Descent: Underground [Upcoming]
Patch 3012-l566 (27 January 2017)
Howdy, Undergrounders & Alpha Backers!
We have a very important test for you!
This build is our trial of unbaked dynamic lighting as a possible performance improvement (and download size shrinker!). We need you to compare your frame rates and play experience in both versions of Valor as soon as you can!
We've also got some changes to ship stats, two different difficulty settings for Vs. AI, and more!
Please try this stuff out as soon as possible and give us your thoughts in this Feedback Thread.
Thank you! Thank you! Thank you!
-The Team
VALOR_DYNAMIC
- This is an online-only test version of Drakona's Valor map that uses dynamic lighting instead of baked lighting. Please try both versions of Valor and compare your framerate and performance. This version supports Anarchy only. This version does not support Vs. AI. - Attempting to play Vs AI in Valor_Dynamic will result in the match immediately ending.
QUAD LASERS
- These are now spread out to different hardpoints on the ships.
SHIP STATS - Changes were made to these ships:
- MINING - The lower-end mining ships should see more ore when mining, as will the Auger.
- AUGER - Got a small armor boost at the cost of hauling capacity
- GOLIATH - Got much sturdier
- PANZER - Exchanged some cargo capacity for more room for Vulcan ammo
- PREDATOR - Can now pitch faster, bringing its rotation in all directions more in line
- SHAMAN - Mines more efficiently (in addition to better ore production)
- WARLOCK - Now runs faster in a straight line due to losing weight in the cargo department
- WASP - Also swapped out some hauling for armor
VS AI DIFFICULTY - We now have TWO difficulty settings for Vs. AI. It is currently only enabled in single-player mode.
- HOTSHOT
- Most Incendii have been removed from the spawn tables, as they were in there before they gained their full boss status.
- Test Flight will always show up as Trainee.
- Survival will always show up as Hotshot.
MINING MASER
- Damage done by the mining laser is once more attributed to the owning player.
WARLOCK
- Potential fix for the jitter thing. Please test this.
BLUR BUG
- HUD blurriness in DeadMoroz and Skylab should no longer be present.
PROXIMITY MINES
- Size reduced to halfway between old and new.
Patch 2940-l566 (23 December 2016)
- Happy Holidays, Rock Jocks!
- Just in time for reindeer and dreidels, we've got an avalanche of fun, new gameplay in a wonderful new build!
- Expand your team's awareness with electronic warfare, steal energy from foes and give it to your teammates, and take a Highway to the Danger Zone with buffed afterburners!
- We hope you enjoy the new features and tweaks. As always, we'd love to hear your feedback in the forums.
- Thank you so much for your support!
- Happy Holidays, Happy New Year, and we'll see you all... Underground!
-The Team
- ENERGY TRANSFERER - The Warlock can now siphon energy from enemy ships (by stealing their disposable capacitors) and transfer energy to friendly ships, too!
- SENTINEL ORB - The Predator can drop this gadget to provide radar coverage of an area to the whole team. You can only have two active at one time.
- SCRAMBLER - The Shaman and Predator can both drop this gadget to jam radar and disable Sentinel Orbs in an area. You can only have one active at one time, and they last 60 seconds unless destroyed.
- INTRO VIDEO - We have video! We hope you enjoy it! Feel the love!
- BASIC TRAINING - New to the game? Try out this tutorial mode! (Wingman promises the voice is a placeholder).
- BAMM - More ore added, plus even more just for the Corporate War game mode.
- MINER MAYHEM - The Miner should now have a harder time phasing through walls and escaping the map. Miner pickup radius increased, drag distance decreased, and drop position synced to carrying ship's gadget bone.
- DEACTIVATOR - After the UCIA cited Aisha for the Warlock's ability to steal Boyd Ulbrick's pet rock, the Warlock's Deactivator tool can no longer steal from other ships. It can still steal deployed gadgets (laser grids, mines, etc., plus the new ones).
- SHIELD ORBS - All PVP game modes (Anarchy, Corp War, etc.) should now no longer have random shield powerups on all maps. PVE (Vs. AI, Survival) modes should still have them. In addition, ships still drop Shield Orbs on death.
- AFTERBURNER - Now looks cooler when you use it, and the acceleration has been kicked up, getting you to speed much quicker.
- GAMEPAD - Default mappings for roll and tool/gadget have been swapped now that auto-level has been implemented.
- FIELD-OF-VIEW - Better fitting of corners of the HUD.
- SINGLE PLAYER - End-of-game splash screens have been added for single-player, including Training.
- NETWORKING - Net performance improved for beam tools.
- VALOR - We've added different mining blocks in new places and a new surprise!
- Various bug fixes and adjustments.