We Happy Few

Update 1.8 (1 August 2019)

General Bugs/Stability
Arcade Mode
Encounter Fixes

Update 1.7.79954 (25 March 2019)

This patch contains Arcade Mode, including three separate new ways to play We Happy Few. It also includes infrastructure to handle the upcoming DLC, and general performance optimizations, crash fixes, fixes for progression blockers, fixes for gameplay bugs, and localization fixes.

New Features

• Survival mode Added. Survival mode is a return to the Early Access survival experience. It has had all story elements removed, and is a mostly systemic mode. The mode includes tiles from the story mode that have had story elements removed, new areas and tiles, new onboarding, and a scoring system added.
• Night’s Watch mode Added. Night’s Watch is the opportunity to play as one of the wellies - or in this case, Constable Constable. You’ll have to hunt Downers throughout the night to make sure the streets are safe for the citizens of Wellington Wells in the morning, and includes a new enemy to fight.
• Sandbox mode Added. Sandbox mode allows you to tweak and change the procedural general system We Happy Few uses, with sometimes unpredictable results. Options that might result in unusual visual features or weird AI issues are marked with warnings, so use those settings at your own discretion. Basically, this is a mode to mess around in, and cheat/have fun as you’d like.
• Added game type indication to save game info when loading games.
• Added DLC menu.

General Bugs/Stability

• Fixed a crash on consoles when loading a save game inside the Doctor HQ in Arthur’s playthrough. This should unblock progression for anyone whose saved games were consistently crashing in this location.
• Fixed rare crash/infinite loading issues.
• UI fixes.
• Fixed issues with patrols/navmesh failing, causing NPCs to be in unusual places.
• Fixed issues with NPCs teleporting/attaching directly to you during combat.
• You can now equip a single gas mask when multiple are owned.
• Rarely, Doctors' saw weapons had collision and could make characters bounce erratically when both come in contact.
• Bobbies wearing gas mask are no longer immune to caltrops. That was quite silly.
• Added missing prompt to unlock a water pump if character has a lockpick already crafted in their inventory.
• Climbing onto the televisions in the streets no longer causes the camera to spin wildly.
• Opening the map no longer causes the current quest map marker to persist after the quest is completed.
• Player can no longer slip into areas when metal shutters open for NPCs (could break quests).
• Rain should no longer show up in the interior of the joy factory.
• Reloading the initial auto save will now correctly unlock the recipes for the Jolliest Brolly and Not So Jolly Brolly.
• Entering a shop at the same time as night comes causes no longer causes the player to be trapped inside.
• Spankers inside Wellie houses can no longer hit the player through walls and closed doors (tiny collision missing in the door frame).
• Bodies you are carrying will no longer disappear if there are too many corpses nearby.
• The term "non-lethal kills" in the statistics menu was dumb and now is less dumb (“takedowns”).
• Subtitle/language fixes (including several Britishims fixed).
• Localization fixes (including Arthur’s final cutscene - now translated correctly).
• Fixed various stuck spots/locations where you could access areas inappropriately (causing issues).
• Many small fixes, like animation skips, clipping art, etc.

Collectibles/Achievements

• Collecting a memory mask while the player character is talking will no longer result in the VO of the mask not playing.
• Broadcasts: Uncle Jack shows will now unlock in all cases when listening and looking at wall protruding screens in the Village.
• Fixed an issue with the “Gimme Shelter” achievement caused by failing the "A Model Citizen" quest.
• Fixed an issue with the “Cat Burglar” achievement, where getting hit while picking up a fake cat statue could cause it to disappear.
• Fixed an issue with the “Arthur Haste-ings achievement” caused by consuming a random obsolete phlash pill that could be found in an obscure location. Using any phlash pill should now unlock this achievement.

