectiles, orbitals or companions
- Fixed an issue where debris would hover in the air after falling on a moving platform
- Fixed an issue where the Yellow Chamber could fail to remove enemies
- Fixed an issue where curse values didn't persist on death in coop
- Fixed an issue where enemies could spawn in the back wall of the Bullet King’s throne room
- Fixed an issue where the Gorgun's stone gaze didn't affect some types of weapons
- [Switch] Fixed an issue where an active item was missing from the Pilot's past
- [Switch] Fixed an issue where the right stick wasn't zooming the minimap correctly
- [Switch] Fixed some phantom Ammonomicon entries
- [Switch] Fixed an issue where the Big Boy item could be stuck in an infinitely reusable state
- [Switch] Fixed an issue where player beam weapons could create duplicate beams when affected by some status effects
- [Switch] Fixed a crash caused by using the Sense of Direction in the shortcut shaft
- [Switch] Fixed an issue that causes the game to become choppy after resuming from a long sleep
- [Xbox] Fixed an issue where achievement catchup code was not properly running
- [Xbox] Fixed a rare issue that could cause save corruption
Patch 1.1.4h3 (09 October 2017)
- Fixed several drill issues (softlock in co-op, glitchy orbital movement, and chickens counting as enemies)
- Fixed a bug that prevented the bank bag from working correctly (dropped money should disappear after a short time and wont automatically move toward the player)
- Fixed an issue where the Lead Maiden could be stunned and remain in the closed state by PAYDAY followers
- Fixed a physics issue that could cause extreme slowdowns and erratic projectiles
- Fixed an issue that prevented character sounds from playing while wearing the PAYDAY mask
Patch 1.1.4 (06 October 2017)
Major
- Added three new items based on PAYDAY 2
Bug Fixes
- Fixed an issue where the player could become soft locked by the Cop's dialogue (... again)
- Fixed an issue where WASD would switch weapons in the slow motion gun select menu (which was an unintended side effect from the previous patch)
- Fixed an issue where some unlock messages were popping at the wrong time
- Fixed an issue where the grappling hook could be used in the GTCKTP room
- Bloodied Scarf: Fixed several input bugs which could cause blinks to fail or the "hold" teleport to trigger even when the dodgeroll button was only clicked briefly
- Bloodied Scarf: Fixed an issue that was preventing input queueing from working with the blink teleport
- Bloodied Scarf: Fixed an issue where forge hammers and gatling gull rockets could damage the player during the blink animation
- Fixed an issue with Duct Tape and guns with very large clips (e.g. Cactus)
- Fixed an issue where the Chest Teleporter could break chests upon teleporting them
- Fixed an issue where the Resourceful Rat wouldn't take Sunglasses
- Fixed a typo in the Ammonomicon for the H4MMER
- Fixed a number of exceptions, silent issues that can cause all sorts of random behavior
Patch 1.1.3 h2 (27 March 2017)
Hotfix 1
- Fixed an issue preventing projectiles from reflecting properly (this also causes a soft lock in the bullet's past)
Hotfix 2
- Fixed an issue where the Crest wouldn't always spawn correctly in the Oubliette
- Fixed an issue where the shortcut elevators could become inoperable
- Fixed an issue where Lead Cubes could keep contact damage if disabled at a certain point in their attack.
