Wolcen: Lords of Mayhem

Patch 0.5.0.5 (12th April 2018)

GENERAL:
VISUALS:
UI:
QUESTS:
TECHNICAL:
ENVIRONMENT:
GAMEPLAY:
MONSTERS
ITEMS
PASSIVE SKILLS:
Assassin:
ACTIVE SKILLS:

Patch 0.5.0.4a (18 January 2018)

GENERAL:
VISUALS:
UI:
TECHNICAL:
AUDIO:
ENVIRONMENT:
CHARACTERS:
LOCALIZATION:
GAMEPLAY:
MONSTERS:
ITEMS
AFFIXES:
PASSIVE SKILLS:
Legionary:
Arcanist:
Guardian:
Thief:
Hunter:
Elementalist:
Assassin:
Gladiator:
ACTIVE SKILLS:
Hunting Ground:
Impairing Ammunition:
Whirlwind:
MISC:

Patch 0.5.0.4

GENERAL:
VISUALS:
UI:
TECHNICAL:
AUDIO:
ENVIRONMENT:
CHARACTERS:
LOCALIZATION:
GAMEPLAY:
ITEMS
AFFIXES:
PASSIVE SKILLS:
Legionary:
Arcanist:
Guardian:
Thief:
unter:
Elementalist:
Assassin:
Gladiator:
ACTIVE SKILLS:
MISC:

Patch 0.5.0.3a (29 November 2017)
GENERAL:
VISUALS:
UI:
QUESTS:
AUDIO:
ENVIRONMENT:
LOCALIZATION:
ITEMS
MISC:

Patch 0.5.0.3 (29 November 2017)

GENERAL:
VISUALS:
UI:
QUESTS:
ENVIRONMENT:
CHARACTERS:
LOCALIZATION:
GAMEPLAY:
MONSTERS
ITEMS
AFFIXES:

PASSIVE SKILLS:

Legionary:
Arcanist:
Guardian:
Hunter:
Trickster:
Assassin:

-Light Armor Mastery is now called Lightweight Gear.

Gladiator:

ACTIVE SKILLS:

MISC:

Patch 0.5.0.2a (14 September 2017)

GENERAL:
UI:
PASSIVE SKILLS:
AUDIO:

Patch 0.5.0.2 (14 September 2017)

GENERAL:
VISUALS:
UI:
QUESTS:
NETWORK:
ENVIRONMENT:
CHARACTERS:
GAMEPLAY:
ITEMS
AFFIXES:
PASSIVE SKILLS:
Legionary:
Arcanist:
Guardian:
Thief:
Hunter:
Warden:
Elementalist:
Trickster:
Assassin:
ACTIVE SKILLS:
Bladeslinger
Lasceration
Conflagration
Umbra Blast
MISC:

Patch 0.5.0.1 (09 August 2017)

KNOWN ISSUE:
GENERAL:
VISUALS:
UI:
QUESTS:
AUDIO:
ENVIRONMENT:
GAMEPLAY:
MONSTERS
ITEMS
PASSIVE SKILLS:
ACTIVE SKILLS:
Bladeslinger
Arrows Rain
Poison Ammo
Conflagration
Fire Rain
MISC:

Patch 0.5.0 Hotfix C (04th July 2017)

GENERAL:
UI:
QUESTS:
AUDIO:
ENVIRONMENT:
CHARACTERS:
GAMEPLAY:
ACTIVE SKILLS:

Patch 0.5.0 Hotfix B


Patch 0.5.0 Hotfix A

GENERAL:
VISUALS:
UI:
QUESTS:
AUDIO:
ENVIRONMENT:
CHARACTERS:
GAMEPLAY:

Patch 0.5.0

GENERAL:
VISUALS:
AUDIO:
UI:
CHARACTERS:
ENVIRONMENT:
LOCALIZATION:
GAMEPLAY:
AFFIXES:

Patch 0.4.2 (07th June 2017)

GENERAL:
TECHNICAL:
UI:
HOUSING:
AUDIO:
CHARACTERS:
GAMEPLAY:
ITEMS
AFFIXES:
ACTIVE SKILLS:
PASSIVE SKILLS:

Patch 0.4.1 Hotfix 2

VISUAL:
TECHNICAL:
GAMEPLAY:
ITEMS:
ACTIVE SKILLS:

Patch 0.4.1 Hotfix

GENERAL:
GAMEPLAY:
PASSIVE SKILLS:
KNOWN ISSUES:

Patch 0.4.1

GENERAL:
TECHNICAL:
VISUALS:
UI:
AUDIO:
ENVIRONMENT:
LOCALIZATION:
GAMEPLAY:
ITEMS
AFFIXES:
ACTIVE SKILLS:

PASSIVE SKILLS:

Arcanist

Increased the Umbra cost reduction given by Spellcaster to 10%.
Increased the spell casting speed bonus given by Chain Cast to 10%.

