Kingdom: New Lands
Patch 1.2.8 (06 March 2018)
- Kingdom New Lands now brings a 6th island to explore and develop. This will present the greatest challenge never-before-seen in Kingdom, and will put your every skill to the test. Can you survive the nights and be the ruler that your people need?
Fixes:
- Fixed issue where players teleported in areas with many purchase options freaking out the teleport overlay.
- Fixed an issue where civilians would disappear, caused by saving after civilians had boarded the readied boat
- Fixed an issue whereby hermits would moonwalk off into the distance, never to be seen again
- Fixed an issue where button-driven menu navigation was broken being
- Fixed issue where 1080p defaulted to x6 zoom
- Increased difficulty of Skull Island
Patch 1.2.3 Hotfix (26.06.2017)
Patch 1.2.3 (24 February 2017)
Things We Added
- Simplified Chinese
- Japanese
- Russian
- Swedish
- Norwegian
- Finnish
- Danish
- Icelandic
- Extended tutorial to help new players
Things We Fixed
- Fix bug that caused knights to walk off the boat after embarking
- Prevent hermits from jumping off the horse at nightfall outside the kingdom
- Autumn trees from not autumn'ing
- Hermit floating through the ground after mounting
- Some keyboard/controller menu navigation issues
- Z-fighting on some of the backgrounds
- Small groups of greed walking slowly and arriving late
Patch 1.2.1 (4 January 2017)
- Fix bug where language always reverted to the OS language.
- Unchristmas.
- Drastically reduce priority of worker job "idle around catapult", so
- they will pick other tasks (build/repair) first.
- Differentiate archers into soldiers / hunters to make it clear when they
- will / won't hunt.
- Better feedback for the warhorse ability
- Farms show that they are frozen in winter
- Tweak wind shader for trees to render faster
- Better detection of controller type
- Fix menu on touchscreen PC's (hopefully, as I couldn't test this)
- Fixed animation bug for archers in towers
- Update compression settings for the New Lands OST tracks
- Banker doesn't give you back coins if you give him two or more on a day
- Banker can now give you coins more than once during the day
- Farms have a new art for the crops
Patch 1.1.0 (16 November 2016)
- Fix bug where farmlands would only appear to the right of the farmhouse
- Allow players to start a new game directly on any land from the map in the menu.
- Let players choose which land to restart on after they lose the crown.
- Game now discards corrupt data in preferences/unlocks file, preventing a lock-up at starting.
- Fix small audio bug.
- Increase how long farmers will be idle before looking for a different tool.
- Fix save/load bug where flying enemy would not register that it's holding a victim.
- Updated Rewired (controller support) to the latest version.
Patch 1.0.8 (04 November 2016)
- This is an update for the Windows & Linux version of Kingdom: New Lands. The Mac version will be updated ASAP.
- Fix a crash that happened when loading saved games with a particular farm layout.
- Fix warhorse animation bug that caused it to disappear
Update 1.0.5 (25 October 2016)
- Fix a bug that caused the menu to no longer appear after viewing the end-game map
Update 1.0.4 (25 October 2016)
- Crash on Startup: An empty save file will no longer crash the game during startup
- Crash on Startup: A corrupted save file will now start a fresh game instead of hanging. The corrupted save is NOT deleted, so it can be salvaged or sent to developer for support
- Infinite blood moon: The game no longer prevents a "safe state" when all currently alive enemies are far away. Previously, the game could get stuck in an "infinite blood moon" because a new wave is approaching from the furthest portal before the previous wave has been defeated.
- Trolls & flyers adapt their speed to the wave they are in, to stick together with the other enemies
- Waves (especially trolls) now better predict the duration of their trip from portal to camp.
- Increase tutorial ghost speed and improve 'leading' behavior.
- Fix farmhouse not being stored if saving while it is under construction
- Fix visual glitch with torch light on a stag mount
- Prevent farmlands from overlapping each other
- Farmers are better at sticking to their assigned farm
- Allow farmlands to appear on either side of farmhouse until max amount is reached
- Fix bug where player could not purchase new shield after one is stolen by a troll
- Fix a bug that caused a single boat part to disappear after saving + loading
- Disable touch screen controls on desktop platforms so the menu doesn't break
Update 1.0.2 (26 August 2016)
- Updated the game's engine from Unity 5.3.6f1 to 5.4.0f3
- Russian Language support added
- Fixed issue with Hermits loading incorrectly
- Fixed several issues with knights and the boat
- Optimized Audio Pooling (with rate limiter)
- Tweaked worker's behavior when completing jobs far from the outer walls
Update (09 August 2016)
- We have added the Kingdom: New Lands soundtrack to the Kingdom Soundtrack DLC.