Patch 1.1.3
Major
- Optimizations for physics and projectiles; the focus was on large bullet attacks (e.g. Gorgun's scream, Kill Pillar’s circle attack), but this has produces performance gains across the board
Improvements/Balance Changes
- The Elder Blank is now usable while dodgerolling
- Continue is now the default title screen option if you have an available midgame save
- Table Tech Rockets and Melted Rock explosions no longer damage players
- Bullets are no longer stopped by torches
- Enemy self destruction (e.g. Mine Flayer mines, bells) no longer recharges active items
- Explosive Pyre and Final Attack no longer affect Ammoconda spawns, Blobulins or Poisbulins
- Blobulon Rancher no longer triggers when shooting enemy bullets out of the air
- Hegemony credits will now drop when doing a Blessed + Double Challenge mode run
Bug Fixes
- Fixed an issue where the Empty Bottle couldn’t pick up some hearts (ones that spawned inside a locked chest room)
- Fixed an issue where using the Prototype Teleporter immediately after entering a new room could lock the room permanently
- Fixed an issue where the blank shrine would spawn reward chests on top of each other
- Fixed an issue where destroying the High Priest homing skulls with some weapons would result in the burst spawning near the player
- Fixed a soft lock caused by the Devolver and the Blobulord boss
- Fixed multiple issues with Lament Configurum spawning enemies in odd places
- Fixed an issue where Full Metal Jacket would stop working after picking up the Badge or Broccoli
- Fixed an issue where Forge Hammers and Gatling Gull rockets could damage the player while they were falling into a pit
- Fixed an issue where Mine Flayer could get stuck in walls
- Fixed a bug which caused Daisuke to ask for 6 credits to activate double challenge mode after the cheaper challenge mode prices are unlocked (30 attempts)
- Fixed an input issue with the Directional Pad
- Fixed an issue where Helix Bullets could cause guns to instantly reload when switched
- Fixed an issue where invisible pot fairies could spawn in some Challenge Rooms
- Fixed an issue which caused Casey to drop in odd locations
- Fixed an issue which caused some rooms in the Abbey to remain open while enemies were present
- Fixed an issue where Tailor was requesting the wrong shortcut materials in Polish
- Fixed an issue where you could get stuck in the Wallmonger if you used certain items
- Fixed an issue with Bullats and the Final Attack challenge modifier
- Fixed an issue which Blobulon Rancher spawning enemies through walls (in a small number of rooms this could soft lock the player)
- Fixed a soft lock caused by pressing buttons on the Ammonomicon's death screen too quickly
- Fixed the Unsteady modifier
- Softlocks during dungeon generation can now be recovered using the Continue button on the title screen
- Stunning Blue Shotgun Kin in the middle of their attack now correctly prevents their second blast
- Fixed an issue where the speedrun timer would start with time on the clock after a Quick Restart
- Fixed a minor exploit where the Bullet could be used to play without starting the speedrun timer
- Fixed an issue where the Robot could be killed by electrified water while in the High Stress near-death state
- Fixed an issue where Final Attack didn't affect enemies in reinforcement waves
- Fixed an issue where doing the F8 sprite refresh didn't fully fix projectiles
Patch 1.1.2 (24 February 2017)
Improvements/Balance Change
- Reduced Glass Guon shop chance
- Updated input library for better handling of new controllers and OS updates
- Added more inputs to advance NPC conversations (this was causing some players to get stuck in certain conversations)
Challenge Mode Changes
- All Floor 4 bosses now have a single, unique challenge
- Zone Control - Number of boxes now scales up with room size
- Gorgun's Gaze - Timing is a little more forgiving
- Gorgun's Gaze and Shockwave now have custom timing when both selected for a room
- Hammer Time - Increased time between attacks slightly and removed attack timing variation
- Adrenaline Rush - Reduced increased and max speed in boss fights
- The challenge mode cost is now reduced after 30 attempts
Bug Fixes
- Fixed an issue where players could be teleported out of bounds in the GTCKTP room (finally tracked this one down!)
- Fixed an issue where players could be on fire in the GTCKTP room
- Fixed a visual bug with the Bloodied Scarf and the GTCKTP room
- Fixed an issue where shots reflected by Unfriendly Fire could not be blanked or destroyed with Blasphemy
- Fixed an issue where the Chest Teleporter could place chests in the incorrect room
- Fixed an issue where launching the game outside of Steam would delete your midgame save
- Removed a Shadow Magician room that was causing soft locks
- Fixed an issue where enemies charmed by the Yellow Chamber were not always removed at the end of rooms