Encounter Fixes

• NPCs should no longer clip into the ground near the Rubble Pile at the Water Pumps.
• Removed unobtainable chest in the middle of a watch tower in the military camp.
• Fixed some save incompatibility issues and other blockers for players using saves from version 1.5 or earlier.
• Fixed rare/obscure/conditional quest blocking issues with the Church of Simon Says, the Cult of Jack, Hallucinogenic Salad, Haworth Labs, Plough Boy's Lunch, Possibly Heinous Package / Superb Meat Boy, Really Bad Gas, Speaker’s Corner, Cathouse, Rorke’s Drift Bridge, Home Cooking/Connect the Dots, Duck Soup, Plassey Bridge, Military Camp, Manned Flight, So Foul and Faraday.
• Ed Macmillan can no longer be lost. If you drop him, and he despawns, he’ll reappear at the point where you picked him up.
• Arthur - Alabaster Bobby in Haworth Labs will no longer find an adjacent room more interesting that the room he should be in (allowing him to be fought in all cases).
• Arthur - Edie Goes Downer: Loading in a game with the encounter/quest completed, no longer causes Arthur to repeat his quest completion dialog.
• Arthur - English Vice: Reform Club NPC barks are no longer persistent after leaving the level.
• Arthur - Future Perfect: Fixed incomplete video during "The House Of The Future" video with Jack.
• Arthur - Letter Of Transit: Fixed narrative inconsistency with Arthur mentioning cod liver oil before he knows he needs it.
• Arthur - Ravensholm - The Scottish Play: Ollie's model now behaves correctly with lighting during the cutscene.
• Arthur - The English Vice: Using the shock baton "Tickler" no longer causes the NPCs in the Reform Club to teleport.
• Arthur - The Great Stink: Fixed issue that could cause the worker keycard not to be available when needed. Any players stuck at this point should find a worker keycard either in their inventory or on the ground near the entrance to the underground.
• Arthur - The Scottish Play - Military Camp: Turning the subtitle option on, at the military base entrance, no longer displays a full page of dialogue obstructing the player's view.
• Ollie - Lud's Holm: Jumping under the Salamanca Bridge no longer causes the player to respawn stuck under the bridge.
• Ollie - Manned Flight: No more auto-saves after triggering Manned Flight and can't manually save after completing the first objective. Fixes progression blocker in this area.
• Ollie - No Place Like Home: The second Bobby no longer notices Victoria immediately.
• Ollie - The Gung Hoster: The objective marker in this quest is now a location marker, and will show the location of where to find the explosives and Private Baden-Powell properly.
• Ollie - The Truth Shall Set You Free - Uncle Jack's broadcast video will now pause appropriately during the cinematic for his last broadcast
• Ollie - Jericho: During the intro cutscene, the items Ollie takes out of his bag no longer have a duplicated version of them already on the table.
• Physics - Corporal Cheeseman and other NPCs on patrol should no longer fall out of world when hit by Ollie with an enhanced cricket bat.
• Sally - Hope Chest - Worldgen: A large patch of grass surrounding the chest no longer has a kill volume.
• Sally - Train Station now has a POI marker on the map.


Patch 1.6.76676 (29 January 2019)

General Bugs/Stability
World Generation
Quest fixes

Update 1.5.72378 (31 October 2018)

General Bugs/Stability

Update 1.4.71191 (27 September 2018)

General Bugs/Stability
Gameplay
Quest fixes
Misc
PC only

Update 1.3.70168 (20th August 2018)

All Platforms
PC only

We Happy Few --- In Dev Version

Patch 44776 (31 August 2017)

This is the second PC hotfix for the Life in Technicolour update, and contains a bunch of code and content fixes to improve the game.

Encounters:
Gameplay:
UI/HUD:
Engineering:

Patch 44631 (23 August 2017)

Hotfix​ ​ 1 ​ ​ Changes

Patch 44443 (16th August 2017)

Gameplay
UI
World

Patch 39095 (19th April 2017)


Patch 38678 (04th April 2017)


Patch 38616 The Maidenholm Update (29 March 2017)

Major Changes
Gameplay
UI
Encounters
Engineering
Bug Fixes
Miscellaneous

Patch 34857 (19th December 2016)


Patch 34540 (08th December 2016)

Under The Hood
Encounters
Environments
Animation
UI/HUD
Gameplay
Bug Fixes

Patch 29962 (19th September 2016)


Patch 29664 (12th September 2016)

Changelog:
Encounters
Gameplay
Weapons/Tools
Recipes and Resources
AI
Art
World Generation
Miscellaneous

Patch 29174 (22 August 2016)

Shelter Hotfix

Patch 29020 (16 August 2016)

Hi guys
The first update to the game - the Community Balance Update - is now live on the main branch on the Galaxy client. The offline installer has been updated to this version.

In this update, we make a large number of changes designed to address player feedback from our GID launch, from addressing the survival mechanics and day/night, to encounter/quest issues, and even a few bits of new content (although don’t expect too much in this regard).

We recommend starting a new game to avoid potential save game incompatibility issues. In addition, we want to draw specific attention to two things:

The survival needs rebalancing is intended to bring down the difficulty to what is likely going to be the “medium” difficulty setting. For those of you who like more difficult survival, this will return in a future update when we implement difficulty settings.

There is a known issue where some map markers will not have description text when you hover over them. We have implemented a more reliable map marker system to solve issues raised by you guys, but while our level designers have worked very hard to re-implement all the descriptions, some have not made it in yet.

Otherwise, here is a gigantic list of changes for you to peruse:

Core Gameplay / Balance
World Generation/Resources
Encounters
AI
HUD/UI
Visual/Audio
Controls
Tech

Patch 28596 - Community Balance Update - Preview Branch (Galaxy only)

Hi everyone!

Welcome to our first preview branch update, where we are testing the next update for We Happy Few. In this update, we have a large number of changes designed to address player feedback from our Early Access launch. Predominantly, these focus on addressing the survival mechanics and encounter/quest issues, and the full list is below.

To access this build, you will need to access the preview branch inside the Galaxy client (click on We Happy Few in your Library -> More -> Settings -> change Channel to Preview).

We want to draw attention specifically to two areas:

Otherwise, here is a gigantic list of changes for you to peruse:

Core Gameplay / Balance
World Generation/Resources
Encounters
AI
HUD/UI
Visual/Audio
Controls

Patch 28047 (28 July 2016)