Warden

Increased the strength bonus given by Physical Preparation to 10%.
Increased the strength bonus given by Benediction to 10%.
Decreased the healing factor given by Instant Blessing to 6%.

Hunter

Increased the dexterity bonus given by Steady Aim.
Increased the duration of the head hunter passive bonus.

Elementalist

Umbra Reshaping has been reworked for a better compatibility with Elemental Storms : Damage from other types (Umbra, Sacred, Shadow) should now trigger Storms of the right Element.
Decreased the damage output of elemental storms.
Ardent stacks can be added only once per second to prevent abuse.


Patch 0.3.7 (02nd March 2017)

VISUALS
AUDIO
ENVIRONMENT
CHARACTERS
GAMEPLAY
AFFIXES
ACTIVE SKILLS
PASSIVE SKILLS

Patch 0.3.6 Hotfix

CHANGELOG:

GENERAL:
VISUALS:
GAMEPLAY:
AFFIXES:
ACTIVE SKILLS:

Patch 0.3.5

VISUALS:
UI:

Fixed: Ring item comparison not showing in player chest

HOUSING:
AUDIO:
ANIMATIONS:
GAMEPLAY:
AFFIXES:
ACTIVE SKILLS:
PASSIVE SKILLS:
Assassin:
Hunter:
Elementalist:

Patch 0.3.5 (25th January 2017)

GENERAL:
VISUALS:
UI:
HOUSING:
AUDIO:
ENVIRONMENT:
LOCALIZATION:
GAMEPLAY:
AFFIXES:
ACTIVE SKILLS:
PASSIVE SKILLS:
Assassin
Hunter
Thief

Patch 0.3.4a Hotfix (23rd December 2016)


Patch 0.3.4a (22nd December 2016)

GENERAL:
VISUALS:
UI:
AUDIO:
ENVIRONMENT:
ANIMATIONS:
LOCALIZATION:
GAMEPLAY:
AFFIXES:
ACTIVE SKILLS:
PASSIVE SKILLS:
Assassin
Elementalist
Hunter
Gladiator
Trickster
Guardian
Warden
Arcanist
Legionary
Thief

Patch 0.3.3 hotfix (08th December 2016)

GENERAL:
VISUALS:
UI:
HOUSING:
AUDIO:
ENVIRONMENT:
ANIMATIONS:
LOCALIZATION:
GAMEPLAY:
AFFIXES:
ACTIVE SKILLS:
PASSIVE SKILLS:

Legionary

Trickster
Assassin
Gladiator
Warden
Guardian
Thief

Patch 0.3.2 (29th November 2016)

GENERAL:
UI & VISUALS:
HOUSING:
HOUSING ITEMS:
AUDIO:
ANIMATIONS:
LOCALIZATION:
GAMEPLAY:
AFFIXES:

PASSIVE SKILLS:

Arcanist

Elementalist
Assassin
Thief
Gladiator
Legionary
Trickster
Guardian

Patch 0.3.0 Hotfix (20th October 2016)


Patch 0.3.0 (19 October 2016)

GENERAL:
HOUSING:
ENVIRONMENT:
ANIMATION:
IA:
UI & VISUALS:
AUDIO:
LOCALIZATION:
GAMEPLAY:
ACTIVE SKILLS :
PASSIVE SKILLS :
New Section, Arcanist (1st ring)
New Section: Legionary (1st ring)
New Section: Thief (1st ring)
New Section: Hunter (1st ring)
New Section: Guardian (1st ring)
New Section: Assassin (2nd ring right now, will be 3rd ring)
New Section: Warden (2nd ring)
New Section: Gladiator (2nd ring)
New Section: Elementalist (2nd ring)
New Section: Trickster (2nd ring)
Known issues

Patch 0.2.8 Hotfix (26 September 2016)

GENERAL:
ENVIRONMENT:
CHARACTERS:
ANIMATION:
UI & VISUALS:
GAMEPLAY:
LOCALIZATION:
Known issues:

Patch 0.2.7 (26th August 2016)

GENERAL:
ENVIRONMENT:
IA:
UI:
GAMEPLAY:
AUDIO:
CHARACTERS:
ANIMATION:

LOCALIZATION:


Patch 0.2.6 hotfix 3 (hotfix 2 in-game)

Patch 0.2.6 hotfix 2 (02nd August 2016)


Patch 0.2.6 (28th June 2016)

GENERAL:
ENVIRONMENT:
UI:
GAMEPLAY:
New Skill:

Patch 0.2.5 (30th June 2016)


Patch 0.2.4 (27th June 2016)

Note: Due to a refactor of many gameplay elements, old saves are not compatible with this version. Please excuse us for the inconvenience. Please remember that the game is still in Early Access, and this kind of character reset may happen quite often.