- Fixed an issue with the Sixth Chamber not affecting coolness
- Fixed a bug where quick restarting at the Hunter could unlock the Battle Standard
- Fixed a VFX issue caused by leaving a room while the Supply Drop item is in use
- Added a workaround for those experiencing disappearing sprite issues; press F8 to rebuild all sprites
- Alt-tabbing while watching the DraGun intro will now pause the game
- Fixed a bug where quick restarting from the Pilot's past could load an invalid character
- Blank damage items no longer affect enemies in rooms that have not yet been activated
- Fixed an exploit which allowed repeated use of the Supply Drop item
- Fixed an issue where Shelleton's reforming after falling into a pit could spawn directly on the player
- Fixed several localization issues
- Fixed a word wrap issue in Chinese
Patch 1.1.1 h1 (09 February 2017)
- Fixed an issue with glass guon stones that could cause a soft lock when falling into a pit
- Fixed an issue with glass guon stones that could cause the player to take repeated damage nearly instantly
- Fixed an issue with the grappling hook when stealing from the shop
Patch 1.1.1 (07 February 2017)
Improvements/Balance Changes
- Secret Characters can now be chosen as your quick select character (once unlocked)
- Ammoconda spawns are now real enemies (which means they can be affected by status effects and should behave more consistently with some guns)
- Added an options file line to toggle smooth camera mode
- Added an options file line to toggle gun hotkeys
- Ash Bullet Kin now have a short firing delay when spawning near the player
- Chaos Bullets is no longer mega OP with beam weapons
Bug Fixes
- Fixed an issue where the new secret character costumes had 1 fewer i-frame than other characters
- Fixed an issue where the Ammoconda could be damaged before entering the boss room
- Fixed several issues with the Prototype Teleporter's room selection
- Fixed an issue where the player was still able to be damaged by poison/fire during boss deaths
- Fixed an issue which was causing the Shrine of Glass to spawn less frequently than intended
- Fixed an issue where some spawned chests weren't showing up on the minimap
- Fixed an issue which caused the RC Rocket's guided abilities to trigger later than intended
- Helix Bullets now works correctly with the Polaris and Rad Gun
- Fixed an issue where the Dueling Laser would be reset when dropped
- Fixed an issue where the player could get stuck with an uncharged Dueling Laser in Gun Queue
- Fixed performance issues caused by electrifying very large pools of water
- Fixed a visual issue with Daisuke
- Fixed an issue where Lament Box was spawning challenge waves in certain rooms
- Fixed an issue where the Microtransaction Gun could cost varying amounts per shot
- Fixed an issue where options file manipulation could be used to play as secret characters that were still locked
- Fixed a soft lock caused by dying to the Demon Door as the Robot
- Fixed an issue with the Super Hot Watch and some floor transitions
- Fixed an issue where Ash Bullet Kin could randomly teleport once when first spawned
- Fixed a rare save issue that could prevent further progression
- Fixed an out of memory error caused by leaving the game paused for a long time
- Fixed a freeze caused by grabbing an ammo box with the grappling hook
- Fixed some issues with the Bloodied Scarf's teleportation
- The Chest Teleporter can no longer create chests inside of the maintenance shaft
- Flak Bullets now handles spawned bullets better
- Fixed an issue where some items could give the player flight even in the area with the GTCKTP
- Fixed an issue which was causing the Battle Standard to unlock incorrectly for the Hunter
- Fixed a visual issue caused by the Com4nd0 and Helix Bullets
- Fixed some weird beam behavior caused by having the Metronome and Helix Bullets
Patch 1.1.0 h2 (30 January 2017)
- Fixed an issue where players could get stuck in the Bullet's past if they had a flying item before entering the past
- Fixed an issue where players could get stuck in a pillar in one of the Shadow Magician rooms
- Added more safety checks for the Prototype Teleporter to prevent players from getting stuck
- Co-op: Fixed an issue caused by player ghosts falling down the maintenance elevator shaft
- Fixed a freeze caused by using the Ammo Synthesizer with an infinite ammo weapon
- The "continue" button on the title screen is now correctly localized
- Fixed a STRING_NOT_FOUND error in a line of dialogue in the Robot's past
- Fixed an issue that caused the Blasphemy unlock notification to appear a second time
- Fixed a tiny entryway on the west side of a new room in the Mines
- Fixed a visual issue with one of the new shrines
Patch 1.1.0 h1 (27 January 2017)
- Fixed an issue causing a soft lock in the Bullet's past.
