Divinity: Original Sin 2 - Definitive Edition

Update 3.6.37.7694 hotfix (10 May 2019)


Update 3.6.37.7694 (08 March 2019)

Updates:
Bug Fixes:

Update 3.6.36.3440 (15 February 2019)

Updates:
Mac Specific Bug Fixes:
Bug Fixes:

Update 3.6.36.1643 (07 February 2019)

Full changelist below:
General issues:
Mac Specific:

Update 3.6.35.8270 (31 January 2019)

Updates:
Bug Fixes:

Update 3.6.33.5509 (7 December 2018)

Hi everyone,

We have released a new update today to fix a crash (or black screen), that could occur when starting or alt-tabbing the game for a small percentage of our Windows 7 users.

Please keep reporting any issues you encounter.

Larian Crew


Update 3.6.33.2684 (5 December 2018)

Hi everyone,

The latest update for Divinity: Original Sin 2 - Definitive Edition is now live!

If you've been looking for new ways to create Static Cloud Arrows, Explosive Arrows, or grant immunity to Madness we have you covered with new recipes in this update. It's easier to be Sir Lora's shield now that he's ignored by Shriekers and your battles will be easier to navigate thanks to notifications in combat being moved up. We've also addressed issues with the combat log.

Enjoy your adventures throughout Rivellon!

And if you're interested in how Divinity: Original Sin 2 came to be, there's a making of documentary here: https://www.youtube.com/watch?v=A_wKAmBEa8Q

Larian Crew

Full patch notes below:

Updates:
Bug Fixes:

Update v3.6.32.4166 (16 November 2018)


Update Hotfix v3.6.32.1810 (08 November 2018)

Hi Everyone,

Our latest update is now live. This update fixes a known crash for some users and adds extra logging information to help us make your game experience even better.

Please keep reporting any issues you may have.

Larian Crew


Update Hotfix v3.6.31.2130 (18 October 2018)

Hi Everyone,

Our support team flagged a few urgent issues, so we are releasing a second hotfix to address them. Thanks to the detailed information sent in by community members, we were able to quickly track down and fix them!

Larian Crew


Update v3.6.31.1571 (16 October 2018)

We're releasing a hotfix following our larger patch from last week. Some issues slipped through our net and we would like to address these with today's hotfix.
Crashing while saving in multiplayer should now be fixed and we've disabled the overhead interface that was causing visibility issues of other information on the screen.

Please keep reporting any issues you may have!

Thanks,

Larian Crew

Changes for this hotfix:

Update v3.6.29.1090 (06 September 2018)


Hotfix v3.6.29.390 - Fix for Chinese players (04 September 2018)

Hello,

We have published a hotfix that fixes a crash that was happening for Chinese players that were using a controller.

Thank you very much for your patience and understanding.

Kick some Magister butt,

Larian Crew


Hotfix v3.6.28.9969 (31 August 2018)

Hello everyone!

We have been watching the problems coming in, and have tried to address a couple of the issues some of you have been experiencing.

We have updated the game with a hotfix that should make the game more stable.

Now onward to divine glory!

The People at Larian


Editor Update (24 May 2018)


Update 3.0.226.993 CN (17 May 2018)


Update 3.0.226.993 LOCA (16 May 2018)


Update 3.0.190.74e (24 April 2018)


Update v3.0.190.74c (20 April 2018)


Hotfix v3.0.190.74 (22 March 2018)

We've released a small hotfix that addresses Shriekers becoming invisible for some people with mods.
They are now targetable again and still as dangerous to the Sourcerers as before.


Update v3.0.180.158 (7 March 2018)

Changes and improvements
Bug Fixes
UI Fixes
GM Mode
Modding / Editor

Hotfix 3.0.171.819 (12 February 2018)

Hi everyone,

We've just released a new hotfix to address some of the urgent issues affecting some playthroughs. Shriekers no longer wrongly hide, and for those who couldn't enter the -
Braccus Rex vault, now you can!


Patch 3.0.169.700 (02 February 2018)


Patch 3.0.168.526 (01 February 2018)

Changes and improvements
Balancing changes
Bug Fixes
UI Fixes
GM Mode
Modding / Editor (link to larian forum)[larian.com]

Update for Divinie Ascension (16th January 2018)


Update (12 January 2018)


Patch 3.0.159.021 Hotfix (07 December 2017)


Patch 3.0.158.595 (05 DEcember 2017)

Greetings all!

Thanks to the support and feedback from you our players, the latest patch comes chock full of fixes and updates. So, hats off to you, community. (Unless it’s a bicorne hat, in which case we may keep it firmly on our heads. Those tend to get lost.)

One feature many of you requested was the ability to turn off the automatic addition of skills or items to the hotbar. Another feature that might make life a little easier for you: having Lucky Charm on one character now applies that talent to the whole party. And lockpicks and trap disarm kits are now shared automatically via Magic Pockets!

Along with the many bug-fixes we’ve made improvements all across the game, including to the UI and to Game Master Mode. We’ve also made changes that will increase compatibility with mods. You’ll find the full list below. (Some of the fixes apply to story so beware, here lieth spoilers.)

Thanks again for your help and support, you’ve helped make 2017 an extraordinary year for Larian. We wish you all a happy and healthy holiday season.

The Larian Team

Changes and improvements
Bug Fixes
UI Fixes
GM Mode
Modding Larian Forum Thread[larian.com]
Modding - Scripting (compatibility issues)

Patch 3.0.151.229 (06 November 2017)

Hi everyone,

After our last patch, some players were still affected by a bug involving Tarquin's refusal to move on with his quest in Act 2. With this patch, his stubbornness should finally end. We've tested this patch against all of the remaining Tarquin issues in our support inbox.