GENERAL:
ENVIRONMENT:
IA:
UI:
GAMEPLAY:
CHARACTERS:
ANIMATION:
KNOWN ISSUES

Patch 0.2.3 (20th June 2016)


Patch 0.2.1 (27th May 2016)


Patch 0.2.0 (27th May 2016)

GENERAL:
ENVIRONMENT:
LOCALIZATION:
IA:
UI:
GAMEPLAY:
RENDERING:
CHARACTERS:

ANIMATION:
Added more than 25 new animations for per weapon combo system


Patch 0.1.10 (06 May 2016)

GENERAL:
ENVIRONMENT:
LOCALIZATION:
UI:
ANIMATION:

Patch 0.1.91 (28 April 2016)

GAMEPLAY:

Patch 0.1.9 (28th April 2016)

GENERAL:

Huge performance improvements. The performance shouldn't decrease over time now.

UI:
LOCALIZATION:

So Wolcen is now in English, Spanish, French, Chinese, German, and soon hungarian! Thanks to our awesome community. Thank you guys you are doing a great job ;)
The fonts are work in progress.

GAMEPLAY:
ENVIRONMENT:
CHARACTERS:
ANIMATION:

Patch 0.1.8 (25th April 2016)

GENERAL:
ENVIRONMENT:
UI:
CHARACTERS:
ANIMATION:

Patch 0.1.7 (08th April 2016)

GENERAL:

New: (Game changing) Dodge system: Press the space bar to perform a quick escape move. It costs 5 stamina points, available per default.
New: 13 new Skills
New/Fix: Magic effects for weapons and armor are now generated as normal adding a lot of new items modifiers in the game
New: Added a minimap arrow pointing to the current quest Objective (gold for main quest, silver for secondary quest)
New: Added a small animation for newly equipped items in the Equipped Slot of the Inventory
Fix: graphical options are now saved (low effect mode, SVOTI, and distant depth of field)
Fix: Camera rotation issue
Fix: Camera stuttering - The player acceleration has been increased while the basic inertia stays smooth
Fix: Dual Wielded weapons were not correctly restored when loading a characters
Fix: Several crashes involving Orc skills
Improve: the random generated dungeons are now less subject to invisible walls, we are working on a full solution.
Modify: The max camera distance has been increased by 10%

UI:

Fix: Various missing localization (@ui_something)
Fix: Dialog Box border removed
Improve: Active Skills UI: Tooltip on Power and Utility
Improve: Top screen health bar design
Improve: Passive Skill Panel looks decent now
Modify: Text font for each UI panels
Modify: Close button is now similar in each main UI windows

ENVIRONMENT:

Fix: Unending night in the open World
Modified: new lighting for the Character Selection
Fix: remove the player chest in the dungeons

AUDIO:

Modified: Replaced the (annoying) sound when you learn a spell
Fix: Some sounds were ignoring the Volume parameters

CHARACTERS:

New: Level of Details of "Ogre".
New: Level of Details of "Pythus".
New: Level of Details for "Old Zombie".
New: Level of Details for "Champion Orc".
Improve: Burn particle for Pithus based models and skeleton models
Improve: Driller model has new detailed texture (but the
Improve: Eye shader for the player

AI:

Modified: NightStalkers no longer chase the player. However, they will teleport and attack if the player comes to close
Improve: Fluid movement for Infernal Dogs

ANIMATION:

New: Default dodge animation for one handed and two handed poses
New: Idle animation for NightStalker
Improve: Dual wielding movement animations
Improve: Dual wielding right attack animation
Modified: Ghoul animations

PARTICLE EFFECTS:

New: Two handed Glass Hammer (looking really good :))
Improve: Effect of used Rage Globe on Player
Improve: Explosion and trail of the Fire Rain Skill
Improve: Effect of Charger Orc

GAMEPLAY

New Skills: Each of these skills can be looted on enemies. Each skills has various chances to be found.
List:
Umbra Ray: Cast multiple magic rays to nearby enemies. Only works if enemy are present
Blizzard: A small blizzard will damage and snare affected enemies
Chain Lightning: Lightning strikes several targets, bounding from one to another
Deep Strike: Strike a group of enemies by teleporting on them. You will have a chance to stun them on landing.
Lightning Bolt: Combo spells striking fast moving projectile all around
Magnetic Strike: A fast casted, localized, lightning explosion
Bloodbath: Enemies can no longer target you, and you steal health of the enemies nearby
Force Shield: Provide you a chance to drop incoming attack or projectile
Mass Frenzy: Enemies start to attack each other
Ground Stomp: Stun all enemies nearby
Umbral Bomb: A powerful explosion after a long delay in a localized area
War Cry: Increase you armor and rage rating during a limited amount of time
Absorption Shield: Absorb incoming damage and make projectile bounce (can possibly strike enemies nearby)