Patch 1.1.0 (26 January 2017)
Major
- New content! (guns, items, room, synergies, NPCs, etc)
- New boss in the mines: Mine Flayer
- New pasts and alt costumes for both secret characters
- Added three new Achievements
- Added an option to save and exit at the end of each floor, resuming the run at a later time
Improvements/Balance
- Added a Tiny UI option
- Added "Allow Unknown Controllers" and XInput toggles to the gameplay options (formerly required launch options to change)
- The High Priest will no longer spawn "wall bullets" inside the room; these spawn offscreen and float into view
- The Gunsling King will no longer ask players to clear a room without dodgerolling if the room can't be traversed without rolling over pits
- Made Limited less harsh
- Blasphemy can no longer reveal secret doors
- Damage to Shelletons *after- they've regenerated twice no longer recharges cooldowns
- Moved Muscle Relaxant's damage bonus to synergies, also removed some of them
- Buffed Gamma Ray, Charmed Bow, Gold Ammolet, Lodestone Ammulet, Bullet Idol, Cat Claw, Luxin Cannon, Demon Head, Honeycomb, Plunger, Yari, and Zilla Shotgun
- Increased ammo for Ice Breaker and Polaris
- Iron Coin now also gives you a discount at the shop
- Slightly nerfed Bloody 9mm, Cursed Bullets and Gunbow
- Gave the Betrayer's Shield more health
- Raised tier of Cog of Battle and Medal of Valor
- Lowered tier of Heck Blaster, Brick of Cash, Honeycomb, Iron Coin, and Smoke Bomb
- Added some new synergies
- Increased the odds of the Lost Adventurer appearing on a floor if it's the last floor needed for the achievement
Bug Fixes
- Fixed a bug where the Evil Muncher's dialogue didn't match its actions
- Fixed an issue where getting hit with only half a heart in the Gunsling King's "no hit" challenge caused a soft lock
- Fixed a tinting issue with some Bosses's VFX
- Fixed a text issue with the Hero's Bandana in French
- Fixed an issue where Aged Gunsingers didn't have an animation for falling into pits
- Fixed a bug where the Bullet Bore could leave hanging bullets when killing the Revolvenant
- Fixed an issue where Lore Gunjurer's bullets weren't immediately destroyed by Blasphemy
- Removed the hallway cheese spot in the High Priest fight
- Fixed an issue where the Lord of the Jammed could kill you during the DraGun's death animation
- Fixed an exploit which allowed players to pass through some locked doors
- Fixed collider issues on the Heroine projectiles that made them likely to hit walls when fired with Stout or Heavy Bullets
- Fixed a soft lock caused by grabbing an item off the ground at the same time as the Resourceful Rat
- Fixed an issue where hitting a chest with a Black Hole would result in the sound looping forever
- Fixed a bug that could cause no reload bar to appear when the player reloaded quickly after triggering an active reload with the Cog of Battle
- Fixed a UI issue caused by dropping the Backpack
- Triggering a targetted item (e.g. Big Boy) then taking an elevator no longer breaks the item
- Dropping the Old Knight's Flask no longer clears its charges
- Chests spawned from clearing the challenge shrine now show up correctly on the minimap
- Fixed a bug with some duct tape combinations that could result in a special final round (e.g. the Mailbox's package) being fired every shot
- Fixed a rare bug where falling into a pit could result in the character being stuck behind the floor
- Reflecting the stationary projectiles in the Kill Pillar fight no longer results in them remaining in place permanently
- Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
Patch 1.0.11 (08 November 2016)
Major
- Another round of engine updates to solve some crashing issues and glitchy/fast/slow audio playback
Improvements
- Rainbow chest drops will no longer spawn in walls
- Fixed a bug which caused Flame Hand shots to hit walls behind the player when fired
- Fixed a bug which could cause Bullet Hell to fail to generate
- Fixed a soft lock during boss intros that could be caused by some duct tape combinations
- Coolness now correctly reduces the chances of chests having a fuse (instead of increasing it)
- Fixed a crash caused by device model checks
- Fixed an issue where the Old Bullet King was showing normal Bullet King text
- Fixed an issue where teleporting onto and unlocking the first secret floor entrance could fail to transition properly
- Fixed an issue where two minimaps could appear on the first secret floor in coop
- Fixed an issue where the Heroine VFX could persist after reloading or rolling
- Fixed an issue where teleporters could spawn outside of some rooms' normal bounds
- Fixed a rare issue which could cause electrifying goop to create an extreme slowdown
- Fixed a problem with unbinding some controls
- Fixed a number of exceptions (silent issues that can cause odd gameplay behavior)
Patch 1.0.10 (28 September 2016)
Major
- Upgraded Unity (game engine) and Wwise (sound engine) in an effort to increase compatibility
- Improved VRAM usage (should prevent some crash bugs)
- Include C++ Redistributable DLLs to fix a "stuck at black screen" issue some users experienced when launching the game
- Gungeon will now default to DirectX 11 if available
Improvements
- Added a more reliable way to encounter Brother Albern and his Lies
- Brother Albern's chest can no longer spawn as a Mimic or have a fuse
- Flying players can now access the maintenance room (for unlocking shortcuts)
- Revamped the Duct Tape item; the item now must be activated twice to be used (once on each gun to combine), and the UI properly reflects taped guns' status
- Improved the Yari's damage output to bosses
- You can now quick reload with the Cog of Battle by simply clicking the "Fire" button
- Corpses will no longer vanish on low quality settings if the player has the Melted Rock
- Players can no longer take fire damage while in a conversation
- Improved the Big Boy item
- Greatly improved the Flame Hand
- The Gunboots' shots will no longer be blocked by orbitals
- Added a failsafe to the Gun That Can Kill The Past--if mouse clicks are not registering, it can now be fired by holding the interact key.