Should you still have issues stopping you from seeking out Divinity, please let us know in the comments or contact us through supportdos2@larian.com.

Thank you for your patience!


Patch 3.0.150.954 (31 October 2017)


Patch 3.0.150.760 (31 October 2017)


Patch 3.0.150.188 (27 October 2017)

Improvements and changes
Bug Fixes
UI Fixes
GM Mode
Modding

Patch 3.0.146.559 (06 October 2017)

Like said it´s big. But big is good because this update should address the most important issues you’ve been flagging. In addition to the obligatory bug fixes and balancing changes, this patch contains a number of content changes that should make your journal clearer and your journey through Arx smoother.

Check it out and remember to leave more feedback for us in the forums!

The Larian Team

Improvements and changes
Bug Fixes
UI Fixes
GM Mode
Sound
Modding

Patch 3.0.143.909_hotfix (29 September 2017)


Patch 3.0.143.148 (21 September 2017)

Hi everybody!

After a few hotfixes, we’re happy to announce the first patch for Divinity: Original Sin 2. The focus of this patch has been fixing the issues we’ve seen pop up. Existing savegames will work with this patch.

There will be a further update later today featuring improved German, French, and Russian translations, as well as a series of improvements for the game’s different endings.

Thank you for sending us so much feedback!

The Larian Team

Improvements and changes
Bug Fixes
UI Fixes
Arena
GM Mode

Patch 3.0.142.271 (18 September 2017)


Patch 3.0.141.822 (15 September 2017)


Divinity: Original Sin 2 is out of Early Access (14 September 2017)


Patch v3.0.76.796 hotfix (26 May 2017)

We noticed a couple things that slipped through the net when releasing our latest patch. Since they were easy to fix and won’t affect your savegames, we didn’t want to delay these fixes until the next patch. So behold, a hotfix!

Savegames are compatible with v3.0.76.796.


Patch v3.0.76.796 (24 May 2017)

A release date! New regions! Giant tentacles!

Behold one of our most exciting updates so far!

First and foremost: We have a release date! September 14th 2017 is the date on which all the content and features of Divinity: Original Sin 2 will be unleashed upon the world.

We’re hard at work finishing the game, so our patch release rate may become slower. But rest assured, it’s because we’re putting all of our resources in making Divinity: Original Sin 2 as awesome as we can. That doesn’t mean we won’t be releasing new stuff, of course! We know you’ve all been eager to progress your adventure, and with this patch we’ve added… A LOT.

Two new areas will provide a huge narrative bang. You’ll help our heroes crash land in Fort Joy and explore the next stage in their journey after they escape. Players with a profound fear of giant aquatic monstrosities, be warned!

We’ve also added relationship dialogues with companions, meaning you’ll be able to poke around in Red Prince, Sebille, Lohse, and Ifan’s heads like never before. But beware: You may not always like what you find.

Character Creation and crafting have also undergone a serious transformation. Together with the fact that you can now manage the formation of your party in a brand new interface, you’ll have plenty to try out.

You may have heard rumours of our mysterious fifth origin story - a sea-faring dwarf known only as ‘Beast’. With this update, you’ll get to meet (but not recruit) him for the first time.

This is just the tip of the iceberg of stuff you’ll get to explore in this patch, so keep reading for the full scoop. (Hint: Unique origin skills!) We can’t wait to hear your feedback on these new additions, so please keep posting and pressing the send feedback button!

Savegame compatibility

Warning: Your saved games are incompatible with this patch! However, you can still play them if you user the rollback function in the GOG Galaxy client.

Additions

Improvements
Balancing and design changes
Bug Fixes

Hotfix v3.0.52.425 - The dead walk no more

New features, while exciting, sometimes come with adorable little bugs in tow. In the event that a few slip through our virtual net, we try to squash them as quickly as possible. This hotfix fixes the following problems:

Savegames are compatible with v3.0.50.423.

Thank you for the quick feedback on our most recent patch. Please keep posting any issues you have!


Patch Notes v3.0.50.423 - Summoning and Polymorphing (28 March 2017)

Hello everyone!
Savegame compatibility
Additions:
Improvements
Balancing and design changes
Bug Fixes

Hotfix v3.0.33.118 (10 February 2017)

Note: Savegames from v3.0.31.292 are compatible with this hotfix

We're taking Games in Development as an opportunity to try out new things, but at the same time we obviously don't want to frustrate our community when it comes to general balancing, which is why we are releasing this hotfix. We want to fix the most pressing issues - specifically the economy, the longevity of certain surfaces and the removal of some control spells from the early enemies.

Balancing and design changes:

Bug Fixes :


Patch 3.0.31.292 (2 February 2017)

Warning: Your saved games are incompatible with this patch! However, you can still play them if you user the rollback function in the GOG Galaxy client.

For a full list of all changes for this patch, please visit divinity.game

Improvements

Additions


Patch 3.0.15.252 (1 December 2016)

Warning: Your saved games are incompatible with this patch! However, you can still play them if you user the rollback function in the GOG Galaxy client.

Our second patch is jam-packed with improvements and fixes to Divinity: Original Sin 2. So many, in fact, that your game would be seriously broken if you just started off back where you last saved. This means your saved games will be incompatible with this patch. But if you were in the middle of a playthrough and want to continue on to the end, then just follow the instructions below. You won’t have the latest improvements, but you will be able to pick up where you left off.

Disclaimer: The notes below accurately represent the changes implemented at the time of writing. However, last second changes might be made, and you may find rare cases where we've improved the game and not told you about it. If so ... you're welcome?

Improvements
Additions
Balancing and design changes
Primary Attributes overhaul
Changes to combat abilities
Changes to talents
Changes to weapons
Misc
Bug Fixes