- Forge Hammers and the Ammoconda's turrets are now affected by the Aged Bell
- The iBomb Companion App should now destroy all enemy exploding projectiles when activated
- Flipping tables near barrels will no longer destroy the barrel (this was especially annoying for the water barrel on the first floor)
- Made bouncing bullets more consistent; all bullets that reflect off walls should have a consistent visual trail, which disappears when no bounces remain
- Pressing Left Alt no longer makes the game blurry (... lol)
- Bouncing/spawning projectiles that hit player orbitals will no longer bounce/explode (this was causing some unfair damage)
- The Bullet Bore can now kill Lead Maidens
- Gave the RC rockets a very small delay before tracking to reduce rocket overlap
- Button presses that close the pause menu are no longer registered in game as well (which could cause players to accidentally purchase shop items, etc.)
- Secret characters can now use the shrine in the first room
- Blasphemy is now affected by more passives (Scattershot, Double Vision)
- The Owl will no longer attempt to blank the player's bullets
- The Owl's blanks will no longer destroy special projectiles (boomerang, chaff grenade, etc)
- Added the Gungeon font to the game in a way that makes it more accessible to modders
- Rainbow chests can no longer be mimics
- The Ring of Chest Friendship now - actually- increases the chances of a chest appearing (previously it only increased the chance of a room clear reward appearing)
Bug Fixes
- Fixed a memory leak caused by using the slow motion gun select menu frequently
- Fixed the bug where killing a Blobulon could result in the current room unsealing even though two Blobuloids were spawning (FINALLY! Thanks everyone for the videos of this issue, they were extremely helpful!)
- Fixed multiple situations where chests could drop items into pits
- Fixed a bug where killing Mimics in hallways could cause all kinds of strange behavior
- Fixed a bug which was preventing the Enraging Photo and Battery Bullets from dropping once unlocked
- Fixed the Zilla Shotgun's ammo usage
- Fixed a crash during dungeon generation caused by the Sense of Direction
- Fixed a bug which could cause secondary merchants to have fewer (or no) items for sale
- Fixed an issue where the secret characters had 1 less i-frame during their dodge roll
- Fixed a bug where falling into a pit with the Super Hot Watch resulted in a very long delay
- Fixed an issue where followers wouldn't shoot mimics if they left their initial room
- Fixed an issue that could prevent players from saving
- Fixed several issues caused by certain items combined with the Polaris
- The Metronome is no longer broken by gun swaps in Blessed Gun runs
- Fixed an issue where the Gun Cultists had several unintended i-frames
- Fixed a bug where picking up the Bloodied Scarf while dodgerolling would break the game
- Fixed several issues with the fight (final final final boss)
- Phase 1/2: Fixed a freeze caused by having a dead player in co-op
- Phase 2: Fixed a freeze caused by falling into the pit during the transition
- Phase 3: Fixed a bug where the boss could hit players with a seemingly invisible bullet
- Phase 3: Fixed a bug where the circular attack could be entirely removed with a few small explosions
- Fixed a bug where dying in the mine cart with a gun soul caused control issues
- Fixed (another) issue where players could become stuck while talking to the dying cop
- Fixed a visual issue with jammed bullets while using Fast Scaling mode
- Fixed a bug caused by blowing up the mirror chest
- Fixed an audio bug caused by chests with fuses
- Fixed several bugs involving the transition to the second secret level
- Fixed a UI bug where picking and dropping guns with infinite ammo would cause the ammo count to drift to the left
- Fixed an issue where the Lost Adventurer dialogue could be interrupted in co-op
- Fixed a bug caused by spamming the Use key with the Air Strike item
- Fixed an issue where the Revolvenant's arm bullets could be stuck in an attack
- Fixed a bug where the Kill Pillars could be killed from outside the boss room with certain weapons
- Fixed a bug where minecarts would move forever if the enemy in them was killed by being frozen
- Fixed misleading UI when resetting the save progress for Slot D
- Fixed a bug where Mimics would drop double loot when pushed into a pit
- Fixed a strange issue where using an ice weapon with Exploding Bullets would cause all future explosions to freeze
- Fixed a UI bug caused by items that increase the player's ammo capacity
- Fixed a bug where teleporters could spawn outside of room bounds
- Fixed an issue where the Frifle hunt achievement would unlock one step early
- Fixed a bug where getting the Mimic Tooth Necklace could cause visual glitches on chests that have already been destroyed
- Fixed an issue where RPG missiles would travel directly through a certain secret wall on the first floor
- Fixed a minor visual bug in the Sorceress's room
- Fixed a bug which could prevent Mimic's from animating (while still hidden)
- Fixed a bug that prevent the Treadnaught from dropping money like other bosses
- Fixed an issue where the DraGun's rocket attack could damage the player - during- his phase transition
- Fixed an issue where the Magic Lamp would only affect the Ammoconda if he was hit in the head
- Players can no longer teleport to teleporters that are not visible in the minimap
- Fixed a bug where changing the in-game language then discarding those change could result in a language/font mismatch
- Gunsling King can no longer require you to clear a room with "Spice"
- Going to the final area in the Forge with the fullscreen map up no longer locks the map on screen
- Fixed a memory crash caused by using the Microtransaction Gun with a large amount of currency (a.k.a. our accidental cheat prevention bug :D)
- Fixed an issue where pausing the game while holding down the trigger to fire the Gun That Can Kill The Past would result in a soft lock
- Fixed a bug where using alternate blank layouts didn't work in the Pilot's past
Patch 1.0.9 (20 May 2016)
- Fixed a bug which could cause level generation to hang indefinitely
- Mimics no longer teleport when re-entering their room, and can now follow you out of reward rooms
- Explosions can no longer hit players through walls
- Fixed a bug which could cause you to get stuck in a conversation if the shopkeeper teleported away while you were talking to him
- The Compass now works in Bullet Hell
- Fixed input issues when using the left stick in the slow motion gun select mode
- Improved the feel of using the left stick to navigate menu options
- Reduced memory usage of lights and the Ammonomicon (may help with memory related crashes)
- Angering the main shopkeeper will no longer cause other shop types to have no inventory
- The dog will no longer damage the portable turret on contact
- Projectile traps are now affected by the Aged Bell
- Fixed an issue where sharks from the Compressed Air Tank couldn't hit bosses that exist in pits (e.g. DraGun, )
- Fixed an issue where Table Tech Sight (and similar items) combined poorly with shotguns and similar weapons
- Fixed an issue where some players couldn't retry the tutorial
- Fixed a bug caused by dying to flames while holding the Clone item
- Changing characters in the Breach after purchasing a round of Blessed Gun mode no longer breaks the mode
- Gatling Gull's melee attack no longer ignores the Ethereal state
- Fixed a bug which caused some rooms to spawn with no enemies if the player is cursed
- Young Beholsters spawned by the Eye of the Beholster will no longer attack (secret character unlock)
- Fixed an issue which could cause players to get stuck in a conversation with the Cop when he dies
- Receiving the Gunsling King reward now immediately increments your number of wins (it's no longer necessary to speak directly to the King afterward)
- Fixed a bug where some table tech effects would persist forever if you dropped the item while they were active
- Homing bullets caught by the Red Wizard now behave correctly
- Fixed a bug where the first attack of the DraGun's second phase could be skipped
- Fixed an exploit where the DraGun fight could be cheesed with flight items
- Damaging companions no longer restores the player's active item cooldowns
- Fixed an exploit where players could hide in boss doors that spawned to the north of boss rooms Shotgun Full of Love no longer takes 2 ammo per shot
- Fixed a problem with the Gunknight Armor set when used by the Marine
- Fixed the death animation for the Gunknight Armor set
- Fixed a UI bug which could prevent ammo for displaying for Mahoguny
- Fixed some Fast Scaling visual bugs (Jammed effect on projectiles now shows, fixed some issues with boss transitions)
- Fixed some string issues in several translated lines of dialogue (heart symbols, wavy text for the Ledge Goblin)
- Fixed some animation issues when (secret character) has a flight item
- Left click will now always work in menus, even if the default keyboard shoot button has been rebound
- Fixed a bug caused by using an escape rope while riding in a mine cart
Patch 1.0.8 (07 May 2016)
- Fixed a bug where holding an infinite ammo gun when the last enemy in a room is killed prevented normal ammo crates from spawning
- Water drums will now always spawn in the room if you've used them before
- Sticky crossbow bolts will no longer damage players when detonated
- Enemies now immediately drop currency when transmogrified
- Orbital items will no longer shoot (secret character unlock)
- Improved performance of the Pilot's past considerably
- Fixed a dungeon generation bug where short hallways could intersect with other rooms
- Fixed a bug where transitioning levels while in a conversation would break player movement (e.g. boss rush elevator)
- Updated input code handling in an effort to resolve multiple controller bugs
- Added the option to display an aim cursor while using a controller
- Coolness's cooldown reduction is now capped at 50%
- Fixed an exploit where some guns could be fired extremely quickly by switching weapons between shots (e.g. the sword Blashphemy)
- Killing mimics in reward rooms no longer has a chance to spawn room clear rewards
- The balloon can no longer attach to dogs or other companions
- Improved one method of traversing the giant pit in the fourth Chamber
- Improved bee performance
- The end-of-floor elevator will now come even if the player is stealthed
- Discount items will now work correctly when acquired by the coop player
- Changing items while using the grappling hook no longer breaks player movement
- The Dog item is no longer invisible when popping out of chests
- Added a faster uniform scaling graphics option (Fast Scaling)
- Fixed a visual bug with the Lost Adventurer's movement
- Fixed a text issue which displayed "%META_CURRENCY" in some languages
- Fixed a bug which could cause the pause menu to display incorrectly when returning to the Breach
- Fixed multiple bugs caused by dying while inside a minecart
- Fixed a visual bug which could cause the Bullet King to show up as two thrones
- Fixed a problem with the Shopkeeper's dialogue when players enter/leave the shop
- Fixed a typo in the Ammonomicon for the BSG
- Fixed a bug where the Gunsling King could keep adding icons to your minimap
- Glitch chests can no longer spawn in the tutorial
- Players can no longer open the gun select menu while the full map is shown
- Fixed an issue where specific combinations of guns could double all gun capacity
Patch 1.0.7 (28 April 2016)
- Added a new gun inspired by our trip to PAX East, the Poxcannon
- Collecting Master Rounds with the (secret character) now
gives 1 armor instead of nothing
- Fixed an issue which could cause hangs during dungeon generation
- The High Priest's wall bullets will no longer spawn on top of players
- Companions will no longer shoot (secret character unlock)
- Players can no longer take contact damage while using the Ring of Ethereal Form and Potion of Lead Skin
- Fixed an issue which could prevent the Gun Soul from dropping
- Transmogrified enemies will now correctly drop currency
- Fixed an issue where some summoned enemies were dropping currency
- Fixed an issue where players could get stuck in the door when skipping the Door Lord intro
- Dying in the Pilot's past now properly unlocks the Time Paradox achievement
- Keyboard bindings are now used for Player 2 as well
- Mimics can no longer be transmogrified
- Added a fourth save slot (Slot D)
- Fixed an issue where the Super Hot Watch and the Bloody Scarf interacted to pause the game for long periods of time
- The Clone item will now work properly in Boss Rush mode
- Fixed an issue involving turrets and the Rolling Eye
- Fixed a rare issue where angering the shopkeeper in coop could result in both players being locked out of an active room
Patch 1.0.6 (20 April 2016)
- Teleporters will no longer spawn in the way of traps (rolling logs or projectile traps)
- Performance improvements for the Forge
- The Lead God achievement now correctly unlocks the Super Hot Watch
- The Linux version now includes 32-bit and 64-bit executables
- Map zoom level will no longer reset each floor
- Fixed an issue where enemies could spawn inside of sarcophagi
- Fixed a problem where homing modifiers would cause genade launcher rounds to angle away from targets
- Chests and health pickups now have more descriptive icons on the map
- Decreased the quality of the Chaos Ammolet (will spawn more often in lower level chests and less often in black chests)
- Pushing a table into another room will no longer cause it to become invisible
- Fixed an issue with reflected bullet directions for some enemy projectiles
- Fixed an issue where the Kill Pillars could be injured from blanks fired in adjacent rooms
- Fixed an issue where the electric guitar would fire extremely quickly if you left an amp on the previous floor
- Blizzbulons that die in pits will no longer reappear when you reenter the room
- Homing modifiers will no longer allow the Black Hole Gun projectiles to live forever
- Fixed a visual bug that occurs when completing (final secret floor)
- Players can no longer get stuck on Trorc's (truck merchant's) display in the Breach
- The cop will no longer immediately die if acquired in the Forge
- Gun selection hotkeys on the keyboard now only affect the player using the keyboard (in coop)
Patch 1.0.5 (15 April 2016)
- Made secret room spawns slightly more predictable
- The Mac version is now a Universal App (32-bit/64-bit)
- Fixed a crash bug related to Gunther
- Fixed a rare bug involving elevators and the Bloody Scarf
- Wiping a save slot's progress will no longer wipe the slot once again
when the game closes
- Fixed a bug which prevented the Great Hall achievement from unlocking
properly
- Conversations can no longer be interrupted by projectiles
- Fixed more issues which could cause dropped controller inputs or odd
vibration behavior
- Fixed some cases where the Lord of the Jammed could cause damage to
the player in unfair moments
- Fixed an issue where the caped wouldn't escape when some
invulnerable enemies remaining in the room
- Fixed various issues when entering the Oubliette in coop
- Fixed a positioning issue with the television toss that could cause it
to unfairly fall into pits
- Fixed an exploit where the hip holster could to fire extremely rapidly
Gave Gatling Gull's melee attack a cooldown (no more cheesing!)
- The Molotov gun no longer puts out fires
- The Boomerang is no longer usable in empty rooms
Patch 1.0.4 (13 April 2016)
- Made key acquisition more reliable
- Lowered the difficulty of the Treadnaught (explosive shot now has a minimum range, homing rocket is slightly slower, adds no longer lead their shots)
- Added d3d11 support (which may help some players with black screen and map issues)
- Fixed an issue where enemies could spawn in unreachable locations
- Players can no longer teleport in coop while one player is interacting with a shrine or NPC
- Players can no longer be set on fire while ethereal
- Increased quality tier of the Fightsabre (less likely to spawn in low level chests)
- Fixed an issue where collecting an NPC cell key while it was falling into a pit broke the key
- Fixed an issue where the SMASH tent event could be interrupted by enemy gunfire
- Fixed an issue where Lost Adventurer progress was not being tracked correctly
- Fixed an issue where Gunsling King progress was being tracked twice per success
- Fixed an issue where Great Hall progress notifications were popping up everytime the Breach loaded
- Starter guns can no longer be used to reveal secret doors (hit VFX is now the normal wall hit effect)
Patch 1.0.3 (11 April 2016)
- Added the version number to the title screen
- Small adjustment to early game key balance
- Added a DirectX dependency that may solve black screen issues for some
players
- Added D3D11 support to address pink screen and map issues for some
players
- Fixed a rare freeze while generating dungeons
- Meta currency and NPC cell keys will now be auto collected when the
player leaves the room
- Fixed an issue where players could respawn inside walls after falling
into a pit
- Added safety checks to prevent players from dying to poison and fire
just after boss death scenes
- Fixed another issue where players could get stuck in elevators
- Tiger projectiles will no longer break boss death scenes
- Fixed a bug which could cause the Singularity to loop audio forever
- Flying no longer prevents the player from entering the first secret
floor
- Fixed an issue where the Wallmonger would get stuck on the dying Cop
- Shield of the Maiden now correctly stops the Beholster's beam
- Fixed an issue where Snitch Bricks would reveal secret rooms which
could not be opened with blanks
- Limited the maximum aim assist value
- Further reduces memory usage in the main menu
- Fixed an issue where some Mac users had a different save location than
intended
Patch 1.0.2 (08 April 2016)
- Fixed a bug which could cause a corrupted save file
- Fixed multiple issues which could cause dropped controller inputs or
inconsistent controller vibration
- Hegemony credits will now be auto-collected if they would otherwise be
stuck inside a wall
- Fixed an issue where having too much armor could break a shortcut
quest
- Fixed an issue with the Red Bandana
- Respawning with the Clone item after dying in some boss fights will no
longer prevent player movement in some directions
- Fixed an issue where acing Winchester games could cause the player to
be stuck in a conversation
Patch 1.0.1 (07 April 2016)
- GOG Galaxy: Fixed an issue with achievement unlocks
- Fixed an issue which prevent some users from saving games
- Fixed an issue where players could get stuck in elevators
- Further optimized RAM usage for low end systems
- Fixed some memory related audio issues and crashes in the foyer.
- Fixed an issue where Gatling Gull rockets would fire forever at decoys
- Player can no longer teleport from minecarts
- Enemies can no longer spawn inside of fireplaces
- Fixed an issue with Beast Mode
- Fixed an animation error with the Lil' Bomber
- V-SYNC setting should now be correctly saved
- Fixed missing diacritical marks in non-English languages.
- Fixed an options file error which caused black screens at startup for
some users.